2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/test.h"
25 static INT screen_width;
26 static INT screen_height;
28 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
30 static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
32 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
33 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
34 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
35 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
36 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
37 0x0000FFFF}; /* END */
38 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
39 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
40 0x00000042, 0xB00F0000, /* tex t0 */
41 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
42 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
43 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
44 0x0000FFFF}; /* END */
46 static int get_refcount(IUnknown *object)
48 IUnknown_AddRef( object );
49 return IUnknown_Release( object );
52 /* try to make sure pending X events have been processed before continuing */
53 static void flush_events(void)
57 int min_timeout = 100;
58 DWORD time = GetTickCount() + diff;
62 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
63 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
64 diff = time - GetTickCount();
68 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window, BOOL windowed)
70 D3DPRESENT_PARAMETERS present_parameters = {0};
71 IDirect3DDevice8 *device;
73 present_parameters.Windowed = windowed;
74 present_parameters.hDeviceWindow = device_window;
75 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
76 present_parameters.BackBufferWidth = screen_width;
77 present_parameters.BackBufferHeight = screen_height;
78 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
79 present_parameters.EnableAutoDepthStencil = TRUE;
80 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
82 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
83 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
85 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
86 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
87 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
89 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
90 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
95 static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL windowed)
97 D3DPRESENT_PARAMETERS present_parameters = {0};
99 present_parameters.Windowed = windowed;
100 present_parameters.hDeviceWindow = device_window;
101 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
102 present_parameters.BackBufferWidth = screen_width;
103 present_parameters.BackBufferHeight = screen_height;
104 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
105 present_parameters.EnableAutoDepthStencil = TRUE;
106 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
108 return IDirect3DDevice8_Reset(device, &present_parameters);
111 #define CHECK_CALL(r,c,d,rc) \
113 int tmp1 = get_refcount( (IUnknown *)d ); \
115 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
117 trace("%s failed: %#08x\n", c, r); \
120 #define CHECK_RELEASE(obj,d,rc) \
122 int tmp1, rc_new = rc; \
123 IUnknown_Release( obj ); \
124 tmp1 = get_refcount( (IUnknown *)d ); \
125 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
128 #define CHECK_REFCOUNT(obj,rc) \
131 int count = get_refcount( (IUnknown *)obj ); \
132 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
135 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
138 int count = IUnknown_Release( (IUnknown *)obj ); \
139 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
142 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
145 int count = IUnknown_AddRef( (IUnknown *)obj ); \
146 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
149 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
151 void *container_ptr = (void *)0x1337c0d3; \
152 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
153 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
154 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
155 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
158 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
160 IDirect3DBaseTexture8* texture = NULL;
161 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
162 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
165 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
166 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
168 trace("CreateTexture failed: %#08x\n", hr);
170 if (texture) IUnknown_Release( texture );
173 static void test_mipmap_levels(void)
179 IDirect3D8 *pD3d = NULL;
180 IDirect3DDevice8 *pDevice = NULL;
181 D3DPRESENT_PARAMETERS d3dpp;
182 D3DDISPLAYMODE d3ddm;
184 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
185 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
186 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
187 ok(hwnd != NULL, "Failed to create window\n");
188 if (!pD3d || !hwnd) goto cleanup;
190 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
191 ZeroMemory( &d3dpp, sizeof(d3dpp) );
192 d3dpp.Windowed = TRUE;
193 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
194 d3dpp.BackBufferFormat = d3ddm.Format;
196 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
197 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
200 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
204 check_mipmap_levels(pDevice, 32, 32, 6);
205 check_mipmap_levels(pDevice, 256, 1, 9);
206 check_mipmap_levels(pDevice, 1, 256, 9);
207 check_mipmap_levels(pDevice, 1, 1, 1);
212 UINT refcount = IUnknown_Release( pDevice );
213 ok(!refcount, "Device has %u references left.\n", refcount);
215 if (pD3d) IUnknown_Release( pD3d );
216 DestroyWindow( hwnd );
219 static void test_swapchain(void)
223 IDirect3D8 *pD3d = NULL;
224 IDirect3DDevice8 *pDevice = NULL;
225 IDirect3DSwapChain8 *swapchain1 = NULL;
226 IDirect3DSwapChain8 *swapchain2 = NULL;
227 IDirect3DSwapChain8 *swapchain3 = NULL;
228 IDirect3DSurface8 *backbuffer = NULL;
229 D3DPRESENT_PARAMETERS d3dpp;
230 D3DDISPLAYMODE d3ddm;
232 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
233 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
234 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
235 ok(hwnd != NULL, "Failed to create window\n");
236 if (!pD3d || !hwnd) goto cleanup;
238 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
239 ZeroMemory( &d3dpp, sizeof(d3dpp) );
240 d3dpp.Windowed = TRUE;
241 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
242 d3dpp.BackBufferFormat = d3ddm.Format;
243 d3dpp.BackBufferCount = 0;
245 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
246 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
249 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
253 /* Check if the back buffer count was modified */
254 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
256 /* Create a bunch of swapchains */
257 d3dpp.BackBufferCount = 0;
258 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
259 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
260 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
262 d3dpp.BackBufferCount = 1;
263 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
264 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
266 d3dpp.BackBufferCount = 2;
267 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
268 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
270 /* Swapchain 3, created with backbuffercount 2 */
271 backbuffer = (void *) 0xdeadbeef;
272 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
273 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
274 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
275 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
277 backbuffer = (void *) 0xdeadbeef;
278 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
279 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
280 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
281 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
283 backbuffer = (void *) 0xdeadbeef;
284 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
285 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
286 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
287 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
289 backbuffer = (void *) 0xdeadbeef;
290 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
291 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
292 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
293 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
296 /* Check the back buffers of the swapchains */
297 /* Swapchain 1, created with backbuffercount 0 */
298 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
299 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
300 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
301 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
303 backbuffer = (void *) 0xdeadbeef;
304 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
305 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
306 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
307 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
309 /* Swapchain 2 - created with backbuffercount 1 */
310 backbuffer = (void *) 0xdeadbeef;
311 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
312 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
313 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
314 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
316 backbuffer = (void *) 0xdeadbeef;
317 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
318 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
319 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
320 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
322 backbuffer = (void *) 0xdeadbeef;
323 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
324 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
325 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
326 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
329 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
330 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
331 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
334 UINT refcount = IDirect3DDevice8_Release(pDevice);
335 ok(!refcount, "Device has %u references left.\n", refcount);
337 if (pD3d) IDirect3D8_Release(pD3d);
338 DestroyWindow( hwnd );
341 static void test_refcount(void)
345 IDirect3D8 *pD3d = NULL;
346 IDirect3DDevice8 *pDevice = NULL;
347 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
348 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
349 DWORD dVertexShader = -1;
350 DWORD dPixelShader = -1;
351 IDirect3DCubeTexture8 *pCubeTexture = NULL;
352 IDirect3DTexture8 *pTexture = NULL;
353 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
354 IDirect3DVolume8 *pVolumeLevel = NULL;
355 IDirect3DSurface8 *pStencilSurface = NULL;
356 IDirect3DSurface8 *pImageSurface = NULL;
357 IDirect3DSurface8 *pRenderTarget = NULL;
358 IDirect3DSurface8 *pRenderTarget2 = NULL;
359 IDirect3DSurface8 *pRenderTarget3 = NULL;
360 IDirect3DSurface8 *pTextureLevel = NULL;
361 IDirect3DSurface8 *pBackBuffer = NULL;
362 DWORD dStateBlock = -1;
363 IDirect3DSwapChain8 *pSwapChain = NULL;
366 D3DPRESENT_PARAMETERS d3dpp;
367 D3DDISPLAYMODE d3ddm;
368 int refcount = 0, tmp;
373 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
374 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
378 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
379 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
380 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
381 ok(hwnd != NULL, "Failed to create window\n");
382 if (!pD3d || !hwnd) goto cleanup;
384 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
385 ZeroMemory( &d3dpp, sizeof(d3dpp) );
386 d3dpp.Windowed = TRUE;
387 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
388 d3dpp.BackBufferFormat = d3ddm.Format;
389 d3dpp.EnableAutoDepthStencil = TRUE;
390 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
392 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
393 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
396 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
399 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
401 refcount = get_refcount( (IUnknown *)pDevice );
402 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
405 * Check refcount of implicit surfaces. Findings:
406 * - the container is the device
407 * - they hold a reference to the device
408 * - they are created with a refcount of 0 (Get/Release returns original refcount)
409 * - they are not freed if refcount reaches 0.
410 * - the refcount is not forwarded to the container.
412 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
413 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
416 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
417 CHECK_REFCOUNT( pRenderTarget, 1);
419 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
420 CHECK_REFCOUNT(pDevice, refcount);
421 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
422 CHECK_REFCOUNT(pDevice, refcount);
424 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
425 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
426 CHECK_REFCOUNT( pRenderTarget, 2);
427 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
428 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
429 CHECK_REFCOUNT( pDevice, --refcount);
431 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
432 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
433 CHECK_REFCOUNT(pDevice, ++refcount);
434 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
435 CHECK_REFCOUNT(pDevice, --refcount);
438 /* Render target and back buffer are identical. */
439 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
440 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
443 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
444 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
445 pRenderTarget, pBackBuffer);
448 CHECK_REFCOUNT( pDevice, --refcount);
450 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
451 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
454 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
455 CHECK_REFCOUNT( pStencilSurface, 1);
457 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
458 CHECK_REFCOUNT(pDevice, refcount);
459 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
460 CHECK_REFCOUNT(pDevice, refcount);
462 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
463 CHECK_REFCOUNT( pDevice, --refcount);
465 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
466 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
467 CHECK_REFCOUNT(pDevice, ++refcount);
468 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
469 CHECK_REFCOUNT(pDevice, --refcount);
470 pStencilSurface = NULL;
474 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
475 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
478 tmp = get_refcount( (IUnknown *)pIndexBuffer );
480 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
481 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
482 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
483 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
486 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
487 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
490 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
493 tmp = get_refcount( (IUnknown *)pVertexBuffer );
495 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
496 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
497 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
498 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
500 hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
501 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
502 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
503 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
507 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
508 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
509 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
511 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
512 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
515 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
516 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
519 tmp = get_refcount( (IUnknown *)pTexture );
521 /* SetTexture should not increase refcounts */
522 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
523 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
524 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
525 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
527 /* This should not increment device refcount */
528 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
529 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
530 /* But should increment texture's refcount */
531 CHECK_REFCOUNT( pTexture, tmp+1 );
532 /* Because the texture and surface refcount are identical */
535 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
536 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
537 CHECK_REFCOUNT ( pTexture , tmp+2 );
538 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
539 CHECK_REFCOUNT ( pTexture , tmp+1 );
540 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
541 CHECK_REFCOUNT ( pTextureLevel, tmp );
544 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
546 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
547 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
551 skip("Cube textures not supported\n");
553 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
555 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
556 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
560 skip("Volume textures not supported\n");
565 tmp = get_refcount( (IUnknown *)pVolumeTexture );
567 /* This should not increment device refcount */
568 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
569 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
570 /* But should increment volume texture's refcount */
571 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
572 /* Because the volume texture and volume refcount are identical */
575 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
576 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
577 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
578 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
579 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
580 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
581 CHECK_REFCOUNT ( pVolumeLevel , tmp );
585 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
586 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
587 CHECK_REFCOUNT( pStencilSurface, 1);
588 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
589 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
590 CHECK_REFCOUNT( pImageSurface, 1);
591 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
592 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
593 CHECK_REFCOUNT( pRenderTarget3, 1);
595 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
596 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
597 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
598 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
601 /* check implicit back buffer */
602 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
603 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
604 CHECK_REFCOUNT( pSwapChain, 1);
607 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
608 CHECK_REFCOUNT( pBackBuffer, 1);
609 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
610 CHECK_REFCOUNT( pDevice, --refcount);
612 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
613 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
614 CHECK_REFCOUNT(pDevice, ++refcount);
615 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
616 CHECK_REFCOUNT(pDevice, --refcount);
619 CHECK_REFCOUNT( pSwapChain, 1);
625 /* Vertex buffers can be locked multiple times */
626 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
627 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
628 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
629 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
630 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
631 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
632 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
633 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
636 /* The implicit render target is not freed if refcount reaches 0.
637 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
638 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
639 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
642 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
643 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
644 pRenderTarget, pRenderTarget2);
645 CHECK_REFCOUNT( pDevice, --refcount);
646 pRenderTarget2 = NULL;
648 pRenderTarget = NULL;
651 CHECK_RELEASE(pDevice, pDevice, --refcount);
654 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
655 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
657 if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
658 if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
660 CHECK_RELEASE(pTexture, pDevice, --refcount);
661 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
662 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
664 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
665 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
666 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
668 if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
669 /* This will destroy device - cannot check the refcount here */
670 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
672 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
674 DestroyWindow( hwnd );
677 static void test_cursor(void)
681 IDirect3D8 *pD3d = NULL;
682 IDirect3DDevice8 *pDevice = NULL;
683 D3DPRESENT_PARAMETERS d3dpp;
684 D3DDISPLAYMODE d3ddm;
686 IDirect3DSurface8 *cursor = NULL;
688 HMODULE user32_handle = GetModuleHandleA("user32.dll");
690 pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
693 win_skip("GetCursorInfo is not available\n");
697 memset(&info, 0, sizeof(info));
698 info.cbSize = sizeof(info);
699 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
702 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
703 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
704 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
705 ok(hwnd != NULL, "Failed to create window\n");
706 if (!pD3d || !hwnd) goto cleanup;
708 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
709 ZeroMemory( &d3dpp, sizeof(d3dpp) );
710 d3dpp.Windowed = TRUE;
711 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
712 d3dpp.BackBufferFormat = d3ddm.Format;
714 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
715 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
718 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
722 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
723 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr);
725 /* Initially hidden */
726 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
727 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
729 /* Not enabled without a surface*/
730 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
731 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
734 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
735 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
737 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
738 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
740 IDirect3DSurface8_Release(cursor);
742 memset(&info, 0, sizeof(info));
743 info.cbSize = sizeof(info);
744 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
745 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
746 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
749 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
750 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
753 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
754 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
756 /* GDI cursor unchanged */
757 memset(&info, 0, sizeof(info));
758 info.cbSize = sizeof(info);
759 ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
760 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
761 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
766 UINT refcount = IDirect3DDevice8_Release(pDevice);
767 ok(!refcount, "Device has %u references left.\n", refcount);
769 if (pD3d) IDirect3D8_Release(pD3d);
773 static void test_states(void)
777 IDirect3D8 *pD3d = NULL;
778 IDirect3DDevice8 *pDevice = NULL;
779 D3DPRESENT_PARAMETERS d3dpp;
780 D3DDISPLAYMODE d3ddm;
782 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
783 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
784 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
785 ok(hwnd != NULL, "Failed to create window\n");
786 if (!pD3d || !hwnd) goto cleanup;
788 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
789 ZeroMemory( &d3dpp, sizeof(d3dpp) );
790 d3dpp.Windowed = TRUE;
791 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
792 d3dpp.BackBufferWidth = screen_width;
793 d3dpp.BackBufferHeight = screen_height;
794 d3dpp.BackBufferFormat = d3ddm.Format;
796 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
797 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
800 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
804 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
805 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
806 hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
807 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
812 UINT refcount = IDirect3DDevice8_Release(pDevice);
813 ok(!refcount, "Device has %u references left.\n", refcount);
815 if (pD3d) IDirect3D8_Release(pD3d);
819 static void test_shader_versions(void)
822 IDirect3D8 *pD3d = NULL;
825 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
826 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
828 hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
829 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr);
831 ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
832 ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
834 skip("No Direct3D support\n");
836 IDirect3D8_Release(pD3d);
841 /* Test adapter display modes */
842 static void test_display_modes(void)
845 D3DDISPLAYMODE dmode;
849 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
850 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
853 max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
855 broken(max_modes == 0), /* VMware */
856 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
858 for(i=0; i<max_modes;i++) {
859 res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
860 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
864 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
865 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
868 IDirect3D8_Release(pD3d);
871 static void test_reset(void)
873 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
874 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
875 IDirect3DDevice8 *device1 = NULL;
876 IDirect3DDevice8 *device2 = NULL;
877 D3DDISPLAYMODE d3ddm, d3ddm2;
878 D3DSURFACE_DESC surface_desc;
879 D3DPRESENT_PARAMETERS d3dpp;
880 IDirect3DSurface8 *surface;
881 IDirect3DTexture8 *texture;
882 UINT adapter_mode_count;
883 D3DLOCKED_RECT lockrect;
884 IDirect3D8 *d3d8 = NULL;
893 static const DWORD decl[] =
896 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
906 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
907 ok(!!d3d8, "Failed to create IDirect3D8 object.\n");
908 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
909 100, 100, 160, 160, NULL, NULL, NULL, NULL);
910 ok(!!window, "Failed to create window.\n");
911 if (!d3d8 || !window)
914 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
915 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
916 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
917 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
918 for (i = 0; i < adapter_mode_count; ++i)
922 memset(&d3ddm2, 0, sizeof(d3ddm2));
923 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
924 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
926 if (d3ddm2.Format != d3ddm.Format)
929 for (j = 0; j < mode_count; ++j)
931 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
936 modes[j].w = d3ddm2.Width;
937 modes[j].h = d3ddm2.Height;
941 /* We use them as invalid modes. */
942 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
943 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
945 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
946 d3ddm2.Width, d3ddm2.Height);
953 skip("Less than 2 modes supported, skipping mode tests.\n");
958 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
960 memset(&d3dpp, 0, sizeof(d3dpp));
961 d3dpp.Windowed = FALSE;
962 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
963 d3dpp.BackBufferWidth = modes[i].w;
964 d3dpp.BackBufferHeight = modes[i].h;
965 d3dpp.BackBufferFormat = d3ddm.Format;
966 d3dpp.EnableAutoDepthStencil = TRUE;
967 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
969 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
970 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
973 skip("Failed to create device, hr %#x.\n", hr);
976 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
977 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
979 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
980 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
982 width = GetSystemMetrics(SM_CXSCREEN);
983 height = GetSystemMetrics(SM_CYSCREEN);
984 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
985 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
987 hr = IDirect3DDevice8_GetViewport(device1, &vp);
988 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
991 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
992 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
993 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
994 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
995 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
996 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1002 vp.Width = modes[i].w / 2;
1003 vp.Height = modes[i].h / 2;
1006 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1007 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1009 memset(&d3dpp, 0, sizeof(d3dpp));
1010 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1011 d3dpp.Windowed = FALSE;
1012 d3dpp.BackBufferWidth = modes[i].w;
1013 d3dpp.BackBufferHeight = modes[i].h;
1014 d3dpp.BackBufferFormat = d3ddm.Format;
1015 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1016 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1017 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1018 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1020 memset(&vp, 0, sizeof(vp));
1021 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1022 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1025 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1026 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1027 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1028 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1029 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1030 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1033 width = GetSystemMetrics(SM_CXSCREEN);
1034 height = GetSystemMetrics(SM_CYSCREEN);
1035 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1036 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1038 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1039 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1040 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1041 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1042 surface_desc.Width, modes[i].w);
1043 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1044 surface_desc.Height, modes[i].h);
1045 IDirect3DSurface8_Release(surface);
1047 memset(&d3dpp, 0, sizeof(d3dpp));
1048 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1049 d3dpp.Windowed = TRUE;
1050 d3dpp.BackBufferWidth = 400;
1051 d3dpp.BackBufferHeight = 300;
1052 d3dpp.BackBufferFormat = d3ddm.Format;
1053 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1054 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1055 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1056 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1058 memset(&vp, 0, sizeof(vp));
1059 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1060 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1063 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1064 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1065 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1066 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1067 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1068 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1071 width = GetSystemMetrics(SM_CXSCREEN);
1072 height = GetSystemMetrics(SM_CYSCREEN);
1073 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1074 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1076 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1077 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1078 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1079 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1080 surface_desc.Width);
1081 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1082 surface_desc.Height);
1083 IDirect3DSurface8_Release(surface);
1085 memset(&d3dpp, 0, sizeof(d3dpp));
1086 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1087 d3dpp.Windowed = TRUE;
1088 d3dpp.BackBufferWidth = 400;
1089 d3dpp.BackBufferHeight = 300;
1090 d3dpp.BackBufferFormat = d3ddm.Format;
1092 /* Reset fails if there is a resource in the default pool. */
1093 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1094 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1095 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1096 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1097 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1098 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1099 IDirect3DTexture8_Release(texture);
1100 /* Reset again to get the device out of the lost state. */
1101 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1102 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1103 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1104 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1106 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1108 IDirect3DVolumeTexture8 *volume_texture;
1110 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1111 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1112 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1113 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1114 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1115 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1116 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1117 hr, D3DERR_DEVICENOTRESET);
1118 IDirect3DVolumeTexture8_Release(volume_texture);
1119 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1120 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1121 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1122 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1126 skip("Volume textures not supported.\n");
1129 /* Scratch, sysmem and managed pool resources are fine. */
1130 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1131 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1132 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1133 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1134 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1135 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1136 IDirect3DTexture8_Release(texture);
1138 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1139 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1140 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1141 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1142 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1143 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1144 IDirect3DTexture8_Release(texture);
1146 /* The depth stencil should get reset to the auto depth stencil when present. */
1147 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1148 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1150 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1151 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1152 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1154 d3dpp.EnableAutoDepthStencil = TRUE;
1155 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1156 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1157 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1159 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1160 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1161 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1162 if (surface) IDirect3DSurface8_Release(surface);
1164 d3dpp.EnableAutoDepthStencil = FALSE;
1165 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1166 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1168 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1169 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1170 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1172 /* Will a sysmem or scratch resource survive while locked? */
1173 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1174 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1175 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1176 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1177 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1178 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1179 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1180 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1181 IDirect3DTexture8_UnlockRect(texture, 0);
1182 IDirect3DTexture8_Release(texture);
1184 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1185 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1186 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1187 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1188 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1189 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1190 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1191 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1192 IDirect3DTexture8_UnlockRect(texture, 0);
1193 IDirect3DTexture8_Release(texture);
1195 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1196 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1197 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1198 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1199 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1200 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1201 IDirect3DTexture8_Release(texture);
1203 /* A reference held to an implicit surface causes failures as well. */
1204 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1205 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1206 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1207 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1208 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1209 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1210 IDirect3DSurface8_Release(surface);
1211 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1212 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1213 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1214 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1216 /* Shaders are fine as well. */
1217 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1218 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1219 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1220 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1221 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1222 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1224 /* Try setting invalid modes. */
1225 memset(&d3dpp, 0, sizeof(d3dpp));
1226 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1227 d3dpp.Windowed = FALSE;
1228 d3dpp.BackBufferWidth = 32;
1229 d3dpp.BackBufferHeight = 32;
1230 d3dpp.BackBufferFormat = d3ddm.Format;
1231 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1232 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1233 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1234 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1236 memset(&d3dpp, 0, sizeof(d3dpp));
1237 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1238 d3dpp.Windowed = FALSE;
1239 d3dpp.BackBufferWidth = 801;
1240 d3dpp.BackBufferHeight = 600;
1241 d3dpp.BackBufferFormat = d3ddm.Format;
1242 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1243 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1244 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1245 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1247 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1248 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1250 memset(&d3dpp, 0, sizeof(d3dpp));
1251 d3dpp.Windowed = TRUE;
1252 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1253 d3dpp.BackBufferFormat = d3ddm.Format;
1254 d3dpp.EnableAutoDepthStencil = FALSE;
1255 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1257 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1258 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1261 skip("Failed to create device, hr %#x.\n", hr);
1265 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1266 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1268 d3dpp.Windowed = TRUE;
1269 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1270 d3dpp.BackBufferWidth = 400;
1271 d3dpp.BackBufferHeight = 300;
1272 d3dpp.BackBufferFormat = d3ddm.Format;
1273 d3dpp.EnableAutoDepthStencil = TRUE;
1274 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1276 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
1277 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1281 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
1282 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1283 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1285 IDirect3DSurface8_Release(surface);
1288 HeapFree(GetProcessHeap(), 0, modes);
1290 IDirect3DDevice8_Release(device2);
1292 IDirect3DDevice8_Release(device1);
1294 IDirect3D8_Release(d3d8);
1296 DestroyWindow(window);
1299 static void test_scene(void)
1303 IDirect3D8 *pD3d = NULL;
1304 IDirect3DDevice8 *pDevice = NULL;
1305 D3DPRESENT_PARAMETERS d3dpp;
1306 D3DDISPLAYMODE d3ddm;
1308 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1309 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1310 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1311 ok(hwnd != NULL, "Failed to create window\n");
1312 if (!pD3d || !hwnd) goto cleanup;
1314 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1315 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1316 d3dpp.Windowed = TRUE;
1317 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1318 d3dpp.BackBufferWidth = 800;
1319 d3dpp.BackBufferHeight = 600;
1320 d3dpp.BackBufferFormat = d3ddm.Format;
1323 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1324 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1325 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1328 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1332 /* Test an EndScene without beginscene. Should return an error */
1333 hr = IDirect3DDevice8_EndScene(pDevice);
1334 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1336 /* Test a normal BeginScene / EndScene pair, this should work */
1337 hr = IDirect3DDevice8_BeginScene(pDevice);
1338 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1341 hr = IDirect3DDevice8_EndScene(pDevice);
1342 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1345 /* Test another EndScene without having begun a new scene. Should return an error */
1346 hr = IDirect3DDevice8_EndScene(pDevice);
1347 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1349 /* Two nested BeginScene and EndScene calls */
1350 hr = IDirect3DDevice8_BeginScene(pDevice);
1351 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1352 hr = IDirect3DDevice8_BeginScene(pDevice);
1353 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
1354 hr = IDirect3DDevice8_EndScene(pDevice);
1355 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1356 hr = IDirect3DDevice8_EndScene(pDevice);
1357 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
1359 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1364 UINT refcount = IDirect3DDevice8_Release(pDevice);
1365 ok(!refcount, "Device has %u references left.\n", refcount);
1367 if (pD3d) IDirect3D8_Release(pD3d);
1368 DestroyWindow(hwnd);
1371 static void test_shader(void)
1375 IDirect3D8 *pD3d = NULL;
1376 IDirect3DDevice8 *pDevice = NULL;
1377 D3DPRESENT_PARAMETERS d3dpp;
1378 D3DDISPLAYMODE d3ddm;
1379 DWORD hPixelShader = 0, hVertexShader = 0;
1380 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
1383 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1387 static DWORD dwVertexDecl[] =
1390 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
1393 DWORD decl_normal_float2[] =
1396 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1397 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
1400 DWORD decl_normal_float4[] =
1403 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1404 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
1407 DWORD decl_normal_d3dcolor[] =
1410 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
1411 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
1414 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
1415 const DWORD simple_vs_size = sizeof(simple_vs);
1416 const DWORD simple_ps_size = sizeof(simple_ps);
1418 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1419 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1420 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1421 ok(hwnd != NULL, "Failed to create window\n");
1422 if (!pD3d || !hwnd) goto cleanup;
1424 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1425 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1426 d3dpp.Windowed = TRUE;
1427 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1428 d3dpp.BackBufferWidth = 800;
1429 d3dpp.BackBufferHeight = 600;
1430 d3dpp.BackBufferFormat = d3ddm.Format;
1433 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1434 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1435 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1438 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1441 IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
1443 /* Test setting and retrieving a FVF */
1444 hr = IDirect3DDevice8_SetVertexShader(pDevice, fvf);
1445 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1446 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1447 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1448 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
1450 /* First create a vertex shader */
1451 hr = IDirect3DDevice8_SetVertexShader(pDevice, 0);
1452 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1453 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0);
1454 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1455 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1456 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1457 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1458 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1459 /* Assign the shader, then verify that GetVertexShader works */
1460 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1461 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1462 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1463 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1464 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1465 /* Verify that we can retrieve the declaration */
1466 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size);
1467 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1468 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1469 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
1471 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1472 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1473 "expected D3DERR_INVALIDCALL\n", hr);
1474 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1475 data_size = vertex_decl_size;
1476 hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
1477 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
1478 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
1479 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
1480 HeapFree(GetProcessHeap(), 0, data);
1481 /* Verify that we can retrieve the shader function */
1482 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size);
1483 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1484 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1485 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
1487 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1488 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
1489 "expected D3DERR_INVALIDCALL\n", hr);
1490 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1491 data_size = simple_vs_size;
1492 hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
1493 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
1494 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
1495 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
1496 HeapFree(GetProcessHeap(), 0, data);
1497 /* Delete the assigned shader. This is supposed to work */
1498 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1499 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1500 /* The shader should be unset now */
1501 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1502 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1503 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
1505 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
1506 * First try the fixed function shader function, then a custom one
1508 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, 0, &hVertexShader, 0);
1509 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1510 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1511 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float4, 0, &hVertexShader, 0);
1512 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1513 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1514 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_d3dcolor, 0, &hVertexShader, 0);
1515 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1516 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1518 hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, simple_vs, &hVertexShader, 0);
1519 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1520 if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1522 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
1524 /* The same with a pixel shader */
1525 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1526 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1527 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
1528 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1529 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1530 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1531 /* Assign the shader, then verify that GetPixelShader works */
1532 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1533 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1534 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1535 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1536 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1537 /* Verify that we can retrieve the shader function */
1538 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size);
1539 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1540 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1541 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
1543 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1544 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
1545 "expected D3DERR_INVALIDCALL\n", hr);
1546 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
1547 data_size = simple_ps_size;
1548 hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
1549 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
1550 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
1551 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
1552 HeapFree(GetProcessHeap(), 0, data);
1553 /* Delete the assigned shader. This is supposed to work */
1554 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1555 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1556 /* The shader should be unset now */
1557 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1558 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1559 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
1561 /* What happens if a non-bound shader is deleted? */
1562 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
1563 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1564 hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
1565 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
1567 hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
1568 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
1569 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1570 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1571 hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
1572 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
1573 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
1574 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1575 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1577 /* Check for double delete. */
1578 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
1579 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1580 hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
1581 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
1585 skip("Pixel shaders not supported\n");
1588 /* What happens if a non-bound shader is deleted? */
1589 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
1590 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1591 hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
1592 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
1594 hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
1595 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1596 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1597 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1598 hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
1599 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
1600 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
1601 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1602 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1604 /* Check for double delete. */
1605 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
1606 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1607 hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
1608 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
1613 UINT refcount = IDirect3DDevice8_Release(pDevice);
1614 ok(!refcount, "Device has %u references left.\n", refcount);
1616 if (pD3d) IDirect3D8_Release(pD3d);
1617 DestroyWindow(hwnd);
1620 static void test_limits(void)
1624 IDirect3D8 *pD3d = NULL;
1625 IDirect3DDevice8 *pDevice = NULL;
1626 D3DPRESENT_PARAMETERS d3dpp;
1627 D3DDISPLAYMODE d3ddm;
1628 IDirect3DTexture8 *pTexture = NULL;
1631 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
1632 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
1633 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1634 ok(hwnd != NULL, "Failed to create window\n");
1635 if (!pD3d || !hwnd) goto cleanup;
1637 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1638 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1639 d3dpp.Windowed = TRUE;
1640 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1641 d3dpp.BackBufferWidth = 800;
1642 d3dpp.BackBufferHeight = 600;
1643 d3dpp.BackBufferFormat = d3ddm.Format;
1644 d3dpp.EnableAutoDepthStencil = TRUE;
1645 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1647 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1648 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1649 ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
1652 skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
1656 hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
1657 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
1658 if(!pTexture) goto cleanup;
1660 /* There are 8 texture stages. We should be able to access all of them */
1661 for(i = 0; i < 8; i++) {
1662 hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture);
1663 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1664 hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL);
1665 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
1666 hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1667 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
1670 /* Investigations show that accessing higher textures stage states does not return an error either. Writing
1671 * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
1672 * bounds checking but how do I test that?
1676 if(pTexture) IDirect3DTexture8_Release(pTexture);
1679 UINT refcount = IDirect3DDevice8_Release(pDevice);
1680 ok(!refcount, "Device has %u references left.\n", refcount);
1682 if (pD3d) IDirect3D8_Release(pD3d);
1683 DestroyWindow(hwnd);
1686 static void test_lights(void)
1688 D3DPRESENT_PARAMETERS d3dpp;
1689 IDirect3DDevice8 *device = NULL;
1696 D3DDISPLAYMODE d3ddm;
1698 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1699 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1700 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1701 ok(hwnd != NULL, "Failed to create window\n");
1702 if (!d3d8 || !hwnd) goto cleanup;
1704 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1705 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1706 d3dpp.Windowed = TRUE;
1707 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1708 d3dpp.BackBufferWidth = 800;
1709 d3dpp.BackBufferHeight = 600;
1710 d3dpp.BackBufferFormat = d3ddm.Format;
1711 d3dpp.EnableAutoDepthStencil = TRUE;
1712 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1714 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1715 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1716 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1717 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1720 skip("Failed to create a d3d device\n");
1724 memset(&caps, 0, sizeof(caps));
1725 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
1726 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
1728 for(i = 1; i <= caps.MaxActiveLights; i++) {
1729 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
1730 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1731 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
1732 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
1733 "GetLightEnable on light %u failed with %08x\n", i, hr);
1734 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1737 /* TODO: Test the rendering results in this situation */
1738 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
1739 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1740 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
1741 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1742 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1743 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
1744 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1746 for(i = 1; i <= caps.MaxActiveLights; i++) {
1747 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
1748 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1754 UINT refcount = IDirect3DDevice8_Release(device);
1755 ok(!refcount, "Device has %u references left.\n", refcount);
1757 if (d3d8) IDirect3D8_Release(d3d8);
1758 DestroyWindow(hwnd);
1761 static void test_render_zero_triangles(void)
1763 D3DPRESENT_PARAMETERS d3dpp;
1764 IDirect3DDevice8 *device = NULL;
1768 D3DDISPLAYMODE d3ddm;
1777 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1778 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1779 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1780 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
1783 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
1784 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1785 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1786 ok(hwnd != NULL, "Failed to create window\n");
1787 if (!d3d8 || !hwnd) goto cleanup;
1789 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
1790 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1791 d3dpp.Windowed = TRUE;
1792 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1793 d3dpp.BackBufferWidth = 800;
1794 d3dpp.BackBufferHeight = 600;
1795 d3dpp.BackBufferFormat = d3ddm.Format;
1796 d3dpp.EnableAutoDepthStencil = TRUE;
1797 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1799 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1800 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
1801 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1802 "IDirect3D8_CreateDevice failed with %08x\n", hr);
1805 skip("Failed to create a d3d device\n");
1809 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
1810 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
1812 hr = IDirect3DDevice8_BeginScene(device);
1813 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
1816 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
1817 0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
1818 ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
1820 IDirect3DDevice8_EndScene(device);
1821 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
1824 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
1829 UINT refcount = IDirect3DDevice8_Release(device);
1830 ok(!refcount, "Device has %u references left.\n", refcount);
1832 if (d3d8) IDirect3D8_Release(d3d8);
1833 DestroyWindow(hwnd);
1836 static void test_depth_stencil_reset(void)
1838 D3DPRESENT_PARAMETERS present_parameters;
1839 D3DDISPLAYMODE display_mode;
1840 IDirect3DSurface8 *surface, *orig_rt;
1841 IDirect3DDevice8 *device = NULL;
1847 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
1848 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
1849 hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1850 ok(hwnd != NULL, "Failed to create window\n");
1851 if (!d3d8 || !hwnd) goto cleanup;
1853 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
1854 memset(&present_parameters, 0, sizeof(present_parameters));
1855 present_parameters.Windowed = TRUE;
1856 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1857 present_parameters.BackBufferFormat = display_mode.Format;
1858 present_parameters.EnableAutoDepthStencil = TRUE;
1859 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1861 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1862 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1865 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
1869 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
1870 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
1872 hr = IDirect3DDevice8_TestCooperativeLevel(device);
1873 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
1875 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
1876 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
1878 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
1879 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
1880 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
1881 if (surface) IDirect3DSurface8_Release(surface);
1882 IDirect3DSurface8_Release(orig_rt);
1884 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1885 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1886 ok(surface == NULL, "Depth stencil should be NULL\n");
1888 present_parameters.EnableAutoDepthStencil = TRUE;
1889 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1890 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1891 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
1893 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1894 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1895 ok(surface != NULL, "Depth stencil should not be NULL\n");
1896 if (surface) IDirect3DSurface8_Release(surface);
1898 present_parameters.EnableAutoDepthStencil = FALSE;
1899 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1900 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
1902 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1903 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1904 ok(surface == NULL, "Depth stencil should be NULL\n");
1906 refcount = IDirect3DDevice8_Release(device);
1907 ok(!refcount, "Device has %u references left.\n", refcount);
1910 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
1912 ZeroMemory( &present_parameters, sizeof(present_parameters) );
1913 present_parameters.Windowed = TRUE;
1914 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1915 present_parameters.BackBufferFormat = display_mode.Format;
1916 present_parameters.EnableAutoDepthStencil = FALSE;
1917 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1919 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1920 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1924 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
1928 hr = IDirect3DDevice8_TestCooperativeLevel(device);
1929 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
1931 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1932 present_parameters.Windowed = TRUE;
1933 present_parameters.BackBufferWidth = 400;
1934 present_parameters.BackBufferHeight = 300;
1935 present_parameters.EnableAutoDepthStencil = TRUE;
1936 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
1938 hr = IDirect3DDevice8_Reset(device, &present_parameters);
1939 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
1941 if (FAILED(hr)) goto cleanup;
1943 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
1944 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1945 ok(surface != NULL, "Depth stencil should not be NULL\n");
1946 if (surface) IDirect3DSurface8_Release(surface);
1951 refcount = IDirect3DDevice8_Release(device);
1952 ok(!refcount, "Device has %u references left.\n", refcount);
1954 if (d3d8) IDirect3D8_Release(d3d8);
1955 DestroyWindow(hwnd);
1958 static HWND filter_messages;
1969 enum message_window window;
1972 static const struct message *expect_messages;
1973 static HWND device_window, focus_window;
1975 struct wndproc_thread_param
1978 HANDLE window_created;
1979 HANDLE test_finished;
1980 BOOL running_in_foreground;
1983 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
1985 if (filter_messages && filter_messages == hwnd)
1987 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
1988 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
1991 if (expect_messages)
1995 switch (expect_messages->window)
2010 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2013 return DefWindowProcA(hwnd, message, wparam, lparam);
2016 static DWORD WINAPI wndproc_thread(void *param)
2018 struct wndproc_thread_param *p = param;
2022 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2023 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2024 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2026 ret = SetEvent(p->window_created);
2027 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2033 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2034 res = WaitForSingleObject(p->test_finished, 100);
2035 if (res == WAIT_OBJECT_0) break;
2036 if (res != WAIT_TIMEOUT)
2038 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2043 DestroyWindow(p->dummy_window);
2048 static void test_wndproc(void)
2050 struct wndproc_thread_param thread_params;
2051 IDirect3DDevice8 *device;
2060 static const struct message messages[] =
2062 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2063 {WM_ACTIVATE, FOCUS_WINDOW},
2064 {WM_SETFOCUS, FOCUS_WINDOW},
2065 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
2066 {WM_MOVE, DEVICE_WINDOW},
2067 {WM_SIZE, DEVICE_WINDOW},
2071 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2073 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2077 wc.lpfnWndProc = test_proc;
2078 wc.lpszClassName = "d3d8_test_wndproc_wc";
2079 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2081 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2082 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2083 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2084 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2086 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2087 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2088 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2089 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2090 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2091 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2093 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2094 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2096 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2097 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2098 (LONG_PTR)test_proc, proc);
2099 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2100 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2101 (LONG_PTR)test_proc, proc);
2103 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2104 device_window, focus_window, thread_params.dummy_window);
2107 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2108 if (thread_params.running_in_foreground)
2110 tmp = GetForegroundWindow();
2111 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2112 thread_params.dummy_window, tmp);
2115 skip("Not running in foreground, skip foreground window test\n");
2119 expect_messages = messages;
2121 device = create_device(d3d8, device_window, focus_window, FALSE);
2124 skip("Failed to create a D3D device, skipping tests.\n");
2128 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2129 expect_messages->message, expect_messages->window);
2130 expect_messages = NULL;
2132 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2135 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2136 tmp = GetForegroundWindow();
2137 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2139 SetForegroundWindow(focus_window);
2142 filter_messages = focus_window;
2144 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2145 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2146 (LONG_PTR)test_proc, proc);
2148 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2149 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2150 (LONG_PTR)test_proc, proc);
2152 ref = IDirect3DDevice8_Release(device);
2153 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2155 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2156 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2157 (LONG_PTR)test_proc, proc);
2159 device = create_device(d3d8, focus_window, focus_window, FALSE);
2162 skip("Failed to create a D3D device, skipping tests.\n");
2166 ref = IDirect3DDevice8_Release(device);
2167 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2169 device = create_device(d3d8, device_window, focus_window, FALSE);
2172 skip("Failed to create a D3D device, skipping tests.\n");
2176 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2177 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2178 (LONG_PTR)test_proc, proc);
2180 ref = IDirect3DDevice8_Release(device);
2181 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2183 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2184 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2185 (LONG_PTR)DefWindowProcA, proc);
2188 filter_messages = NULL;
2189 IDirect3D8_Release(d3d8);
2191 SetEvent(thread_params.test_finished);
2192 WaitForSingleObject(thread, INFINITE);
2193 CloseHandle(thread_params.test_finished);
2194 CloseHandle(thread_params.window_created);
2195 CloseHandle(thread);
2197 DestroyWindow(device_window);
2198 DestroyWindow(focus_window);
2199 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2202 static void test_wndproc_windowed(void)
2204 struct wndproc_thread_param thread_params;
2205 IDirect3DDevice8 *device;
2215 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2217 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2221 wc.lpfnWndProc = test_proc;
2222 wc.lpszClassName = "d3d8_test_wndproc_wc";
2223 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2225 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2226 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2227 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2228 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2230 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2231 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2232 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2233 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2234 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2235 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2237 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2238 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2240 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2241 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2242 (LONG_PTR)test_proc, proc);
2243 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2244 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2245 (LONG_PTR)test_proc, proc);
2247 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2248 device_window, focus_window, thread_params.dummy_window);
2251 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2252 if (thread_params.running_in_foreground)
2254 tmp = GetForegroundWindow();
2255 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2256 thread_params.dummy_window, tmp);
2259 skip("Not running in foreground, skip foreground window test\n");
2261 filter_messages = focus_window;
2263 device = create_device(d3d8, device_window, focus_window, TRUE);
2266 skip("Failed to create a D3D device, skipping tests.\n");
2271 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2272 tmp = GetForegroundWindow();
2273 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2274 thread_params.dummy_window, tmp);
2276 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2277 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2278 (LONG_PTR)test_proc, proc);
2280 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2281 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2282 (LONG_PTR)test_proc, proc);
2284 filter_messages = NULL;
2286 hr = reset_device(device, device_window, FALSE);
2287 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2289 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2290 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2291 (LONG_PTR)test_proc, proc);
2293 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2294 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2295 (LONG_PTR)test_proc, proc);
2297 hr = reset_device(device, device_window, TRUE);
2298 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2300 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2301 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2302 (LONG_PTR)test_proc, proc);
2304 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2305 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2306 (LONG_PTR)test_proc, proc);
2308 filter_messages = focus_window;
2310 ref = IDirect3DDevice8_Release(device);
2311 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2313 filter_messages = device_window;
2315 device = create_device(d3d8, focus_window, focus_window, TRUE);
2318 skip("Failed to create a D3D device, skipping tests.\n");
2322 filter_messages = NULL;
2324 hr = reset_device(device, focus_window, FALSE);
2325 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2327 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2328 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2329 (LONG_PTR)test_proc, proc);
2331 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2332 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2333 (LONG_PTR)test_proc, proc);
2335 hr = reset_device(device, focus_window, TRUE);
2336 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2338 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2339 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2340 (LONG_PTR)test_proc, proc);
2342 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2343 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2344 (LONG_PTR)test_proc, proc);
2346 filter_messages = device_window;
2348 ref = IDirect3DDevice8_Release(device);
2349 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2351 device = create_device(d3d8, device_window, focus_window, TRUE);
2354 skip("Failed to create a D3D device, skipping tests.\n");
2358 filter_messages = NULL;
2360 hr = reset_device(device, device_window, FALSE);
2361 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2363 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2364 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2365 (LONG_PTR)test_proc, proc);
2367 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2368 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2369 (LONG_PTR)test_proc, proc);
2371 hr = reset_device(device, device_window, TRUE);
2372 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2374 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2375 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2376 (LONG_PTR)test_proc, proc);
2378 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2379 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2380 (LONG_PTR)test_proc, proc);
2382 filter_messages = device_window;
2384 ref = IDirect3DDevice8_Release(device);
2385 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2388 filter_messages = NULL;
2389 IDirect3D8_Release(d3d8);
2391 SetEvent(thread_params.test_finished);
2392 WaitForSingleObject(thread, INFINITE);
2393 CloseHandle(thread_params.test_finished);
2394 CloseHandle(thread_params.window_created);
2395 CloseHandle(thread);
2397 DestroyWindow(device_window);
2398 DestroyWindow(focus_window);
2399 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
2402 static inline void set_fpu_cw(WORD cw)
2404 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2405 __asm__ volatile ("fnclex");
2406 __asm__ volatile ("fldcw %0" : : "m" (cw));
2410 static inline WORD get_fpu_cw(void)
2413 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2414 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2419 static void test_fpu_setup(void)
2421 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2422 D3DPRESENT_PARAMETERS present_parameters;
2423 IDirect3DDevice8 *device;
2424 D3DDISPLAYMODE d3ddm;
2430 d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
2431 ok(!!d3d8, "Failed to create a d3d8 object.\n");
2434 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2435 ok(!!window, "Failed to create a window.\n");
2436 if (!window) goto done;
2438 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
2439 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
2441 memset(&present_parameters, 0, sizeof(present_parameters));
2442 present_parameters.Windowed = TRUE;
2443 present_parameters.hDeviceWindow = window;
2444 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2445 present_parameters.BackBufferFormat = d3ddm.Format;
2449 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2451 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2452 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
2455 skip("Failed to create a device, hr %#x.\n", hr);
2461 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2463 IDirect3DDevice8_Release(device);
2466 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
2469 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2471 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
2472 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
2473 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
2476 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
2479 IDirect3DDevice8_Release(device);
2482 if (window) DestroyWindow(window);
2483 if (d3d8) IDirect3D8_Release(d3d8);
2487 static void test_ApplyStateBlock(void)
2489 D3DPRESENT_PARAMETERS d3dpp;
2490 IDirect3DDevice8 *device = NULL;
2494 D3DDISPLAYMODE d3ddm;
2495 DWORD received, token;
2497 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2498 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2499 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2500 ok(hwnd != NULL, "Failed to create window\n");
2501 if (!d3d8 || !hwnd) goto cleanup;
2503 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
2504 ZeroMemory( &d3dpp, sizeof(d3dpp) );
2505 d3dpp.Windowed = TRUE;
2506 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2507 d3dpp.BackBufferWidth = 800;
2508 d3dpp.BackBufferHeight = 600;
2509 d3dpp.BackBufferFormat = d3ddm.Format;
2510 d3dpp.EnableAutoDepthStencil = TRUE;
2511 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
2513 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2514 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
2515 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2516 "IDirect3D8_CreateDevice failed with %#x\n", hr);
2519 skip("Failed to create a d3d device\n");
2523 IDirect3DDevice8_BeginStateBlock(device);
2524 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
2525 IDirect3DDevice8_EndStateBlock(device, &token);
2526 ok(token, "Received zero stateblock handle.\n");
2527 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
2529 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2530 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2531 ok(!received, "Expected = FALSE, received TRUE.\n");
2533 IDirect3DDevice8_ApplyStateBlock(device, 0);
2534 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2535 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2536 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2537 ok(!received, "Expected FALSE, received TRUE.\n");
2539 IDirect3DDevice8_ApplyStateBlock(device, token);
2540 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2541 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
2542 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
2543 ok(received, "Expected TRUE, received FALSE.\n");
2545 IDirect3DDevice8_DeleteStateBlock(device, token);
2546 IDirect3DDevice8_Release(device);
2548 if (d3d8) IDirect3D8_Release(d3d8);
2549 DestroyWindow(hwnd);
2552 static void test_depth_stencil_size(void)
2554 IDirect3DDevice8 *device;
2555 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
2556 IDirect3DSurface8 *surf;
2561 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2562 ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
2563 hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2564 ok(hwnd != NULL, "Failed to create window\n");
2565 if (!d3d8 || !hwnd) goto cleanup;
2567 device = create_device(d3d8, hwnd, hwnd, TRUE);
2568 if (!device) goto cleanup;
2570 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
2571 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
2572 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
2573 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2574 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
2575 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2576 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
2577 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
2579 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
2580 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2581 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
2582 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2584 /* try to set the small ds without changing the render target at the same time */
2585 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
2586 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
2587 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
2588 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2590 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
2591 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
2592 IDirect3DSurface8_Release(surf);
2593 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2594 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
2595 IDirect3DSurface8_Release(surf);
2597 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2598 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
2599 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
2600 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
2601 if (surf) IDirect3DSurface8_Release(surf);
2603 IDirect3DSurface8_Release(rt);
2604 IDirect3DSurface8_Release(ds);
2605 IDirect3DSurface8_Release(ds_bigger);
2606 IDirect3DSurface8_Release(ds_bigger2);
2609 if (d3d8) IDirect3D8_Release(d3d8);
2610 DestroyWindow(hwnd);
2613 static void test_window_style(void)
2615 RECT focus_rect, fullscreen_rect, r;
2616 LONG device_style, device_exstyle;
2617 LONG focus_style, focus_exstyle;
2618 LONG style, expected_style;
2619 IDirect3DDevice8 *device;
2624 if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
2626 skip("Failed to create IDirect3D8 object, skipping tests.\n");
2630 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2631 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2632 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2633 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
2635 device_style = GetWindowLongA(device_window, GWL_STYLE);
2636 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
2637 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
2638 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
2640 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
2641 GetWindowRect(focus_window, &focus_rect);
2643 device = create_device(d3d8, device_window, focus_window, FALSE);
2646 skip("Failed to create a D3D device, skipping tests.\n");
2650 style = GetWindowLongA(device_window, GWL_STYLE);
2651 expected_style = device_style | WS_VISIBLE;
2652 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
2653 expected_style, style);
2654 style = GetWindowLongA(device_window, GWL_EXSTYLE);
2655 expected_style = device_exstyle | WS_EX_TOPMOST;
2656 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
2657 expected_style, style);
2659 style = GetWindowLongA(focus_window, GWL_STYLE);
2660 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
2661 focus_style, style);
2662 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
2663 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
2664 focus_exstyle, style);
2666 GetWindowRect(device_window, &r);
2667 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2668 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
2669 r.left, r.top, r.right, r.bottom);
2670 GetClientRect(device_window, &r);
2671 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
2672 GetWindowRect(focus_window, &r);
2673 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
2674 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
2675 r.left, r.top, r.right, r.bottom);
2677 ref = IDirect3DDevice8_Release(device);
2678 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2681 IDirect3D8_Release(d3d8);
2683 DestroyWindow(device_window);
2684 DestroyWindow(focus_window);
2689 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
2693 skip("Could not load d3d8.dll\n");
2697 wc.lpfnWndProc = DefWindowProc;
2698 wc.lpszClassName = "d3d8_test_wc";
2701 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
2702 ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
2703 if (pDirect3DCreate8)
2706 d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
2709 skip("could not create D3D8\n");
2712 IDirect3D8_Release(d3d8);
2714 screen_width = GetSystemMetrics(SM_CXSCREEN);
2715 screen_height = GetSystemMetrics(SM_CYSCREEN);
2718 test_display_modes();
2719 test_shader_versions();
2722 test_mipmap_levels();
2730 test_ApplyStateBlock();
2731 test_render_zero_triangles();
2732 test_depth_stencil_reset();
2734 test_wndproc_windowed();
2735 test_depth_stencil_size();
2736 test_window_style();
2738 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));