kernel32: Don't try to load an empty initialization file.
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31     || IsEqualGUID(riid, &IID_IDirect3DResource8)
32     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
45     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
54     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         EnterCriticalSection(&d3d8_cs);
61         IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
62         LeaveCriticalSection(&d3d8_cs);
63         IUnknown_Release(This->parentDevice);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
72     IWineD3DDevice *wined3d_device;
73     HRESULT hr;
74     TRACE("(%p) Relay\n", This);
75
76     EnterCriticalSection(&d3d8_cs);
77     hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
78     if (SUCCEEDED(hr))
79     {
80         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
81         IWineD3DDevice_Release(wined3d_device);
82     }
83     LeaveCriticalSection(&d3d8_cs);
84     return hr;
85 }
86
87 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
88     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
89     HRESULT hr;
90     TRACE("(%p) Relay\n", This);
91
92     EnterCriticalSection(&d3d8_cs);
93     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
94     LeaveCriticalSection(&d3d8_cs);
95     return hr;
96 }
97
98 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
99     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
100     HRESULT hr;
101     TRACE("(%p) Relay\n", This);
102
103     EnterCriticalSection(&d3d8_cs);
104     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
105     LeaveCriticalSection(&d3d8_cs);
106     return hr;
107 }
108
109 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
110     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
111     HRESULT hr;
112     TRACE("(%p) Relay\n", This);
113
114     EnterCriticalSection(&d3d8_cs);
115     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
116     LeaveCriticalSection(&d3d8_cs);
117     return hr;
118 }
119
120 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
121     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
122     DWORD ret;
123     TRACE("(%p) Relay\n", This);
124
125     EnterCriticalSection(&d3d8_cs);
126     ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
127     LeaveCriticalSection(&d3d8_cs);
128     return ret;
129 }
130
131 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
132     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
133     DWORD ret;
134     TRACE("(%p) Relay\n", This);
135
136     EnterCriticalSection(&d3d8_cs);
137     ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
138     LeaveCriticalSection(&d3d8_cs);
139     return ret;
140 }
141
142 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
143     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
144     TRACE("(%p) Relay\n", This);
145
146     EnterCriticalSection(&d3d8_cs);
147     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
148     LeaveCriticalSection(&d3d8_cs);
149 }
150
151 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
152     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
153     D3DRESOURCETYPE type;
154     TRACE("(%p) Relay\n", This);
155
156     EnterCriticalSection(&d3d8_cs);
157     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
158     LeaveCriticalSection(&d3d8_cs);
159     return type;
160 }
161
162 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
163 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
164     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
165     DWORD ret;
166     TRACE("(%p) Relay\n", This);
167
168     EnterCriticalSection(&d3d8_cs);
169     ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
170     LeaveCriticalSection(&d3d8_cs);
171     return ret;
172 }
173
174 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
175     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
176     DWORD ret;
177     TRACE("(%p) Relay\n", This);
178
179     EnterCriticalSection(&d3d8_cs);
180     ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
181     LeaveCriticalSection(&d3d8_cs);
182     return ret;
183 }
184
185 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
186     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
187     DWORD ret;
188     TRACE("(%p) Relay\n", This);
189
190     EnterCriticalSection(&d3d8_cs);
191     ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
192     LeaveCriticalSection(&d3d8_cs);
193     return ret;
194 }
195
196 /* IDirect3DVolumeTexture8 Interface follow: */
197 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
198     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
199     WINED3DVOLUME_DESC     wined3ddesc;
200     UINT                   tmpInt = -1;
201     HRESULT hr;
202
203     TRACE("(%p) Relay\n", This);
204
205     /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
206     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
207     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
208     wined3ddesc.Usage               = &pDesc->Usage;
209     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
210     wined3ddesc.Size                = &tmpInt;
211     wined3ddesc.Width               = &pDesc->Width;
212     wined3ddesc.Height              = &pDesc->Height;
213     wined3ddesc.Depth               = &pDesc->Depth;
214
215     EnterCriticalSection(&d3d8_cs);
216     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
217     LeaveCriticalSection(&d3d8_cs);
218
219     if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
220
221     return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
225     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
226     HRESULT hrc = D3D_OK;
227     IWineD3DVolume *myVolume = NULL;
228
229     TRACE("(%p) Relay\n", This);
230
231     EnterCriticalSection(&d3d8_cs);
232     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
233     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
234        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
235        IWineD3DVolumeTexture_Release(myVolume);
236     }
237     LeaveCriticalSection(&d3d8_cs);
238     return hrc;
239 }
240
241 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
242     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
243     HRESULT hr;
244     TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
245
246     EnterCriticalSection(&d3d8_cs);
247     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
248     LeaveCriticalSection(&d3d8_cs);
249     return hr;
250 }
251
252 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
253     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
254     HRESULT hr;
255     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
256
257     EnterCriticalSection(&d3d8_cs);
258     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
259     LeaveCriticalSection(&d3d8_cs);
260     return hr;
261 }
262
263 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
264     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
265     HRESULT hr;
266     TRACE("(%p) Relay\n", This);
267
268     EnterCriticalSection(&d3d8_cs);
269     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
270     LeaveCriticalSection(&d3d8_cs);
271     return hr;
272 }
273
274
275 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
276 {
277     /* IUnknown */
278     IDirect3DVolumeTexture8Impl_QueryInterface,
279     IDirect3DVolumeTexture8Impl_AddRef,
280     IDirect3DVolumeTexture8Impl_Release,
281     /* IDirect3DResource8 */
282     IDirect3DVolumeTexture8Impl_GetDevice,
283     IDirect3DVolumeTexture8Impl_SetPrivateData,
284     IDirect3DVolumeTexture8Impl_GetPrivateData,
285     IDirect3DVolumeTexture8Impl_FreePrivateData,
286     IDirect3DVolumeTexture8Impl_SetPriority,
287     IDirect3DVolumeTexture8Impl_GetPriority,
288     IDirect3DVolumeTexture8Impl_PreLoad,
289     IDirect3DVolumeTexture8Impl_GetType,
290     /* IDirect3DBaseTexture8 */
291     IDirect3DVolumeTexture8Impl_SetLOD,
292     IDirect3DVolumeTexture8Impl_GetLOD,
293     IDirect3DVolumeTexture8Impl_GetLevelCount,
294     /* IDirect3DVolumeTexture8 */
295     IDirect3DVolumeTexture8Impl_GetLevelDesc,
296     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
297     IDirect3DVolumeTexture8Impl_LockBox,
298     IDirect3DVolumeTexture8Impl_UnlockBox,
299     IDirect3DVolumeTexture8Impl_AddDirtyBox
300 };