2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
281 if (device->in_destruction)
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 wined3d_device_uninit_3d(device->wined3d_device);
301 wined3d_device_release_focus_window(device->wined3d_device);
302 wined3d_device_decref(device->wined3d_device);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
307 HeapFree(GetProcessHeap(), 0, device);
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
317 TRACE("iface %p.\n", iface);
319 if (device->not_reset)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET;
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
333 TRACE("iface %p.\n", iface);
335 wined3d_mutex_lock();
336 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
346 TRACE("iface %p.\n", iface);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device->wined3d_device);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
359 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
362 return D3DERR_INVALIDCALL;
364 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370 WINED3DCAPS *wined3d_caps;
373 TRACE("iface %p, caps %p.\n", iface, caps);
376 return D3DERR_INVALIDCALL;
378 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
381 memset(caps, 0, sizeof(*caps));
383 wined3d_mutex_lock();
384 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401 struct wined3d_display_mode wined3d_mode;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
406 wined3d_mutex_lock();
407 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408 wined3d_mutex_unlock();
412 mode->Width = wined3d_mode.width;
413 mode->Height = wined3d_mode.height;
414 mode->RefreshRate = wined3d_mode.refresh_rate;
415 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422 D3DDEVICE_CREATION_PARAMETERS *parameters)
424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, parameters %p.\n", iface, parameters);
428 wined3d_mutex_lock();
429 wined3d_device_get_creation_parameters(device->wined3d_device,
430 (struct wined3d_device_creation_parameters *)parameters);
431 wined3d_mutex_unlock();
436 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
437 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
439 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
440 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
443 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
444 iface, hotspot_x, hotspot_y, bitmap);
448 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
449 return D3DERR_INVALIDCALL;
452 wined3d_mutex_lock();
453 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
454 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
455 wined3d_mutex_unlock();
460 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
464 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
466 wined3d_mutex_lock();
467 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
468 wined3d_mutex_unlock();
471 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
473 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
476 TRACE("iface %p, show %#x.\n", iface, show);
478 wined3d_mutex_lock();
479 ret = wined3d_device_show_cursor(device->wined3d_device, show);
480 wined3d_mutex_unlock();
485 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
486 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
488 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
489 struct wined3d_swapchain_desc desc;
490 struct d3d9_swapchain *object;
493 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
494 iface, present_parameters, swapchain);
496 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
497 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
498 *swapchain = &object->IDirect3DSwapChain9_iface;
499 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
504 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
505 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
507 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
508 struct wined3d_swapchain *wined3d_swapchain;
509 struct d3d9_swapchain *swapchain_impl;
512 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
514 wined3d_mutex_lock();
515 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
517 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
518 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
519 IDirect3DSwapChain9_AddRef(*swapchain);
525 hr = D3DERR_INVALIDCALL;
527 wined3d_mutex_unlock();
532 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
537 TRACE("iface %p.\n", iface);
539 wined3d_mutex_lock();
540 count = wined3d_device_get_swapchain_count(device->wined3d_device);
541 wined3d_mutex_unlock();
546 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
548 struct wined3d_resource_desc desc;
550 wined3d_resource_get_desc(resource, &desc);
551 if (desc.pool == WINED3D_POOL_DEFAULT)
553 struct d3d9_surface *surface;
555 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
557 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
558 return D3DERR_INVALIDCALL;
561 surface = wined3d_resource_get_parent(resource);
562 if (surface->refcount)
564 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
565 return D3DERR_INVALIDCALL;
568 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
574 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
575 D3DPRESENT_PARAMETERS *present_parameters)
577 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
578 struct wined3d_swapchain_desc swapchain_desc;
581 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
583 wined3d_mutex_lock();
584 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
585 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
586 NULL, reset_enum_callback, !device->d3d_parent->extended);
587 if (FAILED(hr) && !device->d3d_parent->extended)
588 device->not_reset = TRUE;
590 device->not_reset = FALSE;
591 wined3d_mutex_unlock();
596 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
597 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
599 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
602 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603 iface, src_rect, dst_rect, dst_window_override, dirty_region);
605 wined3d_mutex_lock();
606 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
607 dst_window_override, dirty_region, 0);
608 wined3d_mutex_unlock();
613 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
614 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
616 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
617 struct wined3d_surface *wined3d_surface = NULL;
618 struct d3d9_surface *surface_impl;
621 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
624 wined3d_mutex_lock();
625 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
626 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
629 surface_impl = wined3d_surface_get_parent(wined3d_surface);
630 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
631 IDirect3DSurface9_AddRef(*backbuffer);
633 wined3d_mutex_unlock();
637 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
638 UINT swapchain, D3DRASTER_STATUS *raster_status)
640 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
643 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
645 wined3d_mutex_lock();
646 hr = wined3d_device_get_raster_status(device->wined3d_device,
647 swapchain, (struct wined3d_raster_status *)raster_status);
648 wined3d_mutex_unlock();
653 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
658 TRACE("iface %p, enable %#x.\n", iface, enable);
660 wined3d_mutex_lock();
661 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
662 wined3d_mutex_unlock();
667 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
668 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
670 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
674 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
675 wined3d_mutex_lock();
676 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
677 wined3d_mutex_unlock();
680 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
682 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
684 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
686 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
687 wined3d_mutex_lock();
688 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
689 wined3d_mutex_unlock();
692 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
693 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
694 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
696 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
697 struct d3d9_texture *object;
698 BOOL set_mem = FALSE;
701 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
702 iface, width, height, levels, usage, format, pool, texture, shared_handle);
706 if (pool == D3DPOOL_SYSTEMMEM)
709 return D3DERR_INVALIDCALL;
713 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
719 ERR("Failed to allocate texture memory.\n");
720 return D3DERR_OUTOFVIDEOMEMORY;
723 hr = texture_init(object, device, width, height, levels, usage, format, pool);
726 WARN("Failed to initialize texture, hr %#x.\n", hr);
727 HeapFree(GetProcessHeap(), 0, object);
733 struct wined3d_resource *resource;
734 struct d3d9_surface *surface;
736 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
737 surface = wined3d_resource_get_parent(resource);
738 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
741 TRACE("Created texture %p.\n", object);
742 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
747 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
748 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
749 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
751 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
752 struct d3d9_texture *object;
755 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
756 iface, width, height, depth, levels);
757 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
758 usage, format, pool, texture, shared_handle);
761 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
763 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
766 ERR("Failed to allocate volume texture memory.\n");
767 return D3DERR_OUTOFVIDEOMEMORY;
770 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
773 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
774 HeapFree(GetProcessHeap(), 0, object);
778 TRACE("Created volume texture %p.\n", object);
779 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
784 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
785 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
786 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
789 struct d3d9_texture *object;
792 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
793 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
796 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
798 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
801 ERR("Failed to allocate cube texture memory.\n");
802 return D3DERR_OUTOFVIDEOMEMORY;
805 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
808 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
809 HeapFree(GetProcessHeap(), 0, object);
813 TRACE("Created cube texture %p.\n", object);
814 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
819 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
820 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
821 HANDLE *shared_handle)
823 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
824 struct d3d9_vertexbuffer *object;
827 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
828 iface, size, usage, fvf, pool, buffer, shared_handle);
831 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
833 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
836 ERR("Failed to allocate buffer memory.\n");
837 return D3DERR_OUTOFVIDEOMEMORY;
840 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
843 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
844 HeapFree(GetProcessHeap(), 0, object);
848 TRACE("Created vertex buffer %p.\n", object);
849 *buffer = &object->IDirect3DVertexBuffer9_iface;
854 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
855 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
856 HANDLE *shared_handle)
858 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
859 struct d3d9_indexbuffer *object;
862 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
863 iface, size, usage, format, pool, buffer, shared_handle);
866 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
868 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
871 ERR("Failed to allocate buffer memory.\n");
872 return D3DERR_OUTOFVIDEOMEMORY;
875 hr = indexbuffer_init(object, device, size, usage, format, pool);
878 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
879 HeapFree(GetProcessHeap(), 0, object);
883 TRACE("Created index buffer %p.\n", object);
884 *buffer = &object->IDirect3DIndexBuffer9_iface;
889 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
890 D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface9 **surface, UINT usage,
891 D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
893 struct d3d9_surface *object;
896 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
897 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
898 device, width, height, format, lockable, discard, surface, usage, pool,
899 multisample_type, multisample_quality);
901 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
903 FIXME("Failed to allocate surface memory.\n");
904 return D3DERR_OUTOFVIDEOMEMORY;
907 if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
908 discard, usage, pool, multisample_type, multisample_quality)))
910 WARN("Failed to initialize surface, hr %#x.\n", hr);
911 HeapFree(GetProcessHeap(), 0, object);
915 TRACE("Created surface %p.\n", object);
916 *surface = &object->IDirect3DSurface9_iface;
921 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
922 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
923 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
925 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
927 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
928 "lockable %#x, surface %p, shared_handle %p.\n",
929 iface, width, height, format, multisample_type, multisample_quality,
930 lockable, surface, shared_handle);
933 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
935 return d3d9_device_create_surface(device, width, height, format, lockable, FALSE, surface,
936 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
939 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
940 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
941 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
943 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
945 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
946 "discard %#x, surface %p, shared_handle %p.\n",
947 iface, width, height, format, multisample_type, multisample_quality,
948 discard, surface, shared_handle);
951 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
953 return d3d9_device_create_surface(device, width, height, format, TRUE, discard, surface,
954 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
958 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
959 IDirect3DSurface9 *src_surface, const RECT *src_rect,
960 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
962 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
963 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
964 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
967 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
968 iface, src_surface, src_rect, dst_surface, dst_point);
970 wined3d_mutex_lock();
971 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
972 dst->wined3d_surface, dst_point);
973 wined3d_mutex_unlock();
978 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
979 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
981 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
982 struct d3d9_texture *src_impl, *dst_impl;
985 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
987 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
988 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
990 wined3d_mutex_lock();
991 hr = wined3d_device_update_texture(device->wined3d_device,
992 src_impl->wined3d_texture, dst_impl->wined3d_texture);
993 wined3d_mutex_unlock();
998 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
999 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1001 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1002 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1005 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1007 wined3d_mutex_lock();
1008 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1015 UINT swapchain, IDirect3DSurface9 *dst_surface)
1017 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1018 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1021 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1023 wined3d_mutex_lock();
1024 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1025 wined3d_mutex_unlock();
1030 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1031 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1033 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1034 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1035 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1036 HRESULT hr = D3DERR_INVALIDCALL;
1037 struct wined3d_resource_desc src_desc, dst_desc;
1038 struct wined3d_resource *wined3d_resource;
1040 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1041 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1043 wined3d_mutex_lock();
1044 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1045 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1047 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1048 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1050 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1052 if (device->in_scene)
1054 WARN("Rejecting depth / stencil blit while in scene.\n");
1060 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1061 || src_rect->bottom != src_desc.height)
1063 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1064 wine_dbgstr_rect(src_rect));
1070 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1071 || dst_rect->bottom != dst_desc.height)
1073 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1074 wine_dbgstr_rect(dst_rect));
1078 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1080 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1085 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1086 if (hr == WINEDDERR_INVALIDRECT)
1087 hr = D3DERR_INVALIDCALL;
1090 wined3d_mutex_unlock();
1094 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1095 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1097 const struct wined3d_color c =
1099 ((color >> 16) & 0xff) / 255.0f,
1100 ((color >> 8) & 0xff) / 255.0f,
1101 (color & 0xff) / 255.0f,
1102 ((color >> 24) & 0xff) / 255.0f,
1104 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1105 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1106 struct wined3d_resource *wined3d_resource;
1107 struct wined3d_resource_desc desc;
1110 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1112 wined3d_mutex_lock();
1114 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1115 wined3d_resource_get_desc(wined3d_resource, &desc);
1117 /* This method is only allowed with surfaces that are render targets, or
1118 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1119 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1121 wined3d_mutex_unlock();
1122 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1123 return D3DERR_INVALIDCALL;
1126 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1127 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1129 wined3d_mutex_unlock();
1134 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1135 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1136 HANDLE *shared_handle)
1138 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1140 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1141 iface, width, height, format, pool, surface, shared_handle);
1144 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1146 if (pool == D3DPOOL_MANAGED)
1148 WARN("Attempting to create a managed offscreen plain surface.\n");
1149 return D3DERR_INVALIDCALL;
1151 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1152 * regardless of the pool they're created in. Should we set dynamic usage
1154 return d3d9_device_create_surface(device, width, height, format, TRUE,
1155 FALSE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1158 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1160 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1161 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1164 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1166 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1168 WARN("Invalid index %u specified.\n", idx);
1169 return D3DERR_INVALIDCALL;
1172 wined3d_mutex_lock();
1173 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1174 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1175 wined3d_mutex_unlock();
1180 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1182 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1183 struct wined3d_surface *wined3d_surface;
1184 struct d3d9_surface *surface_impl;
1185 HRESULT hr = D3D_OK;
1187 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1190 return D3DERR_INVALIDCALL;
1192 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1194 WARN("Invalid index %u specified.\n", idx);
1195 return D3DERR_INVALIDCALL;
1198 wined3d_mutex_lock();
1199 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1201 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1202 *surface = &surface_impl->IDirect3DSurface9_iface;
1203 IDirect3DSurface9_AddRef(*surface);
1207 hr = WINED3DERR_NOTFOUND;
1210 wined3d_mutex_unlock();
1215 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1217 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1218 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1220 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1222 wined3d_mutex_lock();
1223 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1224 wined3d_mutex_unlock();
1229 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1231 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1232 struct wined3d_surface *wined3d_surface;
1233 struct d3d9_surface *surface_impl;
1234 HRESULT hr = D3D_OK;
1236 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1239 return D3DERR_INVALIDCALL;
1241 wined3d_mutex_lock();
1242 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1244 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1245 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1246 IDirect3DSurface9_AddRef(*depth_stencil);
1250 hr = WINED3DERR_NOTFOUND;
1251 *depth_stencil = NULL;
1253 wined3d_mutex_unlock();
1258 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1260 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1263 TRACE("iface %p.\n", iface);
1265 wined3d_mutex_lock();
1266 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1267 device->in_scene = TRUE;
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1275 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1278 TRACE("iface %p.\n", iface);
1280 wined3d_mutex_lock();
1281 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1282 device->in_scene = FALSE;
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1289 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1291 const struct wined3d_color c =
1293 ((color >> 16) & 0xff) / 255.0f,
1294 ((color >> 8) & 0xff) / 255.0f,
1295 (color & 0xff) / 255.0f,
1296 ((color >> 24) & 0xff) / 255.0f,
1298 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1301 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1302 iface, rect_count, rects, flags, color, z, stencil);
1304 wined3d_mutex_lock();
1305 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1306 wined3d_mutex_unlock();
1311 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1312 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1314 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1316 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1318 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1319 wined3d_mutex_lock();
1320 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1321 wined3d_mutex_unlock();
1326 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1327 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1329 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1331 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1333 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1334 wined3d_mutex_lock();
1335 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1336 wined3d_mutex_unlock();
1341 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1342 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1346 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1348 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1349 wined3d_mutex_lock();
1350 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1351 wined3d_mutex_unlock();
1356 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1358 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1360 TRACE("iface %p, viewport %p.\n", iface, viewport);
1362 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1363 wined3d_mutex_lock();
1364 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1372 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1374 TRACE("iface %p, viewport %p.\n", iface, viewport);
1376 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1377 wined3d_mutex_lock();
1378 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1379 wined3d_mutex_unlock();
1384 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1386 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1388 TRACE("iface %p, material %p.\n", iface, material);
1390 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1391 wined3d_mutex_lock();
1392 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1393 wined3d_mutex_unlock();
1398 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1402 TRACE("iface %p, material %p.\n", iface, material);
1404 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1405 wined3d_mutex_lock();
1406 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1414 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1417 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1419 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1420 wined3d_mutex_lock();
1421 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1422 wined3d_mutex_unlock();
1427 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1432 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1434 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1435 wined3d_mutex_lock();
1436 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1447 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1449 wined3d_mutex_lock();
1450 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1458 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1461 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1463 wined3d_mutex_lock();
1464 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1465 wined3d_mutex_unlock();
1470 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1472 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1475 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1477 wined3d_mutex_lock();
1478 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1479 wined3d_mutex_unlock();
1484 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1486 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1489 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1491 wined3d_mutex_lock();
1492 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1493 wined3d_mutex_unlock();
1498 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1499 D3DRENDERSTATETYPE state, DWORD value)
1501 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1503 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1505 wined3d_mutex_lock();
1506 wined3d_device_set_render_state(device->wined3d_device, state, value);
1507 wined3d_mutex_unlock();
1512 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1513 D3DRENDERSTATETYPE state, DWORD *value)
1515 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1517 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1519 wined3d_mutex_lock();
1520 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1521 wined3d_mutex_unlock();
1526 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1527 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1529 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1530 struct d3d9_stateblock *object;
1533 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1535 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1537 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1538 return D3DERR_INVALIDCALL;
1541 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1544 ERR("Failed to allocate stateblock memory.\n");
1545 return E_OUTOFMEMORY;
1548 hr = stateblock_init(object, device, type, NULL);
1551 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1552 HeapFree(GetProcessHeap(), 0, object);
1556 TRACE("Created stateblock %p.\n", object);
1557 *stateblock = &object->IDirect3DStateBlock9_iface;
1562 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1564 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1567 TRACE("iface %p.\n", iface);
1569 wined3d_mutex_lock();
1570 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1571 wined3d_mutex_unlock();
1576 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1578 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1579 struct wined3d_stateblock *wined3d_stateblock;
1580 struct d3d9_stateblock *object;
1583 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1585 wined3d_mutex_lock();
1586 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1587 wined3d_mutex_unlock();
1590 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1594 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1597 ERR("Failed to allocate stateblock memory.\n");
1598 wined3d_mutex_lock();
1599 wined3d_stateblock_decref(wined3d_stateblock);
1600 wined3d_mutex_unlock();
1601 return E_OUTOFMEMORY;
1604 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1607 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1608 wined3d_mutex_lock();
1609 wined3d_stateblock_decref(wined3d_stateblock);
1610 wined3d_mutex_unlock();
1611 HeapFree(GetProcessHeap(), 0, object);
1615 TRACE("Created stateblock %p.\n", object);
1616 *stateblock = &object->IDirect3DStateBlock9_iface;
1621 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1623 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1626 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1628 wined3d_mutex_lock();
1629 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1637 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1640 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1642 wined3d_mutex_lock();
1643 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1651 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1652 struct wined3d_texture *wined3d_texture = NULL;
1653 struct d3d9_texture *texture_impl;
1655 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1658 return D3DERR_INVALIDCALL;
1660 wined3d_mutex_lock();
1661 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1663 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1664 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1665 IDirect3DBaseTexture9_AddRef(*texture);
1671 wined3d_mutex_unlock();
1676 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1678 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1679 struct d3d9_texture *texture_impl;
1682 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1684 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1686 wined3d_mutex_lock();
1687 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1688 texture_impl ? texture_impl->wined3d_texture : NULL);
1689 wined3d_mutex_unlock();
1694 static const enum wined3d_texture_stage_state tss_lookup[] =
1696 WINED3D_TSS_INVALID, /* 0, unused */
1697 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1698 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1699 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1700 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1701 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1702 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1703 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1704 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1705 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1706 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1707 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1708 WINED3D_TSS_INVALID, /* 12, unused */
1709 WINED3D_TSS_INVALID, /* 13, unused */
1710 WINED3D_TSS_INVALID, /* 14, unused */
1711 WINED3D_TSS_INVALID, /* 15, unused */
1712 WINED3D_TSS_INVALID, /* 16, unused */
1713 WINED3D_TSS_INVALID, /* 17, unused */
1714 WINED3D_TSS_INVALID, /* 18, unused */
1715 WINED3D_TSS_INVALID, /* 19, unused */
1716 WINED3D_TSS_INVALID, /* 20, unused */
1717 WINED3D_TSS_INVALID, /* 21, unused */
1718 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1719 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1720 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1721 WINED3D_TSS_INVALID, /* 25, unused */
1722 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1723 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1724 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1725 WINED3D_TSS_INVALID, /* 29, unused */
1726 WINED3D_TSS_INVALID, /* 30, unused */
1727 WINED3D_TSS_INVALID, /* 31, unused */
1728 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1731 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1732 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1734 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1736 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1738 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1740 WARN("Invalid state %#x passed.\n", state);
1744 wined3d_mutex_lock();
1745 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1752 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1754 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1756 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1758 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1760 WARN("Invalid state %#x passed.\n", state);
1764 wined3d_mutex_lock();
1765 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1766 wined3d_mutex_unlock();
1771 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1772 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1774 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1776 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1778 wined3d_mutex_lock();
1779 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1780 wined3d_mutex_unlock();
1785 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1786 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1790 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1792 wined3d_mutex_lock();
1793 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1794 wined3d_mutex_unlock();
1799 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1804 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1806 wined3d_mutex_lock();
1807 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1814 UINT palette_idx, const PALETTEENTRY *entries)
1816 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1818 return D3DERR_INVALIDCALL;
1821 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1822 UINT palette_idx, PALETTEENTRY *entries)
1824 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1826 return D3DERR_INVALIDCALL;
1829 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1831 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1833 return D3DERR_INVALIDCALL;
1836 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1838 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1840 return D3DERR_INVALIDCALL;
1843 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1845 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1847 TRACE("iface %p, rect %p.\n", iface, rect);
1849 wined3d_mutex_lock();
1850 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1851 wined3d_mutex_unlock();
1856 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1858 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1860 TRACE("iface %p, rect %p.\n", iface, rect);
1862 wined3d_mutex_lock();
1863 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1864 wined3d_mutex_unlock();
1869 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1871 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1873 TRACE("iface %p, software %#x.\n", iface, software);
1875 wined3d_mutex_lock();
1876 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1877 wined3d_mutex_unlock();
1882 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1884 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1887 TRACE("iface %p.\n", iface);
1889 wined3d_mutex_lock();
1890 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1891 wined3d_mutex_unlock();
1896 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1898 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1901 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1903 wined3d_mutex_lock();
1904 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1905 wined3d_mutex_unlock();
1910 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1912 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1915 TRACE("iface %p.\n", iface);
1917 wined3d_mutex_lock();
1918 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1919 wined3d_mutex_unlock();
1924 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1925 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1927 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1930 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1931 iface, primitive_type, start_vertex, primitive_count);
1933 wined3d_mutex_lock();
1934 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1935 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1936 vertex_count_from_primitive_count(primitive_type, primitive_count));
1937 wined3d_mutex_unlock();
1942 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1943 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1944 UINT vertex_count, UINT start_idx, UINT primitive_count)
1946 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1949 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1950 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1951 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1952 vertex_count, start_idx, primitive_count);
1954 wined3d_mutex_lock();
1955 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1956 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1957 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1958 vertex_count_from_primitive_count(primitive_type, primitive_count));
1959 wined3d_mutex_unlock();
1964 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1965 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1967 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1970 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1971 iface, primitive_type, primitive_count, data, stride);
1973 wined3d_mutex_lock();
1974 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1975 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1976 vertex_count_from_primitive_count(primitive_type, primitive_count),
1978 wined3d_mutex_unlock();
1983 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1984 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1985 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1986 const void *vertex_data, UINT vertex_stride)
1988 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1991 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1992 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1993 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1994 index_data, index_format, vertex_data, vertex_stride);
1996 wined3d_mutex_lock();
1997 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1998 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1999 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2000 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2001 wined3d_mutex_unlock();
2006 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2007 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2008 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2010 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2011 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2012 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2015 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2016 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2018 wined3d_mutex_lock();
2019 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2020 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2021 flags, dst_impl->fvf);
2022 wined3d_mutex_unlock();
2027 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2028 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2030 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2031 struct d3d9_vertex_declaration *object;
2034 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2038 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2039 return D3DERR_INVALIDCALL;
2042 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2043 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2048 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2049 IDirect3DVertexDeclaration9 *declaration)
2051 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2052 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2054 TRACE("iface %p, declaration %p.\n", iface, declaration);
2056 wined3d_mutex_lock();
2057 wined3d_device_set_vertex_declaration(device->wined3d_device,
2058 decl_impl ? decl_impl->wined3d_declaration : NULL);
2059 wined3d_mutex_unlock();
2064 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2065 IDirect3DVertexDeclaration9 **declaration)
2067 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2068 struct wined3d_vertex_declaration *wined3d_declaration;
2069 struct d3d9_vertex_declaration *declaration_impl;
2071 TRACE("iface %p, declaration %p.\n", iface, declaration);
2073 if (!declaration) return D3DERR_INVALIDCALL;
2075 wined3d_mutex_lock();
2076 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2078 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2079 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2080 IDirect3DVertexDeclaration9_AddRef(*declaration);
2084 *declaration = NULL;
2086 wined3d_mutex_unlock();
2088 TRACE("Returning %p.\n", *declaration);
2092 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2094 struct wined3d_vertex_declaration *wined3d_declaration;
2095 struct fvf_declaration *fvf_decls = device->fvf_decls;
2096 struct d3d9_vertex_declaration *d3d9_declaration;
2097 D3DVERTEXELEMENT9 *elements;
2098 int p, low, high; /* deliberately signed */
2101 TRACE("Searching for declaration for fvf %08x... ", fvf);
2104 high = device->fvf_decl_count - 1;
2107 p = (low + high) >> 1;
2110 if (fvf_decls[p].fvf == fvf)
2112 TRACE("found %p.\n", fvf_decls[p].decl);
2113 return fvf_decls[p].decl;
2116 if (fvf_decls[p].fvf < fvf)
2121 TRACE("not found. Creating and inserting at position %d.\n", low);
2123 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2126 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2127 HeapFree(GetProcessHeap(), 0, elements);
2131 if (device->fvf_decl_size == device->fvf_decl_count)
2133 UINT grow = max(device->fvf_decl_size / 2, 8);
2135 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2138 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2141 device->fvf_decls = fvf_decls;
2142 device->fvf_decl_size += grow;
2145 d3d9_declaration->fvf = fvf;
2146 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2147 wined3d_vertex_declaration_incref(wined3d_declaration);
2148 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2150 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2151 fvf_decls[low].decl = wined3d_declaration;
2152 fvf_decls[low].fvf = fvf;
2153 ++device->fvf_decl_count;
2155 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2157 return wined3d_declaration;
2160 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2162 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2163 struct wined3d_vertex_declaration *decl;
2165 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2169 WARN("%#x is not a valid FVF.\n", fvf);
2173 wined3d_mutex_lock();
2174 if (!(decl = device_get_fvf_declaration(device, fvf)))
2176 wined3d_mutex_unlock();
2177 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2178 return D3DERR_DRIVERINTERNALERROR;
2181 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2182 wined3d_mutex_unlock();
2187 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2189 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2190 struct wined3d_vertex_declaration *wined3d_declaration;
2191 struct d3d9_vertex_declaration *d3d9_declaration;
2193 TRACE("iface %p, fvf %p.\n", iface, fvf);
2195 wined3d_mutex_lock();
2196 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2198 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2199 *fvf = d3d9_declaration->fvf;
2205 wined3d_mutex_unlock();
2207 TRACE("Returning FVF %#x.\n", *fvf);
2212 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2213 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2215 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2216 struct d3d9_vertexshader *object;
2219 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2221 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2224 ERR("Failed to allocate vertex shader memory.\n");
2225 return E_OUTOFMEMORY;
2228 hr = vertexshader_init(object, device, byte_code);
2231 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2232 HeapFree(GetProcessHeap(), 0, object);
2236 TRACE("Created vertex shader %p.\n", object);
2237 *shader = &object->IDirect3DVertexShader9_iface;
2242 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2245 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2247 TRACE("iface %p, shader %p.\n", iface, shader);
2249 wined3d_mutex_lock();
2250 wined3d_device_set_vertex_shader(device->wined3d_device,
2251 shader_obj ? shader_obj->wined3d_shader : NULL);
2252 wined3d_mutex_unlock();
2257 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2259 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2260 struct d3d9_vertexshader *shader_impl;
2261 struct wined3d_shader *wined3d_shader;
2263 TRACE("iface %p, shader %p.\n", iface, shader);
2265 wined3d_mutex_lock();
2266 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2268 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2269 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2270 IDirect3DVertexShader9_AddRef(*shader);
2276 wined3d_mutex_unlock();
2278 TRACE("Returning %p.\n", *shader);
2283 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2284 UINT reg_idx, const float *data, UINT count)
2286 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2289 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2291 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2293 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2294 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2295 return D3DERR_INVALIDCALL;
2298 wined3d_mutex_lock();
2299 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2300 wined3d_mutex_unlock();
2305 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2306 UINT reg_idx, float *data, UINT count)
2308 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2311 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2313 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2315 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2316 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2317 return D3DERR_INVALIDCALL;
2320 wined3d_mutex_lock();
2321 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2322 wined3d_mutex_unlock();
2327 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2328 UINT reg_idx, const int *data, UINT count)
2330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2333 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2335 wined3d_mutex_lock();
2336 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2337 wined3d_mutex_unlock();
2342 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2343 UINT reg_idx, int *data, UINT count)
2345 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2348 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2350 wined3d_mutex_lock();
2351 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2352 wined3d_mutex_unlock();
2357 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2358 UINT reg_idx, const BOOL *data, UINT count)
2360 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2363 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2365 wined3d_mutex_lock();
2366 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2367 wined3d_mutex_unlock();
2372 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2373 UINT reg_idx, BOOL *data, UINT count)
2375 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2378 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2380 wined3d_mutex_lock();
2381 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2382 wined3d_mutex_unlock();
2387 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2388 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2391 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2394 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2395 iface, stream_idx, buffer, offset, stride);
2397 wined3d_mutex_lock();
2398 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2399 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2400 wined3d_mutex_unlock();
2405 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2406 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2408 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2409 struct d3d9_vertexbuffer *buffer_impl;
2410 struct wined3d_buffer *wined3d_buffer;
2413 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2414 iface, stream_idx, buffer, offset, stride);
2417 return D3DERR_INVALIDCALL;
2419 wined3d_mutex_lock();
2420 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2421 if (SUCCEEDED(hr) && wined3d_buffer)
2423 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2424 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2425 IDirect3DVertexBuffer9_AddRef(*buffer);
2426 wined3d_buffer_decref(wined3d_buffer);
2431 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2434 wined3d_mutex_unlock();
2439 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2441 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2444 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2446 wined3d_mutex_lock();
2447 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2448 wined3d_mutex_unlock();
2453 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2455 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2458 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2460 wined3d_mutex_lock();
2461 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2462 wined3d_mutex_unlock();
2467 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2469 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2470 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2472 TRACE("iface %p, buffer %p.\n", iface, buffer);
2474 wined3d_mutex_lock();
2475 wined3d_device_set_index_buffer(device->wined3d_device,
2476 ib ? ib->wined3d_buffer : NULL,
2477 ib ? ib->format : WINED3DFMT_UNKNOWN);
2478 wined3d_mutex_unlock();
2483 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2485 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2486 enum wined3d_format_id wined3d_format;
2487 struct wined3d_buffer *wined3d_buffer;
2488 struct d3d9_indexbuffer *buffer_impl;
2490 TRACE("iface %p, buffer %p.\n", iface, buffer);
2493 return D3DERR_INVALIDCALL;
2495 wined3d_mutex_lock();
2496 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2498 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2499 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2500 IDirect3DIndexBuffer9_AddRef(*buffer);
2506 wined3d_mutex_unlock();
2511 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2512 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2514 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2515 struct d3d9_pixelshader *object;
2518 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2520 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2523 FIXME("Failed to allocate pixel shader memory.\n");
2524 return E_OUTOFMEMORY;
2527 hr = pixelshader_init(object, device, byte_code);
2530 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2531 HeapFree(GetProcessHeap(), 0, object);
2535 TRACE("Created pixel shader %p.\n", object);
2536 *shader = &object->IDirect3DPixelShader9_iface;
2541 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2543 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2544 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2546 TRACE("iface %p, shader %p.\n", iface, shader);
2548 wined3d_mutex_lock();
2549 wined3d_device_set_pixel_shader(device->wined3d_device,
2550 shader_obj ? shader_obj->wined3d_shader : NULL);
2551 wined3d_mutex_unlock();
2556 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2558 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2559 struct d3d9_pixelshader *shader_impl;
2560 struct wined3d_shader *wined3d_shader;
2562 TRACE("iface %p, shader %p.\n", iface, shader);
2564 if (!shader) return D3DERR_INVALIDCALL;
2566 wined3d_mutex_lock();
2567 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2569 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2570 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2571 IDirect3DPixelShader9_AddRef(*shader);
2577 wined3d_mutex_unlock();
2579 TRACE("Returning %p.\n", *shader);
2584 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2585 UINT reg_idx, const float *data, UINT count)
2587 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2590 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2592 wined3d_mutex_lock();
2593 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2594 wined3d_mutex_unlock();
2599 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2600 UINT reg_idx, float *data, UINT count)
2602 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2605 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2607 wined3d_mutex_lock();
2608 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2609 wined3d_mutex_unlock();
2614 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2615 UINT reg_idx, const int *data, UINT count)
2617 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2620 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2622 wined3d_mutex_lock();
2623 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2624 wined3d_mutex_unlock();
2629 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2630 UINT reg_idx, int *data, UINT count)
2632 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2635 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2637 wined3d_mutex_lock();
2638 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2639 wined3d_mutex_unlock();
2644 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2645 UINT reg_idx, const BOOL *data, UINT count)
2647 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2650 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2652 wined3d_mutex_lock();
2653 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2654 wined3d_mutex_unlock();
2659 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2660 UINT reg_idx, BOOL *data, UINT count)
2662 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2665 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2667 wined3d_mutex_lock();
2668 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2669 wined3d_mutex_unlock();
2674 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2675 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2677 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2680 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2681 iface, handle, segment_count, patch_info);
2683 wined3d_mutex_lock();
2684 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2685 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2686 wined3d_mutex_unlock();
2691 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2692 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2694 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2697 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2698 iface, handle, segment_count, patch_info);
2700 wined3d_mutex_lock();
2701 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2702 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2703 wined3d_mutex_unlock();
2708 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2710 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2713 TRACE("iface %p, handle %#x.\n", iface, handle);
2715 wined3d_mutex_lock();
2716 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2717 wined3d_mutex_unlock();
2722 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2724 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2725 struct d3d9_query *object;
2728 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2730 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2733 ERR("Failed to allocate query memory.\n");
2734 return E_OUTOFMEMORY;
2737 hr = query_init(object, device, type);
2740 WARN("Failed to initialize query, hr %#x.\n", hr);
2741 HeapFree(GetProcessHeap(), 0, object);
2745 TRACE("Created query %p.\n", object);
2746 if (query) *query = &object->IDirect3DQuery9_iface;
2747 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2752 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2753 UINT width, UINT height, float *rows, float *columns)
2755 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2756 iface, width, height, rows, columns);
2761 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2762 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2763 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2765 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2766 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2767 iface, src_surface, dst_surface, src_descs, rect_count,
2768 dst_descs, operation, offset_x, offset_y);
2773 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2774 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2775 const RGNDATA *dirty_region, DWORD flags)
2777 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2780 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2781 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2782 dst_window_override, dirty_region, flags);
2784 wined3d_mutex_lock();
2785 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2786 dst_window_override, dirty_region, flags);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2794 FIXME("iface %p, priority %p stub!\n", iface, priority);
2799 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2801 FIXME("iface %p, priority %d stub!\n", iface, priority);
2806 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2808 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2813 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2814 IDirect3DResource9 **resources, UINT32 resource_count)
2816 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2817 iface, resources, resource_count);
2822 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2824 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2829 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2831 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2838 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2842 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2845 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2850 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2851 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2852 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2854 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2855 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2856 iface, width, height, format, multisample_type, multisample_quality,
2857 lockable, surface, shared_handle, usage);
2860 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2865 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2866 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2867 HANDLE *shared_handle, DWORD usage)
2869 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2870 iface, width, height, format, pool, surface, shared_handle, usage);
2875 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2876 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2877 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2879 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2880 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2881 iface, width, height, format, multisample_type, multisample_quality,
2882 discard, surface, shared_handle, usage);
2885 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2890 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2891 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2893 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2894 struct wined3d_swapchain_desc swapchain_desc;
2895 struct wined3d_display_mode wined3d_mode;
2898 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2902 wined3d_mode.width = mode->Width;
2903 wined3d_mode.height = mode->Height;
2904 wined3d_mode.refresh_rate = mode->RefreshRate;
2905 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2906 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2909 wined3d_mutex_lock();
2910 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2911 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2912 mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
2913 wined3d_mutex_unlock();
2918 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2919 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2921 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2922 struct wined3d_display_mode wined3d_mode;
2925 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2926 iface, swapchain_idx, mode, rotation);
2928 if (mode->Size != sizeof(*mode))
2929 return D3DERR_INVALIDCALL;
2931 wined3d_mutex_lock();
2932 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2933 (enum wined3d_display_rotation *)rotation);
2934 wined3d_mutex_unlock();
2938 mode->Width = wined3d_mode.width;
2939 mode->Height = wined3d_mode.height;
2940 mode->RefreshRate = wined3d_mode.refresh_rate;
2941 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2942 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2948 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2951 d3d9_device_QueryInterface,
2953 d3d9_device_Release,
2954 /* IDirect3DDevice9 */
2955 d3d9_device_TestCooperativeLevel,
2956 d3d9_device_GetAvailableTextureMem,
2957 d3d9_device_EvictManagedResources,
2958 d3d9_device_GetDirect3D,
2959 d3d9_device_GetDeviceCaps,
2960 d3d9_device_GetDisplayMode,
2961 d3d9_device_GetCreationParameters,
2962 d3d9_device_SetCursorProperties,
2963 d3d9_device_SetCursorPosition,
2964 d3d9_device_ShowCursor,
2965 d3d9_device_CreateAdditionalSwapChain,
2966 d3d9_device_GetSwapChain,
2967 d3d9_device_GetNumberOfSwapChains,
2969 d3d9_device_Present,
2970 d3d9_device_GetBackBuffer,
2971 d3d9_device_GetRasterStatus,
2972 d3d9_device_SetDialogBoxMode,
2973 d3d9_device_SetGammaRamp,
2974 d3d9_device_GetGammaRamp,
2975 d3d9_device_CreateTexture,
2976 d3d9_device_CreateVolumeTexture,
2977 d3d9_device_CreateCubeTexture,
2978 d3d9_device_CreateVertexBuffer,
2979 d3d9_device_CreateIndexBuffer,
2980 d3d9_device_CreateRenderTarget,
2981 d3d9_device_CreateDepthStencilSurface,
2982 d3d9_device_UpdateSurface,
2983 d3d9_device_UpdateTexture,
2984 d3d9_device_GetRenderTargetData,
2985 d3d9_device_GetFrontBufferData,
2986 d3d9_device_StretchRect,
2987 d3d9_device_ColorFill,
2988 d3d9_device_CreateOffscreenPlainSurface,
2989 d3d9_device_SetRenderTarget,
2990 d3d9_device_GetRenderTarget,
2991 d3d9_device_SetDepthStencilSurface,
2992 d3d9_device_GetDepthStencilSurface,
2993 d3d9_device_BeginScene,
2994 d3d9_device_EndScene,
2996 d3d9_device_SetTransform,
2997 d3d9_device_GetTransform,
2998 d3d9_device_MultiplyTransform,
2999 d3d9_device_SetViewport,
3000 d3d9_device_GetViewport,
3001 d3d9_device_SetMaterial,
3002 d3d9_device_GetMaterial,
3003 d3d9_device_SetLight,
3004 d3d9_device_GetLight,
3005 d3d9_device_LightEnable,
3006 d3d9_device_GetLightEnable,
3007 d3d9_device_SetClipPlane,
3008 d3d9_device_GetClipPlane,
3009 d3d9_device_SetRenderState,
3010 d3d9_device_GetRenderState,
3011 d3d9_device_CreateStateBlock,
3012 d3d9_device_BeginStateBlock,
3013 d3d9_device_EndStateBlock,
3014 d3d9_device_SetClipStatus,
3015 d3d9_device_GetClipStatus,
3016 d3d9_device_GetTexture,
3017 d3d9_device_SetTexture,
3018 d3d9_device_GetTextureStageState,
3019 d3d9_device_SetTextureStageState,
3020 d3d9_device_GetSamplerState,
3021 d3d9_device_SetSamplerState,
3022 d3d9_device_ValidateDevice,
3023 d3d9_device_SetPaletteEntries,
3024 d3d9_device_GetPaletteEntries,
3025 d3d9_device_SetCurrentTexturePalette,
3026 d3d9_device_GetCurrentTexturePalette,
3027 d3d9_device_SetScissorRect,
3028 d3d9_device_GetScissorRect,
3029 d3d9_device_SetSoftwareVertexProcessing,
3030 d3d9_device_GetSoftwareVertexProcessing,
3031 d3d9_device_SetNPatchMode,
3032 d3d9_device_GetNPatchMode,
3033 d3d9_device_DrawPrimitive,
3034 d3d9_device_DrawIndexedPrimitive,
3035 d3d9_device_DrawPrimitiveUP,
3036 d3d9_device_DrawIndexedPrimitiveUP,
3037 d3d9_device_ProcessVertices,
3038 d3d9_device_CreateVertexDeclaration,
3039 d3d9_device_SetVertexDeclaration,
3040 d3d9_device_GetVertexDeclaration,
3043 d3d9_device_CreateVertexShader,
3044 d3d9_device_SetVertexShader,
3045 d3d9_device_GetVertexShader,
3046 d3d9_device_SetVertexShaderConstantF,
3047 d3d9_device_GetVertexShaderConstantF,
3048 d3d9_device_SetVertexShaderConstantI,
3049 d3d9_device_GetVertexShaderConstantI,
3050 d3d9_device_SetVertexShaderConstantB,
3051 d3d9_device_GetVertexShaderConstantB,
3052 d3d9_device_SetStreamSource,
3053 d3d9_device_GetStreamSource,
3054 d3d9_device_SetStreamSourceFreq,
3055 d3d9_device_GetStreamSourceFreq,
3056 d3d9_device_SetIndices,
3057 d3d9_device_GetIndices,
3058 d3d9_device_CreatePixelShader,
3059 d3d9_device_SetPixelShader,
3060 d3d9_device_GetPixelShader,
3061 d3d9_device_SetPixelShaderConstantF,
3062 d3d9_device_GetPixelShaderConstantF,
3063 d3d9_device_SetPixelShaderConstantI,
3064 d3d9_device_GetPixelShaderConstantI,
3065 d3d9_device_SetPixelShaderConstantB,
3066 d3d9_device_GetPixelShaderConstantB,
3067 d3d9_device_DrawRectPatch,
3068 d3d9_device_DrawTriPatch,
3069 d3d9_device_DeletePatch,
3070 d3d9_device_CreateQuery,
3071 /* IDirect3DDevice9Ex */
3072 d3d9_device_SetConvolutionMonoKernel,
3073 d3d9_device_ComposeRects,
3074 d3d9_device_PresentEx,
3075 d3d9_device_GetGPUThreadPriority,
3076 d3d9_device_SetGPUThreadPriority,
3077 d3d9_device_WaitForVBlank,
3078 d3d9_device_CheckResourceResidency,
3079 d3d9_device_SetMaximumFrameLatency,
3080 d3d9_device_GetMaximumFrameLatency,
3081 d3d9_device_CheckDeviceState,
3082 d3d9_device_CreateRenderTargetEx,
3083 d3d9_device_CreateOffscreenPlainSurfaceEx,
3084 d3d9_device_CreateDepthStencilSurfaceEx,
3085 d3d9_device_ResetEx,
3086 d3d9_device_GetDisplayModeEx,
3089 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3091 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3094 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3095 struct wined3d_device *device)
3097 TRACE("device_parent %p, device %p.\n", device_parent, device);
3100 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3102 TRACE("device_parent %p.\n", device_parent);
3105 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3106 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3107 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
3109 struct d3d9_device *device = device_from_device_parent(device_parent);
3110 struct d3d9_surface *d3d_surface;
3111 BOOL lockable = TRUE;
3114 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3115 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3116 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
3118 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3121 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
3122 lockable, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
3124 WARN("Failed to create surface, hr %#x.\n", hr);
3128 *surface = d3d_surface->wined3d_surface;
3129 wined3d_surface_incref(*surface);
3131 d3d_surface->container = container_parent;
3132 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3133 d3d_surface->parent_device = NULL;
3135 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3136 d3d_surface->forwardReference = container_parent;
3141 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3142 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3143 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3145 struct d3d9_device *device = device_from_device_parent(device_parent);
3146 struct d3d9_surface *d3d_surface;
3149 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3150 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3151 device_parent, container_parent, width, height, format_id, usage,
3152 multisample_type, multisample_quality, surface);
3154 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3155 TRUE, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3156 multisample_quality)))
3158 WARN("Failed to create surface, hr %#x.\n", hr);
3162 *surface = d3d_surface->wined3d_surface;
3163 wined3d_surface_incref(*surface);
3165 if (container_parent == device_parent)
3166 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3168 d3d_surface->container = container_parent;
3169 /* Implicit surfaces are created with an refcount of 0 */
3170 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3175 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3176 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3177 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3179 struct d3d9_device *device = device_from_device_parent(device_parent);
3180 struct d3d9_volume *object;
3183 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3184 "format %#x, pool %#x, usage %#x, volume %p\n",
3185 device_parent, container_parent, width, height, depth,
3186 format, pool, usage, volume);
3188 /* Allocate the storage for the device */
3189 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3192 FIXME("Allocation of memory failed\n");
3194 return D3DERR_OUTOFVIDEOMEMORY;
3197 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3200 WARN("Failed to initialize volume, hr %#x.\n", hr);
3201 HeapFree(GetProcessHeap(), 0, object);
3205 *volume = object->wined3d_volume;
3206 wined3d_volume_incref(*volume);
3207 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3209 object->container = container_parent;
3210 object->forwardReference = container_parent;
3212 TRACE("Created volume %p.\n", object);
3217 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3218 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3220 struct d3d9_device *device = device_from_device_parent(device_parent);
3221 struct d3d9_swapchain *d3d_swapchain;
3224 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3226 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3229 WARN("Failed to create swapchain, hr %#x.\n", hr);
3234 *swapchain = d3d_swapchain->wined3d_swapchain;
3235 wined3d_swapchain_incref(*swapchain);
3236 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3241 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3243 device_parent_wined3d_device_created,
3244 device_parent_mode_changed,
3245 device_parent_create_swapchain_surface,
3246 device_parent_create_texture_surface,
3247 device_parent_create_volume,
3248 device_parent_create_swapchain,
3251 static void setup_fpu(void)
3253 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3255 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3256 cw = (cw & ~0xf3f) | 0x3f;
3257 __asm__ volatile ("fldcw %0" : : "m" (cw));
3258 #elif defined(__i386__) && defined(_MSC_VER)
3261 cw = (cw & ~0xf3f) | 0x3f;
3264 FIXME("FPU setup not implemented for this platform.\n");
3268 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3269 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3270 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3272 struct wined3d_swapchain_desc *swapchain_desc;
3277 FIXME("Ignoring display mode.\n");
3279 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3280 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3281 device->refcount = 1;
3283 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3285 wined3d_mutex_lock();
3286 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3287 &device->device_parent, &device->wined3d_device);
3290 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3291 wined3d_mutex_unlock();
3295 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3299 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3300 count = caps.NumberOfAdaptersInGroup;
3303 if (flags & D3DCREATE_MULTITHREADED)
3304 wined3d_device_set_multithreaded(device->wined3d_device);
3306 if (!parameters->Windowed)
3309 focus_window = parameters->hDeviceWindow;
3310 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3312 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3313 wined3d_device_decref(device->wined3d_device);
3314 wined3d_mutex_unlock();
3318 for (i = 0; i < count; ++i)
3320 HWND device_window = parameters[i].hDeviceWindow;
3322 if (!device_window) device_window = focus_window;
3323 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3324 parameters[i].BackBufferWidth,
3325 parameters[i].BackBufferHeight);
3329 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3330 if (!swapchain_desc)
3332 ERR("Failed to allocate wined3d parameters.\n");
3333 wined3d_device_decref(device->wined3d_device);
3334 wined3d_mutex_unlock();
3335 return E_OUTOFMEMORY;
3338 for (i = 0; i < count; ++i)
3340 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i]);
3343 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3346 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3347 wined3d_device_release_focus_window(device->wined3d_device);
3348 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3349 wined3d_device_decref(device->wined3d_device);
3350 wined3d_mutex_unlock();
3354 wined3d_mutex_unlock();
3356 for (i = 0; i < count; ++i)
3358 present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]);
3360 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3362 /* Initialize the converted declaration array. This creates a valid pointer
3363 * and when adding decls HeapReAlloc() can be used without further checking. */
3364 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3365 if (!device->fvf_decls)
3367 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3368 wined3d_mutex_lock();
3369 wined3d_device_uninit_3d(device->wined3d_device);
3370 wined3d_device_release_focus_window(device->wined3d_device);
3371 wined3d_device_decref(device->wined3d_device);
3372 wined3d_mutex_unlock();
3373 return E_OUTOFMEMORY;
3376 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3377 device->d3d_parent = parent;