2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IDirect3DDevice9Impl_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
61 IWineD3DDevice_Release(This->WineD3DDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DDevice Interface follow: */
68 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
71 TRACE("(%p) : Relay\n", This);
72 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
75 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
76 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 TRACE("(%p) Relay\n", This);
79 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
82 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
83 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85 TRACE("(%p) : relay\n", This);
86 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
89 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91 TRACE("(%p) : returning %p\n", This, This->direct3d);
93 *ppD3D9 = (IDirect3D9*) This->direct3d;
94 IDirect3D9_AddRef(*ppD3D9);
98 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
99 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100 return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
103 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
104 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
105 TRACE("(%p) Relay\n", This);
106 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
109 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
110 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
111 FIXME("(%p) copying to %p\n", This, pParameters);
112 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
116 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
117 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
118 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
119 TRACE("(%p) Relay\n", This);
120 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
123 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 TRACE("(%p) Relay\n", This);
126 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
129 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
130 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
131 TRACE("(%p) Relay\n", This);
133 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
136 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
137 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
138 WINED3DPRESENT_PARAMETERS localParameters;
139 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
141 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
142 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
143 localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
144 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
145 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
146 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
147 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
148 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
149 localParameters.Windowed = &pPresentationParameters->Windowed;
150 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
151 localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
152 localParameters.Flags = &pPresentationParameters->Flags;
153 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
154 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
155 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
158 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
160 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
161 TRACE("(%p) Relay\n", This);
162 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
165 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
166 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
167 IWineD3DSurface *retSurface = NULL;
170 TRACE("(%p) Relay\n", This);
172 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
173 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
174 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
175 IWineD3DSurface_Release(retSurface);
179 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
180 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
181 TRACE("(%p) Relay\n", This);
183 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, pRasterStatus);
186 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
187 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
188 TRACE("(%p) Relay\n", This);
190 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
193 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
195 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
196 TRACE("(%p) Relay\n", This);
198 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, pRamp);
201 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 TRACE("(%p) Relay\n", This);
205 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, pRamp);
209 HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
211 IDirect3DSurface9Impl *object;
212 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
213 TRACE("(%p) Relay\n", This);
214 if(MultisampleQuality < 0) {
215 FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
216 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
217 MultisampleQuality=0;
220 if(MultisampleQuality > 0){
221 FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality);
224 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
227 MultisampleQuality=0;
229 /*FIXME: Check MAX bounds of MultisampleQuality*/
231 /* Allocate the storage for the device */
232 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
233 if (NULL == object) {
234 FIXME("Allocation of memory failed\n");
236 return D3DERR_OUTOFVIDEOMEMORY;
239 object->lpVtbl = &Direct3DSurface9_Vtbl;
242 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
244 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality,pSharedHandle,(IUnknown *)object);
248 FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
249 HeapFree(GetProcessHeap(), 0, object);
252 *ppSurface = (LPDIRECT3DSURFACE9) object;
259 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
260 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
261 DWORD MultisampleQuality, BOOL Lockable,
262 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
264 /* Is this correct? */
265 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
270 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
271 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
272 DWORD MultisampleQuality, BOOL Discard,
273 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
275 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
276 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
277 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
281 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
282 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
283 TRACE("(%p) Relay\n" , This);
284 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
287 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
288 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
289 TRACE("(%p) Relay\n" , This);
290 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
293 /* This isn't in MSDN!
294 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
295 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
296 FIXME("(%p) : stub\n", This);
301 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
302 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
303 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
304 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
305 TRACE("(%p) Relay\n" , This);
306 return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
309 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
310 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
311 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
312 TRACE("(%p) Relay\n" , This);
313 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
316 HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
317 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
318 TRACE("(%p) Relay\n" , This);
319 return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter);
322 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
323 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
324 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
325 TRACE("(%p) Relay\n" , This);
326 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
329 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
331 if(Pool == D3DPOOL_MANAGED ){
332 FIXME("Attempting to create a managed offscreen plain surface\n");
333 return D3DERR_INVALIDCALL;
335 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
337 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
339 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
340 Why, their always lockable?
341 should I change the usage to dynamic?
343 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
346 /* TODO: move to wineD3D */
347 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
348 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
351 /* If pRenderTarget == NULL, it seems to default to back buffer */
352 if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
354 /* If we are trying to set what we already have, don't bother */
355 if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
356 TRACE("Trying to do a NOP SetRenderTarget operation\n");
358 /* Otherwise, set the render target up */
359 TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
360 hr = E_FAIL; /* not supported yet */
366 /* TODO: move to wineD3D */
367 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
368 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
369 TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
370 *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
371 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
375 /* TODO: move to wineD3D */
376 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
377 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379 /* If we are trying to set what we already have, don't bother */
380 if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
381 TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
383 /* Otherwise, set the target up */
384 TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
385 hr = E_FAIL; /* not supported yet */
390 /* TODO: move to wineD3D */
391 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
393 TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
394 *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
395 if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
399 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401 TRACE("(%p) Relay\n" , This);
402 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
405 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
406 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407 TRACE("(%p) Relay\n" , This);
408 return IWineD3DDevice_EndScene(This->WineD3DDevice);
412 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
413 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
414 TRACE("(%p) Relay\n" , This);
415 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
418 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
419 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420 TRACE("(%p) Relay\n" , This);
421 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
424 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 TRACE("(%p) Relay\n" , This);
427 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
430 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
431 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
432 TRACE("(%p) Relay\n" , This);
433 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
436 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
437 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
438 TRACE("(%p) Relay\n" , This);
439 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
442 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
444 TRACE("(%p) Relay\n" , This);
445 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
448 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
449 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
450 TRACE("(%p) Relay\n" , This);
451 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
454 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
455 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
456 TRACE("(%p) Relay\n" , This);
457 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
460 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
461 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
462 TRACE("(%p) Relay\n" , This);
463 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
466 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
467 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
468 TRACE("(%p) Relay\n" , This);
469 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
472 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
473 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
474 TRACE("(%p) Relay\n" , This);
475 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
478 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
479 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
480 TRACE("(%p) Relay\n" , This);
481 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
484 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
485 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
486 TRACE("(%p) Relay\n" , This);
487 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
490 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
491 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
492 TRACE("(%p) Relay\n" , This);
493 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
496 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
497 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
498 TRACE("(%p) Relay\n" , This);
499 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
502 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
503 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
504 TRACE("(%p) Relay\n" , This);
505 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
508 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
509 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
510 TRACE("(%p) Relay\n" , This);
511 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
514 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
515 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
516 TRACE("(%p) Relay\n" , This);
517 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
520 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
521 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
522 IWineD3DBaseTexture *retTexture = NULL;
525 TRACE("(%p) Relay\n" , This);
527 if(ppTexture == NULL){
528 return D3DERR_INVALIDCALL;
531 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
532 if (rc == D3D_OK && NULL != retTexture) {
533 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
534 IWineD3DBaseTexture_Release(retTexture);
536 FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture);
542 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
543 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
544 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
545 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
546 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
549 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
550 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
551 TRACE("(%p) Relay\n" , This);
552 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
555 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
556 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
557 TRACE("(%p) Relay\n" , This);
558 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
561 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
562 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
563 TRACE("(%p) Relay\n" , This);
564 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
567 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 TRACE("(%p) Relay\n" , This);
570 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
573 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
574 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
575 TRACE("(%p) Relay\n" , This);
576 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
579 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 TRACE("(%p) Relay\n" , This);
582 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
585 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
586 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
587 TRACE("(%p) Relay\n" , This);
588 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
591 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
592 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
593 TRACE("(%p) Relay\n" , This);
594 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
597 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
598 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
599 TRACE("(%p) Relay\n" , This);
600 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
603 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
604 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
605 TRACE("(%p) Relay\n" , This);
606 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
609 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
610 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
611 TRACE("(%p) Relay\n" , This);
612 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
615 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
616 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
617 TRACE("(%p) Relay\n" , This);
618 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
621 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
622 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
623 TRACE("(%p) Relay\n" , This);
624 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
627 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
628 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
629 TRACE("(%p) Relay\n" , This);
630 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
633 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
634 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
635 TRACE("(%p) Relay\n" , This);
636 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
639 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
640 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
641 TRACE("(%p) Relay\n" , This);
642 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
645 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
646 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
647 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
648 TRACE("(%p) Relay\n" , This);
649 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
652 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
653 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
654 TRACE("(%p) Relay\n" , This);
655 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
658 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
659 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
660 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
661 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
662 TRACE("(%p) Relay\n" , This);
663 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
664 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
667 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
668 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
669 TRACE("(%p) Relay\n" , This);
670 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
673 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
674 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
675 TRACE("(%p) Relay\n" , This);
676 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
679 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
680 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681 TRACE("(%p) Relay\n" , This);
682 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
685 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
686 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
687 TRACE("(%p) Relay\n" , This);
688 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
689 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
690 OffsetInBytes, Stride);
693 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
694 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
695 IWineD3DVertexBuffer *retStream = NULL;
698 TRACE("(%p) Relay\n" , This);
701 return D3DERR_INVALIDCALL;
704 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
705 if (rc == D3D_OK && NULL != retStream) {
706 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
707 IWineD3DVertexBuffer_Release(retStream);
709 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
715 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 TRACE("(%p) Relay\n" , This);
718 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
722 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
723 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
724 TRACE("(%p) Relay\n" , This);
725 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
729 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
730 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
731 TRACE("(%p) Relay\n", This);
732 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
733 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
737 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
738 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
739 IWineD3DIndexBuffer *retIndexData = NULL;
743 TRACE("(%p) Relay\n", This);
745 if(ppIndexData == NULL){
746 return D3DERR_INVALIDCALL;
749 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
750 if (rc == D3D_OK && NULL != retIndexData) {
751 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
752 IWineD3DVertexBuffer_Release(retIndexData);
754 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
760 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762 TRACE("(%p) Relay\n", This);
763 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo);
765 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
766 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
767 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
768 TRACE("(%p) Relay\n", This);
769 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo);
772 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
774 TRACE("(%p) Relay\n", This);
775 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
778 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
780 IDirect3DDevice9Impl_QueryInterface,
781 IDirect3DDevice9Impl_AddRef,
782 IDirect3DDevice9Impl_Release,
783 IDirect3DDevice9Impl_TestCooperativeLevel,
784 IDirect3DDevice9Impl_GetAvailableTextureMem,
785 IDirect3DDevice9Impl_EvictManagedResources,
786 IDirect3DDevice9Impl_GetDirect3D,
787 IDirect3DDevice9Impl_GetDeviceCaps,
788 IDirect3DDevice9Impl_GetDisplayMode,
789 IDirect3DDevice9Impl_GetCreationParameters,
790 IDirect3DDevice9Impl_SetCursorProperties,
791 IDirect3DDevice9Impl_SetCursorPosition,
792 IDirect3DDevice9Impl_ShowCursor,
793 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
794 IDirect3DDevice9Impl_GetSwapChain,
795 IDirect3DDevice9Impl_GetNumberOfSwapChains,
796 IDirect3DDevice9Impl_Reset,
797 IDirect3DDevice9Impl_Present,
798 IDirect3DDevice9Impl_GetBackBuffer,
799 IDirect3DDevice9Impl_GetRasterStatus,
800 IDirect3DDevice9Impl_SetDialogBoxMode,
801 IDirect3DDevice9Impl_SetGammaRamp,
802 IDirect3DDevice9Impl_GetGammaRamp,
803 IDirect3DDevice9Impl_CreateTexture,
804 IDirect3DDevice9Impl_CreateVolumeTexture,
805 IDirect3DDevice9Impl_CreateCubeTexture,
806 IDirect3DDevice9Impl_CreateVertexBuffer,
807 IDirect3DDevice9Impl_CreateIndexBuffer,
808 IDirect3DDevice9Impl_CreateRenderTarget,
809 IDirect3DDevice9Impl_CreateDepthStencilSurface,
810 IDirect3DDevice9Impl_UpdateSurface,
811 IDirect3DDevice9Impl_UpdateTexture,
812 IDirect3DDevice9Impl_GetRenderTargetData,
813 IDirect3DDevice9Impl_GetFrontBufferData,
814 IDirect3DDevice9Impl_StretchRect,
815 IDirect3DDevice9Impl_ColorFill,
816 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
817 IDirect3DDevice9Impl_SetRenderTarget,
818 IDirect3DDevice9Impl_GetRenderTarget,
819 IDirect3DDevice9Impl_SetDepthStencilSurface,
820 IDirect3DDevice9Impl_GetDepthStencilSurface,
821 IDirect3DDevice9Impl_BeginScene,
822 IDirect3DDevice9Impl_EndScene,
823 IDirect3DDevice9Impl_Clear,
824 IDirect3DDevice9Impl_SetTransform,
825 IDirect3DDevice9Impl_GetTransform,
826 IDirect3DDevice9Impl_MultiplyTransform,
827 IDirect3DDevice9Impl_SetViewport,
828 IDirect3DDevice9Impl_GetViewport,
829 IDirect3DDevice9Impl_SetMaterial,
830 IDirect3DDevice9Impl_GetMaterial,
831 IDirect3DDevice9Impl_SetLight,
832 IDirect3DDevice9Impl_GetLight,
833 IDirect3DDevice9Impl_LightEnable,
834 IDirect3DDevice9Impl_GetLightEnable,
835 IDirect3DDevice9Impl_SetClipPlane,
836 IDirect3DDevice9Impl_GetClipPlane,
837 IDirect3DDevice9Impl_SetRenderState,
838 IDirect3DDevice9Impl_GetRenderState,
839 IDirect3DDevice9Impl_CreateStateBlock,
840 IDirect3DDevice9Impl_BeginStateBlock,
841 IDirect3DDevice9Impl_EndStateBlock,
842 IDirect3DDevice9Impl_SetClipStatus,
843 IDirect3DDevice9Impl_GetClipStatus,
844 IDirect3DDevice9Impl_GetTexture,
845 IDirect3DDevice9Impl_SetTexture,
846 IDirect3DDevice9Impl_GetTextureStageState,
847 IDirect3DDevice9Impl_SetTextureStageState,
848 IDirect3DDevice9Impl_GetSamplerState,
849 IDirect3DDevice9Impl_SetSamplerState,
850 IDirect3DDevice9Impl_ValidateDevice,
851 IDirect3DDevice9Impl_SetPaletteEntries,
852 IDirect3DDevice9Impl_GetPaletteEntries,
853 IDirect3DDevice9Impl_SetCurrentTexturePalette,
854 IDirect3DDevice9Impl_GetCurrentTexturePalette,
855 IDirect3DDevice9Impl_SetScissorRect,
856 IDirect3DDevice9Impl_GetScissorRect,
857 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
858 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
859 IDirect3DDevice9Impl_SetNPatchMode,
860 IDirect3DDevice9Impl_GetNPatchMode,
861 IDirect3DDevice9Impl_DrawPrimitive,
862 IDirect3DDevice9Impl_DrawIndexedPrimitive,
863 IDirect3DDevice9Impl_DrawPrimitiveUP,
864 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
865 IDirect3DDevice9Impl_ProcessVertices,
866 IDirect3DDevice9Impl_CreateVertexDeclaration,
867 IDirect3DDevice9Impl_SetVertexDeclaration,
868 IDirect3DDevice9Impl_GetVertexDeclaration,
869 IDirect3DDevice9Impl_SetFVF,
870 IDirect3DDevice9Impl_GetFVF,
871 IDirect3DDevice9Impl_CreateVertexShader,
872 IDirect3DDevice9Impl_SetVertexShader,
873 IDirect3DDevice9Impl_GetVertexShader,
874 IDirect3DDevice9Impl_SetVertexShaderConstantF,
875 IDirect3DDevice9Impl_GetVertexShaderConstantF,
876 IDirect3DDevice9Impl_SetVertexShaderConstantI,
877 IDirect3DDevice9Impl_GetVertexShaderConstantI,
878 IDirect3DDevice9Impl_SetVertexShaderConstantB,
879 IDirect3DDevice9Impl_GetVertexShaderConstantB,
880 IDirect3DDevice9Impl_SetStreamSource,
881 IDirect3DDevice9Impl_GetStreamSource,
882 IDirect3DDevice9Impl_SetStreamSourceFreq,
883 IDirect3DDevice9Impl_GetStreamSourceFreq,
884 IDirect3DDevice9Impl_SetIndices,
885 IDirect3DDevice9Impl_GetIndices,
886 IDirect3DDevice9Impl_CreatePixelShader,
887 IDirect3DDevice9Impl_SetPixelShader,
888 IDirect3DDevice9Impl_GetPixelShader,
889 IDirect3DDevice9Impl_SetPixelShaderConstantF,
890 IDirect3DDevice9Impl_GetPixelShaderConstantF,
891 IDirect3DDevice9Impl_SetPixelShaderConstantI,
892 IDirect3DDevice9Impl_GetPixelShaderConstantI,
893 IDirect3DDevice9Impl_SetPixelShaderConstantB,
894 IDirect3DDevice9Impl_GetPixelShaderConstantB,
895 IDirect3DDevice9Impl_DrawRectPatch,
896 IDirect3DDevice9Impl_DrawTriPatch,
897 IDirect3DDevice9Impl_DeletePatch,
898 IDirect3DDevice9Impl_CreateQuery
902 /* Internal function called back during the CreateDevice to create a render target */
903 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
904 D3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
905 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
907 HRESULT res = D3D_OK;
908 IDirect3DSurface9Impl *d3dSurface = NULL;
909 BOOL Lockable = TRUE;
911 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
915 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
918 *ppSurface = d3dSurface->wineD3DSurface;
920 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);