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HEAD
d3d10: Add a stub ID3D10StateBlock implementation.
[wine]
/
dlls
/
d3d10
/
Makefile.in
1
MODULE = d3d10.dll
2
IMPORTLIB = d3d10
3
IMPORTS = dxguid uuid d3d10core d3dcompiler dxgi
4
5
C_SRCS = \
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d3d10_main.c \
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effect.c \
8
shader.c \
9
stateblock.c \
10
utils.c
11
12
RC_SRCS = version.rc
13
14
@MAKE_DLL_RULES@