2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 /* IDirect3D9 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
29 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3D9)) {
33 IDirect3D9Impl_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
43 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
44 ULONG ref = InterlockedIncrement(&This->ref);
46 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
52 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
53 ULONG ref = InterlockedDecrement(&This->ref);
55 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 IWineD3D_Release(This->WineD3D);
59 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3D9 Interface follow: */
66 HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
67 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
68 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
71 UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
72 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
73 return IWineD3D_GetAdapterCount(This->WineD3D);
76 HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
77 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
78 WINED3DADAPTER_IDENTIFIER adapter_id;
80 /* dx8 and dx9 have different structures to be filled in, with incompatible
81 layouts so pass in pointers to the places to be filled via an internal
83 adapter_id.Driver = pIdentifier->Driver;
84 adapter_id.Description = pIdentifier->Description;
85 adapter_id.DeviceName = pIdentifier->DeviceName;
86 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
87 adapter_id.VendorId = &pIdentifier->VendorId;
88 adapter_id.DeviceId = &pIdentifier->DeviceId;
89 adapter_id.SubSysId = &pIdentifier->SubSysId;
90 adapter_id.Revision = &pIdentifier->Revision;
91 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
92 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
94 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
97 UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
98 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
99 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
102 HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
103 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
104 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, pMode);
107 HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
108 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
109 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
112 HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
113 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
114 D3DFORMAT BackBufferFormat, BOOL Windowed) {
115 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
116 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
117 BackBufferFormat, Windowed);
120 HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
121 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
122 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
123 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
124 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
125 Usage, RType, CheckFormat);
128 HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
129 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
130 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
131 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
132 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
133 Windowed, MultiSampleType, pQualityLevels);
136 HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
137 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
138 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
139 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
140 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
141 RenderTargetFormat, DepthStencilFormat);
144 HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
145 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
146 return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
150 HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
151 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
152 return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (WINED3DCAPS *)pCaps);
155 HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
156 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
157 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
160 /* Internal function called back during the CreateDevice to create a render target */
161 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
162 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
163 DWORD MultisampleQuality, BOOL Lockable,
164 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
165 HRESULT res = D3D_OK;
166 IDirect3DSurface9Impl *d3dSurface = NULL;
167 IDirect3DDevice9Impl* pDeviceImpl = (IDirect3DDevice9Impl*) device;
169 res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
170 Format, MultiSample, MultisampleQuality, Lockable,
171 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
173 if (SUCCEEDED(res)) {
174 *ppSurface = d3dSurface->wineD3DSurface;
175 if (NULL == pDeviceImpl->backBuffer) {
176 pDeviceImpl->backBuffer = d3dSurface;
177 pDeviceImpl->renderTarget = d3dSurface;
178 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) pDeviceImpl->renderTarget);
186 HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
187 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
188 IDirect3DDevice9** ppReturnedDeviceInterface) {
190 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
191 IDirect3DDevice9Impl *object = NULL;
192 WINED3DPRESENT_PARAMETERS localParameters;
194 /* Check the validity range of the adapter parameter */
195 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
196 *ppReturnedDeviceInterface = NULL;
197 return D3DERR_INVALIDCALL;
200 /* Allocate the storage for the device object */
201 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
202 if (NULL == object) {
203 FIXME("Allocation of memory failed\n");
204 *ppReturnedDeviceInterface = NULL;
205 return D3DERR_OUTOFVIDEOMEMORY;
208 object->lpVtbl = &Direct3DDevice9_Vtbl;
210 object->direct3d = This;
211 IDirect3D9_AddRef((LPDIRECT3D9) object->direct3d);
212 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
214 /* Allocate an associated WineD3DDevice object */
215 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
216 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
217 localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
218 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
219 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
220 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
221 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
222 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
223 localParameters.Windowed = &pPresentationParameters->Windowed;
224 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
225 localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
226 localParameters.Flags = &pPresentationParameters->Flags;
227 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
228 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
229 return IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D9CB_CreateRenderTarget);
232 IDirect3D9Vtbl Direct3D9_Vtbl =
234 IDirect3D9Impl_QueryInterface,
235 IDirect3D9Impl_AddRef,
236 IDirect3D9Impl_Release,
237 IDirect3D9Impl_RegisterSoftwareDevice,
238 IDirect3D9Impl_GetAdapterCount,
239 IDirect3D9Impl_GetAdapterIdentifier,
240 IDirect3D9Impl_GetAdapterModeCount,
241 IDirect3D9Impl_EnumAdapterModes,
242 IDirect3D9Impl_GetAdapterDisplayMode,
243 IDirect3D9Impl_CheckDeviceType,
244 IDirect3D9Impl_CheckDeviceFormat,
245 IDirect3D9Impl_CheckDeviceMultiSampleType,
246 IDirect3D9Impl_CheckDepthStencilMatch,
247 IDirect3D9Impl_CheckDeviceFormatConversion,
248 IDirect3D9Impl_GetDeviceCaps,
249 IDirect3D9Impl_GetAdapterMonitor,
250 IDirect3D9Impl_CreateDevice