Don't define MZ_SUPPORTED on non-i386 platforms.
[wine] / include / d3d.h
1 #ifndef _WINE_D3D_H
2 #define _WINE_D3D_H
3
4 #include "ddraw.h"
5
6 typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT;
7 typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2;
8 typedef LPVOID LPDIRECT3DDEVICE2;
9
10 DEFINE_GUID(IID_IDirect3D,              0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
11 DEFINE_GUID(IID_IDirect3D2,             0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
12
13 DEFINE_GUID(IID_IDirect3DRampDevice,    0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
14 DEFINE_GUID(IID_IDirect3DRGBDevice,     0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
15 DEFINE_GUID(IID_IDirect3DHALDevice,     0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
16 DEFINE_GUID(IID_IDirect3DMMXDevice,     0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
17
18 DEFINE_GUID(IID_IDirect3DDevice,        0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
19 DEFINE_GUID(IID_IDirect3DDevice2,       0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
20 DEFINE_GUID(IID_IDirect3DTexture,       0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
21 DEFINE_GUID(IID_IDirect3DTexture2,      0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DLight,         0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
23 DEFINE_GUID(IID_IDirect3DMaterial,      0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
24 DEFINE_GUID(IID_IDirect3DMaterial2,     0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
25 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
26 DEFINE_GUID(IID_IDirect3DViewport,      0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
27 DEFINE_GUID(IID_IDirect3DViewport2,     0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
28
29 typedef struct IDirect3D        IDirect3D ,*LPDIRECT3D ;
30 typedef struct IDirect3D2       IDirect3D2,*LPDIRECT3D2;
31 typedef struct IDirect3DLight   IDirect3DLight,*LPDIRECT3DLIGHT;
32
33 typedef struct {
34         DWORD   dwSize;
35         DWORD   dwCaps;
36 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
37
38 #define D3DTRANSFORMCAPS_CLIP   0x00000001
39
40 typedef struct {
41         DWORD   dwSize;
42         DWORD   dwCaps;
43         DWORD   dwLightingModel;
44         DWORD   dwNumLights;
45 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
46
47 #define D3DLIGHTINGMODEL_RGB            0x00000001
48 #define D3DLIGHTINGMODEL_MONO           0x00000002
49
50 #define D3DLIGHTCAPS_POINT              0x00000001
51 #define D3DLIGHTCAPS_SPOT               0x00000002
52 #define D3DLIGHTCAPS_DIRECTIONAL        0x00000004
53 #define D3DLIGHTCAPS_PARALLELPOINT      0x00000008
54
55
56 #define D3DCOLOR_MONO   1
57 #define D3DCOLOR_RGB    2
58
59 typedef DWORD D3DCOLORMODEL;
60
61 typedef struct {
62     DWORD dwSize;
63     DWORD dwMiscCaps;                 /* Capability flags */
64     DWORD dwRasterCaps;
65     DWORD dwZCmpCaps;
66     DWORD dwSrcBlendCaps;
67     DWORD dwDestBlendCaps;
68     DWORD dwAlphaCmpCaps;
69     DWORD dwShadeCaps;
70     DWORD dwTextureCaps;
71     DWORD dwTextureFilterCaps;
72     DWORD dwTextureBlendCaps;
73     DWORD dwTextureAddressCaps;
74     DWORD dwStippleWidth;             /* maximum width and height of */
75     DWORD dwStippleHeight;            /* of supported stipple (up to 32x32) */
76 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
77
78 /* D3DPRIMCAPS.dwMiscCaps */
79 #define D3DPMISCCAPS_MASKPLANES         0x00000001
80 #define D3DPMISCCAPS_MASKZ              0x00000002
81 #define D3DPMISCCAPS_LINEPATTERNREP     0x00000004
82 #define D3DPMISCCAPS_CONFORMANT         0x00000008
83 #define D3DPMISCCAPS_CULLNONE           0x00000010
84 #define D3DPMISCCAPS_CULLCW             0x00000020
85 #define D3DPMISCCAPS_CULLCCW            0x00000040
86
87 /* D3DPRIMCAPS.dwRasterCaps */
88 #define D3DPRASTERCAPS_DITHER                   0x00000001
89 #define D3DPRASTERCAPS_ROP2                     0x00000002
90 #define D3DPRASTERCAPS_XOR                      0x00000004
91 #define D3DPRASTERCAPS_PAT                      0x00000008
92 #define D3DPRASTERCAPS_ZTEST                    0x00000010
93 #define D3DPRASTERCAPS_SUBPIXEL                 0x00000020
94 #define D3DPRASTERCAPS_SUBPIXELX                0x00000040
95 #define D3DPRASTERCAPS_FOGVERTEX                0x00000080
96 #define D3DPRASTERCAPS_FOGTABLE                 0x00000100
97 #define D3DPRASTERCAPS_STIPPLE                  0x00000200
98 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT   0x00000400
99 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
100 #define D3DPRASTERCAPS_ANTIALIASEDGES           0x00001000
101 #define D3DPRASTERCAPS_MIPMAPLODBIAS            0x00002000
102 #define D3DPRASTERCAPS_ZBIAS                    0x00004000
103 #define D3DPRASTERCAPS_ZBUFFERLESSHSR           0x00008000
104 #define D3DPRASTERCAPS_FOGRANGE                 0x00010000
105 #define D3DPRASTERCAPS_ANISOTROPY               0x00020000
106
107 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
108 #define D3DPCMPCAPS_NEVER               0x00000001
109 #define D3DPCMPCAPS_LESS                0x00000002
110 #define D3DPCMPCAPS_EQUAL               0x00000004
111 #define D3DPCMPCAPS_LESSEQUAL           0x00000008
112 #define D3DPCMPCAPS_GREATER             0x00000010
113 #define D3DPCMPCAPS_NOTEQUAL            0x00000020
114 #define D3DPCMPCAPS_GREATEREQUAL        0x00000040
115 #define D3DPCMPCAPS_ALWAYS              0x00000080
116
117 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
118 #define D3DPBLENDCAPS_ZERO              0x00000001
119 #define D3DPBLENDCAPS_ONE               0x00000002
120 #define D3DPBLENDCAPS_SRCCOLOR          0x00000004
121 #define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008
122 #define D3DPBLENDCAPS_SRCALPHA          0x00000010
123 #define D3DPBLENDCAPS_INVSRCALPHA       0x00000020
124 #define D3DPBLENDCAPS_DESTALPHA         0x00000040
125 #define D3DPBLENDCAPS_INVDESTALPHA      0x00000080
126 #define D3DPBLENDCAPS_DESTCOLOR         0x00000100
127 #define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200
128 #define D3DPBLENDCAPS_SRCALPHASAT       0x00000400
129 #define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800
130 #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000
131
132 /* D3DPRIMCAPS.dwShadeCaps */
133 #define D3DPSHADECAPS_COLORFLATMONO     0x00000001
134 #define D3DPSHADECAPS_COLORFLATRGB      0x00000002
135 #define D3DPSHADECAPS_COLORGOURAUDMONO  0x00000004
136 #define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008
137 #define D3DPSHADECAPS_COLORPHONGMONO    0x00000010
138 #define D3DPSHADECAPS_COLORPHONGRGB     0x00000020
139
140 #define D3DPSHADECAPS_SPECULARFLATMONO  0x00000040
141 #define D3DPSHADECAPS_SPECULARFLATRGB   0x00000080
142 #define D3DPSHADECAPS_SPECULARGOURAUDMONO       0x00000100
143 #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x00000200
144 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
145 #define D3DPSHADECAPS_SPECULARPHONGRGB  0x00000800
146
147 #define D3DPSHADECAPS_ALPHAFLATBLEND    0x00001000
148 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
149 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
150 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED      0x00008000
151 #define D3DPSHADECAPS_ALPHAPHONGBLEND   0x00010000
152 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED        0x00020000
153
154 #define D3DPSHADECAPS_FOGFLAT           0x00040000
155 #define D3DPSHADECAPS_FOGGOURAUD        0x00080000
156 #define D3DPSHADECAPS_FOGPHONG          0x00100000
157
158 /* D3DPRIMCAPS.dwTextureCaps */
159 #define D3DPTEXTURECAPS_PERSPECTIVE     0x00000001
160 #define D3DPTEXTURECAPS_POW2            0x00000002
161 #define D3DPTEXTURECAPS_ALPHA           0x00000004
162 #define D3DPTEXTURECAPS_TRANSPARENCY    0x00000008
163 #define D3DPTEXTURECAPS_BORDER          0x00000010
164 #define D3DPTEXTURECAPS_SQUAREONLY      0x00000020
165
166 /* D3DPRIMCAPS.dwTextureFilterCaps */
167 #define D3DPTFILTERCAPS_NEAREST         0x00000001
168 #define D3DPTFILTERCAPS_LINEAR          0x00000002
169 #define D3DPTFILTERCAPS_MIPNEAREST      0x00000004
170 #define D3DPTFILTERCAPS_MIPLINEAR       0x00000008
171 #define D3DPTFILTERCAPS_LINEARMIPNEAREST        0x00000010
172 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
173
174 /* D3DPRIMCAPS.dwTextureBlendCaps */
175 #define D3DPTBLENDCAPS_DECAL            0x00000001
176 #define D3DPTBLENDCAPS_MODULATE         0x00000002
177 #define D3DPTBLENDCAPS_DECALALPHA       0x00000004
178 #define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008
179 #define D3DPTBLENDCAPS_DECALMASK        0x00000010
180 #define D3DPTBLENDCAPS_MODULATEMASK     0x00000020
181 #define D3DPTBLENDCAPS_COPY             0x00000040
182 #define D3DPTBLENDCAPS_ADD              0x00000080
183
184 /* D3DPRIMCAPS.dwTextureAddressCaps */
185 #define D3DPTADDRESSCAPS_WRAP           0x00000001
186 #define D3DPTADDRESSCAPS_MIRROR         0x00000002
187 #define D3DPTADDRESSCAPS_CLAMP          0x00000004
188 #define D3DPTADDRESSCAPS_BORDER         0x00000008
189 #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010
190
191
192 /* D3DDEVICEDESC.dwFlags */
193 #define D3DDD_COLORMODEL                0x00000001
194 #define D3DDD_DEVCAPS                   0x00000002
195 #define D3DDD_TRANSFORMCAPS             0x00000004
196 #define D3DDD_LIGHTINGCAPS              0x00000008
197 #define D3DDD_BCLIPPING                 0x00000010
198 #define D3DDD_LINECAPS                  0x00000020
199 #define D3DDD_TRICAPS                   0x00000040
200 #define D3DDD_DEVICERENDERBITDEPTH      0x00000080
201 #define D3DDD_DEVICEZBUFFERBITDEPTH     0x00000100
202 #define D3DDD_MAXBUFFERSIZE             0x00000200
203 #define D3DDD_MAXVERTEXCOUNT            0x00000400
204
205 /* D3DDEVICEDESC.dwDevCaps */
206 #define D3DDEVCAPS_SORTINCREASINGZ      0x00000002
207 #define D3DDEVCAPS_SORTDECREASINGZ      0X00000004
208 #define D3DDEVCAPS_SORTEXACT            0x00000008
209 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010
210 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020
211 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
212 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080
213 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100
214 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200
215 #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400
216 #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800
217 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
218
219 typedef struct _D3DDeviceDesc {
220         DWORD           dwSize;
221         DWORD           dwFlags;
222         D3DCOLORMODEL   dcmColorModel;
223         DWORD           dwDevCaps;
224         D3DTRANSFORMCAPS dtcTransformCaps;
225         BOOL32          bClipping;
226         D3DLIGHTINGCAPS dlcLightingCaps;
227         D3DPRIMCAPS     dpcLineCaps;
228         D3DPRIMCAPS     dpcTriCaps;
229         DWORD           dwDeviceRenderBitDepth;
230         DWORD           dwDeviceZBufferBitDepth;
231         DWORD           dwMaxBufferSize;
232         DWORD           dwMaxVertexCount;
233         /* *** New fields for DX5 *** */
234         DWORD           dwMinTextureWidth,dwMinTextureHeight;
235         DWORD           dwMaxTextureWidth,dwMaxTextureHeight;
236         DWORD           dwMinStippleWidth,dwMaxStippleWidth;
237         DWORD           dwMinStippleHeight,dwMaxStippleHeight;
238 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
239  
240 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
241
242 /* dwflags for FindDevice */
243 #define D3DFDS_COLORMODEL               0x00000001
244 #define D3DFDS_GUID                     0x00000002
245 #define D3DFDS_HARDWARE                 0x00000004
246 #define D3DFDS_TRIANGLES                0x00000008
247 #define D3DFDS_LINES                    0x00000010
248 #define D3DFDS_MISCCAPS                 0x00000020
249 #define D3DFDS_RASTERCAPS               0x00000040
250 #define D3DFDS_ZCMPCAPS                 0x00000080
251 #define D3DFDS_ALPHACMPCAPS             0x00000100
252 #define D3DFDS_DSTBLENDCAPS             0x00000400
253 #define D3DFDS_SHADECAPS                0x00000800
254 #define D3DFDS_TEXTURECAPS              0x00001000
255 #define D3DFDS_TEXTUREFILTERCAPS        0x00002000
256 #define D3DFDS_TEXTUREBLENDCAPS         0x00004000
257 #define D3DFDS_TEXTUREADDRESSCAPS       0x00008000
258
259 typedef struct {
260     DWORD               dwSize;
261     DWORD               dwFlags;
262     BOOL32              bHardware;
263     D3DCOLORMODEL       dcmColorModel;
264     GUID                guid;
265     DWORD               dwCaps;
266     D3DPRIMCAPS         dpcPrimCaps;
267 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
268
269 typedef struct {
270     DWORD               dwSize;
271     GUID                guid;
272     D3DDEVICEDESC       ddHwDesc;
273     D3DDEVICEDESC       ddSwDesc;
274 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
275
276 #define D3DVALP(val, prec)      ((float)(val))
277 #define D3DVAL(val)             ((float)(val))
278 typedef float D3DVALUE,*LPD3DVALUE;
279 #define D3DDivide(a, b)         (float)((double) (a) / (double) (b))
280 #define D3DMultiply(a, b)       ((a) * (b))
281
282 #if 0
283 // This causes lots o' problems
284 typedef struct {
285         union {
286                 D3DVALUE x;
287                 D3DVALUE dvX;
288         } x;
289         union {
290                 D3DVALUE y;
291                 D3DVALUE dvY;
292         } y;
293         union {
294                 D3DVALUE z;
295                 D3DVALUE dvZ;
296         } z;
297         /* the c++ variant has operator overloads etc. too */
298 } D3DVECTOR,*LPD3DVECTOR;
299 #endif
300
301 typedef struct _D3DVECTOR {
302         D3DVALUE        x;
303         D3DVALUE        y;
304         D3DVALUE        z;
305 } D3DVECTOR,*LPD3DVECTOR;
306
307 typedef enum {
308     D3DLIGHT_POINT          = 1,
309     D3DLIGHT_SPOT           = 2,
310     D3DLIGHT_DIRECTIONAL    = 3,
311     D3DLIGHT_PARALLELPOINT  = 4,
312     D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
313 } D3DLIGHTTYPE;
314
315 typedef struct _D3DCOLORVALUE {
316         union {
317                 D3DVALUE r;
318                 D3DVALUE dvR;
319         } r;
320         union {
321                 D3DVALUE g;
322                 D3DVALUE dvG;
323         } g;
324         union {
325                 D3DVALUE b;
326                 D3DVALUE dvB;
327         } b;
328         union {
329                 D3DVALUE a;
330                 D3DVALUE dvA;
331         } a;
332 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
333
334 typedef struct {
335     DWORD           dwSize;
336     D3DLIGHTTYPE    dltType;
337     D3DCOLORVALUE   dcvColor;
338     D3DVECTOR       dvPosition;         /* Position in world space */
339     D3DVECTOR       dvDirection;        /* Direction in world space */
340     D3DVALUE        dvRange;            /* Cutoff range */
341     D3DVALUE        dvFalloff;          /* Falloff */
342     D3DVALUE        dvAttenuation0;     /* Constant attenuation */
343     D3DVALUE        dvAttenuation1;     /* Linear attenuation */
344     D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
345     D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
346     D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
347 } D3DLIGHT,*LPD3DLIGHT;
348
349 /* flags bits */
350 #define D3DLIGHT_ACTIVE         0x00000001
351 #define D3DLIGHT_NO_SPECULAR    0x00000002
352
353
354 #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
355 #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
356 #define PURE
357 #define FAR
358 #define THIS_ THIS ,
359
360 #define THIS LPDIRECT3D this
361 typedef struct IDirect3D_VTable {
362         /*** IUnknown methods ***/
363         STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
364         STDMETHOD_(ULONG, AddRef) (THIS) PURE;
365         STDMETHOD_(ULONG, Release) (THIS) PURE;
366         /*** IDirect3D methods ***/
367         STDMETHOD(Initialize) (THIS_ REFIID) PURE;
368         STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
369         STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
370         STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
371         STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
372         STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
373 } *LPDIRECT3D_VTABLE,IDirect3D_VTable;
374
375 struct IDirect3D {
376         LPDIRECT3D_VTABLE       lpvtbl;
377         DWORD                   ref;
378         LPDIRECTDRAW            ddraw;
379 };
380 #undef THIS
381
382 #define THIS LPDIRECT3D2 this
383 typedef struct IDirect3D2_VTable {
384         /*** IUnknown methods ***/
385         STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
386         STDMETHOD_(ULONG, AddRef) (THIS) PURE;
387         STDMETHOD_(ULONG, Release) (THIS) PURE;
388         /*** IDirect3D2 methods ***/
389         STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
390         STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
391         STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
392         STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
393         STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
394         STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
395 } *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
396
397 struct IDirect3D2 {
398         LPDIRECT3D2_VTABLE      lpvtbl;
399         DWORD                   ref;
400         LPDIRECTDRAW            ddraw;
401 };
402 #undef THIS
403
404 #define THIS LPDIRECT3DLIGHT this
405 typedef struct IDirect3DLight_VTable {
406         /*** IUnknown methods ***/
407         STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
408         STDMETHOD_(ULONG, AddRef) (THIS) PURE;
409         STDMETHOD_(ULONG, Release) (THIS) PURE;
410         /*** IDirect3DLight methods ***/
411         STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
412         STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
413         STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
414 } IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
415
416 struct IDirect3DLight {
417         LPDIRECT3DLIGHT_VTABLE  lpvtbl;
418         DWORD                   ref;
419 };
420
421 #undef THIS
422
423 #undef THIS_
424 #undef STDMETHOD
425 #undef STDMETHOD_
426 #undef PURE
427 #undef FAR
428 #endif