2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
34 #include "wine/exception.h"
39 #include "ddraw_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
43 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
45 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
48 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
50 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
53 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
55 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
58 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
60 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
63 /*****************************************************************************
64 * IDirect3D7::QueryInterface
66 * QueryInterface implementation with thunks to IDirectDraw7
68 *****************************************************************************/
70 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
74 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
75 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
77 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
81 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
85 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
86 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
88 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
92 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
96 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
97 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
99 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
102 static HRESULT WINAPI
103 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
107 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
108 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
110 return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
113 /*****************************************************************************
116 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
117 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
118 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
120 * IDirect3D7 -> IDirectDraw7
121 * IDirect3D3 -> IDirectDraw
122 * IDirect3D2 -> IDirectDraw
123 * IDirect3D -> IDirectDraw
125 * So every AddRef implementation thunks to a different interface, and the
126 * IDirectDrawX::AddRef implementations have different counters...
131 *****************************************************************************/
133 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
135 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
136 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
138 return IDirectDraw7_AddRef((IDirectDraw7 *)This);
142 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
144 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
145 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
147 return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
151 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
153 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
154 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
156 return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
160 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
162 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
163 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
165 return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
168 /*****************************************************************************
169 * IDirect3D7::Release
171 * Same story as IDirect3D7::AddRef
173 * Returns: The new refcount
175 *****************************************************************************/
177 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
179 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
180 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
182 return IDirectDraw7_Release((IDirectDraw7 *)This);
186 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
188 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
189 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
191 return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
195 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
197 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
198 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
200 return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
204 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
206 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
207 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
209 return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
212 /*****************************************************************************
214 *****************************************************************************/
216 /*****************************************************************************
217 * IDirect3D::Initialize
219 * Initializes the IDirect3D interface. This is a no-op implementation,
220 * as all initialization is done at create time.
228 * D3D_OK, because it's a no-op
230 *****************************************************************************/
231 static HRESULT WINAPI
232 IDirect3DImpl_1_Initialize(IDirect3D *iface,
235 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
237 TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
241 /*****************************************************************************
242 * IDirect3D7::EnumDevices
244 * The EnumDevices method for IDirect3D7. It enumerates all supported
245 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
248 * Callback: Function to call for each enumerated device
249 * Context: Pointer to pass back to the app
252 * D3D_OK, or the return value of the GetCaps call
254 *****************************************************************************/
255 static HRESULT WINAPI
256 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
257 LPD3DENUMDEVICESCALLBACK7 Callback,
260 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
261 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
262 char device_name_tnl[] = "Wine D3D7 T&L HAL";
263 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
264 char device_name_hal[] = "Wine D3D7 HAL";
265 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
266 char device_name_rgb[] = "Wine D3D7 RGB";
267 D3DDEVICEDESC7 ddesc;
268 D3DDEVICEDESC oldDesc;
271 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
272 EnterCriticalSection(&ddraw_cs);
274 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
275 hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
278 LeaveCriticalSection(&ddraw_cs);
281 Callback(interface_name_tnl, device_name_tnl, &ddesc, Context);
283 ddesc.deviceGUID = IID_IDirect3DHALDevice;
284 Callback(interface_name_hal, device_name_hal, &ddesc, Context);
286 ddesc.deviceGUID = IID_IDirect3DRGBDevice;
287 Callback(interface_name_rgb, device_name_rgb, &ddesc, Context);
289 TRACE("(%p) End of enumeration\n", This);
290 LeaveCriticalSection(&ddraw_cs);
294 /*****************************************************************************
295 * IDirect3D3::EnumDevices
297 * Enumerates all supported Direct3DDevice interfaces. This is the
298 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
303 * Callback: Application-provided routine to call for each enumerated device
304 * Context: Pointer to pass to the callback
308 * The result of IDirect3DImpl_GetCaps if it failed
310 *****************************************************************************/
311 static HRESULT WINAPI
312 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
313 LPD3DENUMDEVICESCALLBACK Callback,
316 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
317 D3DDEVICEDESC dref, d1, d2;
318 D3DDEVICEDESC7 newDesc;
319 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
322 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
323 Let's put the string in a sufficiently sized array in writable memory. */
324 char device_name[50];
325 strcpy(device_name,"Direct3D HEL");
327 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
328 EnterCriticalSection(&ddraw_cs);
330 hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
333 LeaveCriticalSection(&ddraw_cs);
337 /* Do I have to enumerate the reference id? Note from old d3d7:
338 * "It seems that enumerating the reference IID on Direct3D 1 games
339 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
341 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
342 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
343 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
344 * files in the DirectX 7.0 sdk demo directory suggest this.
346 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
347 * at least 2 devices. So enumerate the reference device to have 2 devices.
349 * Other games(Rollcage) tell emulation and hal device apart by certain flags.
350 * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
351 * and it refuses all devices that have the perspective flag set. This way it refuses
352 * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
355 if(This->d3dversion != 1)
357 static CHAR reference_description[] = "RGB Direct3D emulation";
359 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
362 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
363 d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
364 d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
365 hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
366 if(hr != D3DENUMRET_OK)
368 TRACE("Application cancelled the enumeration\n");
369 LeaveCriticalSection(&ddraw_cs);
374 strcpy(device_name,"Direct3D HAL");
376 TRACE("(%p) Enumerating HAL Direct3D device\n", This);
379 /* The hal device does not have the pow2 flag set in hel, but in hal */
380 d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
381 d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
382 hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
383 if(hr != D3DENUMRET_OK)
385 TRACE("Application cancelled the enumeration\n");
386 LeaveCriticalSection(&ddraw_cs);
389 TRACE("(%p) End of enumeration\n", This);
391 LeaveCriticalSection(&ddraw_cs);
395 static HRESULT WINAPI
396 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
397 LPD3DENUMDEVICESCALLBACK Callback,
400 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
401 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
402 return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
405 static HRESULT WINAPI
406 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
407 LPD3DENUMDEVICESCALLBACK Callback,
410 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
411 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
412 return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
415 /*****************************************************************************
416 * IDirect3D3::CreateLight
418 * Creates an IDirect3DLight interface. This interface is used in
419 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
420 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
421 * uses the IDirect3DDevice7 interface with D3D7 lights.
426 * Light: Address to store the new interface pointer
427 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
432 * DDERR_OUTOFMEMORY if memory allocation failed
433 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
435 *****************************************************************************/
436 static HRESULT WINAPI
437 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
438 IDirect3DLight **Light,
441 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
442 IDirect3DLightImpl *object;
444 TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
447 return CLASS_E_NOAGGREGATION;
449 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
451 return DDERR_OUTOFMEMORY;
453 object->IDirect3DLight_vtbl = &IDirect3DLight_Vtbl;
455 object->ddraw = This;
457 object->active_viewport = NULL;
459 /* Update functions */
460 object->activate = light_update;
461 object->desactivate = light_activate;
462 object->update = light_desactivate;
463 object->active_viewport = NULL;
465 *Light = (IDirect3DLight *)object;
467 TRACE("(%p) creating implementation at %p.\n", This, object);
472 static HRESULT WINAPI
473 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
474 IDirect3DLight **Direct3DLight,
477 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
478 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
479 return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
482 static HRESULT WINAPI
483 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
484 IDirect3DLight **Direct3DLight,
487 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
488 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
489 return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
492 /*****************************************************************************
493 * IDirect3D3::CreateMaterial
495 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
496 * and older versions. The IDirect3DMaterial implementation wraps its
497 * functionality to IDirect3DDevice7::SetMaterial and friends.
502 * Material: Address to store the new interface's pointer to
503 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
508 * DDERR_OUTOFMEMORY if memory allocation failed
509 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
511 *****************************************************************************/
512 static HRESULT WINAPI
513 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
514 IDirect3DMaterial3 **Material,
517 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
518 IDirect3DMaterialImpl *object;
520 TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
523 return CLASS_E_NOAGGREGATION;
525 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
527 return DDERR_OUTOFMEMORY;
529 object->IDirect3DMaterial3_vtbl = &IDirect3DMaterial3_Vtbl;
530 object->IDirect3DMaterial2_vtbl = &IDirect3DMaterial2_Vtbl;
531 object->IDirect3DMaterial_vtbl = &IDirect3DMaterial_Vtbl;
533 object->ddraw = This;
534 object->activate = material_activate;
536 *Material = (IDirect3DMaterial3 *)object;
538 TRACE("(%p) creating implementation at %p.\n", This, object);
543 static HRESULT WINAPI
544 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
545 IDirect3DMaterial2 **Direct3DMaterial,
548 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
550 IDirect3DMaterial3 *ret_val;
552 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
553 ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
555 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
557 TRACE(" returning interface %p.\n", *Direct3DMaterial);
562 static HRESULT WINAPI
563 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
564 IDirect3DMaterial **Direct3DMaterial,
567 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
569 LPDIRECT3DMATERIAL3 ret_val;
571 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
572 ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
574 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
576 TRACE(" returning interface %p.\n", *Direct3DMaterial);
581 /*****************************************************************************
582 * IDirect3D3::CreateViewport
584 * Creates an IDirect3DViewport interface. This interface is used
585 * by Direct3D and earlier versions for Viewport management. In Direct3D7
586 * it has been replaced by a viewport structure and
587 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
588 * uses the IDirect3DDevice7 methods for its functionality
591 * Viewport: Address to store the new interface pointer
592 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
597 * DDERR_OUTOFMEMORY if memory allocation failed
598 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
600 *****************************************************************************/
601 static HRESULT WINAPI
602 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
603 IDirect3DViewport3 **Viewport,
606 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
607 IDirect3DViewportImpl *object;
610 return CLASS_E_NOAGGREGATION;
612 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
614 return DDERR_OUTOFMEMORY;
616 object->IDirect3DViewport3_vtbl = &IDirect3DViewport3_Vtbl;
618 object->ddraw = This;
619 object->activate = viewport_activate;
620 object->use_vp2 = 0xFF;
622 object->lights = NULL;
623 object->num_lights = 0;
624 object->map_lights = 0;
626 *Viewport = (IDirect3DViewport3 *)object;
628 TRACE("(%p) creating implementation at %p.\n",This, object);
633 static HRESULT WINAPI
634 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
635 IDirect3DViewport2 **D3DViewport2,
638 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
639 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
641 return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
642 (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
646 static HRESULT WINAPI
647 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
648 IDirect3DViewport **D3DViewport,
651 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
652 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
654 return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
655 (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
659 /*****************************************************************************
660 * IDirect3D3::FindDevice
662 * This method finds a device with the requested properties and returns a
667 * D3DDFS: Describes the requested device characteristics
668 * D3DFDR: Returns the device description
672 * DDERR_INVALIDPARAMS if no device was found
674 *****************************************************************************/
675 static HRESULT WINAPI
676 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
677 D3DFINDDEVICESEARCH *D3DDFS,
678 D3DFINDDEVICERESULT *D3DFDR)
680 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
682 D3DDEVICEDESC7 newDesc;
685 TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
687 if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
688 (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
690 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
691 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
693 if (D3DDFS->dwFlags & D3DFDS_GUID)
695 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
696 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
697 (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
698 (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
700 TRACE(" no match for this GUID.\n");
701 return DDERR_INVALIDPARAMS;
706 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
707 if(hr != D3D_OK) return hr;
709 /* Now return our own GUID */
710 D3DFDR->guid = IID_D3DDEVICE_WineD3D;
711 D3DFDR->ddHwDesc = desc;
712 D3DFDR->ddSwDesc = desc;
714 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
719 static HRESULT WINAPI
720 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
721 D3DFINDDEVICESEARCH *D3DDFS,
722 D3DFINDDEVICERESULT *D3DFDR)
724 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
725 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
726 return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DFDR);
729 static HRESULT WINAPI
730 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
731 D3DFINDDEVICESEARCH *D3DDFS,
732 D3DFINDDEVICERESULT *D3DDevice)
734 IDirectDrawImpl *This = ddraw_from_d3d1(iface);
735 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
736 return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DDevice);
739 /*****************************************************************************
740 * IDirect3D7::CreateDevice
742 * Creates an IDirect3DDevice7 interface.
744 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
745 * DirectDraw surfaces and are created with
746 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
747 * create the device object and QueryInterfaces for IDirect3DDevice
750 * refiid: IID of the device to create
751 * Surface: Initial rendertarget
752 * Device: Address to return the interface pointer
756 * DDERR_OUTOFMEMORY if memory allocation failed
757 * DDERR_INVALIDPARAMS if a device exists already
759 *****************************************************************************/
760 static HRESULT WINAPI
761 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
763 IDirectDrawSurface7 *Surface,
764 IDirect3DDevice7 **Device)
766 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
767 IDirect3DDeviceImpl *object;
768 IParentImpl *IndexBufferParent;
770 IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
771 TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
773 EnterCriticalSection(&ddraw_cs);
776 /* Fail device creation if non-opengl surfaces are used */
777 if(This->ImplType != SURFACE_OPENGL)
779 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
781 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
782 * is caught in CreateSurface or QueryInterface
784 LeaveCriticalSection(&ddraw_cs);
788 /* So far we can only create one device per ddraw object */
791 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
792 LeaveCriticalSection(&ddraw_cs);
793 return DDERR_INVALIDPARAMS;
796 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
799 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
800 LeaveCriticalSection(&ddraw_cs);
801 return DDERR_OUTOFMEMORY;
804 if (This->cooperative_level & DDSCL_FPUPRESERVE)
805 object->IDirect3DDevice7_vtbl = &IDirect3DDevice7_FPUPreserve_Vtbl;
807 object->IDirect3DDevice7_vtbl = &IDirect3DDevice7_FPUSetup_Vtbl;
809 object->IDirect3DDevice3_vtbl = &IDirect3DDevice3_Vtbl;
810 object->IDirect3DDevice2_vtbl = &IDirect3DDevice2_Vtbl;
811 object->IDirect3DDevice_vtbl = &IDirect3DDevice1_Vtbl;
813 object->ddraw = This;
814 object->viewport_list = NULL;
815 object->current_viewport = NULL;
816 object->material = 0;
817 object->target = target;
819 object->Handles = NULL;
820 object->numHandles = 0;
822 object->legacyTextureBlending = FALSE;
824 /* This is for convenience */
825 object->wineD3DDevice = This->wineD3DDevice;
827 /* Create an index buffer, it's needed for indexed drawing */
828 IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
829 if(!IndexBufferParent)
831 ERR("Allocating memory for an index buffer parent failed\n");
832 HeapFree(GetProcessHeap(), 0, object);
833 LeaveCriticalSection(&ddraw_cs);
834 return DDERR_OUTOFMEMORY;
836 IndexBufferParent->IParent_vtbl = &IParent_Vtbl;
837 IndexBufferParent->ref = 1;
839 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
840 * Create a (hopefully) long enough buffer, and copy the indices into it
841 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
842 * takes the pointer and avoids the memcpy
844 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice,
845 0x40000, /* Length. Don't know how long it should be */
846 WINED3DUSAGE_DYNAMIC, /* Usage */
847 WINED3DFMT_INDEX16, /* Format. D3D7 uses WORDS */
849 &object->indexbuffer,
851 (IUnknown *)IndexBufferParent);
855 ERR("Failed to create an index buffer\n");
856 HeapFree(GetProcessHeap(), 0, object);
857 LeaveCriticalSection(&ddraw_cs);
860 IndexBufferParent->child = (IUnknown *) object->indexbuffer;
862 /* No need to set the indices, it's done when necessary */
864 /* AddRef the WineD3D Device */
865 IWineD3DDevice_AddRef(This->wineD3DDevice);
867 /* Don't forget to return the interface ;) */
868 *Device = (IDirect3DDevice7 *)object;
870 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
872 /* This is for apps which create a non-flip, non-d3d primary surface
873 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
874 * and do a Blt from the offscreen to the primary surface.
876 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
877 * and the primary surface(=This->d3d_target) as the front buffer.
879 * This way the app will render to the D3DDEVICE surface and WineD3D
880 * will catch the Blt was Back Buffer -> Front buffer blt and perform
881 * a flip instead. This way we don't have to deal with a mixed GL / GDI
884 * This should be checked against windowed apps. The only app tested with
885 * this is moto racer 2 during the loading screen.
887 TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
888 if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
889 (This->d3d_target != target))
892 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
893 hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
894 This->d3d_target->WineD3DSurface,
895 target->WineD3DSurface);
897 ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
899 /* Render to the back buffer */
900 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
901 target->WineD3DSurface);
905 vp.Width = target->surface_desc.dwWidth;
906 vp.Height = target->surface_desc.dwHeight;
909 IWineD3DDevice_SetViewport(This->wineD3DDevice,
912 object->OffScreenTarget = TRUE;
916 object->OffScreenTarget = FALSE;
919 /* AddRef the render target. Also AddRef the render target from ddraw,
920 * because if it is released before the app releases the D3D device, the D3D capabilities
921 * of WineD3D will be uninitialized, which has bad effects.
923 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
924 * add another ref which is released when the device is destroyed.
926 IDirectDrawSurface7_AddRef(Surface);
927 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This->d3d_target);
929 This->d3ddevice = object;
931 IWineD3DDevice_SetRenderState(This->wineD3DDevice,
933 IDirect3DDeviceImpl_UpdateDepthStencil(object));
934 LeaveCriticalSection(&ddraw_cs);
938 static HRESULT WINAPI
939 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
941 IDirectDrawSurface4 *Surface,
942 IDirect3DDevice3 **Device,
945 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
947 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
950 return CLASS_E_NOAGGREGATION;
952 hr = IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
953 (IDirectDrawSurface7 *)Surface /* Same VTables */, (IDirect3DDevice7 **)Device);
955 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice3, *Device);
959 static HRESULT WINAPI
960 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
962 IDirectDrawSurface *Surface,
963 IDirect3DDevice2 **Device)
965 IDirectDrawImpl *This = ddraw_from_d3d2(iface);
967 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
969 hr = IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
970 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, Surface),
971 (IDirect3DDevice7 **)Device);
973 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice2, *Device);
977 /*****************************************************************************
978 * IDirect3D7::CreateVertexBuffer
980 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
986 * Desc: Requested Vertex buffer properties
987 * VertexBuffer: Address to return the interface pointer at
988 * Flags: Some flags, must be 0
992 * DDERR_OUTOFMEMORY if memory allocation failed
993 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
994 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
996 *****************************************************************************/
997 static HRESULT WINAPI
998 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
999 D3DVERTEXBUFFERDESC *Desc,
1000 IDirect3DVertexBuffer7 **VertexBuffer,
1003 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1004 IDirect3DVertexBufferImpl *object;
1006 TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
1008 TRACE("(%p) Vertex buffer description:\n", This);
1009 TRACE("(%p) dwSize=%d\n", This, Desc->dwSize);
1010 TRACE("(%p) dwCaps=%08x\n", This, Desc->dwCaps);
1011 TRACE("(%p) FVF=%08x\n", This, Desc->dwFVF);
1012 TRACE("(%p) dwNumVertices=%d\n", This, Desc->dwNumVertices);
1014 /* D3D7 SDK: "No Flags are currently defined for this method. This
1015 * parameter must be 0"
1017 * Never trust the documentation - this is wrong
1020 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
1021 return DDERR_INVALIDPARAMS;
1025 /* Well, this sounds sane */
1026 if( (!VertexBuffer) || (!Desc) )
1027 return DDERR_INVALIDPARAMS;
1029 /* Now create the vertex buffer */
1030 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
1033 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
1034 return DDERR_OUTOFMEMORY;
1038 object->IDirect3DVertexBuffer7_vtbl = &IDirect3DVertexBuffer7_Vtbl;
1039 object->IDirect3DVertexBuffer_vtbl = &IDirect3DVertexBuffer1_Vtbl;
1041 object->Caps = Desc->dwCaps;
1042 object->ddraw = This;
1044 EnterCriticalSection(&ddraw_cs);
1045 hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
1046 get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
1047 Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
1049 Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
1050 &object->wineD3DVertexBuffer,
1051 0 /* SharedHandle */,
1052 (IUnknown *)object);
1055 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
1056 HeapFree(GetProcessHeap(), 0, object);
1057 LeaveCriticalSection(&ddraw_cs);
1058 if (hr == WINED3DERR_INVALIDCALL)
1059 return DDERR_INVALIDPARAMS;
1064 object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
1066 if(!object->wineD3DVertexDeclaration)
1068 ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
1069 IWineD3DVertexBuffer_Release(object->wineD3DVertexBuffer);
1070 HeapFree(GetProcessHeap(), 0, object);
1071 LeaveCriticalSection(&ddraw_cs);
1072 return DDERR_INVALIDPARAMS;
1074 IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
1076 /* Return the interface */
1077 *VertexBuffer = (IDirect3DVertexBuffer7 *)object;
1079 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1080 LeaveCriticalSection(&ddraw_cs);
1084 static HRESULT WINAPI
1085 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1086 D3DVERTEXBUFFERDESC *Desc,
1087 IDirect3DVertexBuffer **VertexBuffer,
1091 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1093 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1095 if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1097 hr = IDirect3D7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
1098 Desc, (IDirect3DVertexBuffer7 **)VertexBuffer, Flags);
1100 *VertexBuffer = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, *VertexBuffer);
1105 /*****************************************************************************
1106 * IDirect3D7::EnumZBufferFormats
1108 * Enumerates all supported Z buffer pixel formats
1114 * Callback: Callback to call for each pixel format
1115 * Context: Pointer to pass back to the callback
1119 * DDERR_INVALIDPARAMS if Callback is NULL
1120 * For details, see IWineD3DDevice::EnumZBufferFormats
1122 *****************************************************************************/
1123 static HRESULT WINAPI
1124 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1125 REFCLSID refiidDevice,
1126 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1129 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1132 WINED3DDISPLAYMODE d3ddm;
1133 WINED3DDEVTYPE type;
1135 /* Order matters. Specifically, BattleZone II (full version) expects the
1136 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1137 WINED3DFORMAT FormatList[] = {
1146 TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1149 return DDERR_INVALIDPARAMS;
1151 if(IsEqualGUID(refiidDevice, &IID_IDirect3DHALDevice) ||
1152 IsEqualGUID(refiidDevice, &IID_IDirect3DTnLHalDevice) ||
1153 IsEqualGUID(refiidDevice, &IID_D3DDEVICE_WineD3D))
1155 TRACE("Asked for HAL device\n");
1156 type = WINED3DDEVTYPE_HAL;
1158 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRGBDevice) ||
1159 IsEqualGUID(refiidDevice, &IID_IDirect3DMMXDevice))
1161 TRACE("Asked for SW device\n");
1162 type = WINED3DDEVTYPE_SW;
1164 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRefDevice))
1166 TRACE("Asked for REF device\n");
1167 type = WINED3DDEVTYPE_REF;
1169 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DNullDevice))
1171 TRACE("Asked for NULLREF device\n");
1172 type = WINED3DDEVTYPE_NULLREF;
1176 FIXME("Unexpected device GUID %s\n", debugstr_guid(refiidDevice));
1177 type = WINED3DDEVTYPE_HAL;
1180 EnterCriticalSection(&ddraw_cs);
1181 /* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
1182 * So far all cards offer the same depth stencil format for all modes, but if some do not and apps
1183 * do not like that we'll have to find some workaround, like iterating over all imaginable formats
1184 * and collecting all the depth stencil formats we can get
1186 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1187 0 /* swapchain 0 */,
1190 for(i = 0; i < (sizeof(FormatList) / sizeof(FormatList[0])); i++)
1192 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1193 WINED3DADAPTER_DEFAULT /* Adapter */,
1194 type /* DeviceType */,
1195 d3ddm.Format /* AdapterFormat */,
1196 WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1197 WINED3DRTYPE_SURFACE,
1202 DDPIXELFORMAT pformat;
1204 memset(&pformat, 0, sizeof(pformat));
1205 pformat.dwSize = sizeof(pformat);
1206 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1208 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1209 hr = Callback(&pformat, Context);
1210 if(hr != DDENUMRET_OK)
1212 TRACE("Format enumeration cancelled by application\n");
1213 LeaveCriticalSection(&ddraw_cs);
1218 TRACE("End of enumeration\n");
1219 LeaveCriticalSection(&ddraw_cs);
1223 static HRESULT WINAPI
1224 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1225 REFCLSID riidDevice,
1226 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1229 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1230 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1231 return IDirect3D7_EnumZBufferFormats((IDirect3D7 *)&This->IDirect3D7_vtbl, riidDevice, Callback, Context);
1234 /*****************************************************************************
1235 * IDirect3D7::EvictManagedTextures
1237 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1238 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1243 * D3D_OK, because it's a stub
1245 *****************************************************************************/
1246 static HRESULT WINAPI
1247 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1249 IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1250 FIXME("(%p): Stub!\n", This);
1252 /* Implementation idea:
1253 * Add an IWineD3DSurface method which sets the opengl texture
1254 * priority low or even removes the opengl texture.
1260 static HRESULT WINAPI
1261 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1263 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1264 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1265 return IDirect3D7_EvictManagedTextures((IDirect3D7 *)&This->IDirect3D7_vtbl);
1268 /*****************************************************************************
1269 * IDirect3DImpl_GetCaps
1271 * This function retrieves the device caps from wined3d
1272 * and converts it into a D3D7 and D3D - D3D3 structure
1273 * This is a helper function called from various places in ddraw
1276 * WineD3D: The interface to get the caps from
1277 * Desc123: Old D3D <3 structure to fill (needed)
1278 * Desc7: D3D7 device desc structure to fill (needed)
1281 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1283 *****************************************************************************/
1285 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1286 D3DDEVICEDESC *Desc123,
1287 D3DDEVICEDESC7 *Desc7)
1292 /* Some variables to assign to the pointers in WCaps */
1293 TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1295 memset(&WCaps, 0, sizeof(WCaps));
1296 EnterCriticalSection(&ddraw_cs);
1297 hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1298 LeaveCriticalSection(&ddraw_cs);
1304 /* Copy the results into the d3d7 and d3d3 structures */
1305 Desc7->dwDevCaps = WCaps.DevCaps;
1306 Desc7->dpcLineCaps.dwRasterCaps = WCaps.RasterCaps;
1307 Desc7->dpcLineCaps.dwZCmpCaps = WCaps.ZCmpCaps;
1308 Desc7->dpcLineCaps.dwSrcBlendCaps = WCaps.SrcBlendCaps;
1309 Desc7->dpcLineCaps.dwDestBlendCaps = WCaps.DestBlendCaps;
1310 Desc7->dpcLineCaps.dwAlphaCmpCaps = WCaps.AlphaCmpCaps;
1311 Desc7->dpcLineCaps.dwShadeCaps = WCaps.ShadeCaps;
1312 Desc7->dpcLineCaps.dwTextureCaps = WCaps.TextureCaps;
1313 Desc7->dpcLineCaps.dwTextureFilterCaps = WCaps.TextureFilterCaps;
1314 Desc7->dpcLineCaps.dwTextureAddressCaps = WCaps.TextureAddressCaps;
1316 Desc7->dwMaxTextureWidth = WCaps.MaxTextureWidth;
1317 Desc7->dwMaxTextureHeight = WCaps.MaxTextureHeight;
1319 Desc7->dwMaxTextureRepeat = WCaps.MaxTextureRepeat;
1320 Desc7->dwMaxTextureAspectRatio = WCaps.MaxTextureAspectRatio;
1321 Desc7->dwMaxAnisotropy = WCaps.MaxAnisotropy;
1322 Desc7->dvMaxVertexW = WCaps.MaxVertexW;
1324 Desc7->dvGuardBandLeft = WCaps.GuardBandLeft;
1325 Desc7->dvGuardBandTop = WCaps.GuardBandTop;
1326 Desc7->dvGuardBandRight = WCaps.GuardBandRight;
1327 Desc7->dvGuardBandBottom = WCaps.GuardBandBottom;
1329 Desc7->dvExtentsAdjust = WCaps.ExtentsAdjust;
1330 Desc7->dwStencilCaps = WCaps.StencilCaps;
1332 Desc7->dwFVFCaps = WCaps.FVFCaps;
1333 Desc7->dwTextureOpCaps = WCaps.TextureOpCaps;
1335 Desc7->dwVertexProcessingCaps = WCaps.VertexProcessingCaps;
1336 Desc7->dwMaxActiveLights = WCaps.MaxActiveLights;
1338 /* Remove all non-d3d7 caps */
1339 Desc7->dwDevCaps &= (
1340 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1341 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1342 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1343 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1344 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1345 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1346 D3DDEVCAPS_HWRASTERIZATION);
1348 Desc7->dwStencilCaps &= (
1349 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1350 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1351 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_TWOSIDED);
1355 Desc7->dwTextureOpCaps &= (
1356 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1357 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1358 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1359 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1360 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1361 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1362 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1363 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1365 Desc7->dwVertexProcessingCaps &= (
1366 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1367 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1369 Desc7->dpcLineCaps.dwMiscCaps &= (
1370 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1371 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1372 D3DPMISCCAPS_CULLCCW);
1374 Desc7->dpcLineCaps.dwRasterCaps &= (
1375 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1376 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1377 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1378 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1379 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1380 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1381 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1382 D3DPRASTERCAPS_ZFOG);
1384 Desc7->dpcLineCaps.dwZCmpCaps &= (
1385 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1386 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1387 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1389 Desc7->dpcLineCaps.dwSrcBlendCaps &= (
1390 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1391 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1392 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1393 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1394 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1396 Desc7->dpcLineCaps.dwDestBlendCaps &= (
1397 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1398 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1399 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1400 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1401 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1403 Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
1404 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1405 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1406 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1408 Desc7->dpcLineCaps.dwShadeCaps &= (
1409 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1410 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1411 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1412 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1413 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1414 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1415 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1417 Desc7->dpcLineCaps.dwTextureCaps &= (
1418 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1419 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1420 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1421 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1423 Desc7->dpcLineCaps.dwTextureFilterCaps &= (
1424 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1425 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1426 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1427 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1428 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1429 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1431 Desc7->dpcLineCaps.dwTextureBlendCaps &= (
1432 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
1433 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
1434 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
1436 Desc7->dpcLineCaps.dwTextureAddressCaps &= (
1437 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1438 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1440 if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
1441 /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1442 * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1444 Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1446 /* Fill the missing members, and do some fixup */
1447 Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1448 Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1449 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1450 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1451 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1452 Desc7->dpcLineCaps.dwStippleWidth = 32;
1453 Desc7->dpcLineCaps.dwStippleHeight = 32;
1454 /* Use the same for the TriCaps */
1455 Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1457 Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1458 Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1459 Desc7->dwMinTextureWidth = 1;
1460 Desc7->dwMinTextureHeight = 1;
1462 /* Convert DWORDs safely to WORDs */
1463 if(WCaps.MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1464 else Desc7->wMaxTextureBlendStages = (WORD) WCaps.MaxTextureBlendStages;
1465 if(WCaps.MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1466 else Desc7->wMaxSimultaneousTextures = (WORD) WCaps.MaxSimultaneousTextures;
1468 if(WCaps.MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1469 else Desc7->wMaxUserClipPlanes = (WORD) WCaps.MaxUserClipPlanes;
1470 if(WCaps.MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1471 else Desc7->wMaxVertexBlendMatrices = (WORD) WCaps.MaxVertexBlendMatrices;
1473 Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1475 Desc7->dwReserved1 = 0;
1476 Desc7->dwReserved2 = 0;
1477 Desc7->dwReserved3 = 0;
1478 Desc7->dwReserved4 = 0;
1480 /* Fill the old structure */
1481 memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1482 Desc123->dwSize = sizeof(D3DDEVICEDESC);
1483 Desc123->dwFlags = D3DDD_COLORMODEL |
1485 D3DDD_TRANSFORMCAPS |
1487 D3DDD_LIGHTINGCAPS |
1490 D3DDD_DEVICERENDERBITDEPTH |
1491 D3DDD_DEVICEZBUFFERBITDEPTH |
1492 D3DDD_MAXBUFFERSIZE |
1493 D3DDD_MAXVERTEXCOUNT;
1494 Desc123->dcmColorModel = D3DCOLOR_RGB;
1495 Desc123->dwDevCaps = Desc7->dwDevCaps;
1496 Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1497 Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1498 Desc123->bClipping = TRUE;
1499 Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1500 Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1501 Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1502 Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1504 Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1505 Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1506 Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1507 Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1508 Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1509 Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1510 Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1511 Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1512 Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1513 Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1514 Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1515 Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1516 Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1518 Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1519 Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1520 Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1521 Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1522 Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1523 Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1524 Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1525 Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1526 Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1527 Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1528 Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1529 Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1530 Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1532 Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1533 Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1534 Desc123->dwMaxBufferSize = 0;
1535 Desc123->dwMaxVertexCount = 65536;
1536 Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
1537 Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1538 Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
1539 Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1540 Desc123->dwMinStippleWidth = 1;
1541 Desc123->dwMinStippleHeight = 1;
1542 Desc123->dwMaxStippleWidth = 32;
1543 Desc123->dwMaxStippleHeight = 32;
1544 Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1545 Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1546 Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1547 Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1548 Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1549 Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1550 Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1551 Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1552 Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1553 Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1554 Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1555 Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1556 Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1560 /*****************************************************************************
1561 * IDirect3D vtables in various versions
1562 *****************************************************************************/
1564 const IDirect3DVtbl IDirect3D1_Vtbl =
1566 /*** IUnknown methods ***/
1567 Thunk_IDirect3DImpl_1_QueryInterface,
1568 Thunk_IDirect3DImpl_1_AddRef,
1569 Thunk_IDirect3DImpl_1_Release,
1570 /*** IDirect3D methods ***/
1571 IDirect3DImpl_1_Initialize,
1572 Thunk_IDirect3DImpl_1_EnumDevices,
1573 Thunk_IDirect3DImpl_1_CreateLight,
1574 Thunk_IDirect3DImpl_1_CreateMaterial,
1575 Thunk_IDirect3DImpl_1_CreateViewport,
1576 Thunk_IDirect3DImpl_1_FindDevice
1579 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1581 /*** IUnknown methods ***/
1582 Thunk_IDirect3DImpl_2_QueryInterface,
1583 Thunk_IDirect3DImpl_2_AddRef,
1584 Thunk_IDirect3DImpl_2_Release,
1585 /*** IDirect3D2 methods ***/
1586 Thunk_IDirect3DImpl_2_EnumDevices,
1587 Thunk_IDirect3DImpl_2_CreateLight,
1588 Thunk_IDirect3DImpl_2_CreateMaterial,
1589 Thunk_IDirect3DImpl_2_CreateViewport,
1590 Thunk_IDirect3DImpl_2_FindDevice,
1591 Thunk_IDirect3DImpl_2_CreateDevice
1594 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1596 /*** IUnknown methods ***/
1597 Thunk_IDirect3DImpl_3_QueryInterface,
1598 Thunk_IDirect3DImpl_3_AddRef,
1599 Thunk_IDirect3DImpl_3_Release,
1600 /*** IDirect3D3 methods ***/
1601 IDirect3DImpl_3_EnumDevices,
1602 IDirect3DImpl_3_CreateLight,
1603 IDirect3DImpl_3_CreateMaterial,
1604 IDirect3DImpl_3_CreateViewport,
1605 IDirect3DImpl_3_FindDevice,
1606 Thunk_IDirect3DImpl_3_CreateDevice,
1607 Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1608 Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1609 Thunk_IDirect3DImpl_3_EvictManagedTextures
1612 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1614 /*** IUnknown methods ***/
1615 Thunk_IDirect3DImpl_7_QueryInterface,
1616 Thunk_IDirect3DImpl_7_AddRef,
1617 Thunk_IDirect3DImpl_7_Release,
1618 /*** IDirect3D7 methods ***/
1619 IDirect3DImpl_7_EnumDevices,
1620 IDirect3DImpl_7_CreateDevice,
1621 IDirect3DImpl_7_CreateVertexBuffer,
1622 IDirect3DImpl_7_EnumZBufferFormats,
1623 IDirect3DImpl_7_EvictManagedTextures