2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
34 struct wined3d_wndproc
39 struct wined3d_device *device;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc *entries;
49 static struct wined3d_wndproc_table wndproc_table;
52 void (CDECL *wine_tsx11_lock_ptr)(void) = NULL;
53 void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL;
55 static CRITICAL_SECTION wined3d_cs;
56 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
59 {&wined3d_cs_debug.ProcessLocksList,
60 &wined3d_cs_debug.ProcessLocksList},
61 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
63 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
65 static CRITICAL_SECTION wined3d_wndproc_cs;
66 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
68 0, 0, &wined3d_wndproc_cs,
69 {&wined3d_wndproc_cs_debug.ProcessLocksList,
70 &wined3d_wndproc_cs_debug.ProcessLocksList},
71 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
73 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
75 /* When updating default value here, make sure to update winecfg as well,
76 * where appropriate. */
77 struct wined3d_settings wined3d_settings =
79 VS_HW, /* Hardware by default */
80 PS_HW, /* Hardware by default */
81 TRUE, /* Use of GLSL enabled by default */
82 ORM_FBO, /* Use FBOs to do offscreen rendering */
83 RTL_READTEX, /* Default render target locking method */
84 PCI_VENDOR_NONE,/* PCI Vendor ID */
85 PCI_DEVICE_NONE,/* PCI Device ID */
86 0, /* The default of memory is set in init_driver_info */
87 NULL, /* No wine logo by default */
88 TRUE, /* Multisampling enabled by default. */
89 FALSE, /* No strict draw ordering. */
90 FALSE, /* Try to render onscreen by default. */
93 /* Do not call while under the GL lock. */
94 struct wined3d * CDECL wined3d_create(UINT version, DWORD flags)
96 struct wined3d *object;
99 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
102 ERR("Failed to allocate wined3d object memory.\n");
106 hr = wined3d_init(object, version, flags);
109 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
110 HeapFree(GetProcessHeap(), 0, object);
114 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
119 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
121 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
122 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
123 return ERROR_FILE_NOT_FOUND;
126 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
129 DWORD size = sizeof(DWORD);
130 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
131 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
132 return ERROR_FILE_NOT_FOUND;
135 static void CDECL wined3d_do_nothing(void)
139 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
141 DWORD wined3d_context_tls_idx;
143 char buffer[MAX_PATH+10];
144 DWORD size = sizeof(buffer);
150 wined3d_context_tls_idx = TlsAlloc();
151 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
153 DWORD err = GetLastError();
154 ERR("Failed to allocate context TLS index, err %#x.\n", err);
157 context_set_tls_idx(wined3d_context_tls_idx);
159 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
160 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
161 * Various articles/posts about OpenGL problems on Windows recommend this. */
162 wc.style = CS_HREDRAW | CS_VREDRAW;
163 wc.lpfnWndProc = DefWindowProcA;
166 wc.hInstance = hInstDLL;
167 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
168 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
169 wc.hbrBackground = NULL;
170 wc.lpszMenuName = NULL;
171 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
173 if (!RegisterClassA(&wc))
175 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
176 if (!TlsFree(wined3d_context_tls_idx))
178 DWORD err = GetLastError();
179 ERR("Failed to free context TLS index, err %#x.\n", err);
184 DisableThreadLibraryCalls(hInstDLL);
186 mod = GetModuleHandleA( "winex11.drv" );
189 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
190 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
192 else /* We are most likely on Windows */
194 wine_tsx11_lock_ptr = wined3d_do_nothing;
195 wine_tsx11_unlock_ptr = wined3d_do_nothing;
197 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
198 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
200 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
201 if (len && len < MAX_PATH)
204 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
205 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
207 char *p, *appname = buffer;
208 if ((p = strrchr( appname, '/' ))) appname = p + 1;
209 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
210 strcat( appname, "\\Direct3D" );
211 TRACE("appname = [%s]\n", appname);
212 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
213 RegCloseKey( tmpkey );
219 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
221 if (!strcmp(buffer,"none"))
223 TRACE("Disable vertex shaders\n");
224 wined3d_settings.vs_mode = VS_NONE;
227 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
229 if (!strcmp(buffer,"enabled"))
231 TRACE("Allow pixel shaders\n");
232 wined3d_settings.ps_mode = PS_HW;
234 if (!strcmp(buffer,"disabled"))
236 TRACE("Disable pixel shaders\n");
237 wined3d_settings.ps_mode = PS_NONE;
240 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
242 if (!strcmp(buffer,"disabled"))
244 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
245 TRACE("Use of GL Shading Language disabled\n");
246 wined3d_settings.glslRequested = FALSE;
249 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
251 if (!strcmp(buffer,"backbuffer"))
253 TRACE("Using the backbuffer for offscreen rendering\n");
254 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
256 else if (!strcmp(buffer,"fbo"))
258 TRACE("Using FBOs for offscreen rendering\n");
259 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
262 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
264 if (!strcmp(buffer,"readdraw"))
266 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
267 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
269 else if (!strcmp(buffer,"readtex"))
271 TRACE("Using glReadPixels for render target reading and textures for writing\n");
272 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
275 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
277 int pci_device_id = tmpvalue;
279 /* A pci device id is 16-bit */
280 if(pci_device_id > 0xffff)
282 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
286 TRACE("Using PCI Device ID %04x\n", pci_device_id);
287 wined3d_settings.pci_device_id = pci_device_id;
290 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
292 int pci_vendor_id = tmpvalue;
294 /* A pci device id is 16-bit */
295 if(pci_vendor_id > 0xffff)
297 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
301 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
302 wined3d_settings.pci_vendor_id = pci_vendor_id;
305 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
307 int TmpVideoMemorySize = atoi(buffer);
308 if(TmpVideoMemorySize > 0)
310 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
311 TRACE("Use %iMB = %d byte for emulated_textureram\n",
313 wined3d_settings.emulated_textureram);
316 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
318 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
320 size_t len = strlen(buffer) + 1;
322 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
323 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
324 else memcpy(wined3d_settings.logo, buffer, len);
326 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
328 if (!strcmp(buffer, "disabled"))
330 TRACE("Multisampling disabled.\n");
331 wined3d_settings.allow_multisampling = FALSE;
334 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
335 && !strcmp(buffer,"enabled"))
337 TRACE("Enforcing strict draw ordering.\n");
338 wined3d_settings.strict_draw_ordering = TRUE;
340 if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
341 && !strcmp(buffer,"enabled"))
343 TRACE("Always rendering backbuffers offscreen.\n");
344 wined3d_settings.always_offscreen = TRUE;
347 if (wined3d_settings.vs_mode == VS_HW)
348 TRACE("Allow HW vertex shaders\n");
349 if (wined3d_settings.ps_mode == PS_NONE)
350 TRACE("Disable pixel shaders\n");
351 if (wined3d_settings.glslRequested)
352 TRACE("If supported by your system, GL Shading Language will be used\n");
354 if (appkey) RegCloseKey( appkey );
355 if (hkey) RegCloseKey( hkey );
360 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
362 DWORD wined3d_context_tls_idx = context_get_tls_idx();
365 if (!TlsFree(wined3d_context_tls_idx))
367 DWORD err = GetLastError();
368 ERR("Failed to free context TLS index, err %#x.\n", err);
371 for (i = 0; i < wndproc_table.count; ++i)
373 /* Trying to unregister these would be futile. These entries can only
374 * exist if either we skipped them in wined3d_unregister_window() due
375 * to the application replacing the wndproc after the entry was
376 * registered, or if the application still has an active wined3d
377 * device. In the latter case the application has bigger problems than
379 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
381 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
383 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
384 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
386 DeleteCriticalSection(&wined3d_wndproc_cs);
387 DeleteCriticalSection(&wined3d_cs);
391 void WINAPI wined3d_mutex_lock(void)
393 EnterCriticalSection(&wined3d_cs);
396 void WINAPI wined3d_mutex_unlock(void)
398 LeaveCriticalSection(&wined3d_cs);
401 static void wined3d_wndproc_mutex_lock(void)
403 EnterCriticalSection(&wined3d_wndproc_cs);
406 static void wined3d_wndproc_mutex_unlock(void)
408 LeaveCriticalSection(&wined3d_wndproc_cs);
411 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
415 for (i = 0; i < wndproc_table.count; ++i)
417 if (wndproc_table.entries[i].window == window)
419 return &wndproc_table.entries[i];
426 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
428 struct wined3d_wndproc *entry;
429 struct wined3d_device *device;
433 wined3d_wndproc_mutex_lock();
434 entry = wined3d_find_wndproc(window);
438 wined3d_wndproc_mutex_unlock();
439 ERR("Window %p is not registered with wined3d.\n", window);
440 return DefWindowProcW(window, message, wparam, lparam);
443 device = entry->device;
444 unicode = entry->unicode;
446 wined3d_wndproc_mutex_unlock();
449 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
451 return CallWindowProcW(proc, window, message, wparam, lparam);
452 return CallWindowProcA(proc, window, message, wparam, lparam);
455 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
457 struct wined3d_wndproc *entry;
459 wined3d_wndproc_mutex_lock();
461 if (wined3d_find_wndproc(window))
463 wined3d_wndproc_mutex_unlock();
464 WARN("Window %p is already registered with wined3d.\n", window);
468 if (wndproc_table.size == wndproc_table.count)
470 unsigned int new_size = max(1, wndproc_table.size * 2);
471 struct wined3d_wndproc *new_entries;
473 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
474 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
478 wined3d_wndproc_mutex_unlock();
479 ERR("Failed to grow table.\n");
483 wndproc_table.entries = new_entries;
484 wndproc_table.size = new_size;
487 entry = &wndproc_table.entries[wndproc_table.count++];
488 entry->window = window;
489 entry->unicode = IsWindowUnicode(window);
490 /* Set a window proc that matches the window. Some applications (e.g. NoX)
491 * replace the window proc after we've set ours, and expect to be able to
492 * call the previous one (ours) directly, without using CallWindowProc(). */
494 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
496 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
497 entry->device = device;
499 wined3d_wndproc_mutex_unlock();
504 void wined3d_unregister_window(HWND window)
506 struct wined3d_wndproc *entry, *last;
509 wined3d_wndproc_mutex_lock();
511 if (!(entry = wined3d_find_wndproc(window)))
513 wined3d_wndproc_mutex_unlock();
514 ERR("Window %p is not registered with wined3d.\n", window);
520 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
521 if (proc != (LONG_PTR)wined3d_wndproc)
523 entry->device = NULL;
524 wined3d_wndproc_mutex_unlock();
525 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
526 window, proc, wined3d_wndproc);
530 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
534 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
535 if (proc != (LONG_PTR)wined3d_wndproc)
537 entry->device = NULL;
538 wined3d_wndproc_mutex_unlock();
539 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
540 window, proc, wined3d_wndproc);
544 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
547 last = &wndproc_table.entries[--wndproc_table.count];
548 if (entry != last) *entry = *last;
550 wined3d_wndproc_mutex_unlock();
553 /* At process attach */
554 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
556 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
560 case DLL_PROCESS_ATTACH:
561 return wined3d_dll_init(hInstDLL);
563 case DLL_PROCESS_DETACH:
564 return wined3d_dll_destroy(hInstDLL);
566 case DLL_THREAD_DETACH:
568 if (!context_set_current(NULL))
570 ERR("Failed to clear current context.\n");