wined3d: Recognize Nvidia GT520 cards.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
101     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
102     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
103     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
104     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
109     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
110     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
111     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
112     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
113     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
114     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
115     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
116     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
117     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
118     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
122     {"GL_ARB_shadow",                       ARB_SHADOW                    },
123     {"GL_ARB_sync",                         ARB_SYNC                      },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
184     {"GL_NV_fence",                         NV_FENCE                      },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!wglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!wglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = wglGetCurrentDC();
307     ctx->restore_gl_ctx = wglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while (gl_info->gl_ops.gl.p_glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (gl_info->gl_ops.gl.p_glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
453 {
454     if (card_vendor != HW_VENDOR_AMD) return FALSE;
455     if (device == CARD_AMD_RADEON_9500) return TRUE;
456     if (device == CARD_AMD_RADEON_X700) return TRUE;
457     if (device == CARD_AMD_RADEON_X1600) return TRUE;
458     return FALSE;
459 }
460
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
463 {
464     if (card_vendor == HW_VENDOR_NVIDIA)
465     {
466         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467             device == CARD_NVIDIA_GEFORCEFX_5600 ||
468             device == CARD_NVIDIA_GEFORCEFX_5800)
469         {
470             return TRUE;
471         }
472     }
473     return FALSE;
474 }
475
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 {
479     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
482      *
483      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488      * the chance that other implementations support them is rather small since Win32 QuickTime uses
489      * DirectDraw, not OpenGL.
490      *
491      * This test has been moved into wined3d_guess_gl_vendor()
492      */
493     if (gl_vendor == GL_VENDOR_APPLE)
494     {
495         return TRUE;
496     }
497     return FALSE;
498 }
499
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
502 {
503     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505      * all the texture. This function detects this bug by its symptom and disables PBOs
506      * if the test fails.
507      *
508      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511      * read back is compared to the original. If they are equal PBOs are assumed to work,
512      * otherwise the PBO extension is disabled. */
513     GLuint texture, pbo;
514     static const unsigned int pattern[] =
515     {
516         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
520     };
521     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
522
523     /* No PBO -> No point in testing them. */
524     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543
544     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
545
546     memset(check, 0, sizeof(check));
547     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548     checkGLcall("Reading back the PBO test texture");
549
550     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552     checkGLcall("PBO test cleanup");
553
554     if (memcmp(check, pattern, sizeof(check)))
555     {
556         WARN("PBO test failed, read back data doesn't match original.\n"
557                 "Disabling PBOs. This may result in slower performance.\n");
558         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
559     }
560     else
561     {
562         TRACE("PBO test successful.\n");
563     }
564 }
565
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
568 {
569     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
570 }
571
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
574 {
575     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576     if (card_vendor != HW_VENDOR_AMD) return FALSE;
577     if (device == CARD_AMD_RADEON_X1600) return FALSE;
578     return TRUE;
579 }
580
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
583 {
584     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588      * hardcoded
589      *
590      * dx10 cards usually have 64 varyings */
591     return gl_info->limits.glsl_varyings > 44;
592 }
593
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 {
597     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
598 }
599
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
603 {
604     GLenum error;
605     DWORD data[16];
606
607     if (!gl_info->supported[EXT_SECONDARY_COLOR])
608         return FALSE;
609
610     while (gl_info->gl_ops.gl.p_glGetError());
611     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612     error = gl_info->gl_ops.gl.p_glGetError();
613
614     if (error == GL_NO_ERROR)
615     {
616         TRACE("GL Implementation accepts 4 component specular color pointers\n");
617         return TRUE;
618     }
619     else
620     {
621         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622               debug_glerror(error));
623         return FALSE;
624     }
625 }
626
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
630 {
631     GLuint prog;
632     BOOL ret = FALSE;
633     GLint pos;
634     const char *testcode =
635         "!!ARBvp1.0\n"
636         "OPTION NV_vertex_program2;\n"
637         "MOV result.clip[0], 0.0;\n"
638         "MOV result.position, 0.0;\n"
639         "END\n";
640
641     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
642
643     while (gl_info->gl_ops.gl.p_glGetError());
644
645     GL_EXTCALL(glGenProgramsARB(1, &prog));
646     if(!prog)
647     {
648         ERR("Failed to create the NVvp clip test program\n");
649         return FALSE;
650     }
651     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653                                   strlen(testcode), testcode));
654     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655     if(pos != -1)
656     {
657         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659         ret = TRUE;
660         while (gl_info->gl_ops.gl.p_glGetError());
661     }
662     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
663
664     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
667
668     return ret;
669 }
670
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
674 {
675     char data[4 * 4 * 4];
676     GLuint tex, fbo;
677     GLenum status;
678
679     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
680
681     memset(data, 0xcc, sizeof(data));
682
683     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688     checkGLcall("glTexImage2D");
689
690     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693     checkGLcall("glFramebufferTexture2D");
694
695     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697     checkGLcall("glCheckFramebufferStatus");
698
699     memset(data, 0x11, sizeof(data));
700     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701     checkGLcall("glTexSubImage2D");
702
703     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705     checkGLcall("glClear");
706
707     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708     checkGLcall("glGetTexImage");
709
710     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713     checkGLcall("glBindTexture");
714
715     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717     checkGLcall("glDeleteTextures");
718
719     return *(DWORD *)data == 0x11111111;
720 }
721
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
725 {
726     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728     GLuint tex;
729     GLint size;
730
731     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734     checkGLcall("glTexImage2D");
735
736     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737     checkGLcall("glGetTexLevelParameteriv");
738     TRACE("Real color depth is %d\n", size);
739
740     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741     checkGLcall("glBindTexture");
742     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743     checkGLcall("glDeleteTextures");
744
745     return size < 16;
746 }
747
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
750 {
751     return gl_vendor == GL_VENDOR_FGLRX;
752 }
753
754 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
755 {
756     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
757      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
758      * allow 48 different offsets or other helper immediate values. */
759     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
760     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
761 }
762
763 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
764 {
765     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
766      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
767      * If real NP2 textures are used, the driver falls back to software. We could just remove the
768      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
769      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
770      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
771      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
772      *
773      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
774      * has this extension promoted to core. The extension loading code sets this extension supported
775      * due to that, so this code works on fglrx as well. */
776     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
777     {
778         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
779         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
780         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
781     }
782 }
783
784 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
785 {
786     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
787      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
788      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
789      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
790      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
791      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
792      *
793      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
794      *  triggering the software fallback. There is not much we can do here apart from disabling the
795      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
796      *  in wined3d_adapter_init_gl_caps).
797      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
798      *  post-processing effects in the game "Max Payne 2").
799      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
800     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
801     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
802     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
803 }
804
805 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
806 {
807     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
808      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
809      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
810      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
811      * according to the spec.
812      *
813      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
814      * makes the shader slower and eats instruction slots which should be available to the d3d app.
815      *
816      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
817      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
818      * this workaround is activated on cards that do not need it, it won't break things, just affect
819      * performance negatively. */
820     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
821     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
822 }
823
824 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
825 {
826     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
827 }
828
829 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
830 {
831     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
832 }
833
834 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
835 {
836     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
837 }
838
839 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
840 {
841     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
842 }
843
844 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
845 {
846     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
847 }
848
849 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
850 {
851     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
852 }
853
854 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
855 {
856     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
857        selected texture formats. They are apparently the only DX9 class GPUs
858        supporting VTF.
859        Also, DX9-era GPUs are somewhat limited with float textures
860        filtering and blending. */
861     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
862 }
863
864 struct driver_quirk
865 {
866     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
867             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
868     void (*apply)(struct wined3d_gl_info *gl_info);
869     const char *description;
870 };
871
872 static const struct driver_quirk quirk_table[] =
873 {
874     {
875         match_amd_r300_to_500,
876         quirk_amd_dx9,
877         "AMD normalized texrect quirk"
878     },
879     {
880         match_apple,
881         quirk_apple_glsl_constants,
882         "Apple GLSL uniform override"
883     },
884     {
885         match_geforce5,
886         quirk_no_np2,
887         "Geforce 5 NP2 disable"
888     },
889     {
890         match_apple_intel,
891         quirk_texcoord_w,
892         "Init texcoord .w for Apple Intel GPU driver"
893     },
894     {
895         match_apple_nonr500ati,
896         quirk_texcoord_w,
897         "Init texcoord .w for Apple ATI >= r600 GPU driver"
898     },
899     {
900         match_dx10_capable,
901         quirk_clip_varying,
902         "Reserved varying for gl_ClipPos"
903     },
904     {
905         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
906          * GL implementations accept it. The Mac GL is the only implementation known to
907          * reject it.
908          *
909          * If we can pass 4 component specular colors, do it, because (a) we don't have
910          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
911          * passes specular alpha to the pixel shader if any is used. Otherwise the
912          * specular alpha is used to pass the fog coordinate, which we pass to opengl
913          * via GL_EXT_fog_coord.
914          */
915         match_allows_spec_alpha,
916         quirk_allows_specular_alpha,
917         "Allow specular alpha quirk"
918     },
919     {
920         match_broken_nv_clip,
921         quirk_disable_nvvp_clip,
922         "Apple NV_vertex_program clip bug quirk"
923     },
924     {
925         match_fbo_tex_update,
926         quirk_fbo_tex_update,
927         "FBO rebind for attachment updates"
928     },
929     {
930         match_broken_rgba16,
931         quirk_broken_rgba16,
932         "True RGBA16 is not available"
933     },
934     {
935         match_fglrx,
936         quirk_infolog_spam,
937         "Not printing GLSL infolog"
938     },
939     {
940         match_not_dx10_capable,
941         quirk_limited_tex_filtering,
942         "Texture filtering, blending and VTF support is limited"
943     },
944 };
945
946 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
947  * reporting a driver version is moot because we are not the Windows driver, and we have different
948  * bugs, features, etc.
949  *
950  * The driver version has the form "x.y.z.w".
951  *
952  * "x" is the Windows version the driver is meant for:
953  * 4 -> 95/98/NT4
954  * 5 -> 2000
955  * 6 -> 2000/XP
956  * 7 -> Vista
957  * 8 -> Win 7
958  *
959  * "y" is the maximum Direct3D version the driver supports.
960  * y  -> d3d version mapping:
961  * 11 -> d3d6
962  * 12 -> d3d7
963  * 13 -> d3d8
964  * 14 -> d3d9
965  * 15 -> d3d10
966  * 16 -> d3d10.1
967  * 17 -> d3d11
968  *
969  * "z" is the subversion number.
970  *
971  * "w" is the vendor specific driver build number.
972  */
973
974 struct driver_version_information
975 {
976     enum wined3d_display_driver driver;
977     enum wined3d_driver_model driver_model;
978     const char *driver_name;            /* name of Windows driver */
979     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
980     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
981     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
982 };
983
984 /* The driver version table contains driver information for different devices on several OS versions. */
985 static const struct driver_version_information driver_version_table[] =
986 {
987     /* AMD
988      * - Radeon HD2x00 (R600) and up supported by current drivers.
989      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
990      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
991      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
992     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
993     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
994     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
995     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
996     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
997     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
998
999     /* Intel
1000      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1001      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1002      * igxprd32.dll but the GMA800 driver was never updated. */
1003     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1004     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1005     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1006     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1007     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1008     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1009
1010     /* Nvidia
1011      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1012      * - GeforceFX support is up to 173.x on <= XP
1013      * - Geforce2MX/3/4 up to 96.x on <= XP
1014      * - TNT/Geforce1/2 up to 71.x on <= XP
1015      * All version numbers used below are from the Linux nvidia drivers. */
1016     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1017     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1018     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1019     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1020     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1021 };
1022
1023 struct gpu_description
1024 {
1025     WORD vendor;                    /* reported PCI card vendor ID  */
1026     WORD card;                      /* reported PCI card device ID  */
1027     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1028     enum wined3d_display_driver driver;
1029     unsigned int vidmem;
1030 };
1031
1032 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1033  * found on a board containing a specific GPU. */
1034 static const struct gpu_description gpu_description_table[] =
1035 {
1036     /* Nvidia cards */
1037     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1038     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1039     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1040     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1041     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1042     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1043     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1044     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1045     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1046     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1047     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1048     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1049     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1050     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1051     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1052     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1053     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1101
1102     /* AMD cards */
1103     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1104     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1105     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1106     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1107     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1108     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1109     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1110     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1111     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1112     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1113     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1114     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1115     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1116     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1117     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1118     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1135     /* Intel cards */
1136     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1137     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1138     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1139     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1140     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1141     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1142     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1143     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1144     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1145     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1146     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1147     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1148     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1149     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1150     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1151     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1152     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1153     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1154     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1155     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1156     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1157     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1158     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1159     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1160     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1161     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1162     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1163     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1164     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1165     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1166     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1170 };
1171
1172 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1173         enum wined3d_driver_model driver_model)
1174 {
1175     unsigned int i;
1176
1177     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1178     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1179     {
1180         const struct driver_version_information *entry = &driver_version_table[i];
1181
1182         if (entry->driver == driver && entry->driver_model == driver_model)
1183         {
1184             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1185                     entry->driver_name, entry->version, entry->subversion, entry->build);
1186             return entry;
1187         }
1188     }
1189     return NULL;
1190 }
1191
1192 static void init_driver_info(struct wined3d_driver_info *driver_info,
1193         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1194 {
1195     OSVERSIONINFOW os_version;
1196     WORD driver_os_version;
1197     unsigned int i;
1198     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1199     enum wined3d_driver_model driver_model;
1200     const struct driver_version_information *version_info;
1201
1202     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1203     {
1204         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1205         vendor = wined3d_settings.pci_vendor_id;
1206     }
1207     driver_info->vendor = vendor;
1208
1209     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1210     {
1211         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1212         device = wined3d_settings.pci_device_id;
1213     }
1214     driver_info->device = device;
1215
1216     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1217      * overrides the pci ids to a card which is not in our database. */
1218     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1219
1220     memset(&os_version, 0, sizeof(os_version));
1221     os_version.dwOSVersionInfoSize = sizeof(os_version);
1222     if (!GetVersionExW(&os_version))
1223     {
1224         ERR("Failed to get OS version, reporting 2000/XP.\n");
1225         driver_os_version = 6;
1226         driver_model = DRIVER_MODEL_NT5X;
1227     }
1228     else
1229     {
1230         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1231         switch (os_version.dwMajorVersion)
1232         {
1233             case 4:
1234                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1235                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1236                  */
1237                 driver_os_version = 4;
1238                 driver_model = DRIVER_MODEL_WIN9X;
1239                 break;
1240
1241             case 5:
1242                 driver_os_version = 6;
1243                 driver_model = DRIVER_MODEL_NT5X;
1244                 break;
1245
1246             case 6:
1247                 if (os_version.dwMinorVersion == 0)
1248                 {
1249                     driver_os_version = 7;
1250                     driver_model = DRIVER_MODEL_NT6X;
1251                 }
1252                 else
1253                 {
1254                     if (os_version.dwMinorVersion > 1)
1255                     {
1256                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1257                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1258                     }
1259                     driver_os_version = 8;
1260                     driver_model = DRIVER_MODEL_NT6X;
1261                 }
1262                 break;
1263
1264             default:
1265                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1266                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1267                 driver_os_version = 6;
1268                 driver_model = DRIVER_MODEL_NT5X;
1269                 break;
1270         }
1271     }
1272
1273     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1274      * This means that unless the ids are overridden, we will always find a GPU description. */
1275     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1276     {
1277         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1278         {
1279             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1280
1281             driver_info->description = gpu_description_table[i].description;
1282             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1283             driver = gpu_description_table[i].driver;
1284             break;
1285         }
1286     }
1287
1288     if (wined3d_settings.emulated_textureram)
1289     {
1290         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1291         driver_info->vidmem = wined3d_settings.emulated_textureram;
1292     }
1293
1294     /* Try to obtain driver version information for the current Windows version. This fails in
1295      * some cases:
1296      * - the gpu is not available on the currently selected OS version:
1297      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1298      *     version information for the current Windows version is returned instead of faked info.
1299      *     We do the same and assume the default Windows version to emulate is WinXP.
1300      *
1301      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1302      *     For now return the XP driver info. Perhaps later on we should return VESA.
1303      *
1304      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1305      *   This could be an indication that our database is not up to date, so this should be fixed.
1306      */
1307     version_info = get_driver_version_info(driver, driver_model);
1308     if (version_info)
1309     {
1310         driver_info->name = version_info->driver_name;
1311         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1312         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1313     }
1314     else
1315     {
1316         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1317         if (version_info)
1318         {
1319             driver_info->name = version_info->driver_name;
1320             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1321             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1322         }
1323         else
1324         {
1325             driver_info->description = "Direct3D HAL";
1326             driver_info->name = "Display";
1327             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1328             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1329
1330             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1331                     vendor, device, driver_model);
1332         }
1333     }
1334
1335     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1336             driver_info->version_high, driver_info->version_low);
1337 }
1338
1339 /* Context activation is done by the caller. */
1340 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1341         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1342 {
1343     unsigned int i;
1344
1345     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1346     {
1347         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1348         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1349         quirk_table[i].apply(gl_info);
1350     }
1351
1352     /* Find out if PBOs work as they are supposed to. */
1353     test_pbo_functionality(gl_info);
1354 }
1355
1356 static DWORD wined3d_parse_gl_version(const char *gl_version)
1357 {
1358     const char *ptr = gl_version;
1359     int major, minor;
1360
1361     major = atoi(ptr);
1362     if (major <= 0)
1363         ERR("Invalid OpenGL major version %d.\n", major);
1364
1365     while (isdigit(*ptr)) ++ptr;
1366     if (*ptr++ != '.')
1367         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1368
1369     minor = atoi(ptr);
1370
1371     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1372
1373     return MAKEDWORD_VERSION(major, minor);
1374 }
1375
1376 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1377         const char *gl_vendor_string, const char *gl_renderer)
1378 {
1379
1380     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1381      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1382      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1383      *
1384      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1385      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1386      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1387      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1388      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1389      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1390      * DirectDraw, not OpenGL. */
1391     if (gl_info->supported[APPLE_FENCE]
1392             && gl_info->supported[APPLE_CLIENT_STORAGE]
1393             && gl_info->supported[APPLE_YCBCR_422])
1394         return GL_VENDOR_APPLE;
1395
1396     if (strstr(gl_vendor_string, "NVIDIA"))
1397         return GL_VENDOR_NVIDIA;
1398
1399     if (strstr(gl_vendor_string, "ATI"))
1400         return GL_VENDOR_FGLRX;
1401
1402     if (strstr(gl_vendor_string, "Intel(R)")
1403             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1404             || strstr(gl_renderer, "Intel")
1405             || strstr(gl_vendor_string, "Intel Inc."))
1406         return GL_VENDOR_INTEL;
1407
1408     if (strstr(gl_vendor_string, "Mesa")
1409             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1410             || strstr(gl_vendor_string, "DRI R300 Project")
1411             || strstr(gl_vendor_string, "X.Org R300 Project")
1412             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1413             || strstr(gl_vendor_string, "VMware, Inc.")
1414             || strstr(gl_renderer, "Mesa")
1415             || strstr(gl_renderer, "Gallium"))
1416         return GL_VENDOR_MESA;
1417
1418     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1419             debugstr_a(gl_vendor_string));
1420
1421     return GL_VENDOR_UNKNOWN;
1422 }
1423
1424 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1425 {
1426     if (strstr(gl_vendor_string, "NVIDIA")
1427             || strstr(gl_vendor_string, "Nouveau")
1428             || strstr(gl_vendor_string, "nouveau"))
1429         return HW_VENDOR_NVIDIA;
1430
1431     if (strstr(gl_vendor_string, "ATI")
1432             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1433             || strstr(gl_vendor_string, "X.Org R300 Project")
1434             || strstr(gl_renderer, "AMD")
1435             || strstr(gl_renderer, "R100")
1436             || strstr(gl_renderer, "R200")
1437             || strstr(gl_renderer, "R300")
1438             || strstr(gl_renderer, "R600")
1439             || strstr(gl_renderer, "R700"))
1440         return HW_VENDOR_AMD;
1441
1442     if (strstr(gl_vendor_string, "Intel(R)")
1443             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1444             || strstr(gl_renderer, "Intel")
1445             || strstr(gl_renderer, "i915")
1446             || strstr(gl_vendor_string, "Intel Inc."))
1447         return HW_VENDOR_INTEL;
1448
1449     if (strstr(gl_vendor_string, "Mesa")
1450             || strstr(gl_vendor_string, "Brian Paul")
1451             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1452             || strstr(gl_vendor_string, "VMware, Inc."))
1453         return HW_VENDOR_SOFTWARE;
1454
1455     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1456
1457     return HW_VENDOR_NVIDIA;
1458 }
1459
1460 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1461 {
1462     UINT level = 0;
1463
1464     if (gl_info->supported[ARB_MULTITEXTURE])
1465         level = 6;
1466     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1467             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1468             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1469         level = 7;
1470     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1471             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1472         level = 8;
1473     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1474             && gl_info->supported[ARB_VERTEX_SHADER])
1475         level = 9;
1476     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1477         level = 10;
1478
1479     return level;
1480 }
1481
1482 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1483         const char *gl_renderer)
1484 {
1485     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1486     unsigned int i;
1487
1488     if (d3d_level >= 10)
1489     {
1490         static const struct
1491         {
1492             const char *renderer;
1493             enum wined3d_pci_device id;
1494         }
1495         cards[] =
1496         {
1497             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1498             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1499             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1500             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1501             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1502             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1503             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1504             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1505             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1506             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1507             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1508             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1509             {"GT 520",      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1510             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1511             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1512             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1513             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1514             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1515             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1516             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1517             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1518             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1519             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1520             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1521             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1522             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1523             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1524             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1525             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1526             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1527             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1528             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1529             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1530             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1531             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1532             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1533             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1534             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1535             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1536             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1537             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1538             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1539             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1540             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1541             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1542             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1543             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1544             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1545             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1546             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1547             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1548             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1549             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1550             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1551             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1552             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1553             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1554             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1555             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1556             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1557             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1558             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1559             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1560             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1561             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1562         };
1563
1564         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1565         {
1566             if (strstr(gl_renderer, cards[i].renderer))
1567                 return cards[i].id;
1568         }
1569         return PCI_DEVICE_NONE;
1570     }
1571
1572     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1573      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1574      */
1575     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1576     {
1577         static const struct
1578         {
1579             const char *renderer;
1580             enum wined3d_pci_device id;
1581         }
1582         cards[] =
1583         {
1584             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1585             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1586             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1587             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1588             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1589             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1590             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1591             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1592             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1593             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1594             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1595             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1596             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1597         };
1598
1599         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1600         {
1601             if (strstr(gl_renderer, cards[i].renderer))
1602                 return cards[i].id;
1603         }
1604         return PCI_DEVICE_NONE;
1605     }
1606
1607     if (d3d_level >= 9)
1608     {
1609         /* GeforceFX - highend */
1610         if (strstr(gl_renderer, "5800")
1611                 || strstr(gl_renderer, "5900")
1612                 || strstr(gl_renderer, "5950")
1613                 || strstr(gl_renderer, "Quadro FX"))
1614         {
1615             return CARD_NVIDIA_GEFORCEFX_5800;
1616         }
1617
1618         /* GeforceFX - midend */
1619         if (strstr(gl_renderer, "5600")
1620                 || strstr(gl_renderer, "5650")
1621                 || strstr(gl_renderer, "5700")
1622                 || strstr(gl_renderer, "5750"))
1623         {
1624             return CARD_NVIDIA_GEFORCEFX_5600;
1625         }
1626
1627         /* GeforceFX - lowend */
1628         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1629     }
1630
1631     if (d3d_level >= 8)
1632     {
1633         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1634         {
1635             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1636         }
1637
1638         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1639     }
1640
1641     if (d3d_level >= 7)
1642     {
1643         if (strstr(gl_renderer, "GeForce4 MX"))
1644         {
1645             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1646         }
1647
1648         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1649         {
1650             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1651         }
1652
1653         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1654         {
1655             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1656         }
1657
1658         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1659     }
1660
1661     if (strstr(gl_renderer, "TNT2"))
1662     {
1663         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1664     }
1665
1666     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1667 }
1668
1669 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1670         const char *gl_renderer)
1671 {
1672     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1673
1674     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1675      *
1676      * Beware: renderer string do not match exact card model,
1677      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1678     if (d3d_level >= 10)
1679     {
1680         unsigned int i;
1681
1682         static const struct
1683         {
1684             const char *renderer;
1685             enum wined3d_pci_device id;
1686         }
1687         cards[] =
1688         {
1689             /* Southern Islands */
1690             {"HD 7900", CARD_AMD_RADEON_HD7900},
1691             {"HD 7800", CARD_AMD_RADEON_HD7800},
1692             {"HD 7700", CARD_AMD_RADEON_HD7700},
1693             /* Northern Islands */
1694             {"HD 6970", CARD_AMD_RADEON_HD6900},
1695             {"HD 6900", CARD_AMD_RADEON_HD6900},
1696             {"HD 6800", CARD_AMD_RADEON_HD6800},
1697             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1698             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1699             {"HD 6700", CARD_AMD_RADEON_HD6700},
1700             {"HD 6670", CARD_AMD_RADEON_HD6600},
1701             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1702             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1703             {"HD 6600", CARD_AMD_RADEON_HD6600},
1704             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1705             {"HD 6500", CARD_AMD_RADEON_HD6600},
1706             {"HD 6400", CARD_AMD_RADEON_HD6400},
1707             {"HD 6300", CARD_AMD_RADEON_HD6300},
1708             {"HD 6200", CARD_AMD_RADEON_HD6300},
1709             /* Evergreen */
1710             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1711             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1712             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1713             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1714             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1715             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1716             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1717             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1718             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1719             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1720             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1721             /* R700 */
1722             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1723             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1724             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1725             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1726             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1727             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1728             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1729             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1730             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1731             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1732             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1733             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1734             /* R600/R700 integrated */
1735             {"HD 3300", CARD_AMD_RADEON_HD3200},
1736             {"HD 3200", CARD_AMD_RADEON_HD3200},
1737             {"HD 3100", CARD_AMD_RADEON_HD3200},
1738             /* R600 */
1739             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1740             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1741             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1742             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1743             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1744             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1745             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1746             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1747             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1748             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1749             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1750             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1751             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1752         };
1753
1754         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1755         {
1756             if (strstr(gl_renderer, cards[i].renderer))
1757                 return cards[i].id;
1758         }
1759         return PCI_DEVICE_NONE;
1760     }
1761
1762     if (d3d_level >= 9)
1763     {
1764         /* Radeon R5xx */
1765         if (strstr(gl_renderer, "X1600")
1766                 || strstr(gl_renderer, "X1650")
1767                 || strstr(gl_renderer, "X1800")
1768                 || strstr(gl_renderer, "X1900")
1769                 || strstr(gl_renderer, "X1950"))
1770         {
1771             return CARD_AMD_RADEON_X1600;
1772         }
1773
1774         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1775          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1776         if (strstr(gl_renderer, "X700")
1777                 || strstr(gl_renderer, "X800")
1778                 || strstr(gl_renderer, "X850")
1779                 || strstr(gl_renderer, "X1300")
1780                 || strstr(gl_renderer, "X1400")
1781                 || strstr(gl_renderer, "X1450")
1782                 || strstr(gl_renderer, "X1550")
1783                 || strstr(gl_renderer, "X2300")
1784                 || strstr(gl_renderer, "X2500")
1785                 || strstr(gl_renderer, "HD 2300")
1786                 )
1787         {
1788             return CARD_AMD_RADEON_X700;
1789         }
1790
1791         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1792         if (strstr(gl_renderer, "Radeon Xpress"))
1793         {
1794             return CARD_AMD_RADEON_XPRESS_200M;
1795         }
1796     }
1797     return PCI_DEVICE_NONE;
1798 }
1799
1800 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1801         const char *gl_renderer)
1802 {
1803     unsigned int i;
1804
1805     static const struct
1806     {
1807         const char *renderer;
1808         enum wined3d_pci_device id;
1809     }
1810     cards[] =
1811     {
1812         /* Ivybridge */
1813         {"Ivybridge Server",            CARD_INTEL_IVBS},
1814         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1815         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1816         /* Sandybridge */
1817         {"Sandybridge Server",          CARD_INTEL_SNBS},
1818         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1819         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1820         /* Ironlake */
1821         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1822         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1823         /* G4x */
1824         {"B43",                         CARD_INTEL_B43},
1825         {"G41",                         CARD_INTEL_G41},
1826         {"G45",                         CARD_INTEL_G45},
1827         {"Q45",                         CARD_INTEL_Q45},
1828         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1829         {"GM45",                        CARD_INTEL_GM45},
1830         /* i965 */
1831         {"965GME",                      CARD_INTEL_965GME},
1832         {"965GM",                       CARD_INTEL_965GM},
1833         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1834         {"946GZ",                       CARD_INTEL_946GZ},
1835         {"965G",                        CARD_INTEL_965G},
1836         {"965Q",                        CARD_INTEL_965Q},
1837         /* i945 */
1838         {"Pineview M",                  CARD_INTEL_PNVM},
1839         {"Pineview G",                  CARD_INTEL_PNVG},
1840         {"IGD",                         CARD_INTEL_PNVG},
1841         {"Q33",                         CARD_INTEL_Q33},
1842         {"G33",                         CARD_INTEL_G33},
1843         {"Q35",                         CARD_INTEL_Q35},
1844         {"945GME",                      CARD_INTEL_945GME},
1845         {"945GM",                       CARD_INTEL_945GM},
1846         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1847         {"945G",                        CARD_INTEL_945G},
1848         /* i915 */
1849         {"915GM",                       CARD_INTEL_915GM},
1850         {"E7221G",                      CARD_INTEL_E7221G},
1851         {"915G",                        CARD_INTEL_915G},
1852         /* i8xx */
1853         {"865G",                        CARD_INTEL_865G},
1854         {"845G",                        CARD_INTEL_845G},
1855         {"855GM",                       CARD_INTEL_855GM},
1856         {"830M",                        CARD_INTEL_830M},
1857     };
1858
1859     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1860     {
1861         if (strstr(gl_renderer, cards[i].renderer))
1862             return cards[i].id;
1863     }
1864
1865     return PCI_DEVICE_NONE;
1866 }
1867
1868 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1869         const char *gl_renderer)
1870 {
1871     UINT d3d_level;
1872     unsigned int i;
1873
1874     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1875      *
1876      * Beware: renderer string do not match exact card model,
1877      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1878     if (strstr(gl_renderer, "Gallium"))
1879     {
1880         /* 20101109 - These are never returned by current Gallium radeon
1881          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1882          *
1883          * These are returned but not handled: RC410, RV380. */
1884         static const struct
1885         {
1886             const char *renderer;
1887             enum wined3d_pci_device id;
1888         }
1889         cards[] =
1890         {
1891             /* Southern Islands */
1892             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1893             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1894             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1895             /* Northern Islands */
1896             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1897             {"BARTS",   CARD_AMD_RADEON_HD6800},
1898             {"TURKS",   CARD_AMD_RADEON_HD6600},
1899             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1900             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1901             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1902             {"PALM",    CARD_AMD_RADEON_HD6300},
1903             /* Evergreen */
1904             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1905             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1906             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1907             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1908             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1909             /* R700 */
1910             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1911             {"RV790",   CARD_AMD_RADEON_HD4800},
1912             {"RV770",   CARD_AMD_RADEON_HD4800},
1913             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1914             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1915             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1916             /* R600/R700 integrated */
1917             {"RS880",   CARD_AMD_RADEON_HD3200},
1918             {"RS780",   CARD_AMD_RADEON_HD3200},
1919             /* R600 */
1920             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1921             {"R600",    CARD_AMD_RADEON_HD2900},
1922             {"RV670",   CARD_AMD_RADEON_HD2900},
1923             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1924             {"RV630",   CARD_AMD_RADEON_HD2600},
1925             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1926             {"RV610",   CARD_AMD_RADEON_HD2350},
1927             /* R500 */
1928             {"R580",    CARD_AMD_RADEON_X1600},
1929             {"R520",    CARD_AMD_RADEON_X1600},
1930             {"RV570",   CARD_AMD_RADEON_X1600},
1931             {"RV560",   CARD_AMD_RADEON_X1600},
1932             {"RV535",   CARD_AMD_RADEON_X1600},
1933             {"RV530",   CARD_AMD_RADEON_X1600},
1934             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1935             {"RV515",   CARD_AMD_RADEON_X700},
1936             /* R400 */
1937             {"R481",    CARD_AMD_RADEON_X700},
1938             {"R480",    CARD_AMD_RADEON_X700},
1939             {"R430",    CARD_AMD_RADEON_X700},
1940             {"R423",    CARD_AMD_RADEON_X700},
1941             {"R420",    CARD_AMD_RADEON_X700},
1942             {"R410",    CARD_AMD_RADEON_X700},
1943             {"RV410",   CARD_AMD_RADEON_X700},
1944             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1945             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1946             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1947             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1948             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1949             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1950             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1951             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1952             /* R300 */
1953             {"R360",    CARD_AMD_RADEON_9500},
1954             {"R350",    CARD_AMD_RADEON_9500},
1955             {"R300",    CARD_AMD_RADEON_9500},
1956             {"RV370",   CARD_AMD_RADEON_9500},
1957             {"RV360",   CARD_AMD_RADEON_9500},
1958             {"RV351",   CARD_AMD_RADEON_9500},
1959             {"RV350",   CARD_AMD_RADEON_9500},
1960         };
1961
1962         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1963         {
1964             if (strstr(gl_renderer, cards[i].renderer))
1965                 return cards[i].id;
1966         }
1967         return PCI_DEVICE_NONE;
1968     }
1969
1970     d3d_level = d3d_level_from_gl_info(gl_info);
1971     if (d3d_level >= 9)
1972     {
1973         static const struct
1974         {
1975             const char *renderer;
1976             enum wined3d_pci_device id;
1977         }
1978         cards[] =
1979         {
1980             /* R700 */
1981             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1982             {"(RV790",  CARD_AMD_RADEON_HD4800},
1983             {"(RV770",  CARD_AMD_RADEON_HD4800},
1984             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1985             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1986             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1987             /* R600/R700 integrated */
1988             {"RS880",   CARD_AMD_RADEON_HD3200},
1989             {"RS780",   CARD_AMD_RADEON_HD3200},
1990             /* R600 */
1991             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1992             {"(R600",   CARD_AMD_RADEON_HD2900},
1993             {"(RV670",  CARD_AMD_RADEON_HD2900},
1994             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1995             {"(RV630",  CARD_AMD_RADEON_HD2600},
1996             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
1997             {"(RV610",  CARD_AMD_RADEON_HD2350},
1998         };
1999
2000         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2001         {
2002             if (strstr(gl_renderer, cards[i].renderer))
2003                 return cards[i].id;
2004         }
2005     }
2006     return PCI_DEVICE_NONE;
2007 }
2008
2009 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2010         const char *gl_renderer)
2011 {
2012     unsigned int i;
2013
2014     static const struct
2015     {
2016         const char *renderer;
2017         enum wined3d_pci_device id;
2018     }
2019     cards[] =
2020     {
2021         /* Kepler */
2022         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2023         /* Fermi */
2024         {"NVD9",    CARD_NVIDIA_GEFORCE_GT520},
2025         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2026         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2027         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2028         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2029         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2030         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2031         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2032         /* Tesla */
2033         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2034         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2035         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2036         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2037         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2038         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2039         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2040         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2041         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2042         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2043         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2044         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2045         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2046         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2047         /* Curie */
2048         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2049         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2050         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2051         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2052         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2053         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2054         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2055         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2056         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2057         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2058         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2059         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2060         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2061         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2062         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2063         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2064         /* Rankine */
2065         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2066         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2067         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2068         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2069         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2070         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2071         /* Kelvin */
2072         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2073         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2074         {"nv20",    CARD_NVIDIA_GEFORCE3},
2075         /* Celsius */
2076         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2077         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2078         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2079         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2080         {"nv16",    CARD_NVIDIA_GEFORCE2},
2081         {"nv15",    CARD_NVIDIA_GEFORCE2},
2082         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2083         {"nv10",    CARD_NVIDIA_GEFORCE},
2084         /* Fahrenheit */
2085         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2086         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2087         {"nv03",    CARD_NVIDIA_RIVA_128},
2088     };
2089
2090     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2091     {
2092         if (strstr(gl_renderer, cards[i].renderer))
2093             return cards[i].id;
2094     }
2095     return PCI_DEVICE_NONE;
2096 }
2097
2098 static const struct gl_vendor_selection
2099 {
2100     enum wined3d_gl_vendor gl_vendor;
2101     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2102     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2103 }
2104 nvidia_gl_vendor_table[] =
2105 {
2106     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2107     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2108     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2109 },
2110 amd_gl_vendor_table[] =
2111 {
2112     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2113     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2114     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2115 },
2116 intel_gl_vendor_table[] =
2117 {
2118     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2119     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2120     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2121 };
2122
2123 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2124 {
2125     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2126     if (d3d_level >= 10)
2127         return CARD_NVIDIA_GEFORCE_8800GTX;
2128     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2129         return CARD_NVIDIA_GEFORCE_6800;
2130     if (d3d_level >= 9)
2131         return CARD_NVIDIA_GEFORCEFX_5800;
2132     if (d3d_level >= 8)
2133         return CARD_NVIDIA_GEFORCE3;
2134     if (d3d_level >= 7)
2135         return CARD_NVIDIA_GEFORCE;
2136     if (d3d_level >= 6)
2137         return CARD_NVIDIA_RIVA_TNT;
2138     return CARD_NVIDIA_RIVA_128;
2139 }
2140
2141 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2142 {
2143     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2144     if (d3d_level >= 10)
2145         return CARD_AMD_RADEON_HD2900;
2146     if (d3d_level >= 9)
2147         return CARD_AMD_RADEON_9500;
2148     if (d3d_level >= 8)
2149         return CARD_AMD_RADEON_8500;
2150     if (d3d_level >= 7)
2151         return CARD_AMD_RADEON_7200;
2152     return CARD_AMD_RAGE_128PRO;
2153 }
2154
2155 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2156 {
2157     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2158     if (d3d_level >= 10)
2159         return CARD_INTEL_G45;
2160     return CARD_INTEL_915G;
2161 }
2162
2163 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2164         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2165         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2166 {
2167     unsigned int i;
2168
2169     for (i = 0; i < table_size; ++i)
2170     {
2171         if (table[i].gl_vendor != gl_vendor)
2172             continue;
2173
2174         TRACE("Applying card selector \"%s\".\n", table[i].description);
2175         return table[i].select_card(gl_info, gl_renderer);
2176     }
2177     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2178             gl_vendor, debugstr_a(gl_renderer));
2179
2180     return PCI_DEVICE_NONE;
2181 }
2182
2183 static const struct
2184 {
2185     enum wined3d_pci_vendor card_vendor;
2186     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2187     const struct gl_vendor_selection *gl_vendor_selection;
2188     unsigned int gl_vendor_count;
2189     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2190 }
2191 card_vendor_table[] =
2192 {
2193     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2194             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2195             select_card_fallback_nvidia},
2196     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2197             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2198             select_card_fallback_amd},
2199     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2200             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2201             select_card_fallback_intel},
2202 };
2203
2204
2205 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2206         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2207 {
2208     /* A Direct3D device object contains the PCI id (vendor + device) of the
2209      * videocard which is used for rendering. Various applications use this
2210      * information to get a rough estimation of the features of the card and
2211      * some might use it for enabling 3d effects only on certain types of
2212      * videocards. In some cases games might even use it to work around bugs
2213      * which happen on certain videocards/driver combinations. The problem is
2214      * that OpenGL only exposes a rendering string containing the name of the
2215      * videocard and not the PCI id.
2216      *
2217      * Various games depend on the PCI id, so somehow we need to provide one.
2218      * A simple option is to parse the renderer string and translate this to
2219      * the right PCI id. This is a lot of work because there are more than 200
2220      * GPUs just for Nvidia. Various cards share the same renderer string, so
2221      * the amount of code might be 'small' but there are quite a number of
2222      * exceptions which would make this a pain to maintain. Another way would
2223      * be to query the PCI id from the operating system (assuming this is the
2224      * videocard which is used for rendering which is not always the case).
2225      * This would work but it is not very portable. Second it would not work
2226      * well in, let's say, a remote X situation in which the amount of 3d
2227      * features which can be used is limited.
2228      *
2229      * As said most games only use the PCI id to get an indication of the
2230      * capabilities of the card. It doesn't really matter if the given id is
2231      * the correct one if we return the id of a card with similar 3d features.
2232      *
2233      * The code below checks the OpenGL capabilities of a videocard and matches
2234      * that to a certain level of Direct3D functionality. Once a card passes
2235      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2236      * least a GeforceFX. To give a better estimate we do a basic check on the
2237      * renderer string but if that won't pass we return a default card. This
2238      * way is better than maintaining a full card database as even without a
2239      * full database we can return a card with similar features. Second the
2240      * size of the database can be made quite small because when you know what
2241      * type of 3d functionality a card has, you know to which GPU family the
2242      * GPU must belong. Because of this you only have to check a small part of
2243      * the renderer string to distinguishes between different models from that
2244      * family.
2245      *
2246      * The code also selects a default amount of video memory which we will
2247      * use for an estimation of the amount of free texture memory. In case of
2248      * real D3D the amount of texture memory includes video memory and system
2249      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2250      * HyperMemory). We don't know how much system memory can be addressed by
2251      * the system but we can make a reasonable estimation about the amount of
2252      * video memory. If the value is slightly wrong it doesn't matter as we
2253      * didn't include AGP-like memory which makes the amount of addressable
2254      * memory higher and second OpenGL isn't that critical it moves to system
2255      * memory behind our backs if really needed. Note that the amount of video
2256      * memory can be overruled using a registry setting. */
2257
2258     int i;
2259     enum wined3d_pci_device device;
2260
2261     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2262     {
2263         if (card_vendor_table[i].card_vendor != *card_vendor)
2264             continue;
2265
2266         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2267         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2268                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2269         if (device != PCI_DEVICE_NONE)
2270             return device;
2271
2272         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2273         return card_vendor_table[i].select_card_fallback(gl_info);
2274     }
2275
2276     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2277             *card_vendor, debugstr_a(gl_renderer));
2278
2279     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2280     *card_vendor = HW_VENDOR_NVIDIA;
2281     return select_card_fallback_nvidia(gl_info);
2282 }
2283
2284 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2285 {
2286     int vs_selected_mode, ps_selected_mode;
2287
2288     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2289     if (ps_selected_mode == SHADER_GLSL)
2290         return &glsl_fragment_pipe;
2291     if (ps_selected_mode == SHADER_ARB)
2292         return &arbfp_fragment_pipeline;
2293     if (ps_selected_mode == SHADER_ATI)
2294         return &atifs_fragment_pipeline;
2295     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2296         return &nvts_fragment_pipeline;
2297     if (gl_info->supported[NV_REGISTER_COMBINERS])
2298         return &nvrc_fragment_pipeline;
2299     return &ffp_fragment_pipeline;
2300 }
2301
2302 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2303 {
2304     int vs_selected_mode, ps_selected_mode;
2305
2306     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2307     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2308     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2309     return &none_shader_backend;
2310 }
2311
2312 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2313 {
2314     int vs_selected_mode, ps_selected_mode;
2315
2316     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2317     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2318             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2319     else return &ffp_blit;
2320 }
2321
2322 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2323         const struct wined3d_extension_map *map, UINT entry_count)
2324 {
2325     while (*extensions)
2326     {
2327         const char *start;
2328         size_t len;
2329         UINT i;
2330
2331         while (isspace(*extensions))
2332             ++extensions;
2333         start = extensions;
2334         while (!isspace(*extensions) && *extensions)
2335             ++extensions;
2336
2337         len = extensions - start;
2338         if (!len)
2339             continue;
2340
2341         TRACE("- %s.\n", debugstr_an(start, len));
2342
2343         for (i = 0; i < entry_count; ++i)
2344         {
2345             if (len == strlen(map[i].extension_string)
2346                     && !memcmp(start, map[i].extension_string, len))
2347             {
2348                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2349                 gl_info->supported[map[i].extension] = TRUE;
2350                 break;
2351             }
2352         }
2353     }
2354 }
2355
2356 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2357 {
2358 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2359     GL_EXT_FUNCS_GEN;
2360 #undef USE_GL_FUNC
2361
2362 #ifndef USE_WIN32_OPENGL
2363     /* hack: use the functions directly from the TEB table to bypass the thunks */
2364     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2365     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2366 #endif
2367 }
2368
2369 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2370 {
2371     GLfloat gl_floatv[2];
2372     GLint gl_max;
2373
2374     gl_info->limits.blends = 1;
2375     gl_info->limits.buffers = 1;
2376     gl_info->limits.textures = 1;
2377     gl_info->limits.texture_coords = 1;
2378     gl_info->limits.fragment_samplers = 1;
2379     gl_info->limits.vertex_samplers = 0;
2380     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2381     gl_info->limits.vertex_attribs = 16;
2382     gl_info->limits.glsl_vs_float_constants = 0;
2383     gl_info->limits.glsl_ps_float_constants = 0;
2384     gl_info->limits.arb_vs_float_constants = 0;
2385     gl_info->limits.arb_vs_native_constants = 0;
2386     gl_info->limits.arb_vs_instructions = 0;
2387     gl_info->limits.arb_vs_temps = 0;
2388     gl_info->limits.arb_ps_float_constants = 0;
2389     gl_info->limits.arb_ps_local_constants = 0;
2390     gl_info->limits.arb_ps_instructions = 0;
2391     gl_info->limits.arb_ps_temps = 0;
2392
2393     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2394     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2395     TRACE("Clip plane support - max planes %d.\n", gl_max);
2396
2397     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2398     gl_info->limits.lights = gl_max;
2399     TRACE("Light support - max lights %d.\n", gl_max);
2400
2401     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2402     gl_info->limits.texture_size = gl_max;
2403     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2404
2405     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2406     gl_info->limits.pointsize_min = gl_floatv[0];
2407     gl_info->limits.pointsize_max = gl_floatv[1];
2408     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2409
2410     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2411     {
2412         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2413         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2414     }
2415     else
2416     {
2417         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2418     }
2419     if (gl_info->supported[NV_REGISTER_COMBINERS])
2420     {
2421         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2422         gl_info->limits.general_combiners = gl_max;
2423         TRACE("Max general combiners: %d.\n", gl_max);
2424     }
2425     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2426     {
2427         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2428         gl_info->limits.buffers = gl_max;
2429         TRACE("Max draw buffers: %u.\n", gl_max);
2430     }
2431     if (gl_info->supported[ARB_MULTITEXTURE])
2432     {
2433         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2434         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2435         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2436
2437         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2438         {
2439             GLint tmp;
2440             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2441             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2442             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2443             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2444         }
2445         else
2446         {
2447             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2448             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2449         }
2450         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2451         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2452
2453         if (gl_info->supported[ARB_VERTEX_SHADER])
2454         {
2455             GLint tmp;
2456             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2457             gl_info->limits.vertex_samplers = tmp;
2458             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2459             gl_info->limits.combined_samplers = tmp;
2460             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2461             gl_info->limits.vertex_attribs = tmp;
2462
2463             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2464              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2465              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2466              * shader is used with fixed function vertex processing we're fine too because fixed function
2467              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2468              * used we have to make sure that all vertex sampler setups are valid together with all
2469              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2470              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2471              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2472              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2473              * a fixed function pipeline anymore.
2474              *
2475              * So this is just a check to check that our assumption holds true. If not, write a warning
2476              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2477             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2478                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2479             {
2480                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2481                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2482                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2483                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2484                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2485                 else
2486                     gl_info->limits.vertex_samplers = 0;
2487             }
2488         }
2489         else
2490         {
2491             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2492         }
2493         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2494         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2495     }
2496     if (gl_info->supported[ARB_VERTEX_BLEND])
2497     {
2498         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2499         gl_info->limits.blends = gl_max;
2500         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2501     }
2502     if (gl_info->supported[EXT_TEXTURE3D])
2503     {
2504         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2505         gl_info->limits.texture3d_size = gl_max;
2506         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2507     }
2508     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2509     {
2510         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2511         gl_info->limits.anisotropy = gl_max;
2512         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2513     }
2514     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2515     {
2516         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2517         gl_info->limits.arb_ps_float_constants = gl_max;
2518         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2519         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2520         gl_info->limits.arb_ps_native_constants = gl_max;
2521         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2522                 gl_info->limits.arb_ps_native_constants);
2523         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2524         gl_info->limits.arb_ps_temps = gl_max;
2525         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2526         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2527         gl_info->limits.arb_ps_instructions = gl_max;
2528         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2529         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2530         gl_info->limits.arb_ps_local_constants = gl_max;
2531         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2532     }
2533     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2534     {
2535         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2536         gl_info->limits.arb_vs_float_constants = gl_max;
2537         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2538         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2539         gl_info->limits.arb_vs_native_constants = gl_max;
2540         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2541                 gl_info->limits.arb_vs_native_constants);
2542         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2543         gl_info->limits.arb_vs_temps = gl_max;
2544         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2545         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2546         gl_info->limits.arb_vs_instructions = gl_max;
2547         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2548     }
2549     if (gl_info->supported[ARB_VERTEX_SHADER])
2550     {
2551         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2552         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2553         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2554     }
2555     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2556     {
2557         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2558         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2559         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2560         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2561         gl_info->limits.glsl_varyings = gl_max;
2562         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2563     }
2564
2565     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2566         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2567     else
2568         gl_info->limits.shininess = 128.0f;
2569
2570     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2571             && wined3d_settings.allow_multisampling)
2572     {
2573         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2574         gl_info->limits.samples = gl_max;
2575     }
2576 }
2577
2578 /* Context activation is done by the caller. */
2579 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2580 {
2581     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2582     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2583     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2584     enum wined3d_pci_vendor card_vendor;
2585     struct fragment_caps fragment_caps;
2586     const char *WGL_Extensions = NULL;
2587     const char *GL_Extensions = NULL;
2588     enum wined3d_gl_vendor gl_vendor;
2589     enum wined3d_pci_device device;
2590     DWORD gl_version;
2591     HDC hdc;
2592
2593     TRACE("adapter %p.\n", adapter);
2594
2595     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2596     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2597     if (!gl_renderer_str)
2598     {
2599         ERR("Received a NULL GL_RENDERER.\n");
2600         return FALSE;
2601     }
2602
2603     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2604     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2605     if (!gl_vendor_str)
2606     {
2607         ERR("Received a NULL GL_VENDOR.\n");
2608         return FALSE;
2609     }
2610
2611     /* Parse the GL_VERSION field into major and minor information */
2612     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2613     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2614     if (!gl_version_str)
2615     {
2616         ERR("Received a NULL GL_VERSION.\n");
2617         return FALSE;
2618     }
2619     gl_version = wined3d_parse_gl_version(gl_version_str);
2620
2621     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2622     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2623     if (!GL_Extensions)
2624     {
2625         ERR("Received a NULL GL_EXTENSIONS.\n");
2626         return FALSE;
2627     }
2628
2629     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2630     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2631
2632     TRACE("GL extensions reported:\n");
2633     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2634             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2635
2636     /* Now work out what GL support this card really has. */
2637     load_gl_funcs( gl_info );
2638
2639     hdc = wglGetCurrentDC();
2640     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2641     if (GL_EXTCALL(wglGetExtensionsStringARB))
2642         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2643     if (!WGL_Extensions)
2644         WARN("WGL extensions not supported.\n");
2645     else
2646         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2647                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2648
2649     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2650     {
2651         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2652         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2653         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2654         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2655     }
2656
2657     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2658     {
2659         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2660         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2661         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2662         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2663     }
2664
2665     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2666     {
2667         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2668         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2669     }
2670
2671     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2672
2673     if (gl_info->supported[APPLE_FENCE])
2674     {
2675         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2676          * The apple extension interacts with some other apple exts. Disable the NV
2677          * extension if the apple one is support to prevent confusion in other parts
2678          * of the code. */
2679         gl_info->supported[NV_FENCE] = FALSE;
2680     }
2681     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2682     {
2683         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2684          *
2685          * The enums are the same:
2686          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2687          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2688          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2689          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2690          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2691          */
2692         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2693         {
2694             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2695             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2696         }
2697         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2698         {
2699             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2700             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2701         }
2702     }
2703     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2704     {
2705         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2706          * functionality. Prefer the ARB extension */
2707         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2708     }
2709     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2710     {
2711         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2712         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2713     }
2714     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2715     {
2716         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2717         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2718     }
2719     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2720     {
2721         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2722         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2723     }
2724     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2725     {
2726         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2727         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2728     }
2729     if (gl_info->supported[NV_TEXTURE_SHADER2])
2730     {
2731         if (gl_info->supported[NV_REGISTER_COMBINERS])
2732         {
2733             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2734              * are supported. The nv extensions provide the same functionality as the
2735              * ATI one, and a bit more(signed pixelformats). */
2736             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2737         }
2738     }
2739     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2740     {
2741         /* If we have full NP2 texture support, disable
2742          * GL_ARB_texture_rectangle because we will never use it.
2743          * This saves a few redundant glDisable calls. */
2744         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2745     }
2746     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2747     {
2748         /* Disable NV_register_combiners and fragment shader if this is supported.
2749          * generally the NV extensions are preferred over the ATI ones, and this
2750          * extension is disabled if register_combiners and texture_shader2 are both
2751          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2752          * fragment processing support. */
2753         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2754         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2755         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2756         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2757     }
2758     if (gl_info->supported[NV_HALF_FLOAT])
2759     {
2760         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2761         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2762     }
2763     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2764     {
2765         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2766          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2767          * we never render to sRGB surfaces). */
2768         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2769     }
2770
2771     wined3d_adapter_init_limits(gl_info);
2772
2773     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2774         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2775
2776     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2777     {
2778         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2779         unsigned int major, minor;
2780
2781         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2782
2783         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2784         sscanf(str, "%u.%u", &major, &minor);
2785         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2786     }
2787
2788     checkGLcall("extension detection");
2789
2790     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2791     adapter->shader_backend = select_shader_backend(gl_info);
2792     adapter->blitter = select_blit_implementation(gl_info);
2793
2794     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2795     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2796     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2797
2798     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2799     {
2800         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2801         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2802         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2803         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2804         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2805         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2806         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2807         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2808         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2809         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2810         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2811         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2812         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2813         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2814         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2815         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2816         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2817                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2818         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2819         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2820     }
2821     else
2822     {
2823         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2824         {
2825             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2826             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2827             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2828             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2829             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2830             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2831             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2832             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2833             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2834             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2835             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2836             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2837             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2838             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2839             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2840             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2841                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2842             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2843         }
2844         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2845         {
2846             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2847             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2848         }
2849         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2850         {
2851             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2852         }
2853         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2854         {
2855             gl_info->fbo_ops.glRenderbufferStorageMultisample
2856                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2857         }
2858     }
2859
2860     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2861     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2862     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2863
2864     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2865     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2866
2867     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2868     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2869             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2870     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2871     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2872             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2873     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2874             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2875
2876     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2877     init_driver_info(driver_info, card_vendor, device);
2878     add_gl_compat_wrappers(gl_info);
2879
2880     return TRUE;
2881 }
2882
2883 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2884 {
2885     TRACE("wined3d %p, reporting %u adapters.\n",
2886             wined3d, wined3d->adapter_count);
2887
2888     return wined3d->adapter_count;
2889 }
2890
2891 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2892 {
2893     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2894
2895     return WINED3D_OK;
2896 }
2897
2898 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2899 {
2900     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2901
2902     if (adapter_idx >= wined3d->adapter_count)
2903         return NULL;
2904
2905     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2906 }
2907
2908 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2909      of the same bpp but different resolutions                                  */
2910
2911 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2912 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2913         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2914 {
2915     const struct wined3d_adapter *adapter;
2916     const struct wined3d_format *format;
2917     unsigned int i = 0;
2918     unsigned int j = 0;
2919     UINT format_bits;
2920     DEVMODEW mode;
2921
2922     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2923             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2924
2925     if (adapter_idx >= wined3d->adapter_count)
2926         return 0;
2927
2928     adapter = &wined3d->adapters[adapter_idx];
2929     format = wined3d_get_format(&adapter->gl_info, format_id);
2930     format_bits = format->byte_count * CHAR_BIT;
2931
2932     memset(&mode, 0, sizeof(mode));
2933     mode.dmSize = sizeof(mode);
2934
2935     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2936     {
2937         if (mode.dmFields & DM_DISPLAYFLAGS)
2938         {
2939             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2940                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2941                 continue;
2942
2943             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2944                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2945                 continue;
2946         }
2947
2948         if (format_id == WINED3DFMT_UNKNOWN)
2949         {
2950             /* This is for d3d8, do not enumerate P8 here. */
2951             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2952         }
2953         else if (mode.dmBitsPerPel == format_bits)
2954         {
2955             ++i;
2956         }
2957     }
2958
2959     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2960
2961     return i;
2962 }
2963
2964 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2965 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2966         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2967         UINT mode_idx, struct wined3d_display_mode *mode)
2968 {
2969     const struct wined3d_adapter *adapter;
2970     const struct wined3d_format *format;
2971     UINT format_bits;
2972     DEVMODEW m;
2973     UINT i = 0;
2974     int j = 0;
2975
2976     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2977             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2978
2979     if (!mode || adapter_idx >= wined3d->adapter_count)
2980         return WINED3DERR_INVALIDCALL;
2981
2982     adapter = &wined3d->adapters[adapter_idx];
2983     format = wined3d_get_format(&adapter->gl_info, format_id);
2984     format_bits = format->byte_count * CHAR_BIT;
2985
2986     memset(&m, 0, sizeof(m));
2987     m.dmSize = sizeof(m);
2988
2989     while (i <= mode_idx)
2990     {
2991         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2992         {
2993             WARN("Invalid mode_idx %u.\n", mode_idx);
2994             return WINED3DERR_INVALIDCALL;
2995         }
2996
2997         if (m.dmFields & DM_DISPLAYFLAGS)
2998         {
2999             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3000                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3001                 continue;
3002
3003             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3004                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3005                 continue;
3006         }
3007
3008         if (format_id == WINED3DFMT_UNKNOWN)
3009         {
3010             /* This is for d3d8, do not enumerate P8 here. */
3011             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3012         }
3013         else if (m.dmBitsPerPel == format_bits)
3014         {
3015             ++i;
3016         }
3017     }
3018
3019     mode->width = m.dmPelsWidth;
3020     mode->height = m.dmPelsHeight;
3021     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3022     if (m.dmFields & DM_DISPLAYFREQUENCY)
3023         mode->refresh_rate = m.dmDisplayFrequency;
3024
3025     if (format_id == WINED3DFMT_UNKNOWN)
3026         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3027     else
3028         mode->format_id = format_id;
3029
3030     if (!(m.dmFields & DM_DISPLAYFLAGS))
3031         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3032     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3033         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3034     else
3035         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3036
3037     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3038             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3039
3040     return WINED3D_OK;
3041 }
3042
3043 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3044         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3045 {
3046     const struct wined3d_adapter *adapter;
3047     DEVMODEW m;
3048
3049     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3050             wined3d, adapter_idx, mode, rotation);
3051
3052     if (!mode || adapter_idx >= wined3d->adapter_count)
3053         return WINED3DERR_INVALIDCALL;
3054
3055     adapter = &wined3d->adapters[adapter_idx];
3056
3057     memset(&m, 0, sizeof(m));
3058     m.dmSize = sizeof(m);
3059
3060     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3061     mode->width = m.dmPelsWidth;
3062     mode->height = m.dmPelsHeight;
3063     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3064     if (m.dmFields & DM_DISPLAYFREQUENCY)
3065         mode->refresh_rate = m.dmDisplayFrequency;
3066     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3067
3068     /* Lie about the format. X11 can't change the color depth, and some apps
3069      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3070      * that GetDisplayMode still returns 24 bpp. This should probably be
3071      * handled in winex11 instead. */
3072     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3073     {
3074         WARN("Overriding format %s with stored format %s.\n",
3075                 debug_d3dformat(mode->format_id),
3076                 debug_d3dformat(adapter->screen_format));
3077         mode->format_id = adapter->screen_format;
3078     }
3079
3080     if (!(m.dmFields & DM_DISPLAYFLAGS))
3081         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3082     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3083         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3084     else
3085         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3086
3087     if (rotation)
3088     {
3089         switch (m.u1.s2.dmDisplayOrientation)
3090         {
3091             case DMDO_DEFAULT:
3092                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3093                 break;
3094             case DMDO_90:
3095                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3096                 break;
3097             case DMDO_180:
3098                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3099                 break;
3100             case DMDO_270:
3101                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3102                 break;
3103             default:
3104                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3105                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3106                 break;
3107         }
3108     }
3109
3110     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3111             mode->refresh_rate, debug_d3dformat(mode->format_id),
3112             mode->scanline_ordering);
3113     return WINED3D_OK;
3114 }
3115
3116 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3117         UINT adapter_idx, const struct wined3d_display_mode *mode)
3118 {
3119     struct wined3d_display_mode current_mode;
3120     const struct wined3d_format *format;
3121     struct wined3d_adapter *adapter;
3122     DEVMODEW devmode;
3123     RECT clip_rc;
3124     HRESULT hr;
3125     LONG ret;
3126
3127     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3128             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3129             mode->scanline_ordering);
3130
3131     if (adapter_idx >= wined3d->adapter_count)
3132         return WINED3DERR_INVALIDCALL;
3133
3134     adapter = &wined3d->adapters[adapter_idx];
3135     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3136
3137     memset(&devmode, 0, sizeof(devmode));
3138     devmode.dmSize = sizeof(devmode);
3139     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3140     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3141     devmode.dmPelsWidth = mode->width;
3142     devmode.dmPelsHeight = mode->height;
3143
3144     devmode.dmDisplayFrequency = mode->refresh_rate;
3145     if (mode->refresh_rate)
3146         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3147
3148     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3149     {
3150         devmode.dmFields |= DM_DISPLAYFLAGS;
3151         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3152             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3153     }
3154
3155     /* Only change the mode if necessary. */
3156     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3157     {
3158         ERR("Failed to get current display mode, hr %#x.\n", hr);
3159     }
3160     else if (current_mode.width == mode->width
3161             && current_mode.height == mode->height
3162             && current_mode.format_id == mode->format_id
3163             && (current_mode.refresh_rate == mode->refresh_rate
3164             || !mode->refresh_rate)
3165             && (current_mode.scanline_ordering == mode->scanline_ordering
3166             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3167     {
3168         TRACE("Skipping redundant mode setting call.\n");
3169         return WINED3D_OK;
3170     }
3171
3172     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3173     if (ret != DISP_CHANGE_SUCCESSFUL)
3174     {
3175         if (devmode.dmDisplayFrequency)
3176         {
3177             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3178             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3179             devmode.dmDisplayFrequency = 0;
3180             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3181         }
3182         if (ret != DISP_CHANGE_SUCCESSFUL)
3183             return WINED3DERR_NOTAVAILABLE;
3184     }
3185
3186     /* Store the new values. */
3187     adapter->screen_format = mode->format_id;
3188
3189     /* And finally clip mouse to our screen. */
3190     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3191     ClipCursor(&clip_rc);
3192
3193     return WINED3D_OK;
3194 }
3195
3196 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3197    and fields being inserted in the middle, a new structure is used in place    */
3198 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3199         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3200 {
3201     const struct wined3d_adapter *adapter;
3202     size_t len;
3203
3204     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3205             wined3d, adapter_idx, flags, identifier);
3206
3207     if (adapter_idx >= wined3d->adapter_count)
3208         return WINED3DERR_INVALIDCALL;
3209
3210     adapter = &wined3d->adapters[adapter_idx];
3211
3212     if (identifier->driver_size)
3213     {
3214         const char *name = adapter->driver_info.name;
3215         len = min(strlen(name), identifier->driver_size - 1);
3216         memcpy(identifier->driver, name, len);
3217         identifier->driver[len] = '\0';
3218     }
3219
3220     if (identifier->description_size)
3221     {
3222         const char *description = adapter->driver_info.description;
3223         len = min(strlen(description), identifier->description_size - 1);
3224         memcpy(identifier->description, description, len);
3225         identifier->description[len] = '\0';
3226     }
3227
3228     /* Note that d3d8 doesn't supply a device name. */
3229     if (identifier->device_name_size)
3230     {
3231         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3232                 identifier->device_name_size, NULL, NULL))
3233         {
3234             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3235             return WINED3DERR_INVALIDCALL;
3236         }
3237     }
3238
3239     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3240     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3241     identifier->vendor_id = adapter->driver_info.vendor;
3242     identifier->device_id = adapter->driver_info.device;
3243     identifier->subsystem_id = 0;
3244     identifier->revision = 0;
3245     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3246     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3247     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3248     identifier->video_memory = adapter->TextureRam;
3249
3250     return WINED3D_OK;
3251 }
3252
3253 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3254         struct wined3d_raster_status *raster_status)
3255 {
3256     LONGLONG freq_per_frame, freq_per_line;
3257     LARGE_INTEGER counter, freq_per_sec;
3258     struct wined3d_display_mode mode;
3259     static UINT once;
3260
3261     if (!once++)
3262         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3263                 wined3d, adapter_idx, raster_status);
3264     else
3265         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3266                 wined3d, adapter_idx, raster_status);
3267
3268     /* Obtaining the raster status is a widely implemented but optional
3269      * feature. When this method returns OK StarCraft 2 expects the
3270      * raster_status->InVBlank value to actually change over time.
3271      * And Endless Alice Crysis doesn't care even if this method fails.
3272      * Thus this method returns OK and fakes raster_status by
3273      * QueryPerformanceCounter. */
3274
3275     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3276         return WINED3DERR_INVALIDCALL;
3277     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3278         return WINED3DERR_INVALIDCALL;
3279     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3280         mode.refresh_rate = 60;
3281
3282     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3283     /* Assume 20 scan lines in the vertical blank. */
3284     freq_per_line = freq_per_frame / (mode.height + 20);
3285     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3286     if (raster_status->scan_line < mode.height)
3287         raster_status->in_vblank = FALSE;
3288     else
3289     {
3290         raster_status->scan_line = 0;
3291         raster_status->in_vblank = TRUE;
3292     }
3293
3294     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3295             raster_status->in_vblank, raster_status->scan_line);
3296
3297     return WINED3D_OK;
3298 }
3299
3300 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3301         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3302 {
3303     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3304
3305     /* Float formats need FBOs. If FBOs are used this function isn't called */
3306     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3307
3308     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3309         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3310         {
3311             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3312             return FALSE;
3313         }
3314
3315         if(cfg->redSize < redSize)
3316             return FALSE;
3317
3318         if(cfg->greenSize < greenSize)
3319             return FALSE;
3320
3321         if(cfg->blueSize < blueSize)
3322             return FALSE;
3323
3324         if(cfg->alphaSize < alphaSize)
3325             return FALSE;
3326
3327         return TRUE;
3328     }
3329
3330     /* Probably a RGBA_float or color index mode */
3331     return FALSE;
3332 }
3333
3334 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3335         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3336 {
3337     BYTE depthSize, stencilSize;
3338     BOOL lockable = FALSE;
3339
3340     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3341     {
3342         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3343         return FALSE;
3344     }
3345
3346     /* Float formats need FBOs. If FBOs are used this function isn't called */
3347     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3348
3349     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3350         lockable = TRUE;
3351
3352     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3353      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3354      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3355     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3356         return FALSE;
3357
3358     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3359      * allow more stencil bits than requested. */
3360     if(cfg->stencilSize < stencilSize)
3361         return FALSE;
3362
3363     return TRUE;
3364 }
3365
3366 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3367         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3368         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3369 {
3370     const struct wined3d_format *rt_format;
3371     const struct wined3d_format *ds_format;
3372     const struct wined3d_adapter *adapter;
3373
3374     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3375             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3376             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3377             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3378
3379     if (adapter_idx >= wined3d->adapter_count)
3380         return WINED3DERR_INVALIDCALL;
3381
3382     adapter = &wined3d->adapters[adapter_idx];
3383     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3384     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3385     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3386     {
3387         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3388                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3389         {
3390             TRACE("Formats match.\n");
3391             return WINED3D_OK;
3392         }
3393     }
3394     else
3395     {
3396         const struct wined3d_pixel_format *cfgs;
3397         unsigned int cfg_count;
3398         unsigned int i;
3399
3400         cfgs = adapter->cfgs;
3401         cfg_count = adapter->cfg_count;
3402         for (i = 0; i < cfg_count; ++i)
3403         {
3404             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3405                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3406             {
3407                 TRACE("Formats match.\n");
3408                 return WINED3D_OK;
3409             }
3410         }
3411     }
3412
3413     TRACE("Unsupported format pair: %s and %s.\n",
3414             debug_d3dformat(render_target_format_id),
3415             debug_d3dformat(depth_stencil_format_id));
3416
3417     return WINED3DERR_NOTAVAILABLE;
3418 }
3419
3420 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3421         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3422         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3423 {
3424     const struct wined3d_gl_info *gl_info;
3425
3426     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3427             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3428             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3429             windowed, multisample_type, quality_levels);
3430
3431     if (adapter_idx >= wined3d->adapter_count)
3432         return WINED3DERR_INVALIDCALL;
3433
3434     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3435
3436     if (multisample_type > gl_info->limits.samples)
3437     {
3438         TRACE("Returning not supported.\n");
3439         if (quality_levels)
3440             *quality_levels = 0;
3441
3442         return WINED3DERR_NOTAVAILABLE;
3443     }
3444
3445     if (quality_levels)
3446     {
3447         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3448             /* FIXME: This is probably wrong. */
3449             *quality_levels = gl_info->limits.samples;
3450         else
3451             *quality_levels = 1;
3452     }
3453
3454     return WINED3D_OK;
3455 }
3456
3457 /* Check if we support bumpmapping for a format */
3458 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3459 {
3460     /* Ask the fixed function pipeline implementation if it can deal
3461      * with the conversion. If we've got a GL extension giving native
3462      * support this will be an identity conversion. */
3463     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3464             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3465 }
3466
3467 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3468 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3469         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3470 {
3471     /* Only allow depth/stencil formats */
3472     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3473
3474     /* Blacklist formats not supported on Windows */
3475     switch (ds_format->id)
3476     {
3477         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3478         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3479             TRACE("[FAILED] - not supported on windows.\n");
3480             return FALSE;
3481
3482         default:
3483             break;
3484     }
3485
3486     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3487     {
3488         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3489         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3490     }
3491     else
3492     {
3493         unsigned int i;
3494
3495         /* Walk through all WGL pixel formats to find a match */
3496         for (i = 0; i < adapter->cfg_count; ++i)
3497         {
3498             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3499             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3500                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3501                 return TRUE;
3502         }
3503     }
3504
3505     return FALSE;
3506 }
3507
3508 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3509 {
3510     /* The flags entry of a format contains the filtering capability */
3511     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3512             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3513         return TRUE;
3514
3515     return FALSE;
3516 }
3517
3518 /* Check the render target capabilities of a format */
3519 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3520         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3521 {
3522     /* Filter out non-RT formats */
3523     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3524     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3525     {
3526         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3527         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3528         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3529         unsigned int i;
3530
3531         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3532         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3533
3534         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3535          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3536         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3537         {
3538             TRACE("[FAILED]\n");
3539             return FALSE;
3540         }
3541
3542         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3543          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3544         for (i = 0; i < adapter->cfg_count; ++i)
3545         {
3546             if (cfgs[i].windowDrawable
3547                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3548             {
3549                 TRACE("Pixel format %d is compatible with format %s.\n",
3550                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3551                 return TRUE;
3552             }
3553         }
3554     }
3555     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3556     {
3557         /* For now return TRUE for FBOs until we have some proper checks.
3558          * Note that this function will only be called when the format is around for texturing. */
3559         return TRUE;
3560     }
3561     return FALSE;
3562 }
3563
3564 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3565 {
3566     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3567 }
3568
3569 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3570 {
3571     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3572      * doing the color fixup in shaders.
3573      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3574     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3575     {
3576         int vs_selected_mode;
3577         int ps_selected_mode;
3578         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3579
3580         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3581         {
3582             TRACE("[OK]\n");
3583             return TRUE;
3584         }
3585     }
3586
3587     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3588     return FALSE;
3589 }
3590
3591 /* Check if a format support blending in combination with pixel shaders */
3592 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3593         const struct wined3d_format *format)
3594 {
3595     /* The flags entry of a format contains the post pixel shader blending capability */
3596     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3597
3598     return FALSE;
3599 }
3600
3601 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3602 {
3603     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3604      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3605      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3606      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3607      * capability anyway.
3608      *
3609      * For now lets report this on all formats, but in the future we may want to
3610      * restrict it to some should games need that
3611      */
3612     return TRUE;
3613 }
3614
3615 /* Check if a texture format is supported on the given adapter */
3616 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3617 {
3618     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3619
3620     switch (format->id)
3621     {
3622         /*****
3623          *  supported: RGB(A) formats
3624          */
3625         case WINED3DFMT_B8G8R8_UNORM:
3626             TRACE("[FAILED] - Not enumerated on Windows.\n");
3627             return FALSE;
3628         case WINED3DFMT_B8G8R8A8_UNORM:
3629         case WINED3DFMT_B8G8R8X8_UNORM:
3630         case WINED3DFMT_B5G6R5_UNORM:
3631         case WINED3DFMT_B5G5R5X1_UNORM:
3632         case WINED3DFMT_B5G5R5A1_UNORM:
3633         case WINED3DFMT_B4G4R4A4_UNORM:
3634         case WINED3DFMT_A8_UNORM:
3635         case WINED3DFMT_B4G4R4X4_UNORM:
3636         case WINED3DFMT_R8G8B8A8_UNORM:
3637         case WINED3DFMT_R8G8B8X8_UNORM:
3638         case WINED3DFMT_B10G10R10A2_UNORM:
3639         case WINED3DFMT_R10G10B10A2_UNORM:
3640         case WINED3DFMT_R16G16_UNORM:
3641             TRACE("[OK]\n");
3642             return TRUE;
3643
3644         case WINED3DFMT_B2G3R3_UNORM:
3645             TRACE("[FAILED] - Not supported on Windows.\n");
3646             return FALSE;
3647
3648         /*****
3649          *  Not supported: Palettized
3650          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3651          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3652          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3653          */
3654         case WINED3DFMT_P8_UINT:
3655         case WINED3DFMT_P8_UINT_A8_UNORM:
3656             return FALSE;
3657
3658         /*****
3659          *  Supported: (Alpha)-Luminance
3660          */
3661         case WINED3DFMT_L8_UNORM:
3662         case WINED3DFMT_L8A8_UNORM:
3663         case WINED3DFMT_L16_UNORM:
3664             TRACE("[OK]\n");
3665             return TRUE;
3666
3667         /* Not supported on Windows, thus disabled */
3668         case WINED3DFMT_L4A4_UNORM:
3669             TRACE("[FAILED] - not supported on windows\n");
3670             return FALSE;
3671
3672         /*****
3673          *  Supported: Depth/Stencil formats
3674          */
3675         case WINED3DFMT_D16_LOCKABLE:
3676         case WINED3DFMT_D16_UNORM:
3677         case WINED3DFMT_X8D24_UNORM:
3678         case WINED3DFMT_D24_UNORM_S8_UINT:
3679         case WINED3DFMT_S8_UINT_D24_FLOAT:
3680         case WINED3DFMT_D32_UNORM:
3681         case WINED3DFMT_D32_FLOAT:
3682             return TRUE;
3683
3684         case WINED3DFMT_INTZ:
3685             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3686                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3687                 return TRUE;
3688             return FALSE;
3689
3690         /* Not supported on Windows */
3691         case WINED3DFMT_S1_UINT_D15_UNORM:
3692         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3693             TRACE("[FAILED] - not supported on windows\n");
3694             return FALSE;
3695
3696         /*****
3697          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3698          *  GL_NV_texture_shader). Emulated by shaders
3699          */
3700         case WINED3DFMT_R8G8_SNORM:
3701         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3702         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3703         case WINED3DFMT_R8G8B8A8_SNORM:
3704         case WINED3DFMT_R16G16_SNORM:
3705             /* Ask the shader backend if it can deal with the conversion. If
3706              * we've got a GL extension giving native support this will be an
3707              * identity conversion. */
3708             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3709             {
3710                 TRACE("[OK]\n");
3711                 return TRUE;
3712             }
3713             TRACE("[FAILED]\n");
3714             return FALSE;
3715
3716         case WINED3DFMT_DXT1:
3717         case WINED3DFMT_DXT2:
3718         case WINED3DFMT_DXT3:
3719         case WINED3DFMT_DXT4:
3720         case WINED3DFMT_DXT5:
3721             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3722             {
3723                 TRACE("[OK]\n");
3724                 return TRUE;
3725             }
3726             TRACE("[FAILED]\n");
3727             return FALSE;
3728
3729
3730         /*****
3731          *  Odd formats - not supported
3732          */
3733         case WINED3DFMT_VERTEXDATA:
3734         case WINED3DFMT_R16_UINT:
3735         case WINED3DFMT_R32_UINT:
3736         case WINED3DFMT_R16G16B16A16_SNORM:
3737         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3738         case WINED3DFMT_R10G11B11_SNORM:
3739         case WINED3DFMT_R16:
3740         case WINED3DFMT_AL16:
3741             TRACE("[FAILED]\n"); /* Enable when implemented */
3742             return FALSE;
3743
3744         /*****
3745          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3746          */
3747         case WINED3DFMT_R8G8_SNORM_Cx:
3748             TRACE("[FAILED]\n"); /* Enable when implemented */
3749             return FALSE;
3750
3751         /* YUV formats */
3752         case WINED3DFMT_UYVY:
3753         case WINED3DFMT_YUY2:
3754             if (gl_info->supported[APPLE_YCBCR_422])
3755             {
3756                 TRACE("[OK]\n");
3757                 return TRUE;
3758             }
3759             TRACE("[FAILED]\n");
3760             return FALSE;
3761         case WINED3DFMT_YV12:
3762             TRACE("[FAILED]\n");
3763             return FALSE;
3764
3765         case WINED3DFMT_R16G16B16A16_UNORM:
3766             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3767             {
3768                 TRACE("[FAILED]\n");
3769                 return FALSE;
3770             }
3771             TRACE("[OK]\n");
3772             return TRUE;
3773
3774             /* Not supported */
3775         case WINED3DFMT_B2G3R3A8_UNORM:
3776             TRACE("[FAILED]\n"); /* Enable when implemented */
3777             return FALSE;
3778
3779             /* Floating point formats */
3780         case WINED3DFMT_R16_FLOAT:
3781         case WINED3DFMT_R16G16_FLOAT:
3782         case WINED3DFMT_R16G16B16A16_FLOAT:
3783             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3784             {
3785                 TRACE("[OK]\n");
3786                 return TRUE;
3787             }
3788             TRACE("[FAILED]\n");
3789             return FALSE;
3790
3791         case WINED3DFMT_R32_FLOAT:
3792         case WINED3DFMT_R32G32_FLOAT:
3793         case WINED3DFMT_R32G32B32A32_FLOAT:
3794             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3795             {
3796                 TRACE("[OK]\n");
3797                 return TRUE;
3798             }
3799             TRACE("[FAILED]\n");
3800             return FALSE;
3801
3802         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3803          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3804          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3805          * We can do instancing with all shader versions, but we need vertex shaders.
3806          *
3807          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3808          * to enable instancing. WineD3D doesn't need that and just ignores it.
3809          *
3810          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3811          */
3812         case WINED3DFMT_INST:
3813             TRACE("ATI Instancing check hack\n");
3814             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3815             {
3816                 TRACE("[OK]\n");
3817                 return TRUE;
3818             }
3819             TRACE("[FAILED]\n");
3820             return FALSE;
3821
3822         /* Some weird FOURCC formats */
3823         case WINED3DFMT_R8G8_B8G8:
3824         case WINED3DFMT_G8R8_G8B8:
3825         case WINED3DFMT_MULTI2_ARGB8:
3826             TRACE("[FAILED]\n");
3827             return FALSE;
3828
3829         /* Vendor specific formats */
3830         case WINED3DFMT_ATI2N:
3831             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3832                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3833             {
3834                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3835                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3836                 {
3837                     TRACE("[OK]\n");
3838                     return TRUE;
3839                 }
3840             }
3841             TRACE("[FAILED]\n");
3842             return FALSE;
3843
3844         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3845          * format MAKEFOURCC('N','V','D','B') is used.
3846          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3847          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3848          * to test value.
3849          */
3850         case WINED3DFMT_NVDB:
3851             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3852             {
3853                 TRACE("[OK]\n");
3854                 return TRUE;
3855             }
3856             TRACE("[FAILED]\n");
3857             return FALSE;
3858
3859         case WINED3DFMT_NVHU:
3860         case WINED3DFMT_NVHS:
3861             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3862              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3863              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3864              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3865              * Applications have to deal with not having NVHS and NVHU.
3866              */
3867             TRACE("[FAILED]\n");
3868             return FALSE;
3869
3870         case WINED3DFMT_NULL:
3871             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3872                 return TRUE;
3873             return FALSE;
3874
3875         case WINED3DFMT_UNKNOWN:
3876             return FALSE;
3877
3878         default:
3879             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3880             break;
3881     }
3882     return FALSE;
3883 }
3884
3885 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3886         const struct wined3d_format *adapter_format,
3887         const struct wined3d_format *check_format,
3888         enum wined3d_surface_type surface_type)
3889 {
3890     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3891     {
3892         switch (check_format->id)
3893         {
3894             case WINED3DFMT_B8G8R8_UNORM:
3895                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3896                 return FALSE;
3897             case WINED3DFMT_B8G8R8A8_UNORM:
3898             case WINED3DFMT_B8G8R8X8_UNORM:
3899             case WINED3DFMT_B5G6R5_UNORM:
3900             case WINED3DFMT_B5G5R5X1_UNORM:
3901             case WINED3DFMT_B5G5R5A1_UNORM:
3902             case WINED3DFMT_B4G4R4A4_UNORM:
3903             case WINED3DFMT_B2G3R3_UNORM:
3904             case WINED3DFMT_A8_UNORM:
3905             case WINED3DFMT_B2G3R3A8_UNORM:
3906             case WINED3DFMT_B4G4R4X4_UNORM:
3907             case WINED3DFMT_R10G10B10A2_UNORM:
3908             case WINED3DFMT_R8G8B8A8_UNORM:
3909             case WINED3DFMT_R8G8B8X8_UNORM:
3910             case WINED3DFMT_R16G16_UNORM:
3911             case WINED3DFMT_B10G10R10A2_UNORM:
3912             case WINED3DFMT_R16G16B16A16_UNORM:
3913             case WINED3DFMT_P8_UINT:
3914                 TRACE("[OK]\n");
3915                 return TRUE;
3916             default:
3917                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3918                 return FALSE;
3919         }
3920     }
3921
3922     /* All format that are supported for textures are supported for surfaces as well */
3923     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3924     /* All depth stencil formats are supported on surfaces */
3925     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3926
3927     /* If opengl can't process the format natively, the blitter may be able to convert it */
3928     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3929             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3930             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3931     {
3932         TRACE("[OK]\n");
3933         return TRUE;
3934     }
3935
3936     /* Reject other formats */
3937     TRACE("[FAILED]\n");
3938     return FALSE;
3939 }
3940
3941 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3942         const struct wined3d_format *format)
3943 {
3944     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3945
3946     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3947         return FALSE;
3948
3949     switch (format->id)
3950     {
3951         case WINED3DFMT_R32G32B32A32_FLOAT:
3952         case WINED3DFMT_R32_FLOAT:
3953             return TRUE;
3954         default:
3955             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3956     }
3957 }
3958
3959 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3960         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3961         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3962         enum wined3d_surface_type surface_type)
3963 {
3964     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3965     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3966     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3967     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3968     DWORD usage_caps = 0;
3969
3970     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3971             "resource_type %s, check_format %s, surface_type %#x.\n",
3972             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3973             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3974             debug_d3dformat(check_format_id), surface_type);
3975
3976     if (adapter_idx >= wined3d->adapter_count)
3977         return WINED3DERR_INVALIDCALL;
3978
3979     switch (resource_type)
3980     {
3981         case WINED3D_RTYPE_CUBE_TEXTURE:
3982             /* Cubetexture allows:
3983              *      - WINED3DUSAGE_AUTOGENMIPMAP
3984              *      - WINED3DUSAGE_DEPTHSTENCIL
3985              *      - WINED3DUSAGE_DYNAMIC
3986              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3987              *      - WINED3DUSAGE_RENDERTARGET
3988              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3989              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3990              */
3991             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3992             {
3993                 TRACE("[FAILED]\n");
3994                 return WINED3DERR_NOTAVAILABLE;
3995             }
3996
3997             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3998             {
3999                 TRACE("[FAILED] - No cube texture support.\n");
4000                 return WINED3DERR_NOTAVAILABLE;
4001             }
4002
4003             if (!CheckTextureCapability(adapter, format))
4004             {
4005                 TRACE("[FAILED] - Cube texture format not supported.\n");
4006                 return WINED3DERR_NOTAVAILABLE;
4007             }
4008
4009             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4010             {
4011                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4012                     /* When autogenmipmap isn't around continue and return
4013                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4014                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4015                 else
4016                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4017             }
4018
4019             /* Always report dynamic locking. */
4020             if (usage & WINED3DUSAGE_DYNAMIC)
4021                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4022
4023             if (usage & WINED3DUSAGE_RENDERTARGET)
4024             {
4025                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4026                 {
4027                     TRACE("[FAILED] - No render target support.\n");
4028                     return WINED3DERR_NOTAVAILABLE;
4029                 }
4030                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4031             }
4032
4033             /* Always report software processing. */
4034             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4035                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4036
4037             if (usage & WINED3DUSAGE_QUERY_FILTER)
4038             {
4039                 if (!CheckFilterCapability(adapter, format))
4040                 {
4041                     TRACE("[FAILED] - No filter support.\n");
4042                     return WINED3DERR_NOTAVAILABLE;
4043                 }
4044                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4045             }
4046
4047             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4048             {
4049                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4050                 {
4051                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4052                     return WINED3DERR_NOTAVAILABLE;
4053                 }
4054                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4055             }
4056
4057             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4058             {
4059                 if (!CheckSrgbReadCapability(adapter, format))
4060                 {
4061                     TRACE("[FAILED] - No sRGB read support.\n");
4062                     return WINED3DERR_NOTAVAILABLE;
4063                 }
4064                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4065             }
4066
4067             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4068             {
4069                 if (!CheckSrgbWriteCapability(adapter, format))
4070                 {
4071                     TRACE("[FAILED] - No sRGB write support.\n");
4072                     return WINED3DERR_NOTAVAILABLE;
4073                 }
4074                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4075             }
4076
4077             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4078             {
4079                 if (!CheckVertexTextureCapability(adapter, format))
4080                 {
4081                     TRACE("[FAILED] - No vertex texture support.\n");
4082                     return WINED3DERR_NOTAVAILABLE;
4083                 }
4084                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4085             }
4086
4087             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4088             {
4089                 if (!CheckWrapAndMipCapability(adapter, format))
4090                 {
4091                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4092                     return WINED3DERR_NOTAVAILABLE;
4093                 }
4094                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4095             }
4096             break;
4097
4098         case WINED3D_RTYPE_SURFACE:
4099             /* Surface allows:
4100              *      - WINED3DUSAGE_DEPTHSTENCIL
4101              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4102              *      - WINED3DUSAGE_RENDERTARGET
4103              */
4104             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4105             {
4106                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4107                 return WINED3DERR_NOTAVAILABLE;
4108             }
4109
4110             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4111             {
4112                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4113                 {
4114                     TRACE("[FAILED] - No depth/stencil support.\n");
4115                     return WINED3DERR_NOTAVAILABLE;
4116                 }
4117                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4118             }
4119
4120             if (usage & WINED3DUSAGE_RENDERTARGET)
4121             {
4122                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4123                 {
4124                     TRACE("[FAILED] - No render target support.\n");
4125                     return WINED3DERR_NOTAVAILABLE;
4126                 }
4127                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4128             }
4129
4130             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4131             {
4132                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4133                 {
4134                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4135                     return WINED3DERR_NOTAVAILABLE;
4136                 }
4137                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4138             }
4139             break;
4140
4141         case WINED3D_RTYPE_TEXTURE:
4142             /* Texture allows:
4143              *      - WINED3DUSAGE_AUTOGENMIPMAP
4144              *      - WINED3DUSAGE_DEPTHSTENCIL
4145              *      - WINED3DUSAGE_DMAP
4146              *      - WINED3DUSAGE_DYNAMIC
4147              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4148              *      - WINED3DUSAGE_RENDERTARGET
4149              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4150              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4151              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4152              */
4153             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4154             {
4155                 TRACE("[FAILED]\n");
4156                 return WINED3DERR_NOTAVAILABLE;
4157             }
4158
4159             if (!CheckTextureCapability(adapter, format))
4160             {
4161                 TRACE("[FAILED] - Texture format not supported.\n");
4162                 return WINED3DERR_NOTAVAILABLE;
4163             }
4164
4165             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4166             {
4167                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4168                     /* When autogenmipmap isn't around continue and return
4169                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4170                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4171                 else
4172                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4173             }
4174
4175             /* Always report dynamic locking. */
4176             if (usage & WINED3DUSAGE_DYNAMIC)
4177                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4178
4179             if (usage & WINED3DUSAGE_RENDERTARGET)
4180             {
4181                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4182                 {
4183                     TRACE("[FAILED] - No render target support.\n");
4184                     return WINED3DERR_NOTAVAILABLE;
4185                 }
4186                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4187             }
4188
4189             /* Always report software processing. */
4190             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4191                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4192
4193             if (usage & WINED3DUSAGE_QUERY_FILTER)
4194             {
4195                 if (!CheckFilterCapability(adapter, format))
4196                 {
4197                     TRACE("[FAILED] - No filter support.\n");
4198                     return WINED3DERR_NOTAVAILABLE;
4199                 }
4200                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4201             }
4202
4203             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4204             {
4205                 if (!CheckBumpMapCapability(adapter, format))
4206                 {
4207                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4208                     return WINED3DERR_NOTAVAILABLE;
4209                 }
4210                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4211             }
4212
4213             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4214             {
4215                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4216                 {
4217                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4218                     return WINED3DERR_NOTAVAILABLE;
4219                 }
4220                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4221             }
4222
4223             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4224             {
4225                 if (!CheckSrgbReadCapability(adapter, format))
4226                 {
4227                     TRACE("[FAILED] - No sRGB read support.\n");
4228                     return WINED3DERR_NOTAVAILABLE;
4229                 }
4230                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4231             }
4232
4233             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4234             {
4235                 if (!CheckSrgbWriteCapability(adapter, format))
4236                 {
4237                     TRACE("[FAILED] - No sRGB write support.\n");
4238                     return WINED3DERR_NOTAVAILABLE;
4239                 }
4240                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4241             }
4242
4243             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4244             {
4245                 if (!CheckVertexTextureCapability(adapter, format))
4246                 {
4247                     TRACE("[FAILED] - No vertex texture support.\n");
4248                     return WINED3DERR_NOTAVAILABLE;
4249                 }
4250                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4251             }
4252
4253             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4254             {
4255                 if (!CheckWrapAndMipCapability(adapter, format))
4256                 {
4257                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4258                     return WINED3DERR_NOTAVAILABLE;
4259                 }
4260                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4261             }
4262
4263             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4264             {
4265                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4266                 {
4267                     TRACE("[FAILED] - No depth/stencil support.\n");
4268                     return WINED3DERR_NOTAVAILABLE;
4269                 }
4270                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4271                 {
4272                     TRACE("[FAILED] - No shadow sampler support.\n");
4273                     return WINED3DERR_NOTAVAILABLE;
4274                 }
4275                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4276             }
4277             break;
4278
4279         case WINED3D_RTYPE_VOLUME_TEXTURE:
4280         case WINED3D_RTYPE_VOLUME:
4281             /* Volume is to VolumeTexture what Surface is to Texture, but its
4282              * usage caps are not documented. Most driver seem to offer
4283              * (nearly) the same on Volume and VolumeTexture, so do that too.
4284              *
4285              * Volumetexture allows:
4286              *      - D3DUSAGE_DYNAMIC
4287              *      - D3DUSAGE_NONSECURE (d3d9ex)
4288              *      - D3DUSAGE_SOFTWAREPROCESSING
4289              *      - D3DUSAGE_QUERY_WRAPANDMIP
4290              */
4291             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4292             {
4293                 TRACE("[FAILED]\n");
4294                 return WINED3DERR_NOTAVAILABLE;
4295             }
4296
4297             if (!gl_info->supported[EXT_TEXTURE3D])
4298             {
4299                 TRACE("[FAILED] - No volume texture support.\n");
4300                 return WINED3DERR_NOTAVAILABLE;
4301             }
4302
4303             if (!CheckTextureCapability(adapter, format))
4304             {
4305                 TRACE("[FAILED] - Format not supported.\n");
4306                 return WINED3DERR_NOTAVAILABLE;
4307             }
4308
4309             /* Filter formats that need conversion; For one part, this
4310              * conversion is unimplemented, and volume textures are huge, so
4311              * it would be a big performance hit. Unless we hit an application
4312              * needing one of those formats, don't advertize them to avoid
4313              * leading applications into temptation. The windows drivers don't
4314              * support most of those formats on volumes anyway, except for
4315              * WINED3DFMT_R32_FLOAT. */
4316             switch (check_format_id)
4317             {
4318                 case WINED3DFMT_P8_UINT:
4319                 case WINED3DFMT_L4A4_UNORM:
4320                 case WINED3DFMT_R32_FLOAT:
4321                 case WINED3DFMT_R16_FLOAT:
4322                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4323                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4324                 case WINED3DFMT_R16G16_UNORM:
4325                     TRACE("[FAILED] - No converted formats on volumes.\n");
4326                     return WINED3DERR_NOTAVAILABLE;
4327
4328                 case WINED3DFMT_R8G8B8A8_SNORM:
4329                 case WINED3DFMT_R16G16_SNORM:
4330                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4331                     {
4332                         TRACE("[FAILED] - No converted formats on volumes.\n");
4333                         return WINED3DERR_NOTAVAILABLE;
4334                     }
4335                     break;
4336
4337                 case WINED3DFMT_R8G8_SNORM:
4338                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4339                     {
4340                         TRACE("[FAILED] - No converted formats on volumes.\n");
4341                         return WINED3DERR_NOTAVAILABLE;
4342                     }
4343                     break;
4344
4345                 case WINED3DFMT_DXT1:
4346                 case WINED3DFMT_DXT2:
4347                 case WINED3DFMT_DXT3:
4348                 case WINED3DFMT_DXT4:
4349                 case WINED3DFMT_DXT5:
4350                     /* The GL_EXT_texture_compression_s3tc spec requires that
4351                      * loading an s3tc compressed texture results in an error.
4352                      * While the D3D refrast does support s3tc volumes, at
4353                      * least the nvidia windows driver does not, so we're free
4354                      * not to support this format. */
4355                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4356                     return WINED3DERR_NOTAVAILABLE;
4357
4358                 default:
4359                     /* Do nothing, continue with checking the format below */
4360                     break;
4361             }
4362
4363             /* Always report dynamic locking. */
4364             if (usage & WINED3DUSAGE_DYNAMIC)
4365                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4366
4367             /* Always report software processing. */
4368             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4369                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4370
4371             if (usage & WINED3DUSAGE_QUERY_FILTER)
4372             {
4373                 if (!CheckFilterCapability(adapter, format))
4374                 {
4375                     TRACE("[FAILED] - No filter support.\n");
4376                     return WINED3DERR_NOTAVAILABLE;
4377                 }
4378                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4379             }
4380
4381             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4382             {
4383                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4384                 {
4385                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4386                     return WINED3DERR_NOTAVAILABLE;
4387                 }
4388                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4389             }
4390
4391             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4392             {
4393                 if (!CheckSrgbReadCapability(adapter, format))
4394                 {
4395                     TRACE("[FAILED] - No sRGB read support.\n");
4396                     return WINED3DERR_NOTAVAILABLE;
4397                 }
4398                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4399             }
4400
4401             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4402             {
4403                 if (!CheckSrgbWriteCapability(adapter, format))
4404                 {
4405                     TRACE("[FAILED] - No sRGB write support.\n");
4406                     return WINED3DERR_NOTAVAILABLE;
4407                 }
4408                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4409             }
4410
4411             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4412             {
4413                 if (!CheckVertexTextureCapability(adapter, format))
4414                 {
4415                     TRACE("[FAILED] - No vertex texture support.\n");
4416                     return WINED3DERR_NOTAVAILABLE;
4417                 }
4418                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4419             }
4420
4421             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4422             {
4423                 if (!CheckWrapAndMipCapability(adapter, format))
4424                 {
4425                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4426                     return WINED3DERR_NOTAVAILABLE;
4427                 }
4428                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4429             }
4430             break;
4431
4432         default:
4433             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4434             return WINED3DERR_NOTAVAILABLE;
4435     }
4436
4437     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4438      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4439      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4440     if (usage_caps == usage)
4441         return WINED3D_OK;
4442     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4443         return WINED3DOK_NOAUTOGEN;
4444
4445     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4446             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4447
4448     return WINED3DERR_NOTAVAILABLE;
4449 }
4450
4451 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4452         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4453 {
4454     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4455             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4456             debug_d3dformat(dst_format));
4457
4458     return WINED3D_OK;
4459 }
4460
4461 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4462         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4463         enum wined3d_format_id backbuffer_format, BOOL windowed)
4464 {
4465     UINT mode_count;
4466     HRESULT hr;
4467
4468     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4469             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4470             debug_d3dformat(backbuffer_format), windowed);
4471
4472     if (adapter_idx >= wined3d->adapter_count)
4473         return WINED3DERR_INVALIDCALL;
4474
4475     /* The task of this function is to check whether a certain display / backbuffer format
4476      * combination is available on the given adapter. In fullscreen mode microsoft specified
4477      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4478      * and display format should match exactly.
4479      * In windowed mode format conversion can occur and this depends on the driver. When format
4480      * conversion is done, this function should nevertheless fail and applications need to use
4481      * CheckDeviceFormatConversion.
4482      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4483
4484     /* There are only 4 display formats. */
4485     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4486             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4487             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4488             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4489     {
4490         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4491         return WINED3DERR_NOTAVAILABLE;
4492     }
4493
4494     /* If the requested display format is not available, don't continue. */
4495     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4496             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4497     if (!mode_count)
4498     {
4499         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4500         return WINED3DERR_NOTAVAILABLE;
4501     }
4502
4503     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4504      * it means 'reuse' the display format for the backbuffer. */
4505     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4506     {
4507         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4508         return WINED3DERR_NOTAVAILABLE;
4509     }
4510
4511     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4512      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4513     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4514     {
4515         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4516                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4517         return WINED3DERR_NOTAVAILABLE;
4518     }
4519
4520     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4521      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4522      * WINED3DFMT_B5G5R5A1_UNORM. */
4523     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4524             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4525     {
4526         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4527                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4528         return WINED3DERR_NOTAVAILABLE;
4529     }
4530
4531     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4532      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4533      * WINED3DFMT_B8G8R8A8_UNORM. */
4534     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4535             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4536     {
4537         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4538                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4539         return WINED3DERR_NOTAVAILABLE;
4540     }
4541
4542     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4543      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4544     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4545             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4546     {
4547         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4548                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4549         return WINED3DERR_NOTAVAILABLE;
4550     }
4551
4552     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4553     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4554             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4555     if (FAILED(hr))
4556         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4557                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4558
4559     return hr;
4560 }
4561
4562 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4563         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4564 {
4565     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4566     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4567     int vs_selected_mode;
4568     int ps_selected_mode;
4569     struct shader_caps shader_caps;
4570     struct fragment_caps fragment_caps;
4571     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4572
4573     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4574             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4575
4576     if (adapter_idx >= wined3d->adapter_count)
4577         return WINED3DERR_INVALIDCALL;
4578
4579     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4580
4581     /* ------------------------------------------------
4582        The following fields apply to both d3d8 and d3d9
4583        ------------------------------------------------ */
4584     /* Not quite true, but use h/w supported by opengl I suppose */
4585     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4586     caps->AdapterOrdinal           = adapter_idx;
4587
4588     caps->Caps                     = 0;
4589     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4590                                      WINED3DCAPS2_FULLSCREENGAMMA |
4591                                      WINED3DCAPS2_DYNAMICTEXTURES;
4592     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4593         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4594
4595     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4596                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4597                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4598
4599     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4600                                      WINED3DPRESENT_INTERVAL_ONE;
4601
4602     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4603                                      WINED3DCURSORCAPS_LOWRES;
4604
4605     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4606                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4607                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4608                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4609                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4610                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4611                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4612                                      WINED3DDEVCAPS_PUREDEVICE          |
4613                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4614                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4615                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4616                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4617                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4618                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4619                                      WINED3DDEVCAPS_RTPATCHES;
4620
4621     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4622                                      WINED3DPMISCCAPS_CULLCCW               |
4623                                      WINED3DPMISCCAPS_CULLCW                |
4624                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4625                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4626                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4627                                      WINED3DPMISCCAPS_MASKZ                 |
4628                                      WINED3DPMISCCAPS_BLENDOP               |
4629                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4630                                     /* TODO:
4631                                         WINED3DPMISCCAPS_NULLREFERENCE
4632                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4633                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4634                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4635
4636     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4637         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4638     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4639         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4640     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4641         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4642
4643     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4644                                      WINED3DPRASTERCAPS_PAT       |
4645                                      WINED3DPRASTERCAPS_WFOG      |
4646                                      WINED3DPRASTERCAPS_ZFOG      |
4647                                      WINED3DPRASTERCAPS_FOGVERTEX |
4648                                      WINED3DPRASTERCAPS_FOGTABLE  |
4649                                      WINED3DPRASTERCAPS_STIPPLE   |
4650                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4651                                      WINED3DPRASTERCAPS_ZTEST     |
4652                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4653                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4654                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4655
4656     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4657     {
4658         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4659                              WINED3DPRASTERCAPS_ZBIAS         |
4660                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4661     }
4662     if (gl_info->supported[NV_FOG_DISTANCE])
4663     {
4664         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4665     }
4666                         /* FIXME Add:
4667                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4668                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4669                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4670                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4671                            WINED3DPRASTERCAPS_WBUFFER */
4672
4673     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4674                       WINED3DPCMPCAPS_EQUAL        |
4675                       WINED3DPCMPCAPS_GREATER      |
4676                       WINED3DPCMPCAPS_GREATEREQUAL |
4677                       WINED3DPCMPCAPS_LESS         |
4678                       WINED3DPCMPCAPS_LESSEQUAL    |
4679                       WINED3DPCMPCAPS_NEVER        |
4680                       WINED3DPCMPCAPS_NOTEQUAL;
4681
4682     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4683                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4684                            WINED3DPBLENDCAPS_DESTALPHA       |
4685                            WINED3DPBLENDCAPS_DESTCOLOR       |
4686                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4687                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4688                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4689                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4690                            WINED3DPBLENDCAPS_ONE             |
4691                            WINED3DPBLENDCAPS_SRCALPHA        |
4692                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4693                            WINED3DPBLENDCAPS_SRCCOLOR        |
4694                            WINED3DPBLENDCAPS_ZERO;
4695
4696     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4697                            WINED3DPBLENDCAPS_DESTCOLOR       |
4698                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4699                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4700                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4701                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4702                            WINED3DPBLENDCAPS_ONE             |
4703                            WINED3DPBLENDCAPS_SRCALPHA        |
4704                            WINED3DPBLENDCAPS_SRCCOLOR        |
4705                            WINED3DPBLENDCAPS_ZERO;
4706     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4707      * according to the glBlendFunc manpage
4708      *
4709      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4710      * legacy settings for srcblend only
4711      */
4712
4713     if (gl_info->supported[EXT_BLEND_COLOR])
4714     {
4715         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4716         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4717     }
4718
4719
4720     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4721                           WINED3DPCMPCAPS_EQUAL        |
4722                           WINED3DPCMPCAPS_GREATER      |
4723                           WINED3DPCMPCAPS_GREATEREQUAL |
4724                           WINED3DPCMPCAPS_LESS         |
4725                           WINED3DPCMPCAPS_LESSEQUAL    |
4726                           WINED3DPCMPCAPS_NEVER        |
4727                           WINED3DPCMPCAPS_NOTEQUAL;
4728
4729     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4730                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4731                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4732                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4733                            WINED3DPSHADECAPS_COLORFLATRGB       |
4734                            WINED3DPSHADECAPS_FOGFLAT            |
4735                            WINED3DPSHADECAPS_FOGGOURAUD         |
4736                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4737
4738     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4739                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4740                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4741                           WINED3DPTEXTURECAPS_BORDER             |
4742                           WINED3DPTEXTURECAPS_MIPMAP             |
4743                           WINED3DPTEXTURECAPS_PROJECTED          |
4744                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4745
4746     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4747     {
4748         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4749                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4750     }
4751
4752     if (gl_info->supported[EXT_TEXTURE3D])
4753     {
4754         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4755                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4756         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4757         {
4758             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4759         }
4760     }
4761
4762     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4763     {
4764         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4765                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4766         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4767         {
4768             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4769         }
4770     }
4771
4772     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4773                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4774                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4775                                WINED3DPTFILTERCAPS_MINFPOINT        |
4776                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4777                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4778                                WINED3DPTFILTERCAPS_LINEAR           |
4779                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4780                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4781                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4782                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4783                                WINED3DPTFILTERCAPS_NEAREST;
4784
4785     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4786     {
4787         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4788                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4789     }
4790
4791     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4792     {
4793         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4794                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4795                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4796                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4797                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4798                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4799                                        WINED3DPTFILTERCAPS_LINEAR           |
4800                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4801                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4802                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4803                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4804                                        WINED3DPTFILTERCAPS_NEAREST;
4805
4806         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4807         {
4808             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4809                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4810         }
4811     }
4812     else
4813     {
4814         caps->CubeTextureFilterCaps = 0;
4815     }
4816
4817     if (gl_info->supported[EXT_TEXTURE3D])
4818     {
4819         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4820                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4821                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4822                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4823                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4824                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4825                                          WINED3DPTFILTERCAPS_LINEAR           |
4826                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4827                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4828                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4829                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4830                                          WINED3DPTFILTERCAPS_NEAREST;
4831     }
4832     else
4833     {
4834         caps->VolumeTextureFilterCaps = 0;
4835     }
4836
4837     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4838                                  WINED3DPTADDRESSCAPS_CLAMP  |
4839                                  WINED3DPTADDRESSCAPS_WRAP;
4840
4841     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4842     {
4843         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4844     }
4845     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4846     {
4847         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4848     }
4849     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4850     {
4851         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4852     }
4853
4854     if (gl_info->supported[EXT_TEXTURE3D])
4855     {
4856         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4857                                            WINED3DPTADDRESSCAPS_CLAMP  |
4858                                            WINED3DPTADDRESSCAPS_WRAP;
4859         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4860         {
4861             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4862         }
4863         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4864         {
4865             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4866         }
4867         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4868         {
4869             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4870         }
4871     }
4872     else
4873     {
4874         caps->VolumeTextureAddressCaps = 0;
4875     }
4876
4877     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4878                       WINED3DLINECAPS_ZTEST         |
4879                       WINED3DLINECAPS_BLEND         |
4880                       WINED3DLINECAPS_ALPHACMP      |
4881                       WINED3DLINECAPS_FOG;
4882     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4883      * idea how generating the smoothing alpha values works; the result is different
4884      */
4885
4886     caps->MaxTextureWidth = gl_info->limits.texture_size;
4887     caps->MaxTextureHeight = gl_info->limits.texture_size;
4888
4889     if (gl_info->supported[EXT_TEXTURE3D])
4890         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4891     else
4892         caps->MaxVolumeExtent = 0;
4893
4894     caps->MaxTextureRepeat = 32768;
4895     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4896     caps->MaxVertexW = 1.0f;
4897
4898     caps->GuardBandLeft = 0.0f;
4899     caps->GuardBandTop = 0.0f;
4900     caps->GuardBandRight = 0.0f;
4901     caps->GuardBandBottom = 0.0f;
4902
4903     caps->ExtentsAdjust = 0.0f;
4904
4905     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4906                           WINED3DSTENCILCAPS_INCRSAT |
4907                           WINED3DSTENCILCAPS_INVERT  |
4908                           WINED3DSTENCILCAPS_KEEP    |
4909                           WINED3DSTENCILCAPS_REPLACE |
4910                           WINED3DSTENCILCAPS_ZERO;
4911     if (gl_info->supported[EXT_STENCIL_WRAP])
4912     {
4913         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4914                               WINED3DSTENCILCAPS_INCR;
4915     }
4916     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4917     {
4918         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4919     }
4920
4921     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4922
4923     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4924     caps->MaxActiveLights = gl_info->limits.lights;
4925
4926     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4927     caps->MaxVertexBlendMatrixIndex   = 0;
4928
4929     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4930     caps->MaxPointSize = gl_info->limits.pointsize_max;
4931
4932
4933     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4934     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4935                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4936                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4937                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4938                                   WINED3DVTXPCAPS_VERTEXFOG         |
4939                                   WINED3DVTXPCAPS_TEXGEN;
4940
4941     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4942     caps->MaxVertexIndex      = 0xfffff;
4943     caps->MaxStreams          = MAX_STREAMS;
4944     caps->MaxStreamStride     = 1024;
4945
4946     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4947     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4948                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4949     caps->MaxNpatchTessellationLevel        = 0;
4950     caps->MasterAdapterOrdinal              = 0;
4951     caps->AdapterOrdinalInGroup             = 0;
4952     caps->NumberOfAdaptersInGroup           = 1;
4953
4954     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4955
4956     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4957                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4958                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4959                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4960     caps->VertexTextureFilterCaps             = 0;
4961
4962     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4963     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4964
4965     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4966     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4967
4968     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4969      * Ignore shader model capabilities if disabled in config
4970      */
4971     if (vs_selected_mode == SHADER_NONE)
4972     {
4973         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4974         caps->VertexShaderVersion          = 0;
4975         caps->MaxVertexShaderConst         = 0;
4976     }
4977     else
4978     {
4979         caps->VertexShaderVersion = shader_caps.vs_version;
4980         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4981     }
4982
4983     if (ps_selected_mode == SHADER_NONE)
4984     {
4985         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4986         caps->PixelShaderVersion           = 0;
4987         caps->PixelShader1xMaxValue        = 0.0f;
4988     } else {
4989         caps->PixelShaderVersion = shader_caps.ps_version;
4990         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4991     }
4992
4993     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4994     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4995     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4996
4997     /* The following caps are shader specific, but they are things we cannot detect, or which
4998      * are the same among all shader models. So to avoid code duplication set the shader version
4999      * specific, but otherwise constant caps here
5000      */
5001     if (caps->VertexShaderVersion >= 3)
5002     {
5003         /* Where possible set the caps based on OpenGL extensions and if they
5004          * aren't set (in case of software rendering) use the VS 3.0 from
5005          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5006          * VS3.0 value. */
5007         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5008         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5009         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5010         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5011         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5012         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5013
5014         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5015         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5016     }
5017     else if (caps->VertexShaderVersion == 2)
5018     {
5019         caps->VS20Caps.caps = 0;
5020         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5021         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5022         caps->VS20Caps.static_flow_control_depth = 1;
5023
5024         caps->MaxVShaderInstructionsExecuted    = 65535;
5025         caps->MaxVertexShader30InstructionSlots = 0;
5026     }
5027     else
5028     { /* VS 1.x */
5029         caps->VS20Caps.caps = 0;
5030         caps->VS20Caps.dynamic_flow_control_depth = 0;
5031         caps->VS20Caps.temp_count = 0;
5032         caps->VS20Caps.static_flow_control_depth = 0;
5033
5034         caps->MaxVShaderInstructionsExecuted    = 0;
5035         caps->MaxVertexShader30InstructionSlots = 0;
5036     }
5037
5038     if (caps->PixelShaderVersion >= 3)
5039     {
5040         /* Where possible set the caps based on OpenGL extensions and if they
5041          * aren't set (in case of software rendering) use the PS 3.0 from
5042          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5043          * PS 3.0 value. */
5044
5045         /* Caps is more or less undocumented on MSDN but it appears to be
5046          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5047          * cards from Windows */
5048         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5049                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5050                 WINED3DPS20CAPS_PREDICATION          |
5051                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5052                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5053         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5054         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5055         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5056         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5057         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5058         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5059         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5060
5061         caps->MaxPShaderInstructionsExecuted = 65535;
5062         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5063                 adapter->gl_info.limits.arb_ps_instructions);
5064     }
5065     else if(caps->PixelShaderVersion == 2)
5066     {
5067         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5068         caps->PS20Caps.caps = 0;
5069         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5070         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5071         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5072         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5073         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5074
5075         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5076         caps->MaxPixelShader30InstructionSlots  = 0;
5077     }
5078     else /* PS 1.x */
5079     {
5080         caps->PS20Caps.caps = 0;
5081         caps->PS20Caps.dynamic_flow_control_depth = 0;
5082         caps->PS20Caps.temp_count = 0;
5083         caps->PS20Caps.static_flow_control_depth = 0;
5084         caps->PS20Caps.instruction_slot_count = 0;
5085
5086         caps->MaxPShaderInstructionsExecuted    = 0;
5087         caps->MaxPixelShader30InstructionSlots  = 0;
5088     }
5089
5090     if (caps->VertexShaderVersion >= 2)
5091     {
5092         /* OpenGL supports all the formats below, perhaps not always
5093          * without conversion, but it supports them.
5094          * Further GLSL doesn't seem to have an official unsigned type so
5095          * don't advertise it yet as I'm not sure how we handle it.
5096          * We might need to add some clamping in the shader engine to
5097          * support it.
5098          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5099         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5100                           WINED3DDTCAPS_UBYTE4N   |
5101                           WINED3DDTCAPS_SHORT2N   |
5102                           WINED3DDTCAPS_SHORT4N;
5103         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5104         {
5105             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5106                                WINED3DDTCAPS_FLOAT16_4;
5107         }
5108     }
5109     else
5110     {
5111         caps->DeclTypes = 0;
5112     }
5113
5114     /* Set DirectDraw helper Caps */
5115     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5116                                         WINEDDCKEYCAPS_SRCBLT;
5117     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5118                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5119                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5120                                         WINEDDFXCAPS_BLTROTATION90          |
5121                                         WINEDDFXCAPS_BLTSHRINKX             |
5122                                         WINEDDFXCAPS_BLTSHRINKXN            |
5123                                         WINEDDFXCAPS_BLTSHRINKY             |
5124                                         WINEDDFXCAPS_BLTSHRINKXN            |
5125                                         WINEDDFXCAPS_BLTSTRETCHX            |
5126                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5127                                         WINEDDFXCAPS_BLTSTRETCHY            |
5128                                         WINEDDFXCAPS_BLTSTRETCHYN;
5129     blit_caps =                         WINEDDCAPS_BLT                      |
5130                                         WINEDDCAPS_BLTCOLORFILL             |
5131                                         WINEDDCAPS_BLTDEPTHFILL             |
5132                                         WINEDDCAPS_BLTSTRETCH               |
5133                                         WINEDDCAPS_CANBLTSYSMEM             |
5134                                         WINEDDCAPS_CANCLIP                  |
5135                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5136                                         WINEDDCAPS_COLORKEY                 |
5137                                         WINEDDCAPS_COLORKEYHWASSIST         |
5138                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5139     pal_caps =                          WINEDDPCAPS_8BIT                    |
5140                                         WINEDDPCAPS_PRIMARYSURFACE;
5141
5142     /* Fill the ddraw caps structure */
5143     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5144                                         WINEDDCAPS_PALETTE                  |
5145                                         blit_caps;
5146     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5147                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5148                                         WINEDDCAPS2_PRIMARYGAMMA            |
5149                                         WINEDDCAPS2_WIDESURFACES            |
5150                                         WINEDDCAPS2_CANRENDERWINDOWED;
5151     caps->ddraw_caps.color_key_caps = ckey_caps;
5152     caps->ddraw_caps.fx_caps = fx_caps;
5153     caps->ddraw_caps.pal_caps = pal_caps;
5154     caps->ddraw_caps.svb_caps = blit_caps;
5155     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5156     caps->ddraw_caps.svb_fx_caps = fx_caps;
5157     caps->ddraw_caps.vsb_caps = blit_caps;
5158     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5159     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5160     caps->ddraw_caps.ssb_caps = blit_caps;
5161     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5162     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5163
5164     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5165                                         WINEDDSCAPS_BACKBUFFER              |
5166                                         WINEDDSCAPS_FLIP                    |
5167                                         WINEDDSCAPS_FRONTBUFFER             |
5168                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5169                                         WINEDDSCAPS_PALETTE                 |
5170                                         WINEDDSCAPS_PRIMARYSURFACE          |
5171                                         WINEDDSCAPS_SYSTEMMEMORY            |
5172                                         WINEDDSCAPS_VIDEOMEMORY             |
5173                                         WINEDDSCAPS_VISIBLE;
5174     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5175
5176     /* Set D3D caps if OpenGL is available. */
5177     if (adapter->opengl)
5178     {
5179         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5180                                         WINEDDSCAPS_MIPMAP                  |
5181                                         WINEDDSCAPS_TEXTURE                 |
5182                                         WINEDDSCAPS_ZBUFFER;
5183         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5184     }
5185
5186     return WINED3D_OK;
5187 }
5188
5189 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5190         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5191         struct wined3d_device **device)
5192 {
5193     struct wined3d_device *object;
5194     HRESULT hr;
5195
5196     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5197             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5198
5199     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5200      * number and create a device without a 3D adapter for 2D only operation. */
5201     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5202         return WINED3DERR_INVALIDCALL;
5203
5204     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5205     if (!object)
5206     {
5207         ERR("Failed to allocate device memory.\n");
5208         return E_OUTOFMEMORY;
5209     }
5210
5211     hr = device_init(object, wined3d, adapter_idx, device_type,
5212             focus_window, flags, surface_alignment, device_parent);
5213     if (FAILED(hr))
5214     {
5215         WARN("Failed to initialize device, hr %#x.\n", hr);
5216         HeapFree(GetProcessHeap(), 0, object);
5217         return hr;
5218     }
5219
5220     TRACE("Created device %p.\n", object);
5221     *device = object;
5222
5223     device_parent->ops->wined3d_device_created(device_parent, *device);
5224
5225     return WINED3D_OK;
5226 }
5227
5228 static void WINE_GLAPI invalid_func(const void *data)
5229 {
5230     ERR("Invalid vertex attribute function called\n");
5231     DebugBreak();
5232 }
5233
5234 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5235 {
5236     ERR("Invalid texcoord function called\n");
5237     DebugBreak();
5238 }
5239
5240 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5241  * the extension detection and are used in drawStridedSlow
5242  */
5243 static void WINE_GLAPI position_d3dcolor(const void *data)
5244 {
5245     DWORD pos = *((const DWORD *)data);
5246
5247     FIXME("Add a test for fixed function position from d3dcolor type\n");
5248     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5249             D3DCOLOR_B_G(pos),
5250             D3DCOLOR_B_B(pos),
5251             D3DCOLOR_B_A(pos));
5252 }
5253
5254 static void WINE_GLAPI position_float4(const void *data)
5255 {
5256     const GLfloat *pos = data;
5257
5258     if (pos[3] != 0.0f && pos[3] != 1.0f)
5259     {
5260         float w = 1.0f / pos[3];
5261
5262         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5263     }
5264     else
5265     {
5266         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5267     }
5268 }
5269
5270 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5271 {
5272     DWORD diffuseColor = *((const DWORD *)data);
5273
5274     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5275             D3DCOLOR_B_G(diffuseColor),
5276             D3DCOLOR_B_B(diffuseColor),
5277             D3DCOLOR_B_A(diffuseColor));
5278 }
5279
5280 static void WINE_GLAPI specular_d3dcolor(const void *data)
5281 {
5282     DWORD specularColor = *((const DWORD *)data);
5283     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5284             D3DCOLOR_B_G(specularColor),
5285             D3DCOLOR_B_B(specularColor)};
5286
5287     specular_func_3ubv(d);
5288 }
5289
5290 static void WINE_GLAPI warn_no_specular_func(const void *data)
5291 {
5292     WARN("GL_EXT_secondary_color not supported\n");
5293 }
5294
5295 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5296 {
5297     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5298     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5299     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5300     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5301     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5302     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5303     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5304     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5305     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5306     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5307     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5308     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5309     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5310     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5311     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5312     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5313     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5314
5315     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5316     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5317     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5318     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5319     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5320     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5321     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5322     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5323     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5324     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5325     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5326     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5327     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5328     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5329     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5330     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5331     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5332
5333     /* No 4 component entry points here */
5334     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5335     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5336     if (gl_info->supported[EXT_SECONDARY_COLOR])
5337     {
5338         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5339     }
5340     else
5341     {
5342         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5343     }
5344     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5345     if (gl_info->supported[EXT_SECONDARY_COLOR])
5346     {
5347         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5348         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5349     }
5350     else
5351     {
5352         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5353     }
5354     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5355     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5356     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5357     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5358     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5359     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5360     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5361     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5362     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5363     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5364     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5365     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5366
5367     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5368      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5369      */
5370     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5371     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5372     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5373     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5374     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5375     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5376     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5377     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5378     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5379     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5380     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5381     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5382     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5383     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5384     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5385     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5386     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5387
5388     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5389     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5390     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5391     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5392     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5393     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5394     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5395     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5396     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5397     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5398     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5399     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5400     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5401     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5402     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5403     if (gl_info->supported[NV_HALF_FLOAT])
5404     {
5405         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5406         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5407         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5408     } else {
5409         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5410         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5411     }
5412 }
5413
5414 /* Do not call while under the GL lock. */
5415 static BOOL InitAdapters(struct wined3d *wined3d)
5416 {
5417     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5418     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5419     BOOL ret;
5420     int ps_selected_mode, vs_selected_mode;
5421
5422     /* No need to hold any lock. The calling library makes sure only one thread calls
5423      * wined3d simultaneously
5424      */
5425
5426     TRACE("Initializing adapters\n");
5427
5428 /* Dynamically load all GL core functions */
5429 #ifdef USE_WIN32_OPENGL
5430     {
5431         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5432 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5433         ALL_WGL_FUNCS
5434 #undef USE_GL_FUNC
5435         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5436     }
5437 #else
5438     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5439     {
5440         HDC hdc = GetDC( 0 );
5441         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5442         ReleaseDC( 0, hdc );
5443         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5444         gl_info->gl_ops.wgl = wgl_driver->wgl;
5445         gl_info->gl_ops.gl = wgl_driver->gl;
5446     }
5447 #endif
5448
5449     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5450     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5451
5452     /* For now only one default adapter */
5453     {
5454         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5455         struct wined3d_pixel_format *cfgs;
5456         int iPixelFormat;
5457         int res;
5458         DISPLAY_DEVICEW DisplayDevice;
5459         HDC hdc;
5460
5461         TRACE("Initializing default adapter\n");
5462         adapter->ordinal = 0;
5463         adapter->monitorPoint.x = -1;
5464         adapter->monitorPoint.y = -1;
5465
5466         if (!AllocateLocallyUniqueId(&adapter->luid))
5467         {
5468             DWORD err = GetLastError();
5469             ERR("Failed to set adapter LUID (%#x).\n", err);
5470             goto nogl_adapter;
5471         }
5472         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5473                 adapter->luid.HighPart, adapter->luid.LowPart);
5474
5475         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5476         {
5477             ERR("Failed to get a gl context for default adapter\n");
5478             goto nogl_adapter;
5479         }
5480
5481         ret = wined3d_adapter_init_gl_caps(adapter);
5482         if(!ret) {
5483             ERR("Failed to initialize gl caps for default adapter\n");
5484             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5485             goto nogl_adapter;
5486         }
5487         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5488         if(!ret) {
5489             ERR("Failed to init gl formats\n");
5490             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5491             goto nogl_adapter;
5492         }
5493
5494         hdc = fake_gl_ctx.dc;
5495
5496         adapter->TextureRam = adapter->driver_info.vidmem;
5497         adapter->UsedTextureRam = 0;
5498         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5499
5500         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5501         DisplayDevice.cb = sizeof(DisplayDevice);
5502         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5503         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5504         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5505
5506         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5507         {
5508             GLint cfg_count;
5509             int attribute;
5510             int attribs[11];
5511             int values[11];
5512             int nAttribs = 0;
5513
5514             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5515             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5516             adapter->cfg_count = cfg_count;
5517
5518             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5519             cfgs = adapter->cfgs;
5520             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5521             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5522             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5523             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5524             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5525             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5526             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5527             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5528             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5529             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5530             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5531
5532             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5533             {
5534                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5535
5536                 if(!res)
5537                     continue;
5538
5539                 /* Cache the pixel format */
5540                 cfgs->iPixelFormat = iPixelFormat;
5541                 cfgs->redSize = values[0];
5542                 cfgs->greenSize = values[1];
5543                 cfgs->blueSize = values[2];
5544                 cfgs->alphaSize = values[3];
5545                 cfgs->colorSize = values[4];
5546                 cfgs->depthSize = values[5];
5547                 cfgs->stencilSize = values[6];
5548                 cfgs->windowDrawable = values[7];
5549                 cfgs->iPixelType = values[8];
5550                 cfgs->doubleBuffer = values[9];
5551                 cfgs->auxBuffers = values[10];
5552
5553                 cfgs->numSamples = 0;
5554                 /* Check multisample support */
5555                 if (gl_info->supported[ARB_MULTISAMPLE])
5556                 {
5557                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5558                     int value[2];
5559                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5560                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5561                         * value[1] = number of multi sample buffers*/
5562                         if(value[0])
5563                             cfgs->numSamples = value[1];
5564                     }
5565                 }
5566
5567                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5568                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5569                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5570                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5571                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5572                 cfgs++;
5573             }
5574         }
5575         else
5576         {
5577             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5578             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5579             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5580
5581             cfgs = adapter->cfgs;
5582             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5583             {
5584                 PIXELFORMATDESCRIPTOR ppfd;
5585
5586                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5587                 if(!res)
5588                     continue;
5589
5590                 /* We only want HW acceleration using an OpenGL ICD driver.
5591                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5592                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5593                  */
5594                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5595                 {
5596                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5597                     continue;
5598                 }
5599
5600                 cfgs->iPixelFormat = iPixelFormat;
5601                 cfgs->redSize = ppfd.cRedBits;
5602                 cfgs->greenSize = ppfd.cGreenBits;
5603                 cfgs->blueSize = ppfd.cBlueBits;
5604                 cfgs->alphaSize = ppfd.cAlphaBits;
5605                 cfgs->colorSize = ppfd.cColorBits;
5606                 cfgs->depthSize = ppfd.cDepthBits;
5607                 cfgs->stencilSize = ppfd.cStencilBits;
5608                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5609                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5610                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5611                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5612                 cfgs->numSamples = 0;
5613
5614                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5615                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5616                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5617                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5618                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5619                 cfgs++;
5620                 adapter->cfg_count++;
5621             }
5622
5623             /* We haven't found any suitable formats. This should only happen
5624              * in case of GDI software rendering, which is pretty useless
5625              * anyway. */
5626             if (!adapter->cfg_count)
5627             {
5628                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5629
5630                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5631                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5632                 goto nogl_adapter;
5633             }
5634         }
5635
5636         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5637
5638         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5639         fillGLAttribFuncs(&adapter->gl_info);
5640         adapter->opengl = TRUE;
5641     }
5642     wined3d->adapter_count = 1;
5643     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5644
5645     return TRUE;
5646
5647 nogl_adapter:
5648     /* Initialize an adapter for ddraw-only memory counting */
5649     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5650     wined3d->adapters[0].ordinal = 0;
5651     wined3d->adapters[0].opengl = FALSE;
5652     wined3d->adapters[0].monitorPoint.x = -1;
5653     wined3d->adapters[0].monitorPoint.y = -1;
5654
5655     wined3d->adapters[0].driver_info.name = "Display";
5656     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5657     if (wined3d_settings.emulated_textureram)
5658         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5659     else
5660         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5661
5662     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5663
5664     wined3d->adapter_count = 1;
5665     return FALSE;
5666 }
5667
5668 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5669
5670 const struct wined3d_parent_ops wined3d_null_parent_ops =
5671 {
5672     wined3d_null_wined3d_object_destroyed,
5673 };
5674
5675 /* Do not call while under the GL lock. */
5676 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5677 {
5678     wined3d->dxVersion = version;
5679     wined3d->ref = 1;
5680     wined3d->flags = flags;
5681
5682     if (!InitAdapters(wined3d))
5683     {
5684         WARN("Failed to initialize adapters.\n");
5685         if (version > 7)
5686         {
5687             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5688             return E_FAIL;
5689         }
5690     }
5691
5692     return WINED3D_OK;
5693 }