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[wine] / dlls / d3d9 / stateblock.c
1 /*
2  * IDirect3DStateBlock9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2002-2003 Jason Edmeades
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
31
32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35         || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
36         IDirect3DStateBlock9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
47     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("%p increasing refcount to %u.\n", iface, ref);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
56     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("%p decreasing refcount to %u.\n", iface, ref);
60
61     if (ref == 0) {
62         wined3d_mutex_lock();
63         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
64         wined3d_mutex_unlock();
65
66         IDirect3DDevice9Ex_Release(This->parentDevice);
67         HeapFree(GetProcessHeap(), 0, This);
68     }
69     return ref;
70 }
71
72 /* IDirect3DStateBlock9 Interface follow: */
73 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
74     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
75     IWineD3DDevice *wined3d_device;
76     HRESULT hr;
77
78     TRACE("iface %p, device %p.\n", iface, ppDevice);
79
80     wined3d_mutex_lock();
81     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
82     if (SUCCEEDED(hr))
83     {
84         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
85         IWineD3DDevice_Release(wined3d_device);
86     }
87     wined3d_mutex_unlock();
88
89     return hr;
90 }
91
92 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
93     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
94     HRESULT hr;
95
96     TRACE("iface %p.\n", iface);
97
98     wined3d_mutex_lock();
99     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
100     wined3d_mutex_unlock();
101
102     return hr;
103 }
104
105 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
106     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
107     HRESULT hr;
108
109     TRACE("iface %p.\n", iface);
110
111     wined3d_mutex_lock();
112     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
113     wined3d_mutex_unlock();
114
115     return hr;
116 }
117
118
119 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
120 {
121     /* IUnknown */
122     IDirect3DStateBlock9Impl_QueryInterface,
123     IDirect3DStateBlock9Impl_AddRef,
124     IDirect3DStateBlock9Impl_Release,
125     /* IDirect3DStateBlock9 */
126     IDirect3DStateBlock9Impl_GetDevice,
127     IDirect3DStateBlock9Impl_Capture,
128     IDirect3DStateBlock9Impl_Apply
129 };
130
131
132 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
133 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
134    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135    IDirect3DStateBlock9Impl* object;
136    HRESULT hrc = D3D_OK;
137
138    TRACE("iface %p, type %#x, stateblock %p.\n", iface, Type, ppStateBlock);
139
140    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
141       Type != D3DSBT_VERTEXSTATE                              ) {
142        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
143        return D3DERR_INVALIDCALL;
144    }
145
146    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
147    if (NULL == object) return E_OUTOFMEMORY;
148    object->lpVtbl = &Direct3DStateBlock9_Vtbl;
149    object->ref = 1;
150
151    wined3d_mutex_lock();
152    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
153    wined3d_mutex_unlock();
154
155    if(hrc != D3D_OK){
156        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
157        HeapFree(GetProcessHeap(), 0, object);
158    } else {
159         IDirect3DDevice9Ex_AddRef(iface);
160         object->parentDevice = iface;
161         *ppStateBlock = (IDirect3DStateBlock9*)object;
162         TRACE("(%p) : Created stateblock %p\n", This, object);
163    }
164    TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
165    return hrc;
166 }
167
168 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
169 {
170     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171     HRESULT hr;
172
173     TRACE("iface %p.\n", iface);
174
175     wined3d_mutex_lock();
176     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
177     wined3d_mutex_unlock();
178
179     return hr;
180 }
181
182 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **ppSB)
183 {
184     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
185     IWineD3DStateBlock *wineD3DStateBlock;
186     IDirect3DStateBlock9Impl *object;
187     HRESULT hr;
188
189     TRACE("iface %p, stateblock %p.\n", iface, ppSB);
190
191     /* Tell wineD3D to endstateblock before anything else (in case we run out
192      * of memory later and cause locking problems) */
193     wined3d_mutex_lock();
194     hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
195     wined3d_mutex_unlock();
196
197     if (hr!= D3D_OK)
198     {
199        WARN("IWineD3DDevice_EndStateBlock returned an error\n");
200        return hr;
201     }
202     /* allocate a new IDirectD3DStateBlock */
203     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
204     if (!object) return E_OUTOFMEMORY;
205     object->ref = 1;
206     object->lpVtbl = &Direct3DStateBlock9_Vtbl;
207     object->wineD3DStateBlock = wineD3DStateBlock;
208
209     IDirect3DDevice9Ex_AddRef(iface);
210     object->parentDevice = iface;
211     *ppSB=(IDirect3DStateBlock9*)object;
212     TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock);
213     return D3D_OK;
214 }