Fix volume control.
[wine] / include / d3d9types.h
1 /*
2  * Copyright (C) 2002-2003 Jason Edmeades 
3  * Copyright (C) 2002-2003 Raphael Junqueira
4  * Copyright (C) 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23
24 /*****************************************************************************
25  * Direct 3D v9 #defines
26  */
27 #define D3DCLEAR_TARGET   0x00000001L
28 #define D3DCLEAR_ZBUFFER  0x00000002L
29 #define D3DCLEAR_STENCIL  0x00000004L
30
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
37
38 #define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
42 #define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
43 #define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
44
45 #define D3DCOLORWRITEENABLED_RED     1
46 #define D3DCOLORWRITEENABLED_GREEN   2
47 #define D3DCOLORWRITEENABLED_BLUE    4
48 #define D3DCOLORWRITEENABLED_ALPHA   8
49
50 #define D3DCS_LEFT                   0x001L
51 #define D3DCS_RIGHT                  0x002L
52 #define D3DCS_TOP                    0x004L
53 #define D3DCS_BOTTOM                 0x008L
54 #define D3DCS_FRONT                  0x010L
55 #define D3DCS_BACK                   0x020L
56 #define D3DCS_PLANE0                 0x040L
57 #define D3DCS_PLANE1                 0x080L
58 #define D3DCS_PLANE2                 0x100L
59 #define D3DCS_PLANE3                 0x200L
60 #define D3DCS_PLANE4                 0x400L
61 #define D3DCS_PLANE5                 0x800L
62 #define D3DCS_ALL                    0xFFFL
63
64 #define D3DFVF_TEXTUREFORMAT1 3
65 #define D3DFVF_TEXTUREFORMAT2 0
66 #define D3DFVF_TEXTUREFORMAT3 1
67 #define D3DFVF_TEXTUREFORMAT4 2
68 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
70 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
71 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72
73 #define D3DLOCK_READONLY           0x0010
74 #define D3DLOCK_NOSYSLOCK          0x0800
75 #define D3DLOCK_NOOVERWRITE        0x1000
76 #define D3DLOCK_DISCARD            0x2000
77 #define D3DLOCK_DONOTWAIT          0x4000
78 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
79
80 #define D3DMAXUSERCLIPPLANES       32
81 #define D3DCLIPPLANE0              (1 << 0)
82 #define D3DCLIPPLANE1              (1 << 1)
83 #define D3DCLIPPLANE2              (1 << 2)
84 #define D3DCLIPPLANE3              (1 << 3)
85 #define D3DCLIPPLANE4              (1 << 4)
86 #define D3DCLIPPLANE5              (1 << 5)
87
88
89 #define D3DRENDERSTATE_WRAPBIAS    128UL
90
91 /* MSDN has this in d3d9caps.h, but it should be here */
92 #define D3DTSS_TCI_PASSTHRU                       0x00000
93 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
94 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
95 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
96 #define D3DTSS_TCI_SPHEREMAP                      0x40000
97
98
99 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
100 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
101 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
102 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
103 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
104
105 #define D3DUSAGE_RENDERTARGET       0x00000001L
106 #define D3DUSAGE_DEPTHSTENCIL       0x00000002L
107 #define D3DUSAGE_WRITEONLY          0x00000008L
108 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
109 #define D3DUSAGE_DONOTCLIP          0x00000020L
110 #define D3DUSAGE_POINTS             0x00000040L
111 #define D3DUSAGE_RTPATCHES          0x00000080L
112 #define D3DUSAGE_NPATCHES           0x00000100L
113 #define D3DUSAGE_DYNAMIC            0x00000200L
114 #define D3DUSAGE_AUTOGENMIPMAP      0x00000400L 
115 #define D3DUSAGE_DMAP               0x00004000L
116
117 #define D3DUSAGE_QUERY_FILTER                   0x00020000L
118 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
119 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
120 #define D3DUSAGE_QUERY_SRGBREAD                 0x00010000L
121 #define D3DUSAGE_QUERY_SRGBWRITE                0x00040000L
122 #define D3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
123
124
125 #define D3DWRAP_U        1
126 #define D3DWRAP_V        2
127 #define D3DWRAP_W        4
128 #define D3DWRAPCOORD_0   1
129 #define D3DWRAPCOORD_1   2
130 #define D3DWRAPCOORD_2   4
131 #define D3DWRAPCOORD_3   8
132
133 #define MAX_DEVICE_IDENTIFIER_STRING        512
134
135 #define D3DFVF_RESERVED0           0x0001
136 #define D3DFVF_POSITION_MASK       0x4000E
137 #define D3DFVF_XYZ                 0x0002
138 #define D3DFVF_XYZRHW              0x0004
139 #define D3DFVF_XYZB1               0x0006
140 #define D3DFVF_XYZB2               0x0008
141 #define D3DFVF_XYZB3               0x000a
142 #define D3DFVF_XYZB4               0x000c
143 #define D3DFVF_XYZB5               0x000e
144 #define D3DFVF_XYZW                0x4002
145 #define D3DFVF_NORMAL              0x0010
146 #define D3DFVF_PSIZE               0x0020
147 #define D3DFVF_DIFFUSE             0x0040
148 #define D3DFVF_SPECULAR            0x0080
149 #define D3DFVF_TEXCOUNT_MASK       0x0f00
150 #define D3DFVF_TEXCOUNT_SHIFT           8
151 #define D3DFVF_TEX0                0x0000
152 #define D3DFVF_TEX1                0x0100
153 #define D3DFVF_TEX2                0x0200
154 #define D3DFVF_TEX3                0x0300
155 #define D3DFVF_TEX4                0x0400
156 #define D3DFVF_TEX5                0x0500
157 #define D3DFVF_TEX6                0x0600
158 #define D3DFVF_TEX7                0x0700
159 #define D3DFVF_TEX8                0x0800
160 #define D3DFVF_LASTBETA_UBYTE4     0x1000
161 #define D3DFVF_LASTBETA_D3DCOLOR   0x8000
162 #define D3DFVF_RESERVED2           0x6000
163
164 #define D3DTA_SELECTMASK        0x0000000f
165 #define D3DTA_DIFFUSE           0x00000000
166 #define D3DTA_CURRENT           0x00000001
167 #define D3DTA_TEXTURE           0x00000002
168 #define D3DTA_TFACTOR           0x00000003
169 #define D3DTA_SPECULAR          0x00000004
170 #define D3DTA_TEMP              0x00000005
171 #define D3DTA_CONSTANT          0x00000006
172 #define D3DTA_COMPLEMENT        0x00000010
173 #define D3DTA_ALPHAREPLICATE    0x00000020
174
175 #define D3DCOLORWRITEENABLE_RED   (1L<<0)   
176 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
177 #define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
178 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
179
180 #define D3DPV_DONOTCOPYDATA         (1 << 0)
181
182 #define D3DSTREAMSOURCE_INDEXEDDATA  (1 << 30)
183 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
184
185 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
186
187 #define MAXD3DDECLLENGTH         64 /* +end marker */
188 #define MAXD3DDECLMETHOD         D3DDECLMETHOD_LOOKUPPRESAMPLED
189 #define MAXD3DDECLTYPE           D3DDECLTYPE_UNUSED
190 #define MAXD3DDECLUSAGE          D3DDECLUSAGE_SAMPLE
191 #define MAXD3DDECLUSAGEINDEX     15
192
193 #define D3DDMAPSAMPLER 256
194 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
195 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
196 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
197 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
198
199 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
200     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
201     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
202
203 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
204
205 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
206 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
207 #define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
208 #define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
209
210
211
212 /**************************** 
213  * Vertex Shaders Declaration
214  */
215
216 typedef enum _D3DDECLUSAGE {
217   D3DDECLUSAGE_POSITION     = 0,
218   D3DDECLUSAGE_BLENDWEIGHT  = 1,
219   D3DDECLUSAGE_BLENDINDICES = 2,
220   D3DDECLUSAGE_NORMAL       = 3,      
221   D3DDECLUSAGE_PSIZE        = 4,       
222   D3DDECLUSAGE_TEXCOORD     = 5,    
223   D3DDECLUSAGE_TANGENT      = 6,     
224   D3DDECLUSAGE_BINORMAL     = 7,    
225   D3DDECLUSAGE_TESSFACTOR   = 8,  
226   D3DDECLUSAGE_POSITIONT    = 9,   
227   D3DDECLUSAGE_COLOR        = 10,       
228   D3DDECLUSAGE_FOG          = 11,        
229   D3DDECLUSAGE_DEPTH        = 12,      
230   D3DDECLUSAGE_SAMPLE       = 13     
231 } D3DDECLUSAGE;
232
233 /* MSDN is quite confussing at this point...
234 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
235 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
236 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
237 says MAXD3D, and D3DDECLUSAGE_SAMPLE
238
239 So both are defined
240 */
241
242 #define D3DMAXDECLUSAGE         D3DDECLUSAGE_SAMPLE
243 #define D3DMAXDECLUSAGEINDEX    15
244 #define D3DMAXDECLLENGTH        18
245 #define D3DMAXDECLUSAGE_DX8     D3DDECLUSAGE_TEXCOORD
246
247 typedef enum _D3DDECLMETHOD {
248   D3DDECLMETHOD_DEFAULT          = 0,
249   D3DDECLMETHOD_PARTIALU         = 1,
250   D3DDECLMETHOD_PARTIALV         = 2,
251   D3DDECLMETHOD_CROSSUV          = 3,
252   D3DDECLMETHOD_UV               = 4,
253   D3DDECLMETHOD_LOOKUP           = 5,
254   D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
255 } D3DDECLMETHOD;
256
257
258 #define D3DMAXDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
259
260 typedef enum _D3DDECLTYPE {
261   D3DDECLTYPE_FLOAT1    =  0,
262   D3DDECLTYPE_FLOAT2    =  1,
263   D3DDECLTYPE_FLOAT3    =  2,
264   D3DDECLTYPE_FLOAT4    =  3,
265   D3DDECLTYPE_D3DCOLOR  =  4,
266   D3DDECLTYPE_UBYTE4    =  5,
267   D3DDECLTYPE_SHORT2    =  6,
268   D3DDECLTYPE_SHORT4    =  7,
269   /* VS 2.0 */
270   D3DDECLTYPE_UBYTE4N   =  8,
271   D3DDECLTYPE_SHORT2N   =  9,
272   D3DDECLTYPE_SHORT4N   = 10,
273   D3DDECLTYPE_USHORT2N  = 11,
274   D3DDECLTYPE_USHORT4N  = 12,
275   D3DDECLTYPE_UDEC3     = 13,
276   D3DDECLTYPE_DEC3N     = 14,
277   D3DDECLTYPE_FLOAT16_2 = 15,
278   D3DDECLTYPE_FLOAT16_4 = 16,
279   D3DDECLTYPE_UNUSED    = 17,
280 } D3DDECLTYPE;
281
282 #define D3DMAXDECLTYPE          D3DDECLTYPE_UNUSED
283
284 typedef struct _D3DVERTEXELEMENT9 {
285   WORD    Stream;
286   WORD    Offset;
287   BYTE    Type;
288   BYTE    Method;
289   BYTE    Usage;
290   BYTE    UsageIndex;
291 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
292
293
294 typedef enum _D3DQUERYTYPE {
295     D3DQUERYTYPE_VCACHE = 4,
296     D3DQUERYTYPE_RESOURCEMANAGER = 5,
297     D3DQUERYTYPE_VERTEXSTATS = 6,
298     D3DQUERYTYPE_EVENT = 8,
299     D3DQUERYTYPE_OCCLUSION = 9,
300     D3DQUERYTYPE_TIMESTAMP = 10,
301     D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
302     D3DQUERYTYPE_TIMESTAMPFREQ = 12,
303     D3DQUERYTYPE_PIPELINETIMINGS = 13,
304     D3DQUERYTYPE_INTERFACETIMINGS = 14,
305     D3DQUERYTYPE_VERTEXTIMINGS = 15,
306     D3DQUERYTYPE_PIXELTIMINGS = 16,
307     D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
308     D3DQUERYTYPE_CACHEUTILIZATION = 18
309 } D3DQUERYTYPE;
310
311 #define D3DISSUE_BEGIN   (1 << 1)
312 #define D3DISSUE_END     (1 << 0)
313 #define D3DGETDATA_FLUSH (1 << 0)
314
315
316 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
317 #define D3DDP_MAXTEXCOORD   8
318
319
320 #define D3DVSD_MAKETOKENTYPE(TokenType) \
321   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
322
323 #define D3DVSD_CONST(ConstantAddress, Count) \
324   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
325
326 #define D3DVSD_END() 0xFFFFFFFF
327
328 #define D3DVSD_NOP() 0x00000000
329
330 #define D3DVSD_REG(VertexRegister, Type) \
331   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
332
333 #define D3DVSD_SKIP(Count) \
334   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
335
336 #define D3DVSD_STREAM(StreamNumber) \
337   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
338
339 #define D3DVSD_STREAM_TESS() \
340   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
341
342 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
343   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
344
345 #define D3DVSD_TESSUV(Register) \
346   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
347
348
349 /********************************
350  * Pixel/Vertex Shaders Functions
351  */
352
353 /** Maximum number of supported texture coordinates sets operation */
354 #define D3DDP_MAXTEXCOORD   8
355
356 /** opcode token mask */
357 #define D3DSI_OPCODE_MASK       0x0000FFFF
358 #define D3DSI_INSTLENGTH_MASK   0x0F000000
359 #define D3DSI_INSTLENGTH_SHIFT  24
360
361 /** opcodes types for PS and VS */
362 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
363   D3DSIO_NOP          =  0,
364   D3DSIO_MOV          =  1,
365   D3DSIO_ADD          =  2,
366   D3DSIO_SUB          =  3,
367   D3DSIO_MAD          =  4,
368   D3DSIO_MUL          =  5,
369   D3DSIO_RCP          =  6,
370   D3DSIO_RSQ          =  7,
371   D3DSIO_DP3          =  8,
372   D3DSIO_DP4          =  9,
373   D3DSIO_MIN          = 10,
374   D3DSIO_MAX          = 11,
375   D3DSIO_SLT          = 12,
376   D3DSIO_SGE          = 13,
377   D3DSIO_EXP          = 14,
378   D3DSIO_LOG          = 15,
379   D3DSIO_LIT          = 16,
380   D3DSIO_DST          = 17,
381   D3DSIO_LRP          = 18,
382   D3DSIO_FRC          = 19,
383   D3DSIO_M4x4         = 20,
384   D3DSIO_M4x3         = 21,
385   D3DSIO_M3x4         = 22,
386   D3DSIO_M3x3         = 23,
387   D3DSIO_M3x2         = 24,
388   D3DSIO_CALL         = 25,
389   D3DSIO_CALLNZ       = 26,
390   D3DSIO_LOOP         = 27,
391   D3DSIO_RET          = 28,
392   D3DSIO_ENDLOOP      = 29,
393   D3DSIO_LABEL        = 30,
394   D3DSIO_DCL          = 31,
395   D3DSIO_POW          = 32,
396   D3DSIO_CRS          = 33,
397   D3DSIO_SGN          = 34,
398   D3DSIO_ABS          = 35,
399   D3DSIO_NRM          = 36,
400   D3DSIO_SINCOS       = 37,
401   D3DSIO_REP          = 38,
402   D3DSIO_ENDREP       = 39,
403   D3DSIO_IF           = 40,
404   D3DSIO_IFC          = 41,
405   D3DSIO_ELSE         = 42,
406   D3DSIO_ENDIF        = 43,
407   D3DSIO_BREAK        = 44,
408   D3DSIO_BREAKC       = 45,
409   D3DSIO_MOVA         = 46,
410   D3DSIO_DEFB         = 47,
411   D3DSIO_DEFI         = 48,
412
413   D3DSIO_TEXCOORD     = 64,
414   D3DSIO_TEXKILL      = 65,
415   D3DSIO_TEX          = 66,
416   D3DSIO_TEXBEM       = 67,
417   D3DSIO_TEXBEML      = 68,
418   D3DSIO_TEXREG2AR    = 69,
419   D3DSIO_TEXREG2GB    = 70,
420   D3DSIO_TEXM3x2PAD   = 71,
421   D3DSIO_TEXM3x2TEX   = 72,
422   D3DSIO_TEXM3x3PAD   = 73,
423   D3DSIO_TEXM3x3TEX   = 74,
424   D3DSIO_TEXM3x3DIFF  = 75,
425   D3DSIO_TEXM3x3SPEC  = 76,
426   D3DSIO_TEXM3x3VSPEC = 77,
427   D3DSIO_EXPP         = 78,
428   D3DSIO_LOGP         = 79,
429   D3DSIO_CND          = 80,
430   D3DSIO_DEF          = 81,
431   D3DSIO_TEXREG2RGB   = 82,
432   D3DSIO_TEXDP3TEX    = 83,
433   D3DSIO_TEXM3x2DEPTH = 84,
434   D3DSIO_TEXDP3       = 85,
435   D3DSIO_TEXM3x3      = 86,
436   D3DSIO_TEXDEPTH     = 87,
437   D3DSIO_CMP          = 88,
438   D3DSIO_BEM          = 89,
439   D3DSIO_DP2ADD       = 90,
440   D3DSIO_DSX          = 91,
441   D3DSIO_DSY          = 92,
442   D3DSIO_TEXLDD       = 93,
443   D3DSIO_SETP         = 94,
444   D3DSIO_TEXLDL       = 95,
445   D3DSIO_BREAKP       = 96,
446   
447   D3DSIO_PHASE        = 0xFFFD,
448   D3DSIO_COMMENT      = 0xFFFE,
449   D3DSIO_END          = 0XFFFF,
450
451   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
452 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
453
454 #define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
455 #define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
456
457 #define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
458
459 /** for parallelism */
460 #define D3DSI_COISSUE 0x40000000
461
462 #define D3DSP_DCL_USAGE_SHIFT 0
463 #define D3DSP_DCL_USAGE_MASK  0x0000000f
464
465 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
466 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
467
468 #define D3DSP_TEXTURETYPE_SHIFT 27
469 #define D3DSP_TEXTURETYPE_MASK  0x78000000
470
471 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
472   D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
473   D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
474   D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
475   D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
476
477   D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
478 } D3DSAMPLER_TEXTURE_TYPE;
479
480 #define D3DSP_REGNUM_MASK       0x000007FF
481
482 /** destination parameter modifiers (.xyzw) */
483 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
484 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
485 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
486 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
487 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
488
489 #define D3DSP_DSTMOD_SHIFT      20
490 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
491
492 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
493   D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
494   D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
495   D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
496   D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
497
498   D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
499 } D3DSHADER_PARAM_DSTMOD_TYPE;
500
501 /** destination param */
502 #define D3DSP_DSTSHIFT_SHIFT     24
503 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
504
505 /** destination/source reg type */
506 #define D3DSP_REGTYPE_SHIFT      28
507 #define D3DSP_REGTYPE_SHIFT2     8
508 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
509 #define D3DSP_REGTYPE_MASK2      0x00001800
510
511 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
512   D3DSPR_TEMP         =  0, 
513   D3DSPR_INPUT        =  1,
514   D3DSPR_CONST        =  2,
515   D3DSPR_ADDR         =  3,
516   D3DSPR_TEXTURE      =  3,
517   D3DSPR_RASTOUT      =  4,
518   D3DSPR_ATTROUT      =  5,
519   D3DSPR_TEXCRDOUT    =  6,
520   D3DSPR_OUTPUT       =  6,
521   D3DSPR_CONSTINT     =  7,
522   D3DSPR_COLOROUT     =  8,
523   D3DSPR_DEPTHOUT     =  9,
524   D3DSPR_SAMPLER      = 10,
525   D3DSPR_CONST2       = 11,
526   D3DSPR_CONST3       = 12,
527   D3DSPR_CONST4       = 13,
528   D3DSPR_CONSTBOOL    = 14,
529   D3DSPR_LOOP         = 15,
530   D3DSPR_TEMPFLOAT16  = 16,
531   D3DSPR_MISCTYPE     = 17,
532   D3DSPR_LABEL        = 18,
533   D3DSPR_PREDICATE    = 19,
534
535   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
536 } D3DSHADER_PARAM_REGISTER_TYPE;
537
538 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
539     D3DSMO_POSITION  = 0,
540     D3DSMO_FACE      = 1
541 } D3DSHADER_MISCTYPE_OFFSETS;
542
543 typedef enum _D3DVS_RASTOUT_OFFSETS {
544   D3DSRO_POSITION     = 0,
545   D3DSRO_FOG          = 1,
546   D3DSRO_POINT_SIZE   = 2,
547
548   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
549 } D3DVS_RASTOUT_OFFSETS;
550
551 #define D3DVS_ADDRESSMODE_SHIFT  13
552 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
553
554 typedef enum _D3DVS_ADDRESSMODE_TYPE {
555   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
556   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
557
558   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
559 } D3DVS_ADDRESSMODE_TYPE;
560
561 #define D3DSHADER_ADDRESSMODE_SHIFT 13
562 #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
563
564 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
565   D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
566   D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
567
568   D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
569 } D3DSHADER_ADDRESSMODE_TYPE;
570
571
572 #define D3DVS_SWIZZLE_SHIFT      16
573 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
574
575 #define D3DSP_SWIZZLE_SHIFT      16
576 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
577
578 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
579 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
580 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
581 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
582
583 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
584 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
585 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
586 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
587
588 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
589 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
590 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
591 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
592
593 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
594 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
595 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
596 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
597
598 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
599
600 #define D3DSP_NOSWIZZLE \
601     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
602
603 #define D3DSP_SRCMOD_SHIFT      24
604 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
605
606 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
607   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
608   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
609   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
610   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
611   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
612   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
613   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
614   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
615   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
616   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
617   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
618   D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
619   D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
620   D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
621
622   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
623 } D3DSHADER_PARAM_SRCMOD_TYPE;
624
625 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
626 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
627 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
628 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
629
630 #define D3DSI_COMMENTSIZE_SHIFT 16
631 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
632
633 #define D3DSHADER_COMMENT(commentSize) \
634   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
635
636 #define D3DPS_END() 0x0000FFFF
637 #define D3DVS_END() 0x0000FFFF
638
639
640 /*****************************************************************************
641  * Direct 3D v8 enumerated types
642  */
643 typedef enum _D3DBACKBUFFER_TYPE {
644     D3DBACKBUFFER_TYPE_MONO         = 0,
645     D3DBACKBUFFER_TYPE_LEFT         = 1,
646     D3DBACKBUFFER_TYPE_RIGHT        = 2,
647
648     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
649 } D3DBACKBUFFER_TYPE;
650
651 #define D3DPRESENT_BACK_BUFFER_MAX 3L
652
653 typedef enum _D3DBASISTYPE {
654    D3DBASIS_BEZIER        = 0,
655    D3DBASIS_BSPLINE       = 1,
656    D3DBASIS_INTERPOLATE   = 2,
657
658    D3DBASIS_FORCE_DWORD   = 0x7fffffff
659 } D3DBASISTYPE;
660
661 typedef enum _D3DBLEND {
662     D3DBLEND_ZERO               =  1,
663     D3DBLEND_ONE                =  2,
664     D3DBLEND_SRCCOLOR           =  3,
665     D3DBLEND_INVSRCCOLOR        =  4,
666     D3DBLEND_SRCALPHA           =  5,
667     D3DBLEND_INVSRCALPHA        =  6,
668     D3DBLEND_DESTALPHA          =  7,
669     D3DBLEND_INVDESTALPHA       =  8,
670     D3DBLEND_DESTCOLOR          =  9,
671     D3DBLEND_INVDESTCOLOR       = 10,
672     D3DBLEND_SRCALPHASAT        = 11,
673     D3DBLEND_BOTHSRCALPHA       = 12,
674     D3DBLEND_BOTHINVSRCALPHA    = 13,
675     D3DBLEND_BLENDFACTOR        = 14,
676     D3DBLEND_INVBLENDFACTOR     = 15,
677     D3DBLEND_FORCE_DWORD        = 0x7fffffff
678 } D3DBLEND;
679
680 typedef enum _D3DBLENDOP {
681     D3DBLENDOP_ADD              = 1,
682     D3DBLENDOP_SUBTRACT         = 2,
683     D3DBLENDOP_REVSUBTRACT      = 3,
684     D3DBLENDOP_MIN              = 4,
685     D3DBLENDOP_MAX              = 5,
686
687     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
688 } D3DBLENDOP;
689
690 typedef enum _D3DCMPFUNC {
691     D3DCMP_NEVER                = 1,
692     D3DCMP_LESS                 = 2,
693     D3DCMP_EQUAL                = 3,
694     D3DCMP_LESSEQUAL            = 4,
695     D3DCMP_GREATER              = 5,
696     D3DCMP_NOTEQUAL             = 6,
697     D3DCMP_GREATEREQUAL         = 7,
698     D3DCMP_ALWAYS               = 8,
699
700     D3DCMP_FORCE_DWORD          = 0x7fffffff
701 } D3DCMPFUNC;
702
703 typedef enum _D3DCUBEMAP_FACES {
704     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
705     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
706     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
707     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
708     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
709     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
710
711     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
712 } D3DCUBEMAP_FACES;
713
714 typedef enum _D3DCULL {
715     D3DCULL_NONE                = 1,
716     D3DCULL_CW                  = 2,
717     D3DCULL_CCW                 = 3,
718
719     D3DCULL_FORCE_DWORD         = 0x7fffffff
720 } D3DCULL;
721
722 typedef enum _D3DDEBUGMONITORTOKENS {
723     D3DDMT_ENABLE          = 0,
724     D3DDMT_DISABLE         = 1,
725
726     D3DDMT_FORCE_DWORD     = 0x7fffffff
727 } D3DDEBUGMONITORTOKENS;
728
729 typedef enum _D3DDEGREETYPE {
730     D3DDEGREE_LINEAR      = 1,
731     D3DDEGREE_QUADRATIC   = 2,
732     D3DDEGREE_CUBIC       = 3,
733     D3DDEGREE_QUINTIC     = 5,
734     
735     D3DDEGREE_FORCE_DWORD   = 0x7fffffff
736 } D3DDEGREETYPE;
737
738 typedef enum _D3DDEVTYPE {
739     D3DDEVTYPE_HAL         = 1,
740     D3DDEVTYPE_REF         = 2,
741     D3DDEVTYPE_SW          = 3,
742
743     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
744 } D3DDEVTYPE;
745
746 typedef enum _D3DFILLMODE {
747     D3DFILL_POINT               = 1,
748     D3DFILL_WIREFRAME           = 2,
749     D3DFILL_SOLID               = 3,
750
751     D3DFILL_FORCE_DWORD         = 0x7fffffff
752 } D3DFILLMODE;
753
754 typedef enum _D3DFOGMODE {
755     D3DFOG_NONE                 = 0,
756     D3DFOG_EXP                  = 1,
757     D3DFOG_EXP2                 = 2,
758     D3DFOG_LINEAR               = 3,
759
760     D3DFOG_FORCE_DWORD          = 0x7fffffff
761 } D3DFOGMODE;
762
763 typedef enum _D3DFORMAT {
764     D3DFMT_UNKNOWN              =   0,
765
766     D3DFMT_R8G8B8               =  20,
767     D3DFMT_A8R8G8B8             =  21,
768     D3DFMT_X8R8G8B8             =  22,
769     D3DFMT_R5G6B5               =  23,
770     D3DFMT_X1R5G5B5             =  24,
771     D3DFMT_A1R5G5B5             =  25,
772     D3DFMT_A4R4G4B4             =  26,
773     D3DFMT_R3G3B2               =  27,
774     D3DFMT_A8                   =  28,
775     D3DFMT_A8R3G3B2             =  29,
776     D3DFMT_X4R4G4B4             =  30,
777     D3DFMT_A2B10G10R10          =  31,
778     D3DFMT_A8B8G8R8             =  32,
779     D3DFMT_X8B8G8R8             =  33,
780     D3DFMT_G16R16               =  34,
781     D3DFMT_A2R10G10B10          =  35,
782     D3DFMT_A16B16G16R16         =  36,
783   
784
785     D3DFMT_A8P8                 =  40,
786     D3DFMT_P8                   =  41,
787
788     D3DFMT_L8                   =  50,
789     D3DFMT_A8L8                 =  51,
790     D3DFMT_A4L4                 =  52,
791
792     D3DFMT_V8U8                 =  60,
793     D3DFMT_L6V5U5               =  61,
794     D3DFMT_X8L8V8U8             =  62,
795     D3DFMT_Q8W8V8U8             =  63,
796     D3DFMT_V16U16               =  64,
797     D3DFMT_W11V11U10            =  65,
798     D3DFMT_A2W10V10U10          =  67,
799
800     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
801     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
802     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
803     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
804     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
805     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
806     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
807     D3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
808     D3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
809     D3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
810
811     D3DFMT_D16_LOCKABLE         =  70,
812     D3DFMT_D32                  =  71,
813     D3DFMT_D15S1                =  73,
814     D3DFMT_D24X8                =  77,
815     D3DFMT_D24X4S4              =  79,
816     D3DFMT_D16                  =  80,
817     D3DFMT_D32F_LOCKABLE        =  82,
818     D3DFMT_D24FS8               =  83,
819
820     D3DFMT_VERTEXDATA           = 100,
821     D3DFMT_INDEX16              = 101,
822     D3DFMT_INDEX32              = 102,
823     D3DFMT_Q16W16V16U16         = 110,
824     /* Flaoting point formats */
825     D3DFMT_R16F                 = 111,
826     D3DFMT_G16R16F              = 112,
827     D3DFMT_A16B16G16R16F        = 113,
828     
829     /* IEEE formats */
830     D3DFMT_R32F                 = 114,
831     D3DFMT_G32R32F              = 115,
832     D3DFMT_A32B32G32R32F        = 116,
833     
834     D3DFMT_CxV8U8               = 117,
835
836
837     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
838 } D3DFORMAT;
839
840 typedef enum _D3DLIGHTTYPE {
841     D3DLIGHT_POINT          = 1,
842     D3DLIGHT_SPOT           = 2,
843     D3DLIGHT_DIRECTIONAL    = 3,
844
845     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
846 } D3DLIGHTTYPE;
847
848 typedef enum _D3DMATERIALCOLORSOURCE {
849     D3DMCS_MATERIAL         = 0,
850     D3DMCS_COLOR1           = 1,
851     D3DMCS_COLOR2           = 2,
852
853     D3DMCS_FORCE_DWORD      = 0x7fffffff
854 } D3DMATERIALCOLORSOURCE;
855
856 typedef enum _D3DMULTISAMPLE_TYPE {
857     D3DMULTISAMPLE_NONE            =  0,
858     D3DMULTISAMPLE_NONMASKABLE     =  1,
859     D3DMULTISAMPLE_2_SAMPLES       =  2,
860     D3DMULTISAMPLE_3_SAMPLES       =  3,
861     D3DMULTISAMPLE_4_SAMPLES       =  4,
862     D3DMULTISAMPLE_5_SAMPLES       =  5,
863     D3DMULTISAMPLE_6_SAMPLES       =  6,
864     D3DMULTISAMPLE_7_SAMPLES       =  7,
865     D3DMULTISAMPLE_8_SAMPLES       =  8,
866     D3DMULTISAMPLE_9_SAMPLES       =  9,
867     D3DMULTISAMPLE_10_SAMPLES      = 10,
868     D3DMULTISAMPLE_11_SAMPLES      = 11,
869     D3DMULTISAMPLE_12_SAMPLES      = 12,
870     D3DMULTISAMPLE_13_SAMPLES      = 13,
871     D3DMULTISAMPLE_14_SAMPLES      = 14,
872     D3DMULTISAMPLE_15_SAMPLES      = 15,
873     D3DMULTISAMPLE_16_SAMPLES      = 16,
874
875     D3DMULTISAMPLE_FORCE_DWORD     = 0xffffffff
876 } D3DMULTISAMPLE_TYPE;
877
878 #if 0
879 typedef enum _D3DORDERTYPE {
880    D3DORDER_LINEAR      = 1,
881    D3DORDER_QUADRATIC   = 2,
882    D3DORDER_CUBIC       = 3,
883    D3DORDER_QUINTIC     = 5,
884
885    D3DORDER_FORCE_DWORD = 0x7fffffff
886 } D3DORDERTYPE;
887 #endif
888 typedef enum _D3DPATCHEDGESTYLE {
889    D3DPATCHEDGE_DISCRETE    = 0,
890    D3DPATCHEDGE_CONTINUOUS  = 1,
891
892    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
893 } D3DPATCHEDGESTYLE;
894
895 typedef enum _D3DPOOL {
896     D3DPOOL_DEFAULT                 = 0,
897     D3DPOOL_MANAGED                 = 1,
898     D3DPOOL_SYSTEMMEM               = 2,
899     D3DPOOL_SCRATCH                 = 3,
900
901     D3DPOOL_FORCE_DWORD             = 0x7fffffff
902 } D3DPOOL;
903
904 typedef enum _D3DPRIMITIVETYPE {
905     D3DPT_POINTLIST             = 1,
906     D3DPT_LINELIST              = 2,
907     D3DPT_LINESTRIP             = 3,
908     D3DPT_TRIANGLELIST          = 4,
909     D3DPT_TRIANGLESTRIP         = 5,
910     D3DPT_TRIANGLEFAN           = 6,
911
912     D3DPT_FORCE_DWORD           = 0x7fffffff
913 } D3DPRIMITIVETYPE;
914
915 typedef enum _D3DRENDERSTATETYPE {
916     D3DRS_ZENABLE                   =   7,
917     D3DRS_FILLMODE                  =   8,
918     D3DRS_SHADEMODE                 =   9,
919     D3DRS_ZWRITEENABLE              =  14,
920     D3DRS_ALPHATESTENABLE           =  15,
921     D3DRS_LASTPIXEL                 =  16,
922     D3DRS_SRCBLEND                  =  19,
923     D3DRS_DESTBLEND                 =  20,
924     D3DRS_CULLMODE                  =  22,
925     D3DRS_ZFUNC                     =  23,
926     D3DRS_ALPHAREF                  =  24,
927     D3DRS_ALPHAFUNC                 =  25,
928     D3DRS_DITHERENABLE              =  26,
929     D3DRS_ALPHABLENDENABLE          =  27,
930     D3DRS_FOGENABLE                 =  28,
931     D3DRS_SPECULARENABLE            =  29,
932     D3DRS_FOGCOLOR                  =  34,
933     D3DRS_FOGTABLEMODE              =  35,
934     D3DRS_FOGSTART                  =  36,
935     D3DRS_FOGEND                    =  37,
936     D3DRS_FOGDENSITY                =  38,
937     D3DRS_RANGEFOGENABLE            =  48,
938     D3DRS_STENCILENABLE             =  52,
939     D3DRS_STENCILFAIL               =  53,
940     D3DRS_STENCILZFAIL              =  54,
941     D3DRS_STENCILPASS               =  55,
942     D3DRS_STENCILFUNC               =  56,
943     D3DRS_STENCILREF                =  57,
944     D3DRS_STENCILMASK               =  58,
945     D3DRS_STENCILWRITEMASK          =  59,
946     D3DRS_TEXTUREFACTOR             =  60,
947     D3DRS_WRAP0                     = 128,
948     D3DRS_WRAP1                     = 129,
949     D3DRS_WRAP2                     = 130,
950     D3DRS_WRAP3                     = 131,
951     D3DRS_WRAP4                     = 132,
952     D3DRS_WRAP5                     = 133,
953     D3DRS_WRAP6                     = 134,
954     D3DRS_WRAP7                     = 135,
955     D3DRS_CLIPPING                  = 136,
956     D3DRS_LIGHTING                  = 137,
957     D3DRS_AMBIENT                   = 139,
958     D3DRS_FOGVERTEXMODE             = 140,
959     D3DRS_COLORVERTEX               = 141,
960     D3DRS_LOCALVIEWER               = 142,
961     D3DRS_NORMALIZENORMALS          = 143,
962     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
963     D3DRS_SPECULARMATERIALSOURCE    = 146,
964     D3DRS_AMBIENTMATERIALSOURCE     = 147,
965     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
966     D3DRS_VERTEXBLEND               = 151,
967     D3DRS_CLIPPLANEENABLE           = 152,
968     D3DRS_POINTSIZE                 = 154,
969     D3DRS_POINTSIZE_MIN             = 155,
970     D3DRS_POINTSPRITEENABLE         = 156,
971     D3DRS_POINTSCALEENABLE          = 157,
972     D3DRS_POINTSCALE_A              = 158,
973     D3DRS_POINTSCALE_B              = 159,
974     D3DRS_POINTSCALE_C              = 160,
975     D3DRS_MULTISAMPLEANTIALIAS      = 161,
976     D3DRS_MULTISAMPLEMASK           = 162,
977     D3DRS_PATCHEDGESTYLE            = 163,
978     D3DRS_DEBUGMONITORTOKEN         = 165,
979     D3DRS_POINTSIZE_MAX             = 166,
980     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
981     D3DRS_COLORWRITEENABLE          = 168,
982     D3DRS_TWEENFACTOR               = 170,
983     D3DRS_BLENDOP                   = 171,
984     D3DRS_POSITIONDEGREE            = 172,
985     D3DRS_NORMALDEGREE              = 173,
986     D3DRS_SCISSORTESTENABLE         = 174,
987     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
988     D3DRS_ANTIALIASEDLINEENABLE     = 176,
989     D3DRS_MINTESSELLATIONLEVEL      = 178,
990     D3DRS_MAXTESSELLATIONLEVEL      = 179,
991     D3DRS_ADAPTIVETESS_X            = 180,
992     D3DRS_ADAPTIVETESS_Y            = 181,
993     D3DRS_ADAPTIVETESS_Z            = 182,
994     D3DRS_ADAPTIVETESS_W            = 183,
995     D3DRS_ENABLEADAPTIVETESSELLATION= 184,
996     D3DRS_TWOSIDEDSTENCILMODE       = 185,
997     D3DRS_CCW_STENCILFAIL           = 186,
998     D3DRS_CCW_STENCILZFAIL          = 187,
999     D3DRS_CCW_STENCILPASS           = 188,
1000     D3DRS_CCW_STENCILFUNC           = 189,
1001     D3DRS_COLORWRITEENABLE1         = 190,
1002     D3DRS_COLORWRITEENABLE2         = 191,
1003     D3DRS_COLORWRITEENABLE3         = 192,
1004     D3DRS_BLENDFACTOR               = 193,
1005     D3DRS_SRGBWRITEENABLE           = 194,
1006     D3DRS_DEPTHBIAS                 = 195,
1007     D3DRS_WRAP8                     = 198,
1008     D3DRS_WRAP9                     = 199,
1009     D3DRS_WRAP10                    = 200,
1010     D3DRS_WRAP11                    = 201,
1011     D3DRS_WRAP12                    = 202,
1012     D3DRS_WRAP13                    = 203,
1013     D3DRS_WRAP14                    = 204,
1014     D3DRS_WRAP15                    = 205,
1015     D3DRS_SEPARATEALPHABLENDENABLE  = 206,
1016     D3DRS_SRCBLENDALPHA             = 207,
1017     D3DRS_DESTBLENDALPHA            = 208,
1018     D3DRS_BLENDOPALPHA              = 209,
1019
1020     D3DRS_FORCE_DWORD               = 0x7fffffff
1021 } D3DRENDERSTATETYPE;
1022
1023 typedef enum _D3DRESOURCETYPE {
1024     D3DRTYPE_SURFACE                =  1,
1025     D3DRTYPE_VOLUME                 =  2,
1026     D3DRTYPE_TEXTURE                =  3,
1027     D3DRTYPE_VOLUMETEXTURE          =  4,
1028     D3DRTYPE_CUBETEXTURE            =  5,
1029     D3DRTYPE_VERTEXBUFFER           =  6,
1030     D3DRTYPE_INDEXBUFFER            =  7,
1031
1032     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
1033 } D3DRESOURCETYPE;
1034
1035 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1036
1037 typedef enum _D3DSHADEMODE {
1038     D3DSHADE_FLAT               = 1,
1039     D3DSHADE_GOURAUD            = 2,
1040     D3DSHADE_PHONG              = 3,
1041
1042     D3DSHADE_FORCE_DWORD        = 0x7fffffff
1043 } D3DSHADEMODE;
1044
1045 typedef enum _D3DSTATEBLOCKTYPE {
1046     D3DSBT_ALL           = 1,
1047     D3DSBT_PIXELSTATE    = 2,
1048     D3DSBT_VERTEXSTATE   = 3,
1049
1050     D3DSBT_FORCE_DWORD   = 0xffffffff
1051 } D3DSTATEBLOCKTYPE;
1052
1053 typedef enum _D3DSTENCILOP {
1054     D3DSTENCILOP_KEEP           = 1,
1055     D3DSTENCILOP_ZERO           = 2,
1056     D3DSTENCILOP_REPLACE        = 3,
1057     D3DSTENCILOP_INCRSAT        = 4,
1058     D3DSTENCILOP_DECRSAT        = 5,
1059     D3DSTENCILOP_INVERT         = 6,
1060     D3DSTENCILOP_INCR           = 7,
1061     D3DSTENCILOP_DECR           = 8,
1062
1063     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
1064 } D3DSTENCILOP;
1065
1066 typedef enum _D3DSWAPEFFECT {
1067     D3DSWAPEFFECT_DISCARD         = 1,
1068     D3DSWAPEFFECT_FLIP            = 2,
1069     D3DSWAPEFFECT_COPY            = 3,
1070     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
1071 } D3DSWAPEFFECT;
1072
1073 typedef enum _D3DTEXTUREADDRESS {
1074     D3DTADDRESS_WRAP            = 1,
1075     D3DTADDRESS_MIRROR          = 2,
1076     D3DTADDRESS_CLAMP           = 3,
1077     D3DTADDRESS_BORDER          = 4,
1078     D3DTADDRESS_MIRRORONCE      = 5,
1079
1080     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
1081 } D3DTEXTUREADDRESS;
1082
1083 typedef enum _D3DTEXTUREFILTERTYPE {
1084     D3DTEXF_NONE            = 0,
1085     D3DTEXF_POINT           = 1,
1086     D3DTEXF_LINEAR          = 2,
1087     D3DTEXF_ANISOTROPIC     = 3,
1088     D3DTEXF_FLATCUBIC       = 4,
1089     D3DTEXF_GAUSSIANCUBIC   = 5,
1090     D3DTEXF_PYRAMIDALQUAD   = 6,
1091     D3DTEXF_GAUSSIANQUAD    = 7,
1092     D3DTEXF_FORCE_DWORD     = 0x7fffffff
1093 } D3DTEXTUREFILTERTYPE;
1094
1095 typedef enum _D3DTEXTUREOP {
1096     D3DTOP_DISABLE                   =  1,
1097     D3DTOP_SELECTARG1                =  2,
1098     D3DTOP_SELECTARG2                =  3,
1099     D3DTOP_MODULATE                  =  4,
1100     D3DTOP_MODULATE2X                =  5,
1101     D3DTOP_MODULATE4X                =  6,
1102     D3DTOP_ADD                       =  7,
1103     D3DTOP_ADDSIGNED                 =  8,
1104     D3DTOP_ADDSIGNED2X               =  9,
1105     D3DTOP_SUBTRACT                  = 10,
1106     D3DTOP_ADDSMOOTH                 = 11,
1107     D3DTOP_BLENDDIFFUSEALPHA         = 12,
1108     D3DTOP_BLENDTEXTUREALPHA         = 13,
1109     D3DTOP_BLENDFACTORALPHA          = 14,
1110     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
1111     D3DTOP_BLENDCURRENTALPHA         = 16,
1112     D3DTOP_PREMODULATE               = 17,
1113     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
1114     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
1115     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1116     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1117     D3DTOP_BUMPENVMAP                = 22,
1118     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
1119     D3DTOP_DOTPRODUCT3               = 24,
1120     D3DTOP_MULTIPLYADD               = 25,
1121     D3DTOP_LERP                      = 26,
1122
1123     D3DTOP_FORCE_DWORD               = 0x7fffffff,
1124 } D3DTEXTUREOP;
1125
1126 typedef enum _D3DTEXTURESTAGESTATETYPE {
1127     D3DTSS_COLOROP               =  1,
1128     D3DTSS_COLORARG1             =  2,
1129     D3DTSS_COLORARG2             =  3,
1130     D3DTSS_ALPHAOP               =  4,
1131     D3DTSS_ALPHAARG1             =  5,
1132     D3DTSS_ALPHAARG2             =  6,
1133     D3DTSS_BUMPENVMAT00          =  7,
1134     D3DTSS_BUMPENVMAT01          =  8,
1135     D3DTSS_BUMPENVMAT10          =  9,
1136     D3DTSS_BUMPENVMAT11          = 10,
1137     D3DTSS_TEXCOORDINDEX         = 11,
1138 #if 1 /* TODO: remove once samplerstates are implemented.  */
1139     D3DTSS_ADDRESSU              = 13,
1140     D3DTSS_ADDRESSV              = 14,
1141     D3DTSS_BORDERCOLOR           = 15,
1142     D3DTSS_MAGFILTER             = 16,
1143     D3DTSS_MINFILTER             = 17,
1144     D3DTSS_MIPFILTER             = 18,
1145     D3DTSS_MIPMAPLODBIAS         = 19,
1146     D3DTSS_MAXMIPLEVEL           = 20,
1147     D3DTSS_MAXANISOTROPY         = 21,
1148 #endif
1149     D3DTSS_BUMPENVLSCALE         = 22,
1150     D3DTSS_BUMPENVLOFFSET        = 23,
1151     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1152     D3DTSS_ADDRESSW              = 25,
1153     D3DTSS_COLORARG0             = 26,
1154     D3DTSS_ALPHAARG0             = 27,
1155     D3DTSS_RESULTARG             = 28,
1156     D3DTSS_CONSTANT              = 32,
1157
1158     D3DTSS_FORCE_DWORD           = 0x7fffffff
1159 } D3DTEXTURESTAGESTATETYPE;
1160
1161 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1162     D3DTTFF_DISABLE         =   0,
1163     D3DTTFF_COUNT1          =   1,
1164     D3DTTFF_COUNT2          =   2,
1165     D3DTTFF_COUNT3          =   3,
1166     D3DTTFF_COUNT4          =   4,
1167     D3DTTFF_PROJECTED       = 256,
1168
1169     D3DTTFF_FORCE_DWORD     = 0x7fffffff
1170 } D3DTEXTURETRANSFORMFLAGS;
1171
1172 typedef enum _D3DTRANSFORMSTATETYPE {
1173     D3DTS_VIEW            =  2,
1174     D3DTS_PROJECTION      =  3,
1175     D3DTS_TEXTURE0        = 16,
1176     D3DTS_TEXTURE1        = 17,
1177     D3DTS_TEXTURE2        = 18,
1178     D3DTS_TEXTURE3        = 19,
1179     D3DTS_TEXTURE4        = 20,
1180     D3DTS_TEXTURE5        = 21,
1181     D3DTS_TEXTURE6        = 22,
1182     D3DTS_TEXTURE7        = 23,
1183
1184     D3DTS_FORCE_DWORD     = 0x7fffffff
1185 } D3DTRANSFORMSTATETYPE;
1186
1187 typedef enum _D3DVERTEXBLENDFLAGS {
1188     D3DVBF_DISABLE  =   0,
1189     D3DVBF_1WEIGHTS =   1,
1190     D3DVBF_2WEIGHTS =   2,
1191     D3DVBF_3WEIGHTS =   3,
1192     D3DVBF_TWEENING = 255,
1193     D3DVBF_0WEIGHTS = 256
1194 } D3DVERTEXBLENDFLAGS;
1195
1196 typedef enum _D3DZBUFFERTYPE {
1197     D3DZB_FALSE                 = 0,
1198     D3DZB_TRUE                  = 1,
1199     D3DZB_USEW                  = 2,
1200
1201     D3DZB_FORCE_DWORD           = 0x7fffffff
1202 } D3DZBUFFERTYPE;
1203
1204 typedef enum _D3DSAMPLERSTATETYPE {
1205     D3DSAMP_ADDRESSU       = 1,
1206     D3DSAMP_ADDRESSV       = 2,
1207     D3DSAMP_ADDRESSW       = 3,
1208     D3DSAMP_BORDERCOLOR    = 4,
1209     D3DSAMP_MAGFILTER      = 5,
1210     D3DSAMP_MINFILTER      = 6,
1211     D3DSAMP_MIPFILTER      = 7,
1212     D3DSAMP_MIPMAPLODBIAS  = 8,
1213     D3DSAMP_MAXMIPLEVEL    = 9,
1214     D3DSAMP_MAXANISOTROPY  = 10,
1215     D3DSAMP_SRGBTEXTURE    = 11,
1216     D3DSAMP_ELEMENTINDEX   = 12,
1217     D3DSAMP_DMAPOFFSET     = 13,
1218                                 
1219     D3DSAMP_FORCE_DWORD   = 0x7fffffff,
1220 } D3DSAMPLERSTATETYPE;
1221
1222
1223 /*****************************************************************************
1224  * Direct 3D v9 typedefs
1225  */
1226 typedef DWORD D3DCOLOR;
1227
1228 /*****************************************************************************
1229  * Direct 3D v9 structures
1230  */
1231 typedef struct _D3DADAPTER_IDENTIFIER9 {
1232     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1233     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1234     char            DeviceName[32];
1235     LARGE_INTEGER   DriverVersion; 
1236
1237     DWORD           VendorId;
1238     DWORD           DeviceId;
1239     DWORD           SubSysId;
1240     DWORD           Revision;
1241
1242     GUID            DeviceIdentifier;
1243
1244     DWORD           WHQLLevel;
1245 } D3DADAPTER_IDENTIFIER9;
1246
1247 typedef struct _D3DBOX {
1248     UINT                Left;
1249     UINT                Top;
1250     UINT                Right;
1251     UINT                Bottom;
1252     UINT                Front;
1253     UINT                Back;
1254 } D3DBOX;
1255
1256 typedef struct _D3DCLIPSTATUS9 {
1257    DWORD ClipUnion;
1258    DWORD ClipIntersection;
1259 } D3DCLIPSTATUS9;
1260
1261 typedef struct _D3DCOLORVALUE {
1262     float r;
1263     float g;
1264     float b;
1265     float a;
1266 } D3DCOLORVALUE;
1267
1268 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1269     UINT          AdapterOrdinal;
1270     D3DDEVTYPE    DeviceType;
1271     HWND          hFocusWindow;
1272     DWORD         BehaviorFlags;
1273 } D3DDEVICE_CREATION_PARAMETERS;
1274
1275 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1276     float         MaxBandwidthUtilized;
1277     float         FrontEndUploadMemoryUtilizedPercent;
1278     float         VertexRateUtilizedPercent;
1279     float         TriangleSetupRateUtilizedPercent;
1280     float         FillRateUtilizedPercent;
1281 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1282
1283 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1284     float         TextureCacheHitRate;
1285     float         PostTransformVertexCacheHitRate;
1286 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1287
1288 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1289     float         WaitingForGPUToUseApplicationResourceTimePercent;
1290     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
1291     float         WaitingForGPUToStayWithinLatencyTimePercent;
1292     float         WaitingForGPUExclusiveResourceTimePercent;
1293     float         WaitingForGPUOtherTimePercent;
1294 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1295
1296 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1297     float         VertexProcessingTimePercent;
1298     float         PixelProcessingTimePercent;
1299     float         OtherGPUProcessingTimePercent;
1300     float         GPUIdleTimePercent;
1301 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1302
1303 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1304     float         MemoryProcessingPercent;
1305     float         ComputationProcessingPercent;
1306 } D3DDEVINFO_D3D9STAGETIMINGS;
1307
1308
1309 /* Vertex cache optimization hints. */
1310 typedef struct D3DDEVINFO_VCACHE {
1311     /* Must be a 4 char code FOURCC (e.g. CACH) */
1312     DWORD         Pattern; 
1313     /* 0 to get the longest  strips, 1 vertex cache */
1314     DWORD         OptMethod; 
1315      /* Cache size to use (only valid if OptMethod==1) */
1316     DWORD         CacheSize;
1317     /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1318     DWORD         MagicNumber; 
1319 } D3DDEVINFO_VCACHE;
1320
1321 typedef struct D3DRESOURCESTATS {
1322     BOOL                bThrashing;
1323     DWORD               ApproxBytesDownloaded;
1324     DWORD               NumEvicts;
1325     DWORD               NumVidCreates;
1326     DWORD               LastPri;
1327     DWORD               NumUsed;
1328     DWORD               NumUsedInVidMem;
1329     DWORD               WorkingSet;
1330     DWORD               WorkingSetBytes;
1331     DWORD               TotalManaged;
1332     DWORD               TotalBytes;
1333 } D3DRESOURCESTATS;
1334
1335 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1336     D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1337 } D3DDEVINFO_D3DRESOURCEMANAGER;
1338
1339 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1340     DWORD NumRenderedTriangles;
1341     DWORD NumExtraClippingTriangles;
1342 } D3DDEVINFO_D3DVERTEXSTATS;
1343
1344 typedef struct _D3DDISPLAYMODE {
1345     UINT            Width;
1346     UINT            Height;
1347     UINT            RefreshRate;
1348     D3DFORMAT       Format;
1349 } D3DDISPLAYMODE;
1350
1351 typedef struct _D3DGAMMARAMP {
1352     WORD                red  [256];
1353     WORD                green[256];
1354     WORD                blue [256];
1355 } D3DGAMMARAMP;
1356
1357 typedef struct _D3DINDEXBUFFER_DESC {
1358     D3DFORMAT           Format;
1359     D3DRESOURCETYPE     Type;
1360     DWORD               Usage;
1361     D3DPOOL             Pool;
1362     UINT                Size;
1363 } D3DINDEXBUFFER_DESC;
1364
1365 typedef struct _D3DVECTOR {
1366     float x;
1367     float y;
1368     float z;
1369 } D3DVECTOR;
1370
1371 typedef struct _D3DLIGHT9 {
1372     D3DLIGHTTYPE    Type;
1373     D3DCOLORVALUE   Diffuse;
1374     D3DCOLORVALUE   Specular;
1375     D3DCOLORVALUE   Ambient;
1376     D3DVECTOR       Position;
1377     D3DVECTOR       Direction;
1378     float           Range;
1379     float           Falloff;
1380     float           Attenuation0;
1381     float           Attenuation1;
1382     float           Attenuation2;
1383     float           Theta;
1384     float           Phi;
1385 } D3DLIGHT9;
1386
1387 typedef struct _D3DLINEPATTERN {
1388     WORD    wRepeatFactor;
1389     WORD    wLinePattern;
1390 } D3DLINEPATTERN;
1391
1392 typedef struct _D3DLOCKED_BOX {
1393     INT                 RowPitch;
1394     INT                 SlicePitch;
1395     void*               pBits;
1396 } D3DLOCKED_BOX;
1397
1398 typedef struct _D3DLOCKED_RECT {
1399     INT                 Pitch;
1400     void*               pBits;
1401 } D3DLOCKED_RECT;
1402
1403 typedef struct _D3DMATERIAL9 {
1404     D3DCOLORVALUE   Diffuse;
1405     D3DCOLORVALUE   Ambient;
1406     D3DCOLORVALUE   Specular;
1407     D3DCOLORVALUE   Emissive;
1408     float           Power;
1409 } D3DMATERIAL9;
1410
1411 typedef struct _D3DMATRIX {
1412     union {
1413         struct {
1414             float        _11, _12, _13, _14;
1415             float        _21, _22, _23, _24;
1416             float        _31, _32, _33, _34;
1417             float        _41, _42, _43, _44;
1418         } DUMMYSTRUCTNAME;
1419         float m[4][4];
1420     } DUMMYUNIONNAME;
1421 } D3DMATRIX;
1422
1423 typedef struct _D3DPRESENT_PARAMETERS_ {
1424     UINT                    BackBufferWidth;
1425     UINT                    BackBufferHeight;
1426     D3DFORMAT               BackBufferFormat;
1427     UINT                    BackBufferCount;
1428
1429     D3DMULTISAMPLE_TYPE     MultiSampleType;
1430     DWORD                   MultiSampleQuality;
1431
1432     D3DSWAPEFFECT           SwapEffect;
1433     HWND                    hDeviceWindow;
1434     BOOL                    Windowed;
1435     BOOL                    EnableAutoDepthStencil;
1436     D3DFORMAT               AutoDepthStencilFormat;
1437     DWORD                   Flags;
1438
1439     UINT                    FullScreen_RefreshRateInHz;
1440     UINT                    PresentationInterval;
1441
1442 } D3DPRESENT_PARAMETERS;
1443
1444 typedef struct _D3DRANGE {
1445     UINT                Offset;
1446     UINT                Size;
1447 } D3DRANGE;
1448
1449 typedef struct _D3DRASTER_STATUS {
1450     BOOL            InVBlank;
1451     UINT            ScanLine;
1452 } D3DRASTER_STATUS;
1453
1454 typedef struct _D3DRECT {
1455     LONG x1;
1456     LONG y1;
1457     LONG x2;
1458     LONG y2;
1459 } D3DRECT;
1460
1461 typedef struct _D3DRECTPATCH_INFO {
1462     UINT                StartVertexOffsetWidth;
1463     UINT                StartVertexOffsetHeight;
1464     UINT                Width;
1465     UINT                Height;
1466     UINT                Stride;
1467     D3DBASISTYPE        Basis;
1468     D3DDEGREETYPE       Degree;
1469 } D3DRECTPATCH_INFO;
1470
1471 typedef struct _D3DSURFACE_DESC {
1472     D3DFORMAT           Format;
1473     D3DRESOURCETYPE     Type;
1474     DWORD               Usage;
1475     D3DPOOL             Pool;
1476     D3DMULTISAMPLE_TYPE MultiSampleType;
1477     DWORD               MultiSampleQuality;
1478     UINT                Width;
1479     UINT                Height;
1480 } D3DSURFACE_DESC;
1481
1482 typedef struct _D3DTRIPATCH_INFO {
1483     UINT                StartVertexOffset;
1484     UINT                NumVertices;
1485     D3DBASISTYPE        Basis;
1486     D3DDEGREETYPE       Degree;
1487 } D3DTRIPATCH_INFO;
1488
1489 typedef struct _D3DVERTEXBUFFER_DESC {
1490     D3DFORMAT           Format;
1491     D3DRESOURCETYPE     Type;
1492     DWORD               Usage;
1493     D3DPOOL             Pool;
1494     UINT                Size;
1495     DWORD               FVF;
1496 } D3DVERTEXBUFFER_DESC;
1497
1498 typedef struct _D3DVIEWPORT9 {
1499     DWORD       X;
1500     DWORD       Y;
1501     DWORD       Width;
1502     DWORD       Height;
1503     float       MinZ;
1504     float       MaxZ;
1505 } D3DVIEWPORT9;
1506
1507 typedef struct _D3DVOLUME_DESC {
1508     D3DFORMAT           Format;
1509     D3DRESOURCETYPE     Type;
1510     DWORD               Usage;
1511     D3DPOOL             Pool;
1512     UINT                Size;
1513     UINT                Width;
1514     UINT                Height;
1515     UINT                Depth;
1516 } D3DVOLUME_DESC;
1517
1518 #endif /* __WINE_D3D9TYPES_H */