crypt32: Fix test failures on Win2k.
[wine] / dlls / wined3d / vertexdeclaration.c
1 /*
2  * vertex declaration implementation
3  *
4  * Copyright 2002-2005 Raphael Junqueira
5  * Copyright 2004 Jason Edmeades
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2009 Henri Verbeet for CodeWeavers
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #include "config.h"
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
29
30 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
31     TRACE("     format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
32     TRACE(" input_slot: %u\n", element->input_slot);
33     TRACE("     offset: %u\n", element->offset);
34     TRACE("output_slot: %u\n", element->output_slot);
35     TRACE("     method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
36     TRACE("      usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
37     TRACE("  usage_idx: %u\n", element->usage_idx);
38 }
39
40 /* *******************************************
41    IWineD3DVertexDeclaration IUnknown parts follow
42    ******************************************* */
43 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
44 {
45     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
46     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
47     if (IsEqualGUID(riid, &IID_IUnknown)
48         || IsEqualGUID(riid, &IID_IWineD3DBase)
49         || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
50         IUnknown_AddRef(iface);
51         *ppobj = This;
52         return S_OK;
53     }
54     *ppobj = NULL;
55     return E_NOINTERFACE;
56 }
57
58 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
59     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
60     TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
61     return InterlockedIncrement(&This->ref);
62 }
63
64 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
65     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
66     ULONG ref;
67     TRACE("(%p) : Releasing from %d\n", This, This->ref);
68     ref = InterlockedDecrement(&This->ref);
69     if (!ref)
70     {
71         HeapFree(GetProcessHeap(), 0, This->elements);
72         This->parent_ops->wined3d_object_destroyed(This->parent);
73         HeapFree(GetProcessHeap(), 0, This);
74     }
75     return ref;
76 }
77
78 /* *******************************************
79    IWineD3DVertexDeclaration parts follow
80    ******************************************* */
81
82 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
83     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
84
85     *parent= This->parent;
86     IUnknown_AddRef(*parent);
87     TRACE("(%p) : returning %p\n", This, *parent);
88     return WINED3D_OK;
89 }
90
91 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
92     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
93     TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
94
95     *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
96     IWineD3DDevice_AddRef(*ppDevice);
97
98     return WINED3D_OK;
99 }
100
101 static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
102 {
103     switch(element->usage)
104     {
105         case WINED3DDECLUSAGE_POSITION:
106         case WINED3DDECLUSAGE_POSITIONT:
107             switch(element->format)
108             {
109                 case WINED3DFMT_R32G32_FLOAT:
110                 case WINED3DFMT_R32G32B32_FLOAT:
111                 case WINED3DFMT_R32G32B32A32_FLOAT:
112                 case WINED3DFMT_R16G16_SINT:
113                 case WINED3DFMT_R16G16B16A16_SINT:
114                 case WINED3DFMT_R16G16_FLOAT:
115                 case WINED3DFMT_R16G16B16A16_FLOAT:
116                     return TRUE;
117                 default:
118                     return FALSE;
119             }
120
121         case WINED3DDECLUSAGE_BLENDWEIGHT:
122             switch(element->format)
123             {
124                 case WINED3DFMT_R32_FLOAT:
125                 case WINED3DFMT_R32G32_FLOAT:
126                 case WINED3DFMT_R32G32B32_FLOAT:
127                 case WINED3DFMT_R32G32B32A32_FLOAT:
128                 case WINED3DFMT_B8G8R8A8_UNORM:
129                 case WINED3DFMT_R8G8B8A8_UINT:
130                 case WINED3DFMT_R16G16_SINT:
131                 case WINED3DFMT_R16G16B16A16_SINT:
132                 case WINED3DFMT_R16G16_FLOAT:
133                 case WINED3DFMT_R16G16B16A16_FLOAT:
134                     return TRUE;
135                 default:
136                     return FALSE;
137             }
138
139         case WINED3DDECLUSAGE_NORMAL:
140             switch(element->format)
141             {
142                 case WINED3DFMT_R32G32B32_FLOAT:
143                 case WINED3DFMT_R32G32B32A32_FLOAT:
144                 case WINED3DFMT_R16G16B16A16_SINT:
145                 case WINED3DFMT_R16G16B16A16_FLOAT:
146                     return TRUE;
147                 default:
148                     return FALSE;
149             }
150
151         case WINED3DDECLUSAGE_TEXCOORD:
152             switch(element->format)
153             {
154                 case WINED3DFMT_R32_FLOAT:
155                 case WINED3DFMT_R32G32_FLOAT:
156                 case WINED3DFMT_R32G32B32_FLOAT:
157                 case WINED3DFMT_R32G32B32A32_FLOAT:
158                 case WINED3DFMT_R16G16_SINT:
159                 case WINED3DFMT_R16G16B16A16_SINT:
160                 case WINED3DFMT_R16G16_FLOAT:
161                 case WINED3DFMT_R16G16B16A16_FLOAT:
162                     return TRUE;
163                 default:
164                     return FALSE;
165             }
166
167         case WINED3DDECLUSAGE_COLOR:
168             switch(element->format)
169             {
170                 case WINED3DFMT_R32G32B32_FLOAT:
171                 case WINED3DFMT_R32G32B32A32_FLOAT:
172                 case WINED3DFMT_B8G8R8A8_UNORM:
173                 case WINED3DFMT_R8G8B8A8_UINT:
174                 case WINED3DFMT_R16G16B16A16_SINT:
175                 case WINED3DFMT_R8G8B8A8_UNORM:
176                 case WINED3DFMT_R16G16B16A16_SNORM:
177                 case WINED3DFMT_R16G16B16A16_UNORM:
178                 case WINED3DFMT_R16G16B16A16_FLOAT:
179                     return TRUE;
180                 default:
181                     return FALSE;
182             }
183
184         default:
185             return FALSE;
186     }
187 }
188
189 static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
190 {
191     /* IUnknown */
192     IWineD3DVertexDeclarationImpl_QueryInterface,
193     IWineD3DVertexDeclarationImpl_AddRef,
194     IWineD3DVertexDeclarationImpl_Release,
195     /* IWineD3DVertexDeclaration */
196     IWineD3DVertexDeclarationImpl_GetParent,
197     IWineD3DVertexDeclarationImpl_GetDevice,
198 };
199
200 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
201         const WINED3DVERTEXELEMENT *elements, UINT element_count,
202         IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
203 {
204     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
205     WORD preloaded = 0; /* MAX_STREAMS, 16 */
206     unsigned int i;
207
208     if (TRACE_ON(d3d_decl))
209     {
210         for (i = 0; i < element_count; ++i)
211         {
212             dump_wined3dvertexelement(elements + i);
213         }
214     }
215
216     declaration->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
217     declaration->ref = 1;
218     declaration->parent = parent;
219     declaration->parent_ops = parent_ops;
220     declaration->wineD3DDevice = device;
221     declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
222     if (!declaration->elements)
223     {
224         ERR("Failed to allocate elements memory.\n");
225         return E_OUTOFMEMORY;
226     }
227     declaration->element_count = element_count;
228
229     /* Do some static analysis on the elements to make reading the
230      * declaration more comfortable for the drawing code. */
231     for (i = 0; i < element_count; ++i)
232     {
233         struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
234
235         e->format_desc = getFormatDescEntry(elements[i].format, gl_info);
236         e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
237         e->input_slot = elements[i].input_slot;
238         e->offset = elements[i].offset;
239         e->output_slot = elements[i].output_slot;
240         e->method = elements[i].method;
241         e->usage = elements[i].usage;
242         e->usage_idx = elements[i].usage_idx;
243
244         if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE;
245
246         /* Find the streams used in the declaration. The vertex buffers have
247          * to be loaded when drawing, but filter tesselation pseudo streams. */
248         if (e->input_slot >= MAX_STREAMS) continue;
249
250         if (!e->format_desc->gl_vtx_format)
251         {
252             FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
253                     debug_d3dformat(elements[i].format));
254             HeapFree(GetProcessHeap(), 0, declaration->elements);
255             return E_FAIL;
256         }
257
258         if (e->offset & 0x3)
259         {
260             WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset);
261             HeapFree(GetProcessHeap(), 0, declaration->elements);
262             return E_FAIL;
263         }
264
265         if (!(preloaded & (1 << e->input_slot)))
266         {
267             declaration->streams[declaration->num_streams] = e->input_slot;
268             ++declaration->num_streams;
269             preloaded |= 1 << e->input_slot;
270         }
271
272         if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
273         {
274             if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE;
275         }
276     }
277
278     return WINED3D_OK;
279 }