comctl32/listview: Add support for LVFI_SUBSTRING.
[wine] / include / d3dx9shader.h
1 /*
2  * Copyright 2008 Luis Busquets
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "d3dx9.h"
20
21 #ifndef __D3DX9SHADER_H__
22 #define __D3DX9SHADER_H__
23
24 #define D3DXSHADER_DEBUG                          0x1
25 #define D3DXSHADER_SKIPVALIDATION                 0x2
26 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
27 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
28 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
29 #define D3DXSHADER_PARTIALPRECISION               0x20
30 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
31 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
32 #define D3DXSHADER_NO_PRESHADER                   0x100
33 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
34 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
35 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
36 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
37
38 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
39 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
40 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
41 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
42
43 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
44
45 typedef LPCSTR D3DXHANDLE;
46
47 typedef enum D3DXPARAMETER_CLASS
48 {
49     D3DXPC_SCALAR,
50     D3DXPC_VECTOR,
51     D3DXPC_MATRIX_ROWS,
52     D3DXPC_MATRIX_COLUMNS,
53     D3DXPC_OBJECT,
54     D3DXPC_STRUCT,
55     D3DXPC_FORCE_DWORD = 0x7fffffff,
56 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
57
58 typedef enum D3DXPARAMETER_TYPE
59 {
60     D3DXPT_VOID,
61     D3DXPT_BOOL,
62     D3DXPT_INT,
63     D3DXPT_FLOAT,
64     D3DXPT_STRING,
65     D3DXPT_TEXTURE,
66     D3DXPT_TEXTURE1D,
67     D3DXPT_TEXTURE2D,
68     D3DXPT_TEXTURE3D,
69     D3DXPT_TEXTURECUBE,
70     D3DXPT_SAMPLER,
71     D3DXPT_SAMPLER1D,
72     D3DXPT_SAMPLER2D,
73     D3DXPT_SAMPLER3D,
74     D3DXPT_SAMPLERCUBE,
75     D3DXPT_PIXELSHADER,
76     D3DXPT_VERTEXSHADER,
77     D3DXPT_PIXELFRAGMENT,
78     D3DXPT_VERTEXFRAGMENT,
79     D3DXPT_UNSUPPORTED,
80     D3DXPT_FORCE_DWORD = 0x7fffffff,
81 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
82
83 typedef struct _D3DXMACRO {
84     LPCSTR Name;
85     LPCSTR Definition;
86 } D3DXMACRO, *LPD3DXMACRO;
87
88 typedef enum _D3DXINCLUDE_TYPE
89 {
90     D3DXINC_LOCAL,
91     D3DXINC_SYSTEM,
92     D3DXINC_FORCE_DWORD = 0x7fffffff,
93 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
94
95 #undef INTERFACE
96 #define INTERFACE ID3DXInclude
97
98 DECLARE_INTERFACE(ID3DXInclude)
99 {
100     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
101     STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
102 };
103
104 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
105 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
106
107 typedef struct ID3DXInclude *LPD3DXINCLUDE;
108
109 #ifdef __cplusplus
110 extern "C" {
111 #endif
112
113 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
114 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
115 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
116 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
117
118 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
119                                            CONST D3DXMACRO* defines,
120                                            LPD3DXINCLUDE include,
121                                            DWORD flags,
122                                            LPD3DXBUFFER* shader,
123                                            LPD3DXBUFFER* error_messages);
124
125 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
126                                            CONST D3DXMACRO* defines,
127                                            LPD3DXINCLUDE include,
128                                            DWORD flags,
129                                            LPD3DXBUFFER* shader,
130                                            LPD3DXBUFFER* error_messages);
131
132 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
133                                                LPCSTR resource,
134                                                CONST D3DXMACRO* defines,
135                                                LPD3DXINCLUDE include,
136                                                DWORD flags,
137                                                LPD3DXBUFFER* shader,
138                                                LPD3DXBUFFER* error_messages);
139
140 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
141                                                LPCWSTR resource,
142                                                CONST D3DXMACRO* defines,
143                                                LPD3DXINCLUDE include,
144                                                DWORD flags,
145                                                LPD3DXBUFFER* shader,
146                                                LPD3DXBUFFER* error_messages);
147
148 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
149                                   UINT data_len,
150                                   CONST D3DXMACRO* defines,
151                                   LPD3DXINCLUDE include,
152                                   DWORD flags,
153                                   LPD3DXBUFFER* shader,
154                                   LPD3DXBUFFER* error_messages);
155
156 #ifdef __cplusplus
157 }
158 #endif
159
160 #endif /* __D3DX9SHADER_H__ */