d3d10: Mark internal symbols hidden.
[wine] / dlls / d3d8 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d8.dll
6 IMPORTLIB = d3d8
7 IMPORTS   = dxguid uuid wined3d kernel32
8
9 C_SRCS = \
10         cubetexture.c \
11         d3d8_main.c \
12         device.c \
13         directx.c \
14         indexbuffer.c \
15         pixelshader.c \
16         stateblock.c \
17         surface.c \
18         swapchain.c \
19         texture.c \
20         vertexbuffer.c \
21         vertexdeclaration.c \
22         vertexshader.c \
23         volume.c \
24         volumetexture.c
25
26 RC_SRCS = version.rc
27
28 @MAKE_DLL_RULES@
29
30 @DEPENDENCIES@  # everything below this line is overwritten by make depend