jscript: Store concatenated strings as a rope string to avoid useless copying.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "d3d8.h"
37 #include "wine/wined3d.h"
38
39 /* CreateVertexShader can return > 0xFFFF */
40 #define VS_HIGHESTFIXEDFXF 0xF0000000
41
42 /* ===========================================================================
43     Macros
44    =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
47     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
48     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
49     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
50     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
51     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
52     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
53     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
54     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
55     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
56     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
57     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
58     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
59     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
60     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
61     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
62     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
63     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
64     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
65     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
66     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
67     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
68     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
69     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
70     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
71     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
72     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
73     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
74     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
75     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
76     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
77     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
78     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
79     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
80     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
81     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
82     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
83     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
84     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
85     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
86     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
87     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
88     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
89     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
90     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
91     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
92     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
93     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
94     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
95     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
96     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
97     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
98     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
99     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
100
101 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102
103 struct d3d8
104 {
105     IDirect3D8 IDirect3D8_iface;
106     LONG refcount;
107     struct wined3d *wined3d;
108 };
109
110 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
111
112 /*****************************************************************************
113  * IDirect3DDevice8 implementation structure
114  */
115
116 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
117 #define D3D8_INVALID_HANDLE ~0U
118
119 enum d3d8_handle_type
120 {
121     D3D8_HANDLE_FREE,
122     D3D8_HANDLE_VS,
123     D3D8_HANDLE_PS,
124     D3D8_HANDLE_SB,
125 };
126
127 struct d3d8_handle_entry
128 {
129     void *object;
130     enum d3d8_handle_type type;
131 };
132
133 struct d3d8_handle_table
134 {
135     struct d3d8_handle_entry *entries;
136     struct d3d8_handle_entry *free_entries;
137     UINT table_size;
138     UINT entry_count;
139 };
140
141 struct FvfToDecl
142 {
143     DWORD fvf;
144     struct d3d8_vertex_declaration *declaration;
145 };
146
147 struct d3d8_device
148 {
149     /* IUnknown fields */
150     IDirect3DDevice8        IDirect3DDevice8_iface;
151     struct wined3d_device_parent device_parent;
152     LONG                    ref;
153     struct wined3d_device  *wined3d_device;
154     IDirect3D8             *d3d_parent;
155     struct                  d3d8_handle_table handle_table;
156
157     /* FVF management */
158     struct FvfToDecl       *decls;
159     UINT                    numConvertedDecls, declArraySize;
160
161     /* User data draws */
162     struct wined3d_buffer *vertex_buffer;
163     UINT                   vertex_buffer_size;
164     UINT                   vertex_buffer_pos;
165     struct wined3d_buffer *index_buffer;
166     UINT                   index_buffer_size;
167     UINT                   index_buffer_pos;
168
169     /* Avoids recursion with nested ReleaseRef to 0 */
170     BOOL                    inDestruction;
171     BOOL lost;
172 };
173
174 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
175         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
176
177 struct d3d8_volume
178 {
179     IDirect3DVolume8 IDirect3DVolume8_iface;
180     LONG refcount;
181     struct wined3d_volume *wined3d_volume;
182     IUnknown *container;
183     IUnknown *forwardReference;
184 };
185
186 HRESULT volume_init(struct d3d8_volume *volume, struct d3d8_device *device, UINT width, UINT height,
187         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
188
189 struct d3d8_swapchain
190 {
191     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
192     LONG refcount;
193     struct wined3d_swapchain *wined3d_swapchain;
194     IDirect3DDevice8 *parent_device;
195 };
196
197 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
198         struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
199
200 struct d3d8_surface
201 {
202     IDirect3DSurface8 IDirect3DSurface8_iface;
203     LONG refcount;
204     struct wined3d_surface *wined3d_surface;
205     IDirect3DDevice8 *parent_device;
206
207     /* The surface container */
208     IUnknown                    *container;
209
210     /* If set forward refcounting to this object */
211     IUnknown                    *forwardReference;
212 };
213
214 HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device, UINT width, UINT height,
215         D3DFORMAT format, BOOL lockable, BOOL discard, DWORD usage, D3DPOOL pool,
216         D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
217 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
218
219 struct d3d8_vertexbuffer
220 {
221     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
222     LONG refcount;
223     struct wined3d_buffer *wined3d_buffer;
224     IDirect3DDevice8 *parent_device;
225     DWORD fvf;
226 };
227
228 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
229         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
230 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
231
232 struct d3d8_indexbuffer
233 {
234     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
235     LONG refcount;
236     struct wined3d_buffer *wined3d_buffer;
237     IDirect3DDevice8 *parent_device;
238     enum wined3d_format_id format;
239 };
240
241 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
242         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
243 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
244
245 struct d3d8_texture
246 {
247     IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
248     LONG refcount;
249     struct wined3d_texture *wined3d_texture;
250     IDirect3DDevice8 *parent_device;
251 };
252
253 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
254         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
255 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
256         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
257 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
258         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
259 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
260
261 struct d3d8_vertex_declaration
262 {
263     DWORD *elements;
264     DWORD elements_size; /* Size of elements, in bytes */
265     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
266     DWORD shader_handle;
267 };
268
269 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
270 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
271         struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
272 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
273         struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
274
275 struct d3d8_vertex_shader
276 {
277   struct d3d8_vertex_declaration *vertex_declaration;
278   struct wined3d_shader *wined3d_shader;
279 };
280
281 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
282 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
283         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
284
285 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
286
287 struct d3d8_pixel_shader
288 {
289     DWORD handle;
290     struct wined3d_shader *wined3d_shader;
291 };
292
293 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
294 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
295         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
296
297 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
298 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
299 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
300 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
301
302 #endif /* __WINE_D3DX8_PRIVATE_H */