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[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 #include <stdarg.h>
31
32 #define NONAMELESSUNION
33 #define NONAMELESSSTRUCT
34 #define COBJMACROS
35 #include "windef.h"
36 #include "winbase.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
40
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
44
45 /* Redefines the constants */
46 #define CALLBACK    __stdcall
47 #define WINAPI      __stdcall
48 #define APIENTRY    WINAPI
49
50 #include "gdi.h"
51 #include "d3d9.h"
52 #include "d3d9_private.h"
53 #include "wine/wined3d_interface.h"
54
55 /* ===========================================================================
56     Macros
57    =========================================================================== */
58 /* Not nice, but it lets wined3d support different versions of directx */
59 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
60     _pWineCaps->DeviceType                        = &_pD3D9Caps->DeviceType; \
61     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
62     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
63     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
64     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
65     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
66     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
67     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
68     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
69     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
70     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
71     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
72     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
73     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
74     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
75     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
76     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
77     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
78     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
79     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
80     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
81     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
82     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
83     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
84     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
85     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
86     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
87     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
88     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
89     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
90     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
91     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
92     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
93     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
94     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
95     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
96     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
97     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
98     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
99     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
100     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
101     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
102     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
103     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
104     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
105     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
106     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
107     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
108     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
109     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
110     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
111     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
112     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
113     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
114     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
115     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
116     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
117     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
118     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
119     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
120     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
121     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
122     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
123     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
124     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
125     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
126     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
127     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
128     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
129     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
130     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
131     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
132     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
133     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
134     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
135     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
136
137 /* ===========================================================================
138     D3D9 interfactes
139    =========================================================================== */
140
141 /* ---------- */
142 /* IDirect3D9 */
143 /* ---------- */
144
145 /*****************************************************************************
146  * Predeclare the interface implementation structures
147  */
148 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
149
150 /*****************************************************************************
151  * IDirect3D implementation structure
152  */
153 typedef struct IDirect3D9Impl
154 {
155     /* IUnknown fields */
156     const IDirect3D9Vtbl   *lpVtbl;
157     LONG                    ref;
158
159     /* The WineD3D device */
160     IWineD3D               *WineD3D;
161
162 } IDirect3D9Impl;
163
164 /* ---------------- */
165 /* IDirect3DDevice9 */
166 /* ---------------- */
167
168 /*****************************************************************************
169  * Predeclare the interface implementation structures
170  */
171 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
172
173 /*****************************************************************************
174  * IDirect3DDevice9 implementation structure
175  */
176 typedef struct IDirect3DDevice9Impl
177 {
178     /* IUnknown fields */
179     const IDirect3DDevice9Vtbl   *lpVtbl;
180     LONG                          ref;
181
182     /* IDirect3DDevice9 fields */
183     IWineD3DDevice               *WineD3DDevice;
184
185 } IDirect3DDevice9Impl;
186
187
188 /* IDirect3DDevice9: */
189 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
190 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
191 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
192 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
227
228
229 /* ---------------- */
230 /* IDirect3DVolume9 */
231 /* ---------------- */
232
233 /*****************************************************************************
234  * Predeclare the interface implementation structures
235  */
236 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
237
238 /*****************************************************************************
239  * IDirect3DVolume9 implementation structure
240  */
241 typedef struct IDirect3DVolume9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DVolume9Vtbl *lpVtbl;
245     LONG                    ref;
246
247     /* IDirect3DVolume9 fields */
248     IWineD3DVolume         *wineD3DVolume;
249     
250 } IDirect3DVolume9Impl;
251
252 /* ------------------- */
253 /* IDirect3DSwapChain9 */
254 /* ------------------- */
255
256 /*****************************************************************************
257  * Predeclare the interface implementation structures
258  */
259 extern const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
260
261 /*****************************************************************************
262  * IDirect3DSwapChain9 implementation structure
263  */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266     /* IUnknown fields */
267     const IDirect3DSwapChain9Vtbl *lpVtbl;
268     LONG                    ref;
269
270     /* IDirect3DSwapChain9 fields */
271     IWineD3DSwapChain      *wineD3DSwapChain;
272
273 } IDirect3DSwapChain9Impl;
274
275 /* ------------------ */
276 /* IDirect3DResource9 */
277 /* ------------------ */
278
279 /*****************************************************************************
280  * Predeclare the interface implementation structures
281  */
282 extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
283
284 /*****************************************************************************
285  * IDirect3DResource9 implementation structure
286  */
287 typedef struct IDirect3DResource9Impl
288 {
289     /* IUnknown fields */
290     const IDirect3DResource9Vtbl *lpVtbl;
291     LONG                    ref;
292
293     /* IDirect3DResource9 fields */
294     IWineD3DResource       *wineD3DResource;
295 } IDirect3DResource9Impl;
296
297 /* IUnknown: */
298 extern HRESULT WINAPI         IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
299 extern ULONG WINAPI           IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
300 extern ULONG WINAPI           IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
301
302 /* IDirect3DResource9: */
303 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
304 extern HRESULT  WINAPI        IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
305 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
306 extern HRESULT  WINAPI        IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
307 extern DWORD    WINAPI        IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
308 extern DWORD    WINAPI        IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
309 extern void     WINAPI        IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
310 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
311
312
313 /* ----------------- */
314 /* IDirect3DSurface9 */
315 /* ----------------- */
316
317 /*****************************************************************************
318  * Predeclare the interface implementation structures
319  */
320 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
321
322 /*****************************************************************************
323  * IDirect3DSurface9 implementation structure
324  */
325 typedef struct IDirect3DSurface9Impl
326 {
327     /* IUnknown fields */
328     const IDirect3DSurface9Vtbl *lpVtbl;
329     LONG                    ref;
330
331     /* IDirect3DResource9 fields */
332     IWineD3DSurface        *wineD3DSurface;
333
334 } IDirect3DSurface9Impl;
335
336 /* ---------------------- */
337 /* IDirect3DVertexBuffer9 */
338 /* ---------------------- */
339
340 /*****************************************************************************
341  * Predeclare the interface implementation structures
342  */
343 extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
344
345 /*****************************************************************************
346  * IDirect3DVertexBuffer9 implementation structure
347  */
348 typedef struct IDirect3DVertexBuffer9Impl
349 {
350     /* IUnknown fields */
351     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
352     LONG                    ref;
353
354     /* IDirect3DResource9 fields */
355     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
356 } IDirect3DVertexBuffer9Impl;
357
358 /* --------------------- */
359 /* IDirect3DIndexBuffer9 */
360 /* --------------------- */
361
362 /*****************************************************************************
363  * Predeclare the interface implementation structures
364  */
365 extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
366
367 /*****************************************************************************
368  * IDirect3DIndexBuffer9 implementation structure
369  */
370 typedef struct IDirect3DIndexBuffer9Impl
371 {
372     /* IUnknown fields */
373     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
374     LONG                    ref;
375
376     /* IDirect3DResource9 fields */
377     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
378
379 } IDirect3DIndexBuffer9Impl;
380
381 /* --------------------- */
382 /* IDirect3DBaseTexture9 */
383 /* --------------------- */
384
385 /*****************************************************************************
386  * Predeclare the interface implementation structures
387  */
388 extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
389
390 /*****************************************************************************
391  * IDirect3DBaseTexture9 implementation structure
392  */
393 typedef struct IDirect3DBaseTexture9Impl
394 {
395     /* IUnknown fields */
396     const IDirect3DBaseTexture9Vtbl *lpVtbl;
397     LONG                    ref;
398
399     /* IDirect3DResource9 fields */
400     IWineD3DBaseTexture    *wineD3DBaseTexture;
401     
402 } IDirect3DBaseTexture9Impl;
403
404 /* IUnknown: */
405 extern HRESULT WINAPI         IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
406 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
407 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
408
409 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
410 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
411 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
412 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
413 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
414 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
415 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
416 extern void     WINAPI        IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
417 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
418
419 /* IDirect3DBaseTexture9: */
420 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
421 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
422 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
423 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
424 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
425 extern void     WINAPI        IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
426
427
428 /* --------------------- */
429 /* IDirect3DCubeTexture9 */
430 /* --------------------- */
431
432 /*****************************************************************************
433  * Predeclare the interface implementation structures
434  */
435 extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
436
437 /*****************************************************************************
438  * IDirect3DCubeTexture9 implementation structure
439  */
440 typedef struct IDirect3DCubeTexture9Impl
441 {
442     /* IUnknown fields */
443     const IDirect3DCubeTexture9Vtbl *lpVtbl;
444     LONG                      ref;
445
446     /* IDirect3DResource9 fields */
447     IWineD3DCubeTexture      *wineD3DCubeTexture;
448     
449 }  IDirect3DCubeTexture9Impl;
450
451
452 /* ----------------- */
453 /* IDirect3DTexture9 */
454 /* ----------------- */
455
456 /*****************************************************************************
457  * Predeclare the interface implementation structures
458  */
459 extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
460
461 /*****************************************************************************
462  * IDirect3DTexture9 implementation structure
463  */
464 typedef struct IDirect3DTexture9Impl
465 {
466     /* IUnknown fields */
467     const IDirect3DTexture9Vtbl *lpVtbl;
468     LONG                    ref;
469
470     /* IDirect3DResource9 fields */
471     IWineD3DTexture        *wineD3DTexture;
472
473 } IDirect3DTexture9Impl;
474
475 /* ----------------------- */
476 /* IDirect3DVolumeTexture9 */
477 /* ----------------------- */
478
479 /*****************************************************************************
480  * Predeclare the interface implementation structures
481  */
482 extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
483
484 /*****************************************************************************
485  * IDirect3DVolumeTexture9 implementation structure
486  */
487 typedef struct IDirect3DVolumeTexture9Impl
488 {
489     /* IUnknown fields */
490     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
491     LONG                        ref;
492
493     /* IDirect3DResource9 fields */
494     IWineD3DVolumeTexture      *wineD3DVolumeTexture;
495     
496 } IDirect3DVolumeTexture9Impl;
497
498 /* ----------------------- */
499 /* IDirect3DStateBlock9 */
500 /* ----------------------- */
501
502 /*****************************************************************************
503  * Predeclare the interface implementation structures
504  */
505 extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
506
507 /*****************************************************************************
508  * IDirect3DStateBlock9 implementation structure
509  */
510 typedef struct  IDirect3DStateBlock9Impl {
511   /* IUnknown fields */
512   const IDirect3DStateBlock9Vtbl *lpVtbl;
513   LONG                      ref;
514
515   /* IDirect3DStateBlock9 fields */
516   IWineD3DStateBlock       *wineD3DStateBlock;
517
518 } IDirect3DStateBlock9Impl;
519
520
521 /* --------------------------- */
522 /* IDirect3DVertexDeclaration9 */
523 /* --------------------------- */
524
525 /*****************************************************************************
526  * Predeclare the interface implementation structures
527  */
528 extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
529
530 /*****************************************************************************
531  * IDirect3DVertexDeclaration implementation structure
532  */
533 typedef struct IDirect3DVertexDeclaration9Impl {
534   /* IUnknown fields */
535   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
536   LONG    ref;
537
538   /* IDirect3DVertexDeclaration9 fields */
539   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
540   
541 } IDirect3DVertexDeclaration9Impl;
542
543 /* ---------------------- */
544 /* IDirect3DVertexShader9 */
545 /* ---------------------- */
546
547 /*****************************************************************************
548  * Predeclare the interface implementation structures
549  */
550 extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
551
552 /*****************************************************************************
553  * IDirect3DVertexShader implementation structure
554  */
555 typedef struct IDirect3DVertexShader9Impl {
556   /* IUnknown fields */
557   const IDirect3DVertexShader9Vtbl *lpVtbl;
558   LONG  ref;
559
560   /* IDirect3DVertexShader9 fields */
561   IWineD3DVertexShader *wineD3DVertexShader;
562
563 } IDirect3DVertexShader9Impl;
564
565 /* --------------------- */
566 /* IDirect3DPixelShader9 */
567 /* --------------------- */
568
569 /*****************************************************************************
570  * Predeclare the interface implementation structures
571  */
572 extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
573
574 /*****************************************************************************
575  * IDirect3DPixelShader implementation structure
576  */
577 typedef struct IDirect3DPixelShader9Impl {
578   /* IUnknown fields */
579     const IDirect3DPixelShader9Vtbl *lpVtbl;
580     LONG  ref;
581
582     /* IDirect3DPixelShader9 fields */
583     IWineD3DPixelShader       *wineD3DPixelShader;
584
585 } IDirect3DPixelShader9Impl;
586
587 /* --------------- */
588 /* IDirect3DQuery9 */
589 /* --------------- */
590
591 /*****************************************************************************
592  * Predeclare the interface implementation structures
593  */
594 extern const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
595
596 /*****************************************************************************
597  * IDirect3DPixelShader implementation structure
598  */
599 typedef struct IDirect3DQuery9Impl {
600     /* IUnknown fields */
601     const IDirect3DQuery9Vtbl *lpVtbl;
602     LONG                 ref;
603
604     /* IDirect3DQuery9 fields */
605     IWineD3DQuery       *wineD3DQuery;
606     
607 } IDirect3DQuery9Impl;
608
609
610 /* Callbacks */
611 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
612                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
613                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
614
615 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
616                                           WINED3DFORMAT  Format, D3DPOOL Pool, DWORD Usage,
617                                           IWineD3DVolume **ppVolume, 
618                                           HANDLE   * pSharedHandle);
619
620 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
621                                          WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
622                                          DWORD MultisampleQuality, BOOL Discard,
623                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
624
625 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
626                                          WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
627                                          DWORD MultisampleQuality, BOOL Lockable, 
628                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
629
630 #endif /* __WINE_D3D9_PRIVATE_H */