2 * Direct3D wine internal public interface file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_WINED3D_INTERFACE_H
24 #define __WINE_WINED3D_INTERFACE_H
26 #if !defined( __WINE_CONFIG_H )
27 # error You must include config.h to use this header
30 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
31 # error You must include d3d8.h or d3d9.h header to use this header
34 #include "wined3d_types.h"
35 /*****************************************************************
36 * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
37 * PLEASE USE wine/wined3d_gl.h INSTEAD
41 /*****************************************************************************
42 * Predeclare the interfaces
46 struct IWineD3DDevice;
47 struct IWineD3DResource;
48 struct IWineD3DVertexBuffer;
49 struct IWineD3DIndexBuffer;
50 struct IWineD3DBaseTexture;
51 struct IWineD3DTexture;
52 struct IWineD3DCubeTexture;
53 struct IWineD3DVolumeTexture;
54 struct IWineD3DStateBlock;
55 struct IWineD3DSurface;
56 struct IWineD3DVolume;
57 struct IWineD3DVertexDeclaration;
58 struct IWineD3DVertexShader;
59 struct IWineD3DPixelShader;
61 struct IWineD3DSwapChain;
64 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
65 DEFINE_GUID(IID_IWineD3D,
66 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
68 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
69 DEFINE_GUID(IID_IWineD3DDevice,
70 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
73 /* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
74 DEFINE_GUID(IID_IWineD3DResource,
75 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
77 /* {217F671E-6F30-11d9-C687-00046142C14F} */
78 DEFINE_GUID(IID_IWineD3DVertexBuffer,
79 0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
81 /* {24769ED8-6F30-11d9-C687-00046142C14F} */
82 DEFINE_GUID(IID_IWineD3DVolume,
83 0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
86 /* {34D01B10-6F30-11d9-C687-00046142C14F} */
87 DEFINE_GUID(IID_IWineD3DSwapChain,
88 0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
90 /* {37CD5526-6F30-11d9-C687-00046142C14F} */
91 DEFINE_GUID(IID_IWineD3DSurface,
92 0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
95 /* {3A02A54E-6F30-11d9-C687-00046142C14F} */
96 DEFINE_GUID(IID_IWineD3DIndexBuffer,
97 0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
99 /* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
100 DEFINE_GUID(IID_IWineD3DBaseTexture,
101 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
103 /* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
104 DEFINE_GUID(IID_IWineD3DTexture,
105 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
107 /* {41752900-6F30-11d9-C687-00046142C14F} */
108 DEFINE_GUID(IID_IWineD3DCubeTexture,
109 0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
111 /* {7B39470C-6F30-11d9-C687-00046142C14F} */
112 DEFINE_GUID(IID_IWineD3DVolumeTexture,
113 0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
115 /* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
116 DEFINE_GUID(IID_IWineD3DVertexDeclaration,
117 0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
119 /* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
120 DEFINE_GUID(IID_IWineD3DVertexShader,
121 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
123 /* {818503DA-6F30-11d9-C687-00046142C14F} */
124 DEFINE_GUID(IID_IWineD3DPixelShader,
125 0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
127 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
128 DEFINE_GUID(IID_IWineD3DStateBlock,
129 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
131 /* {905DDBAC-6F30-11d9-C687-00046142C14F} */
132 DEFINE_GUID(IID_IWineD3DQuery,
133 0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
136 /* The following have differing names, but actually are the same layout. */
137 /* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
138 none of the 9 fields are accessed when the device is d3d8 */
139 /* TODO: remove the d3d8/d3d9 dependencies by making a all inclusive WINED3D version */
140 #if defined( __WINE_D3D8_H )
142 # define WINED3DLIGHT D3DLIGHT8
143 # define WINED3DCLIPSTATUS D3DCLIPSTATUS8
144 # define WINED3DMATERIAL D3DMATERIAL8
145 # define WINED3DVIEWPORT D3DVIEWPORT8
149 # define WINED3DLIGHT D3DLIGHT9
150 # define WINED3DCLIPSTATUS D3DCLIPSTATUS9
151 # define WINED3DMATERIAL D3DMATERIAL9
152 # define WINED3DVIEWPORT D3DVIEWPORT9
156 /*****************************************************************************
157 * Callback functions required for predefining surfaces / stencils
159 typedef HRESULT WINAPI (*D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice,
162 WINED3DFORMAT Format,
163 D3DMULTISAMPLE_TYPE MultiSample,
164 DWORD MultisampleQuality,
166 struct IWineD3DSurface **ppSurface,
167 HANDLE *pSharedHandle);
169 typedef HRESULT WINAPI (*D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
172 WINED3DFORMAT Format,
176 struct IWineD3DSurface **ppSurface,
177 HANDLE *pSharedHandle);
179 typedef HRESULT WINAPI (*D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice,
182 WINED3DFORMAT Format,
183 D3DMULTISAMPLE_TYPE MultiSample,
184 DWORD MultisampleQuality,
186 struct IWineD3DSurface **ppSurface,
187 HANDLE *pSharedHandle);
190 typedef HRESULT WINAPI (*D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
194 WINED3DFORMAT Format,
197 struct IWineD3DVolume **ppVolume,
198 HANDLE *pSharedHandle);
200 typedef HRESULT WINAPI (*D3DCB_CREATEADDITIONALSWAPCHAIN) (IUnknown *pDevice,
201 WINED3DPRESENT_PARAMETERS *pPresentationParameters,
202 struct IWineD3DSwapChain **pSwapChain
205 /*****************************************************************************
209 #define INTERFACE IWineD3D
210 DECLARE_INTERFACE_(IWineD3D,IUnknown)
212 /*** IUnknown methods ***/
213 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
214 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
215 STDMETHOD_(ULONG,Release)(THIS) PURE;
216 /*** IWineD3D methods ***/
217 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
218 STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
219 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
220 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
221 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE;
222 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
223 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE *pMode) PURE;
224 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
225 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
226 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
227 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
228 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) PURE;
229 STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
230 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
231 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATEADDITIONALSWAPCHAIN pFn3) PURE;
236 #if !defined(__cplusplus) || defined(CINTERFACE)
237 /*** IUnknown methods ***/
238 #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
239 #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
240 #define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
241 /*** IWineD3D methods ***/
242 #define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
243 #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
244 #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
245 #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
246 #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
247 #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
248 #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
249 #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
250 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
251 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
252 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
253 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
254 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
255 #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
256 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
259 /* Define the main WineD3D entrypoint */
260 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
262 /*****************************************************************************
263 * IWineD3DDevice interface
265 #define INTERFACE IWineD3DDevice
266 DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
268 /*** IUnknown methods ***/
269 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
270 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
271 STDMETHOD_(ULONG,Release)(THIS) PURE;
272 /*** IWineD3DDevice methods ***/
273 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
274 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
275 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, D3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
276 STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
277 STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, struct IWineD3DSurface** ppSurface, D3DRESOURCETYPE Type, DWORD Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality, HANDLE* pSharedHandle, IUnknown *parent) PURE;
278 STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, D3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
279 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, D3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
280 STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, D3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
281 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, D3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
282 STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
283 STDMETHOD(CreateAdditionalSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2);
284 STDMETHOD(CreateVertexDeclaration)(THIS_ CONST VOID* pDeclaration, struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent) PURE;
285 STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
286 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
287 STDMETHOD(EvictManagedResources)(THIS) PURE;
288 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
289 STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
290 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
291 STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
292 STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE;
293 STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
294 STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
295 STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE;
296 STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE;
297 STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
298 STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
299 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE;
300 STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE;
301 STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
302 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
303 STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
304 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
305 STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
306 STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
307 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
308 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
309 STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE;
310 STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE;
311 STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
312 STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
313 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE;
314 STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE;
315 STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData,UINT BaseVertexIndex) PURE;
316 STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE;
317 STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
318 STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
319 STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
320 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
321 STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
322 STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
323 STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
324 STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
325 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
326 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
327 STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader *pShader) PURE;
328 STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE;
329 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
330 STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
331 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
332 STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
333 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
334 STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
335 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
336 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
337 STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
338 STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
339 STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
340 STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE;
341 STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
342 STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
343 STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
344 STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
345 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
346 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
347 STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
348 STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
349 STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE;
350 STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE;
351 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
352 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE;
353 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
354 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
355 STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE;
356 STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE;
357 STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE;
358 STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE;
359 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
360 STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
361 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
362 STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
363 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
364 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
365 STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
366 STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
367 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
368 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
369 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexBuffer* pVertexDecl, DWORD Flags) PURE;
370 STDMETHOD(BeginStateBlock)(THIS) PURE;
371 STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE;
372 STDMETHOD(BeginScene)(THIS) PURE;
373 STDMETHOD(EndScene)(THIS) PURE;
374 STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
375 STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
376 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
377 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
378 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
379 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,WINED3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
380 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
381 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
382 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
383 STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST D3DRECT* pRect, D3DCOLOR color) PURE;
384 STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
385 STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
386 STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE;
387 STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE;
388 STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
389 /*** Internal use IWineD3Device methods ***/
390 STDMETHOD_(void, SetupTextureStates)(THIS_ DWORD Stage, DWORD Flags);
391 STDMETHOD_(void, SwapChainReleased)(THIS_ struct IWineD3DSwapChain *swapChain);
392 /*** object tracking ***/
393 STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource);
397 #if !defined(__cplusplus) || defined(CINTERFACE)
398 /*** IUnknown methods ***/
399 #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
400 #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
401 #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
402 /*** IWineD3DDevice methods ***/
403 #define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
404 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
405 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
406 #define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
407 #define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n)
408 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
409 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
410 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
411 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
412 #define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
413 #define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e)
414 #define IWineD3DDevice_CreateVertexDeclaration(p,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,b,c,d)
415 #define IWineD3DDevice_CreateVertexShader(p,a,b,c) (p)->lpVtbl->CreateVertexShader(p,a,b,c)
416 #define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c)
417 #define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
418 #define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
419 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
420 #define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
421 #define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
422 #define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
423 #define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
424 #define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
425 #define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a)
426 #define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
427 #define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
428 #define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
429 #define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
430 #define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
431 #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
432 #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
433 #define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
434 #define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
435 #define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
436 #define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
437 #define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
438 #define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
439 #define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
440 #define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
441 #define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
442 #define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
443 #define IWineD3DDevice_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
444 #define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
445 #define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
446 #define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
447 #define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
448 #define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
449 #define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
450 #define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
451 #define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
452 #define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
453 #define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
454 #define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
455 #define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
456 #define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
457 #define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
458 #define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
459 #define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
460 #define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
461 #define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
462 #define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
463 #define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
464 #define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
465 #define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
466 #define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
467 #define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
468 #define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
469 #define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
470 #define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
471 #define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
472 #define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
473 #define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
474 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
475 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
476 #define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
477 #define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
478 #define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
479 #define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
480 #define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
481 #define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
482 #define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
483 #define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
484 #define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
485 #define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
486 #define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
487 #define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
488 #define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
489 #define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
490 #define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
491 #define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
492 #define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
493 #define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
494 #define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
495 #define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
496 #define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
497 #define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
498 #define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
499 #define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
500 #define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
501 #define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
502 #define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
503 #define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
504 #define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
505 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
506 #define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
507 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
508 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
509 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
510 #define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
511 #define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
512 #define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
513 #define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
514 #define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
515 #define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
516 #define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
517 #define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
518 #define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
519 #define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b)
520 #define IWineD3DDevice_SwapChainReleased(p,a) (p)->lpVtbl->SwapChainReleased(p,a)
521 #define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
524 /*****************************************************************************
525 * WineD3DResource interface
527 #define INTERFACE IWineD3DResource
528 DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
530 /*** IUnknown methods ***/
531 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
532 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
533 STDMETHOD_(ULONG,Release)(THIS) PURE;
534 /*** IWineD3DResource methods ***/
535 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
536 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
537 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
538 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
539 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
540 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
541 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
542 STDMETHOD_(void,PreLoad)(THIS) PURE;
543 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
547 #if !defined(__cplusplus) || defined(CINTERFACE)
548 /*** IUnknown methods ***/
549 #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
550 #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
551 #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
552 /*** IWineD3DResource methods ***/
553 #define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
554 #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
555 #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
556 #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
557 #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
558 #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
559 #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
560 #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
561 #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
564 /*****************************************************************************
565 * WineD3DVertexBuffer interface
567 #define INTERFACE IWineD3DVertexBuffer
568 DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
570 /*** IUnknown methods ***/
571 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
572 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
573 STDMETHOD_(ULONG,Release)(THIS) PURE;
574 /*** IWineD3DResource methods ***/
575 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
576 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
577 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
578 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
579 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
580 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
581 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
582 STDMETHOD_(void,PreLoad)(THIS) PURE;
583 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
584 /*** IWineD3DVertexBuffer methods ***/
585 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
586 STDMETHOD(Unlock)(THIS) PURE;
587 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
591 #if !defined(__cplusplus) || defined(CINTERFACE)
592 /*** IUnknown methods ***/
593 #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
594 #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
595 #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
596 /*** IWineD3DResource methods ***/
597 #define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
598 #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
599 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
600 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
601 #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
602 #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
603 #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
604 #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
605 #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
606 /*** IWineD3DVertexBuffer methods ***/
607 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
608 #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
609 #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
612 /*****************************************************************************
613 * WineD3DIndexBuffer interface
615 #define INTERFACE IWineD3DIndexBuffer
616 DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
618 /*** IUnknown methods ***/
619 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
620 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
621 STDMETHOD_(ULONG,Release)(THIS) PURE;
622 /*** IWineD3DResource methods ***/
623 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
624 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
625 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
626 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
627 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
628 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
629 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
630 STDMETHOD_(void,PreLoad)(THIS) PURE;
631 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
632 /*** IWineD3DIndexBuffer methods ***/
633 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
634 STDMETHOD(Unlock)(THIS) PURE;
635 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
639 #if !defined(__cplusplus) || defined(CINTERFACE)
640 /*** IUnknown methods ***/
641 #define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
642 #define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
643 #define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
644 /*** IWineD3DResource methods ***/
645 #define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
646 #define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
647 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
648 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
649 #define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
650 #define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
651 #define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
652 #define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
653 #define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
654 /*** IWineD3DIndexBuffer methods ***/
655 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
656 #define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
657 #define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
660 /*****************************************************************************
661 * IWineD3DBaseTexture interface
662 * Note at d3d8 this does NOT extend Resource, but at d3d9 it does
663 * since most functions are common anyway, it makes sense to extend it
665 #define INTERFACE IWineD3DBaseTexture
666 DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
668 /*** IUnknown methods ***/
669 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
670 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
671 STDMETHOD_(ULONG,Release)(THIS) PURE;
672 /*** IWineD3DResource methods ***/
673 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
674 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
675 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
676 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
677 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
678 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
679 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
680 STDMETHOD_(void,PreLoad)(THIS) PURE;
681 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
682 /*** IWineD3DBaseTexture methods ***/
683 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
684 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
685 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
686 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
687 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
688 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
689 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
690 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
691 STDMETHOD(BindTexture)(THIS) PURE;
692 STDMETHOD(UnBindTexture)(THIS) PURE;
693 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
694 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
699 #if !defined(__cplusplus) || defined(CINTERFACE)
700 /*** IUnknown methods ***/
701 #define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
702 #define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
703 #define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
704 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
705 #define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
706 #define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
707 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
708 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
709 #define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
710 #define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
711 #define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
712 #define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
713 #define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
714 /*** IWineD3DBaseTexture methods ***/
715 #define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
716 #define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
717 #define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
718 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
719 #define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
720 #define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
721 #define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
722 #define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
723 /*** internal methods ***/
724 #define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
725 #define IWineD3DBaseTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
726 #define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
727 #define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
730 /*****************************************************************************
731 * IWineD3DTexture interface
733 #define INTERFACE IWineD3DTexture
734 DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
736 /*** IUnknown methods ***/
737 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
738 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
739 STDMETHOD_(ULONG,Release)(THIS) PURE;
740 /*** IWineD3DResource methods ***/
741 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
742 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
743 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
744 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
745 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
746 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
747 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
748 STDMETHOD_(void,PreLoad)(THIS) PURE;
749 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
750 /*** IWineD3DBaseTexture methods ***/
751 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
752 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
753 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
754 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
755 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
756 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
757 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
758 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
759 STDMETHOD(BindTexture)(THIS) PURE;
760 STDMETHOD(UnBindTexture)(THIS) PURE;
761 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
762 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
763 /*** IWineD3DTexture methods ***/
764 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
765 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
766 STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
767 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
768 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
772 #if !defined(__cplusplus) || defined(CINTERFACE)
773 /*** IUnknown methods ***/
774 #define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
775 #define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
776 #define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
777 /*** IWineD3DTexture methods: IWineD3DResource ***/
778 #define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
779 #define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
780 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
781 #define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
782 #define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
783 #define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
784 #define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
785 #define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
786 #define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
787 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
788 #define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
789 #define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
790 #define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
791 #define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
792 #define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
793 #define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
794 #define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
795 #define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
796 #define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
797 #define IWineD3DTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
798 #define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
799 #define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
800 /*** IWineD3DTexture methods ***/
801 #define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
802 #define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
803 #define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
804 #define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
805 #define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
808 /*****************************************************************************
809 * IWineD3DCubeTexture interface
811 #define INTERFACE IWineD3DCubeTexture
812 DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
814 /*** IUnknown methods ***/
815 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
816 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
817 STDMETHOD_(ULONG,Release)(THIS) PURE;
818 /*** IWineD3DResource methods ***/
819 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
820 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
821 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
822 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
823 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
824 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
825 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
826 STDMETHOD_(void,PreLoad)(THIS) PURE;
827 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
828 /*** IWineD3DBaseTexture methods ***/
829 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
830 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
831 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
832 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
833 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
834 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
835 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
836 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
837 STDMETHOD(BindTexture)(THIS) PURE;
838 STDMETHOD(UnBindTexture)(THIS) PURE;
839 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
840 STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
841 /*** IWineD3DCubeTexture methods ***/
842 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
843 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
844 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
845 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE;
846 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
850 #if !defined(__cplusplus) || defined(CINTERFACE)
851 /*** IUnknown methods ***/
852 #define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
853 #define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
854 #define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
855 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
856 #define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
857 #define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
858 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
859 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
860 #define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
861 #define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
862 #define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
863 #define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
864 #define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
865 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
866 #define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
867 #define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
868 #define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
869 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
870 #define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
871 #define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
872 #define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
873 #define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
874 #define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
875 #define IWineD3DCubeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
876 #define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
877 #define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
878 /*** IWineD3DCubeTexture methods ***/
879 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
880 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
881 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
882 #define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
883 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
887 /*****************************************************************************
888 * IWineD3DVolumeTexture interface
890 #define INTERFACE IWineD3DVolumeTexture
891 DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
893 /*** IUnknown methods ***/
894 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
895 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
896 STDMETHOD_(ULONG,Release)(THIS) PURE;
897 /*** IWineD3DResource methods ***/
898 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
899 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
900 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
901 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
902 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
903 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
904 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
905 STDMETHOD_(void,PreLoad)(THIS) PURE;
906 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
907 /*** IWineD3DBaseTexture methods ***/
908 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
909 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
910 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
911 STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
912 STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
913 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
914 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
915 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
916 STDMETHOD(BindTexture)(THIS) PURE;
917 STDMETHOD(UnBindTexture)(THIS) PURE;
918 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
919 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
920 /*** IWineD3DVolumeTexture methods ***/
921 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
922 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE;
923 STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
924 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
925 STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
929 #if !defined(__cplusplus) || defined(CINTERFACE)
930 /*** IUnknown methods ***/
931 #define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
932 #define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
933 #define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
934 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
935 #define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
936 #define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
937 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
938 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
939 #define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
940 #define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
941 #define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
942 #define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
943 #define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
944 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
945 #define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
946 #define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
947 #define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
948 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
949 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
950 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
951 #define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
952 #define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
953 #define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
954 #define IWineD3DVolumeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
955 #define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
956 #define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
957 /*** IWineD3DVolumeTexture methods ***/
958 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
959 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
960 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
961 #define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
962 #define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
965 /*****************************************************************************
966 * IWineD3DSurface interface
968 #define INTERFACE IWineD3DSurface
969 DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
971 /*** IUnknown methods ***/
972 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
973 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
974 STDMETHOD_(ULONG,Release)(THIS) PURE;
975 /*** IWineD3DResource methods ***/
976 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
977 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
978 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
979 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
980 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
981 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
982 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
983 STDMETHOD_(void,PreLoad)(THIS) PURE;
984 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
985 /*** IWineD3DSurface methods ***/
986 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
987 STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
988 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE;
989 STDMETHOD(UnlockRect)(THIS) PURE;
990 STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
991 STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
992 /* Internally used methods */
993 STDMETHOD(CleanDirtyRect)(THIS) PURE;
994 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
995 STDMETHOD(LoadTexture)(THIS) PURE;
996 STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
997 STDMETHOD(SetContainer)(THIS_ IUnknown *container) PURE;
998 STDMETHOD(SetPBufferState)(THIS_ BOOL inPBuffer, BOOL inTexture) PURE;
999 STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
1000 STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
1001 STDMETHOD_(CONST void *, GetData)(THIS) PURE;
1006 #if !defined(__cplusplus) || defined(CINTERFACE)
1007 /*** IUnknown methods ***/
1008 #define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1009 #define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
1010 #define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p)
1011 /*** IWineD3DResource methods ***/
1012 #define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1013 #define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1014 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1015 #define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1016 #define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1017 #define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1018 #define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1019 #define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1020 #define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p)
1021 /*** IWineD3DSurface methods ***/
1022 #define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1023 #define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1024 #define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1025 #define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1026 #define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1027 #define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1028 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
1029 #define IWineD3DSurface_CleanDirtyRect(p) (p)->lpVtbl->CleanDirtyRect(p)
1030 #define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1031 #define IWineD3DSurface_LoadTexture(p) (p)->lpVtbl->LoadTexture(p)
1032 #define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
1033 #define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1034 #define IWineD3DSurface_SetPBufferState(p,a,b) (p)->lpVtbl->SetPBufferState(p,a,b)
1035 #define IWineD3DSurface_SetGlTextureDesc(p,a,b) (p)->lpVtbl->SetGlTextureDesc(p,a,b)
1036 #define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
1037 #define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
1040 /*****************************************************************************
1041 * IWineD3DVolume interface
1043 #define INTERFACE IWineD3DVolume
1044 DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
1046 /*** IUnknown methods ***/
1047 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1048 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1049 STDMETHOD_(ULONG,Release)(THIS) PURE;
1050 /*** IWineD3DResource methods ***/
1051 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1052 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1053 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1054 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1055 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1056 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1057 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1058 STDMETHOD_(void,PreLoad)(THIS) PURE;
1059 STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
1060 /*** IWineD3DVolume methods ***/
1061 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
1062 STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
1063 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
1064 STDMETHOD(UnlockBox)(THIS) PURE;
1065 STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
1066 STDMETHOD(CleanDirtyBox)(THIS) PURE;
1067 STDMETHOD(LoadTexture)(THIS_ UINT gl_level) PURE;
1068 STDMETHOD(SetContainer)(THIS_ IUnknown *container) PURE;
1072 #if !defined(__cplusplus) || defined(CINTERFACE)
1073 /*** IUnknown methods ***/
1074 #define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1075 #define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
1076 #define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
1077 /*** IWineD3DResource methods ***/
1078 #define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1079 #define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1080 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1081 #define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1082 #define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1083 #define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1084 #define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1085 #define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1086 #define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p)
1087 /*** IWineD3DVolume methods ***/
1088 #define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1089 #define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1090 #define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1091 #define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1092 #define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1093 #define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
1094 #define IWineD3DVolume_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a)
1095 #define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1098 /*****************************************************************************
1099 * IWineD3DVertexDeclaration interface
1101 #define INTERFACE IWineD3DVertexDeclaration
1102 DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
1104 /*** IUnknown methods ***/
1105 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1106 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1107 STDMETHOD_(ULONG,Release)(THIS) PURE;
1108 /*** IWineD3DVertexDeclaration methods ***/
1109 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1110 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1111 STDMETHOD(GetDeclaration)(THIS_ VOID *pDecl, DWORD *pSize) PURE;
1112 STDMETHOD(SetDeclaration)(THIS_ VOID *pDecl) PURE;
1116 #if !defined(__cplusplus) || defined(CINTERFACE)
1117 /*** IUnknown methods ***/
1118 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1119 #define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
1120 #define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
1121 /*** IWineD3DVertexDeclaration methods ***/
1122 #define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1123 #define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1124 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1125 #define IWineD3DVertexDeclaration_SetDeclaration(p,b) (p)->lpVtbl->SetDeclaration(p,b)
1128 /*****************************************************************************
1129 * IWineD3DStateBlock interface
1131 #define INTERFACE IWineD3DStateBlock
1132 DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
1134 /*** IUnknown methods ***/
1135 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1136 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1137 STDMETHOD_(ULONG,Release)(THIS) PURE;
1138 /*** IWineD3DStateBlock methods ***/
1139 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1140 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE;
1141 STDMETHOD(Capture)(THIS) PURE;
1142 STDMETHOD(Apply)(THIS) PURE;
1143 STDMETHOD(InitStartupStateBlock)(THIS) PURE;
1147 #if !defined(__cplusplus) || defined(CINTERFACE)
1148 /*** IUnknown methods ***/
1149 #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1150 #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
1151 #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
1152 /*** IWineD3DStateBlock methods ***/
1153 #define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1154 #define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1155 #define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p)
1156 #define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p)
1157 #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
1160 /*****************************************************************************
1161 * WineD3DQuery interface
1163 #define INTERFACE IWineD3DQuery
1164 DECLARE_INTERFACE_(IWineD3DQuery,IUnknown)
1166 /*** IUnknown methods ***/
1167 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1168 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1169 STDMETHOD_(ULONG,Release)(THIS) PURE;
1170 /*** IWineD3DQuery methods ***/
1171 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1172 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1173 STDMETHOD(GetData)(THIS_ void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
1174 STDMETHOD_(DWORD,GetDataSize)(THIS) PURE;
1175 STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE;
1176 STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
1181 #if !defined(__cplusplus) || defined(CINTERFACE)
1182 /*** IUnknown methods ***/
1183 #define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1184 #define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p)
1185 #define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p)
1186 /*** IWineD3DQuery methods ***/
1187 #define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1188 #define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1189 #define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1190 #define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1191 #define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p)
1192 #define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1196 /*****************************************************************************
1197 * IWineD3DSwapChain interface
1198 * TODO: add gamma-ramp setting functions to make life easier
1199 * (There kinda missing from Microsofts DirectX!)
1201 #define INTERFACE IWineD3DSwapChain
1202 DECLARE_INTERFACE_(IWineD3DSwapChain,IUnknown)
1204 /*** IUnknown methods ***/
1205 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1206 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1207 STDMETHOD_(ULONG,Release)(THIS) PURE;
1208 /*** IDirect3DSwapChain9 methods ***/
1209 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1210 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1211 STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
1212 STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
1213 STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
1214 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS *pRasterStatus) PURE;
1215 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE *pMode) PURE;
1216 STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
1217 STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const D3DGAMMARAMP *pRamp) PURE;
1218 STDMETHOD(GetGammaRamp)(THIS_ D3DGAMMARAMP *pRamp) PURE;
1222 #if !defined(__cplusplus) || defined(CINTERFACE)
1223 /*** IUnknown methods ***/
1224 #define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1225 #define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p)
1226 #define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p)
1227 /*** IWineD3DSwapChain methods ***/
1229 #define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1230 #define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1231 #define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1232 #define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1233 #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1234 #define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1235 #define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1236 #define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1237 #define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
1238 #define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
1241 /*****************************************************************************
1242 * IWineD3DVertexShader interface
1244 #define INTERFACE IWineD3DVertexShader
1245 DECLARE_INTERFACE_(IWineD3DVertexShader,IUnknown)
1247 /*** IUnknown methods ***/
1248 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1249 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1250 STDMETHOD_(ULONG,Release)(THIS) PURE;
1251 /*** IWineD3DVertexShader methods ***/
1252 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1253 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1254 STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
1255 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1256 STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
1257 STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE;
1258 STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
1259 STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
1260 STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT* pConstantData, UINT Vector4iCount) PURE;
1261 STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
1262 /* Internal Interfaces */
1263 STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
1267 #if !defined(__cplusplus) || defined(CINTERFACE)
1268 /*** IUnknown methods ***/
1269 #define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1270 #define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1271 #define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
1272 /*** IWineD3DVertexShader methods ***/
1273 #define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1274 #define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1275 #define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1276 #define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1277 #define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
1278 #define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
1279 #define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
1280 #define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
1281 #define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
1282 #define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
1283 #define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
1286 /*****************************************************************************
1287 * IWineD3DPixelShader interface
1289 #define INTERFACE IWineD3DPixelShader
1290 DECLARE_INTERFACE_(IWineD3DPixelShader,IUnknown)
1292 /*** IUnknown methods ***/
1293 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1294 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1295 STDMETHOD_(ULONG,Release)(THIS) PURE;
1296 /*** IWineD3DPixelShader methods ***/
1297 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1298 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1299 STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
1300 STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
1301 STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
1302 /* Internal Interfaces */
1303 STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
1307 #if !defined(__cplusplus) || defined(CINTERFACE)
1308 /*** IUnknown methods ***/
1309 #define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1310 #define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1311 #define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
1312 /*** IWineD3DPixelShader methods ***/
1313 #define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1314 #define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1315 #define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1316 #define IWineD3DPixelShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
1317 #define IWineD3DPixelShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
1318 #define IWineD3DPixelShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
1321 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
1322 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
1323 /* internal Interfaces */
1324 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
1325 #endif /* Temporary #if 0 */