d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
[wine] / dlls / d3dx9_36 / tests / math.c
1 /*
2  * Copyright 2008 David Adam
3  * Copyright 2008 Philip Nilsson
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #include "wine/test.h"
21 #include "d3dx9.h"
22
23 #define ARRAY_SIZE 5
24
25 #define admitted_error 0.0001f
26
27 #define relative_error(exp, out) ((exp == out) ? 0.0f : (fabs(out - exp) / fabs(exp)))
28
29 #define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
30
31 static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
32 {
33     int i, j;
34
35     for (i = 0; i < 4; ++i)
36     {
37         for (j = 0; j < 4; ++j)
38         {
39             if (fabs(U(*m1).m[i][j] - U(*m2).m[i][j]) > admitted_error)
40                 return FALSE;
41         }
42     }
43
44     return TRUE;
45 }
46
47 #define expect_mat(expectedmat, gotmat) \
48 do { \
49     const D3DXMATRIX *__m1 = (expectedmat); \
50     const D3DXMATRIX *__m2 = (gotmat); \
51     ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
52             "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
53             U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
54             U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
55             U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
56             U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
57             U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
58             U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
59             U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
60             U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
61 } while(0)
62
63 #define compare_rotation(exp, got) \
64     ok(fabs(exp.w - got.w) < admitted_error && \
65        fabs(exp.x - got.x) < admitted_error && \
66        fabs(exp.y - got.y) < admitted_error && \
67        fabs(exp.z - got.z) < admitted_error, \
68        "Expected rotation = (%f, %f, %f, %f), \
69         got rotation = (%f, %f, %f, %f)\n", \
70         exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z)
71
72 #define compare_scale(exp, got) \
73     ok(fabs(exp.x - got.x) < admitted_error && \
74        fabs(exp.y - got.y) < admitted_error && \
75        fabs(exp.z - got.z) < admitted_error, \
76        "Expected scale = (%f, %f, %f), \
77         got scale = (%f, %f, %f)\n", \
78         exp.x, exp.y, exp.z, got.x, got.y, got.z)
79
80 #define compare_translation(exp, got) \
81     ok(fabs(exp.x - got.x) < admitted_error && \
82        fabs(exp.y - got.y) < admitted_error && \
83        fabs(exp.z - got.z) < admitted_error, \
84        "Expected translation = (%f, %f, %f), \
85         got translation = (%f, %f, %f)\n", \
86         exp.x, exp.y, exp.z, got.x, got.y, got.z)
87
88 #define compare_vectors(exp, out) \
89     for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
90         ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
91            relative_error(exp[i].y, out[i].y) < admitted_error && \
92            relative_error(exp[i].z, out[i].z) < admitted_error && \
93            relative_error(exp[i].w, out[i].w) < admitted_error, \
94             "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
95             out[i].x, out[i].y, out[i].z, out[i].w, \
96             exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
97             i); \
98     }
99
100 #define compare_planes(exp, out) \
101     for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
102         ok(relative_error(exp[i].a, out[i].a) < admitted_error && \
103            relative_error(exp[i].b, out[i].b) < admitted_error && \
104            relative_error(exp[i].c, out[i].c) < admitted_error && \
105            relative_error(exp[i].d, out[i].d) < admitted_error, \
106             "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
107             out[i].a, out[i].b, out[i].c, out[i].d, \
108             exp[i].a, exp[i].b, exp[i].c, exp[i].d, \
109             i); \
110     }
111 #define expect_plane(expectedplane,gotplane) ok((fabs(expectedplane.a-gotplane.a)<admitted_error)&&(fabs(expectedplane.b-gotplane.b)<admitted_error)&&(fabs(expectedplane.c-gotplane.c)<admitted_error)&&(fabs(expectedplane.d-gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
112
113 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
114
115 #define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
116
117 #define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
118
119
120 static void D3DXColorTest(void)
121 {
122     D3DXCOLOR color, color1, color2, expected, got;
123     LPD3DXCOLOR funcpointer;
124     FLOAT scale;
125
126     color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
127     color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
128     color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
129
130     scale = 0.3f;
131
132 /*_______________D3DXColorAdd________________*/
133     expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
134     D3DXColorAdd(&got,&color1,&color2);
135     expect_color(expected,got);
136     /* Test the NULL case */
137     funcpointer = D3DXColorAdd(&got,NULL,&color2);
138     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
139     funcpointer = D3DXColorAdd(NULL,NULL,&color2);
140     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
141     funcpointer = D3DXColorAdd(NULL,NULL,NULL);
142     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
143
144 /*_______________D3DXColorAdjustContrast______*/
145     expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
146     D3DXColorAdjustContrast(&got,&color,scale);
147     expect_color(expected,got);
148
149 /*_______________D3DXColorAdjustSaturation______*/
150     expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
151     D3DXColorAdjustSaturation(&got,&color,scale);
152     expect_color(expected,got);
153
154 /*_______________D3DXColorLerp________________*/
155     expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
156     D3DXColorLerp(&got,&color,&color1,scale);
157     expect_color(expected,got);
158     /* Test the NULL case */
159     funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
160     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
161     funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
162     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
163     funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
164     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
165
166 /*_______________D3DXColorModulate________________*/
167     expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
168     D3DXColorModulate(&got,&color1,&color2);
169     expect_color(expected,got);
170     /* Test the NULL case */
171     funcpointer = D3DXColorModulate(&got,NULL,&color2);
172     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
173     funcpointer = D3DXColorModulate(NULL,NULL,&color2);
174     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
175     funcpointer = D3DXColorModulate(NULL,NULL,NULL);
176     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
177
178 /*_______________D3DXColorNegative________________*/
179     expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
180     D3DXColorNegative(&got,&color);
181     expect_color(got,expected);
182     /* Test the greater than 1 case */
183     color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
184     expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
185     D3DXColorNegative(&got,&color1);
186     expect_color(got,expected);
187     /* Test the negative case */
188     color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
189     expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
190     D3DXColorNegative(&got,&color1);
191     expect_color(got,expected);
192     /* Test the NULL case */
193     funcpointer = D3DXColorNegative(&got,NULL);
194     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
195     funcpointer = D3DXColorNegative(NULL,NULL);
196     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
197
198 /*_______________D3DXColorScale________________*/
199     expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
200     D3DXColorScale(&got,&color,scale);
201     expect_color(expected,got);
202     /* Test the NULL case */
203     funcpointer = D3DXColorScale(&got,NULL,scale);
204     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
205     funcpointer = D3DXColorScale(NULL,NULL,scale);
206     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
207
208 /*_______________D3DXColorSubtract_______________*/
209     expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
210     D3DXColorSubtract(&got,&color,&color2);
211     expect_color(expected,got);
212     /* Test the NULL case */
213     funcpointer = D3DXColorSubtract(&got,NULL,&color2);
214     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
215     funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
216     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
217     funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
218     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
219 }
220
221 static void D3DXFresnelTest(void)
222 {
223     FLOAT expected, got;
224
225     expected = 0.089187;
226     got = D3DXFresnelTerm(0.5f,1.5);
227     ok( fabs(got - expected) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
228 }
229
230 static void D3DXMatrixTest(void)
231 {
232     D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
233     LPD3DXMATRIX funcpointer;
234     D3DXPLANE plane;
235     D3DXQUATERNION q, r;
236     D3DXVECTOR3 at, axis, eye, last, scaling;
237     D3DXVECTOR4 light;
238     BOOL expected, got;
239     FLOAT angle, determinant, expectedfloat, gotfloat;
240
241     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
242     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
243     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
244     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
245     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
246     U(mat).m[3][3] = -40.0f;
247
248     U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
249     U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
250     U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
251     U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
252     U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
253     U(mat2).m[3][3] = -1.0f;
254
255     plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
256
257     q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
258     r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
259
260     at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
261     axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
262     eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
263     last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
264     scaling.x = 0.03f; scaling.y =0.05f; scaling.z = 0.06f;
265
266     light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
267
268     angle = D3DX_PI/3.0f;
269
270 /*____________D3DXMatrixAffineTransformation______*/
271     U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
272     U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
273     U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
274     U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
275     D3DXMatrixAffineTransformation(&gotmat,3.56f,&at,&q,&axis);
276     expect_mat(&expectedmat, &gotmat);
277 /* Test the NULL case */
278     U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
279     U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
280     U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
281     U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
282     D3DXMatrixAffineTransformation(&gotmat,3.56f,NULL,&q,&axis);
283     expect_mat(&expectedmat, &gotmat);
284
285 /*____________D3DXMatrixfDeterminant_____________*/
286     expectedfloat = -147888.0f;
287     gotfloat = D3DXMatrixDeterminant(&mat);
288     ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
289
290 /*____________D3DXMatrixInverse______________*/
291     U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
292     U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
293     U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
294     U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
295     expectedfloat = -147888.0f;
296     D3DXMatrixInverse(&gotmat,&determinant,&mat);
297     expect_mat(&expectedmat, &gotmat);
298     ok(fabs( determinant - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
299     funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
300     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
301
302 /*____________D3DXMatrixIsIdentity______________*/
303     expected = FALSE;
304     memset(&mat3, 0, sizeof(mat3));
305     got = D3DXMatrixIsIdentity(&mat3);
306     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
307     D3DXMatrixIdentity(&mat3);
308     expected = TRUE;
309     got = D3DXMatrixIsIdentity(&mat3);
310     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
311     U(mat3).m[0][0] = 0.000009f;
312     expected = FALSE;
313     got = D3DXMatrixIsIdentity(&mat3);
314     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
315     /* Test the NULL case */
316     expected = FALSE;
317     got = D3DXMatrixIsIdentity(NULL);
318     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
319
320 /*____________D3DXMatrixLookatLH_______________*/
321     U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
322     U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
323     U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
324     U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
325     D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
326     expect_mat(&expectedmat, &gotmat);
327
328 /*____________D3DXMatrixLookatRH_______________*/
329     U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
330     U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
331     U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
332     U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
333     D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
334     expect_mat(&expectedmat, &gotmat);
335
336 /*____________D3DXMatrixMultiply______________*/
337     U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
338     U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
339     U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
340     U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
341     D3DXMatrixMultiply(&gotmat,&mat,&mat2);
342     expect_mat(&expectedmat, &gotmat);
343
344 /*____________D3DXMatrixMultiplyTranspose____*/
345     U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
346     U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
347     U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
348     U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
349     D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
350     expect_mat(&expectedmat, &gotmat);
351
352 /*____________D3DXMatrixOrthoLH_______________*/
353     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
354     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
355     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
356     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
357     D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
358     expect_mat(&expectedmat, &gotmat);
359
360 /*____________D3DXMatrixOrthoOffCenterLH_______________*/
361     U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
362     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
363     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
364     U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
365     D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
366     expect_mat(&expectedmat, &gotmat);
367
368 /*____________D3DXMatrixOrthoOffCenterRH_______________*/
369     U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
370     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
371     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
372     U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
373     D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
374     expect_mat(&expectedmat, &gotmat);
375
376 /*____________D3DXMatrixOrthoRH_______________*/
377     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
378     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
379     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
380     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
381     D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
382     expect_mat(&expectedmat, &gotmat);
383
384 /*____________D3DXMatrixPerspectiveFovLH_______________*/
385     U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
386     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
387     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
388     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
389     D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
390     expect_mat(&expectedmat, &gotmat);
391
392 /*____________D3DXMatrixPerspectiveFovRH_______________*/
393     U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
394     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
395     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
396     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
397     D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
398     expect_mat(&expectedmat, &gotmat);
399
400 /*____________D3DXMatrixPerspectiveLH_______________*/
401     U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
402     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
403     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
404     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
405     D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
406     expect_mat(&expectedmat, &gotmat);
407
408 /*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
409     U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
410     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
411     U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
412     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
413     D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
414     expect_mat(&expectedmat, &gotmat);
415
416 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
417     U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
418     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
419     U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
420     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
421     D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
422     expect_mat(&expectedmat, &gotmat);
423
424 /*____________D3DXMatrixPerspectiveRH_______________*/
425     U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
426     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
427     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
428     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
429     D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
430     expect_mat(&expectedmat, &gotmat);
431
432 /*____________D3DXMatrixReflect______________*/
433     U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
434     U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
435     U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
436     U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
437     D3DXMatrixReflect(&gotmat,&plane);
438     expect_mat(&expectedmat, &gotmat);
439
440 /*____________D3DXMatrixRotationAxis_____*/
441     U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
442     U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
443     U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
444     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
445     D3DXMatrixRotationAxis(&gotmat,&axis,angle);
446     expect_mat(&expectedmat, &gotmat);
447
448 /*____________D3DXMatrixRotationQuaternion______________*/
449     U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
450     U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
451     U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
452     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
453     D3DXMatrixRotationQuaternion(&gotmat,&q);
454     expect_mat(&expectedmat, &gotmat);
455
456 /*____________D3DXMatrixRotationX______________*/
457     U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
458     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
459     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
460     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
461     D3DXMatrixRotationX(&gotmat,angle);
462     expect_mat(&expectedmat, &gotmat);
463
464 /*____________D3DXMatrixRotationY______________*/
465     U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
466     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
467     U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
468     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
469     D3DXMatrixRotationY(&gotmat,angle);
470     expect_mat(&expectedmat, &gotmat);
471
472 /*____________D3DXMatrixRotationYawPitchRoll____*/
473     U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
474     U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
475     U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
476     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
477     D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
478     expect_mat(&expectedmat, &gotmat);
479
480 /*____________D3DXMatrixRotationZ______________*/
481     U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
482     U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
483     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
484     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
485     D3DXMatrixRotationZ(&gotmat,angle);
486     expect_mat(&expectedmat, &gotmat);
487
488 /*____________D3DXMatrixScaling______________*/
489     U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
490     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
491     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
492     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
493     D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
494     expect_mat(&expectedmat, &gotmat);
495
496 /*____________D3DXMatrixShadow______________*/
497     U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
498     U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
499     U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
500     U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
501     D3DXMatrixShadow(&gotmat,&light,&plane);
502     expect_mat(&expectedmat, &gotmat);
503
504 /*____________D3DXMatrixTransformation______________*/
505     U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
506     U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
507     U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
508     U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
509     D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
510     expect_mat(&expectedmat, &gotmat);
511
512 /*____________D3DXMatrixTranslation______________*/
513     U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
514     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
515     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
516     U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
517     D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
518     expect_mat(&expectedmat, &gotmat);
519
520 /*____________D3DXMatrixTranspose______________*/
521     U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
522     U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
523     U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
524     U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
525     D3DXMatrixTranspose(&gotmat,&mat);
526     expect_mat(&expectedmat, &gotmat);
527 }
528
529 static void D3DXPlaneTest(void)
530 {
531     D3DXMATRIX mat;
532     D3DXPLANE expectedplane, gotplane, nulplane, plane;
533     D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
534     LPD3DXVECTOR3 funcpointer;
535     D3DXVECTOR4 vec;
536     FLOAT expected, got;
537
538     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
539     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
540     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
541     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
542     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
543     U(mat).m[3][3] = -40.0f;
544
545     plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
546
547     vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
548
549 /*_______________D3DXPlaneDot________________*/
550     expected = 42.0f;
551     got = D3DXPlaneDot(&plane,&vec),
552     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
553     expected = 0.0f;
554     got = D3DXPlaneDot(NULL,&vec),
555     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
556     expected = 0.0f;
557     got = D3DXPlaneDot(NULL,NULL),
558     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
559
560 /*_______________D3DXPlaneDotCoord________________*/
561     expected = -28.0f;
562     got = D3DXPlaneDotCoord(&plane,&vec),
563     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
564     expected = 0.0f;
565     got = D3DXPlaneDotCoord(NULL,&vec),
566     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
567     expected = 0.0f;
568     got = D3DXPlaneDotCoord(NULL,NULL),
569     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
570
571 /*_______________D3DXPlaneDotNormal______________*/
572     expected = -35.0f;
573     got = D3DXPlaneDotNormal(&plane,&vec),
574     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
575     expected = 0.0f;
576     got = D3DXPlaneDotNormal(NULL,&vec),
577     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
578     expected = 0.0f;
579     got = D3DXPlaneDotNormal(NULL,NULL),
580     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
581
582 /*_______________D3DXPlaneFromPointNormal_______*/
583     vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
584     vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
585     expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
586     D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
587     expect_plane(expectedplane, gotplane);
588
589 /*_______________D3DXPlaneFromPoints_______*/
590     vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
591     vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
592     vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
593     expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
594     D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
595     expect_plane(expectedplane, gotplane);
596
597 /*_______________D3DXPlaneIntersectLine___________*/
598     vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
599     vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
600     expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
601     D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
602     expect_vec3(expectedvec, gotvec);
603     /* Test a parallel line */
604     vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
605     vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
606     expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
607     funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
608     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
609
610 /*_______________D3DXPlaneNormalize______________*/
611     expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
612     D3DXPlaneNormalize(&gotplane, &plane);
613     expect_plane(expectedplane, gotplane);
614     nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
615     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
616     D3DXPlaneNormalize(&gotplane, &nulplane);
617     expect_plane(expectedplane, gotplane);
618     nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 4.3f;
619     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
620     D3DXPlaneNormalize(&gotplane, &nulplane);
621     expect_plane(expectedplane, gotplane);
622
623 /*_______________D3DXPlaneTransform____________*/
624     expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
625     D3DXPlaneTransform(&gotplane,&plane,&mat);
626     expect_plane(expectedplane, gotplane);
627 }
628
629 static void D3DXQuaternionTest(void)
630 {
631     D3DXMATRIX mat;
632     D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, smallq, smallr, q, r, s, t, u;
633     LPD3DXQUATERNION funcpointer;
634     D3DXVECTOR3 axis, expectedvec;
635     FLOAT angle, expected, got, scale, scale2;
636     BOOL expectedbool, gotbool;
637
638     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
639     q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
640     r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
641     t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
642     u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
643     smallq.x = 0.1f; smallq.y = 0.2f; smallq.z= 0.3f; smallq.w = 0.4f;
644     smallr.x = 0.5f; smallr.y = 0.6f; smallr.z= 0.7f; smallr.w = 0.8f;
645
646     scale = 0.3f;
647     scale2 = 0.78f;
648
649 /*_______________D3DXQuaternionBaryCentric________________________*/
650     expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
651     D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
652     expect_vec4(expectedquat,gotquat);
653
654 /*_______________D3DXQuaternionConjugate________________*/
655     expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
656     D3DXQuaternionConjugate(&gotquat,&q);
657     expect_vec4(expectedquat,gotquat);
658     /* Test the NULL case */
659     funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
660     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
661     funcpointer = D3DXQuaternionConjugate(NULL,NULL);
662     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
663
664 /*_______________D3DXQuaternionDot______________________*/
665     expected = 55.0f;
666     got = D3DXQuaternionDot(&q,&r);
667     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
668     /* Tests the case NULL */
669     expected=0.0f;
670     got = D3DXQuaternionDot(NULL,&r);
671     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
672     expected=0.0f;
673     got = D3DXQuaternionDot(NULL,NULL);
674     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
675
676 /*_______________D3DXQuaternionExp______________________________*/
677     expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
678     D3DXQuaternionExp(&gotquat,&q);
679     expect_vec4(expectedquat,gotquat);
680     /* Test the null quaternion */
681     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
682     D3DXQuaternionExp(&gotquat,&nul);
683     expect_vec4(expectedquat,gotquat);
684     /* Test the case where the norm of the quaternion is <1 */
685     Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
686     expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
687     D3DXQuaternionExp(&gotquat,&Nq1);
688     expect_vec4(expectedquat,gotquat);
689
690 /*_______________D3DXQuaternionIdentity________________*/
691     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
692     D3DXQuaternionIdentity(&gotquat);
693     expect_vec4(expectedquat,gotquat);
694     /* Test the NULL case */
695     funcpointer = D3DXQuaternionIdentity(NULL);
696     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
697
698 /*_______________D3DXQuaternionInverse________________________*/
699     expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
700     D3DXQuaternionInverse(&gotquat,&q);
701     expect_vec4(expectedquat,gotquat);
702
703     expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 10.0f;
704     D3DXQuaternionInverse(&gotquat,&gotquat);
705     expect_vec4(expectedquat,gotquat);
706
707
708 /*_______________D3DXQuaternionIsIdentity________________*/
709     s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
710     expectedbool = TRUE;
711     gotbool = D3DXQuaternionIsIdentity(&s);
712     ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
713     s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
714     expectedbool = FALSE;
715     gotbool = D3DXQuaternionIsIdentity(&q);
716     ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
717     /* Test the NULL case */
718     gotbool = D3DXQuaternionIsIdentity(NULL);
719     ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
720
721 /*_______________D3DXQuaternionLength__________________________*/
722    expected = 11.0f;
723    got = D3DXQuaternionLength(&q);
724    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
725    /* Tests the case NULL */
726     expected=0.0f;
727     got = D3DXQuaternionLength(NULL);
728     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
729
730 /*_______________D3DXQuaternionLengthSq________________________*/
731     expected = 121.0f;
732     got = D3DXQuaternionLengthSq(&q);
733     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
734     /* Tests the case NULL */
735     expected=0.0f;
736     got = D3DXQuaternionLengthSq(NULL);
737     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
738
739 /*_______________D3DXQuaternionLn______________________________*/
740     expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
741     D3DXQuaternionLn(&gotquat,&q);
742     expect_vec4(expectedquat,gotquat);
743     expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
744     D3DXQuaternionLn(&gotquat,&r);
745     expect_vec4(expectedquat,gotquat);
746     Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
747     expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
748     D3DXQuaternionLn(&gotquat,&Nq);
749     expect_vec4(expectedquat,gotquat);
750     /* Test the cas where the norm of the quaternion is <1 */
751     Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
752     expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
753     D3DXQuaternionLn(&gotquat,&Nq1);
754     todo_wine{ expect_vec4(expectedquat,gotquat) };
755
756 /*_______________D3DXQuaternionMultiply________________________*/
757     expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
758     D3DXQuaternionMultiply(&gotquat,&q,&r);
759     expect_vec4(expectedquat,gotquat);
760
761 /*_______________D3DXQuaternionNormalize________________________*/
762     expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
763     D3DXQuaternionNormalize(&gotquat,&q);
764     expect_vec4(expectedquat,gotquat);
765     /* Test the nul quaternion */
766     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
767     D3DXQuaternionNormalize(&gotquat,&nul);
768     expect_vec4(expectedquat,gotquat);
769
770 /*_______________D3DXQuaternionRotationAxis___________________*/
771     axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
772     angle = D3DX_PI/3.0f;
773     expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
774     D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
775     expect_vec4(expectedquat,gotquat);
776  /* Test the nul quaternion */
777     axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
778     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
779     D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
780     expect_vec4(expectedquat,gotquat);
781
782 /*_______________D3DXQuaternionRotationMatrix___________________*/
783     /* test when the trace is >0 */
784     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
785     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
786     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
787     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
788     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
789     U(mat).m[3][3] = 48.0f;
790     expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
791     D3DXQuaternionRotationMatrix(&gotquat,&mat);
792     expect_vec4(expectedquat,gotquat);
793     /* test the case when the greater element is (2,2) */
794     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
795     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
796     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
797     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
798     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
799     U(mat).m[3][3] = 48.0f;
800     expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
801     D3DXQuaternionRotationMatrix(&gotquat,&mat);
802     expect_vec4(expectedquat,gotquat);
803     /* test the case when the greater element is (1,1) */
804     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
805     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
806     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
807     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
808     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
809     U(mat).m[3][3] = 48.0f;
810     expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
811     D3DXQuaternionRotationMatrix(&gotquat,&mat);
812     expect_vec4(expectedquat,gotquat);
813     /* test the case when the trace is near 0 in a matrix which is not a rotation */
814     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
815     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
816     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
817     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
818     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f;
819     U(mat).m[3][3] = 48.0f;
820     expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f;
821     D3DXQuaternionRotationMatrix(&gotquat,&mat);
822     expect_vec4(expectedquat,gotquat);
823     /* test the case when the trace is 0.49 in a matrix which is not a rotation */
824     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
825     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
826     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
827     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
828     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f;
829     U(mat).m[3][3] = 48.0f;
830     expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f;
831     D3DXQuaternionRotationMatrix(&gotquat,&mat);
832     expect_vec4(expectedquat,gotquat);
833     /* test the case when the trace is 0.51 in a matrix which is not a rotation */
834     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
835     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
836     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
837     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
838     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f;
839     U(mat).m[3][3] = 48.0f;
840     expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f;
841     D3DXQuaternionRotationMatrix(&gotquat,&mat);
842     expect_vec4(expectedquat,gotquat);
843     /* test the case when the trace is 0.99 in a matrix which is not a rotation */
844     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
845     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
846     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
847     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
848     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f;
849     U(mat).m[3][3] = 48.0f;
850     expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f;
851     D3DXQuaternionRotationMatrix(&gotquat,&mat);
852     expect_vec4(expectedquat,gotquat);
853     /* test the case when the trace is 1.0 in a matrix which is not a rotation */
854     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
855     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
856     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
857     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
858     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f;
859     U(mat).m[3][3] = 48.0f;
860     expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f;
861     D3DXQuaternionRotationMatrix(&gotquat,&mat);
862     expect_vec4(expectedquat,gotquat);
863     /* test the case when the trace is 1.01 in a matrix which is not a rotation */
864     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
865     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
866     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
867     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
868     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f;
869     U(mat).m[3][3] = 48.0f;
870     expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f;
871     D3DXQuaternionRotationMatrix(&gotquat,&mat);
872     expect_vec4(expectedquat,gotquat);
873     /* test the case when the trace is 1.5 in a matrix which is not a rotation */
874     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
875     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
876     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
877     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
878     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f;
879     U(mat).m[3][3] = 48.0f;
880     expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f;
881     D3DXQuaternionRotationMatrix(&gotquat,&mat);
882     expect_vec4(expectedquat,gotquat);
883     /* test the case when the trace is 1.7 in a matrix which is not a rotation */
884     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
885     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
886     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
887     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
888     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f;
889     U(mat).m[3][3] = 48.0f;
890     expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f;
891     D3DXQuaternionRotationMatrix(&gotquat,&mat);
892     expect_vec4(expectedquat,gotquat);
893     /* test the case when the trace is 1.99 in a matrix which is not a rotation */
894     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
895     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
896     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
897     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
898     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f;
899     U(mat).m[3][3] = 48.0f;
900     expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f;
901     D3DXQuaternionRotationMatrix(&gotquat,&mat);
902     expect_vec4(expectedquat,gotquat);
903     /* test the case when the trace is 2.0 in a matrix which is not a rotation */
904     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
905     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
906     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
907     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
908     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f;
909     U(mat).m[3][3] = 48.0f;
910     expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f;
911     D3DXQuaternionRotationMatrix(&gotquat,&mat);
912     expect_vec4(expectedquat,gotquat);
913
914 /*_______________D3DXQuaternionRotationYawPitchRoll__________*/
915     expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
916     D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
917     expect_vec4(expectedquat,gotquat);
918
919 /*_______________D3DXQuaternionSlerp________________________*/
920     expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
921     D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
922     expect_vec4(expectedquat,gotquat);
923     expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
924     D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
925     expect_vec4(expectedquat,gotquat);
926     expectedquat.x = 0.239485f; expectedquat.y = 0.346580f; expectedquat.z = 0.453676f; expectedquat.w = 0.560772f;
927     D3DXQuaternionSlerp(&gotquat,&smallq,&smallr,scale);
928     expect_vec4(expectedquat,gotquat);
929
930 /*_______________D3DXQuaternionSquad________________________*/
931     expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
932     D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
933     expect_vec4(expectedquat,gotquat);
934
935 /*_______________D3DXQuaternionToAxisAngle__________________*/
936     Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
937     expectedvec.x = 1.0f/22.0f; expectedvec.y = 2.0f/22.0f; expectedvec.z = 4.0f/22.0f;
938     expected = 2.197869f;
939     D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
940     expect_vec3(expectedvec,axis);
941     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
942     /* Test if |w|>1.0f */
943     expectedvec.x = 1.0f; expectedvec.y = 2.0f; expectedvec.z = 4.0f;
944     expected = 0.0f;
945     D3DXQuaternionToAxisAngle(&q,&axis,&angle);
946     expect_vec3(expectedvec,axis);
947     /* Test the null quaternion */
948     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
949     expected = 3.141593f;
950     D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
951     expect_vec3(expectedvec,axis);
952     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
953 }
954
955 static void D3DXVector2Test(void)
956 {
957     D3DXVECTOR2 expectedvec, gotvec, nul, nulproj, u, v, w, x;
958     LPD3DXVECTOR2 funcpointer;
959     D3DXVECTOR4 expectedtrans, gottrans;
960     D3DXMATRIX mat;
961     FLOAT coeff1, coeff2, expected, got, scale;
962
963     nul.x = 0.0f; nul.y = 0.0f;
964     u.x = 3.0f; u.y = 4.0f;
965     v.x = -7.0f; v.y = 9.0f;
966     w.x = 4.0f; w.y = -3.0f;
967     x.x = 2.0f; x.y = -11.0f;
968
969     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
970     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
971     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
972     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
973
974     coeff1 = 2.0f; coeff2 = 5.0f;
975     scale = -6.5f;
976
977 /*_______________D3DXVec2Add__________________________*/
978     expectedvec.x = -4.0f; expectedvec.y = 13.0f;
979     D3DXVec2Add(&gotvec,&u,&v);
980     expect_vec(expectedvec,gotvec);
981     /* Tests the case NULL */
982     funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
983     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
984     funcpointer = D3DXVec2Add(NULL,NULL,NULL);
985     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
986
987 /*_______________D3DXVec2BaryCentric___________________*/
988     expectedvec.x = -12.0f; expectedvec.y = -21.0f;
989     D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
990     expect_vec(expectedvec,gotvec);
991
992 /*_______________D3DXVec2CatmullRom____________________*/
993     expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
994     D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
995     expect_vec(expectedvec,gotvec);
996
997 /*_______________D3DXVec2CCW__________________________*/
998    expected = 55.0f;
999    got = D3DXVec2CCW(&u,&v);
1000    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1001    /* Tests the case NULL */
1002     expected=0.0f;
1003     got = D3DXVec2CCW(NULL,&v);
1004     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1005     expected=0.0f;
1006     got = D3DXVec2CCW(NULL,NULL);
1007     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1008
1009 /*_______________D3DXVec2Dot__________________________*/
1010     expected = 15.0f;
1011     got = D3DXVec2Dot(&u,&v);
1012     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1013     /* Tests the case NULL */
1014     expected=0.0f;
1015     got = D3DXVec2Dot(NULL,&v);
1016     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1017     expected=0.0f;
1018     got = D3DXVec2Dot(NULL,NULL);
1019     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1020
1021 /*_______________D3DXVec2Hermite__________________________*/
1022     expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
1023     D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
1024     expect_vec(expectedvec,gotvec);
1025
1026 /*_______________D3DXVec2Length__________________________*/
1027    expected = 5.0f;
1028    got = D3DXVec2Length(&u);
1029    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1030    /* Tests the case NULL */
1031     expected=0.0f;
1032     got = D3DXVec2Length(NULL);
1033     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1034
1035 /*_______________D3DXVec2LengthSq________________________*/
1036    expected = 25.0f;
1037    got = D3DXVec2LengthSq(&u);
1038    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1039    /* Tests the case NULL */
1040     expected=0.0f;
1041     got = D3DXVec2LengthSq(NULL);
1042     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1043
1044 /*_______________D3DXVec2Lerp__________________________*/
1045    expectedvec.x = 68.0f; expectedvec.y = -28.5f;
1046    D3DXVec2Lerp(&gotvec,&u,&v,scale);
1047    expect_vec(expectedvec,gotvec);
1048    /* Tests the case NULL */
1049     funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
1050     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1051     funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
1052     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1053
1054 /*_______________D3DXVec2Maximize__________________________*/
1055    expectedvec.x = 3.0f; expectedvec.y = 9.0f;
1056    D3DXVec2Maximize(&gotvec,&u,&v);
1057    expect_vec(expectedvec,gotvec);
1058    /* Tests the case NULL */
1059     funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
1060     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1061     funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
1062     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1063
1064 /*_______________D3DXVec2Minimize__________________________*/
1065     expectedvec.x = -7.0f; expectedvec.y = 4.0f;
1066     D3DXVec2Minimize(&gotvec,&u,&v);
1067     expect_vec(expectedvec,gotvec);
1068     /* Tests the case NULL */
1069     funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
1070     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1071     funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
1072     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1073
1074 /*_______________D3DXVec2Normalize_________________________*/
1075     expectedvec.x = 0.6f; expectedvec.y = 0.8f;
1076     D3DXVec2Normalize(&gotvec,&u);
1077     expect_vec(expectedvec,gotvec);
1078     /* Test the nul vector */
1079     expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1080     D3DXVec2Normalize(&gotvec,&nul);
1081     expect_vec(expectedvec,gotvec);
1082
1083 /*_______________D3DXVec2Scale____________________________*/
1084     expectedvec.x = -19.5f; expectedvec.y = -26.0f;
1085     D3DXVec2Scale(&gotvec,&u,scale);
1086     expect_vec(expectedvec,gotvec);
1087     /* Tests the case NULL */
1088     funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
1089     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1090     funcpointer = D3DXVec2Scale(NULL,NULL,scale);
1091     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1092
1093 /*_______________D3DXVec2Subtract__________________________*/
1094    expectedvec.x = 10.0f; expectedvec.y = -5.0f;
1095    D3DXVec2Subtract(&gotvec,&u,&v);
1096    expect_vec(expectedvec,gotvec);
1097    /* Tests the case NULL */
1098     funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
1099     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1100     funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
1101     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1102
1103 /*_______________D3DXVec2Transform_______________________*/
1104     expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
1105     D3DXVec2Transform(&gottrans,&u,&mat);
1106     expect_vec4(expectedtrans,gottrans);
1107
1108 /*_______________D3DXVec2TransformCoord_______________________*/
1109     expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
1110     D3DXVec2TransformCoord(&gotvec,&u,&mat);
1111     expect_vec(expectedvec,gotvec);
1112     /* Test the nul projected vector */
1113     nulproj.x = -2.0f; nulproj.y = -1.0f;
1114     expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1115     D3DXVec2TransformCoord(&gotvec,&nulproj,&mat);
1116     expect_vec(expectedvec,gotvec);
1117
1118  /*_______________D3DXVec2TransformNormal______________________*/
1119     expectedvec.x = 23.0f; expectedvec.y = 30.0f;
1120     D3DXVec2TransformNormal(&gotvec,&u,&mat);
1121     expect_vec(expectedvec,gotvec);
1122 }
1123
1124 static void D3DXVector3Test(void)
1125 {
1126     D3DVIEWPORT9 viewport;
1127     D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
1128     LPD3DXVECTOR3 funcpointer;
1129     D3DXVECTOR4 expectedtrans, gottrans;
1130     D3DXMATRIX mat, projection, view, world;
1131     FLOAT coeff1, coeff2, expected, got, scale;
1132
1133     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
1134     u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
1135     v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
1136     w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
1137     x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
1138
1139     viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
1140     viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
1141
1142     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1143     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1144     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1145     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1146
1147     U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
1148     U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
1149     U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
1150     U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
1151     U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
1152     U(view).m[3][3] = -40.0f;
1153
1154     U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
1155     U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
1156     U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
1157     U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
1158
1159     coeff1 = 2.0f; coeff2 = 5.0f;
1160     scale = -6.5f;
1161
1162 /*_______________D3DXVec3Add__________________________*/
1163     expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
1164     D3DXVec3Add(&gotvec,&u,&v);
1165     expect_vec3(expectedvec,gotvec);
1166     /* Tests the case NULL */
1167     funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
1168     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1169     funcpointer = D3DXVec3Add(NULL,NULL,NULL);
1170     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1171
1172 /*_______________D3DXVec3BaryCentric___________________*/
1173     expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
1174     D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1175
1176     expect_vec3(expectedvec,gotvec);
1177
1178 /*_______________D3DXVec3CatmullRom____________________*/
1179     expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
1180     D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1181     expect_vec3(expectedvec,gotvec);
1182
1183 /*_______________D3DXVec3Cross________________________*/
1184     expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
1185     D3DXVec3Cross(&gotvec,&u,&v);
1186     expect_vec3(expectedvec,gotvec);
1187     /* Tests the case NULL */
1188     funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
1189     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1190     funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
1191     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1192
1193 /*_______________D3DXVec3Dot__________________________*/
1194     expected = -8.0f;
1195     got = D3DXVec3Dot(&u,&v);
1196     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1197     /* Tests the case NULL */
1198     expected=0.0f;
1199     got = D3DXVec3Dot(NULL,&v);
1200     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1201     expected=0.0f;
1202     got = D3DXVec3Dot(NULL,NULL);
1203     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1204
1205 /*_______________D3DXVec3Hermite__________________________*/
1206     expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
1207     D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
1208     expect_vec3(expectedvec,gotvec);
1209
1210 /*_______________D3DXVec3Length__________________________*/
1211    expected = 11.0f;
1212    got = D3DXVec3Length(&u);
1213    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1214    /* Tests the case NULL */
1215     expected=0.0f;
1216     got = D3DXVec3Length(NULL);
1217     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1218
1219 /*_______________D3DXVec3LengthSq________________________*/
1220     expected = 121.0f;
1221     got = D3DXVec3LengthSq(&u);
1222     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1223    /* Tests the case NULL */
1224     expected=0.0f;
1225     got = D3DXVec3LengthSq(NULL);
1226     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1227
1228 /*_______________D3DXVec3Lerp__________________________*/
1229     expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
1230     D3DXVec3Lerp(&gotvec,&u,&v,scale);
1231     expect_vec3(expectedvec,gotvec);
1232     /* Tests the case NULL */
1233     funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
1234     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1235     funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
1236     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1237
1238 /*_______________D3DXVec3Maximize__________________________*/
1239     expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
1240     D3DXVec3Maximize(&gotvec,&u,&v);
1241     expect_vec3(expectedvec,gotvec);
1242     /* Tests the case NULL */
1243     funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
1244     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1245     funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
1246     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1247
1248 /*_______________D3DXVec3Minimize__________________________*/
1249     expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
1250     D3DXVec3Minimize(&gotvec,&u,&v);
1251     expect_vec3(expectedvec,gotvec);
1252     /* Tests the case NULL */
1253     funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
1254     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1255     funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
1256     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1257
1258 /*_______________D3DXVec3Normalize_________________________*/
1259     expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
1260     D3DXVec3Normalize(&gotvec,&u);
1261     expect_vec3(expectedvec,gotvec);
1262     /* Test the nul vector */
1263     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1264     D3DXVec3Normalize(&gotvec,&nul);
1265     expect_vec3(expectedvec,gotvec);
1266
1267 /*_______________D3DXVec3Project_________________________*/
1268     expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
1269     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1270     D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
1271     expect_vec3(expectedvec,gotvec);
1272
1273 /*_______________D3DXVec3Scale____________________________*/
1274     expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
1275     D3DXVec3Scale(&gotvec,&u,scale);
1276     expect_vec3(expectedvec,gotvec);
1277     /* Tests the case NULL */
1278     funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
1279     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1280     funcpointer = D3DXVec3Scale(NULL,NULL,scale);
1281     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1282
1283 /*_______________D3DXVec3Subtract_______________________*/
1284     expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
1285     D3DXVec3Subtract(&gotvec,&u,&v);
1286     expect_vec3(expectedvec,gotvec);
1287     /* Tests the case NULL */
1288     funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
1289     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1290     funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
1291     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1292
1293 /*_______________D3DXVec3Transform_______________________*/
1294     expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
1295     D3DXVec3Transform(&gottrans,&u,&mat);
1296     expect_vec4(expectedtrans,gottrans);
1297
1298 /*_______________D3DXVec3TransformCoord_______________________*/
1299     expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
1300     D3DXVec3TransformCoord(&gotvec,&u,&mat);
1301     expect_vec3(expectedvec,gotvec);
1302     /* Test the nul projected vector */
1303     nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
1304     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1305     D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
1306     expect_vec3(expectedvec,gotvec);
1307
1308 /*_______________D3DXVec3TransformNormal______________________*/
1309     expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
1310     D3DXVec3TransformNormal(&gotvec,&u,&mat);
1311     expect_vec3(expectedvec,gotvec);
1312
1313 /*_______________D3DXVec3Unproject_________________________*/
1314     expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
1315     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1316     D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
1317     expect_vec3(expectedvec,gotvec);
1318 }
1319
1320 static void D3DXVector4Test(void)
1321 {
1322     D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
1323     LPD3DXVECTOR4 funcpointer;
1324     D3DXVECTOR4 expectedtrans, gottrans;
1325     D3DXMATRIX mat;
1326     FLOAT coeff1, coeff2, expected, got, scale;
1327
1328     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
1329     u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
1330     v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
1331     w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
1332     x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
1333
1334     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1335     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1336     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1337     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1338
1339     coeff1 = 2.0f; coeff2 = 5.0;
1340     scale = -6.5f;
1341
1342 /*_______________D3DXVec4Add__________________________*/
1343     expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
1344     D3DXVec4Add(&gotvec,&u,&v);
1345     expect_vec4(expectedvec,gotvec);
1346     /* Tests the case NULL */
1347     funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
1348     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1349     funcpointer = D3DXVec4Add(NULL,NULL,NULL);
1350     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1351
1352 /*_______________D3DXVec4BaryCentric____________________*/
1353     expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z =  -44.0f; expectedvec.w = -41.0f;
1354     D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1355     expect_vec4(expectedvec,gotvec);
1356
1357 /*_______________D3DXVec4CatmullRom____________________*/
1358     expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
1359     D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1360     expect_vec4(expectedvec,gotvec);
1361
1362 /*_______________D3DXVec4Cross_________________________*/
1363     expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
1364     D3DXVec4Cross(&gotvec,&u,&v,&w);
1365     expect_vec4(expectedvec,gotvec);
1366
1367 /*_______________D3DXVec4Dot__________________________*/
1368     expected = 55.0f;
1369     got = D3DXVec4Dot(&u,&v);
1370     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1371     /* Tests the case NULL */
1372     expected=0.0f;
1373     got = D3DXVec4Dot(NULL,&v);
1374     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1375     expected=0.0f;
1376     got = D3DXVec4Dot(NULL,NULL);
1377     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1378
1379 /*_______________D3DXVec4Hermite_________________________*/
1380     expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
1381     D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
1382     expect_vec4(expectedvec,gotvec);
1383
1384 /*_______________D3DXVec4Length__________________________*/
1385    expected = 11.0f;
1386    got = D3DXVec4Length(&u);
1387    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1388    /* Tests the case NULL */
1389     expected=0.0f;
1390     got = D3DXVec4Length(NULL);
1391     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1392
1393 /*_______________D3DXVec4LengthSq________________________*/
1394     expected = 121.0f;
1395     got = D3DXVec4LengthSq(&u);
1396     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1397     /* Tests the case NULL */
1398     expected=0.0f;
1399     got = D3DXVec4LengthSq(NULL);
1400     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1401
1402 /*_______________D3DXVec4Lerp__________________________*/
1403     expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5;  expectedvec.w = 29.5;
1404     D3DXVec4Lerp(&gotvec,&u,&v,scale);
1405     expect_vec4(expectedvec,gotvec);
1406     /* Tests the case NULL */
1407     funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
1408     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1409     funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
1410     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1411
1412 /*_______________D3DXVec4Maximize__________________________*/
1413     expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
1414     D3DXVec4Maximize(&gotvec,&u,&v);
1415     expect_vec4(expectedvec,gotvec);
1416     /* Tests the case NULL */
1417     funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
1418     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1419     funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
1420     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1421
1422 /*_______________D3DXVec4Minimize__________________________*/
1423     expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
1424     D3DXVec4Minimize(&gotvec,&u,&v);
1425     expect_vec4(expectedvec,gotvec);
1426     /* Tests the case NULL */
1427     funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
1428     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1429     funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
1430     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1431
1432 /*_______________D3DXVec4Normalize_________________________*/
1433     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
1434     D3DXVec4Normalize(&gotvec,&u);
1435     expect_vec4(expectedvec,gotvec);
1436     /* Test the nul vector */
1437     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
1438     D3DXVec4Normalize(&gotvec,&nul);
1439     expect_vec4(expectedvec,gotvec);
1440
1441 /*_______________D3DXVec4Scale____________________________*/
1442     expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
1443     D3DXVec4Scale(&gotvec,&u,scale);
1444     expect_vec4(expectedvec,gotvec);
1445     /* Tests the case NULL */
1446     funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
1447     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1448     funcpointer = D3DXVec4Scale(NULL,NULL,scale);
1449     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1450
1451 /*_______________D3DXVec4Subtract__________________________*/
1452     expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
1453     D3DXVec4Subtract(&gotvec,&u,&v);
1454     expect_vec4(expectedvec,gotvec);
1455     /* Tests the case NULL */
1456     funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
1457     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1458     funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
1459     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1460
1461 /*_______________D3DXVec4Transform_______________________*/
1462     expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
1463     D3DXVec4Transform(&gottrans,&u,&mat);
1464     expect_vec4(expectedtrans,gottrans);
1465 }
1466
1467 static void test_matrix_stack(void)
1468 {
1469     ID3DXMatrixStack *stack;
1470     ULONG refcount;
1471     HRESULT hr;
1472
1473     const D3DXMATRIX mat1 = {{{
1474          1.0f,  2.0f,  3.0f,  4.0f,
1475          5.0f,  6.0f,  7.0f,  8.0f,
1476          9.0f, 10.0f, 11.0f, 12.0f,
1477         13.0f, 14.0f, 15.0f, 16.0f
1478     }}};
1479
1480     const D3DXMATRIX mat2 = {{{
1481         17.0f, 18.0f, 19.0f, 20.0f,
1482         21.0f, 22.0f, 23.0f, 24.0f,
1483         25.0f, 26.0f, 27.0f, 28.0f,
1484         29.0f, 30.0f, 31.0f, 32.0f
1485     }}};
1486
1487     hr = D3DXCreateMatrixStack(0, &stack);
1488     ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr);
1489     if (FAILED(hr)) return;
1490
1491     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)),
1492             "The top of an empty matrix stack should be an identity matrix\n");
1493
1494     hr = ID3DXMatrixStack_Pop(stack);
1495     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1496
1497     hr = ID3DXMatrixStack_Push(stack);
1498     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1499     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1500
1501     hr = ID3DXMatrixStack_Push(stack);
1502     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1503
1504     hr = ID3DXMatrixStack_LoadMatrix(stack, NULL);
1505     ok(hr == D3DERR_INVALIDCALL, "LoadMatrix returned %#x, expected D3DERR_INVALIDCALL\n", hr);
1506
1507     hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1);
1508     ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1509     expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1510
1511     hr = ID3DXMatrixStack_Push(stack);
1512     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1513     expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1514
1515     hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2);
1516     ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1517     expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1518
1519     hr = ID3DXMatrixStack_Push(stack);
1520     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1521     expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1522
1523     hr = ID3DXMatrixStack_LoadIdentity(stack);
1524     ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr);
1525     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1526
1527     hr = ID3DXMatrixStack_Pop(stack);
1528     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1529     expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1530
1531     hr = ID3DXMatrixStack_Pop(stack);
1532     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1533     expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1534
1535     hr = ID3DXMatrixStack_Pop(stack);
1536     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1537     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1538
1539     hr = ID3DXMatrixStack_Pop(stack);
1540     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1541     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1542
1543     hr = ID3DXMatrixStack_MultMatrix(stack, NULL);
1544     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1545
1546     hr = ID3DXMatrixStack_MultMatrixLocal(stack, NULL);
1547     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1548
1549     hr = ID3DXMatrixStack_RotateAxis(stack, NULL, 2.0f);
1550     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1551
1552     hr = ID3DXMatrixStack_RotateAxisLocal(stack, NULL, 2.0f);
1553     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1554
1555     refcount = ID3DXMatrixStack_Release(stack);
1556     ok(!refcount, "Matrix stack has %u references left.\n", refcount);
1557 }
1558
1559 static void test_Matrix_AffineTransformation2D(void)
1560 {
1561     D3DXMATRIX exp_mat, got_mat;
1562     D3DXVECTOR2 center, position;
1563     FLOAT angle, scale;
1564
1565     center.x = 3.0f;
1566     center.y = 4.0f;
1567
1568     position.x = -6.0f;
1569     position.y = 7.0f;
1570
1571     angle = D3DX_PI/3.0f;
1572
1573     scale = 20.0f;
1574
1575     U(exp_mat).m[0][0] = 10.0f;
1576     U(exp_mat).m[1][0] = -17.320507f;
1577     U(exp_mat).m[2][0] = 0.0f;
1578     U(exp_mat).m[3][0] = -1.035898f;
1579     U(exp_mat).m[0][1] = 17.320507f;
1580     U(exp_mat).m[1][1] = 10.0f;
1581     U(exp_mat).m[2][1] = 0.0f;
1582     U(exp_mat).m[3][1] = 6.401924f;
1583     U(exp_mat).m[0][2] = 0.0f;
1584     U(exp_mat).m[1][2] = 0.0f;
1585     U(exp_mat).m[2][2] = 1.0f;
1586     U(exp_mat).m[3][2] = 0.0f;
1587     U(exp_mat).m[0][3] = 0.0f;
1588     U(exp_mat).m[1][3] = 0.0f;
1589     U(exp_mat).m[2][3] = 0.0f;
1590     U(exp_mat).m[3][3] = 1.0f;
1591
1592     D3DXMatrixAffineTransformation2D(&got_mat, scale, &center, angle, &position);
1593
1594     expect_mat(&exp_mat, &got_mat);
1595
1596 /*______________*/
1597
1598     center.x = 3.0f;
1599     center.y = 4.0f;
1600
1601     angle = D3DX_PI/3.0f;
1602
1603     scale = 20.0f;
1604
1605     U(exp_mat).m[0][0] = 10.0f;
1606     U(exp_mat).m[1][0] = -17.320507f;
1607     U(exp_mat).m[2][0] = 0.0f;
1608     U(exp_mat).m[3][0] = 4.964102f;
1609     U(exp_mat).m[0][1] = 17.320507f;
1610     U(exp_mat).m[1][1] = 10.0f;
1611     U(exp_mat).m[2][1] = 0.0f;
1612     U(exp_mat).m[3][1] = -0.598076f;
1613     U(exp_mat).m[0][2] = 0.0f;
1614     U(exp_mat).m[1][2] = 0.0f;
1615     U(exp_mat).m[2][2] = 1.0f;
1616     U(exp_mat).m[3][2] = 0.0f;
1617     U(exp_mat).m[0][3] = 0.0f;
1618     U(exp_mat).m[1][3] = 0.0f;
1619     U(exp_mat).m[2][3] = 0.0f;
1620     U(exp_mat).m[3][3] = 1.0f;
1621
1622     D3DXMatrixAffineTransformation2D(&got_mat, scale, &center, angle, NULL);
1623
1624     expect_mat(&exp_mat, &got_mat);
1625
1626 /*______________*/
1627
1628     position.x = -6.0f;
1629     position.y = 7.0f;
1630
1631     angle = D3DX_PI/3.0f;
1632
1633     scale = 20.0f;
1634
1635     U(exp_mat).m[0][0] = 10.0f;
1636     U(exp_mat).m[1][0] = -17.320507f;
1637     U(exp_mat).m[2][0] = 0.0f;
1638     U(exp_mat).m[3][0] = -6.0f;
1639     U(exp_mat).m[0][1] = 17.320507f;
1640     U(exp_mat).m[1][1] = 10.0f;
1641     U(exp_mat).m[2][1] = 0.0f;
1642     U(exp_mat).m[3][1] = 7.0f;
1643     U(exp_mat).m[0][2] = 0.0f;
1644     U(exp_mat).m[1][2] = 0.0f;
1645     U(exp_mat).m[2][2] = 1.0f;
1646     U(exp_mat).m[3][2] = 0.0f;
1647     U(exp_mat).m[0][3] = 0.0f;
1648     U(exp_mat).m[1][3] = 0.0f;
1649     U(exp_mat).m[2][3] = 0.0f;
1650     U(exp_mat).m[3][3] = 1.0f;
1651
1652     D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, &position);
1653
1654     expect_mat(&exp_mat, &got_mat);
1655
1656 /*______________*/
1657
1658     angle = 5.0f * D3DX_PI/4.0f;
1659
1660     scale = -20.0f;
1661
1662     U(exp_mat).m[0][0] = 14.142133f;
1663     U(exp_mat).m[1][0] = -14.142133f;
1664     U(exp_mat).m[2][0] = 0.0f;
1665     U(exp_mat).m[3][0] = 0.0f;
1666     U(exp_mat).m[0][1] = 14.142133;
1667     U(exp_mat).m[1][1] = 14.142133f;
1668     U(exp_mat).m[2][1] = 0.0f;
1669     U(exp_mat).m[3][1] = 0.0f;
1670     U(exp_mat).m[0][2] = 0.0f;
1671     U(exp_mat).m[1][2] = 0.0f;
1672     U(exp_mat).m[2][2] = 1.0f;
1673     U(exp_mat).m[3][2] = 0.0f;
1674     U(exp_mat).m[0][3] = 0.0f;
1675     U(exp_mat).m[1][3] = 0.0f;
1676     U(exp_mat).m[2][3] = 0.0f;
1677     U(exp_mat).m[3][3] = 1.0f;
1678
1679     D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, NULL);
1680
1681     expect_mat(&exp_mat, &got_mat);
1682 }
1683
1684 static void test_Matrix_Decompose(void)
1685 {
1686     D3DXMATRIX pm;
1687     D3DXQUATERNION exp_rotation, got_rotation;
1688     D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation;
1689     HRESULT hr;
1690
1691 /*___________*/
1692
1693     U(pm).m[0][0] = -0.9238790f;
1694     U(pm).m[1][0] = -0.2705984f;
1695     U(pm).m[2][0] = 0.2705984f;
1696     U(pm).m[3][0] = -5.0f;
1697     U(pm).m[0][1] = 0.2705984f;
1698     U(pm).m[1][1] = 0.03806049f;
1699     U(pm).m[2][1] = 0.9619395f;
1700     U(pm).m[3][1] = 0.0f;
1701     U(pm).m[0][2] = -0.2705984f;
1702     U(pm).m[1][2] = 0.9619395f;
1703     U(pm).m[2][2] = 0.03806049f;
1704     U(pm).m[3][2] = 10.0f;
1705     U(pm).m[0][3] = 0.0f;
1706     U(pm).m[1][3] = 0.0f;
1707     U(pm).m[2][3] = 0.0f;
1708     U(pm).m[3][3] = 1.0f;
1709
1710     exp_scale.x = 1.0f;
1711     exp_scale.y = 1.0f;
1712     exp_scale.z = 1.0f;
1713
1714     exp_rotation.w = 0.195091f;
1715     exp_rotation.x = 0.0f;
1716     exp_rotation.y = 0.693520f;
1717     exp_rotation.z = 0.693520f;
1718
1719     exp_translation.x = -5.0f;
1720     exp_translation.y = 0.0f;
1721     exp_translation.z = 10.0f;
1722
1723     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1724
1725     compare_scale(exp_scale, got_scale);
1726     compare_rotation(exp_rotation, got_rotation);
1727     compare_translation(exp_translation, got_translation);
1728
1729 /*_________*/
1730
1731     U(pm).m[0][0] = -2.255813f;
1732     U(pm).m[1][0] = 1.302324f;
1733     U(pm).m[2][0] = 1.488373f;
1734     U(pm).m[3][0] = 1.0f;
1735     U(pm).m[0][1] = 1.302327f;
1736     U(pm).m[1][1] = -0.7209296f;
1737     U(pm).m[2][1] = 2.60465f;
1738     U(pm).m[3][1] = 2.0f;
1739     U(pm).m[0][2] = 1.488371f;
1740     U(pm).m[1][2] = 2.604651f;
1741     U(pm).m[2][2] = -0.02325551f;
1742     U(pm).m[3][2] = 3.0f;
1743     U(pm).m[0][3] = 0.0f;
1744     U(pm).m[1][3] = 0.0f;
1745     U(pm).m[2][3] = 0.0f;
1746     U(pm).m[3][3] = 1.0f;
1747
1748     exp_scale.x = 3.0f;
1749     exp_scale.y = 3.0f;
1750     exp_scale.z = 3.0f;
1751
1752     exp_rotation.w = 0.0;
1753     exp_rotation.x = 0.352180f;
1754     exp_rotation.y = 0.616316f;
1755     exp_rotation.z = 0.704361f;
1756
1757     exp_translation.x = 1.0f;
1758     exp_translation.y = 2.0f;
1759     exp_translation.z = 3.0f;
1760
1761     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1762
1763     compare_scale(exp_scale, got_scale);
1764     compare_rotation(exp_rotation, got_rotation);
1765     compare_translation(exp_translation, got_translation);
1766
1767 /*_____________*/
1768
1769     U(pm).m[0][0] = 2.427051f;
1770     U(pm).m[1][0] = 0.0f;
1771     U(pm).m[2][0] = 1.763355f;
1772     U(pm).m[3][0] = 5.0f;
1773     U(pm).m[0][1] = 0.0f;
1774     U(pm).m[1][1] = 3.0f;
1775     U(pm).m[2][1] = 0.0f;
1776     U(pm).m[3][1] = 5.0f;
1777     U(pm).m[0][2] = -1.763355f;
1778     U(pm).m[1][2] = 0.0f;
1779     U(pm).m[2][2] = 2.427051f;
1780     U(pm).m[3][2] = 5.0f;
1781     U(pm).m[0][3] = 0.0f;
1782     U(pm).m[1][3] = 0.0f;
1783     U(pm).m[2][3] = 0.0f;
1784     U(pm).m[3][3] = 1.0f;
1785
1786     exp_scale.x = 3.0f;
1787     exp_scale.y = 3.0f;
1788     exp_scale.z = 3.0f;
1789
1790     exp_rotation.w = 0.951057f;
1791     exp_rotation.x = 0.0f;
1792     exp_rotation.y = 0.309017f;
1793     exp_rotation.z = 0.0f;
1794
1795     exp_translation.x = 5.0f;
1796     exp_translation.y = 5.0f;
1797     exp_translation.z = 5.0f;
1798
1799     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1800
1801     compare_scale(exp_scale, got_scale);
1802     compare_rotation(exp_rotation, got_rotation);
1803     compare_translation(exp_translation, got_translation);
1804
1805 /*_____________*/
1806
1807     U(pm).m[0][0] = -0.9238790f;
1808     U(pm).m[1][0] = -0.2705984f;
1809     U(pm).m[2][0] = 0.2705984f;
1810     U(pm).m[3][0] = -5.0f;
1811     U(pm).m[0][1] = 0.2705984f;
1812     U(pm).m[1][1] = 0.03806049f;
1813     U(pm).m[2][1] = 0.9619395f;
1814     U(pm).m[3][1] = 0.0f;
1815     U(pm).m[0][2] = -0.2705984f;
1816     U(pm).m[1][2] = 0.9619395f;
1817     U(pm).m[2][2] = 0.03806049f;
1818     U(pm).m[3][2] = 10.0f;
1819     U(pm).m[0][3] = 0.0f;
1820     U(pm).m[1][3] = 0.0f;
1821     U(pm).m[2][3] = 0.0f;
1822     U(pm).m[3][3] = 1.0f;
1823
1824     exp_scale.x = 1.0f;
1825     exp_scale.y = 1.0f;
1826     exp_scale.z = 1.0f;
1827
1828     exp_rotation.w = 0.195091f;
1829     exp_rotation.x = 0.0f;
1830     exp_rotation.y = 0.693520f;
1831     exp_rotation.z = 0.693520f;
1832
1833     exp_translation.x = -5.0f;
1834     exp_translation.y = 0.0f;
1835     exp_translation.z = 10.0f;
1836
1837     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1838
1839     compare_scale(exp_scale, got_scale);
1840     compare_rotation(exp_rotation, got_rotation);
1841     compare_translation(exp_translation, got_translation);
1842
1843 /*__________*/
1844
1845     U(pm).m[0][0] = -0.9238790f;
1846     U(pm).m[1][0] = -0.5411968f;
1847     U(pm).m[2][0] = 0.8117952f;
1848     U(pm).m[3][0] = -5.0f;
1849     U(pm).m[0][1] = 0.2705984f;
1850     U(pm).m[1][1] = 0.07612098f;
1851     U(pm).m[2][1] = 2.8858185f;
1852     U(pm).m[3][1] = 0.0f;
1853     U(pm).m[0][2] = -0.2705984f;
1854     U(pm).m[1][2] = 1.9238790f;
1855     U(pm).m[2][2] = 0.11418147f;
1856     U(pm).m[3][2] = 10.0f;
1857     U(pm).m[0][3] = 0.0f;
1858     U(pm).m[1][3] = 0.0f;
1859     U(pm).m[2][3] = 0.0f;
1860     U(pm).m[3][3] = 1.0f;
1861
1862     exp_scale.x = 1.0f;
1863     exp_scale.y = 2.0f;
1864     exp_scale.z = 3.0f;
1865
1866     exp_rotation.w = 0.195091f;
1867     exp_rotation.x = 0.0f;
1868     exp_rotation.y = 0.693520f;
1869     exp_rotation.z = 0.693520f;
1870
1871     exp_translation.x = -5.0f;
1872     exp_translation.y = 0.0f;
1873     exp_translation.z = 10.0f;
1874
1875     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1876
1877     compare_scale(exp_scale, got_scale);
1878     compare_rotation(exp_rotation, got_rotation);
1879     compare_translation(exp_translation, got_translation);
1880
1881 /*__________*/
1882
1883     U(pm).m[0][0] = 0.7156004f;
1884     U(pm).m[1][0] = -0.5098283f;
1885     U(pm).m[2][0] = -0.4774843f;
1886     U(pm).m[3][0] = -5.0f;
1887     U(pm).m[0][1] = -0.6612288f;
1888     U(pm).m[1][1] = -0.7147621f;
1889     U(pm).m[2][1] = -0.2277977f;
1890     U(pm).m[3][1] = 0.0f;
1891     U(pm).m[0][2] = -0.2251499f;
1892     U(pm).m[1][2] = 0.4787385f;
1893     U(pm).m[2][2] = -0.8485972f;
1894     U(pm).m[3][2] = 10.0f;
1895     U(pm).m[0][3] = 0.0f;
1896     U(pm).m[1][3] = 0.0f;
1897     U(pm).m[2][3] = 0.0f;
1898     U(pm).m[3][3] = 1.0f;
1899
1900     exp_scale.x = 1.0f;
1901     exp_scale.y = 1.0f;
1902     exp_scale.z = 1.0f;
1903
1904     exp_rotation.w = 0.195091f;
1905     exp_rotation.x = 0.905395f;
1906     exp_rotation.y = -0.323355f;
1907     exp_rotation.z = -0.194013f;
1908
1909     exp_translation.x = -5.0f;
1910     exp_translation.y = 0.0f;
1911     exp_translation.z = 10.0f;
1912
1913     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1914
1915     compare_scale(exp_scale, got_scale);
1916     compare_rotation(exp_rotation, got_rotation);
1917     compare_translation(exp_translation, got_translation);
1918
1919 /*_____________*/
1920
1921     U(pm).m[0][0] = 0.06554436f;
1922     U(pm).m[1][0] = -0.6873012f;
1923     U(pm).m[2][0] = 0.7234092f;
1924     U(pm).m[3][0] = -5.0f;
1925     U(pm).m[0][1] = -0.9617381f;
1926     U(pm).m[1][1] = -0.2367795f;
1927     U(pm).m[2][1] = -0.1378230f;
1928     U(pm).m[3][1] = 0.0f;
1929     U(pm).m[0][2] = 0.2660144f;
1930     U(pm).m[1][2] = -0.6866967f;
1931     U(pm).m[2][2] = -0.6765233f;
1932     U(pm).m[3][2] = 10.0f;
1933     U(pm).m[0][3] = 0.0f;
1934     U(pm).m[1][3] = 0.0f;
1935     U(pm).m[2][3] = 0.0f;
1936     U(pm).m[3][3] = 1.0f;
1937
1938     exp_scale.x = 1.0f;
1939     exp_scale.y = 1.0f;
1940     exp_scale.z = 1.0f;
1941
1942     exp_rotation.w = -0.195091f;
1943     exp_rotation.x = 0.703358f;
1944     exp_rotation.y = -0.586131f;
1945     exp_rotation.z = 0.351679f;
1946
1947     exp_translation.x = -5.0f;
1948     exp_translation.y = 0.0f;
1949     exp_translation.z = 10.0f;
1950
1951     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1952
1953     compare_scale(exp_scale, got_scale);
1954     compare_rotation(exp_rotation, got_rotation);
1955     compare_translation(exp_translation, got_translation);
1956
1957 /*_________*/
1958
1959     U(pm).m[0][0] = 7.121047f;
1960     U(pm).m[1][0] = -5.883487f;
1961     U(pm).m[2][0] = 11.81843f;
1962     U(pm).m[3][0] = -5.0f;
1963     U(pm).m[0][1] = 5.883487f;
1964     U(pm).m[1][1] = -10.60660f;
1965     U(pm).m[2][1] = -8.825232f;
1966     U(pm).m[3][1] = 0.0f;
1967     U(pm).m[0][2] = 11.81843f;
1968     U(pm).m[1][2] = 8.8252320f;
1969     U(pm).m[2][2] = -2.727645f;
1970     U(pm).m[3][2] = 2.0f;
1971     U(pm).m[0][3] = 0.0f;
1972     U(pm).m[1][3] = 0.0f;
1973     U(pm).m[2][3] = 0.0f;
1974     U(pm).m[3][3] = 1.0f;
1975
1976     exp_scale.x = 15.0f;
1977     exp_scale.y = 15.0f;
1978     exp_scale.z = 15.0f;
1979
1980     exp_rotation.w = 0.382684f;
1981     exp_rotation.x = 0.768714f;
1982     exp_rotation.y = 0.0f;
1983     exp_rotation.z = 0.512476f;
1984
1985     exp_translation.x = -5.0f;
1986     exp_translation.y = 0.0f;
1987     exp_translation.z = 2.0f;
1988
1989     D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1990
1991     compare_scale(exp_scale, got_scale);
1992     compare_rotation(exp_rotation, got_rotation);
1993     compare_translation(exp_translation, got_translation);
1994
1995 /*__________*/
1996
1997     U(pm).m[0][0] = 0.0f;
1998     U(pm).m[1][0] = 4.0f;
1999     U(pm).m[2][0] = 5.0f;
2000     U(pm).m[3][0] = -5.0f;
2001     U(pm).m[0][1] = 0.0f;
2002     U(pm).m[1][1] = -10.60660f;
2003     U(pm).m[2][1] = -8.825232f;
2004     U(pm).m[3][1] = 6.0f;
2005     U(pm).m[0][2] = 0.0f;
2006     U(pm).m[1][2] = 8.8252320f;
2007     U(pm).m[2][2] = 2.727645;
2008     U(pm).m[3][2] = 3.0f;
2009     U(pm).m[0][3] = 0.0f;
2010     U(pm).m[1][3] = 0.0f;
2011     U(pm).m[2][3] = 0.0f;
2012     U(pm).m[3][3] = 1.0f;
2013
2014     hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
2015     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr);
2016 }
2017
2018 static void test_Matrix_Transformation2D(void)
2019 {
2020     D3DXMATRIX exp_mat, got_mat;
2021     D3DXVECTOR2 rot_center, sca, sca_center, trans;
2022     FLOAT rot, sca_rot;
2023
2024     rot_center.x = 3.0f;
2025     rot_center.y = 4.0f;
2026
2027     sca.x = 12.0f;
2028     sca.y = -3.0f;
2029
2030     sca_center.x = 9.0f;
2031     sca_center.y = -5.0f;
2032
2033     trans.x = -6.0f;
2034     trans.y = 7.0f;
2035
2036     rot = D3DX_PI/3.0f;
2037
2038     sca_rot = 5.0f*D3DX_PI/4.0f;
2039
2040     U(exp_mat).m[0][0] = -4.245192f;
2041     U(exp_mat).m[1][0] = -0.147116f;
2042     U(exp_mat).m[2][0] = 0.0f;
2043     U(exp_mat).m[3][0] = 45.265373f;
2044     U(exp_mat).m[0][1] = 7.647113f;
2045     U(exp_mat).m[1][1] = 8.745192f;
2046     U(exp_mat).m[2][1] = 0.0f;
2047     U(exp_mat).m[3][1] = -13.401899f;
2048     U(exp_mat).m[0][2] = 0.0f;
2049     U(exp_mat).m[1][2] = 0.0f;
2050     U(exp_mat).m[2][2] = 1.0f;
2051     U(exp_mat).m[3][2] = 0.0f;
2052     U(exp_mat).m[0][3] = 0.0f;
2053     U(exp_mat).m[1][3] = 0.0f;
2054     U(exp_mat).m[2][3] = 0.0f;
2055     U(exp_mat).m[3][3] = 1.0f;
2056
2057     D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, &sca, &rot_center, rot, &trans);
2058
2059     expect_mat(&exp_mat, &got_mat);
2060
2061 /*_________*/
2062
2063     sca_center.x = 9.0f;
2064     sca_center.y = -5.0f;
2065
2066     trans.x = -6.0f;
2067     trans.y = 7.0f;
2068
2069     rot = D3DX_PI/3.0f;
2070
2071     sca_rot = 5.0f*D3DX_PI/4.0f;
2072
2073     U(exp_mat).m[0][0] = 0.50f;
2074     U(exp_mat).m[1][0] = -0.866025f;
2075     U(exp_mat).m[2][0] = 0.0f;
2076     U(exp_mat).m[3][0] = -6.0f;
2077     U(exp_mat).m[0][1] = 0.866025f;
2078     U(exp_mat).m[1][1] = 0.50f;
2079     U(exp_mat).m[2][1] = 0.0f;
2080     U(exp_mat).m[3][1] = 7.0f;
2081     U(exp_mat).m[0][2] = 0.0f;
2082     U(exp_mat).m[1][2] = 0.0f;
2083     U(exp_mat).m[2][2] = 1.0f;
2084     U(exp_mat).m[3][2] = 0.0f;
2085     U(exp_mat).m[0][3] = 0.0f;
2086     U(exp_mat).m[1][3] = 0.0f;
2087     U(exp_mat).m[2][3] = 0.0f;
2088     U(exp_mat).m[3][3] = 1.0f;
2089
2090     D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, NULL, NULL, rot, &trans);
2091
2092     expect_mat(&exp_mat, &got_mat);
2093
2094 /*_________*/
2095
2096     U(exp_mat).m[0][0] = 0.50f;
2097     U(exp_mat).m[1][0] = -0.866025f;
2098     U(exp_mat).m[2][0] = 0.0f;
2099     U(exp_mat).m[3][0] = 0.0f;
2100     U(exp_mat).m[0][1] = 0.866025f;
2101     U(exp_mat).m[1][1] = 0.50f;
2102     U(exp_mat).m[2][1] = 0.0f;
2103     U(exp_mat).m[3][1] = 0.0f;
2104     U(exp_mat).m[0][2] = 0.0f;
2105     U(exp_mat).m[1][2] = 0.0f;
2106     U(exp_mat).m[2][2] = 1.0f;
2107     U(exp_mat).m[3][2] = 0.0f;
2108     U(exp_mat).m[0][3] = 0.0f;
2109     U(exp_mat).m[1][3] = 0.0f;
2110     U(exp_mat).m[2][3] = 0.0f;
2111     U(exp_mat).m[3][3] = 1.0f;
2112
2113     D3DXMatrixTransformation2D(&got_mat, NULL, sca_rot, NULL, NULL, rot, NULL);
2114
2115     expect_mat(&exp_mat, &got_mat);
2116 }
2117
2118 static void test_D3DXVec_Array(void)
2119 {
2120     unsigned int i;
2121     D3DVIEWPORT9 viewport;
2122     D3DXMATRIX mat, projection, view, world;
2123     D3DXVECTOR4 inp_vec[ARRAY_SIZE];
2124     D3DXVECTOR4 out_vec[ARRAY_SIZE + 2];
2125     D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2];
2126     D3DXPLANE inp_plane[ARRAY_SIZE];
2127     D3DXPLANE out_plane[ARRAY_SIZE + 2];
2128     D3DXPLANE exp_plane[ARRAY_SIZE + 2];
2129
2130     viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
2131     viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
2132
2133     for (i = 0; i < ARRAY_SIZE + 2; ++i) {
2134         out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f;
2135         exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f;
2136         out_plane[i].a = out_plane[i].b = out_plane[i].c = out_plane[i].d = 0.0f;
2137         exp_plane[i].a = exp_plane[i].b = exp_plane[i].c = exp_plane[i].d = 0.0f;
2138     }
2139
2140     for (i = 0; i < ARRAY_SIZE; ++i) {
2141         inp_plane[i].a = inp_plane[i].c = inp_vec[i].x = inp_vec[i].z = i;
2142         inp_plane[i].b = inp_plane[i].d = inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i;
2143     }
2144
2145     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
2146     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
2147     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
2148     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
2149
2150     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
2151
2152     U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
2153     U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
2154     U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
2155     U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
2156     U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
2157     U(view).m[3][3] = -40.0f;
2158
2159     U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
2160     U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
2161     U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
2162     U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
2163
2164     /* D3DXVec2TransformCoordArray */
2165     exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;
2166     exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f;
2167     exp_vec[3].x = 0.625f;    exp_vec[3].y = 0.75f;
2168     exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f;
2169     exp_vec[5].x = 0.55f;     exp_vec[5].y = 0.7f;
2170     D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2171     compare_vectors(exp_vec, out_vec);
2172
2173     /* D3DXVec2TransformNormalArray */
2174     exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f;
2175     exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f;
2176     exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f;
2177     exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f;
2178     exp_vec[5].x =  9.0f; exp_vec[5].y = 14.0f;
2179     D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2180     compare_vectors(exp_vec, out_vec);
2181
2182     /* D3DXVec3TransformCoordArray */
2183     exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;  exp_vec[1].z = 0.892857f;
2184     exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f;   exp_vec[2].z = 0.890625f;
2185     exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f;  exp_vec[3].z = 8.0f/9.0f;
2186     exp_vec[4].x = 0.6625f;   exp_vec[4].y = 0.775f;     exp_vec[4].z = 0.8875f;
2187     exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f;  exp_vec[5].z = 0.886364f;
2188     D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2189     compare_vectors(exp_vec, out_vec);
2190
2191     /* D3DXVec3TransformNormalArray */
2192     exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f;
2193     exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f;
2194     exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f;
2195     exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f;
2196     exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f;
2197     D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2198     compare_vectors(exp_vec, out_vec);
2199
2200     /* D3DXVec3ProjectArray */
2201     exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f;
2202     exp_vec[2].x = 1068.903320f; exp_vec[2].y =  103.085129f; exp_vec[2].z = 0.183050f;
2203     exp_vec[3].x = 1051.778931f; exp_vec[3].y =  376.462250f; exp_vec[3].z = 0.156329f;
2204     exp_vec[4].x = 1037.348877f; exp_vec[4].y =  606.827393f; exp_vec[4].z = 0.133813f;
2205     exp_vec[5].x = 1025.023560f; exp_vec[5].y =  803.591248f; exp_vec[5].z = 0.114581f;
2206     D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
2207     compare_vectors(exp_vec, out_vec);
2208
2209     /* D3DXVec3UnprojectArray */
2210     exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f;
2211     exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f;
2212     exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f;
2213     exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f;
2214     exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f;
2215     D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
2216     compare_vectors(exp_vec, out_vec);
2217
2218     /* D3DXVec2TransformArray */
2219     exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
2220     exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f;
2221     exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f;
2222     exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f;
2223     exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f;
2224     D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2225     compare_vectors(exp_vec, out_vec);
2226
2227     /* D3DXVec3TransformArray */
2228     exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
2229     exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f;
2230     exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f;
2231     exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f;
2232     exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
2233     D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2234     compare_vectors(exp_vec, out_vec);
2235
2236     /* D3DXVec4TransformArray */
2237     exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f;
2238     exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f;  exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f;
2239     exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f;  exp_vec[3].z = 94.0f;  exp_vec[3].w = 104.0f;
2240     exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f;  exp_vec[4].z = 86.0f;  exp_vec[4].w = 96.0f;
2241     exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f;  exp_vec[5].z = 78.0f;  exp_vec[5].w = 88.0f;
2242     D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2243     compare_vectors(exp_vec, out_vec);
2244
2245     /* D3DXPlaneTransformArray */
2246     exp_plane[1].a = 90.0f; exp_plane[1].b = 100.0f; exp_plane[1].c = 110.0f; exp_plane[1].d = 120.0f;
2247     exp_plane[2].a = 82.0f; exp_plane[2].b = 92.0f;  exp_plane[2].c = 102.0f; exp_plane[2].d = 112.0f;
2248     exp_plane[3].a = 74.0f; exp_plane[3].b = 84.0f;  exp_plane[3].c = 94.0f;  exp_plane[3].d = 104.0f;
2249     exp_plane[4].a = 66.0f; exp_plane[4].b = 76.0f;  exp_plane[4].c = 86.0f;  exp_plane[4].d = 96.0f;
2250     exp_plane[5].a = 58.0f; exp_plane[5].b = 68.0f;  exp_plane[5].c = 78.0f;  exp_plane[5].d = 88.0f;
2251     D3DXPlaneTransformArray(out_plane + 1, sizeof(D3DXPLANE), inp_plane, sizeof(D3DXPLANE), &mat, ARRAY_SIZE);
2252     compare_planes(exp_plane, out_plane);
2253 }
2254
2255 START_TEST(math)
2256 {
2257     D3DXColorTest();
2258     D3DXFresnelTest();
2259     D3DXMatrixTest();
2260     D3DXPlaneTest();
2261     D3DXQuaternionTest();
2262     D3DXVector2Test();
2263     D3DXVector3Test();
2264     D3DXVector4Test();
2265     test_matrix_stack();
2266     test_Matrix_AffineTransformation2D();
2267     test_Matrix_Decompose();
2268     test_Matrix_Transformation2D();
2269     test_D3DXVec_Array();
2270 }