wininet: Send notifications from InternetWriteFile.
[wine] / dlls / ddraw / device.c
1 /*
2  * Copyright (c) 1998-2004 Lionel Ulmer
3  * Copyright (c) 2002-2005 Christian Costa
4  * Copyright (c) 2006 Stefan Dösinger
5  * Copyright (c) 2008 Alexander Dorofeyev
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22  * to WineD3D, some minimal DirectDraw specific management is handled here.
23  * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24  * is initialized when DirectDraw creates the primary surface.
25  * Some type management is necessary, because some D3D types changed between
26  * D3D7 and D3D9.
27  *
28  */
29
30 #include "config.h"
31 #include "wine/port.h"
32
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
37
38 #define COBJMACROS
39 #define NONAMELESSUNION
40
41 #include "windef.h"
42 #include "winbase.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46
47 #include "ddraw.h"
48 #include "d3d.h"
49
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
52
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
55
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58   0xaef72d43,
59   0xb09a,
60   0x4b7b,
61   { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
62 };
63
64 static inline void set_fpu_control_word(WORD fpucw)
65 {
66 #if defined(__i386__) && defined(__GNUC__)
67     __asm__ volatile ("fldcw %0" : : "m" (fpucw));
68 #elif defined(__i386__) && defined(_MSC_VER)
69     __asm fldcw fpucw;
70 #endif
71 }
72
73 static inline WORD d3d_fpu_setup(void)
74 {
75     WORD oldcw;
76
77 #if defined(__i386__) && defined(__GNUC__)
78     __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
79 #elif defined(__i386__) && defined(_MSC_VER)
80     __asm fnstcw oldcw;
81 #else
82     static BOOL warned = FALSE;
83     if(!warned)
84     {
85         FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
86         warned = TRUE;
87     }
88     return 0;
89 #endif
90
91     set_fpu_control_word(0x37f);
92
93     return oldcw;
94 }
95
96 /*****************************************************************************
97  * IUnknown Methods. Common for Version 1, 2, 3 and 7 
98  *****************************************************************************/
99
100 /*****************************************************************************
101  * IDirect3DDevice7::QueryInterface
102  *
103  * Used to query other interfaces from a Direct3DDevice interface.
104  * It can return interface pointers to all Direct3DDevice versions as well
105  * as IDirectDraw and IDirect3D. For a link to QueryInterface
106  * rules see ddraw.c, IDirectDraw7::QueryInterface
107  *
108  * Exists in Version 1, 2, 3 and 7
109  *
110  * Params:
111  *  refiid: Interface ID queried for
112  *  obj: Used to return the interface pointer
113  *
114  * Returns:
115  *  D3D_OK or E_NOINTERFACE
116  *
117  *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
120                                      REFIID refiid,
121                                      void **obj)
122 {
123     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
124     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
125
126     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
127     *obj = NULL;
128
129     if(!refiid)
130         return DDERR_INVALIDPARAMS;
131
132     if ( IsEqualGUID( &IID_IUnknown, refiid ) )
133     {
134         *obj = iface;
135     }
136
137     /* Check DirectDraw Interfac\ 1s */
138     else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
139     {
140         *obj = This->ddraw;
141         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
142     }
143     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
144     {
145         *obj = &This->ddraw->IDirectDraw4_vtbl;
146         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
147     }
148     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
149     {
150         *obj = &This->ddraw->IDirectDraw2_vtbl;
151         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
152     }
153     else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
154     {
155         *obj = &This->ddraw->IDirectDraw_vtbl;
156         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
157     }
158
159     /* Direct3D */
160     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
161     {
162         *obj = &This->ddraw->IDirect3D_vtbl;
163         TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
164     }
165     else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
166     {
167         *obj = &This->ddraw->IDirect3D2_vtbl;
168         TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
169     }
170     else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
171     {
172         *obj = &This->ddraw->IDirect3D3_vtbl;
173         TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
174     }
175     else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
176     {
177         *obj = &This->ddraw->IDirect3D7_vtbl;
178         TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
179     }
180
181     /* Direct3DDevice */
182     else if ( IsEqualGUID( &IID_IDirect3DDevice  , refiid ) )
183     {
184         *obj = &This->IDirect3DDevice_vtbl;
185         TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
186     }
187     else if ( IsEqualGUID( &IID_IDirect3DDevice2  , refiid ) ) {
188         *obj = &This->IDirect3DDevice2_vtbl;
189         TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
190     }
191     else if ( IsEqualGUID( &IID_IDirect3DDevice3  , refiid ) ) {
192         *obj = &This->IDirect3DDevice3_vtbl;
193         TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
194     }
195     else if ( IsEqualGUID( &IID_IDirect3DDevice7  , refiid ) ) {
196         *obj = This;
197         TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
198     }
199
200     /* Unknown interface */
201     else
202     {
203         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
204         return E_NOINTERFACE;
205     }
206
207     /* AddRef the returned interface */
208     IUnknown_AddRef( (IUnknown *) *obj);
209     return D3D_OK;
210 }
211
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
214                                            REFIID riid,
215                                            void **obj)
216 {
217     IDirect3DDeviceImpl *This = device_from_device3(iface);
218     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
219     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
220 }
221
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
224                                            REFIID riid,
225                                            void **obj)
226 {
227     IDirect3DDeviceImpl *This = device_from_device2(iface);
228     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
229     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
230 }
231
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
234                                            REFIID riid,
235                                            void **obp)
236 {
237     IDirect3DDeviceImpl *This = device_from_device1(iface);
238     TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
239     return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp);
240 }
241
242 /*****************************************************************************
243  * IDirect3DDevice7::AddRef
244  *
245  * Increases the refcount....
246  * The most exciting Method, definitely
247  *
248  * Exists in Version 1, 2, 3 and 7
249  *
250  * Returns:
251  *  The new refcount
252  *
253  *****************************************************************************/
254 static ULONG WINAPI
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
256 {
257     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
258     ULONG ref = InterlockedIncrement(&This->ref);
259
260     TRACE("(%p) : incrementing from %u.\n", This, ref -1);
261
262     return ref;
263 }
264
265 static ULONG WINAPI
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
267 {
268     IDirect3DDeviceImpl *This = device_from_device3(iface);
269     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
270     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
271 }
272
273 static ULONG WINAPI
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
275 {
276     IDirect3DDeviceImpl *This = device_from_device2(iface);
277     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
278     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
279 }
280
281 static ULONG WINAPI
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
283 {
284     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
285     return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
286 }
287
288 /*****************************************************************************
289  * IDirect3DDevice7::Release
290  *
291  * Decreases the refcount of the interface
292  * When the refcount is reduced to 0, the object is destroyed.
293  *
294  * Exists in Version 1, 2, 3 and 7
295  *
296  * Returns:d
297  *  The new refcount
298  *
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
302 {
303     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref);
305
306     TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
307
308     /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309      * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310      * when the render target is released
311      */
312     if (ref == 0)
313     {
314         IParent *IndexBufferParent;
315         DWORD i;
316
317         EnterCriticalSection(&ddraw_cs);
318         /* Free the index buffer. */
319         IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL);
320         IWineD3DBuffer_GetParent(This->indexbuffer,
321                                  (IUnknown **) &IndexBufferParent);
322         IParent_Release(IndexBufferParent); /* Once for the getParent */
323         if( IParent_Release(IndexBufferParent) != 0)  /* And now to destroy it */
324         {
325             ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
326         }
327
328         /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329          * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330          * IDirect3DVertexBuffer::Release will unset it.
331          */
332
333         /* Restore the render targets */
334         if(This->OffScreenTarget)
335         {
336             WINED3DVIEWPORT vp;
337
338             vp.X = 0;
339             vp.Y = 0;
340             vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
341             vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
342             vp.MinZ = 0.0;
343             vp.MaxZ = 1.0;
344             IWineD3DDevice_SetViewport(This->wineD3DDevice,
345                                        &vp);
346
347             /* Set the device up to render to the front buffer since the back buffer will
348              * vanish soon.
349              */
350             IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
351                                            This->ddraw->d3d_target->WineD3DSurface);
352             /* This->target is the offscreen target.
353              * This->ddraw->d3d_target is the target used by DDraw
354              */
355             TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
356             IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
357                                                This->ddraw->d3d_target->WineD3DSurface,
358                                                NULL);
359         }
360
361         /* Release the WineD3DDevice. This won't destroy it */
362         if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
363         {
364             ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
365         }
366
367         /* The texture handles should be unset by now, but there might be some bits
368          * missing in our reference counting(needs test). Do a sanity check
369          */
370         for(i = 0; i < This->numHandles; i++)
371         {
372             if(This->Handles[i].ptr)
373             {
374                 switch(This->Handles[i].type)
375                 {
376                     case DDrawHandle_Texture:
377                     {
378                         IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr;
379                         FIXME("Texture Handle %d not unset properly\n", i + 1);
380                         surf->Handle = 0;
381                     }
382                     break;
383
384                     case DDrawHandle_Material:
385                     {
386                         IDirect3DMaterialImpl *mat = This->Handles[i].ptr;
387                         FIXME("Material handle %d not unset properly\n", i + 1);
388                         mat->Handle = 0;
389                     }
390                     break;
391
392                     case DDrawHandle_Matrix:
393                     {
394                         /* No fixme here because this might happen because of sloppy apps */
395                         WARN("Leftover matrix handle %d, deleting\n", i + 1);
396                         IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
397                     }
398                     break;
399
400                     case DDrawHandle_StateBlock:
401                     {
402                         /* No fixme here because this might happen because of sloppy apps */
403                         WARN("Leftover stateblock handle %d, deleting\n", i + 1);
404                         IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
405                     }
406                     break;
407
408                     default:
409                         FIXME("Unknown handle %d not unset properly\n", i + 1);
410                 }
411             }
412         }
413
414         HeapFree(GetProcessHeap(), 0, This->Handles);
415
416         TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
417         /* Release the render target and the WineD3D render target
418          * (See IDirect3D7::CreateDevice for more comments on this)
419          */
420         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
421         IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
422         TRACE("Target release done\n");
423
424         This->ddraw->d3ddevice = NULL;
425
426         /* Now free the structure */
427         HeapFree(GetProcessHeap(), 0, This);
428         LeaveCriticalSection(&ddraw_cs);
429     }
430
431     TRACE("Done\n");
432     return ref;
433 }
434
435 static ULONG WINAPI
436 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
437 {
438     IDirect3DDeviceImpl *This = device_from_device3(iface);
439     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
440     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
441 }
442
443 static ULONG WINAPI
444 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
445 {
446     IDirect3DDeviceImpl *This = device_from_device2(iface);
447     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
448     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
449 }
450
451 static ULONG WINAPI
452 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
453 {
454     IDirect3DDeviceImpl *This = device_from_device1(iface);
455     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
456     return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
457 }
458
459 /*****************************************************************************
460  * IDirect3DDevice Methods
461  *****************************************************************************/
462
463 /*****************************************************************************
464  * IDirect3DDevice::Initialize
465  *
466  * Initializes a Direct3DDevice. This implementation is a no-op, as all
467  * initialization is done at create time.
468  *
469  * Exists in Version 1
470  *
471  * Parameters:
472  *  No idea what they mean, as the MSDN page is gone
473  *
474  * Returns: DD_OK
475  *
476  *****************************************************************************/
477 static HRESULT WINAPI
478 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
479                                  IDirect3D *Direct3D, GUID *guid,
480                                  D3DDEVICEDESC *Desc)
481 {
482     IDirect3DDeviceImpl *This = device_from_device1(iface);
483
484     /* It shouldn't be crucial, but print a FIXME, I'm interested if
485      * any game calls it and when
486      */
487     FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
488
489     return D3D_OK;
490 }
491
492 /*****************************************************************************
493  * IDirect3DDevice7::GetCaps
494  *
495  * Retrieves the device's capabilities
496  *
497  * This implementation is used for Version 7 only, the older versions have
498  * their own implementation.
499  *
500  * Parameters:
501  *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill
502  *
503  * Returns:
504  *  D3D_OK on success
505  *  D3DERR_* if a problem occurs. See WineD3D
506  *
507  *****************************************************************************/
508 static HRESULT
509 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
510                               D3DDEVICEDESC7 *Desc)
511 {
512     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
513     D3DDEVICEDESC OldDesc;
514     TRACE("(%p)->(%p)\n", This, Desc);
515
516     /* Call the same function used by IDirect3D, this saves code */
517     return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
518 }
519
520 static HRESULT WINAPI
521 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
522                               D3DDEVICEDESC7 *Desc)
523 {
524     return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
525 }
526
527 static HRESULT WINAPI
528 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
529                               D3DDEVICEDESC7 *Desc)
530 {
531     HRESULT hr;
532     WORD old_fpucw;
533
534     old_fpucw = d3d_fpu_setup();
535     hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
536     set_fpu_control_word(old_fpucw);
537
538     return hr;
539 }
540 /*****************************************************************************
541  * IDirect3DDevice3::GetCaps
542  *
543  * Retrieves the capabilities of the hardware device and the emulation
544  * device. For Wine, hardware and emulation are the same (it's all HW).
545  *
546  * This implementation is used for Version 1, 2, and 3. Version 7 has its own
547  *
548  * Parameters:
549  *  HWDesc: Structure to fill with the HW caps
550  *  HelDesc: Structure to fill with the hardware emulation caps
551  *
552  * Returns:
553  *  D3D_OK on success
554  *  D3DERR_* if a problem occurs. See WineD3D
555  *
556  *****************************************************************************/
557 static HRESULT WINAPI
558 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
559                               D3DDEVICEDESC *HWDesc,
560                               D3DDEVICEDESC *HelDesc)
561 {
562     IDirect3DDeviceImpl *This = device_from_device3(iface);
563     D3DDEVICEDESC7 newDesc;
564     HRESULT hr;
565     TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
566
567     hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
568     if(hr != D3D_OK) return hr;
569
570     *HelDesc = *HWDesc;
571     return D3D_OK;
572 }
573
574 static HRESULT WINAPI
575 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
576                                     D3DDEVICEDESC *D3DHWDevDesc,
577                                     D3DDEVICEDESC *D3DHELDevDesc)
578 {
579     IDirect3DDeviceImpl *This = device_from_device2(iface);
580     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
581     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
582 }
583
584 static HRESULT WINAPI
585 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
586                                     D3DDEVICEDESC *D3DHWDevDesc,
587                                     D3DDEVICEDESC *D3DHELDevDesc)
588 {
589     IDirect3DDeviceImpl *This = device_from_device1(iface);
590     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
591     return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
592 }
593
594 /*****************************************************************************
595  * IDirect3DDevice2::SwapTextureHandles
596  *
597  * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
598  *
599  * Parameters:
600  *  Tex1, Tex2: The 2 Textures to swap
601  *
602  * Returns:
603  *  D3D_OK
604  *
605  *****************************************************************************/
606 static HRESULT WINAPI
607 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
608                                          IDirect3DTexture2 *Tex1,
609                                          IDirect3DTexture2 *Tex2)
610 {
611     IDirect3DDeviceImpl *This = device_from_device2(iface);
612     DWORD swap;
613     IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
614     IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
615     TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
616
617     EnterCriticalSection(&ddraw_cs);
618     This->Handles[surf1->Handle - 1].ptr = surf2;
619     This->Handles[surf2->Handle - 1].ptr = surf1;
620
621     swap = surf2->Handle;
622     surf2->Handle = surf1->Handle;
623     surf1->Handle = swap;
624     LeaveCriticalSection(&ddraw_cs);
625
626     return D3D_OK;
627 }
628
629 static HRESULT WINAPI
630 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
631                                                IDirect3DTexture *D3DTex1,
632                                                IDirect3DTexture *D3DTex2)
633 {
634     IDirect3DDeviceImpl *This = device_from_device1(iface);
635     IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
636     IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
637     IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
638     IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
639     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
640     return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
641 }
642
643 /*****************************************************************************
644  * IDirect3DDevice3::GetStats
645  *
646  * This method seems to retrieve some stats from the device.
647  * The MSDN documentation doesn't exist any more, but the D3DSTATS
648  * structure suggests that the amount of drawn primitives and processed
649  * vertices is returned.
650  *
651  * Exists in Version 1, 2 and 3
652  *
653  * Parameters:
654  *  Stats: Pointer to a D3DSTATS structure to be filled
655  *
656  * Returns:
657  *  D3D_OK on success
658  *  DDERR_INVALIDPARAMS if Stats == NULL
659  *
660  *****************************************************************************/
661 static HRESULT WINAPI
662 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
663                                D3DSTATS *Stats)
664 {
665     IDirect3DDeviceImpl *This = device_from_device3(iface);
666     FIXME("(%p)->(%p): Stub!\n", This, Stats);
667
668     if(!Stats)
669         return DDERR_INVALIDPARAMS;
670
671     /* Fill the Stats with 0 */
672     Stats->dwTrianglesDrawn = 0;
673     Stats->dwLinesDrawn = 0;
674     Stats->dwPointsDrawn = 0;
675     Stats->dwSpansDrawn = 0;
676     Stats->dwVerticesProcessed = 0;
677
678     return D3D_OK;
679 }
680
681 static HRESULT WINAPI
682 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
683                                      D3DSTATS *Stats)
684 {
685     IDirect3DDeviceImpl *This = device_from_device2(iface);
686     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
687     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
688 }
689
690 static HRESULT WINAPI
691 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
692                                      D3DSTATS *Stats)
693 {
694     IDirect3DDeviceImpl *This = device_from_device1(iface);
695     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
696     return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
697 }
698
699 /*****************************************************************************
700  * IDirect3DDevice::CreateExecuteBuffer
701  *
702  * Creates an IDirect3DExecuteBuffer, used for rendering with a
703  * Direct3DDevice.
704  *
705  * Version 1 only.
706  *
707  * Params:
708  *  Desc: Buffer description
709  *  ExecuteBuffer: Address to return the Interface pointer at
710  *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
711  *            support
712  *
713  * Returns:
714  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
715  *  DDERR_OUTOFMEMORY if we ran out of memory
716  *  D3D_OK on success
717  *
718  *****************************************************************************/
719 static HRESULT WINAPI
720 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
721                                           D3DEXECUTEBUFFERDESC *Desc,
722                                           IDirect3DExecuteBuffer **ExecuteBuffer,
723                                           IUnknown *UnkOuter)
724 {
725     IDirect3DDeviceImpl *This = device_from_device1(iface);
726     IDirect3DExecuteBufferImpl* object;
727     TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
728
729     if(UnkOuter)
730         return CLASS_E_NOAGGREGATION;
731
732     /* Allocate the new Execute Buffer */
733     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
734     if(!object)
735     {
736         ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
737         return DDERR_OUTOFMEMORY;
738     }
739
740     object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl;
741     object->ref = 1;
742     object->d3ddev = This;
743
744     /* Initializes memory */
745     memcpy(&object->desc, Desc, Desc->dwSize);
746
747     /* No buffer given */
748     if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
749         object->desc.lpData = NULL;
750
751     /* No buffer size given */
752     if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
753         object->desc.dwBufferSize = 0;
754
755     /* Create buffer if asked */
756     if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
757     {
758         object->need_free = TRUE;
759         object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
760         if(!object->desc.lpData)
761         {
762             ERR("Out of memory when allocating the execute buffer data\n");
763             HeapFree(GetProcessHeap(), 0, object);
764             return DDERR_OUTOFMEMORY;
765         }
766     }
767     else
768     {
769         object->need_free = FALSE;
770     }
771
772     /* No vertices for the moment */
773     object->vertex_data = NULL;
774
775     object->desc.dwFlags |= D3DDEB_LPDATA;
776
777     object->indices = NULL;
778     object->nb_indices = 0;
779
780     *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
781
782     TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
783
784     return D3D_OK;
785 }
786
787 /*****************************************************************************
788  * IDirect3DDevice::Execute
789  *
790  * Executes all the stuff in an execute buffer.
791  *
792  * Params:
793  *  ExecuteBuffer: The buffer to execute
794  *  Viewport: The viewport used for rendering
795  *  Flags: Some flags
796  *
797  * Returns:
798  *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
799  *  D3D_OK on success
800  *
801  *****************************************************************************/
802 static HRESULT WINAPI
803 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
804                               IDirect3DExecuteBuffer *ExecuteBuffer,
805                               IDirect3DViewport *Viewport,
806                               DWORD Flags)
807 {
808     IDirect3DDeviceImpl *This = device_from_device1(iface);
809     IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
810     IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
811
812     TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
813
814     if(!Direct3DExecuteBufferImpl)
815         return DDERR_INVALIDPARAMS;
816
817     /* Execute... */
818     EnterCriticalSection(&ddraw_cs);
819     IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
820     LeaveCriticalSection(&ddraw_cs);
821
822     return D3D_OK;
823 }
824
825 /*****************************************************************************
826  * IDirect3DDevice3::AddViewport
827  *
828  * Add a Direct3DViewport to the device's viewport list. These viewports
829  * are wrapped to IDirect3DDevice7 viewports in viewport.c
830  *
831  * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
832  * are the same interfaces.
833  *
834  * Params:
835  *  Viewport: The viewport to add
836  *
837  * Returns:
838  *  DDERR_INVALIDPARAMS if Viewport == NULL
839  *  D3D_OK on success
840  *
841  *****************************************************************************/
842 static HRESULT WINAPI
843 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
844                                   IDirect3DViewport3 *Viewport)
845 {
846     IDirect3DDeviceImpl *This = device_from_device3(iface);
847     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
848
849     TRACE("(%p)->(%p)\n", This, vp);
850
851     /* Sanity check */
852     if(!vp)
853         return DDERR_INVALIDPARAMS;
854
855     EnterCriticalSection(&ddraw_cs);
856     vp->next = This->viewport_list;
857     This->viewport_list = vp;
858     vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
859                                     so set active_device here. */
860     LeaveCriticalSection(&ddraw_cs);
861
862     return D3D_OK;
863 }
864
865 static HRESULT WINAPI
866 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
867                                         IDirect3DViewport2 *Direct3DViewport2)
868 {
869     IDirect3DDeviceImpl *This = device_from_device2(iface);
870     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
871     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
872     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
873 }
874
875 static HRESULT WINAPI
876 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
877                                         IDirect3DViewport *Direct3DViewport)
878 {
879     IDirect3DDeviceImpl *This = device_from_device1(iface);
880     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
881     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
882     return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
883 }
884
885 /*****************************************************************************
886  * IDirect3DDevice3::DeleteViewport
887  *
888  * Deletes a Direct3DViewport from the device's viewport list.
889  *
890  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
891  * are equal.
892  *
893  * Params:
894  *  Viewport: The viewport to delete
895  *
896  * Returns:
897  *  D3D_OK on success
898  *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list
899  *
900  *****************************************************************************/
901 static HRESULT WINAPI
902 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
903                                      IDirect3DViewport3 *Viewport)
904 {
905     IDirect3DDeviceImpl *This = device_from_device3(iface);
906     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
907     IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
908
909     TRACE("(%p)->(%p)\n", This, vp);
910
911     EnterCriticalSection(&ddraw_cs);
912     cur_viewport = This->viewport_list;
913     while (cur_viewport != NULL)
914     {
915         if (cur_viewport == vp)
916         {
917             if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
918             else prev_viewport->next = cur_viewport->next;
919             /* TODO : add desactivate of the viewport and all associated lights... */
920             LeaveCriticalSection(&ddraw_cs);
921             return D3D_OK;
922         }
923         prev_viewport = cur_viewport;
924         cur_viewport = cur_viewport->next;
925     }
926
927     LeaveCriticalSection(&ddraw_cs);
928     return DDERR_INVALIDPARAMS;
929 }
930
931 static HRESULT WINAPI
932 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
933                                            IDirect3DViewport2 *Direct3DViewport2)
934 {
935     IDirect3DDeviceImpl *This = device_from_device2(iface);
936     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
937     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
938     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
939 }
940
941 static HRESULT WINAPI
942 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
943                                            IDirect3DViewport *Direct3DViewport)
944 {
945     IDirect3DDeviceImpl *This = device_from_device1(iface);
946     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
947     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
948     return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
949 }
950
951 /*****************************************************************************
952  * IDirect3DDevice3::NextViewport
953  *
954  * Returns a viewport from the viewport list, depending on the
955  * passed viewport and the flags.
956  *
957  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
958  * are equal.
959  *
960  * Params:
961  *  Viewport: Viewport to use for beginning the search
962  *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
963  *
964  * Returns:
965  *  D3D_OK on success
966  *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
967  *
968  *****************************************************************************/
969 static HRESULT WINAPI
970 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
971                                    IDirect3DViewport3 *Viewport3,
972                                    IDirect3DViewport3 **lplpDirect3DViewport3,
973                                    DWORD Flags)
974 {
975     IDirect3DDeviceImpl *This = device_from_device3(iface);
976     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
977     IDirect3DViewportImpl *res = NULL;
978
979     TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
980
981     if(!vp)
982     {
983         *lplpDirect3DViewport3 = NULL;
984         return DDERR_INVALIDPARAMS;
985     }
986
987
988     EnterCriticalSection(&ddraw_cs);
989     switch (Flags)
990     {
991         case D3DNEXT_NEXT:
992         {
993             res = vp->next;
994         }
995         break;
996         case D3DNEXT_HEAD:
997         {
998             res = This->viewport_list;
999         }
1000         break;
1001         case D3DNEXT_TAIL:
1002         {
1003             IDirect3DViewportImpl *cur_viewport = This->viewport_list;
1004             if (cur_viewport != NULL)
1005             {
1006                 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
1007             }
1008             res = cur_viewport;
1009         }
1010         break;
1011         default:
1012             *lplpDirect3DViewport3 = NULL;
1013             LeaveCriticalSection(&ddraw_cs);
1014             return DDERR_INVALIDPARAMS;
1015     }
1016
1017     *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
1018     LeaveCriticalSection(&ddraw_cs);
1019     return D3D_OK;
1020 }
1021
1022 static HRESULT WINAPI
1023 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
1024                                          IDirect3DViewport2 *Viewport2,
1025                                          IDirect3DViewport2 **lplpDirect3DViewport2,
1026                                          DWORD Flags)
1027 {
1028     IDirect3DDeviceImpl *This = device_from_device2(iface);
1029     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
1030     IDirect3DViewport3 *res;
1031     HRESULT hr;
1032     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
1033     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1034             (IDirect3DViewport3 *)vp, &res, Flags);
1035     *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1036     return hr;
1037 }
1038
1039 static HRESULT WINAPI
1040 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1041                                          IDirect3DViewport *Viewport,
1042                                          IDirect3DViewport **lplpDirect3DViewport,
1043                                          DWORD Flags)
1044 {
1045     IDirect3DDeviceImpl *This = device_from_device1(iface);
1046     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1047     IDirect3DViewport3 *res;
1048     HRESULT hr;
1049     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1050     hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1051             (IDirect3DViewport3 *)vp, &res, Flags);
1052     *lplpDirect3DViewport = (IDirect3DViewport *)res;
1053     return hr;
1054 }
1055
1056 /*****************************************************************************
1057  * IDirect3DDevice::Pick
1058  *
1059  * Executes an execute buffer without performing rendering. Instead, a
1060  * list of primitives that intersect with (x1,y1) of the passed rectangle
1061  * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1062  * this list.
1063  *
1064  * Version 1 only
1065  *
1066  * Params:
1067  *  ExecuteBuffer: Buffer to execute
1068  *  Viewport: Viewport to use for execution
1069  *  Flags: None are defined, according to the SDK
1070  *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1071  *        x2 and y2 are ignored.
1072  *
1073  * Returns:
1074  *  D3D_OK because it's a stub
1075  *
1076  *****************************************************************************/
1077 static HRESULT WINAPI
1078 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1079                            IDirect3DExecuteBuffer *ExecuteBuffer,
1080                            IDirect3DViewport *Viewport,
1081                            DWORD Flags,
1082                            D3DRECT *Rect)
1083 {
1084     IDirect3DDeviceImpl *This = device_from_device1(iface);
1085     IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
1086     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1087     FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1088
1089     return D3D_OK;
1090 }
1091
1092 /*****************************************************************************
1093  * IDirect3DDevice::GetPickRecords
1094  *
1095  * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1096  *
1097  * Version 1 only
1098  *
1099  * Params:
1100  *  Count: Pointer to a DWORD containing the numbers of pick records to
1101  *         retrieve
1102  *  D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1103  *
1104  * Returns:
1105  *  D3D_OK, because it's a stub
1106  *
1107  *****************************************************************************/
1108 static HRESULT WINAPI
1109 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1110                                      DWORD *Count,
1111                                      D3DPICKRECORD *D3DPickRec)
1112 {
1113     IDirect3DDeviceImpl *This = device_from_device1(iface);
1114     FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1115
1116     return D3D_OK;
1117 }
1118
1119 /*****************************************************************************
1120  * IDirect3DDevice7::EnumTextureformats
1121  *
1122  * Enumerates the supported texture formats. It has a list of all possible
1123  * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1124  * WineD3D supports it. If so, then it is passed to the app.
1125  *
1126  * This is for Version 7 and 3, older versions have a different
1127  * callback function and their own implementation
1128  *
1129  * Params:
1130  *  Callback: Callback to call for each enumerated format
1131  *  Arg: Argument to pass to the callback
1132  *
1133  * Returns:
1134  *  D3D_OK on success
1135  *  DDERR_INVALIDPARAMS if Callback == NULL
1136  *
1137  *****************************************************************************/
1138 static HRESULT
1139 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1140                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1141                                          void *Arg)
1142 {
1143     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1144     HRESULT hr;
1145     WINED3DDISPLAYMODE mode;
1146     unsigned int i;
1147
1148     WINED3DFORMAT FormatList[] = {
1149         /* 32 bit */
1150         WINED3DFMT_A8R8G8B8,
1151         WINED3DFMT_X8R8G8B8,
1152         /* 24 bit */
1153         WINED3DFMT_R8G8B8,
1154         /* 16 Bit */
1155         WINED3DFMT_A1R5G5B5,
1156         WINED3DFMT_A4R4G4B4,
1157         WINED3DFMT_R5G6B5,
1158         WINED3DFMT_X1R5G5B5,
1159         /* 8 Bit */
1160         WINED3DFMT_R3G3B2,
1161         WINED3DFMT_P8,
1162         /* FOURCC codes */
1163         WINED3DFMT_DXT1,
1164         WINED3DFMT_DXT3,
1165         WINED3DFMT_DXT5,
1166     };
1167
1168     WINED3DFORMAT BumpFormatList[] = {
1169         WINED3DFMT_R8G8_SNORM,
1170         WINED3DFMT_L6V5U5,
1171         WINED3DFMT_X8L8V8U8,
1172         WINED3DFMT_R8G8B8A8_SNORM,
1173         WINED3DFMT_R16G16_SNORM,
1174         WINED3DFMT_W11V11U10,
1175         WINED3DFMT_A2W10V10U10
1176     };
1177
1178     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1179
1180     if(!Callback)
1181         return DDERR_INVALIDPARAMS;
1182
1183     EnterCriticalSection(&ddraw_cs);
1184
1185     memset(&mode, 0, sizeof(mode));
1186     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1187                                        0,
1188                                        &mode);
1189     if(FAILED(hr)) {
1190         LeaveCriticalSection(&ddraw_cs);
1191         WARN("Cannot get the current adapter format\n");
1192         return hr;
1193     }
1194
1195     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1196     {
1197         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1198                                         WINED3DADAPTER_DEFAULT,
1199                                         WINED3DDEVTYPE_HAL,
1200                                         mode.Format,
1201                                         0 /* Usage */,
1202                                         WINED3DRTYPE_TEXTURE,
1203                                         FormatList[i],
1204                                         SURFACE_OPENGL);
1205         if(hr == D3D_OK)
1206         {
1207             DDPIXELFORMAT pformat;
1208
1209             memset(&pformat, 0, sizeof(pformat));
1210             pformat.dwSize = sizeof(pformat);
1211             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1212
1213             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214             hr = Callback(&pformat, Arg);
1215             if(hr != DDENUMRET_OK)
1216             {
1217                 TRACE("Format enumeration cancelled by application\n");
1218                 LeaveCriticalSection(&ddraw_cs);
1219                 return D3D_OK;
1220             }
1221         }
1222     }
1223
1224     for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1225     {
1226         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1227                                         WINED3DADAPTER_DEFAULT,
1228                                         WINED3DDEVTYPE_HAL,
1229                                         mode.Format,
1230                                         WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1231                                         WINED3DRTYPE_TEXTURE,
1232                                         BumpFormatList[i],
1233                                         SURFACE_OPENGL);
1234         if(hr == D3D_OK)
1235         {
1236             DDPIXELFORMAT pformat;
1237
1238             memset(&pformat, 0, sizeof(pformat));
1239             pformat.dwSize = sizeof(pformat);
1240             PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1241
1242             TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1243             hr = Callback(&pformat, Arg);
1244             if(hr != DDENUMRET_OK)
1245             {
1246                 TRACE("Format enumeration cancelled by application\n");
1247                 LeaveCriticalSection(&ddraw_cs);
1248                 return D3D_OK;
1249             }
1250         }
1251     }
1252     TRACE("End of enumeration\n");
1253     LeaveCriticalSection(&ddraw_cs);
1254     return D3D_OK;
1255 }
1256
1257 static HRESULT WINAPI
1258 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1259                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1260                                          void *Arg)
1261 {
1262     return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1263 }
1264
1265 static HRESULT WINAPI
1266 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1267                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1268                                          void *Arg)
1269 {
1270     HRESULT hr;
1271     WORD old_fpucw;
1272
1273     old_fpucw = d3d_fpu_setup();
1274     hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1275     set_fpu_control_word(old_fpucw);
1276
1277     return hr;
1278 }
1279
1280 static HRESULT WINAPI
1281 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1282                                                LPD3DENUMPIXELFORMATSCALLBACK Callback,
1283                                                void *Arg)
1284 {
1285     IDirect3DDeviceImpl *This = device_from_device3(iface);
1286     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1287     return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1288 }
1289
1290 /*****************************************************************************
1291  * IDirect3DDevice2::EnumTextureformats
1292  *
1293  * EnumTextureFormats for Version 1 and 2, see
1294  * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1295  *
1296  * This version has a different callback and does not enumerate FourCC
1297  * formats
1298  *
1299  *****************************************************************************/
1300 static HRESULT WINAPI
1301 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1302                                          LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1303                                          void *Arg)
1304 {
1305     IDirect3DDeviceImpl *This = device_from_device2(iface);
1306     HRESULT hr;
1307     unsigned int i;
1308     WINED3DDISPLAYMODE mode;
1309
1310     WINED3DFORMAT FormatList[] = {
1311         /* 32 bit */
1312         WINED3DFMT_A8R8G8B8,
1313         WINED3DFMT_X8R8G8B8,
1314         /* 24 bit */
1315         WINED3DFMT_R8G8B8,
1316         /* 16 Bit */
1317         WINED3DFMT_A1R5G5B5,
1318         WINED3DFMT_A4R4G4B4,
1319         WINED3DFMT_R5G6B5,
1320         WINED3DFMT_X1R5G5B5,
1321         /* 8 Bit */
1322         WINED3DFMT_R3G3B2,
1323         WINED3DFMT_P8,
1324         /* FOURCC codes - Not in this version*/
1325     };
1326
1327     TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1328
1329     if(!Callback)
1330         return DDERR_INVALIDPARAMS;
1331
1332     EnterCriticalSection(&ddraw_cs);
1333
1334     memset(&mode, 0, sizeof(mode));
1335     hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1336                                        0,
1337                                        &mode);
1338     if(FAILED(hr)) {
1339         LeaveCriticalSection(&ddraw_cs);
1340         WARN("Cannot get the current adapter format\n");
1341         return hr;
1342     }
1343
1344     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1345     {
1346         hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1347                                         0 /* Adapter */,
1348                                         WINED3DDEVTYPE_HAL,
1349                                         mode.Format,
1350                                         0 /* Usage */,
1351                                         WINED3DRTYPE_TEXTURE,
1352                                         FormatList[i],
1353                                         SURFACE_OPENGL);
1354         if(hr == D3D_OK)
1355         {
1356             DDSURFACEDESC sdesc;
1357
1358             memset(&sdesc, 0, sizeof(sdesc));
1359             sdesc.dwSize = sizeof(sdesc);
1360             sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1361             sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1362             sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1363             PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1364
1365             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1366             hr = Callback(&sdesc, Arg);
1367             if(hr != DDENUMRET_OK)
1368             {
1369                 TRACE("Format enumeration cancelled by application\n");
1370                 LeaveCriticalSection(&ddraw_cs);
1371                 return D3D_OK;
1372             }
1373         }
1374     }
1375     TRACE("End of enumeration\n");
1376     LeaveCriticalSection(&ddraw_cs);
1377     return D3D_OK;
1378 }
1379
1380 static HRESULT WINAPI
1381 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1382                                                LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1383                                                void *Arg)
1384 {
1385     IDirect3DDeviceImpl *This = device_from_device1(iface);
1386     TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1387     return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1388 }
1389
1390 /*****************************************************************************
1391  * IDirect3DDevice::CreateMatrix
1392  *
1393  * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1394  * allocated for the handle.
1395  *
1396  * Version 1 only
1397  *
1398  * Params
1399  *  D3DMatHandle: Address to return the handle at
1400  *
1401  * Returns:
1402  *  D3D_OK on success
1403  *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1404  *
1405  *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1408 {
1409     IDirect3DDeviceImpl *This = device_from_device1(iface);
1410     D3DMATRIX *Matrix;
1411     TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1412
1413     if(!D3DMatHandle)
1414         return DDERR_INVALIDPARAMS;
1415
1416     Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1417     if(!Matrix)
1418     {
1419         ERR("Out of memory when allocating a D3DMATRIX\n");
1420         return DDERR_OUTOFMEMORY;
1421     }
1422
1423     EnterCriticalSection(&ddraw_cs);
1424     *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1425     if(!(*D3DMatHandle))
1426     {
1427         ERR("Failed to create a matrix handle\n");
1428         HeapFree(GetProcessHeap(), 0, Matrix);
1429         LeaveCriticalSection(&ddraw_cs);
1430         return DDERR_OUTOFMEMORY;
1431     }
1432     This->Handles[*D3DMatHandle - 1].ptr = Matrix;
1433     This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
1434     TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1435
1436     LeaveCriticalSection(&ddraw_cs);
1437     return D3D_OK;
1438 }
1439
1440 /*****************************************************************************
1441  * IDirect3DDevice::SetMatrix
1442  *
1443  * Sets a matrix for a matrix handle. The matrix is copied into the memory
1444  * allocated for the handle
1445  *
1446  * Version 1 only
1447  *
1448  * Params:
1449  *  D3DMatHandle: Handle to set the matrix to
1450  *  D3DMatrix: Matrix to set
1451  *
1452  * Returns:
1453  *  D3D_OK on success
1454  *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1455  *   to set is NULL
1456  *
1457  *****************************************************************************/
1458 static HRESULT WINAPI
1459 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1460                                 D3DMATRIXHANDLE D3DMatHandle,
1461                                 D3DMATRIX *D3DMatrix)
1462 {
1463     IDirect3DDeviceImpl *This = device_from_device1(iface);
1464     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1465
1466     if( (!D3DMatHandle) || (!D3DMatrix) )
1467         return DDERR_INVALIDPARAMS;
1468
1469     EnterCriticalSection(&ddraw_cs);
1470     if(D3DMatHandle > This->numHandles)
1471     {
1472         ERR("Handle %d out of range\n", D3DMatHandle);
1473         LeaveCriticalSection(&ddraw_cs);
1474         return DDERR_INVALIDPARAMS;
1475     }
1476     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1477     {
1478         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1479         LeaveCriticalSection(&ddraw_cs);
1480         return DDERR_INVALIDPARAMS;
1481     }
1482
1483     if (TRACE_ON(d3d7))
1484         dump_D3DMATRIX(D3DMatrix);
1485
1486     *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1487
1488     if(This->world == D3DMatHandle)
1489     {
1490         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1491                                     WINED3DTS_WORLDMATRIX(0),
1492                                     (WINED3DMATRIX *) D3DMatrix);
1493     }
1494     if(This->view == D3DMatHandle)
1495     {
1496         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1497                                     WINED3DTS_VIEW,
1498                                     (WINED3DMATRIX *) D3DMatrix);
1499     }
1500     if(This->proj == D3DMatHandle)
1501     {
1502         IWineD3DDevice_SetTransform(This->wineD3DDevice,
1503                                     WINED3DTS_PROJECTION,
1504                                     (WINED3DMATRIX *) D3DMatrix);
1505     }
1506
1507     LeaveCriticalSection(&ddraw_cs);
1508     return D3D_OK;
1509 }
1510
1511 /*****************************************************************************
1512  * IDirect3DDevice::SetMatrix
1513  *
1514  * Returns the content of a D3DMATRIX handle
1515  *
1516  * Version 1 only
1517  *
1518  * Params:
1519  *  D3DMatHandle: Matrix handle to read the content from
1520  *  D3DMatrix: Address to store the content at
1521  *
1522  * Returns:
1523  *  D3D_OK on success
1524  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1525  *
1526  *****************************************************************************/
1527 static HRESULT WINAPI
1528 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1529                                 D3DMATRIXHANDLE D3DMatHandle,
1530                                 D3DMATRIX *D3DMatrix)
1531 {
1532     IDirect3DDeviceImpl *This = device_from_device1(iface);
1533     TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1534
1535     if(!D3DMatrix)
1536         return DDERR_INVALIDPARAMS;
1537     if(!D3DMatHandle)
1538         return DDERR_INVALIDPARAMS;
1539
1540     EnterCriticalSection(&ddraw_cs);
1541     if(D3DMatHandle > This->numHandles)
1542     {
1543         ERR("Handle %d out of range\n", D3DMatHandle);
1544         LeaveCriticalSection(&ddraw_cs);
1545         return DDERR_INVALIDPARAMS;
1546     }
1547     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1548     {
1549         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1550         LeaveCriticalSection(&ddraw_cs);
1551         return DDERR_INVALIDPARAMS;
1552     }
1553
1554     /* The handle is simply a pointer to a D3DMATRIX structure */
1555     *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1556
1557     LeaveCriticalSection(&ddraw_cs);
1558     return D3D_OK;
1559 }
1560
1561 /*****************************************************************************
1562  * IDirect3DDevice::DeleteMatrix
1563  *
1564  * Destroys a Matrix handle. Frees the memory and unsets the handle data
1565  *
1566  * Version 1 only
1567  *
1568  * Params:
1569  *  D3DMatHandle: Handle to destroy
1570  *
1571  * Returns:
1572  *  D3D_OK on success
1573  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1574  *
1575  *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1578                                    D3DMATRIXHANDLE D3DMatHandle)
1579 {
1580     IDirect3DDeviceImpl *This = device_from_device1(iface);
1581     TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
1582
1583     if(!D3DMatHandle)
1584         return DDERR_INVALIDPARAMS;
1585
1586     EnterCriticalSection(&ddraw_cs);
1587     if(D3DMatHandle > This->numHandles)
1588     {
1589         ERR("Handle %d out of range\n", D3DMatHandle);
1590         LeaveCriticalSection(&ddraw_cs);
1591         return DDERR_INVALIDPARAMS;
1592     }
1593     else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1594     {
1595         ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1596         LeaveCriticalSection(&ddraw_cs);
1597         return DDERR_INVALIDPARAMS;
1598     }
1599
1600     HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1601     This->Handles[D3DMatHandle - 1].ptr = NULL;
1602     This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1603
1604     LeaveCriticalSection(&ddraw_cs);
1605     return D3D_OK;
1606 }
1607
1608 /*****************************************************************************
1609  * IDirect3DDevice7::BeginScene
1610  *
1611  * This method must be called before any rendering is performed.
1612  * IDirect3DDevice::EndScene has to be called after the scene is complete
1613  *
1614  * Version 1, 2, 3 and 7
1615  *
1616  * Returns:
1617  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
1618  *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1619  *  started scene).
1620  *
1621  *****************************************************************************/
1622 static HRESULT
1623 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1624 {
1625     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1626     HRESULT hr;
1627     TRACE("(%p): Relay\n", This);
1628
1629     EnterCriticalSection(&ddraw_cs);
1630     hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1631     LeaveCriticalSection(&ddraw_cs);
1632     if(hr == WINED3D_OK) return D3D_OK;
1633     else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1634 }
1635
1636 static HRESULT WINAPI
1637 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1638 {
1639     return IDirect3DDeviceImpl_7_BeginScene(iface);
1640 }
1641
1642 static HRESULT WINAPI
1643 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1644 {
1645     HRESULT hr;
1646     WORD old_fpucw;
1647
1648     old_fpucw = d3d_fpu_setup();
1649     hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1650     set_fpu_control_word(old_fpucw);
1651
1652     return hr;
1653 }
1654
1655 static HRESULT WINAPI
1656 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1657 {
1658     IDirect3DDeviceImpl *This = device_from_device3(iface);
1659     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1660     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1661 }
1662
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1665 {
1666     IDirect3DDeviceImpl *This = device_from_device2(iface);
1667     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1668     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1669 }
1670
1671 static HRESULT WINAPI
1672 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1673 {
1674     IDirect3DDeviceImpl *This = device_from_device1(iface);
1675     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1676     return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1677 }
1678
1679 /*****************************************************************************
1680  * IDirect3DDevice7::EndScene
1681  *
1682  * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1683  * This method must be called after rendering is finished.
1684  *
1685  * Version 1, 2, 3 and 7
1686  *
1687  * Returns:
1688  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
1689  *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1690  *  that only if the scene was already ended.
1691  *
1692  *****************************************************************************/
1693 static HRESULT
1694 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1695 {
1696     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1697     HRESULT hr;
1698     TRACE("(%p): Relay\n", This);
1699
1700     EnterCriticalSection(&ddraw_cs);
1701     hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1702     LeaveCriticalSection(&ddraw_cs);
1703     if(hr == WINED3D_OK) return D3D_OK;
1704     else return D3DERR_SCENE_NOT_IN_SCENE;
1705 }
1706
1707 static HRESULT WINAPI
1708 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1709 {
1710     return IDirect3DDeviceImpl_7_EndScene(iface);
1711 }
1712
1713 static HRESULT WINAPI
1714 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1715 {
1716     HRESULT hr;
1717     WORD old_fpucw;
1718
1719     old_fpucw = d3d_fpu_setup();
1720     hr = IDirect3DDeviceImpl_7_EndScene(iface);
1721     set_fpu_control_word(old_fpucw);
1722
1723     return hr;
1724 }
1725
1726 static HRESULT WINAPI
1727 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1728 {
1729     IDirect3DDeviceImpl *This = device_from_device3(iface);
1730     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1731     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1732 }
1733
1734 static HRESULT WINAPI
1735 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1736 {
1737     IDirect3DDeviceImpl *This = device_from_device2(iface);
1738     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1739     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1740 }
1741
1742 static HRESULT WINAPI
1743 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1744 {
1745     IDirect3DDeviceImpl *This = device_from_device1(iface);
1746     TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1747     return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1748 }
1749
1750 /*****************************************************************************
1751  * IDirect3DDevice7::GetDirect3D
1752  *
1753  * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1754  * this device.
1755  *
1756  * Params:
1757  *  Direct3D7: Address to store the interface pointer at
1758  *
1759  * Returns:
1760  *  D3D_OK on success
1761  *  DDERR_INVALIDPARAMS if Direct3D7 == NULL
1762  *
1763  *****************************************************************************/
1764 static HRESULT WINAPI
1765 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1766                                   IDirect3D7 **Direct3D7)
1767 {
1768     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1769     TRACE("(%p)->(%p)\n", This, Direct3D7);
1770
1771     if(!Direct3D7)
1772         return DDERR_INVALIDPARAMS;
1773
1774     *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl;
1775     IDirect3D7_AddRef(*Direct3D7);
1776
1777     TRACE(" returning interface %p\n", *Direct3D7);
1778     return D3D_OK;
1779 }
1780
1781 static HRESULT WINAPI
1782 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1783                                         IDirect3D3 **Direct3D3)
1784 {
1785     IDirect3DDeviceImpl *This = device_from_device3(iface);
1786     HRESULT ret;
1787     IDirect3D7 *ret_ptr;
1788
1789     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1790     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1791     if(ret != D3D_OK)
1792         return ret;
1793     *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL;
1794     TRACE(" returning interface %p\n", *Direct3D3);
1795     return D3D_OK;
1796 }
1797
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1800                                         IDirect3D2 **Direct3D2)
1801 {
1802     IDirect3DDeviceImpl *This = device_from_device2(iface);
1803     HRESULT ret;
1804     IDirect3D7 *ret_ptr;
1805
1806     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1807     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1808     if(ret != D3D_OK)
1809         return ret;
1810     *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL;
1811     TRACE(" returning interface %p\n", *Direct3D2);
1812     return D3D_OK;
1813 }
1814
1815 static HRESULT WINAPI
1816 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1817                                         IDirect3D **Direct3D)
1818 {
1819     IDirect3DDeviceImpl *This = device_from_device1(iface);
1820     HRESULT ret;
1821     IDirect3D7 *ret_ptr;
1822
1823     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1824     ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1825     if(ret != D3D_OK)
1826         return ret;
1827     *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL;
1828     TRACE(" returning interface %p\n", *Direct3D);
1829     return D3D_OK;
1830 }
1831
1832 /*****************************************************************************
1833  * IDirect3DDevice3::SetCurrentViewport
1834  *
1835  * Sets a Direct3DViewport as the current viewport.
1836  * For the thunks note that all viewport interface versions are equal
1837  *
1838  * Params:
1839  *  Direct3DViewport3: The viewport to set
1840  *
1841  * Version 2 and 3
1842  *
1843  * Returns:
1844  *  D3D_OK on success
1845  *  (Is a NULL viewport valid?)
1846  *
1847  *****************************************************************************/
1848 static HRESULT WINAPI
1849 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1850                                          IDirect3DViewport3 *Direct3DViewport3)
1851 {
1852     IDirect3DDeviceImpl *This = device_from_device3(iface);
1853     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1854     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1855
1856     EnterCriticalSection(&ddraw_cs);
1857     /* Do nothing if the specified viewport is the same as the current one */
1858     if (This->current_viewport == vp )
1859     {
1860         LeaveCriticalSection(&ddraw_cs);
1861         return D3D_OK;
1862     }
1863
1864     /* Should check if the viewport was added or not */
1865
1866     /* Release previous viewport and AddRef the new one */
1867     if (This->current_viewport)
1868     {
1869         TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1870                 (IDirect3DViewport3 *)This->current_viewport);
1871         IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1872     }
1873     IDirect3DViewport3_AddRef(Direct3DViewport3);
1874
1875     /* Set this viewport as the current viewport */
1876     This->current_viewport = vp;
1877
1878     /* Activate this viewport */
1879     This->current_viewport->active_device = This;
1880     This->current_viewport->activate(This->current_viewport, FALSE);
1881
1882     LeaveCriticalSection(&ddraw_cs);
1883     return D3D_OK;
1884 }
1885
1886 static HRESULT WINAPI
1887 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1888                                                IDirect3DViewport2 *Direct3DViewport2)
1889 {
1890     IDirect3DDeviceImpl *This = device_from_device2(iface);
1891     IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1892     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1893     return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1894             (IDirect3DViewport3 *)vp);
1895 }
1896
1897 /*****************************************************************************
1898  * IDirect3DDevice3::GetCurrentViewport
1899  *
1900  * Returns the currently active viewport.
1901  *
1902  * Version 2 and 3
1903  *
1904  * Params:
1905  *  Direct3DViewport3: Address to return the interface pointer at
1906  *
1907  * Returns:
1908  *  D3D_OK on success
1909  *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1910  *
1911  *****************************************************************************/
1912 static HRESULT WINAPI
1913 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1914                                          IDirect3DViewport3 **Direct3DViewport3)
1915 {
1916     IDirect3DDeviceImpl *This = device_from_device3(iface);
1917     TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1918
1919     if(!Direct3DViewport3)
1920         return DDERR_INVALIDPARAMS;
1921
1922     EnterCriticalSection(&ddraw_cs);
1923     *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1924
1925     /* AddRef the returned viewport */
1926     if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1927
1928     TRACE(" returning interface %p\n", *Direct3DViewport3);
1929
1930     LeaveCriticalSection(&ddraw_cs);
1931     return D3D_OK;
1932 }
1933
1934 static HRESULT WINAPI
1935 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1936                                                IDirect3DViewport2 **Direct3DViewport2)
1937 {
1938     IDirect3DDeviceImpl *This = device_from_device2(iface);
1939     HRESULT hr;
1940     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1941     hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1942             (IDirect3DViewport3 **)Direct3DViewport2);
1943     if(hr != D3D_OK) return hr;
1944     return D3D_OK;
1945 }
1946
1947 /*****************************************************************************
1948  * IDirect3DDevice7::SetRenderTarget
1949  *
1950  * Sets the render target for the Direct3DDevice.
1951  * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1952  * IDirectDrawSurface3 == IDirectDrawSurface
1953  *
1954  * Version 2, 3 and 7
1955  *
1956  * Params:
1957  *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1958  *             render target
1959  *  Flags: Some flags
1960  *
1961  * Returns:
1962  *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1963  *
1964  *****************************************************************************/
1965 static HRESULT
1966 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1967                                       IDirectDrawSurface7 *NewTarget,
1968                                       DWORD Flags)
1969 {
1970     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1971     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1972     HRESULT hr;
1973     TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1974
1975     EnterCriticalSection(&ddraw_cs);
1976     /* Flags: Not used */
1977
1978     if(This->target == Target)
1979     {
1980         TRACE("No-op SetRenderTarget operation, not doing anything\n");
1981         LeaveCriticalSection(&ddraw_cs);
1982         return D3D_OK;
1983     }
1984
1985     hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1986                                         0,
1987                                         Target ? Target->WineD3DSurface : NULL);
1988     if(hr != D3D_OK)
1989     {
1990         LeaveCriticalSection(&ddraw_cs);
1991         return hr;
1992     }
1993     IDirectDrawSurface7_AddRef(NewTarget);
1994     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1995     This->target = Target;
1996     IDirect3DDeviceImpl_UpdateDepthStencil(This);
1997     LeaveCriticalSection(&ddraw_cs);
1998     return D3D_OK;
1999 }
2000
2001 static HRESULT WINAPI
2002 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
2003                                       IDirectDrawSurface7 *NewTarget,
2004                                       DWORD Flags)
2005 {
2006     return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2007 }
2008
2009 static HRESULT WINAPI
2010 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
2011                                       IDirectDrawSurface7 *NewTarget,
2012                                       DWORD Flags)
2013 {
2014     HRESULT hr;
2015     WORD old_fpucw;
2016
2017     old_fpucw = d3d_fpu_setup();
2018     hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2019     set_fpu_control_word(old_fpucw);
2020
2021     return hr;
2022 }
2023
2024 static HRESULT WINAPI
2025 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
2026                                             IDirectDrawSurface4 *NewRenderTarget,
2027                                             DWORD Flags)
2028 {
2029     IDirect3DDeviceImpl *This = device_from_device3(iface);
2030     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2031     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2032     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2033 }
2034
2035 static HRESULT WINAPI
2036 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
2037                                             IDirectDrawSurface *NewRenderTarget,
2038                                             DWORD Flags)
2039 {
2040     IDirect3DDeviceImpl *This = device_from_device2(iface);
2041     IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2042     TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2043     return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2044 }
2045
2046 /*****************************************************************************
2047  * IDirect3DDevice7::GetRenderTarget
2048  *
2049  * Returns the current render target.
2050  * This is handled locally, because the WineD3D render target's parent
2051  * is an IParent
2052  *
2053  * Version 2, 3 and 7
2054  *
2055  * Params:
2056  *  RenderTarget: Address to store the surface interface pointer
2057  *
2058  * Returns:
2059  *  D3D_OK on success
2060  *  DDERR_INVALIDPARAMS if RenderTarget == NULL
2061  *
2062  *****************************************************************************/
2063 static HRESULT WINAPI
2064 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2065                                       IDirectDrawSurface7 **RenderTarget)
2066 {
2067     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2068     TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
2069
2070     if(!RenderTarget)
2071         return DDERR_INVALIDPARAMS;
2072
2073     EnterCriticalSection(&ddraw_cs);
2074     *RenderTarget = (IDirectDrawSurface7 *)This->target;
2075     IDirectDrawSurface7_AddRef(*RenderTarget);
2076
2077     LeaveCriticalSection(&ddraw_cs);
2078     return D3D_OK;
2079 }
2080
2081 static HRESULT WINAPI
2082 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2083                                             IDirectDrawSurface4 **RenderTarget)
2084 {
2085     IDirect3DDeviceImpl *This = device_from_device3(iface);
2086     HRESULT hr;
2087     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2088     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2089     if(hr != D3D_OK) return hr;
2090     return D3D_OK;
2091 }
2092
2093 static HRESULT WINAPI
2094 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2095                                             IDirectDrawSurface **RenderTarget)
2096 {
2097     IDirect3DDeviceImpl *This = device_from_device2(iface);
2098     HRESULT hr;
2099     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2100     hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2101     if(hr != D3D_OK) return hr;
2102     *RenderTarget = *RenderTarget ?
2103             (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
2104     return D3D_OK;
2105 }
2106
2107 /*****************************************************************************
2108  * IDirect3DDevice3::Begin
2109  *
2110  * Begins a description block of vertices. This is similar to glBegin()
2111  * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2112  * described with IDirect3DDevice::Vertex are drawn.
2113  *
2114  * Version 2 and 3
2115  *
2116  * Params:
2117  *  PrimitiveType: The type of primitives to draw
2118  *  VertexTypeDesc: A flexible vertex format description of the vertices
2119  *  Flags: Some flags..
2120  *
2121  * Returns:
2122  *  D3D_OK on success
2123  *
2124  *****************************************************************************/
2125 static HRESULT WINAPI
2126 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2127                             D3DPRIMITIVETYPE PrimitiveType,
2128                             DWORD VertexTypeDesc,
2129                             DWORD Flags)
2130 {
2131     IDirect3DDeviceImpl *This = device_from_device3(iface);
2132     TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
2133
2134     EnterCriticalSection(&ddraw_cs);
2135     This->primitive_type = PrimitiveType;
2136     This->vertex_type = VertexTypeDesc;
2137     This->render_flags = Flags;
2138     This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2139     This->nb_vertices = 0;
2140     LeaveCriticalSection(&ddraw_cs);
2141
2142     return D3D_OK;
2143 }
2144
2145 static HRESULT WINAPI
2146 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
2147                                   D3DPRIMITIVETYPE d3dpt,
2148                                   D3DVERTEXTYPE dwVertexTypeDesc,
2149                                   DWORD dwFlags)
2150 {
2151     DWORD FVF;
2152     IDirect3DDeviceImpl *This = device_from_device2(iface);
2153     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
2154
2155     switch(dwVertexTypeDesc)
2156     {
2157         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2158         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2159         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2160         default:
2161             ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2162             return DDERR_INVALIDPARAMS;  /* Should never happen */
2163     };
2164
2165     return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2166 }
2167
2168 /*****************************************************************************
2169  * IDirect3DDevice3::BeginIndexed
2170  *
2171  * Draws primitives based on vertices in a vertex array which are specified
2172  * by indices.
2173  *
2174  * Version 2 and 3
2175  *
2176  * Params:
2177  *  PrimitiveType: Primitive type to draw
2178  *  VertexType: A FVF description of the vertex format
2179  *  Vertices: pointer to an array containing the vertices
2180  *  NumVertices: The number of vertices in the vertex array
2181  *  Flags: Some flags ...
2182  *
2183  * Returns:
2184  *  D3D_OK, because it's a stub
2185  *
2186  *****************************************************************************/
2187 static HRESULT WINAPI
2188 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2189                                    D3DPRIMITIVETYPE PrimitiveType,
2190                                    DWORD VertexType,
2191                                    void *Vertices,
2192                                    DWORD NumVertices,
2193                                    DWORD Flags)
2194 {
2195     IDirect3DDeviceImpl *This = device_from_device3(iface);
2196     FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2197     return D3D_OK;
2198 }
2199
2200
2201 static HRESULT WINAPI
2202 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2203                                          D3DPRIMITIVETYPE d3dptPrimitiveType,
2204                                          D3DVERTEXTYPE d3dvtVertexType,
2205                                          void *lpvVertices,
2206                                          DWORD dwNumVertices,
2207                                          DWORD dwFlags)
2208 {
2209     DWORD FVF;
2210     IDirect3DDeviceImpl *This = device_from_device2(iface);
2211     TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2212
2213     switch(d3dvtVertexType)
2214     {
2215         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2216         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2217         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2218         default:
2219             ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2220             return DDERR_INVALIDPARAMS;  /* Should never happen */
2221     };
2222
2223     return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2224             d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2225 }
2226
2227 /*****************************************************************************
2228  * IDirect3DDevice3::Vertex
2229  *
2230  * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2231  * drawn vertices in a vertex buffer. If the buffer is too small, its
2232  * size is increased.
2233  *
2234  * Version 2 and 3
2235  *
2236  * Params:
2237  *  Vertex: Pointer to the vertex
2238  *
2239  * Returns:
2240  *  D3D_OK, on success
2241  *  DDERR_INVALIDPARAMS if Vertex is NULL
2242  *
2243  *****************************************************************************/
2244 static HRESULT WINAPI
2245 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2246                              void *Vertex)
2247 {
2248     IDirect3DDeviceImpl *This = device_from_device3(iface);
2249     TRACE("(%p)->(%p)\n", This, Vertex);
2250
2251     if(!Vertex)
2252         return DDERR_INVALIDPARAMS;
2253
2254     EnterCriticalSection(&ddraw_cs);
2255     if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2256     {
2257         BYTE *old_buffer;
2258         This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2259         old_buffer = This->vertex_buffer;
2260         This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2261         if (old_buffer)
2262         {
2263             CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2264             HeapFree(GetProcessHeap(), 0, old_buffer);
2265         }
2266     }
2267
2268     CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2269
2270     LeaveCriticalSection(&ddraw_cs);
2271     return D3D_OK;
2272 }
2273
2274 static HRESULT WINAPI
2275 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2276                                    void *lpVertexType)
2277 {
2278     IDirect3DDeviceImpl *This = device_from_device2(iface);
2279     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2280     return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2281 }
2282
2283 /*****************************************************************************
2284  * IDirect3DDevice3::Index
2285  *
2286  * Specifies an index to a vertex to be drawn. The vertex array has to
2287  * be specified with BeginIndexed first.
2288  *
2289  * Parameters:
2290  *  VertexIndex: The index of the vertex to draw
2291  *
2292  * Returns:
2293  *  D3D_OK because it's a stub
2294  *
2295  *****************************************************************************/
2296 static HRESULT WINAPI
2297 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2298                             WORD VertexIndex)
2299 {
2300     IDirect3DDeviceImpl *This = device_from_device3(iface);
2301     FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2302     return D3D_OK;
2303 }
2304
2305 static HRESULT WINAPI
2306 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2307                                   WORD wVertexIndex)
2308 {
2309     IDirect3DDeviceImpl *This = device_from_device2(iface);
2310     TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2311     return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2312 }
2313
2314 /*****************************************************************************
2315  * IDirect3DDevice3::End
2316  *
2317  * Ends a draw begun with IDirect3DDevice3::Begin or
2318  * IDirect3DDevice::BeginIndexed. The vertices specified with
2319  * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2320  * the IDirect3DDevice7::DrawPrimitive method. So far only
2321  * non-indexed mode is supported
2322  *
2323  * Version 2 and 3
2324  *
2325  * Params:
2326  *  Flags: Some flags, as usual. Don't know which are defined
2327  *
2328  * Returns:
2329  *  The return value of IDirect3DDevice7::DrawPrimitive
2330  *
2331  *****************************************************************************/
2332 static HRESULT WINAPI
2333 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2334                           DWORD Flags)
2335 {
2336     IDirect3DDeviceImpl *This = device_from_device3(iface);
2337     TRACE("(%p)->(%08x)\n", This, Flags);
2338
2339     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2340             This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2341 }
2342
2343 static HRESULT WINAPI
2344 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2345                                 DWORD dwFlags)
2346 {
2347     IDirect3DDeviceImpl *This = device_from_device2(iface);
2348     TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2349     return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2350 }
2351
2352 /*****************************************************************************
2353  * IDirect3DDevice7::GetRenderState
2354  *
2355  * Returns the value of a render state. The possible render states are
2356  * defined in include/d3dtypes.h
2357  *
2358  * Version 2, 3 and 7
2359  *
2360  * Params:
2361  *  RenderStateType: Render state to return the current setting of
2362  *  Value: Address to store the value at
2363  *
2364  * Returns:
2365  *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2366  *  DDERR_INVALIDPARAMS if Value == NULL
2367  *
2368  *****************************************************************************/
2369 static HRESULT
2370 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2371                                      D3DRENDERSTATETYPE RenderStateType,
2372                                      DWORD *Value)
2373 {
2374     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2375     HRESULT hr;
2376     TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2377
2378     if(!Value)
2379         return DDERR_INVALIDPARAMS;
2380
2381     EnterCriticalSection(&ddraw_cs);
2382     switch(RenderStateType)
2383     {
2384         case D3DRENDERSTATE_TEXTUREMAG:
2385         {
2386             WINED3DTEXTUREFILTERTYPE tex_mag;
2387
2388             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2389                                                 0, WINED3DSAMP_MAGFILTER,
2390                                                 &tex_mag);
2391
2392             switch (tex_mag)
2393             {
2394                 case WINED3DTEXF_POINT:
2395                     *Value = D3DFILTER_NEAREST;
2396                     break;
2397                 case WINED3DTEXF_LINEAR:
2398                     *Value = D3DFILTER_LINEAR;
2399                     break;
2400                 default:
2401                     ERR("Unhandled texture mag %d !\n",tex_mag);
2402                     *Value = 0;
2403             }
2404             break;
2405         }
2406
2407         case D3DRENDERSTATE_TEXTUREMIN:
2408         {
2409             WINED3DTEXTUREFILTERTYPE tex_min;
2410
2411             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2412                                                 0, WINED3DSAMP_MINFILTER,
2413                                                 &tex_min);
2414
2415             switch (tex_min)
2416             {
2417                 case WINED3DTEXF_POINT:
2418                     *Value = D3DFILTER_NEAREST;
2419                     break;
2420                 case WINED3DTEXF_LINEAR:
2421                     *Value = D3DFILTER_LINEAR;
2422                     break;
2423                 default:
2424                     ERR("Unhandled texture mag %d !\n",tex_min);
2425                     *Value = 0;
2426             }
2427             break;
2428         }
2429
2430         case D3DRENDERSTATE_TEXTUREADDRESS:
2431         case D3DRENDERSTATE_TEXTUREADDRESSU:
2432             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2433                                                 0, WINED3DSAMP_ADDRESSU,
2434                                                 Value);
2435             break;
2436         case D3DRENDERSTATE_TEXTUREADDRESSV:
2437             hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2438                                                 0, WINED3DSAMP_ADDRESSV,
2439                                                 Value);
2440             break;
2441
2442         default:
2443             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2444             hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2445                                                RenderStateType,
2446                                                Value);
2447     }
2448     LeaveCriticalSection(&ddraw_cs);
2449     return hr;
2450 }
2451
2452 static HRESULT WINAPI
2453 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2454                                      D3DRENDERSTATETYPE RenderStateType,
2455                                      DWORD *Value)
2456 {
2457     return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2458 }
2459
2460 static HRESULT WINAPI
2461 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2462                                      D3DRENDERSTATETYPE RenderStateType,
2463                                      DWORD *Value)
2464 {
2465     HRESULT hr;
2466     WORD old_fpucw;
2467
2468     old_fpucw = d3d_fpu_setup();
2469     hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2470     set_fpu_control_word(old_fpucw);
2471
2472     return hr;
2473 }
2474
2475 static HRESULT WINAPI
2476 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2477                                      D3DRENDERSTATETYPE dwRenderStateType,
2478                                      DWORD *lpdwRenderState)
2479 {
2480     IDirect3DDeviceImpl *This = device_from_device3(iface);
2481     HRESULT hr;
2482     TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState);
2483
2484     switch(dwRenderStateType)
2485     {
2486         case D3DRENDERSTATE_TEXTUREHANDLE:
2487         {
2488             /* This state is wrapped to SetTexture in SetRenderState, so
2489              * it has to be wrapped to GetTexture here
2490              */
2491             IWineD3DBaseTexture *tex = NULL;
2492             *lpdwRenderState = 0;
2493
2494             EnterCriticalSection(&ddraw_cs);
2495
2496             hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2497                                            0,
2498                                            &tex);
2499
2500             if(hr == WINED3D_OK && tex)
2501             {
2502                 IDirectDrawSurface7 *parent = NULL;
2503                 hr = IWineD3DBaseTexture_GetParent(tex,
2504                                                    (IUnknown **) &parent);
2505                 if(parent)
2506                 {
2507                     /* The parent of the texture is the IDirectDrawSurface7 interface
2508                      * of the ddraw surface
2509                      */
2510                     IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent;
2511                     *lpdwRenderState = texImpl->Handle;
2512                     IDirectDrawSurface7_Release(parent);
2513                 }
2514                 IWineD3DBaseTexture_Release(tex);
2515             }
2516
2517             LeaveCriticalSection(&ddraw_cs);
2518
2519             return hr;
2520         }
2521
2522         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2523         {
2524             /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2525                the mapping to get the value. */
2526             DWORD colorop, colorarg1, colorarg2;
2527             DWORD alphaop, alphaarg1, alphaarg2;
2528
2529             EnterCriticalSection(&ddraw_cs);
2530
2531             This->legacyTextureBlending = TRUE;
2532
2533             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2534             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2535             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2536             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2537             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2538             IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2539
2540             if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2541                 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2542             {
2543                 *lpdwRenderState = D3DTBLEND_DECAL;
2544             }
2545             else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2546                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2547             {
2548                 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2549             }
2550             else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2551                 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2552             {
2553                 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2554             }
2555             else
2556             {
2557                 HRESULT hr;
2558                 BOOL tex_alpha = FALSE;
2559                 IWineD3DBaseTexture *tex = NULL;
2560                 WINED3DSURFACE_DESC desc;
2561                 WINED3DFORMAT fmt;
2562                 DDPIXELFORMAT ddfmt;
2563
2564                 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2565                                             0,
2566                                             &tex);
2567
2568                 if(hr == WINED3D_OK && tex)
2569                 {
2570                     memset(&desc, 0, sizeof(desc));
2571                     desc.Format = &fmt;
2572                     hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2573                     if (SUCCEEDED(hr))
2574                     {
2575                         ddfmt.dwSize = sizeof(ddfmt);
2576                         PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2577                         if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2578                     }
2579
2580                     IWineD3DBaseTexture_Release(tex);
2581                 }
2582
2583                 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2584                       alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT)))
2585                 {
2586                     ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2587                 }
2588
2589                 *lpdwRenderState = D3DTBLEND_MODULATE;
2590             }
2591
2592             LeaveCriticalSection(&ddraw_cs);
2593
2594             return D3D_OK;
2595         }
2596
2597         default:
2598             return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2599     }
2600 }
2601
2602 static HRESULT WINAPI
2603 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2604                                            D3DRENDERSTATETYPE dwRenderStateType,
2605                                            DWORD *lpdwRenderState)
2606 {
2607     IDirect3DDeviceImpl *This = device_from_device2(iface);
2608     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState);
2609     return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2610             dwRenderStateType, lpdwRenderState);
2611 }
2612
2613 /*****************************************************************************
2614  * IDirect3DDevice7::SetRenderState
2615  *
2616  * Sets a render state. The possible render states are defined in
2617  * include/d3dtypes.h
2618  *
2619  * Version 2, 3 and 7
2620  *
2621  * Params:
2622  *  RenderStateType: State to set
2623  *  Value: Value to assign to that state
2624  *
2625  * Returns:
2626  *  D3D_OK on success,
2627  *  for details see IWineD3DDevice::SetRenderState
2628  *
2629  *****************************************************************************/
2630 static HRESULT
2631 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2632                                      D3DRENDERSTATETYPE RenderStateType,
2633                                      DWORD Value)
2634 {
2635     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2636     HRESULT hr;
2637     TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2638
2639     EnterCriticalSection(&ddraw_cs);
2640     /* Some render states need special care */
2641     switch(RenderStateType)
2642     {
2643         case D3DRENDERSTATE_TEXTUREMAG:
2644         {
2645             WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2646
2647             switch ((D3DTEXTUREFILTER) Value)
2648             {
2649                 case D3DFILTER_NEAREST:
2650                 case D3DFILTER_LINEARMIPNEAREST:
2651                     tex_mag = WINED3DTEXF_POINT;
2652                     break;
2653                 case D3DFILTER_LINEAR:
2654                 case D3DFILTER_LINEARMIPLINEAR:
2655                     tex_mag = WINED3DTEXF_LINEAR;
2656                     break;
2657                 default:
2658                     ERR("Unhandled texture mag %d !\n",Value);
2659             }
2660
2661             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2662                                                 0, WINED3DSAMP_MAGFILTER,
2663                                                 tex_mag);
2664             break;
2665         }
2666
2667         case D3DRENDERSTATE_TEXTUREMIN:
2668         {
2669             WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2670             WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2671
2672             switch ((D3DTEXTUREFILTER) Value)
2673             {
2674                 case D3DFILTER_NEAREST:
2675                     tex_min = WINED3DTEXF_POINT;
2676                     break;
2677                 case D3DFILTER_LINEAR:
2678                     tex_min = WINED3DTEXF_LINEAR;
2679                     break;
2680                 case D3DFILTER_MIPNEAREST:
2681                     tex_min = WINED3DTEXF_NONE;
2682                     tex_mip = WINED3DTEXF_POINT;
2683                     break;
2684                 case D3DFILTER_MIPLINEAR:
2685                     tex_min = WINED3DTEXF_NONE;
2686                     tex_mip = WINED3DTEXF_LINEAR;
2687                     break;
2688                 case D3DFILTER_LINEARMIPNEAREST:
2689                     tex_min = WINED3DTEXF_POINT;
2690                     tex_mip = WINED3DTEXF_LINEAR;
2691                     break;
2692                 case D3DFILTER_LINEARMIPLINEAR:
2693                     tex_min = WINED3DTEXF_LINEAR;
2694                     tex_mip = WINED3DTEXF_LINEAR;
2695                     break;
2696
2697                 default:
2698                     ERR("Unhandled texture min %d !\n",Value);
2699             }
2700
2701                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2702                                                   0, WINED3DSAMP_MIPFILTER,
2703                                                   tex_mip);
2704             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2705                                                 0, WINED3DSAMP_MINFILTER,
2706                                                 tex_min);
2707             break;
2708         }
2709
2710         case D3DRENDERSTATE_TEXTUREADDRESS:
2711                    IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2712                                                   0, WINED3DSAMP_ADDRESSV,
2713                                                   Value);
2714             /* Drop through */
2715         case D3DRENDERSTATE_TEXTUREADDRESSU:
2716             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2717                                                 0, WINED3DSAMP_ADDRESSU,
2718                                                 Value);
2719             break;
2720         case D3DRENDERSTATE_TEXTUREADDRESSV:
2721             hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2722                                                 0, WINED3DSAMP_ADDRESSV,
2723                                                 Value);
2724             break;
2725
2726         default:
2727
2728             /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2729
2730             hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2731                                                RenderStateType,
2732                                                Value);
2733             break;
2734     }
2735     LeaveCriticalSection(&ddraw_cs);
2736     return hr;
2737 }
2738
2739 static HRESULT WINAPI
2740 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2741                                      D3DRENDERSTATETYPE RenderStateType,
2742                                      DWORD Value)
2743 {
2744     return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2745 }
2746
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2749                                      D3DRENDERSTATETYPE RenderStateType,
2750                                      DWORD Value)
2751 {
2752     HRESULT hr;
2753     WORD old_fpucw;
2754
2755     old_fpucw = d3d_fpu_setup();
2756     hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2757     set_fpu_control_word(old_fpucw);
2758
2759     return hr;
2760 }
2761
2762 static HRESULT WINAPI
2763 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2764                                      D3DRENDERSTATETYPE RenderStateType,
2765                                      DWORD Value)
2766 {
2767     /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2768     for this state can be directly mapped to texture stage colorop and alphaop, but
2769     D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2770     from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2771     alphaarg when needed.
2772
2773     Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2774
2775     Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2776     TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2777     are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2778     requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2779     with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2780     in device - TRUE if the app is using TEXTUREMAPBLEND.
2781
2782     Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2783     GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2784     unless some broken game will be found that cares. */
2785
2786     HRESULT hr;
2787     IDirect3DDeviceImpl *This = device_from_device3(iface);
2788     TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value);
2789
2790     EnterCriticalSection(&ddraw_cs);
2791
2792     switch(RenderStateType)
2793     {
2794         case D3DRENDERSTATE_TEXTUREHANDLE:
2795         {
2796             if(Value == 0)
2797             {
2798                 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2799                                                0,
2800                                                NULL);
2801                 break;
2802             }
2803
2804             if(Value > This->numHandles)
2805             {
2806                 FIXME("Specified handle %d out of range\n", Value);
2807                 hr = DDERR_INVALIDPARAMS;
2808                 break;
2809             }
2810             if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2811             {
2812                 FIXME("Handle %d isn't a texture handle\n", Value);
2813                 hr = DDERR_INVALIDPARAMS;
2814                 break;
2815             }
2816             else
2817             {
2818                 IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr;
2819                 IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL;
2820                 hr = IDirect3DDevice3_SetTexture(iface, 0, tex);
2821                 break;
2822             }
2823         }
2824
2825         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2826         {
2827             This->legacyTextureBlending = TRUE;
2828
2829             switch ( (D3DTEXTUREBLEND) Value)
2830             {
2831                 case D3DTBLEND_MODULATE:
2832                 {
2833                     BOOL tex_alpha = FALSE;
2834                     IWineD3DBaseTexture *tex = NULL;
2835                     WINED3DSURFACE_DESC desc;
2836                     WINED3DFORMAT fmt;
2837                     DDPIXELFORMAT ddfmt;
2838
2839                     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2840                                                 0,
2841                                                 &tex);
2842
2843                     if(hr == WINED3D_OK && tex)
2844                     {
2845                         memset(&desc, 0, sizeof(desc));
2846                         desc.Format = &fmt;
2847                         hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2848                         if (SUCCEEDED(hr))
2849                         {
2850                             ddfmt.dwSize = sizeof(ddfmt);
2851                             PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2852                             if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2853                         }
2854
2855                         IWineD3DBaseTexture_Release(tex);
2856                     }
2857
2858                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2859                     if (tex_alpha)
2860                     {
2861                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2862                     }
2863                     else
2864                     {
2865                         IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
2866                     }
2867
2868                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2869                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2870                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2871
2872                     break;
2873                 }
2874
2875                 case D3DTBLEND_ADD:
2876                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2877                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2878                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2879                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2880                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2881                     break;
2882
2883                 case D3DTBLEND_MODULATEALPHA:
2884                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2885                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2886                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2887                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2888                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2889                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2890                     break;
2891
2892                 case D3DTBLEND_COPY:
2893                 case D3DTBLEND_DECAL:
2894                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2895                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2896                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2897                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2898                     break;
2899
2900                 case D3DTBLEND_DECALALPHA:
2901                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2902                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2903                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2904                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2905                     IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2906                     break;
2907
2908                 default:
2909                     ERR("Unhandled texture environment %d !\n",Value);
2910             }
2911
2912             hr = D3D_OK;
2913             break;
2914         }
2915
2916         default:
2917             hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2918             break;
2919     }
2920
2921     LeaveCriticalSection(&ddraw_cs);
2922
2923     return hr;
2924 }
2925
2926 static HRESULT WINAPI
2927 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2928                                            D3DRENDERSTATETYPE RenderStateType,
2929                                            DWORD Value)
2930 {
2931     IDirect3DDeviceImpl *This = device_from_device2(iface);
2932     TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value);
2933     return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
2934 }
2935
2936 /*****************************************************************************
2937  * Direct3DDevice3::SetLightState
2938  *
2939  * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2940  * light states are forwarded to Direct3DDevice7 render states
2941  *
2942  * Version 2 and 3
2943  *
2944  * Params:
2945  *  LightStateType: The light state to change
2946  *  Value: The value to assign to that light state
2947  *
2948  * Returns:
2949  *  D3D_OK on success
2950  *  DDERR_INVALIDPARAMS if the parameters were incorrect
2951  *  Also check IDirect3DDevice7::SetRenderState
2952  *
2953  *****************************************************************************/
2954 static HRESULT WINAPI
2955 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2956                                     D3DLIGHTSTATETYPE LightStateType,
2957                                     DWORD Value)
2958 {
2959     IDirect3DDeviceImpl *This = device_from_device3(iface);
2960     HRESULT hr;
2961
2962     TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2963
2964     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2965     {
2966         TRACE("Unexpected Light State Type\n");
2967         return DDERR_INVALIDPARAMS;
2968     }
2969
2970     EnterCriticalSection(&ddraw_cs);
2971     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2972     {
2973         IDirect3DMaterialImpl *mat;
2974
2975         if(Value == 0) mat = NULL;
2976         else if(Value > This->numHandles)
2977         {
2978             ERR("Material handle out of range(%d)\n", Value);
2979             LeaveCriticalSection(&ddraw_cs);
2980             return DDERR_INVALIDPARAMS;
2981         }
2982         else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2983         {
2984             ERR("Invalid handle %d\n", Value);
2985             LeaveCriticalSection(&ddraw_cs);
2986             return DDERR_INVALIDPARAMS;
2987         }
2988         else
2989         {
2990             mat = This->Handles[Value - 1].ptr;
2991         }
2992
2993         if (mat != NULL)
2994         {
2995             TRACE(" activating material %p.\n", mat);
2996             mat->activate(mat);
2997         }
2998         else
2999         {
3000             FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
3001         }
3002         This->material = Value;
3003     }
3004     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3005     {
3006         switch (Value)
3007         {
3008             case D3DCOLOR_MONO:
3009                 ERR("DDCOLOR_MONO should not happen!\n");
3010                 break;
3011             case D3DCOLOR_RGB:
3012                 /* We are already in this mode */
3013                 TRACE("Setting color model to RGB (no-op).\n");
3014                 break;
3015             default:
3016                 ERR("Unknown color model!\n");
3017                 LeaveCriticalSection(&ddraw_cs);
3018                 return DDERR_INVALIDPARAMS;
3019         }
3020     }
3021     else
3022     {
3023         D3DRENDERSTATETYPE rs;
3024         switch (LightStateType)
3025         {
3026             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3027                 rs = D3DRENDERSTATE_AMBIENT;
3028                 break;          
3029             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3030                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3031                 break;
3032             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3033                 rs = D3DRENDERSTATE_FOGSTART;
3034                 break;
3035             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3036                 rs = D3DRENDERSTATE_FOGEND;
3037                 break;
3038             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3039                 rs = D3DRENDERSTATE_FOGDENSITY;
3040                 break;
3041             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3042                 rs = D3DRENDERSTATE_COLORVERTEX;
3043                 break;
3044             default:
3045                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3046                 LeaveCriticalSection(&ddraw_cs);
3047                 return DDERR_INVALIDPARAMS;
3048         }
3049
3050         hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3051         LeaveCriticalSection(&ddraw_cs);
3052         return hr;
3053     }
3054
3055     LeaveCriticalSection(&ddraw_cs);
3056     return D3D_OK;
3057 }
3058
3059 static HRESULT WINAPI
3060 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3061                                           D3DLIGHTSTATETYPE LightStateType,
3062                                           DWORD Value)
3063 {
3064     IDirect3DDeviceImpl *This = device_from_device2(iface);
3065     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3066     return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3067 }
3068
3069 /*****************************************************************************
3070  * IDirect3DDevice3::GetLightState
3071  *
3072  * Returns the current setting of a light state. The state is read from
3073  * the Direct3DDevice7 render state.
3074  *
3075  * Version 2 and 3
3076  *
3077  * Params:
3078  *  LightStateType: The light state to return
3079  *  Value: The address to store the light state setting at
3080  *
3081  * Returns:
3082  *  D3D_OK on success
3083  *  DDDERR_INVALIDPARAMS if the parameters were incorrect
3084  *  Also see IDirect3DDevice7::GetRenderState
3085  *
3086  *****************************************************************************/
3087 static HRESULT WINAPI
3088 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3089                                     D3DLIGHTSTATETYPE LightStateType,
3090                                     DWORD *Value)
3091 {
3092     IDirect3DDeviceImpl *This = device_from_device3(iface);
3093     HRESULT hr;
3094
3095     TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
3096
3097     if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3098     {
3099         TRACE("Unexpected Light State Type\n");
3100         return DDERR_INVALIDPARAMS;
3101     }
3102
3103     if(!Value)
3104         return DDERR_INVALIDPARAMS;
3105
3106     EnterCriticalSection(&ddraw_cs);
3107     if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3108     {
3109         *Value = This->material;
3110     }
3111     else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3112     {
3113         *Value = D3DCOLOR_RGB;
3114     }
3115     else
3116     {
3117         D3DRENDERSTATETYPE rs;
3118         switch (LightStateType)
3119         {
3120             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
3121                 rs = D3DRENDERSTATE_AMBIENT;
3122                 break;          
3123             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
3124                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3125                 break;
3126             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
3127                 rs = D3DRENDERSTATE_FOGSTART;
3128                 break;
3129             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3130                 rs = D3DRENDERSTATE_FOGEND;
3131                 break;
3132             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3133                 rs = D3DRENDERSTATE_FOGDENSITY;
3134                 break;
3135             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3136                 rs = D3DRENDERSTATE_COLORVERTEX;
3137                 break;
3138             default:
3139                 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3140                 LeaveCriticalSection(&ddraw_cs);
3141                 return DDERR_INVALIDPARAMS;
3142         }
3143
3144         hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3145         LeaveCriticalSection(&ddraw_cs);
3146         return hr;
3147     }
3148
3149     LeaveCriticalSection(&ddraw_cs);
3150     return D3D_OK;
3151 }
3152
3153 static HRESULT WINAPI
3154 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3155                                           D3DLIGHTSTATETYPE LightStateType,
3156                                           DWORD *Value)
3157 {
3158     IDirect3DDeviceImpl *This = device_from_device2(iface);
3159     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3160     return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3161 }
3162
3163 /*****************************************************************************
3164  * IDirect3DDevice7::SetTransform
3165  *
3166  * Assigns a D3DMATRIX to a transform type. The transform types are defined
3167  * in include/d3dtypes.h.
3168  * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3169  * (=255) for wined3d, because the 1 transform state was removed in d3d8
3170  * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3171  *
3172  * Version 2, 3 and 7
3173  *
3174  * Params:
3175  *  TransformStateType: transform state to set
3176  *  Matrix: Matrix to assign to the state
3177  *
3178  * Returns:
3179  *  D3D_OK on success
3180  *  DDERR_INVALIDPARAMS if Matrix == NULL
3181  *  For details see IWineD3DDevice::SetTransform
3182  *
3183  *****************************************************************************/
3184 static HRESULT
3185 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3186                                    D3DTRANSFORMSTATETYPE TransformStateType,
3187                                    D3DMATRIX *Matrix)
3188 {
3189     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3190     D3DTRANSFORMSTATETYPE type;
3191     HRESULT hr;
3192     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3193
3194     switch(TransformStateType)
3195     {
3196         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3197         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3198         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3199         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3200         default:                        type = TransformStateType;
3201     }
3202
3203     if(!Matrix)
3204        return DDERR_INVALIDPARAMS;
3205
3206     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3207     EnterCriticalSection(&ddraw_cs);
3208     hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3209                                      type,
3210                                      (WINED3DMATRIX*) Matrix);
3211     LeaveCriticalSection(&ddraw_cs);
3212     return hr;
3213 }
3214
3215 static HRESULT WINAPI
3216 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3217                                    D3DTRANSFORMSTATETYPE TransformStateType,
3218                                    D3DMATRIX *Matrix)
3219 {
3220     return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3221 }
3222
3223 static HRESULT WINAPI
3224 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3225                                    D3DTRANSFORMSTATETYPE TransformStateType,
3226                                    D3DMATRIX *Matrix)
3227 {
3228     HRESULT hr;
3229     WORD old_fpucw;
3230
3231     old_fpucw = d3d_fpu_setup();
3232     hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3233     set_fpu_control_word(old_fpucw);
3234
3235     return hr;
3236 }
3237
3238 static HRESULT WINAPI
3239 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3240                                          D3DTRANSFORMSTATETYPE TransformStateType,
3241                                          D3DMATRIX *D3DMatrix)
3242 {
3243     IDirect3DDeviceImpl *This = device_from_device3(iface);
3244     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3245     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3246 }
3247
3248 static HRESULT WINAPI
3249 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3250                                          D3DTRANSFORMSTATETYPE TransformStateType,
3251                                          D3DMATRIX *D3DMatrix)
3252 {
3253     IDirect3DDeviceImpl *This = device_from_device2(iface);
3254     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3255     return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3256 }
3257
3258 /*****************************************************************************
3259  * IDirect3DDevice7::GetTransform
3260  *
3261  * Returns the matrix assigned to a transform state
3262  * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3263  * SetTransform
3264  *
3265  * Params:
3266  *  TransformStateType: State to read the matrix from
3267  *  Matrix: Address to store the matrix at
3268  *
3269  * Returns:
3270  *  D3D_OK on success
3271  *  DDERR_INVALIDPARAMS if Matrix == NULL
3272  *  For details, see IWineD3DDevice::GetTransform
3273  *
3274  *****************************************************************************/
3275 static HRESULT
3276 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3277                                    D3DTRANSFORMSTATETYPE TransformStateType,
3278                                    D3DMATRIX *Matrix)
3279 {
3280     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3281     D3DTRANSFORMSTATETYPE type;
3282     HRESULT hr;
3283     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3284
3285     switch(TransformStateType)
3286     {
3287         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3288         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3289         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3290         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3291         default:                        type = TransformStateType;
3292     }
3293
3294     if(!Matrix)
3295         return DDERR_INVALIDPARAMS;
3296
3297     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3298     EnterCriticalSection(&ddraw_cs);
3299     hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3300     LeaveCriticalSection(&ddraw_cs);
3301     return hr;
3302 }
3303
3304 static HRESULT WINAPI
3305 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3306                                    D3DTRANSFORMSTATETYPE TransformStateType,
3307                                    D3DMATRIX *Matrix)
3308 {
3309     return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3310 }
3311
3312 static HRESULT WINAPI
3313 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3314                                    D3DTRANSFORMSTATETYPE TransformStateType,
3315                                    D3DMATRIX *Matrix)
3316 {
3317     HRESULT hr;
3318     WORD old_fpucw;
3319
3320     old_fpucw = d3d_fpu_setup();
3321     hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3322     set_fpu_control_word(old_fpucw);
3323
3324     return hr;
3325 }
3326
3327 static HRESULT WINAPI
3328 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3329                                          D3DTRANSFORMSTATETYPE TransformStateType,
3330                                          D3DMATRIX *D3DMatrix)
3331 {
3332     IDirect3DDeviceImpl *This = device_from_device3(iface);
3333     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3334     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3335 }
3336
3337 static HRESULT WINAPI
3338 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3339                                          D3DTRANSFORMSTATETYPE TransformStateType,
3340                                          D3DMATRIX *D3DMatrix)
3341 {
3342     IDirect3DDeviceImpl *This = device_from_device2(iface);
3343     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3344     return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3345 }
3346
3347 /*****************************************************************************
3348  * IDirect3DDevice7::MultiplyTransform
3349  *
3350  * Multiplies the already-set transform matrix of a transform state
3351  * with another matrix. For the world matrix, see SetTransform
3352  *
3353  * Version 2, 3 and 7
3354  *
3355  * Params:
3356  *  TransformStateType: Transform state to multiply
3357  *  D3DMatrix Matrix to multiply with.
3358  *
3359  * Returns
3360  *  D3D_OK on success
3361  *  DDERR_INVALIDPARAMS if D3DMatrix is NULL
3362  *  For details, see IWineD3DDevice::MultiplyTransform
3363  *
3364  *****************************************************************************/
3365 static HRESULT
3366 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3367                                         D3DTRANSFORMSTATETYPE TransformStateType,
3368                                         D3DMATRIX *D3DMatrix)
3369 {
3370     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3371     HRESULT hr;
3372     D3DTRANSFORMSTATETYPE type;
3373     TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3374
3375     switch(TransformStateType)
3376     {
3377         case D3DTRANSFORMSTATE_WORLD :  type = WINED3DTS_WORLDMATRIX(0); break;
3378         case D3DTRANSFORMSTATE_WORLD1:  type = WINED3DTS_WORLDMATRIX(1); break;
3379         case D3DTRANSFORMSTATE_WORLD2:  type = WINED3DTS_WORLDMATRIX(2); break;
3380         case D3DTRANSFORMSTATE_WORLD3:  type = WINED3DTS_WORLDMATRIX(3); break;
3381         default:                        type = TransformStateType;
3382     }
3383
3384     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3385     EnterCriticalSection(&ddraw_cs);
3386     hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3387                                           type,
3388                                           (WINED3DMATRIX*) D3DMatrix);
3389     LeaveCriticalSection(&ddraw_cs);
3390     return hr;
3391 }
3392
3393 static HRESULT WINAPI
3394 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3395                                         D3DTRANSFORMSTATETYPE TransformStateType,
3396                                         D3DMATRIX *D3DMatrix)
3397 {
3398     return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3399 }
3400
3401 static HRESULT WINAPI
3402 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3403                                         D3DTRANSFORMSTATETYPE TransformStateType,
3404                                         D3DMATRIX *D3DMatrix)
3405 {
3406     HRESULT hr;
3407     WORD old_fpucw;
3408
3409     old_fpucw = d3d_fpu_setup();
3410     hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3411     set_fpu_control_word(old_fpucw);
3412
3413     return hr;
3414 }
3415
3416 static HRESULT WINAPI
3417 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3418                                               D3DTRANSFORMSTATETYPE TransformStateType,
3419                                               D3DMATRIX *D3DMatrix)
3420 {
3421     IDirect3DDeviceImpl *This = device_from_device3(iface);
3422     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3423     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3424 }
3425
3426 static HRESULT WINAPI
3427 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3428                                               D3DTRANSFORMSTATETYPE TransformStateType,
3429                                               D3DMATRIX *D3DMatrix)
3430 {
3431     IDirect3DDeviceImpl *This = device_from_device2(iface);
3432     TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3433     return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3434 }
3435
3436 /*****************************************************************************
3437  * IDirect3DDevice7::DrawPrimitive
3438  *
3439  * Draws primitives based on vertices in an application-provided pointer
3440  *
3441  * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3442  * an FVF format for D3D7
3443  *
3444  * Params:
3445  *  PrimitiveType: The type of the primitives to draw
3446  *  Vertex type: Flexible vertex format vertex description
3447  *  Vertices: Pointer to the vertex array
3448  *  VertexCount: The number of vertices to draw
3449  *  Flags: As usual a few flags
3450  *
3451  * Returns:
3452  *  D3D_OK on success
3453  *  DDERR_INVALIDPARAMS if Vertices is NULL
3454  *  For details, see IWineD3DDevice::DrawPrimitiveUP
3455  *
3456  *****************************************************************************/
3457 static HRESULT
3458 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3459                                     D3DPRIMITIVETYPE PrimitiveType,
3460                                     DWORD VertexType,
3461                                     void *Vertices,
3462                                     DWORD VertexCount,
3463                                     DWORD Flags)
3464 {
3465     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3466     UINT stride;
3467     HRESULT hr;
3468     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3469
3470     if(!Vertices)
3471         return DDERR_INVALIDPARAMS;
3472
3473     /* Get the stride */
3474     stride = get_flexible_vertex_size(VertexType);
3475
3476     /* Set the FVF */
3477     EnterCriticalSection(&ddraw_cs);
3478     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3479                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3480     if(hr != D3D_OK)
3481     {
3482         LeaveCriticalSection(&ddraw_cs);
3483         return hr;
3484     }
3485
3486     /* This method translates to the user pointer draw of WineD3D */
3487     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3488     hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride);
3489     LeaveCriticalSection(&ddraw_cs);
3490     return hr;
3491 }
3492
3493 static HRESULT WINAPI
3494 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3495                                     D3DPRIMITIVETYPE PrimitiveType,
3496                                     DWORD VertexType,
3497                                     void *Vertices,
3498                                     DWORD VertexCount,
3499                                     DWORD Flags)
3500 {
3501     return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3502 }
3503
3504 static HRESULT WINAPI
3505 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3506                                     D3DPRIMITIVETYPE PrimitiveType,
3507                                     DWORD VertexType,
3508                                     void *Vertices,
3509                                     DWORD VertexCount,
3510                                     DWORD Flags)
3511 {
3512     HRESULT hr;
3513     WORD old_fpucw;
3514
3515     old_fpucw = d3d_fpu_setup();
3516     hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3517     set_fpu_control_word(old_fpucw);
3518
3519     return hr;
3520 }
3521
3522 static HRESULT WINAPI
3523 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3524                                           D3DPRIMITIVETYPE PrimitiveType,
3525                                           DWORD VertexType,
3526                                           void *Vertices,
3527                                           DWORD VertexCount,
3528                                           DWORD Flags)
3529 {
3530     IDirect3DDeviceImpl *This = device_from_device3(iface);
3531     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3532     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This,
3533             PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3534 }
3535
3536 static HRESULT WINAPI
3537 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3538                                           D3DPRIMITIVETYPE PrimitiveType,
3539                                           D3DVERTEXTYPE VertexType,
3540                                           void *Vertices,
3541                                           DWORD VertexCount,
3542                                           DWORD Flags)
3543 {
3544     IDirect3DDeviceImpl *This = device_from_device2(iface);
3545     DWORD FVF;
3546     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3547
3548     switch(VertexType)
3549     {
3550         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3551         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3552         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3553         default:
3554             ERR("Unexpected vertex type %d\n", VertexType);
3555             return DDERR_INVALIDPARAMS;  /* Should never happen */
3556     }
3557
3558     return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags);
3559 }
3560
3561 /*****************************************************************************
3562  * IDirect3DDevice7::DrawIndexedPrimitive
3563  *
3564  * Draws vertices from an application-provided pointer, based on the index
3565  * numbers in a WORD array.
3566  *
3567  * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3568  * an FVF format for D3D7
3569  *
3570  * Params:
3571  *  PrimitiveType: The primitive type to draw
3572  *  VertexType: The FVF vertex description
3573  *  Vertices: Pointer to the vertex array
3574  *  VertexCount: ?
3575  *  Indices: Pointer to the index array
3576  *  IndexCount: Number of indices = Number of vertices to draw
3577  *  Flags: As usual, some flags
3578  *
3579  * Returns:
3580  *  D3D_OK on success
3581  *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3582  *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3583  *
3584  *****************************************************************************/
3585 static HRESULT
3586 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3587                                            D3DPRIMITIVETYPE PrimitiveType,
3588                                            DWORD VertexType,
3589                                            void *Vertices,
3590                                            DWORD VertexCount,
3591                                            WORD *Indices,
3592                                            DWORD IndexCount,
3593                                            DWORD Flags)
3594 {
3595     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3596     HRESULT hr;
3597     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3598
3599     /* Set the D3DDevice's FVF */
3600     EnterCriticalSection(&ddraw_cs);
3601     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3602                                              IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3603     if(FAILED(hr))
3604     {
3605         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3606         LeaveCriticalSection(&ddraw_cs);
3607         return hr;
3608     }
3609
3610     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3611     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, 0 /* MinVertexIndex */,
3612             VertexCount /* UINT NumVertexIndex */, IndexCount, Indices, WINED3DFMT_R16_UINT,
3613             Vertices, get_flexible_vertex_size(VertexType));
3614     LeaveCriticalSection(&ddraw_cs);
3615     return hr;
3616 }
3617
3618 static HRESULT WINAPI
3619 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3620                                            D3DPRIMITIVETYPE PrimitiveType,
3621                                            DWORD VertexType,
3622                                            void *Vertices,
3623                                            DWORD VertexCount,
3624                                            WORD *Indices,
3625                                            DWORD IndexCount,
3626                                            DWORD Flags)
3627 {
3628     return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3629 }
3630
3631 static HRESULT WINAPI
3632 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3633                                            D3DPRIMITIVETYPE PrimitiveType,
3634                                            DWORD VertexType,
3635                                            void *Vertices,
3636                                            DWORD VertexCount,
3637                                            WORD *Indices,
3638                                            DWORD IndexCount,
3639                                            DWORD Flags)
3640 {
3641     HRESULT hr;
3642     WORD old_fpucw;
3643
3644     old_fpucw = d3d_fpu_setup();
3645     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3646     set_fpu_control_word(old_fpucw);
3647
3648     return hr;
3649 }
3650
3651 static HRESULT WINAPI
3652 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3653                                                  D3DPRIMITIVETYPE PrimitiveType,
3654                                                  DWORD VertexType,
3655                                                  void *Vertices,
3656                                                  DWORD VertexCount,
3657                                                  WORD *Indices,
3658                                                  DWORD IndexCount,
3659                                                  DWORD Flags)
3660 {
3661     IDirect3DDeviceImpl *This = device_from_device3(iface);
3662     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3663     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3664             PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3665 }
3666
3667 static HRESULT WINAPI
3668 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3669                                                  D3DPRIMITIVETYPE PrimitiveType,
3670                                                  D3DVERTEXTYPE VertexType,
3671                                                  void *Vertices,
3672                                                  DWORD VertexCount,
3673                                                  WORD *Indices,
3674                                                  DWORD IndexCount,
3675                                                  DWORD Flags)
3676 {
3677     DWORD FVF;
3678     IDirect3DDeviceImpl *This = device_from_device2(iface);
3679     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3680
3681     switch(VertexType)
3682     {
3683         case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3684         case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3685         case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3686         default:
3687             ERR("Unexpected vertex type %d\n", VertexType);
3688             return DDERR_INVALIDPARAMS;  /* Should never happen */
3689     }
3690
3691     return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3692             PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3693 }
3694
3695 /*****************************************************************************
3696  * IDirect3DDevice7::SetClipStatus
3697  *
3698  * Sets the clip status. This defines things as clipping conditions and
3699  * the extents of the clipping region.
3700  *
3701  * Version 2, 3 and 7
3702  *
3703  * Params:
3704  *  ClipStatus:
3705  *
3706  * Returns:
3707  *  D3D_OK because it's a stub
3708  *  (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3709  *
3710  *****************************************************************************/
3711 static HRESULT WINAPI
3712 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3713                                     D3DCLIPSTATUS *ClipStatus)
3714 {
3715     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3716     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3717
3718     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3719      * Perhaps this needs a new data type and an additional IWineD3DDevice method
3720      */
3721     /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3722     return D3D_OK;
3723 }
3724
3725 static HRESULT WINAPI
3726 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3727                                           D3DCLIPSTATUS *ClipStatus)
3728 {
3729     IDirect3DDeviceImpl *This = device_from_device3(iface);
3730     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3731     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3732 }
3733
3734 static HRESULT WINAPI
3735 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3736                                           D3DCLIPSTATUS *ClipStatus)
3737 {
3738     IDirect3DDeviceImpl *This = device_from_device2(iface);
3739     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3740     return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3741 }
3742
3743 /*****************************************************************************
3744  * IDirect3DDevice7::GetClipStatus
3745  *
3746  * Returns the clip status
3747  *
3748  * Params:
3749  *  ClipStatus: Address to write the clip status to
3750  *
3751  * Returns:
3752  *  D3D_OK because it's a stub
3753  *
3754  *****************************************************************************/
3755 static HRESULT WINAPI
3756 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3757                                     D3DCLIPSTATUS *ClipStatus)
3758 {
3759     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3760     FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3761
3762     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3763     /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3764     return D3D_OK;
3765 }
3766
3767 static HRESULT WINAPI
3768 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3769                                           D3DCLIPSTATUS *ClipStatus)
3770 {
3771     IDirect3DDeviceImpl *This = device_from_device3(iface);
3772     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3773     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3774 }
3775
3776 static HRESULT WINAPI
3777 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3778                                           D3DCLIPSTATUS *ClipStatus)
3779 {
3780     IDirect3DDeviceImpl *This = device_from_device2(iface);
3781     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3782     return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3783 }
3784
3785 /*****************************************************************************
3786  * IDirect3DDevice::DrawPrimitiveStrided
3787  *
3788  * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3789  *
3790  * Version 3 and 7
3791  *
3792  * Params:
3793  *  PrimitiveType: The primitive type to draw
3794  *  VertexType: The FVF description of the vertices to draw (for the stride??)
3795  *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3796  *                         the vertex data locations
3797  *  VertexCount: The number of vertices to draw
3798  *  Flags: Some flags
3799  *
3800  * Returns:
3801  *  D3D_OK, because it's a stub
3802  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3803  *  (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3804  *
3805  *****************************************************************************/
3806 static HRESULT
3807 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3808                                            D3DPRIMITIVETYPE PrimitiveType,
3809                                            DWORD VertexType,
3810                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3811                                            DWORD VertexCount,
3812                                            DWORD Flags)
3813 {
3814     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3815     WineDirect3DVertexStridedData WineD3DStrided;
3816     DWORD i;
3817     HRESULT hr;
3818
3819     TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3820
3821     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3822     /* Get the strided data right. the wined3d structure is a bit bigger
3823      * Watch out: The contents of the strided data are determined by the fvf,
3824      * not by the members set in D3DDrawPrimStrideData. So it's valid
3825      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3826      * not set in the fvf.
3827      */
3828     if(VertexType & D3DFVF_POSITION_MASK)
3829     {
3830         WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3831         WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3832         WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3833         if (VertexType & D3DFVF_XYZRHW)
3834         {
3835             WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3836             WineD3DStrided.position_transformed = TRUE;
3837         } else
3838             WineD3DStrided.position_transformed = FALSE;
3839     }
3840
3841     if(VertexType & D3DFVF_NORMAL)
3842     {
3843         WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3844         WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3845         WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3846     }
3847
3848     if(VertexType & D3DFVF_DIFFUSE)
3849     {
3850         WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8;
3851         WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3852         WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3853     }
3854
3855     if(VertexType & D3DFVF_SPECULAR)
3856     {
3857         WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8;
3858         WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3859         WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3860     }
3861
3862     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3863     {
3864         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3865         {
3866             case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
3867             case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3868             case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3869             case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3870             default: ERR("Unexpected texture coordinate size %d\n",
3871                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3872         }
3873         WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3874         WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3875     }
3876
3877     /* WineD3D doesn't need the FVF here */
3878     EnterCriticalSection(&ddraw_cs);
3879     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3880     hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided);
3881     LeaveCriticalSection(&ddraw_cs);
3882     return hr;
3883 }
3884
3885 static HRESULT WINAPI
3886 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3887                                            D3DPRIMITIVETYPE PrimitiveType,
3888                                            DWORD VertexType,
3889                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3890                                            DWORD VertexCount,
3891                                            DWORD Flags)
3892 {
3893     return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3894 }
3895
3896 static HRESULT WINAPI
3897 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3898                                            D3DPRIMITIVETYPE PrimitiveType,
3899                                            DWORD VertexType,
3900                                            D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3901                                            DWORD VertexCount,
3902                                            DWORD Flags)
3903 {
3904     HRESULT hr;
3905     WORD old_fpucw;
3906
3907     old_fpucw = d3d_fpu_setup();
3908     hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3909     set_fpu_control_word(old_fpucw);
3910
3911     return hr;
3912 }
3913
3914 static HRESULT WINAPI
3915 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3916                                                  D3DPRIMITIVETYPE PrimitiveType,
3917                                                  DWORD VertexType,
3918                                                  D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3919                                                  DWORD VertexCount,
3920                                                  DWORD Flags)
3921 {
3922     IDirect3DDeviceImpl *This = device_from_device3(iface);
3923     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3924     return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This,
3925             PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3926 }
3927
3928 /*****************************************************************************
3929  * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3930  *
3931  * Draws primitives specified by strided data locations based on indices
3932  *
3933  * Version 3 and 7
3934  *
3935  * Params:
3936  *  PrimitiveType:
3937  *
3938  * Returns:
3939  *  D3D_OK, because it's a stub
3940  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3941  *  (DDERR_INVALIDPARAMS if Indices is NULL)
3942  *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3943  *
3944  *****************************************************************************/
3945 static HRESULT
3946 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3947                                                   D3DPRIMITIVETYPE PrimitiveType,
3948                                                   DWORD VertexType,
3949                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3950                                                   DWORD VertexCount,
3951                                                   WORD *Indices,
3952                                                   DWORD IndexCount,
3953                                                   DWORD Flags)
3954 {
3955     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3956     WineDirect3DVertexStridedData WineD3DStrided;
3957     DWORD i;
3958     HRESULT hr;
3959
3960     TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3961
3962     memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3963     /* Get the strided data right. the wined3d structure is a bit bigger
3964      * Watch out: The contents of the strided data are determined by the fvf,
3965      * not by the members set in D3DDrawPrimStrideData. So it's valid
3966      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3967      * not set in the fvf.
3968      */
3969     if(VertexType & D3DFVF_POSITION_MASK)
3970     {
3971         WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3972         WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3973         WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3974         if (VertexType & D3DFVF_XYZRHW)
3975         {
3976             WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3977             WineD3DStrided.position_transformed = TRUE;
3978         } else
3979             WineD3DStrided.position_transformed = FALSE;
3980     }
3981
3982     if(VertexType & D3DFVF_NORMAL)
3983     {
3984         WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3985         WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3986         WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3987     }
3988
3989     if(VertexType & D3DFVF_DIFFUSE)
3990     {
3991         WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8;
3992         WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3993         WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3994     }
3995
3996     if(VertexType & D3DFVF_SPECULAR)
3997     {
3998         WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8;
3999         WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
4000         WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
4001     }
4002
4003     for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
4004     {
4005         switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4006         {
4007             case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
4008             case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
4009             case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
4010             case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
4011             default: ERR("Unexpected texture coordinate size %d\n",
4012                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4013         }
4014         WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4015         WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4016     }
4017
4018     /* WineD3D doesn't need the FVF here */
4019     EnterCriticalSection(&ddraw_cs);
4020     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4021     hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
4022             IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4023     LeaveCriticalSection(&ddraw_cs);
4024     return hr;
4025 }
4026
4027 static HRESULT WINAPI
4028 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4029                                                   D3DPRIMITIVETYPE PrimitiveType,
4030                                                   DWORD VertexType,
4031                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4032                                                   DWORD VertexCount,
4033                                                   WORD *Indices,
4034                                                   DWORD IndexCount,
4035                                                   DWORD Flags)
4036 {
4037     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4038 }
4039
4040 static HRESULT WINAPI
4041 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4042                                                   D3DPRIMITIVETYPE PrimitiveType,
4043                                                   DWORD VertexType,
4044                                                   D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4045                                                   DWORD VertexCount,
4046                                                   WORD *Indices,
4047                                                   DWORD IndexCount,
4048                                                   DWORD Flags)
4049 {
4050     HRESULT hr;
4051     WORD old_fpucw;
4052
4053     old_fpucw = d3d_fpu_setup();
4054     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4055     set_fpu_control_word(old_fpucw);
4056
4057     return hr;
4058 }
4059
4060 static HRESULT WINAPI
4061 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4062                                                         D3DPRIMITIVETYPE PrimitiveType,
4063                                                         DWORD VertexType,
4064                                                         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4065                                                         DWORD VertexCount,
4066                                                         WORD *Indices,
4067                                                         DWORD IndexCount,
4068                                                         DWORD Flags)
4069 {
4070     IDirect3DDeviceImpl *This = device_from_device3(iface);
4071     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4072     return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType,
4073             VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4074 }
4075
4076 /*****************************************************************************
4077  * IDirect3DDevice7::DrawPrimitiveVB
4078  *
4079  * Draws primitives from a vertex buffer to the screen.
4080  *
4081  * Version 3 and 7
4082  *
4083  * Params:
4084  *  PrimitiveType: Type of primitive to be rendered.
4085  *  D3DVertexBuf: Source Vertex Buffer
4086  *  StartVertex: Index of the first vertex from the buffer to be rendered
4087  *  NumVertices: Number of vertices to be rendered
4088  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4089  *
4090  * Return values
4091  *  D3D_OK on success
4092  *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4093  *
4094  *****************************************************************************/
4095 static HRESULT
4096 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4097                                       D3DPRIMITIVETYPE PrimitiveType,
4098                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4099                                       DWORD StartVertex,
4100                                       DWORD NumVertices,
4101                                       DWORD Flags)
4102 {
4103     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4104     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4105     HRESULT hr;
4106     DWORD stride;
4107     WINED3DBUFFER_DESC Desc;
4108
4109     TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4110
4111     /* Sanity checks */
4112     if(!vb)
4113     {
4114         ERR("(%p) No Vertex buffer specified\n", This);
4115         return DDERR_INVALIDPARAMS;
4116     }
4117
4118     /* Get the FVF of the vertex buffer, and its stride */
4119     EnterCriticalSection(&ddraw_cs);
4120     hr = IWineD3DBuffer_GetDesc(vb->wineD3DVertexBuffer, &Desc);
4121     if(hr != D3D_OK)
4122     {
4123         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
4124         LeaveCriticalSection(&ddraw_cs);
4125         return hr;
4126     }
4127     stride = get_flexible_vertex_size(Desc.FVF);
4128
4129     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4130                                              vb->wineD3DVertexDeclaration);
4131     if(FAILED(hr))
4132     {
4133         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4134         LeaveCriticalSection(&ddraw_cs);
4135         return hr;
4136     }
4137
4138     /* Set the vertex stream source */
4139     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4140                                         0 /* StreamNumber */,
4141                                         vb->wineD3DVertexBuffer,
4142                                         0 /* StartVertex - we pass this to DrawPrimitive */,
4143                                         stride);
4144     if(hr != D3D_OK)
4145     {
4146         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4147         LeaveCriticalSection(&ddraw_cs);
4148         return hr;
4149     }
4150
4151     /* Now draw the primitives */
4152     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4153     hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices);
4154     LeaveCriticalSection(&ddraw_cs);
4155     return hr;
4156 }
4157
4158 static HRESULT WINAPI
4159 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4160                                       D3DPRIMITIVETYPE PrimitiveType,
4161                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4162                                       DWORD StartVertex,
4163                                       DWORD NumVertices,
4164                                       DWORD Flags)
4165 {
4166     return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4167 }
4168
4169 static HRESULT WINAPI
4170 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4171                                       D3DPRIMITIVETYPE PrimitiveType,
4172                                       IDirect3DVertexBuffer7 *D3DVertexBuf,
4173                                       DWORD StartVertex,
4174                                       DWORD NumVertices,
4175                                       DWORD Flags)
4176 {
4177     HRESULT hr;
4178     WORD old_fpucw;
4179
4180     old_fpucw = d3d_fpu_setup();
4181     hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4182     set_fpu_control_word(old_fpucw);
4183
4184     return hr;
4185 }
4186
4187 static HRESULT WINAPI
4188 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4189                                             D3DPRIMITIVETYPE PrimitiveType,
4190                                             IDirect3DVertexBuffer *D3DVertexBuf,
4191                                             DWORD StartVertex,
4192                                             DWORD NumVertices,
4193                                             DWORD Flags)
4194 {
4195     IDirect3DDeviceImpl *This = device_from_device3(iface);
4196     IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4197     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This,  PrimitiveType, vb, StartVertex, NumVertices, Flags);
4198     return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4199             (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4200 }
4201
4202
4203 /*****************************************************************************
4204  * IDirect3DDevice7::DrawIndexedPrimitiveVB
4205  *
4206  * Draws primitives from a vertex buffer to the screen
4207  *
4208  * Params:
4209  *  PrimitiveType: Type of primitive to be rendered.
4210  *  D3DVertexBuf: Source Vertex Buffer
4211  *  StartVertex: Index of the first vertex from the buffer to be rendered
4212  *  NumVertices: Number of vertices to be rendered
4213  *  Indices: Array of DWORDs used to index into the Vertices
4214  *  IndexCount: Number of indices in Indices
4215  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4216  *
4217  * Return values
4218  *
4219  *****************************************************************************/
4220 static HRESULT
4221 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4222                                              D3DPRIMITIVETYPE PrimitiveType,
4223                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4224                                              DWORD StartVertex,
4225                                              DWORD NumVertices,
4226                                              WORD *Indices,
4227                                              DWORD IndexCount,
4228                                              DWORD Flags)
4229 {
4230     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4231     IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4232     DWORD stride;
4233     WORD *LockedIndices;
4234     HRESULT hr;
4235     WINED3DBUFFER_DESC Desc;
4236
4237     TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
4238
4239     /* Steps:
4240      * 1) Calculate some things: stride, ...
4241      * 2) Upload the Indices to the index buffer
4242      * 3) Set the index source
4243      * 4) Set the Vertex Buffer as the Stream source
4244      * 5) Call IWineD3DDevice::DrawIndexedPrimitive
4245      */
4246
4247     EnterCriticalSection(&ddraw_cs);
4248     /* Get the FVF of the vertex buffer, and its stride */
4249     hr = IWineD3DBuffer_GetDesc(vb->wineD3DVertexBuffer, &Desc);
4250     if(hr != D3D_OK)
4251     {
4252         ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
4253         LeaveCriticalSection(&ddraw_cs);
4254         return hr;
4255     }
4256     stride = get_flexible_vertex_size(Desc.FVF);
4257     TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
4258
4259     hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4260                                              vb->wineD3DVertexDeclaration);
4261     if(FAILED(hr))
4262     {
4263         ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4264         LeaveCriticalSection(&ddraw_cs);
4265         return hr;
4266     }
4267
4268     /* copy the index stream into the index buffer.
4269      * A new IWineD3DDevice method could be created
4270      * which takes an user pointer containing the indices
4271      * or a SetData-Method for the index buffer, which
4272      * overrides the index buffer data with our pointer.
4273      */
4274     hr = IWineD3DBuffer_Map(This->indexbuffer,
4275                             0 /* OffSetToLock */,
4276                             IndexCount * sizeof(WORD),
4277                             (BYTE **) &LockedIndices,
4278                             0 /* Flags */);
4279     assert(IndexCount < 0x100000);
4280     if(hr != D3D_OK)
4281     {
4282         ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This, hr);
4283         LeaveCriticalSection(&ddraw_cs);
4284         return hr;
4285     }
4286     memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4287     hr = IWineD3DBuffer_Unmap(This->indexbuffer);
4288     if(hr != D3D_OK)
4289     {
4290         ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This, hr);
4291         LeaveCriticalSection(&ddraw_cs);
4292         return hr;
4293     }
4294
4295     /* Set the index stream */
4296     IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4297     hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer);
4298
4299     /* Set the vertex stream source */
4300     hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4301                                         0 /* StreamNumber */,
4302                                         vb->wineD3DVertexBuffer,
4303                                         0 /* offset, we pass this to DrawIndexedPrimitive */,
4304                                         stride);
4305     if(hr != D3D_OK)
4306     {
4307         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4308         LeaveCriticalSection(&ddraw_cs);
4309         return hr;
4310     }
4311
4312
4313     IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4314     hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
4315             0 /* minIndex */, NumVertices, 0 /* StartIndex */, IndexCount);
4316
4317     LeaveCriticalSection(&ddraw_cs);
4318     return hr;
4319 }
4320
4321 static HRESULT WINAPI
4322 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4323                                              D3DPRIMITIVETYPE PrimitiveType,
4324                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4325                                              DWORD StartVertex,
4326                                              DWORD NumVertices,
4327                                              WORD *Indices,
4328                                              DWORD IndexCount,
4329                                              DWORD Flags)
4330 {
4331     return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4332 }
4333
4334 static HRESULT WINAPI
4335 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4336                                              D3DPRIMITIVETYPE PrimitiveType,
4337                                              IDirect3DVertexBuffer7 *D3DVertexBuf,
4338                                              DWORD StartVertex,
4339                                              DWORD NumVertices,
4340                                              WORD *Indices,
4341                                              DWORD IndexCount,
4342                                              DWORD Flags)
4343 {
4344     HRESULT hr;
4345     WORD old_fpucw;
4346
4347     old_fpucw = d3d_fpu_setup();
4348     hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4349     set_fpu_control_word(old_fpucw);
4350
4351     return hr;
4352 }
4353
4354 static HRESULT WINAPI
4355 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4356                                                    D3DPRIMITIVETYPE PrimitiveType,
4357                                                    IDirect3DVertexBuffer *D3DVertexBuf,
4358                                                    WORD *Indices,
4359                                                    DWORD IndexCount,
4360                                                    DWORD Flags)
4361 {
4362     IDirect3DDeviceImpl *This = device_from_device3(iface);
4363     IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4364     TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
4365
4366     return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4367             (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4368 }
4369
4370 /*****************************************************************************
4371  * IDirect3DDevice7::ComputeSphereVisibility
4372  *
4373  * Calculates the visibility of spheres in the current viewport. The spheres
4374  * are passed in the Centers and Radii arrays, the results are passed back
4375  * in the ReturnValues array. Return values are either completely visible,
4376  * partially visible or completely invisible.
4377  * The return value consist of a combination of D3DCLIP_* flags, or it's
4378  * 0 if the sphere is completely visible(according to the SDK, not checked)
4379  *
4380  * Sounds like an overdose of math ;)
4381  *
4382  * Version 3 and 7
4383  *
4384  * Params:
4385  *  Centers: Array containing the sphere centers
4386  *  Radii: Array containing the sphere radii
4387  *  NumSpheres: The number of centers and radii in the arrays
4388  *  Flags: Some flags
4389  *  ReturnValues: Array to write the results to
4390  *
4391  * Returns:
4392  *  D3D_OK because it's a stub
4393  *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4394  *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4395  *  is singular)
4396  *
4397  *****************************************************************************/
4398
4399 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4400 {
4401     float distance, norm;
4402
4403     norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4404     distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4405
4406     if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4407     if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT  | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4408     return 0;
4409 }
4410
4411 static HRESULT WINAPI
4412 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4413                                               D3DVECTOR *Centers,
4414                                               D3DVALUE *Radii,
4415                                               DWORD NumSpheres,
4416                                               DWORD Flags,
4417                                               DWORD *ReturnValues)
4418 {
4419     D3DMATRIX m, temp;
4420     D3DVALUE origin_plane[6];
4421     D3DVECTOR vec[6];
4422     HRESULT hr;
4423     UINT i, j;
4424
4425     TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4426
4427     hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4428     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4429     hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4430     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4431     multiply_matrix_D3D_way(&m, &m, &temp);
4432
4433     hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4434     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4435     multiply_matrix_D3D_way(&m, &m, &temp);
4436
4437 /* Left plane */
4438     vec[0].u1.x = m._14 + m._11;
4439     vec[0].u2.y = m._24 + m._21;
4440     vec[0].u3.z = m._34 + m._31;
4441     origin_plane[0] = m._44 + m._41;
4442
4443 /* Right plane */
4444     vec[1].u1.x = m._14 - m._11;
4445     vec[1].u2.y = m._24 - m._21;
4446     vec[1].u3.z = m._34 - m._31;
4447     origin_plane[1] = m._44 - m._41;
4448
4449 /* Top plane */
4450     vec[2].u1.x = m._14 - m._12;
4451     vec[2].u2.y = m._24 - m._22;
4452     vec[2].u3.z = m._34 - m._32;
4453     origin_plane[2] = m._44 - m._42;
4454
4455 /* Bottom plane */
4456     vec[3].u1.x = m._14 + m._12;
4457     vec[3].u2.y = m._24 + m._22;
4458     vec[3].u3.z = m._34 + m._32;
4459     origin_plane[3] = m._44 + m._42;
4460
4461 /* Front plane */
4462     vec[4].u1.x = m._13;
4463     vec[4].u2.y = m._23;
4464     vec[4].u3.z = m._33;
4465     origin_plane[4] = m._43;
4466
4467 /* Back plane*/
4468     vec[5].u1.x = m._14 - m._13;
4469     vec[5].u2.y = m._24 - m._23;
4470     vec[5].u3.z = m._34 - m._33;
4471     origin_plane[5] = m._44 - m._43;
4472
4473     for(i=0; i<NumSpheres; i++)
4474     {
4475         ReturnValues[i] = 0;
4476         for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]);
4477     }
4478
4479     return D3D_OK;
4480 }
4481
4482 static HRESULT WINAPI
4483 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4484                                                     D3DVECTOR *Centers,
4485                                                     D3DVALUE *Radii,
4486                                                     DWORD NumSpheres,
4487                                                     DWORD Flags,
4488                                                     DWORD *ReturnValues)
4489 {
4490     IDirect3DDeviceImpl *This = device_from_device3(iface);
4491     TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4492     return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This,
4493             Centers, Radii, NumSpheres, Flags, ReturnValues);
4494 }
4495
4496 /*****************************************************************************
4497  * IDirect3DDevice7::GetTexture
4498  *
4499  * Returns the texture interface handle assigned to a texture stage.
4500  * The returned texture is AddRefed. This is taken from old ddraw,
4501  * not checked in Windows.
4502  *
4503  * Version 3 and 7
4504  *
4505  * Params:
4506  *  Stage: Texture stage to read the texture from
4507  *  Texture: Address to store the interface pointer at
4508  *
4509  * Returns:
4510  *  D3D_OK on success
4511  *  DDERR_INVALIDPARAMS if Texture is NULL
4512  *  For details, see IWineD3DDevice::GetTexture
4513  *
4514  *****************************************************************************/
4515 static HRESULT
4516 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4517                                  DWORD Stage,
4518                                  IDirectDrawSurface7 **Texture)
4519 {
4520     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4521     IWineD3DBaseTexture *Surf;
4522     HRESULT hr;
4523     TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4524
4525     if(!Texture)
4526     {
4527         TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4528         return DDERR_INVALIDPARAMS;
4529     }
4530
4531     EnterCriticalSection(&ddraw_cs);
4532     hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4533     if( (hr != D3D_OK) || (!Surf) ) 
4534     {
4535         *Texture = NULL;
4536         LeaveCriticalSection(&ddraw_cs);
4537         return hr;
4538     }
4539
4540     /* GetParent AddRef()s, which is perfectly OK.
4541      * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4542      */
4543     hr = IWineD3DBaseTexture_GetParent(Surf,
4544                                        (IUnknown **) Texture);
4545     LeaveCriticalSection(&ddraw_cs);
4546     return hr;
4547 }
4548
4549 static HRESULT WINAPI
4550 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4551                                  DWORD Stage,
4552                                  IDirectDrawSurface7 **Texture)
4553 {
4554     return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4555 }
4556
4557 static HRESULT WINAPI
4558 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4559                                  DWORD Stage,
4560                                  IDirectDrawSurface7 **Texture)
4561 {
4562     HRESULT hr;
4563     WORD old_fpucw;
4564
4565     old_fpucw = d3d_fpu_setup();
4566     hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4567     set_fpu_control_word(old_fpucw);
4568
4569     return hr;
4570 }
4571
4572 static HRESULT WINAPI
4573 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4574                                        DWORD Stage,
4575                                        IDirect3DTexture2 **Texture2)
4576 {
4577     IDirect3DDeviceImpl *This = device_from_device3(iface);
4578     HRESULT ret;
4579     IDirectDrawSurface7 *ret_val;
4580
4581     TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4582     ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val);
4583
4584     *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4585
4586     TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4587
4588     return ret;
4589 }
4590
4591 /*****************************************************************************
4592  * IDirect3DDevice7::SetTexture
4593  *
4594  * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4595  *
4596  * Version 3 and 7
4597  *
4598  * Params:
4599  *  Stage: The stage to assign the texture to
4600  *  Texture: Interface pointer to the texture surface
4601  *
4602  * Returns
4603  * D3D_OK on success
4604  * For details, see IWineD3DDevice::SetTexture
4605  *
4606  *****************************************************************************/
4607 static HRESULT
4608 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4609                                  DWORD Stage,
4610                                  IDirectDrawSurface7 *Texture)
4611 {
4612     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4613     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4614     HRESULT hr;
4615     TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4616
4617     /* Texture may be NULL here */
4618     EnterCriticalSection(&ddraw_cs);
4619     hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4620                                    Stage,
4621                                    surf ? surf->wineD3DTexture : NULL);
4622     LeaveCriticalSection(&ddraw_cs);
4623     return hr;
4624 }
4625
4626 static HRESULT WINAPI
4627 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4628                                  DWORD Stage,
4629                                  IDirectDrawSurface7 *Texture)
4630 {
4631     return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4632 }
4633
4634 static HRESULT WINAPI
4635 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4636                                  DWORD Stage,
4637                                  IDirectDrawSurface7 *Texture)
4638 {
4639     HRESULT hr;
4640     WORD old_fpucw;
4641
4642     old_fpucw = d3d_fpu_setup();
4643     hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4644     set_fpu_control_word(old_fpucw);
4645
4646     return hr;
4647 }
4648
4649 static HRESULT WINAPI
4650 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4651                                  DWORD Stage,
4652                                  IDirect3DTexture2 *Texture2)
4653 {
4654     IDirect3DDeviceImpl *This = device_from_device3(iface);
4655     IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4656     DWORD texmapblend;
4657     HRESULT hr;
4658     TRACE("(%p)->(%d,%p)\n", This, Stage, tex);
4659
4660     EnterCriticalSection(&ddraw_cs);
4661
4662     if (This->legacyTextureBlending)
4663         IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4664
4665     hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4666
4667     if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4668     {
4669         /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4670            See IDirect3DDeviceImpl_3_SetRenderState for details. */
4671         BOOL tex_alpha = FALSE;
4672         IWineD3DBaseTexture *tex = NULL;
4673         WINED3DSURFACE_DESC desc;
4674         WINED3DFORMAT fmt;
4675         DDPIXELFORMAT ddfmt;
4676         HRESULT result;
4677
4678         result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4679                                     0,
4680                                     &tex);
4681
4682         if(result == WINED3D_OK && tex)
4683         {
4684             memset(&desc, 0, sizeof(desc));
4685             desc.Format = &fmt;
4686             result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
4687             if (SUCCEEDED(result))
4688             {
4689                 ddfmt.dwSize = sizeof(ddfmt);
4690                 PixelFormat_WineD3DtoDD(&ddfmt, fmt);
4691                 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4692             }
4693
4694             IWineD3DBaseTexture_Release(tex);
4695         }
4696
4697         /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */
4698         if (tex_alpha)
4699         {
4700             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
4701         }
4702         else
4703         {
4704             IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
4705         }
4706     }
4707
4708     LeaveCriticalSection(&ddraw_cs);
4709
4710     return hr;
4711 }
4712
4713 static const struct tss_lookup
4714 {
4715     BOOL sampler_state;
4716     DWORD state;
4717 }
4718 tss_lookup[] =
4719 {
4720     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
4721     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
4722     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
4723     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
4724     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
4725     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
4726     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
4727     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
4728     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
4729     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
4730     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
4731     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
4732     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 12, D3DTSS_ADDRESS */
4733     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
4734     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
4735     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
4736     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
4737     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
4738     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
4739     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
4740     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
4741     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
4742     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
4743     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
4744     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4745 };
4746
4747 /*****************************************************************************
4748  * IDirect3DDevice7::GetTextureStageState
4749  *
4750  * Retrieves a state from a texture stage.
4751  *
4752  * Version 3 and 7
4753  *
4754  * Params:
4755  *  Stage: The stage to retrieve the state from
4756  *  TexStageStateType: The state type to retrieve
4757  *  State: Address to store the state's value at
4758  *
4759  * Returns:
4760  *  D3D_OK on success
4761  *  DDERR_INVALIDPARAMS if State is NULL
4762  *  For details, see IWineD3DDevice::GetTextureStageState
4763  *
4764  *****************************************************************************/
4765 static HRESULT
4766 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4767                                            DWORD Stage,
4768                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4769                                            DWORD *State)
4770 {
4771     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4772     HRESULT hr;
4773     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4774     TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4775
4776     if(!State)
4777         return DDERR_INVALIDPARAMS;
4778
4779     if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4780     {
4781         WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4782         *State = 0;
4783         return DD_OK;
4784     }
4785
4786     EnterCriticalSection(&ddraw_cs);
4787
4788     if (l->sampler_state)
4789     {
4790         hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4791
4792         switch(TexStageStateType)
4793         {
4794             /* Mipfilter is a sampler state with different values */
4795             case D3DTSS_MIPFILTER:
4796             {
4797                 switch(*State)
4798                 {
4799                     case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4800                     case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4801                     case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4802                     default:
4803                         ERR("Unexpected mipfilter value %#x\n", *State);
4804                         *State = D3DTFP_NONE;
4805                         break;
4806                 }
4807                 break;
4808             }
4809
4810             /* Magfilter has slightly different values */
4811             case D3DTSS_MAGFILTER:
4812             {
4813                 switch(*State)
4814                 {
4815                     case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4816                     case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4817                     case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4818                     case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4819                     case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4820                     default:
4821                         ERR("Unexpected wined3d mag filter value %#x\n", *State);
4822                         *State = D3DTFG_POINT;
4823                         break;
4824                 }
4825                 break;
4826             }
4827
4828             default:
4829                 break;
4830         }
4831     }
4832     else
4833     {
4834         hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4835     }
4836
4837     LeaveCriticalSection(&ddraw_cs);
4838     return hr;
4839 }
4840
4841 static HRESULT WINAPI
4842 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4843                                            DWORD Stage,
4844                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4845                                            DWORD *State)
4846 {
4847     return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4848 }
4849
4850 static HRESULT WINAPI
4851 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4852                                            DWORD Stage,
4853                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4854                                            DWORD *State)
4855 {
4856     HRESULT hr;
4857     WORD old_fpucw;
4858
4859     old_fpucw = d3d_fpu_setup();
4860     hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4861     set_fpu_control_word(old_fpucw);
4862
4863     return hr;
4864 }
4865
4866 static HRESULT WINAPI
4867 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4868                                                  DWORD Stage,
4869                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
4870                                                  DWORD *State)
4871 {
4872     IDirect3DDeviceImpl *This = device_from_device3(iface);
4873     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4874     return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
4875 }
4876
4877 /*****************************************************************************
4878  * IDirect3DDevice7::SetTextureStageState
4879  *
4880  * Sets a texture stage state. Some stage types need to be handled specially,
4881  * because they do not exist in WineD3D and were moved to another place
4882  *
4883  * Version 3 and 7
4884  *
4885  * Params:
4886  *  Stage: The stage to modify
4887  *  TexStageStateType: The state to change
4888  *  State: The new value for the state
4889  *
4890  * Returns:
4891  *  D3D_OK on success
4892  *  For details, see IWineD3DDevice::SetTextureStageState
4893  *
4894  *****************************************************************************/
4895 static HRESULT
4896 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4897                                            DWORD Stage,
4898                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4899                                            DWORD State)
4900 {
4901     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4902     const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4903     HRESULT hr;
4904     TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4905
4906     if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4907     {
4908         WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4909         return DD_OK;
4910     }
4911
4912     EnterCriticalSection(&ddraw_cs);
4913
4914     if (l->sampler_state)
4915     {
4916         switch(TexStageStateType)
4917         {
4918             /* Mipfilter is a sampler state with different values */
4919             case D3DTSS_MIPFILTER:
4920             {
4921                 switch(State)
4922                 {
4923                     case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
4924                     case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
4925                     case 0: /* Unchecked */
4926                     case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
4927                     default:
4928                         ERR("Unexpected mipfilter value %d\n", State);
4929                         State = WINED3DTEXF_NONE;
4930                         break;
4931                 }
4932                 break;
4933             }
4934
4935             /* Magfilter has slightly different values */
4936             case D3DTSS_MAGFILTER:
4937             {
4938                 switch(State)
4939                 {
4940                     case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
4941                     case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
4942                     case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
4943                     case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
4944                     case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
4945                     default:
4946                         ERR("Unexpected d3d7 mag filter type %d\n", State);
4947                         State = WINED3DTEXF_POINT;
4948                         break;
4949                 }
4950                 break;
4951             }
4952
4953             case D3DTSS_ADDRESS:
4954                 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
4955                 break;
4956
4957             default:
4958                 break;
4959         }
4960
4961         hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4962     }
4963     else
4964     {
4965         hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4966     }
4967
4968     LeaveCriticalSection(&ddraw_cs);
4969     return hr;
4970 }
4971
4972 static HRESULT WINAPI
4973 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4974                                            DWORD Stage,
4975                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4976                                            DWORD State)
4977 {
4978     return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4979 }
4980
4981 static HRESULT WINAPI
4982 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4983                                            DWORD Stage,
4984                                            D3DTEXTURESTAGESTATETYPE TexStageStateType,
4985                                            DWORD State)
4986 {
4987     HRESULT hr;
4988     WORD old_fpucw;
4989
4990     old_fpucw = d3d_fpu_setup();
4991     hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4992     set_fpu_control_word(old_fpucw);
4993
4994     return hr;
4995 }
4996
4997 static HRESULT WINAPI
4998 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4999                                                  DWORD Stage,
5000                                                  D3DTEXTURESTAGESTATETYPE TexStageStateType,
5001                                                  DWORD State)
5002 {
5003     IDirect3DDeviceImpl *This = device_from_device3(iface);
5004     TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
5005     return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
5006 }
5007
5008 /*****************************************************************************
5009  * IDirect3DDevice7::ValidateDevice
5010  *
5011  * SDK: "Reports the device's ability to render the currently set
5012  * texture-blending operations in a single pass". Whatever that means
5013  * exactly...
5014  *
5015  * Version 3 and 7
5016  *
5017  * Params:
5018  *  NumPasses: Address to write the number of necessary passes for the
5019  *             desired effect to.
5020  *
5021  * Returns:
5022  *  D3D_OK on success
5023  *  See IWineD3DDevice::ValidateDevice for more details
5024  *
5025  *****************************************************************************/
5026 static HRESULT
5027 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
5028                                      DWORD *NumPasses)
5029 {
5030     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5031     HRESULT hr;
5032     TRACE("(%p)->(%p): Relay\n", This, NumPasses);
5033
5034     EnterCriticalSection(&ddraw_cs);
5035     hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
5036     LeaveCriticalSection(&ddraw_cs);
5037     return hr;
5038 }
5039
5040 static HRESULT WINAPI
5041 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5042                                      DWORD *NumPasses)
5043 {
5044     return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5045 }
5046
5047 static HRESULT WINAPI
5048 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5049                                      DWORD *NumPasses)
5050 {
5051     HRESULT hr;
5052     WORD old_fpucw;
5053
5054     old_fpucw = d3d_fpu_setup();
5055     hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5056     set_fpu_control_word(old_fpucw);
5057
5058     return hr;
5059 }
5060
5061 static HRESULT WINAPI
5062 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
5063                                            DWORD *Passes)
5064 {
5065     IDirect3DDeviceImpl *This = device_from_device3(iface);
5066     TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
5067     return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes);
5068 }
5069
5070 /*****************************************************************************
5071  * IDirect3DDevice7::Clear
5072  *
5073  * Fills the render target, the z buffer and the stencil buffer with a
5074  * clear color / value
5075  *
5076  * Version 7 only
5077  *
5078  * Params:
5079  *  Count: Number of rectangles in Rects must be 0 if Rects is NULL
5080  *  Rects: Rectangles to clear. If NULL, the whole surface is cleared
5081  *  Flags: Some flags, as usual
5082  *  Color: Clear color for the render target
5083  *  Z: Clear value for the Z buffer
5084  *  Stencil: Clear value to store in each stencil buffer entry
5085  *
5086  * Returns:
5087  *  D3D_OK on success
5088  *  For details, see IWineD3DDevice::Clear
5089  *
5090  *****************************************************************************/
5091 static HRESULT
5092 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5093                             DWORD Count,
5094                             D3DRECT *Rects,
5095                             DWORD Flags,
5096                             D3DCOLOR Color,
5097                             D3DVALUE Z,
5098                             DWORD Stencil)
5099 {
5100     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5101     HRESULT hr;
5102     TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
5103
5104     /* Note; D3DRECT is compatible with WINED3DRECT */
5105     EnterCriticalSection(&ddraw_cs);
5106     hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
5107     LeaveCriticalSection(&ddraw_cs);
5108     return hr;
5109 }
5110
5111 static HRESULT WINAPI
5112 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5113                             DWORD Count,
5114                             D3DRECT *Rects,
5115                             DWORD Flags,
5116                             D3DCOLOR Color,
5117                             D3DVALUE Z,
5118                             DWORD Stencil)
5119 {
5120     return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5121 }
5122
5123 static HRESULT WINAPI
5124 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5125                             DWORD Count,
5126                             D3DRECT *Rects,
5127                             DWORD Flags,
5128                             D3DCOLOR Color,
5129                             D3DVALUE Z,
5130                             DWORD Stencil)
5131 {
5132     HRESULT hr;
5133     WORD old_fpucw;
5134
5135     old_fpucw = d3d_fpu_setup();
5136     hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5137     set_fpu_control_word(old_fpucw);
5138
5139     return hr;
5140 }
5141
5142 /*****************************************************************************
5143  * IDirect3DDevice7::SetViewport
5144  *
5145  * Sets the current viewport.
5146  *
5147  * Version 7 only, but IDirect3DViewport uses this call for older
5148  * versions
5149  *
5150  * Params:
5151  *  Data: The new viewport to set
5152  *
5153  * Returns:
5154  *  D3D_OK on success
5155  *  DDERR_INVALIDPARAMS if Data is NULL
5156  *  For more details, see IWineDDDevice::SetViewport
5157  *
5158  *****************************************************************************/
5159 static HRESULT
5160 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5161                                   D3DVIEWPORT7 *Data)
5162 {
5163     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5164     HRESULT hr;
5165     TRACE("(%p)->(%p) Relay!\n", This, Data);
5166
5167     if(!Data)
5168         return DDERR_INVALIDPARAMS;
5169
5170     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5171     EnterCriticalSection(&ddraw_cs);
5172     hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5173                                     (WINED3DVIEWPORT*) Data);
5174     LeaveCriticalSection(&ddraw_cs);
5175     return hr;
5176 }
5177
5178 static HRESULT WINAPI
5179 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5180                                   D3DVIEWPORT7 *Data)
5181 {
5182     return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5183 }
5184
5185 static HRESULT WINAPI
5186 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5187                                   D3DVIEWPORT7 *Data)
5188 {
5189     HRESULT hr;
5190     WORD old_fpucw;
5191
5192     old_fpucw = d3d_fpu_setup();
5193     hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5194     set_fpu_control_word(old_fpucw);
5195
5196     return hr;
5197 }
5198
5199 /*****************************************************************************
5200  * IDirect3DDevice::GetViewport
5201  *
5202  * Returns the current viewport
5203  *
5204  * Version 7
5205  *
5206  * Params:
5207  *  Data: D3D7Viewport structure to write the viewport information to
5208  *
5209  * Returns:
5210  *  D3D_OK on success
5211  *  DDERR_INVALIDPARAMS if Data is NULL
5212  *  For more details, see IWineD3DDevice::GetViewport
5213  *
5214  *****************************************************************************/
5215 static HRESULT
5216 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5217                                   D3DVIEWPORT7 *Data)
5218 {
5219     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5220     HRESULT hr;
5221     TRACE("(%p)->(%p) Relay!\n", This, Data);
5222
5223     if(!Data)
5224         return DDERR_INVALIDPARAMS;
5225
5226     /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5227     EnterCriticalSection(&ddraw_cs);
5228     hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5229                                     (WINED3DVIEWPORT*) Data);
5230
5231     LeaveCriticalSection(&ddraw_cs);
5232     return hr_ddraw_from_wined3d(hr);
5233 }
5234
5235 static HRESULT WINAPI
5236 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5237                                   D3DVIEWPORT7 *Data)
5238 {
5239     return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5240 }
5241
5242 static HRESULT WINAPI
5243 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5244                                   D3DVIEWPORT7 *Data)
5245 {
5246     HRESULT hr;
5247     WORD old_fpucw;
5248
5249     old_fpucw = d3d_fpu_setup();
5250     hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5251     set_fpu_control_word(old_fpucw);
5252
5253     return hr;
5254 }
5255
5256 /*****************************************************************************
5257  * IDirect3DDevice7::SetMaterial
5258  *
5259  * Sets the Material
5260  *
5261  * Version 7
5262  *
5263  * Params:
5264  *  Mat: The material to set
5265  *
5266  * Returns:
5267  *  D3D_OK on success
5268  *  DDERR_INVALIDPARAMS if Mat is NULL.
5269  *  For more details, see IWineD3DDevice::SetMaterial
5270  *
5271  *****************************************************************************/
5272 static HRESULT
5273 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5274                                   D3DMATERIAL7 *Mat)
5275 {
5276     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5277     HRESULT hr;
5278     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5279
5280     if (!Mat) return DDERR_INVALIDPARAMS;
5281     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5282     EnterCriticalSection(&ddraw_cs);
5283     hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5284                                     (WINED3DMATERIAL*) Mat);
5285     LeaveCriticalSection(&ddraw_cs);
5286     return hr_ddraw_from_wined3d(hr);
5287 }
5288
5289 static HRESULT WINAPI
5290 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5291                                   D3DMATERIAL7 *Mat)
5292 {
5293     return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5294 }
5295
5296 static HRESULT WINAPI
5297 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5298                                   D3DMATERIAL7 *Mat)
5299 {
5300     HRESULT hr;
5301     WORD old_fpucw;
5302
5303     old_fpucw = d3d_fpu_setup();
5304     hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5305     set_fpu_control_word(old_fpucw);
5306
5307     return hr;
5308 }
5309
5310 /*****************************************************************************
5311  * IDirect3DDevice7::GetMaterial
5312  *
5313  * Returns the current material
5314  *
5315  * Version 7
5316  *
5317  * Params:
5318  *  Mat: D3DMATERIAL7 structure to write the material parameters to
5319  *
5320  * Returns:
5321  *  D3D_OK on success
5322  *  DDERR_INVALIDPARAMS if Mat is NULL
5323  *  For more details, see IWineD3DDevice::GetMaterial
5324  *
5325  *****************************************************************************/
5326 static HRESULT
5327 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5328                                   D3DMATERIAL7 *Mat)
5329 {
5330     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5331     HRESULT hr;
5332     TRACE("(%p)->(%p): Relay!\n", This, Mat);
5333
5334     EnterCriticalSection(&ddraw_cs);
5335     /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */ 
5336     hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5337                                     (WINED3DMATERIAL*) Mat);
5338     LeaveCriticalSection(&ddraw_cs);
5339     return hr_ddraw_from_wined3d(hr);
5340 }
5341
5342 static HRESULT WINAPI
5343 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5344                                   D3DMATERIAL7 *Mat)
5345 {
5346     return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5347 }
5348
5349 static HRESULT WINAPI
5350 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5351                                   D3DMATERIAL7 *Mat)
5352 {
5353     HRESULT hr;
5354     WORD old_fpucw;
5355
5356     old_fpucw = d3d_fpu_setup();
5357     hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5358     set_fpu_control_word(old_fpucw);
5359
5360     return hr;
5361 }
5362
5363 /*****************************************************************************
5364  * IDirect3DDevice7::SetLight
5365  *
5366  * Assigns a light to a light index, but doesn't activate it yet.
5367  *
5368  * Version 7, IDirect3DLight uses this method for older versions
5369  *
5370  * Params:
5371  *  LightIndex: The index of the new light
5372  *  Light: A D3DLIGHT7 structure describing the light
5373  *
5374  * Returns:
5375  *  D3D_OK on success
5376  *  For more details, see IWineD3DDevice::SetLight
5377  *
5378  *****************************************************************************/
5379 static HRESULT
5380 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5381                                DWORD LightIndex,
5382                                D3DLIGHT7 *Light)
5383 {
5384     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5385     HRESULT hr;
5386     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5387
5388     EnterCriticalSection(&ddraw_cs);
5389     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5390     hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5391                                  LightIndex,
5392                                  (WINED3DLIGHT*) Light);
5393     LeaveCriticalSection(&ddraw_cs);
5394     return hr_ddraw_from_wined3d(hr);
5395 }
5396
5397 static HRESULT WINAPI
5398 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5399                                DWORD LightIndex,
5400                                D3DLIGHT7 *Light)
5401 {
5402     return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5403 }
5404
5405 static HRESULT WINAPI
5406 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5407                                DWORD LightIndex,
5408                                D3DLIGHT7 *Light)
5409 {
5410     HRESULT hr;
5411     WORD old_fpucw;
5412
5413     old_fpucw = d3d_fpu_setup();
5414     hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5415     set_fpu_control_word(old_fpucw);
5416
5417     return hr;
5418 }
5419
5420 /*****************************************************************************
5421  * IDirect3DDevice7::GetLight
5422  *
5423  * Returns the light assigned to a light index
5424  *
5425  * Params:
5426  *  Light: Structure to write the light information to
5427  *
5428  * Returns:
5429  *  D3D_OK on success
5430  *  DDERR_INVALIDPARAMS if Light is NULL
5431  *  For details, see IWineD3DDevice::GetLight
5432  *
5433  *****************************************************************************/
5434 static HRESULT
5435 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5436                                DWORD LightIndex,
5437                                D3DLIGHT7 *Light)
5438 {
5439     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5440     HRESULT rc;
5441     TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5442
5443     EnterCriticalSection(&ddraw_cs);
5444     /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5445     rc =  IWineD3DDevice_GetLight(This->wineD3DDevice,
5446                                   LightIndex,
5447                                   (WINED3DLIGHT*) Light);
5448
5449     /* Translate the result. WineD3D returns other values than D3D7 */
5450     LeaveCriticalSection(&ddraw_cs);
5451     return hr_ddraw_from_wined3d(rc);
5452 }
5453
5454 static HRESULT WINAPI
5455 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5456                                DWORD LightIndex,
5457                                D3DLIGHT7 *Light)
5458 {
5459     return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5460 }
5461
5462 static HRESULT WINAPI
5463 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5464                                DWORD LightIndex,
5465                                D3DLIGHT7 *Light)
5466 {
5467     HRESULT hr;
5468     WORD old_fpucw;
5469
5470     old_fpucw = d3d_fpu_setup();
5471     hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5472     set_fpu_control_word(old_fpucw);
5473
5474     return hr;
5475 }
5476
5477 /*****************************************************************************
5478  * IDirect3DDevice7::BeginStateBlock
5479  *
5480  * Begins recording to a stateblock
5481  *
5482  * Version 7
5483  *
5484  * Returns:
5485  *  D3D_OK on success
5486  *  For details see IWineD3DDevice::BeginStateBlock
5487  *
5488  *****************************************************************************/
5489 static HRESULT
5490 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5491 {
5492     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5493     HRESULT hr;
5494     TRACE("(%p)->(): Relay!\n", This);
5495
5496     EnterCriticalSection(&ddraw_cs);
5497     hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5498     LeaveCriticalSection(&ddraw_cs);
5499     return hr_ddraw_from_wined3d(hr);
5500 }
5501
5502 static HRESULT WINAPI
5503 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5504 {
5505     return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5506 }
5507
5508 static HRESULT WINAPI
5509 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5510 {
5511     HRESULT hr;
5512     WORD old_fpucw;
5513
5514     old_fpucw = d3d_fpu_setup();
5515     hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5516     set_fpu_control_word(old_fpucw);
5517
5518     return hr;
5519 }
5520
5521 /*****************************************************************************
5522  * IDirect3DDevice7::EndStateBlock
5523  *
5524  * Stops recording to a state block and returns the created stateblock
5525  * handle.
5526  *
5527  * Version 7
5528  *
5529  * Params:
5530  *  BlockHandle: Address to store the stateblock's handle to
5531  *
5532  * Returns:
5533  *  D3D_OK on success
5534  *  DDERR_INVALIDPARAMS if BlockHandle is NULL
5535  *  See IWineD3DDevice::EndStateBlock for more details
5536  *
5537  *****************************************************************************/
5538 static HRESULT
5539 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5540                                     DWORD *BlockHandle)
5541 {
5542     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5543     HRESULT hr;
5544     TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
5545
5546     if(!BlockHandle)
5547     {
5548         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5549         return DDERR_INVALIDPARAMS;
5550     }
5551
5552     EnterCriticalSection(&ddraw_cs);
5553     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5554     if(!*BlockHandle)
5555     {
5556         ERR("Cannot get a handle number for the stateblock\n");
5557         LeaveCriticalSection(&ddraw_cs);
5558         return DDERR_OUTOFMEMORY;
5559     }
5560     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5561     hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
5562                                       (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
5563     LeaveCriticalSection(&ddraw_cs);
5564     return hr_ddraw_from_wined3d(hr);
5565 }
5566
5567 static HRESULT WINAPI
5568 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5569                                     DWORD *BlockHandle)
5570 {
5571     return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5572 }
5573
5574 static HRESULT WINAPI
5575 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5576                                     DWORD *BlockHandle)
5577 {
5578     HRESULT hr;
5579     WORD old_fpucw;
5580
5581     old_fpucw = d3d_fpu_setup();
5582     hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5583     set_fpu_control_word(old_fpucw);
5584
5585     return hr;
5586 }
5587
5588 /*****************************************************************************
5589  * IDirect3DDevice7::PreLoad
5590  *
5591  * Allows the app to signal that a texture will be used soon, to allow
5592  * the Direct3DDevice to load it to the video card in the meantime.
5593  *
5594  * Version 7
5595  *
5596  * Params:
5597  *  Texture: The texture to preload
5598  *
5599  * Returns:
5600  *  D3D_OK on success
5601  *  DDERR_INVALIDPARAMS if Texture is NULL
5602  *  See IWineD3DSurface::PreLoad for details
5603  *
5604  *****************************************************************************/
5605 static HRESULT
5606 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5607                               IDirectDrawSurface7 *Texture)
5608 {
5609     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5610     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5611
5612     TRACE("(%p)->(%p): Relay!\n", This, surf);
5613
5614     if(!Texture)
5615         return DDERR_INVALIDPARAMS;
5616
5617     EnterCriticalSection(&ddraw_cs);
5618     IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5619     LeaveCriticalSection(&ddraw_cs);
5620     return D3D_OK;
5621 }
5622
5623 static HRESULT WINAPI
5624 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5625                               IDirectDrawSurface7 *Texture)
5626 {
5627     return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5628 }
5629
5630 static HRESULT WINAPI
5631 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5632                               IDirectDrawSurface7 *Texture)
5633 {
5634     HRESULT hr;
5635     WORD old_fpucw;
5636
5637     old_fpucw = d3d_fpu_setup();
5638     hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5639     set_fpu_control_word(old_fpucw);
5640
5641     return hr;
5642 }
5643
5644 /*****************************************************************************
5645  * IDirect3DDevice7::ApplyStateBlock
5646  *
5647  * Activates the state stored in a state block handle.
5648  *
5649  * Params:
5650  *  BlockHandle: The stateblock handle to activate
5651  *
5652  * Returns:
5653  *  D3D_OK on success
5654  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5655  *
5656  *****************************************************************************/
5657 static HRESULT
5658 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5659                                       DWORD BlockHandle)
5660 {
5661     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5662     HRESULT hr;
5663     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5664
5665     EnterCriticalSection(&ddraw_cs);
5666     if(!BlockHandle || BlockHandle > This->numHandles)
5667     {
5668         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5669         LeaveCriticalSection(&ddraw_cs);
5670         return D3DERR_INVALIDSTATEBLOCK;
5671     }
5672     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5673     {
5674         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5675         LeaveCriticalSection(&ddraw_cs);
5676         return D3DERR_INVALIDSTATEBLOCK;
5677     }
5678
5679     hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5680     LeaveCriticalSection(&ddraw_cs);
5681     return hr_ddraw_from_wined3d(hr);
5682 }
5683
5684 static HRESULT WINAPI
5685 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5686                                       DWORD BlockHandle)
5687 {
5688     return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5689 }
5690
5691 static HRESULT WINAPI
5692 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5693                                       DWORD BlockHandle)
5694 {
5695     HRESULT hr;
5696     WORD old_fpucw;
5697
5698     old_fpucw = d3d_fpu_setup();
5699     hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5700     set_fpu_control_word(old_fpucw);
5701
5702     return hr;
5703 }
5704
5705 /*****************************************************************************
5706  * IDirect3DDevice7::CaptureStateBlock
5707  *
5708  * Updates a stateblock's values to the values currently set for the device
5709  *
5710  * Version 7
5711  *
5712  * Params:
5713  *  BlockHandle: Stateblock to update
5714  *
5715  * Returns:
5716  *  D3D_OK on success
5717  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5718  *  See IWineD3DDevice::CaptureStateBlock for more details
5719  *
5720  *****************************************************************************/
5721 static HRESULT
5722 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5723                                         DWORD BlockHandle)
5724 {
5725     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5726     HRESULT hr;
5727     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5728
5729     EnterCriticalSection(&ddraw_cs);
5730     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5731     {
5732         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5733         LeaveCriticalSection(&ddraw_cs);
5734         return D3DERR_INVALIDSTATEBLOCK;
5735     }
5736     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5737     {
5738         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5739         LeaveCriticalSection(&ddraw_cs);
5740         return D3DERR_INVALIDSTATEBLOCK;
5741     }
5742
5743     hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5744     LeaveCriticalSection(&ddraw_cs);
5745     return hr_ddraw_from_wined3d(hr);
5746 }
5747
5748 static HRESULT WINAPI
5749 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5750                                         DWORD BlockHandle)
5751 {
5752     return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5753 }
5754
5755 static HRESULT WINAPI
5756 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5757                                         DWORD BlockHandle)
5758 {
5759     HRESULT hr;
5760     WORD old_fpucw;
5761
5762     old_fpucw = d3d_fpu_setup();
5763     hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5764     set_fpu_control_word(old_fpucw);
5765
5766     return hr;
5767 }
5768
5769 /*****************************************************************************
5770  * IDirect3DDevice7::DeleteStateBlock
5771  *
5772  * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5773  *
5774  * Version 7
5775  *
5776  * Params:
5777  *  BlockHandle: Stateblock handle to delete
5778  *
5779  * Returns:
5780  *  D3D_OK on success
5781  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5782  *
5783  *****************************************************************************/
5784 static HRESULT
5785 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5786                                        DWORD BlockHandle)
5787 {
5788     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5789     ULONG ref;
5790     TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5791
5792     EnterCriticalSection(&ddraw_cs);
5793     if(BlockHandle == 0 || BlockHandle > This->numHandles)
5794     {
5795         WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5796         LeaveCriticalSection(&ddraw_cs);
5797         return D3DERR_INVALIDSTATEBLOCK;
5798     }
5799     if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5800     {
5801         WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5802         LeaveCriticalSection(&ddraw_cs);
5803         return D3DERR_INVALIDSTATEBLOCK;
5804     }
5805
5806     ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5807     if(ref)
5808     {
5809         ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
5810     }
5811     This->Handles[BlockHandle - 1].ptr = NULL;
5812     This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
5813
5814     LeaveCriticalSection(&ddraw_cs);
5815     return D3D_OK;
5816 }
5817
5818 static HRESULT WINAPI
5819 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5820                                        DWORD BlockHandle)
5821 {
5822     return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5823 }
5824
5825 static HRESULT WINAPI
5826 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5827                                        DWORD BlockHandle)
5828 {
5829     HRESULT hr;
5830     WORD old_fpucw;
5831
5832     old_fpucw = d3d_fpu_setup();
5833     hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5834     set_fpu_control_word(old_fpucw);
5835
5836     return hr;
5837 }
5838
5839 /*****************************************************************************
5840  * IDirect3DDevice7::CreateStateBlock
5841  *
5842  * Creates a new state block handle.
5843  *
5844  * Version 7
5845  *
5846  * Params:
5847  *  Type: The state block type
5848  *  BlockHandle: Address to write the created handle to
5849  *
5850  * Returns:
5851  *   D3D_OK on success
5852  *   DDERR_INVALIDPARAMS if BlockHandle is NULL
5853  *
5854  *****************************************************************************/
5855 static HRESULT
5856 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5857                                        D3DSTATEBLOCKTYPE Type,
5858                                        DWORD *BlockHandle)
5859 {
5860     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5861     HRESULT hr;
5862     TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
5863
5864     if(!BlockHandle)
5865     {
5866         WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5867         return DDERR_INVALIDPARAMS;
5868     }
5869     if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
5870        Type != D3DSBT_VERTEXSTATE                              ) {
5871         WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5872         return DDERR_INVALIDPARAMS;
5873     }
5874
5875     EnterCriticalSection(&ddraw_cs);
5876     *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5877     if(!*BlockHandle)
5878     {
5879         ERR("Cannot get a handle number for the stateblock\n");
5880         LeaveCriticalSection(&ddraw_cs);
5881         return DDERR_OUTOFMEMORY;
5882     }
5883     This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5884
5885     /* The D3DSTATEBLOCKTYPE enum is fine here */
5886     hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
5887                                          Type,
5888                                          (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
5889                                          NULL /* Parent, hope that works */);
5890     LeaveCriticalSection(&ddraw_cs);
5891     return hr_ddraw_from_wined3d(hr);
5892 }
5893
5894 static HRESULT WINAPI
5895 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5896                                        D3DSTATEBLOCKTYPE Type,
5897                                        DWORD *BlockHandle)
5898 {
5899     return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5900 }
5901
5902 static HRESULT WINAPI
5903 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5904                                        D3DSTATEBLOCKTYPE Type,
5905                                        DWORD *BlockHandle)
5906 {
5907     HRESULT hr;
5908     WORD old_fpucw;
5909
5910     old_fpucw = d3d_fpu_setup();
5911     hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5912     set_fpu_control_word(old_fpucw);
5913
5914     return hr;
5915 }
5916
5917 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5918 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
5919                                 IDirectDrawSurfaceImpl *src)
5920 {
5921     IDirectDrawSurfaceImpl *src_level, *dest_level;
5922     IDirectDrawSurface7 *temp;
5923     DDSURFACEDESC2 ddsd;
5924     BOOL levelFound; /* at least one suitable sublevel in dest found */
5925
5926     /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5927      * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5928      * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5929      */
5930     levelFound = FALSE;
5931
5932     src_level = src;
5933     dest_level = dest;
5934
5935     for (;src_level && dest_level;)
5936     {
5937         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5938             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5939         {
5940             levelFound = TRUE;
5941
5942             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5943             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5944             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
5945
5946             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5947
5948             dest_level = (IDirectDrawSurfaceImpl *)temp;
5949         }
5950
5951         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5952         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5953         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
5954
5955         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5956
5957         src_level = (IDirectDrawSurfaceImpl *)temp;
5958     }
5959
5960     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5961     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5962
5963     return !dest_level && levelFound;
5964 }
5965
5966 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5967 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
5968                               IDirectDrawSurfaceImpl *dest,
5969                               IDirectDrawSurfaceImpl *src,
5970                               POINT *DestPoint,
5971                               RECT *SrcRect)
5972 {
5973     IDirectDrawSurfaceImpl *src_level, *dest_level;
5974     IDirectDrawSurface7 *temp;
5975     DDSURFACEDESC2 ddsd;
5976     POINT point;
5977     RECT rect;
5978     HRESULT hr;
5979     IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5980     DWORD ckeyflag;
5981     DDCOLORKEY ddckey;
5982     BOOL palette_missing = FALSE;
5983
5984     /* Copy palette, if possible. */
5985     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
5986     IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
5987
5988     if (pal_src != NULL && pal != NULL)
5989     {
5990         PALETTEENTRY palent[256];
5991
5992         IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5993         IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5994     }
5995
5996     if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
5997             DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
5998     {
5999         palette_missing = TRUE;
6000     }
6001
6002     if (pal) IDirectDrawPalette_Release(pal);
6003     if (pal_src) IDirectDrawPalette_Release(pal_src);
6004
6005     /* Copy colorkeys, if present. */
6006     for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
6007     {
6008         hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
6009
6010         if (SUCCEEDED(hr))
6011         {
6012             IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
6013         }
6014     }
6015
6016     src_level = src;
6017     dest_level = dest;
6018
6019     point = *DestPoint;
6020     rect = *SrcRect;
6021
6022     for (;src_level && dest_level;)
6023     {
6024         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6025             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6026         {
6027             /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
6028              * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
6029              * warnings in wined3d. */
6030             if (!palette_missing)
6031                 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
6032                                 &point);
6033
6034             if (palette_missing || FAILED(hr))
6035             {
6036                 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6037                 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
6038                                         point.x, point.y,
6039                                         src_level->WineD3DSurface, &rect, 0);
6040             }
6041
6042             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6043             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6044             IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6045
6046             if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6047
6048             dest_level = (IDirectDrawSurfaceImpl *)temp;
6049         }
6050
6051         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6052         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6053         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6054
6055         if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6056
6057         src_level = (IDirectDrawSurfaceImpl *)temp;
6058
6059         point.x /= 2;
6060         point.y /= 2;
6061
6062         rect.top /= 2;
6063         rect.left /= 2;
6064         rect.right = (rect.right + 1) / 2;
6065         rect.bottom = (rect.bottom + 1) / 2;
6066     }
6067
6068     if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6069     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6070 }
6071
6072 /*****************************************************************************
6073  * IDirect3DDevice7::Load
6074  *
6075  * Loads a rectangular area from the source into the destination texture.
6076  * It can also copy the source to the faces of a cubic environment map
6077  *
6078  * Version 7
6079  *
6080  * Params:
6081  *  DestTex: Destination texture
6082  *  DestPoint: Point in the destination where the source image should be
6083  *             written to
6084  *  SrcTex: Source texture
6085  *  SrcRect: Source rectangle
6086  *  Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6087  *          DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6088  *          DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6089  *
6090  * Returns:
6091  *  D3D_OK on success
6092  *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6093  *
6094  *
6095  *****************************************************************************/
6096
6097 static HRESULT
6098 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6099                            IDirectDrawSurface7 *DestTex,
6100                            POINT *DestPoint,
6101                            IDirectDrawSurface7 *SrcTex,
6102                            RECT *SrcRect,
6103                            DWORD Flags)
6104 {
6105     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6106     IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6107     IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6108     POINT destpoint;
6109     RECT srcrect;
6110     TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags);
6111
6112     if( (!src) || (!dest) )
6113         return DDERR_INVALIDPARAMS;
6114
6115     EnterCriticalSection(&ddraw_cs);
6116
6117     if (SrcRect) srcrect = *SrcRect;
6118     else
6119     {
6120         srcrect.left = srcrect.top = 0;
6121         srcrect.right = src->surface_desc.dwWidth;
6122         srcrect.bottom = src->surface_desc.dwHeight;
6123     }
6124
6125     if (DestPoint) destpoint = *DestPoint;
6126     else
6127     {
6128         destpoint.x = destpoint.y = 0;
6129     }
6130     /* Check bad dimensions. DestPoint is validated against src, not dest, because
6131      * destination can be a subset of mip levels, in which case actual coordinates used
6132      * for it may be divided. If any dimension of dest is larger than source, it can't be
6133      * mip level subset, so an error can be returned early.
6134      */
6135     if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6136         srcrect.right > src->surface_desc.dwWidth ||
6137         srcrect.bottom > src->surface_desc.dwHeight ||
6138         destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6139         destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6140         dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6141         dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6142     {
6143         LeaveCriticalSection(&ddraw_cs);
6144         return DDERR_INVALIDPARAMS;
6145     }
6146
6147     /* Must be top level surfaces. */
6148     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6149         dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6150     {
6151         LeaveCriticalSection(&ddraw_cs);
6152         return DDERR_INVALIDPARAMS;
6153     }
6154
6155     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6156     {
6157         DWORD src_face_flag, dest_face_flag;
6158         IDirectDrawSurfaceImpl *src_face, *dest_face;
6159         IDirectDrawSurface7 *temp;
6160         DDSURFACEDESC2 ddsd;
6161         int i;
6162
6163         if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6164         {
6165             LeaveCriticalSection(&ddraw_cs);
6166             return DDERR_INVALIDPARAMS;
6167         }
6168
6169         /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6170          * time it's actual surface loading. */
6171         for (i = 0; i < 2; i++)
6172         {
6173             dest_face = dest;
6174             src_face = src;
6175
6176             for (;dest_face && src_face;)
6177             {
6178                 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6179                 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6180
6181                 if (src_face_flag == dest_face_flag)
6182                 {
6183                     if (i == 0)
6184                     {
6185                         /* Destination mip levels must be subset of source mip levels. */
6186                         if (!is_mip_level_subset(dest_face, src_face))
6187                         {
6188                             LeaveCriticalSection(&ddraw_cs);
6189                             return DDERR_INVALIDPARAMS;
6190                         }
6191                     }
6192                     else if (Flags & dest_face_flag)
6193                     {
6194                         copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6195                     }
6196
6197                     if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6198                     {
6199                         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6200                         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6201                         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6202
6203                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6204
6205                         src_face = (IDirectDrawSurfaceImpl *)temp;
6206                     }
6207                     else
6208                     {
6209                         if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6210
6211                         src_face = NULL;
6212                     }
6213                 }
6214
6215                 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6216                 {
6217                     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6218                     ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6219                     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6220
6221                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6222
6223                     dest_face = (IDirectDrawSurfaceImpl *)temp;
6224                 }
6225                 else
6226                 {
6227                     if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6228
6229                     dest_face = NULL;
6230                 }
6231             }
6232
6233             if (i == 0)
6234             {
6235                 /* Native returns error if src faces are not subset of dest faces. */
6236                 if (src_face)
6237                 {
6238                     LeaveCriticalSection(&ddraw_cs);
6239                     return DDERR_INVALIDPARAMS;
6240                 }
6241             }
6242         }
6243
6244         LeaveCriticalSection(&ddraw_cs);
6245         return D3D_OK;
6246     }
6247     else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6248     {
6249         LeaveCriticalSection(&ddraw_cs);
6250         return DDERR_INVALIDPARAMS;
6251     }
6252
6253     /* Handle non cube map textures. */
6254
6255     /* Destination mip levels must be subset of source mip levels. */
6256     if (!is_mip_level_subset(dest, src))
6257     {
6258         LeaveCriticalSection(&ddraw_cs);
6259         return DDERR_INVALIDPARAMS;
6260     }
6261
6262     copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6263
6264     LeaveCriticalSection(&ddraw_cs);
6265     return D3D_OK;
6266 }
6267
6268 static HRESULT WINAPI
6269 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6270                            IDirectDrawSurface7 *DestTex,
6271                            POINT *DestPoint,
6272                            IDirectDrawSurface7 *SrcTex,
6273                            RECT *SrcRect,
6274                            DWORD Flags)
6275 {
6276     return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6277 }
6278
6279 static HRESULT WINAPI
6280 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6281                            IDirectDrawSurface7 *DestTex,
6282                            POINT *DestPoint,
6283                            IDirectDrawSurface7 *SrcTex,
6284                            RECT *SrcRect,
6285                            DWORD Flags)
6286 {
6287     HRESULT hr;
6288     WORD old_fpucw;
6289
6290     old_fpucw = d3d_fpu_setup();
6291     hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6292     set_fpu_control_word(old_fpucw);
6293
6294     return hr;
6295 }
6296
6297 /*****************************************************************************
6298  * IDirect3DDevice7::LightEnable
6299  *
6300  * Enables or disables a light
6301  *
6302  * Version 7, IDirect3DLight uses this method too.
6303  *
6304  * Params:
6305  *  LightIndex: The index of the light to enable / disable
6306  *  Enable: Enable or disable the light
6307  *
6308  * Returns:
6309  *  D3D_OK on success
6310  *  For more details, see IWineD3DDevice::SetLightEnable
6311  *
6312  *****************************************************************************/
6313 static HRESULT
6314 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6315                                   DWORD LightIndex,
6316                                   BOOL Enable)
6317 {
6318     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6319     HRESULT hr;
6320     TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
6321
6322     EnterCriticalSection(&ddraw_cs);
6323     hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6324     LeaveCriticalSection(&ddraw_cs);
6325     return hr_ddraw_from_wined3d(hr);
6326 }
6327
6328 static HRESULT WINAPI
6329 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6330                                   DWORD LightIndex,
6331                                   BOOL Enable)
6332 {
6333     return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6334 }
6335
6336 static HRESULT WINAPI
6337 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6338                                   DWORD LightIndex,
6339                                   BOOL Enable)
6340 {
6341     HRESULT hr;
6342     WORD old_fpucw;
6343
6344     old_fpucw = d3d_fpu_setup();
6345     hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6346     set_fpu_control_word(old_fpucw);
6347
6348     return hr;
6349 }
6350
6351 /*****************************************************************************
6352  * IDirect3DDevice7::GetLightEnable
6353  *
6354  * Retrieves if the light with the given index is enabled or not
6355  *
6356  * Version 7
6357  *
6358  * Params:
6359  *  LightIndex: Index of desired light
6360  *  Enable: Pointer to a BOOL which contains the result
6361  *
6362  * Returns:
6363  *  D3D_OK on success
6364  *  DDERR_INVALIDPARAMS if Enable is NULL
6365  *  See IWineD3DDevice::GetLightEnable for more details
6366  *
6367  *****************************************************************************/
6368 static HRESULT
6369 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6370                                      DWORD LightIndex,
6371                                      BOOL* Enable)
6372 {
6373     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6374     HRESULT hr;
6375     TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
6376
6377     if(!Enable)
6378         return DDERR_INVALIDPARAMS;
6379
6380     EnterCriticalSection(&ddraw_cs);
6381     hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6382     LeaveCriticalSection(&ddraw_cs);
6383     return hr_ddraw_from_wined3d(hr);
6384 }
6385
6386 static HRESULT WINAPI
6387 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6388                                      DWORD LightIndex,
6389                                      BOOL* Enable)
6390 {
6391     return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6392 }
6393
6394 static HRESULT WINAPI
6395 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6396                                      DWORD LightIndex,
6397                                      BOOL* Enable)
6398 {
6399     HRESULT hr;
6400     WORD old_fpucw;
6401
6402     old_fpucw = d3d_fpu_setup();
6403     hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6404     set_fpu_control_word(old_fpucw);
6405
6406     return hr;
6407 }
6408
6409 /*****************************************************************************
6410  * IDirect3DDevice7::SetClipPlane
6411  *
6412  * Sets custom clipping plane
6413  *
6414  * Version 7
6415  *
6416  * Params:
6417  *  Index: The index of the clipping plane
6418  *  PlaneEquation: An equation defining the clipping plane
6419  *
6420  * Returns:
6421  *  D3D_OK on success
6422  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6423  *  See IWineD3DDevice::SetClipPlane for more details
6424  *
6425  *****************************************************************************/
6426 static HRESULT
6427 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6428                                    DWORD Index,
6429                                    D3DVALUE* PlaneEquation)
6430 {
6431     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6432     HRESULT hr;
6433     TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
6434
6435     if(!PlaneEquation)
6436         return DDERR_INVALIDPARAMS;
6437
6438     EnterCriticalSection(&ddraw_cs);
6439     hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6440     LeaveCriticalSection(&ddraw_cs);
6441     return hr;
6442 }
6443
6444 static HRESULT WINAPI
6445 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6446                                    DWORD Index,
6447                                    D3DVALUE* PlaneEquation)
6448 {
6449     return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6450 }
6451
6452 static HRESULT WINAPI
6453 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6454                                    DWORD Index,
6455                                    D3DVALUE* PlaneEquation)
6456 {
6457     HRESULT hr;
6458     WORD old_fpucw;
6459
6460     old_fpucw = d3d_fpu_setup();
6461     hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6462     set_fpu_control_word(old_fpucw);
6463
6464     return hr;
6465 }
6466
6467 /*****************************************************************************
6468  * IDirect3DDevice7::GetClipPlane
6469  *
6470  * Returns the clipping plane with a specific index
6471  *
6472  * Params:
6473  *  Index: The index of the desired plane
6474  *  PlaneEquation: Address to store the plane equation to
6475  *
6476  * Returns:
6477  *  D3D_OK on success
6478  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6479  *  See IWineD3DDevice::GetClipPlane for more details
6480  *
6481  *****************************************************************************/
6482 static HRESULT
6483 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6484                                    DWORD Index,
6485                                    D3DVALUE* PlaneEquation)
6486 {
6487     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6488     HRESULT hr;
6489     TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
6490
6491     if(!PlaneEquation)
6492         return DDERR_INVALIDPARAMS;
6493
6494     EnterCriticalSection(&ddraw_cs);
6495     hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6496     LeaveCriticalSection(&ddraw_cs);
6497     return hr;
6498 }
6499
6500 static HRESULT WINAPI
6501 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6502                                    DWORD Index,
6503                                    D3DVALUE* PlaneEquation)
6504 {
6505     return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6506 }
6507
6508 static HRESULT WINAPI
6509 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6510                                    DWORD Index,
6511                                    D3DVALUE* PlaneEquation)
6512 {
6513     HRESULT hr;
6514     WORD old_fpucw;
6515
6516     old_fpucw = d3d_fpu_setup();
6517     hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6518     set_fpu_control_word(old_fpucw);
6519
6520     return hr;
6521 }
6522
6523 /*****************************************************************************
6524  * IDirect3DDevice7::GetInfo
6525  *
6526  * Retrieves some information about the device. The DirectX sdk says that
6527  * this version returns S_FALSE for all retail builds of DirectX, that's what
6528  * this implementation does.
6529  *
6530  * Params:
6531  *  DevInfoID: Information type requested
6532  *  DevInfoStruct: Pointer to a structure to store the info to
6533  *  Size: Size of the structure
6534  *
6535  * Returns:
6536  *  S_FALSE, because it's a non-debug driver
6537  *
6538  *****************************************************************************/
6539 static HRESULT WINAPI
6540 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6541                               DWORD DevInfoID,
6542                               void *DevInfoStruct,
6543                               DWORD Size)
6544 {
6545     IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6546     TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
6547
6548     if (TRACE_ON(d3d7))
6549     {
6550         TRACE(" info requested : ");
6551         switch (DevInfoID)
6552         {
6553             case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6554             case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6555             case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6556             default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6557         }
6558     }
6559
6560     return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6561 }
6562
6563 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6564  * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6565  * are not duplicated.
6566
6567  * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6568  * has already been setup for optimal d3d operation.
6569
6570  * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6571  * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6572  * by Sacrifice (game). */
6573 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
6574 {
6575     /*** IUnknown Methods ***/
6576     IDirect3DDeviceImpl_7_QueryInterface,
6577     IDirect3DDeviceImpl_7_AddRef,
6578     IDirect3DDeviceImpl_7_Release,
6579     /*** IDirect3DDevice7 ***/
6580     IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6581     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6582     IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6583     IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6584     IDirect3DDeviceImpl_7_GetDirect3D,
6585     IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6586     IDirect3DDeviceImpl_7_GetRenderTarget,
6587     IDirect3DDeviceImpl_7_Clear_FPUSetup,
6588     IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6589     IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6590     IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6591     IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6592     IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6593     IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6594     IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6595     IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6596     IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6597     IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6598     IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6599     IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6600     IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6601     IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6602     IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6603     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6604     IDirect3DDeviceImpl_7_SetClipStatus,
6605     IDirect3DDeviceImpl_7_GetClipStatus,
6606     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6607     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6608     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6609     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6610     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6611     IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6612     IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6613     IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6614     IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6615     IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6616     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6617     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6618     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6619     IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6620     IDirect3DDeviceImpl_7_Load_FPUSetup,
6621     IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6622     IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6623     IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6624     IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6625     IDirect3DDeviceImpl_7_GetInfo
6626 };
6627
6628 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
6629 {
6630     /*** IUnknown Methods ***/
6631     IDirect3DDeviceImpl_7_QueryInterface,
6632     IDirect3DDeviceImpl_7_AddRef,
6633     IDirect3DDeviceImpl_7_Release,
6634     /*** IDirect3DDevice7 ***/
6635     IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6636     IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6637     IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6638     IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6639     IDirect3DDeviceImpl_7_GetDirect3D,
6640     IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6641     IDirect3DDeviceImpl_7_GetRenderTarget,
6642     IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6643     IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6644     IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6645     IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6646     IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6647     IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6648     IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6649     IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6650     IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6651     IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6652     IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6653     IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6654     IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6655     IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6656     IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6657     IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6658     IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6659     IDirect3DDeviceImpl_7_SetClipStatus,
6660     IDirect3DDeviceImpl_7_GetClipStatus,
6661     IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6662     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6663     IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6664     IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6665     IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6666     IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6667     IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6668     IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6669     IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6670     IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6671     IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6672     IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6673     IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6674     IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6675     IDirect3DDeviceImpl_7_Load_FPUPreserve,
6676     IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6677     IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6678     IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6679     IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6680     IDirect3DDeviceImpl_7_GetInfo
6681 };
6682
6683 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
6684 {
6685     /*** IUnknown Methods ***/
6686     Thunk_IDirect3DDeviceImpl_3_QueryInterface,
6687     Thunk_IDirect3DDeviceImpl_3_AddRef,
6688     Thunk_IDirect3DDeviceImpl_3_Release,
6689     /*** IDirect3DDevice3 ***/
6690     IDirect3DDeviceImpl_3_GetCaps,
6691     IDirect3DDeviceImpl_3_GetStats,
6692     IDirect3DDeviceImpl_3_AddViewport,
6693     IDirect3DDeviceImpl_3_DeleteViewport,
6694     IDirect3DDeviceImpl_3_NextViewport,
6695     Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
6696     Thunk_IDirect3DDeviceImpl_3_BeginScene,
6697     Thunk_IDirect3DDeviceImpl_3_EndScene,
6698     Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
6699     IDirect3DDeviceImpl_3_SetCurrentViewport,
6700     IDirect3DDeviceImpl_3_GetCurrentViewport,
6701     Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
6702     Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
6703     IDirect3DDeviceImpl_3_Begin,
6704     IDirect3DDeviceImpl_3_BeginIndexed,
6705     IDirect3DDeviceImpl_3_Vertex,
6706     IDirect3DDeviceImpl_3_Index,
6707     IDirect3DDeviceImpl_3_End,
6708     IDirect3DDeviceImpl_3_GetRenderState,
6709     IDirect3DDeviceImpl_3_SetRenderState,
6710     IDirect3DDeviceImpl_3_GetLightState,
6711     IDirect3DDeviceImpl_3_SetLightState,
6712     Thunk_IDirect3DDeviceImpl_3_SetTransform,
6713     Thunk_IDirect3DDeviceImpl_3_GetTransform,
6714     Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
6715     Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
6716     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6717     Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
6718     Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
6719     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6720     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6721     Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6722     Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6723     Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6724     Thunk_IDirect3DDeviceImpl_3_GetTexture,
6725     IDirect3DDeviceImpl_3_SetTexture,
6726     Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
6727     Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
6728     Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6729 };
6730
6731 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
6732 {
6733     /*** IUnknown Methods ***/
6734     Thunk_IDirect3DDeviceImpl_2_QueryInterface,
6735     Thunk_IDirect3DDeviceImpl_2_AddRef,
6736     Thunk_IDirect3DDeviceImpl_2_Release,
6737     /*** IDirect3DDevice2 ***/
6738     Thunk_IDirect3DDeviceImpl_2_GetCaps,
6739     IDirect3DDeviceImpl_2_SwapTextureHandles,
6740     Thunk_IDirect3DDeviceImpl_2_GetStats,
6741     Thunk_IDirect3DDeviceImpl_2_AddViewport,
6742     Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
6743     Thunk_IDirect3DDeviceImpl_2_NextViewport,
6744     IDirect3DDeviceImpl_2_EnumTextureFormats,
6745     Thunk_IDirect3DDeviceImpl_2_BeginScene,
6746     Thunk_IDirect3DDeviceImpl_2_EndScene,
6747     Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
6748     Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
6749     Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
6750     Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
6751     Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
6752     Thunk_IDirect3DDeviceImpl_2_Begin,
6753     Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
6754     Thunk_IDirect3DDeviceImpl_2_Vertex,
6755     Thunk_IDirect3DDeviceImpl_2_Index,
6756     Thunk_IDirect3DDeviceImpl_2_End,
6757     Thunk_IDirect3DDeviceImpl_2_GetRenderState,
6758     Thunk_IDirect3DDeviceImpl_2_SetRenderState,
6759     Thunk_IDirect3DDeviceImpl_2_GetLightState,
6760     Thunk_IDirect3DDeviceImpl_2_SetLightState,
6761     Thunk_IDirect3DDeviceImpl_2_SetTransform,
6762     Thunk_IDirect3DDeviceImpl_2_GetTransform,
6763     Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
6764     Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
6765     Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6766     Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
6767     Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6768 };
6769
6770 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
6771 {
6772     /*** IUnknown Methods ***/
6773     Thunk_IDirect3DDeviceImpl_1_QueryInterface,
6774     Thunk_IDirect3DDeviceImpl_1_AddRef,
6775     Thunk_IDirect3DDeviceImpl_1_Release,
6776     /*** IDirect3DDevice1 ***/
6777     IDirect3DDeviceImpl_1_Initialize,
6778     Thunk_IDirect3DDeviceImpl_1_GetCaps,
6779     Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
6780     IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6781     Thunk_IDirect3DDeviceImpl_1_GetStats,
6782     IDirect3DDeviceImpl_1_Execute,
6783     Thunk_IDirect3DDeviceImpl_1_AddViewport,
6784     Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
6785     Thunk_IDirect3DDeviceImpl_1_NextViewport,
6786     IDirect3DDeviceImpl_1_Pick,
6787     IDirect3DDeviceImpl_1_GetPickRecords,
6788     Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
6789     IDirect3DDeviceImpl_1_CreateMatrix,
6790     IDirect3DDeviceImpl_1_SetMatrix,
6791     IDirect3DDeviceImpl_1_GetMatrix,
6792     IDirect3DDeviceImpl_1_DeleteMatrix,
6793     Thunk_IDirect3DDeviceImpl_1_BeginScene,
6794     Thunk_IDirect3DDeviceImpl_1_EndScene,
6795     Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6796 };
6797
6798 /*****************************************************************************
6799  * IDirect3DDeviceImpl_CreateHandle
6800  *
6801  * Not called from the VTable
6802  *
6803  * Some older interface versions operate with handles, which are basically
6804  * DWORDs which identify an interface, for example
6805  * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6806  *
6807  * Those handle could be just casts to the interface pointers or vice versa,
6808  * but that is not 64 bit safe and would mean blindly derefering a DWORD
6809  * passed by the app. Instead there is a dynamic array in the device which
6810  * keeps a DWORD to pointer information and a type for the handle.
6811  *
6812  * Basically this array only grows, when a handle is freed its pointer is
6813  * just set to NULL. There will be much more reads from the array than
6814  * insertion operations, so a dynamic array is fine.
6815  *
6816  * Params:
6817  *  This: D3DDevice implementation for which this handle should be created
6818  *
6819  * Returns:
6820  *  A free handle on success
6821  *  0 on failure
6822  *
6823  *****************************************************************************/
6824 DWORD
6825 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
6826 {
6827     DWORD i;
6828     struct HandleEntry *oldHandles = This->Handles;
6829
6830     TRACE("(%p)\n", This);
6831
6832     for(i = 0; i < This->numHandles; i++)
6833     {
6834         if(This->Handles[i].ptr == NULL &&
6835            This->Handles[i].type == DDrawHandle_Unknown)
6836         {
6837             TRACE("Reusing freed handle %d\n", i + 1);
6838             return i + 1;
6839         }
6840     }
6841
6842     TRACE("Growing the handle array\n");
6843
6844     This->numHandles++;
6845     This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
6846     if(!This->Handles)
6847     {
6848         ERR("Out of memory\n");
6849         This->Handles = oldHandles;
6850         This->numHandles--;
6851         return 0;
6852     }
6853     if(oldHandles)
6854     {
6855         memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
6856         HeapFree(GetProcessHeap(), 0, oldHandles);
6857     }
6858
6859     TRACE("Returning %d\n", This->numHandles);
6860     return This->numHandles;
6861 }
6862
6863 /*****************************************************************************
6864  * IDirect3DDeviceImpl_UpdateDepthStencil
6865  *
6866  * Checks the current render target for attached depth stencils and sets the
6867  * WineD3D depth stencil accordingly.
6868  *
6869  * Returns:
6870  *  The depth stencil state to set if creating the device
6871  *
6872  *****************************************************************************/
6873 WINED3DZBUFFERTYPE
6874 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
6875 {
6876     IDirectDrawSurface7 *depthStencil = NULL;
6877     IDirectDrawSurfaceImpl *dsi;
6878     static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6879
6880     IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
6881     if(!depthStencil)
6882     {
6883         TRACE("Setting wined3d depth stencil to NULL\n");
6884         IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6885                                               NULL);
6886         return WINED3DZB_FALSE;
6887     }
6888
6889     dsi = (IDirectDrawSurfaceImpl *)depthStencil;
6890     TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
6891     IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6892                                           dsi->WineD3DSurface);
6893
6894     IDirectDrawSurface7_Release(depthStencil);
6895     return WINED3DZB_TRUE;
6896 }