ddraw: Resize the swapchain window on mode changes in exclusive mode.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
54
55 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
56
57 /*****************************************************************************
58  * IDirectDraw implementation structure
59  *****************************************************************************/
60 struct FvfToDecl
61 {
62     DWORD fvf;
63     struct wined3d_vertex_declaration *decl;
64 };
65
66 struct IDirectDrawImpl
67 {
68     /* Interfaces */
69     IDirectDraw7 IDirectDraw7_iface;
70     IDirectDraw4 IDirectDraw4_iface;
71     IDirectDraw2 IDirectDraw2_iface;
72     IDirectDraw IDirectDraw_iface;
73     IDirect3D7 IDirect3D7_iface;
74     IDirect3D3 IDirect3D3_iface;
75     IDirect3D2 IDirect3D2_iface;
76     IDirect3D IDirect3D_iface;
77     struct wined3d_device_parent device_parent;
78
79     /* See comment in IDirectDraw::AddRef */
80     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
81     BOOL initialized;
82
83     struct wined3d *wined3d;
84     struct wined3d_device *wined3d_device;
85     BOOL                    d3d_initialized;
86
87     IDirectDrawSurfaceImpl *primary;
88     RECT primary_lock;
89     struct wined3d_surface *wined3d_frontbuffer;
90     struct wined3d_swapchain *wined3d_swapchain;
91     HWND swapchain_window;
92
93     /* DirectDraw things, which are not handled by WineD3D */
94     DWORD                   cooperative_level;
95
96     DWORD                   orig_width, orig_height;
97     DWORD                   orig_bpp;
98
99     /* D3D things */
100     HWND                    d3d_window;
101     IDirect3DDeviceImpl     *d3ddevice;
102     int                     d3dversion;
103
104     /* Various HWNDs */
105     HWND                    focuswindow;
106     HWND                    devicewindow;
107     HWND                    dest_window;
108
109     /* Helpers for surface creation */
110     IDirectDrawSurfaceImpl *tex_root;
111
112     /* For the dll unload cleanup code */
113     struct list ddraw_list_entry;
114     /* The surface list - can't relay this to WineD3D
115      * because of IParent
116      */
117     struct list surface_list;
118
119     /* FVF management */
120     struct FvfToDecl       *decls;
121     UINT                    numConvertedDecls, declArraySize;
122 };
123
124 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
125
126 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
127 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
128
129 static inline void ddraw_set_swapchain_window(struct IDirectDrawImpl *ddraw, HWND window)
130 {
131     if (window == GetDesktopWindow())
132         window = NULL;
133     ddraw->swapchain_window = window;
134 }
135
136 /* Utility functions */
137 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
138 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
139 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
140
141 /* The default surface type */
142 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
143
144 /*****************************************************************************
145  * IDirectDrawSurface implementation structure
146  *****************************************************************************/
147
148 struct IDirectDrawSurfaceImpl
149 {
150     /* IUnknown fields */
151     IDirectDrawSurface7 IDirectDrawSurface7_iface;
152     IDirectDrawSurface4 IDirectDrawSurface4_iface;
153     IDirectDrawSurface3 IDirectDrawSurface3_iface;
154     IDirectDrawSurface2 IDirectDrawSurface2_iface;
155     IDirectDrawSurface IDirectDrawSurface_iface;
156     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
157     IDirect3DTexture2 IDirect3DTexture2_iface;
158     IDirect3DTexture IDirect3DTexture_iface;
159
160     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
161     IUnknown                *ifaceToRelease;
162
163     int                     version;
164
165     /* Connections to other Objects */
166     IDirectDrawImpl         *ddraw;
167     struct wined3d_surface *wined3d_surface;
168     struct wined3d_texture *wined3d_texture;
169
170     /* This implementation handles attaching surfaces to other surfaces */
171     IDirectDrawSurfaceImpl  *next_attached;
172     IDirectDrawSurfaceImpl  *first_attached;
173     IUnknown                *attached_iface;
174
175     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
176      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
177      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
178      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
179      */
180 #define MAX_COMPLEX_ATTACHED 6
181     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
182     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
183      * but no pointer to prevent temptations to traverse it in the wrong direction.
184      */
185     BOOL                    is_complex_root;
186
187     /* Surface description, for GetAttachedSurface */
188     DDSURFACEDESC2          surface_desc;
189
190     /* Misc things */
191     DWORD                   uniqueness_value;
192     UINT                    mipmap_level;
193
194     /* Clipper objects */
195     IDirectDrawClipperImpl  *clipper;
196
197     /* For the ddraw surface list */
198     struct list             surface_list_entry;
199
200     DWORD                   Handle;
201 };
202
203 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
204 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
205 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
206         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
207 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
208
209 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
210 {
211     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface);
212 }
213
214 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
215 {
216     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface);
217 }
218
219 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
220 {
221     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
222 }
223
224 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
225 {
226     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
227 }
228
229 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
230 {
231     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
232 }
233
234 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
235 {
236     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
237 }
238
239 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
240 {
241     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
242 }
243
244 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
245 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
246 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
247
248 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
249 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
250
251 #define DDRAW_INVALID_HANDLE ~0U
252
253 enum ddraw_handle_type
254 {
255     DDRAW_HANDLE_FREE,
256     DDRAW_HANDLE_MATERIAL,
257     DDRAW_HANDLE_MATRIX,
258     DDRAW_HANDLE_STATEBLOCK,
259     DDRAW_HANDLE_SURFACE,
260 };
261
262 struct ddraw_handle_entry
263 {
264     void *object;
265     enum ddraw_handle_type type;
266 };
267
268 struct ddraw_handle_table
269 {
270     struct ddraw_handle_entry *entries;
271     struct ddraw_handle_entry *free_entries;
272     UINT table_size;
273     UINT entry_count;
274 };
275
276 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
277 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
278 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
279 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
280 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
281
282 struct IDirect3DDeviceImpl
283 {
284     /* IUnknown */
285     IDirect3DDevice7 IDirect3DDevice7_iface;
286     IDirect3DDevice3 IDirect3DDevice3_iface;
287     IDirect3DDevice2 IDirect3DDevice2_iface;
288     IDirect3DDevice IDirect3DDevice_iface;
289     LONG                    ref;
290
291     /* Other object connections */
292     struct wined3d_device *wined3d_device;
293     IDirectDrawImpl         *ddraw;
294     struct wined3d_buffer *indexbuffer;
295     IDirectDrawSurfaceImpl  *target;
296
297     /* Viewport management */
298     struct list viewport_list;
299     IDirect3DViewportImpl *current_viewport;
300     D3DVIEWPORT7 active_viewport;
301
302     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
303     BOOL legacyTextureBlending;
304
305     /* Light state */
306     DWORD material;
307
308     /* Rendering functions to wrap D3D(1-3) to D3D7 */
309     D3DPRIMITIVETYPE primitive_type;
310     DWORD vertex_type;
311     DWORD render_flags;
312     DWORD nb_vertices;
313     LPBYTE vertex_buffer;
314     DWORD vertex_size;
315     DWORD buffer_size;
316
317     /* Handle management */
318     struct ddraw_handle_table handle_table;
319     D3DMATRIXHANDLE          world, proj, view;
320 };
321
322 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
323         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
324
325 /* The IID */
326 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
327
328 /* Helper functions */
329 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
330         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
331 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
332
333 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
334 {
335     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
336 }
337
338 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
339 {
340     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
341 }
342
343 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
344 {
345     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
346 }
347
348 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
349 {
350     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
351 }
352
353 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
355 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
356 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
357
358 /*****************************************************************************
359  * IDirectDrawClipper implementation structure
360  *****************************************************************************/
361 struct IDirectDrawClipperImpl
362 {
363     IDirectDrawClipper IDirectDrawClipper_iface;
364     LONG ref;
365
366     struct wined3d_clipper *wineD3DClipper;
367     BOOL initialized;
368 };
369
370 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
371 IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
372
373 /*****************************************************************************
374  * IDirectDrawPalette implementation structure
375  *****************************************************************************/
376 struct IDirectDrawPaletteImpl
377 {
378     /* IUnknown fields */
379     IDirectDrawPalette IDirectDrawPalette_iface;
380     LONG ref;
381
382     struct wined3d_palette *wineD3DPalette;
383
384     /* IDirectDrawPalette fields */
385     IUnknown                  *ifaceToRelease;
386 };
387
388 static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
389 {
390     return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface);
391 }
392
393 IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
394
395 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
396         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
397
398 /* Helper structures */
399 struct object_creation_info
400 {
401     const CLSID *clsid;
402     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
403                                  void **ppObj);
404 };
405
406 /******************************************************************************
407  * IDirect3DLight implementation structure - Wraps to D3D7
408  ******************************************************************************/
409 struct IDirect3DLightImpl
410 {
411     IDirect3DLight IDirect3DLight_iface;
412     LONG ref;
413
414     /* IDirect3DLight fields */
415     IDirectDrawImpl           *ddraw;
416
417     /* If this light is active for one viewport, put the viewport here */
418     IDirect3DViewportImpl     *active_viewport;
419
420     D3DLIGHT2 light;
421     D3DLIGHT7 light7;
422
423     DWORD dwLightIndex;
424
425     struct list entry;
426 };
427
428 /* Helper functions */
429 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
430 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
431 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
432 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
433
434 /******************************************************************************
435  * IDirect3DMaterial implementation structure - Wraps to D3D7
436  ******************************************************************************/
437 struct IDirect3DMaterialImpl
438 {
439     IDirect3DMaterial3 IDirect3DMaterial3_iface;
440     IDirect3DMaterial2 IDirect3DMaterial2_iface;
441     IDirect3DMaterial IDirect3DMaterial_iface;
442     LONG  ref;
443
444     /* IDirect3DMaterial2 fields */
445     IDirectDrawImpl               *ddraw;
446     IDirect3DDeviceImpl           *active_device;
447
448     D3DMATERIAL mat;
449     DWORD Handle;
450 };
451
452 /* Helper functions */
453 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
454 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
455
456 /*****************************************************************************
457  * IDirect3DViewport - Wraps to D3D7
458  *****************************************************************************/
459 struct IDirect3DViewportImpl
460 {
461     IDirect3DViewport3 IDirect3DViewport3_iface;
462     LONG ref;
463
464     /* IDirect3DViewport fields */
465     IDirectDrawImpl           *ddraw;
466
467     /* If this viewport is active for one device, put the device here */
468     IDirect3DDeviceImpl       *active_device;
469
470     DWORD                     num_lights;
471     DWORD                     map_lights;
472
473     int                       use_vp2;
474
475     union
476     {
477         D3DVIEWPORT vp1;
478         D3DVIEWPORT2 vp2;
479     } viewports;
480
481     struct list entry;
482     struct list light_list;
483
484     /* Background material */
485     IDirect3DMaterialImpl     *background;
486 };
487
488 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
489 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
490 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
491
492 /* Helper functions */
493 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
494 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
495
496 /*****************************************************************************
497  * IDirect3DExecuteBuffer - Wraps to D3D7
498  *****************************************************************************/
499 struct IDirect3DExecuteBufferImpl
500 {
501     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
502     LONG ref;
503     /* IDirect3DExecuteBuffer fields */
504     IDirectDrawImpl      *ddraw;
505     IDirect3DDeviceImpl  *d3ddev;
506
507     D3DEXECUTEBUFFERDESC desc;
508     D3DEXECUTEDATA       data;
509
510     /* This buffer will store the transformed vertices */
511     void                 *vertex_data;
512     WORD                 *indices;
513     int                  nb_indices;
514
515     /* This flags is set to TRUE if we allocated ourselves the
516      * data buffer
517      */
518     BOOL                 need_free;
519 };
520
521 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
522         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
523 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
524
525 /* The execute function */
526 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
527         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
528
529 /*****************************************************************************
530  * IDirect3DVertexBuffer
531  *****************************************************************************/
532 struct IDirect3DVertexBufferImpl
533 {
534     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
535     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
536     LONG ref;
537
538     /*** WineD3D and ddraw links ***/
539     struct wined3d_buffer *wineD3DVertexBuffer;
540     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
541     IDirectDrawImpl *ddraw;
542
543     /*** Storage for D3D7 specific things ***/
544     DWORD                Caps;
545     DWORD                fvf;
546 };
547
548 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
549         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
550 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
551 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
552
553 /*****************************************************************************
554  * Helper functions from utils.c
555  *****************************************************************************/
556
557 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
558     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
559
560 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
561     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
562
563 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
564 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
565 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
566 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
567 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
568 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
569 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
570 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
571 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
572 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
573
574 /* This only needs to be here as long the processvertices functionality of
575  * IDirect3DExecuteBuffer isn't in WineD3D */
576 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
577
578 /* Used for generic dumping */
579 typedef struct
580 {
581     DWORD val;
582     const char* name;
583 } flag_info;
584
585 #define FE(x) { x, #x }
586
587 typedef struct
588 {
589     DWORD val;
590     const char* name;
591     void (*func)(const void *);
592     ptrdiff_t offset;
593 } member_info;
594
595 /* Structure copy */
596 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
597
598 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
599     do {                                                          \
600         DWORD __size = (to)->dwSize;                              \
601         DWORD __resetsize = min(__size, sizeof(*to));             \
602         DWORD __copysize = min(__resetsize, from_size);           \
603         assert(to != from);                                       \
604         memcpy(to, from, __copysize);                             \
605         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
606         (to)->dwSize = __size; /* restore size */                 \
607     } while (0)
608
609 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
610
611 #define SIZEOF_END_PADDING(type, last_field) \
612     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
613
614 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
615 {
616     DWORD from_size = from->dwSize;
617     if (from_size == sizeof(DDSURFACEDESC))
618         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
619     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
620     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
621 }
622
623 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
624
625 #endif