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HEAD
d3d10: Mark internal symbols hidden.
[wine]
/
dlls
/
d3d8
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3d8.dll
6
IMPORTLIB = d3d8
7
IMPORTS = dxguid uuid wined3d kernel32
8
9
C_SRCS = \
10
cubetexture.c \
11
d3d8_main.c \
12
device.c \
13
directx.c \
14
indexbuffer.c \
15
pixelshader.c \
16
stateblock.c \
17
surface.c \
18
swapchain.c \
19
texture.c \
20
vertexbuffer.c \
21
vertexdeclaration.c \
22
vertexshader.c \
23
volume.c \
24
volumetexture.c
25
26
RC_SRCS = version.rc
27
28
@MAKE_DLL_RULES@
29
30
@DEPENDENCIES@ # everything below this line is overwritten by make depend