wined3d: Filter out some shader compilation spam.
[wine] / dlls / ntdll / Makefile.in
1 EXTRADEFS = -D_NTSYSTEM_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = ntdll.dll
7 IMPORTLIB = libntdll.$(IMPLIBEXT)
8 EXTRALIBS = @IOKITLIB@
9 EXTRADLLFLAGS = -Wl,--image-base,0x7bc00000
10
11 C_SRCS = \
12         actctx.c \
13         atom.c \
14         cdrom.c \
15         critsection.c \
16         debugbuffer.c \
17         debugtools.c \
18         directory.c \
19         env.c \
20         error.c \
21         exception.c \
22         file.c \
23         handletable.c \
24         heap.c \
25         large_int.c \
26         loader.c \
27         loadorder.c \
28         misc.c \
29         nt.c \
30         om.c \
31         path.c \
32         process.c \
33         reg.c \
34         relay.c \
35         resource.c \
36         rtl.c \
37         rtlbitmap.c \
38         rtlstr.c \
39         sec.c \
40         serial.c \
41         server.c \
42         signal_i386.c \
43         signal_powerpc.c \
44         signal_sparc.c \
45         signal_x86_64.c \
46         string.c \
47         sync.c \
48         tape.c \
49         thread.c \
50         threadpool.c \
51         time.c \
52         version.c \
53         virtual.c \
54         wcstring.c
55
56 RC_SRCS = version.rc
57
58 EXTRA_OBJS = relay32.o
59
60 @MAKE_DLL_RULES@
61
62 relay32.o: $(WINEBUILD)
63         $(WINEBUILD) $(WINEBUILDFLAGS) -o $@ --relay32
64
65 @DEPENDENCIES@  # everything below this line is overwritten by make depend