2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
31 void (*wine_tsx11_lock_ptr)(void) = NULL;
32 void (*wine_tsx11_unlock_ptr)(void) = NULL;
35 /* When updating default value here, make sure to update winecfg as well,
36 * where appropriate. */
37 wined3d_settings_t wined3d_settings =
39 VS_HW, /* Hardware by default */
40 PS_HW, /* Hardware by default */
41 VBO_HW, /* Hardware by default */
42 FALSE, /* Use of GLSL disabled by default */
43 ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
44 RTL_AUTO, /* Automatically determine best locking method */
45 64*1024*1024, /* 64MB texture memory by default */
46 NULL /* No wine logo by default */
49 WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL;
51 long globalChangeGlRam(long glram){
52 /* FIXME: replace this function with object tracking */
55 wineD3DGlobalStatistics->glsurfaceram += glram;
56 TRACE("Adjusted gl ram by %ld to %d\n", glram, wineD3DGlobalStatistics->glsurfaceram);
57 result = wineD3DGlobalStatistics->glsurfaceram;
62 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
65 if (!InitAdapters()) {
66 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
68 ERR("Direct3D%d is not available without opengl\n", dxVersion);
73 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
74 object->lpVtbl = &IWineD3D_Vtbl;
75 object->dxVersion = dxVersion;
77 object->parent = parent;
79 /*Create a structure for storing global data in*/
80 if(wineD3DGlobalStatistics == NULL){
81 TRACE("Creating global statistics store\n");
82 wineD3DGlobalStatistics = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wineD3DGlobalStatistics));
86 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
88 return (IWineD3D *)object;
91 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
93 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
94 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
95 return ERROR_FILE_NOT_FOUND;
98 static void wined3d_do_nothing(void)
102 /* At process attach */
103 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
105 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
106 if (fdwReason == DLL_PROCESS_ATTACH)
109 char buffer[MAX_PATH+10];
110 DWORD size = sizeof(buffer);
116 wined3d_settings.emulated_textureram = 64*1024*1024;
118 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
119 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
120 * Various articles/posts about OpenGL problems on Windows recommend this. */
121 wc.style = CS_HREDRAW | CS_VREDRAW;
122 wc.lpfnWndProc = DefWindowProcA;
125 wc.hInstance = hInstDLL;
126 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
127 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
128 wc.hbrBackground = NULL;
129 wc.lpszMenuName = NULL;
130 wc.lpszClassName = "WineD3D_OpenGL";
132 if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
134 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
138 DisableThreadLibraryCalls(hInstDLL);
140 mod = GetModuleHandleA( "winex11.drv" );
143 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
144 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
146 else /* We are most likely on Windows */
148 wine_tsx11_lock_ptr = wined3d_do_nothing;
149 wine_tsx11_unlock_ptr = wined3d_do_nothing;
151 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
152 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
154 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
155 if (len && len < MAX_PATH)
158 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
159 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
161 char *p, *appname = buffer;
162 if ((p = strrchr( appname, '/' ))) appname = p + 1;
163 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
164 strcat( appname, "\\Direct3D" );
165 TRACE("appname = [%s]\n", appname);
166 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
167 RegCloseKey( tmpkey );
171 if ( 0 != hkey || 0 != appkey )
173 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
175 if (!strcmp(buffer,"none"))
177 TRACE("Disable vertex shaders\n");
178 wined3d_settings.vs_mode = VS_NONE;
181 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
183 if (!strcmp(buffer,"enabled"))
185 TRACE("Allow pixel shaders\n");
186 wined3d_settings.ps_mode = PS_HW;
188 if (!strcmp(buffer,"disabled"))
190 TRACE("Disable pixel shaders\n");
191 wined3d_settings.ps_mode = PS_NONE;
194 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
196 if (!strcmp(buffer,"none"))
198 TRACE("Disable Vertex Buffer Hardware support\n");
199 wined3d_settings.vbo_mode = VBO_NONE;
201 else if (!strcmp(buffer,"hardware"))
203 TRACE("Allow Vertex Buffer Hardware support\n");
204 wined3d_settings.vbo_mode = VBO_HW;
207 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
209 if (!strcmp(buffer,"enabled"))
211 TRACE("Use of GL Shading Language enabled for systems that support it\n");
212 wined3d_settings.glslRequested = TRUE;
216 TRACE("Use of GL Shading Language disabled\n");
219 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
221 if (!strcmp(buffer,"backbuffer"))
223 TRACE("Using the backbuffer for offscreen rendering\n");
224 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
226 else if (!strcmp(buffer,"pbuffer"))
228 TRACE("Using PBuffers for offscreen rendering\n");
229 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
231 else if (!strcmp(buffer,"fbo"))
233 TRACE("Using FBOs for offscreen rendering\n");
234 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
237 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
239 if (!strcmp(buffer,"disabled"))
241 TRACE("Disabling render target locking\n");
242 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
244 else if (!strcmp(buffer,"readdraw"))
246 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
247 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
249 else if (!strcmp(buffer,"readtex"))
251 TRACE("Using glReadPixels for render target reading and textures for writing\n");
252 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
254 else if (!strcmp(buffer,"texdraw"))
256 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
257 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
259 else if (!strcmp(buffer,"textex"))
261 TRACE("Reading render targets via textures and writing via textures\n");
262 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
265 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
267 int TmpVideoMemorySize = atoi(buffer);
268 if(TmpVideoMemorySize > 0)
270 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
271 TRACE("Use %iMB = %d byte for emulated_textureram\n",
273 wined3d_settings.emulated_textureram);
276 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
278 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
280 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
281 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
284 if (wined3d_settings.vs_mode == VS_HW)
285 TRACE("Allow HW vertex shaders\n");
286 if (wined3d_settings.ps_mode == PS_NONE)
287 TRACE("Disable pixel shaders\n");
288 if (wined3d_settings.vbo_mode == VBO_NONE)
289 TRACE("Disable Vertex Buffer Hardware support\n");
290 if (wined3d_settings.glslRequested)
291 TRACE("If supported by your system, GL Shading Language will be used\n");
293 if (appkey) RegCloseKey( appkey );
294 if (hkey) RegCloseKey( hkey );