2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
29 return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface);
32 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid,
35 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
37 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
43 IUnknown_AddRef(iface);
48 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
53 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface)
55 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
56 ULONG ref = InterlockedIncrement(&This->ref);
58 TRACE("%p increasing refcount to %u.\n", iface, ref);
62 IDirect3DDevice8_AddRef(This->parentDevice);
64 wined3d_texture_incref(This->wined3d_texture);
65 wined3d_mutex_unlock();
71 static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface)
73 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
74 ULONG ref = InterlockedDecrement(&This->ref);
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
82 wined3d_texture_decref(This->wined3d_texture);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice8_Release(parentDevice);
91 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
92 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface,
93 IDirect3DDevice8 **device)
95 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
97 TRACE("iface %p, device %p.\n", iface, device);
99 *device = (IDirect3DDevice8 *)This->parentDevice;
100 IDirect3DDevice8_AddRef(*device);
102 TRACE("Returning device %p.\n", *device);
107 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface,
108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
110 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116 wined3d_mutex_lock();
117 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
118 wined3d_mutex_unlock();
123 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface,
124 REFGUID refguid, void *pData, DWORD *pSizeOfData)
126 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface, debugstr_guid(refguid), pData, pSizeOfData);
132 wined3d_mutex_lock();
133 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
134 wined3d_mutex_unlock();
139 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface,
142 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
145 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
147 wined3d_mutex_lock();
148 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
149 wined3d_mutex_unlock();
154 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew)
156 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
161 wined3d_mutex_lock();
162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
168 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface)
170 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 ret = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
182 static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface)
184 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
186 TRACE("iface %p.\n", iface);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface)
195 TRACE("iface %p.\n", iface);
197 return D3DRTYPE_TEXTURE;
200 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
201 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew)
203 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
206 TRACE("iface %p, lod %u.\n", iface, LODNew);
208 wined3d_mutex_lock();
209 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
210 wined3d_mutex_unlock();
215 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface)
217 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
220 TRACE("iface %p.\n", iface);
222 wined3d_mutex_lock();
223 ret = wined3d_texture_get_lod(This->wined3d_texture);
224 wined3d_mutex_unlock();
229 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface)
231 IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface);
234 TRACE("iface %p.\n", iface);
236 wined3d_mutex_lock();
237 ret = wined3d_texture_get_level_count(This->wined3d_texture);
238 wined3d_mutex_unlock();
243 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface,
244 UINT level, D3DSURFACE_DESC *desc)
246 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
247 struct wined3d_resource *sub_resource;
250 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
252 wined3d_mutex_lock();
253 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
254 hr = D3DERR_INVALIDCALL;
257 struct wined3d_resource_desc wined3d_desc;
259 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
260 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
261 desc->Type = wined3d_desc.resource_type;
262 desc->Usage = wined3d_desc.usage;
263 desc->Pool = wined3d_desc.pool;
264 desc->Size = wined3d_desc.size;
265 desc->MultiSampleType = wined3d_desc.multisample_type;
266 desc->Width = wined3d_desc.width;
267 desc->Height = wined3d_desc.height;
269 wined3d_mutex_unlock();
274 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface,
275 UINT level, IDirect3DSurface8 **surface)
277 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
278 struct wined3d_resource *sub_resource;
280 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
282 wined3d_mutex_lock();
283 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
285 wined3d_mutex_unlock();
286 return D3DERR_INVALIDCALL;
289 *surface = wined3d_resource_get_parent(sub_resource);
290 IDirect3DSurface8_AddRef(*surface);
291 wined3d_mutex_unlock();
296 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level,
297 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
299 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
300 struct wined3d_resource *sub_resource;
303 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
304 iface, level, locked_rect, rect, flags);
306 wined3d_mutex_lock();
307 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
308 hr = D3DERR_INVALIDCALL;
310 hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
311 locked_rect, rect, flags);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level)
319 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
320 struct wined3d_resource *sub_resource;
323 TRACE("iface %p, level %u.\n", iface, level);
325 wined3d_mutex_lock();
326 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
327 hr = D3DERR_INVALIDCALL;
329 hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
330 wined3d_mutex_unlock();
335 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
337 IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface);
340 TRACE("iface %p, dirty_rect %s.\n",
341 iface, wine_dbgstr_rect(dirty_rect));
343 wined3d_mutex_lock();
345 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
348 WINED3DBOX dirty_region;
350 dirty_region.Left = dirty_rect->left;
351 dirty_region.Top = dirty_rect->top;
352 dirty_region.Right = dirty_rect->right;
353 dirty_region.Bottom = dirty_rect->bottom;
354 dirty_region.Front = 0;
355 dirty_region.Back = 1;
356 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
358 wined3d_mutex_unlock();
363 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
366 IDirect3DTexture8Impl_QueryInterface,
367 IDirect3DTexture8Impl_AddRef,
368 IDirect3DTexture8Impl_Release,
369 /* IDirect3DResource8 */
370 IDirect3DTexture8Impl_GetDevice,
371 IDirect3DTexture8Impl_SetPrivateData,
372 IDirect3DTexture8Impl_GetPrivateData,
373 IDirect3DTexture8Impl_FreePrivateData,
374 IDirect3DTexture8Impl_SetPriority,
375 IDirect3DTexture8Impl_GetPriority,
376 IDirect3DTexture8Impl_PreLoad,
377 IDirect3DTexture8Impl_GetType,
378 /* IDirect3dBaseTexture8 */
379 IDirect3DTexture8Impl_SetLOD,
380 IDirect3DTexture8Impl_GetLOD,
381 IDirect3DTexture8Impl_GetLevelCount,
382 /* IDirect3DTexture8 */
383 IDirect3DTexture8Impl_GetLevelDesc,
384 IDirect3DTexture8Impl_GetSurfaceLevel,
385 IDirect3DTexture8Impl_LockRect,
386 IDirect3DTexture8Impl_UnlockRect,
387 IDirect3DTexture8Impl_AddDirtyRect
390 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
392 HeapFree(GetProcessHeap(), 0, parent);
395 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
397 d3d8_texture_wined3d_object_destroyed,
400 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
401 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
405 texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
408 wined3d_mutex_lock();
409 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
410 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
411 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
412 wined3d_mutex_unlock();
415 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
419 texture->parentDevice = &device->IDirect3DDevice8_iface;
420 IDirect3DDevice8_AddRef(texture->parentDevice);