d3d9: Don't depend on specific display modes in test_reset().
[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Chris Robinson
4  * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5  * Copyright 2007 Henri Verbeet
6  * Copyright (C) 2008 Rico Schüller
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
26
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
28
29 static int get_refcount(IUnknown *object)
30 {
31     IUnknown_AddRef( object );
32     return IUnknown_Release( object );
33 }
34
35 #define CHECK_CALL(r,c,d,rc) \
36     if (SUCCEEDED(r)) {\
37         int tmp1 = get_refcount( (IUnknown *)d ); \
38         int rc_new = rc; \
39         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40     } else {\
41         trace("%s failed: %08x\n", c, r); \
42     }
43
44 #define CHECK_RELEASE(obj,d,rc) \
45     if (obj) { \
46         int tmp1, rc_new = rc; \
47         IUnknown_Release( obj ); \
48         tmp1 = get_refcount( (IUnknown *)d ); \
49         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
50     }
51
52 #define CHECK_REFCOUNT(obj,rc) \
53     { \
54         int rc_new = rc; \
55         int count = get_refcount( (IUnknown *)obj ); \
56         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
57     }
58
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60     { \
61         int rc_new = rc; \
62         int count = IUnknown_Release( (IUnknown *)obj ); \
63         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
64     }
65
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67     { \
68         int rc_new = rc; \
69         int count = IUnknown_AddRef( (IUnknown *)obj ); \
70         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
71     }
72
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74     { \
75         void *container_ptr = (void *)0x1337c0d3; \
76         hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77         ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78             "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79         if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
80     }
81
82 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
83 {
84     IDirect3DBaseTexture9* texture = NULL;
85     HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, 
86         D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
87        
88     if (SUCCEEDED(hr)) {
89         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
90         ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
91     } else 
92         trace("CreateTexture failed: %08x\n", hr);
93
94     if (texture) IUnknown_Release( texture );
95 }
96
97 static void test_mipmap_levels(void)
98 {
99
100     HRESULT               hr;
101     HWND                  hwnd = NULL;
102
103     IDirect3D9            *pD3d = NULL;
104     IDirect3DDevice9      *pDevice = NULL;
105     D3DPRESENT_PARAMETERS d3dpp;
106     D3DDISPLAYMODE        d3ddm;
107  
108     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
109     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
110     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111     ok(hwnd != NULL, "Failed to create window\n");
112     if (!pD3d || !hwnd) goto cleanup;
113
114     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115     ZeroMemory( &d3dpp, sizeof(d3dpp) );
116     d3dpp.Windowed         = TRUE;
117     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
118     d3dpp.BackBufferFormat = d3ddm.Format;
119
120     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
121                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122     ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
123     if (FAILED(hr)) {
124         skip("failed to create a d3d device\n");
125         goto cleanup;
126     }
127
128     check_mipmap_levels(pDevice, 32, 32, 6);
129     check_mipmap_levels(pDevice, 256, 1, 9);
130     check_mipmap_levels(pDevice, 1, 256, 9);
131     check_mipmap_levels(pDevice, 1, 1, 1);
132
133     cleanup:
134     if (pD3d)     IUnknown_Release( pD3d );
135     if (pDevice)  IUnknown_Release( pDevice );
136     DestroyWindow( hwnd );
137 }
138
139 static void test_swapchain(void)
140 {
141     HRESULT                      hr;
142     HWND                         hwnd               = NULL;
143     IDirect3D9                  *pD3d               = NULL;
144     IDirect3DDevice9            *pDevice            = NULL;
145     IDirect3DSwapChain9         *swapchain0         = NULL;
146     IDirect3DSwapChain9         *swapchain1         = NULL;
147     IDirect3DSwapChain9         *swapchain2         = NULL;
148     IDirect3DSwapChain9         *swapchain3         = NULL;
149     IDirect3DSwapChain9         *swapchainX         = NULL;
150     IDirect3DSurface9           *backbuffer         = NULL;
151     D3DPRESENT_PARAMETERS        d3dpp;
152     D3DDISPLAYMODE               d3ddm;
153
154     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157     ok(hwnd != NULL, "Failed to create window\n");
158     if (!pD3d || !hwnd) goto cleanup;
159
160     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161     ZeroMemory( &d3dpp, sizeof(d3dpp) );
162     d3dpp.Windowed         = TRUE;
163     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
164     d3dpp.BackBufferFormat = d3ddm.Format;
165     d3dpp.BackBufferCount  = 0;
166
167     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170        "Failed to create IDirect3D9Device (%08x)\n", hr);
171     if (FAILED(hr)) goto cleanup;
172
173     /* Check if the back buffer count was modified */
174     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
175
176     /* Get the implicit swapchain */
177     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
179     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
180
181     /* Check if there is a back buffer */
182     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
184     ok(backbuffer != NULL, "The back buffer is NULL\n");
185     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
186
187     /* Try to get a nonexistent swapchain */
188     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
190     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
192
193     /* Create a bunch of swapchains */
194     d3dpp.BackBufferCount = 0;
195     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
197     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
198
199     d3dpp.BackBufferCount  = 1;
200     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
202
203     d3dpp.BackBufferCount  = 2;
204     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206     if(SUCCEEDED(hr)) {
207         /* Swapchain 3, created with backbuffercount 2 */
208         backbuffer = (void *) 0xdeadbeef;
209         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
211         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
213
214         backbuffer = (void *) 0xdeadbeef;
215         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
217         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219
220         backbuffer = (void *) 0xdeadbeef;
221         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
223         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225
226         backbuffer = (void *) 0xdeadbeef;
227         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228         ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
229         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
231     }
232
233     /* Check the back buffers of the swapchains */
234     /* Swapchain 1, created with backbuffercount 0 */
235     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
237     ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
238     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
239
240     backbuffer = (void *) 0xdeadbeef;
241     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
243     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
245
246     /* Swapchain 2 - created with backbuffercount 1 */
247     backbuffer = (void *) 0xdeadbeef;
248     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
250     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
252
253     backbuffer = (void *) 0xdeadbeef;
254     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
256     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
258
259     backbuffer = (void *) 0xdeadbeef;
260     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
262     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
264
265     /* Try getSwapChain on a manually created swapchain
266      * it should fail, apparently GetSwapChain only returns implicit swapchains
267      */
268     swapchainX = (void *) 0xdeadbeef;
269     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270     ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
271     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
273
274     cleanup:
275     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278     if(pDevice) IDirect3DDevice9_Release(pDevice);
279     if(pD3d) IDirect3DDevice9_Release(pD3d);
280     DestroyWindow( hwnd );
281 }
282
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101,       /* vs_1_1               */
285     0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
286     0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
287     0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
288     0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
289     0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
290     0x0000FFFF};                                    /* END                  */
291
292 static void test_refcount(void)
293 {
294     HRESULT                      hr;
295     HWND                         hwnd               = NULL;
296     IDirect3D9                  *pD3d               = NULL;
297     IDirect3DDevice9            *pDevice            = NULL;
298     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
299     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
300     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301     IDirect3DVertexShader9      *pVertexShader      = NULL;
302     IDirect3DPixelShader9       *pPixelShader       = NULL;
303     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
304     IDirect3DTexture9           *pTexture           = NULL;
305     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
306     IDirect3DVolume9            *pVolumeLevel       = NULL;
307     IDirect3DSurface9           *pStencilSurface    = NULL;
308     IDirect3DSurface9           *pOffscreenSurface  = NULL;
309     IDirect3DSurface9           *pRenderTarget      = NULL;
310     IDirect3DSurface9           *pRenderTarget2     = NULL;
311     IDirect3DSurface9           *pRenderTarget3     = NULL;
312     IDirect3DSurface9           *pTextureLevel      = NULL;
313     IDirect3DSurface9           *pBackBuffer        = NULL;
314     IDirect3DStateBlock9        *pStateBlock        = NULL;
315     IDirect3DStateBlock9        *pStateBlock1       = NULL;
316     IDirect3DSwapChain9         *pSwapChain         = NULL;
317     IDirect3DQuery9             *pQuery             = NULL;
318     D3DPRESENT_PARAMETERS        d3dpp;
319     D3DDISPLAYMODE               d3ddm;
320     int                          refcount = 0, tmp;
321
322     D3DVERTEXELEMENT9 decl[] =
323     {
324         D3DDECL_END()
325     };
326     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
327         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
328         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
329         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
330         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
331         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
332         0x0000FFFF};                                                            /* END                          */
333
334
335     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338     ok(hwnd != NULL, "Failed to create window\n");
339     if (!pD3d || !hwnd) goto cleanup;
340
341     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342     ZeroMemory( &d3dpp, sizeof(d3dpp) );
343     d3dpp.Windowed         = TRUE;
344     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
345     d3dpp.BackBufferFormat = d3ddm.Format;
346     d3dpp.EnableAutoDepthStencil = TRUE;
347     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
348
349     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352        "Failed to create IDirect3D9Device (%08x)\n", hr);
353     if (FAILED(hr)) goto cleanup;
354
355     refcount = get_refcount( (IUnknown *)pDevice );
356     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
357
358     /**
359      * Check refcount of implicit surfaces and implicit swapchain. Findings:
360      *   - the container is the device OR swapchain
361      *   - they hold a reference to the device
362      *   - they are created with a refcount of 0 (Get/Release returns original refcount)
363      *   - they are not freed if refcount reaches 0.
364      *   - the refcount is not forwarded to the container.
365      */
366     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367     CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368     if (pSwapChain)
369     {
370         CHECK_REFCOUNT( pSwapChain, 1);
371
372         hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373         CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374         CHECK_REFCOUNT( pSwapChain, 1);
375         if(pRenderTarget)
376         {
377             CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378             CHECK_REFCOUNT( pRenderTarget, 1);
379
380             CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381             CHECK_REFCOUNT(pDevice, refcount);
382             CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383             CHECK_REFCOUNT(pDevice, refcount);
384
385             hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386             CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387             CHECK_REFCOUNT( pRenderTarget, 2);
388             CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389             CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390             CHECK_REFCOUNT( pDevice, --refcount);
391
392             /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393             CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394             CHECK_REFCOUNT(pDevice, ++refcount);
395             CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396             CHECK_REFCOUNT(pDevice, --refcount);
397         }
398
399         /* Render target and back buffer are identical. */
400         hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402         if(pBackBuffer)
403         {
404             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405             ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406             pRenderTarget, pBackBuffer);
407             pBackBuffer = NULL;
408         }
409         CHECK_REFCOUNT( pDevice, --refcount);
410
411         hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412         CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413         CHECK_REFCOUNT( pSwapChain, 1);
414         if(pStencilSurface)
415         {
416             CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417             CHECK_REFCOUNT( pStencilSurface, 1);
418
419             CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420             CHECK_REFCOUNT(pDevice, refcount);
421             CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422             CHECK_REFCOUNT(pDevice, refcount);
423
424             CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425             CHECK_REFCOUNT( pDevice, --refcount);
426
427             /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428             CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429             CHECK_REFCOUNT(pDevice, ++refcount);
430             CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431             CHECK_REFCOUNT(pDevice, --refcount);
432             pStencilSurface = NULL;
433         }
434
435         CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436         CHECK_REFCOUNT( pDevice, --refcount);
437
438         /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439         CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440         CHECK_REFCOUNT(pDevice, ++refcount);
441         CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442         CHECK_REFCOUNT(pDevice, --refcount);
443         pSwapChain = NULL;
444     }
445
446     /* Buffers */
447     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449     if(pIndexBuffer)
450     {
451         tmp = get_refcount( (IUnknown *)pIndexBuffer );
452
453         hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455         hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
457     }
458
459     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461     if(pVertexBuffer)
462     {
463         IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
464         UINT offset = ~0;
465         UINT stride = ~0;
466
467         tmp = get_refcount( (IUnknown *)pVertexBuffer );
468
469         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
473
474         hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475         ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476         ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477         ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478         ok(offset==0, "offset not 0 (got %u)!\n", offset);
479     }
480     /* Shaders */
481     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487     /* Textures */
488     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490     if (pTexture)
491     {
492         tmp = get_refcount( (IUnknown *)pTexture );
493
494         /* SetTexture should not increase refcounts */
495         hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497         hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
499
500         /* This should not increment device refcount */
501         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503         /* But should increment texture's refcount */
504         CHECK_REFCOUNT( pTexture, tmp+1 );
505         /* Because the texture and surface refcount are identical */
506         if (pTextureLevel)
507         {
508             CHECK_REFCOUNT        ( pTextureLevel, tmp+1 );
509             CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510             CHECK_REFCOUNT        ( pTexture     , tmp+2 );
511             CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512             CHECK_REFCOUNT        ( pTexture     , tmp+1 );
513             CHECK_RELEASE_REFCOUNT( pTexture     , tmp   );
514             CHECK_REFCOUNT        ( pTextureLevel, tmp   );
515         }
516     }
517     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521     if (pVolumeTexture)
522     {
523         tmp = get_refcount( (IUnknown *)pVolumeTexture );
524
525         /* This should not increment device refcount */
526         hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527         CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528         /* But should increment volume texture's refcount */
529         CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530         /* Because the volume texture and volume refcount are identical */
531         if (pVolumeLevel)
532         {
533             CHECK_REFCOUNT        ( pVolumeLevel  , tmp+1 );
534             CHECK_ADDREF_REFCOUNT ( pVolumeLevel  , tmp+2 );
535             CHECK_REFCOUNT        ( pVolumeTexture, tmp+2 );
536             CHECK_RELEASE_REFCOUNT( pVolumeLevel  , tmp+1 );
537             CHECK_REFCOUNT        ( pVolumeTexture, tmp+1 );
538             CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp   );
539             CHECK_REFCOUNT        ( pVolumeLevel  , tmp   );
540         }
541     }
542     /* Surfaces */
543     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545     CHECK_REFCOUNT( pStencilSurface, 1 );
546     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548     CHECK_REFCOUNT( pOffscreenSurface, 1 );
549     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551     CHECK_REFCOUNT( pRenderTarget3, 1 );
552     /* Misc */
553     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557     if(pSwapChain)
558     {
559         /* check implicit back buffer */
560         hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562         CHECK_REFCOUNT( pSwapChain, 1);
563         if(pBackBuffer)
564         {
565             CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566             CHECK_REFCOUNT( pBackBuffer, 1);
567             CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568             CHECK_REFCOUNT( pDevice, --refcount);
569
570             /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571             CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572             CHECK_REFCOUNT(pDevice, ++refcount);
573             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574             CHECK_REFCOUNT(pDevice, --refcount);
575             pBackBuffer = NULL;
576         }
577         CHECK_REFCOUNT( pSwapChain, 1);
578     }
579     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
581
582     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
586
587     /* The implicit render target is not freed if refcount reaches 0.
588      * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589     hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590     CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591     if(pRenderTarget2)
592     {
593         CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594         ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595            pRenderTarget, pRenderTarget2);
596         CHECK_REFCOUNT( pDevice, --refcount);
597         pRenderTarget2 = NULL;
598     }
599     pRenderTarget = NULL;
600
601 cleanup:
602     CHECK_RELEASE(pDevice,              pDevice, --refcount);
603
604     /* Buffers */
605     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
606     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
607     /* Shaders */
608     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
609     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
610     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
611     /* Textures */
612     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
613     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
614     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
615     /* Surfaces */
616     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
617     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
618     CHECK_RELEASE(pRenderTarget3,       pDevice, --refcount);
619     /* Misc */
620     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
621     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
622     CHECK_RELEASE(pQuery,               pDevice, --refcount);
623     /* This will destroy device - cannot check the refcount here */
624     if (pStateBlock1)         CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
625
626     if (pD3d)                 CHECK_RELEASE_REFCOUNT( pD3d, 0);
627
628     DestroyWindow( hwnd );
629 }
630
631 static void test_cursor(void)
632 {
633     HRESULT                      hr;
634     HWND                         hwnd               = NULL;
635     IDirect3D9                  *pD3d               = NULL;
636     IDirect3DDevice9            *pDevice            = NULL;
637     D3DPRESENT_PARAMETERS        d3dpp;
638     D3DDISPLAYMODE               d3ddm;
639     CURSORINFO                   info;
640     IDirect3DSurface9 *cursor = NULL;
641     HCURSOR cur;
642
643     memset(&info, 0, sizeof(info));
644     info.cbSize = sizeof(info);
645     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
646     cur = info.hCursor;
647
648     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651     ok(hwnd != NULL, "Failed to create window\n");
652     if (!pD3d || !hwnd) goto cleanup;
653
654     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655     ZeroMemory( &d3dpp, sizeof(d3dpp) );
656     d3dpp.Windowed         = TRUE;
657     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
658     d3dpp.BackBufferFormat = d3ddm.Format;
659
660     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663        "Failed to create IDirect3D9Device (%08x)\n", hr);
664     if (FAILED(hr)) goto cleanup;
665
666     IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667     ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
668
669     /* Initially hidden */
670     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
672
673     /* Not enabled without a surface*/
674     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
676
677     /* Fails */
678     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
680
681     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682     ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
683
684     IDirect3DSurface9_Release(cursor);
685
686     memset(&info, 0, sizeof(info));
687     info.cbSize = sizeof(info);
688     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
689     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
690     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
691
692     /* Still hidden */
693     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
694     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
695
696     /* Enabled now*/
697     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
698     ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
699
700     /* GDI cursor unchanged */
701     memset(&info, 0, sizeof(info));
702     info.cbSize = sizeof(info);
703     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
704     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
705     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
706
707 cleanup:
708     if(pDevice) IDirect3D9_Release(pDevice);
709     if(pD3d) IDirect3D9_Release(pD3d);
710     DestroyWindow( hwnd );
711 }
712
713 static void test_reset(void)
714 {
715     HRESULT                      hr;
716     HWND                         hwnd               = NULL;
717     IDirect3D9                  *pD3d               = NULL;
718     IDirect3DDevice9            *pDevice            = NULL;
719     D3DPRESENT_PARAMETERS        d3dpp;
720     D3DDISPLAYMODE               d3ddm, d3ddm2;
721     D3DVIEWPORT9                 vp;
722     DWORD                        width, orig_width = GetSystemMetrics(SM_CXSCREEN);
723     DWORD                        height, orig_height = GetSystemMetrics(SM_CYSCREEN);
724     IDirect3DSwapChain9          *pSwapchain;
725     IDirect3DSurface9            *surface;
726     IDirect3DTexture9            *texture;
727     IDirect3DVertexShader9       *shader;
728     UINT                         i, adapter_mode_count;
729     D3DLOCKED_RECT               lockrect;
730     struct
731     {
732         UINT w;
733         UINT h;
734     } *modes = NULL;
735     UINT mode_count = 0;
736
737     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
738     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
739     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
740     ok(hwnd != NULL, "Failed to create window\n");
741     if (!pD3d || !hwnd) goto cleanup;
742
743     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
744     adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
745     modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
746     for(i = 0; i < adapter_mode_count; ++i)
747     {
748         int j;
749         ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
750         hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
751         ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
752
753         for (j = 0; j < mode_count; ++j)
754         {
755             if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
756                 break;
757         }
758         if (j == mode_count)
759         {
760             modes[j].w = d3ddm2.Width;
761             modes[j].h = d3ddm2.Height;
762             ++mode_count;
763         }
764
765         /* We use them as invalid modes */
766         if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
767            (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
768             skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
769                  d3ddm2.Width, d3ddm2.Height);
770             goto cleanup;
771         }
772     }
773
774     if (mode_count < 2)
775     {
776         skip("Less than 2 modes supported, skipping mode tests\n");
777         goto cleanup;
778     }
779
780     i = 0;
781     if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
782
783     ZeroMemory( &d3dpp, sizeof(d3dpp) );
784     d3dpp.Windowed         = FALSE;
785     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
786     d3dpp.BackBufferWidth  = modes[i].w;
787     d3dpp.BackBufferHeight = modes[i].h;
788     d3dpp.BackBufferFormat = d3ddm.Format;
789     d3dpp.EnableAutoDepthStencil = TRUE;
790     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
791
792     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
793                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
794
795     if(FAILED(hr))
796     {
797         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
798         goto cleanup;
799     }
800     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
801     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
802
803     width = GetSystemMetrics(SM_CXSCREEN);
804     height = GetSystemMetrics(SM_CYSCREEN);
805     ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
806     ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
807
808     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
809     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
810     if(SUCCEEDED(hr))
811     {
812         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
813         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
814         ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
815         ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
816         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
817         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
818     }
819
820     i = 1;
821     vp.X = 10;
822     vp.Y = 20;
823     vp.MinZ = 2;
824     vp.MaxZ = 3;
825     hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
826     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
827
828     ZeroMemory( &d3dpp, sizeof(d3dpp) );
829     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
830     d3dpp.Windowed         = FALSE;
831     d3dpp.BackBufferWidth  = modes[i].w;
832     d3dpp.BackBufferHeight = modes[i].h;
833     d3dpp.BackBufferFormat = d3ddm.Format;
834     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
835     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
836     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
837     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
838
839     ZeroMemory(&vp, sizeof(vp));
840     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
841     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
842     if(SUCCEEDED(hr))
843     {
844         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
845         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
846         ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
847         ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
848         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
849         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
850     }
851
852     width = GetSystemMetrics(SM_CXSCREEN);
853     height = GetSystemMetrics(SM_CYSCREEN);
854     ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
855     ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
856
857     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
858     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
859     if(SUCCEEDED(hr))
860     {
861         ZeroMemory(&d3dpp, sizeof(d3dpp));
862         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
863         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
864         if(SUCCEEDED(hr))
865         {
866             ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
867                     d3dpp.BackBufferWidth, modes[i].w);
868             ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
869                     d3dpp.BackBufferHeight, modes[i].h);
870         }
871         IDirect3DSwapChain9_Release(pSwapchain);
872     }
873
874     ZeroMemory( &d3dpp, sizeof(d3dpp) );
875     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
876     d3dpp.Windowed         = TRUE;
877     d3dpp.BackBufferWidth  = 400;
878     d3dpp.BackBufferHeight = 300;
879     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
880     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
881     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
882     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
883
884     width = GetSystemMetrics(SM_CXSCREEN);
885     height = GetSystemMetrics(SM_CYSCREEN);
886     ok(width == orig_width, "Screen width is %d\n", width);
887     ok(height == orig_height, "Screen height is %d\n", height);
888
889     ZeroMemory(&vp, sizeof(vp));
890     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
891     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
892     if(SUCCEEDED(hr))
893     {
894         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
895         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
896         ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
897         ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
898         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
899         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
900     }
901
902     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
903     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
904     if(SUCCEEDED(hr))
905     {
906         ZeroMemory(&d3dpp, sizeof(d3dpp));
907         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
908         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
909         if(SUCCEEDED(hr))
910         {
911             ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
912             ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
913         }
914         IDirect3DSwapChain9_Release(pSwapchain);
915     }
916
917     ZeroMemory( &d3dpp, sizeof(d3dpp) );
918     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
919     d3dpp.Windowed         = TRUE;
920     d3dpp.BackBufferWidth  = 400;
921     d3dpp.BackBufferHeight = 300;
922
923     /* _Reset fails if there is a resource in the default pool */
924     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
925     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
926     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
927     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
928     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
929     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
930     IDirect3DSurface9_Release(surface);
931     /* Reset again to get the device out of the lost state */
932     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
933     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
934     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
935     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
936
937     /* Scratch, sysmem and managed pools are fine */
938     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
939     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
940     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
941     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
942     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
943     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
944     IDirect3DSurface9_Release(surface);
945
946     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
947     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
948     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
949     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
950     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
951     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
952     IDirect3DSurface9_Release(surface);
953
954     /* The depth stencil should get reset to the auto depth stencil when present. */
955     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
956     ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
957
958     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
959     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
960     ok(surface == NULL, "Depth stencil should be NULL\n");
961
962     d3dpp.EnableAutoDepthStencil = TRUE;
963     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
964     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
965     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
966
967     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
968     ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
969     ok(surface != NULL, "Depth stencil should not be NULL\n");
970     if (surface) IDirect3DSurface9_Release(surface);
971
972     d3dpp.EnableAutoDepthStencil = FALSE;
973     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
974     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
975
976     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
977     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
978     ok(surface == NULL, "Depth stencil should be NULL\n");
979
980     /* Will a sysmem or scratch survive while locked */
981     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
982     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
983     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
984     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
985     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
986     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
987     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
988     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
989     IDirect3DSurface9_UnlockRect(surface);
990     IDirect3DSurface9_Release(surface);
991
992     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
993     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
994     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
995     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
996     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
997     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
998     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
999     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1000     IDirect3DSurface9_UnlockRect(surface);
1001     IDirect3DSurface9_Release(surface);
1002
1003     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1004     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1005     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1006     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1007     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1008     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1009     IDirect3DTexture9_Release(texture);
1010
1011     /* A reference held to an implicit surface causes failures as well */
1012     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1013     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1014     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1015     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1016     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1017     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1018     IDirect3DSurface9_Release(surface);
1019     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1020     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1021     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1022     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1023
1024     /* Shaders are fine as well */
1025     hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1026     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1027     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1028     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1029     IDirect3DVertexShader9_Release(shader);
1030
1031     /* Try setting invalid modes */
1032     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1033     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1034     d3dpp.Windowed         = FALSE;
1035     d3dpp.BackBufferWidth  = 32;
1036     d3dpp.BackBufferHeight = 32;
1037     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1038     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1039     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1040     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1041
1042     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1043     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1044     d3dpp.Windowed         = FALSE;
1045     d3dpp.BackBufferWidth  = 801;
1046     d3dpp.BackBufferHeight = 600;
1047     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1048     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1049     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1050     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1051
1052 cleanup:
1053     HeapFree(GetProcessHeap(), 0, modes);
1054     if(pD3d) IDirect3D9_Release(pD3d);
1055     if(pDevice) IDirect3D9_Release(pDevice);
1056 }
1057
1058 /* Test adapter display modes */
1059 static void test_display_modes(void)
1060 {
1061     D3DDISPLAYMODE dmode;
1062     IDirect3D9 *pD3d;
1063
1064     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1065     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1066     if(!pD3d) return;
1067
1068 #define TEST_FMT(x,r) do { \
1069     HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1070     ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1071 } while(0)
1072
1073     TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1074     TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1075     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1076     /* D3DFMT_R5G6B5 */
1077     TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1078     TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1079     TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1080     TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1081     TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1082     TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1083     TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1084     TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1085     TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1086     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1087     TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1088     TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1089     TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1090
1091     TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1092     TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1093
1094     TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1095     TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1096     TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1097
1098     TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1099     TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1100     TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1101     TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1102     TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1103     TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1104
1105     TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1106     TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1107     TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1108     TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1109     TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1110     TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1111     TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1112     TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1113     TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1114     TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1115
1116     TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1117     TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1118     TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1119     TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1120     TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1121     TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1122     TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1123     TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1124     TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1125     TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1126
1127     TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1128     TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1129     TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1130     TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1131     /* Floating point formats */
1132     TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1133     TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1134     TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1135
1136     /* IEEE formats */
1137     TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1138     TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1139     TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1140
1141     TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1142
1143     TEST_FMT(0, D3DERR_INVALIDCALL);
1144
1145     IDirect3D9_Release(pD3d);
1146 }
1147
1148 static void test_scene(void)
1149 {
1150     HRESULT                      hr;
1151     HWND                         hwnd               = NULL;
1152     IDirect3D9                  *pD3d               = NULL;
1153     IDirect3DDevice9            *pDevice            = NULL;
1154     D3DPRESENT_PARAMETERS        d3dpp;
1155     D3DDISPLAYMODE               d3ddm;
1156     IDirect3DSurface9            *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1157     IDirect3DSurface9            *pBackBuffer = NULL, *pDepthStencil = NULL;
1158     RECT rect = {0, 0, 128, 128};
1159     D3DCAPS9                     caps;
1160
1161     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1162     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1163     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1164     ok(hwnd != NULL, "Failed to create window\n");
1165     if (!pD3d || !hwnd) goto cleanup;
1166
1167     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1168     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1169     d3dpp.Windowed         = TRUE;
1170     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1171     d3dpp.BackBufferWidth  = 800;
1172     d3dpp.BackBufferHeight = 600;
1173     d3dpp.BackBufferFormat = d3ddm.Format;
1174     d3dpp.EnableAutoDepthStencil = TRUE;
1175     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1176
1177     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1178                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1179     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1180     if(!pDevice)
1181     {
1182         skip("Failed to create a d3d device\n");
1183         goto cleanup;
1184     }
1185
1186     /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1187     memset(&caps, 0, sizeof(caps));
1188     hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1189     ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1190     if(FAILED(hr)) goto cleanup;
1191
1192     /* Test an EndScene without beginscene. Should return an error */
1193     hr = IDirect3DDevice9_EndScene(pDevice);
1194     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1195
1196     /* Test a normal BeginScene / EndScene pair, this should work */
1197     hr = IDirect3DDevice9_BeginScene(pDevice);
1198     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1199     if(SUCCEEDED(hr))
1200     {
1201         hr = IDirect3DDevice9_EndScene(pDevice);
1202         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1203     }
1204
1205     /* Test another EndScene without having begun a new scene. Should return an error */
1206     hr = IDirect3DDevice9_EndScene(pDevice);
1207     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1208
1209     /* Two nested BeginScene and EndScene calls */
1210     hr = IDirect3DDevice9_BeginScene(pDevice);
1211     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1212     hr = IDirect3DDevice9_BeginScene(pDevice);
1213     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1214     hr = IDirect3DDevice9_EndScene(pDevice);
1215     ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1216     hr = IDirect3DDevice9_EndScene(pDevice);
1217     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1218
1219     /* Create some surfaces to test stretchrect between the scenes */
1220     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1221     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1222     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1223     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1224     hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1225     ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1226     hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1227     ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1228
1229     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1230     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1231     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1232     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1233
1234     /* First make sure a simple StretchRect call works */
1235     if(pSurface1 && pSurface2) {
1236         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1237         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1238     }
1239     if(pBackBuffer && pRenderTarget) {
1240         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1241         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1242     }
1243     if(pDepthStencil && pSurface3) {
1244         HRESULT expected;
1245         if(0) /* Disabled for now because it crashes in wine */ {
1246             expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1247             hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1248             ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1249         }
1250     }
1251
1252     /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1253      * width normal surfaces, render targets and depth stencil surfaces.
1254      */
1255     hr = IDirect3DDevice9_BeginScene(pDevice);
1256     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1257
1258     if(pSurface1 && pSurface2)
1259     {
1260         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1261         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1262     }
1263     if(pBackBuffer && pRenderTarget)
1264     {
1265         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1266         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1267     }
1268     if(pDepthStencil && pSurface3)
1269     {
1270         /* This is supposed to fail inside a BeginScene - EndScene pair. */
1271         hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1272         ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1273     }
1274
1275     hr = IDirect3DDevice9_EndScene(pDevice);
1276     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1277
1278     /* Does a SetRenderTarget influence BeginScene / EndScene ?
1279      * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1280      * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1281      */
1282     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1283     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1284     hr = IDirect3DDevice9_BeginScene(pDevice);
1285     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1286     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1287     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1288     hr = IDirect3DDevice9_EndScene(pDevice);
1289     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1290
1291 cleanup:
1292     if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1293     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1294     if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1295     if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1296     if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1297     if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1298     if(pD3d) IDirect3D9_Release(pD3d);
1299     if(pDevice) IDirect3D9_Release(pDevice);
1300     if(hwnd) DestroyWindow(hwnd);
1301 }
1302
1303 static void test_limits(void)
1304 {
1305     HRESULT                      hr;
1306     HWND                         hwnd               = NULL;
1307     IDirect3D9                  *pD3d               = NULL;
1308     IDirect3DDevice9            *pDevice            = NULL;
1309     D3DPRESENT_PARAMETERS        d3dpp;
1310     D3DDISPLAYMODE               d3ddm;
1311     IDirect3DTexture9           *pTexture           = NULL;
1312     int i;
1313
1314     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1315     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1316     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1317     ok(hwnd != NULL, "Failed to create window\n");
1318     if (!pD3d || !hwnd) goto cleanup;
1319
1320     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1321     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1322     d3dpp.Windowed         = TRUE;
1323     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1324     d3dpp.BackBufferWidth  = 800;
1325     d3dpp.BackBufferHeight = 600;
1326     d3dpp.BackBufferFormat = d3ddm.Format;
1327     d3dpp.EnableAutoDepthStencil = TRUE;
1328     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1329
1330     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1331                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1332     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1333     if(!pDevice)
1334     {
1335         skip("Failed to create a d3d device\n");
1336         goto cleanup;
1337     }
1338
1339     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1340     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1341     if(!pTexture) goto cleanup;
1342
1343     /* There are 16 pixel samplers. We should be able to access all of them */
1344     for(i = 0; i < 16; i++) {
1345         hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1346         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1347         hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1348         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1349         hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1350         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1351     }
1352
1353     /* Now test all 8 textures stage states */
1354     for(i = 0; i < 8; i++) {
1355         hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1356         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1357     }
1358
1359     /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1360      * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1361      * but how do I test that?
1362      */
1363 cleanup:
1364     if(pTexture) IDirect3DTexture9_Release(pTexture);
1365     if(pD3d) IDirect3D9_Release(pD3d);
1366     if(pDevice) IDirect3D9_Release(pDevice);
1367     if(hwnd) DestroyWindow(hwnd);
1368 }
1369
1370 static void test_depthstenciltest(void)
1371 {
1372     HRESULT                      hr;
1373     HWND                         hwnd               = NULL;
1374     IDirect3D9                  *pD3d               = NULL;
1375     IDirect3DDevice9            *pDevice            = NULL;
1376     D3DPRESENT_PARAMETERS        d3dpp;
1377     D3DDISPLAYMODE               d3ddm;
1378     IDirect3DSurface9           *pDepthStencil           = NULL;
1379     IDirect3DSurface9           *pDepthStencil2          = NULL;
1380     D3DZBUFFERTYPE               state;
1381
1382     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1383     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1384     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1385     ok(hwnd != NULL, "Failed to create window\n");
1386     if (!pD3d || !hwnd) goto cleanup;
1387
1388     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1389     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1390     d3dpp.Windowed         = TRUE;
1391     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1392     d3dpp.BackBufferWidth  = 800;
1393     d3dpp.BackBufferHeight = 600;
1394     d3dpp.BackBufferFormat = d3ddm.Format;
1395     d3dpp.EnableAutoDepthStencil = TRUE;
1396     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1397
1398     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1399                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1400     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1401     if(!pDevice)
1402     {
1403         skip("Failed to create a d3d device\n");
1404         goto cleanup;
1405     }
1406
1407     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1408     ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1409
1410     /* Try to clear */
1411     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1412     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1413
1414     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1415     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1416
1417     /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1418     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1419     ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1420     if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1421
1422     /* This left the render states untouched! */
1423     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1424     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1425     ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1426     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1427     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1428     ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1429     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1430     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1431     ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1432     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1433     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1434     ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1435
1436     /* This is supposed to fail now */
1437     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1438     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1439
1440     hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1441     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1442
1443     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1444     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1445
1446     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1447     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1448     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1449
1450     /* Now it works again */
1451     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1452     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1453
1454     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1455     if(pDevice) IDirect3D9_Release(pDevice);
1456
1457     /* Now see if autodepthstencil disable is honored. First, without a format set */
1458     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1459     d3dpp.Windowed         = TRUE;
1460     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1461     d3dpp.BackBufferWidth  = 800;
1462     d3dpp.BackBufferHeight = 600;
1463     d3dpp.BackBufferFormat = d3ddm.Format;
1464     d3dpp.EnableAutoDepthStencil = FALSE;
1465     d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1466
1467     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1468                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1469     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1470     if(!pDevice)
1471     {
1472         skip("Failed to create a d3d device\n");
1473         goto cleanup;
1474     }
1475
1476     pDepthStencil = NULL;
1477     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1478     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1479     if(pDepthStencil) {
1480         IDirect3DSurface9_Release(pDepthStencil);
1481         pDepthStencil = NULL;
1482     }
1483
1484     /* Check the depth test state */
1485     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1486     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1487     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1488
1489     if(pDevice) IDirect3D9_Release(pDevice);
1490
1491     /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1492     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1493     d3dpp.Windowed         = TRUE;
1494     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1495     d3dpp.BackBufferWidth  = 800;
1496     d3dpp.BackBufferHeight = 600;
1497     d3dpp.BackBufferFormat = d3ddm.Format;
1498     d3dpp.EnableAutoDepthStencil = FALSE;
1499     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1500
1501     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1502                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1503     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1504     if(!pDevice)
1505     {
1506         skip("Failed to create a d3d device\n");
1507         goto cleanup;
1508     }
1509
1510     pDepthStencil = NULL;
1511     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1512     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1513     if(pDepthStencil) {
1514         IDirect3DSurface9_Release(pDepthStencil);
1515         pDepthStencil = NULL;
1516     }
1517
1518     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1519     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1520     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1521
1522 cleanup:
1523     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1524     if(pD3d) IDirect3D9_Release(pD3d);
1525     if(pDevice) IDirect3D9_Release(pDevice);
1526     if(hwnd) DestroyWindow(hwnd);
1527 }
1528
1529 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1530 static void test_draw_indexed(void)
1531 {
1532     static const struct {
1533         float position[3];
1534         DWORD color;
1535     } quad[] = {
1536         {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1537         {{-1.0f,  1.0f, 0.0f}, 0xffff0000},
1538         {{ 1.0f,  1.0f, 0.0f}, 0xffff0000},
1539         {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1540     };
1541     WORD indices[] = {0, 1, 2, 3, 0, 2};
1542
1543     static const D3DVERTEXELEMENT9 decl_elements[] = {
1544         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1545         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1546         D3DDECL_END()
1547     };
1548
1549     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1550     IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1551     IDirect3DIndexBuffer9 *index_buffer = NULL;
1552     D3DPRESENT_PARAMETERS present_parameters;
1553     IDirect3DDevice9 *device = NULL;
1554     IDirect3D9 *d3d9;
1555     HRESULT hr;
1556     HWND hwnd;
1557     void *ptr;
1558
1559     hwnd = CreateWindow("static", "d3d9_test",
1560             0, 0, 0, 10, 10, 0, 0, 0, 0);
1561     if (!hwnd)
1562     {
1563         skip("Failed to create window\n");
1564         return;
1565     }
1566
1567     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1568     if (!d3d9)
1569     {
1570         skip("Failed to create IDirect3D9 object\n");
1571         goto cleanup;
1572     }
1573
1574     ZeroMemory(&present_parameters, sizeof(present_parameters));
1575     present_parameters.Windowed = TRUE;
1576     present_parameters.hDeviceWindow = hwnd;
1577     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1578
1579     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1580             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1581     if (FAILED(hr) || !device)
1582     {
1583         skip("Failed to create device\n");
1584         goto cleanup;
1585     }
1586
1587     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1588     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1589     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1590     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1591
1592     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1593     ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1594     hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1595     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1596     memcpy(ptr, quad, sizeof(quad));
1597     hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1598     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1599     hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1600     ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1601
1602     hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1603     ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1604     hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1605     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1606     memcpy(ptr, indices, sizeof(indices));
1607     hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1608     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1609     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1610     ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1611     hr = IDirect3DDevice9_BeginScene(device);
1612     ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1613
1614     /* NULL index buffer. Should fail */
1615     hr = IDirect3DDevice9_SetIndices(device, NULL);
1616     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1617     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1618             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1619     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1620             hr, D3DERR_INVALIDCALL);
1621
1622     /* Valid index buffer, NULL vertex declaration. Should fail */
1623     hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1624     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1625     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1626             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1627     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1628             hr, D3DERR_INVALIDCALL);
1629
1630     /* Valid index buffer and vertex declaration. Should succeed */
1631     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1632     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1633     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1634             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1635     ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1636
1637     hr = IDirect3DDevice9_EndScene(device);
1638     ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1639
1640     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1641     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1642
1643     IDirect3DVertexBuffer9_Release(vertex_buffer);
1644     IDirect3DIndexBuffer9_Release(index_buffer);
1645     IDirect3DVertexDeclaration9_Release(vertex_declaration);
1646
1647 cleanup:
1648     if (d3d9) IDirect3D9_Release(d3d9);
1649     if (device) IDirect3DDevice9_Release(device);
1650     if (hwnd) DestroyWindow(hwnd);
1651 }
1652
1653 static void test_null_stream(void)
1654 {
1655     IDirect3DVertexBuffer9 *buffer = NULL;
1656     D3DPRESENT_PARAMETERS present_parameters;
1657     IDirect3DDevice9 *device = NULL;
1658     IDirect3D9 *d3d9;
1659     HWND hwnd;
1660     HRESULT hr;
1661     IDirect3DVertexShader9 *shader = NULL;
1662     IDirect3DVertexDeclaration9 *decl = NULL;
1663     DWORD shader_code[] = {
1664         0xfffe0101,                             /* vs_1_1           */
1665         0x0000001f, 0x80000000, 0x900f0000,     /* dcl_position v0  */
1666         0x00000001, 0xc00f0000, 0x90e40000,     /* mov oPos, v0     */
1667         0x0000ffff                              /* end              */
1668     };
1669     static const D3DVERTEXELEMENT9 decl_elements[] = {
1670         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1671         {1, 0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1672         D3DDECL_END()
1673     };
1674
1675     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1676     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1677     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1678     ok(hwnd != NULL, "Failed to create window\n");
1679     if (!d3d9 || !hwnd) goto cleanup;
1680
1681     ZeroMemory(&present_parameters, sizeof(present_parameters));
1682     present_parameters.Windowed = TRUE;
1683     present_parameters.hDeviceWindow = hwnd;
1684     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1685
1686     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1687                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1688     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1689     if(!device)
1690     {
1691         skip("Failed to create a d3d device\n");
1692         goto cleanup;
1693     }
1694
1695     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1696     if(FAILED(hr)) {
1697         skip("No vertex shader support\n");
1698         goto cleanup;
1699     }
1700     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1701     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1702     if (FAILED(hr)) {
1703         skip("Vertex declaration handling not possible.\n");
1704         goto cleanup;
1705     }
1706     hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1707     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1708     if (FAILED(hr)) {
1709         skip("Vertex buffer handling not possible.\n");
1710         goto cleanup;
1711     }
1712
1713     hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1714     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1715     hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1716     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1717     hr = IDirect3DDevice9_SetVertexShader(device, shader);
1718     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1719     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1720     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1721
1722     hr = IDirect3DDevice9_BeginScene(device);
1723     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1724     if(SUCCEEDED(hr)) {
1725         hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1726         ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1727
1728         hr = IDirect3DDevice9_EndScene(device);
1729         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1730     }
1731
1732     IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1733     IDirect3DDevice9_SetVertexShader(device, NULL);
1734     IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1735
1736 cleanup:
1737     if(decl) IDirect3DVertexDeclaration9_Release(decl);
1738     if(shader) IDirect3DVertexShader9_Release(shader);
1739     if(device) IDirect3DDevice9_Release(device);
1740     if(d3d9) IDirect3D9_Release(d3d9);
1741 }
1742
1743 static inline const char *debug_d3dpool(D3DPOOL pool) {
1744     switch(pool) {
1745         case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1746         case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1747         case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1748         case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1749         default:
1750         return "unknown pool";
1751     }
1752 }
1753
1754 static void test_vertex_buffer_alignment(void)
1755 {
1756     IDirect3DVertexBuffer9 *buffer = NULL;
1757     D3DPRESENT_PARAMETERS present_parameters;
1758     IDirect3DDevice9 *device = NULL;
1759     IDirect3D9 *d3d9;
1760     HWND hwnd;
1761     HRESULT hr;
1762     D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1763     DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1764     unsigned int i, j;
1765     void *data;
1766
1767     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1768     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1769     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1770     ok(hwnd != NULL, "Failed to create window\n");
1771     if (!d3d9 || !hwnd) goto cleanup;
1772
1773     ZeroMemory(&present_parameters, sizeof(present_parameters));
1774     present_parameters.Windowed = TRUE;
1775     present_parameters.hDeviceWindow = hwnd;
1776     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1777
1778     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1779                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1780     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1781     if(!device)
1782     {
1783         skip("Failed to create a d3d device\n");
1784         goto cleanup;
1785     }
1786
1787     for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1788         for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1789             hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1790             if(pools[j] == D3DPOOL_SCRATCH) {
1791                 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1792             } else {
1793                 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1794                    debug_d3dpool(pools[j]), sizes[i]);
1795             }
1796             if(FAILED(hr)) continue;
1797
1798             hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1799             ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1800             ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1801                sizes[i], debug_d3dpool(pools[j]), data);
1802             hr = IDirect3DVertexBuffer9_Unlock(buffer);
1803             ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1804
1805             if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1806         }
1807     }
1808
1809     cleanup:
1810     if(d3d9) IDirect3D9_Release(d3d9);
1811 }
1812
1813 static void test_lights(void)
1814 {
1815     D3DPRESENT_PARAMETERS present_parameters;
1816     IDirect3DDevice9 *device = NULL;
1817     IDirect3D9 *d3d9;
1818     HWND hwnd;
1819     HRESULT hr;
1820     unsigned int i;
1821     BOOL enabled;
1822     D3DCAPS9 caps;
1823
1824     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1825     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1826     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1827     ok(hwnd != NULL, "Failed to create window\n");
1828     if (!d3d9 || !hwnd) goto cleanup;
1829
1830     ZeroMemory(&present_parameters, sizeof(present_parameters));
1831     present_parameters.Windowed = TRUE;
1832     present_parameters.hDeviceWindow = hwnd;
1833     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1834
1835     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1836                                   D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1837     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1838        "IDirect3D9_CreateDevice failed with %08x\n", hr);
1839     if(!device)
1840     {
1841         skip("Failed to create a d3d device\n");
1842         goto cleanup;
1843     }
1844
1845     memset(&caps, 0, sizeof(caps));
1846     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1847     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1848
1849     for(i = 1; i <= caps.MaxActiveLights; i++) {
1850         hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1851         ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1852         hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1853         ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1854         ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1855     }
1856
1857     /* TODO: Test the rendering results in this situation */
1858     hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1859     ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1860     hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1861     ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1862     ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1863     hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1864     ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1865
1866     for(i = 1; i <= caps.MaxActiveLights; i++) {
1867         hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1868         ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1869     }
1870
1871     cleanup:
1872     if(device) IDirect3DDevice9_Release(device);
1873     if(d3d9) IDirect3D9_Release(d3d9);
1874 }
1875
1876 static void test_set_stream_source(void)
1877 {
1878     D3DPRESENT_PARAMETERS present_parameters;
1879     IDirect3DDevice9 *device = NULL;
1880     IDirect3D9 *d3d9;
1881     HWND hwnd;
1882     HRESULT hr;
1883     IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1884
1885     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1886     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1887     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1888     ok(hwnd != NULL, "Failed to create window\n");
1889     if (!d3d9 || !hwnd) goto cleanup;
1890
1891     ZeroMemory(&present_parameters, sizeof(present_parameters));
1892     present_parameters.Windowed = TRUE;
1893     present_parameters.hDeviceWindow = hwnd;
1894     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1895
1896     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1897                                   D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1898     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1899        "IDirect3D9_CreateDevice failed with %08x\n", hr);
1900     if(!device)
1901     {
1902         hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1903                                       D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1904         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1905         if(!device)
1906         {
1907             skip("Failed to create a d3d device\n");
1908             goto cleanup;
1909         }
1910     }
1911
1912     hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1913     ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1914     if (SUCCEEDED(hr)) {
1915         /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1916          * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1917          * a WARN
1918          */
1919         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1920         ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1921         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1922         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1923         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1924         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1925         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1926         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1927         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1928         ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1929     }
1930     /* Try to set the NULL buffer with an offset and stride 0 */
1931     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1932     ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1933     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1934     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1935     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1936     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1937     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1938     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1939     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1940     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1941
1942     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1943     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1944
1945     if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1946 cleanup:
1947     if(device) IDirect3DDevice9_Release(device);
1948     if(d3d9) IDirect3D9_Release(d3d9);
1949 }
1950
1951 struct formats {
1952     D3DFORMAT DisplayFormat;
1953     D3DFORMAT BackBufferFormat;
1954     BOOL shouldPass;
1955 };
1956
1957 struct formats r5g6b5_format_list[] =
1958 {
1959     { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1960     { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1961     { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1962     { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1963     { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1964     { 0, 0, 0}
1965 };
1966
1967 struct formats x1r5g5b5_format_list[] =
1968 {
1969     { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1970     { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1971     { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1972     { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1973     { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1974
1975     /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1976     { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1977     { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1978     { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1979     { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1980     { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1981     { 0, 0, 0}
1982 };
1983
1984 struct formats x8r8g8b8_format_list[] =
1985 {
1986     { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1987     { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1988     { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1989     { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1990     { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1991
1992     /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1993     { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1994     { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1995     { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1996     { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1997     { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1998     { 0, 0, 0}
1999 };
2000
2001 static void test_display_formats(void)
2002 {
2003     /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2004      * Next to these there are 6 different backbuffer formats. Only a fixed number of
2005      * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2006      * allowed due to depth conversion and this is likely driver dependent.
2007      * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2008      * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2009
2010     UINT Adapter = D3DADAPTER_DEFAULT;
2011     D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2012     int i, nmodes;
2013     HRESULT hr;
2014
2015     IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2016     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2017     if(!d3d9) return;
2018
2019     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2020     if(!nmodes) {
2021         skip("Display format R5G6B5 not supported, skipping\n");
2022     } else {
2023         trace("Testing display format R5G6B5\n");
2024         for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2025         {
2026             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2027
2028             if(r5g6b5_format_list[i].shouldPass)
2029                 ok(hr == D3D_OK ||
2030                    broken(hr == D3DERR_NOTAVAILABLE),
2031                    "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2032             else
2033                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2034         }
2035     }
2036
2037     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2038     if(!nmodes) {
2039         skip("Display format X1R5G5B5 not supported, skipping\n");
2040     } else {
2041         trace("Testing display format X1R5G5B5\n");
2042         for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2043         {
2044             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2045
2046             if(x1r5g5b5_format_list[i].shouldPass)
2047                 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2048             else
2049                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2050         }
2051     }
2052
2053     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2054     if(!nmodes) {
2055         skip("Display format X8R8G8B8 not supported, skipping\n");
2056     } else {
2057         trace("Testing display format X8R8G8B8\n");
2058         for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2059         {
2060             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2061
2062             if(x8r8g8b8_format_list[i].shouldPass)
2063                 ok(hr == D3D_OK ||
2064                    broken(hr == D3DERR_NOTAVAILABLE),
2065                    "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2066             else
2067                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2068         }
2069     }
2070
2071     if(d3d9) IDirect3D9_Release(d3d9);
2072 }
2073
2074 static void test_scissor_size(void)
2075 {
2076     IDirect3D9 *d3d9_ptr = 0;
2077     unsigned int i;
2078     static const struct {
2079         int winx; int winy; int backx; int backy; BOOL window;
2080     } scts[] = { /* scissor tests */
2081         {800, 600, 640, 480, TRUE},
2082         {800, 600, 640, 480, FALSE},
2083         {640, 480, 800, 600, TRUE},
2084         {640, 480, 800, 600, FALSE},
2085     };
2086
2087     d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2088     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2089     if (!d3d9_ptr){
2090         skip("Failed to create IDirect3D9 object\n");
2091         return;
2092     }
2093
2094     for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2095         IDirect3DDevice9 *device_ptr = 0;
2096         D3DPRESENT_PARAMETERS present_parameters;
2097         HRESULT hr;
2098         WNDCLASS wc = {0};
2099         HWND hwnd = 0;
2100         RECT scissorrect;
2101
2102         wc.lpfnWndProc = DefWindowProc;
2103         wc.lpszClassName = "d3d9_test_wc";
2104         RegisterClass(&wc);
2105
2106         hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2107                         WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2108
2109         ZeroMemory(&present_parameters, sizeof(present_parameters));
2110         present_parameters.Windowed = scts[i].window;
2111         present_parameters.hDeviceWindow = hwnd;
2112         present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2113         present_parameters.BackBufferWidth = scts[i].backx;
2114         present_parameters.BackBufferHeight = scts[i].backy;
2115         present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2116         present_parameters.EnableAutoDepthStencil = TRUE;
2117         present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2118
2119         hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2120         if(FAILED(hr)) {
2121             present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2122             hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2123             if(FAILED(hr)) {
2124                 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2125             }
2126         }
2127         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2128
2129         if (!device_ptr)
2130         {
2131             DestroyWindow(hwnd);
2132             skip("Creating the device failed\n");
2133             goto err_out;
2134         }
2135
2136         /* Check for the default scissor rect size */
2137         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2138         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2139         ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2140
2141         /* check the scissorrect values after a reset */
2142         present_parameters.BackBufferWidth = 800;
2143         present_parameters.BackBufferHeight = 600;
2144         hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2145         ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2146         hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2147         ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2148
2149         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2150         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2151         ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2152
2153         if(device_ptr) {
2154             ULONG ref;
2155
2156             ref = IDirect3DDevice9_Release(device_ptr);
2157             DestroyWindow(hwnd);
2158             ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2159         }
2160     }
2161
2162 err_out:
2163     if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2164     return;
2165 }
2166
2167
2168 START_TEST(device)
2169 {
2170     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2171     if (!d3d9_handle)
2172     {
2173         skip("Could not load d3d9.dll\n");
2174         return;
2175     }
2176
2177     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2178     ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2179     if (pDirect3DCreate9)
2180     {
2181         IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2182         if(!d3d9)
2183         {
2184             skip("could not create D3D9 object\n");
2185             return;
2186         }
2187         IDirect3D9_Release(d3d9);
2188
2189         test_display_formats();
2190         test_display_modes();
2191         test_swapchain();
2192         test_refcount();
2193         test_mipmap_levels();
2194         test_cursor();
2195         test_reset();
2196         test_scene();
2197         test_limits();
2198         test_depthstenciltest();
2199         test_draw_indexed();
2200         test_null_stream();
2201         test_vertex_buffer_alignment();
2202         test_lights();
2203         test_set_stream_source();
2204         test_scissor_size();
2205     }
2206 }