d3d9: Implement d3d9_GetAdapterModeCountEx().
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/gdi_driver.h"
32 #endif
33
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37
38 /* The driver names reflect the lowest GPU supported
39  * by a certain driver, so DRIVER_AMD_R300 supports
40  * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
42 {
43     DRIVER_AMD_RAGE_128PRO,
44     DRIVER_AMD_R100,
45     DRIVER_AMD_R300,
46     DRIVER_AMD_R600,
47     DRIVER_INTEL_GMA800,
48     DRIVER_INTEL_GMA900,
49     DRIVER_INTEL_GMA950,
50     DRIVER_INTEL_GMA3000,
51     DRIVER_NVIDIA_TNT,
52     DRIVER_NVIDIA_GEFORCE2MX,
53     DRIVER_NVIDIA_GEFORCEFX,
54     DRIVER_NVIDIA_GEFORCE6,
55     DRIVER_UNKNOWN
56 };
57
58 enum wined3d_driver_model
59 {
60     DRIVER_MODEL_WIN9X,
61     DRIVER_MODEL_NT40,
62     DRIVER_MODEL_NT5X,
63     DRIVER_MODEL_NT6X
64 };
65
66 enum wined3d_gl_vendor
67 {
68     GL_VENDOR_UNKNOWN,
69     GL_VENDOR_APPLE,
70     GL_VENDOR_FGLRX,
71     GL_VENDOR_INTEL,
72     GL_VENDOR_MESA,
73     GL_VENDOR_NVIDIA,
74 };
75
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
78
79 /* Extension detection */
80 struct wined3d_extension_map
81 {
82     const char *extension_string;
83     enum wined3d_gl_extension extension;
84     DWORD version;
85 };
86
87 static const struct wined3d_extension_map gl_extension_map[] =
88 {
89     /* APPLE */
90     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE,           0                           },
91     {"GL_APPLE_fence",                      APPLE_FENCE,                    0                           },
92     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS,             0                           },
93     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE,       0                           },
94     {"GL_APPLE_flush_render",               APPLE_FLUSH_RENDER,             0                           },
95     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422,                0                           },
96
97     /* ARB */
98     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT,         0                           },
99     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT,         0                           },
100     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP,                0                           },
101     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE,              0                           },
102     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS,               0                           },
103     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX,  0                           },
104     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM,           0                           },
105     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER,            0                           },
106     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT,         0                           },
107     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4,           0                           },
108     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL,           0                           },
109     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX,          0                           },
110     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT,       0                           },
111     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE,           0                           },
112     {"GL_ARB_multisample",                  ARB_MULTISAMPLE,                0                           }, /* needs GLX_ARB_MULTISAMPLE as well */
113     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE,               0                           },
114     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY,            0                           },
115     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT,        0                           },
116     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS,           0                           },
117     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE,               0                           },
118     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX,           0                           },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS,             0                           },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD,         0                           },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100,       0                           },
122     {"GL_ARB_shadow",                       ARB_SHADOW,                     0                           },
123     {"GL_ARB_sync",                         ARB_SYNC,                       0                           },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP,       0                           },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION,        0                           },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC,   0                           },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP,           0                           },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD,            0                           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE,        0                           },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3,           0                           },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT,              0                           },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT,    0                           },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO,   MAKEDWORD_VERSION(2, 0)     },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE,          0                           },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG,                 0                           },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA,          0                           },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND,               0                           },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT,       0                           },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM,             0                           },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER,              0                           },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER,            0                           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL,           0                           },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC,    0                           },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3,       0                           },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE,        0                           },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR,                0                           },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE,    0                           },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE,        0                           },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX,               0                           },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT,             0                           },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST,          0                           },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2,              0                           },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD,                  0                           },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT,           0                           },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE,    0                           },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT,         0                           },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS,     0                           },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4,                0                           },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL,       0                           },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE,           0                           },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS,           0                           },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX,           0                           },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR,            0                           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE,           0                           },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP,               0                           },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D,                  MAKEDWORD_VERSION(1, 2)     },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC,   0                           },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC,   0                           },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD,            0                           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE,        0                           },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3,           0                           },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC, 0                           },
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS,           0                           },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB,               0                           },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE,        0                           },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA,          0                           },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
184     {"GL_NV_fence",                         NV_FENCE,                       0                           },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE,                0                           },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM,            0                           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2,           0                           },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION,     0                           },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT,                  0                           },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE,                0                           },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS,          0                           },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2,         0                           },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION,           0                           },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4,        0                           },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER,              0                           },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2,             0                           },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM,              0                           },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1,           0                           },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION,      0                           },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT,               0                        },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL,               0                        },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,  0                        },
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!pwglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!pwglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = pwglGetCurrentDC();
307     ctx->restore_gl_ctx = pwglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while(glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
452 {
453     unsigned int i;
454
455     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
456     {
457         if (gl_extension_map[i].extension == ext)
458             return gl_extension_map[i].version;
459     }
460     return 0;
461 }
462
463 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
464         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
465 {
466     if (card_vendor != HW_VENDOR_AMD) return FALSE;
467     if (device == CARD_AMD_RADEON_9500) return TRUE;
468     if (device == CARD_AMD_RADEON_X700) return TRUE;
469     if (device == CARD_AMD_RADEON_X1600) return TRUE;
470     return FALSE;
471 }
472
473 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 {
476     if (card_vendor == HW_VENDOR_NVIDIA)
477     {
478         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
479             device == CARD_NVIDIA_GEFORCEFX_5600 ||
480             device == CARD_NVIDIA_GEFORCEFX_5800)
481         {
482             return TRUE;
483         }
484     }
485     return FALSE;
486 }
487
488 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
490 {
491     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
494      *
495      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500      * the chance that other implementations support them is rather small since Win32 QuickTime uses
501      * DirectDraw, not OpenGL.
502      *
503      * This test has been moved into wined3d_guess_gl_vendor()
504      */
505     if (gl_vendor == GL_VENDOR_APPLE)
506     {
507         return TRUE;
508     }
509     return FALSE;
510 }
511
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
514 {
515     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517      * all the texture. This function detects this bug by its symptom and disables PBOs
518      * if the test fails.
519      *
520      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523      * read back is compared to the original. If they are equal PBOs are assumed to work,
524      * otherwise the PBO extension is disabled. */
525     GLuint texture, pbo;
526     static const unsigned int pattern[] =
527     {
528         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
532     };
533     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
534
535     /* No PBO -> No point in testing them. */
536     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
537
538     ENTER_GL();
539
540     while (glGetError());
541     glGenTextures(1, &texture);
542     glBindTexture(GL_TEXTURE_2D, texture);
543
544     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546     checkGLcall("Specifying the PBO test texture");
547
548     GL_EXTCALL(glGenBuffersARB(1, &pbo));
549     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
550     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551     checkGLcall("Specifying the PBO test pbo");
552
553     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554     checkGLcall("Loading the PBO test texture");
555
556     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557     LEAVE_GL();
558
559     wglFinish(); /* just to be sure */
560
561     memset(check, 0, sizeof(check));
562     ENTER_GL();
563     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
564     checkGLcall("Reading back the PBO test texture");
565
566     glDeleteTextures(1, &texture);
567     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
568     checkGLcall("PBO test cleanup");
569
570     LEAVE_GL();
571
572     if (memcmp(check, pattern, sizeof(check)))
573     {
574         WARN("PBO test failed, read back data doesn't match original.\n"
575                 "Disabling PBOs. This may result in slower performance.\n");
576         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
577     }
578     else
579     {
580         TRACE("PBO test successful.\n");
581     }
582 }
583
584 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 {
587     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 }
589
590 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 {
593     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
594     if (card_vendor != HW_VENDOR_AMD) return FALSE;
595     if (device == CARD_AMD_RADEON_X1600) return FALSE;
596     return TRUE;
597 }
598
599 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 {
602     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
603      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
604      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
605      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606      * hardcoded
607      *
608      * dx10 cards usually have 64 varyings */
609     return gl_info->limits.glsl_varyings > 44;
610 }
611
612 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
613         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 {
615     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
616 }
617
618 /* A GL context is provided by the caller */
619 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
620         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
621 {
622     GLenum error;
623     DWORD data[16];
624
625     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
626
627     ENTER_GL();
628     while(glGetError());
629     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
630     error = glGetError();
631     LEAVE_GL();
632
633     if(error == GL_NO_ERROR)
634     {
635         TRACE("GL Implementation accepts 4 component specular color pointers\n");
636         return TRUE;
637     }
638     else
639     {
640         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641               debug_glerror(error));
642         return FALSE;
643     }
644 }
645
646 /* A GL context is provided by the caller */
647 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
648         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
649 {
650     GLuint prog;
651     BOOL ret = FALSE;
652     GLint pos;
653     const char *testcode =
654         "!!ARBvp1.0\n"
655         "OPTION NV_vertex_program2;\n"
656         "MOV result.clip[0], 0.0;\n"
657         "MOV result.position, 0.0;\n"
658         "END\n";
659
660     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
661
662     ENTER_GL();
663     while(glGetError());
664
665     GL_EXTCALL(glGenProgramsARB(1, &prog));
666     if(!prog)
667     {
668         ERR("Failed to create the NVvp clip test program\n");
669         LEAVE_GL();
670         return FALSE;
671     }
672     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
674                                   strlen(testcode), testcode));
675     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
676     if(pos != -1)
677     {
678         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
680         ret = TRUE;
681         while(glGetError());
682     }
683     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684
685     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
686     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
687     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
688
689     LEAVE_GL();
690     return ret;
691 }
692
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 {
697     char data[4 * 4 * 4];
698     GLuint tex, fbo;
699     GLenum status;
700
701     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702
703     memset(data, 0xcc, sizeof(data));
704
705     ENTER_GL();
706
707     glGenTextures(1, &tex);
708     glBindTexture(GL_TEXTURE_2D, tex);
709     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
710     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
711     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
712     checkGLcall("glTexImage2D");
713
714     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
717     checkGLcall("glFramebufferTexture2D");
718
719     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
720     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
721     checkGLcall("glCheckFramebufferStatus");
722
723     memset(data, 0x11, sizeof(data));
724     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725     checkGLcall("glTexSubImage2D");
726
727     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
728     glClear(GL_COLOR_BUFFER_BIT);
729     checkGLcall("glClear");
730
731     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
732     checkGLcall("glGetTexImage");
733
734     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
736     glBindTexture(GL_TEXTURE_2D, 0);
737     checkGLcall("glBindTexture");
738
739     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
740     glDeleteTextures(1, &tex);
741     checkGLcall("glDeleteTextures");
742
743     LEAVE_GL();
744
745     return *(DWORD *)data == 0x11111111;
746 }
747
748 /* Context activation is done by the caller. */
749 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
750         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 {
752     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
754     GLuint tex;
755     GLint size;
756
757     ENTER_GL();
758
759     glGenTextures(1, &tex);
760     glBindTexture(GL_TEXTURE_2D, tex);
761     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
762     checkGLcall("glTexImage2D");
763
764     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
765     checkGLcall("glGetTexLevelParameteriv");
766     TRACE("Real color depth is %d\n", size);
767
768     glBindTexture(GL_TEXTURE_2D, 0);
769     checkGLcall("glBindTexture");
770     glDeleteTextures(1, &tex);
771     checkGLcall("glDeleteTextures");
772
773     LEAVE_GL();
774
775     return size < 16;
776 }
777
778 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
779         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
780 {
781     return gl_vendor == GL_VENDOR_FGLRX;
782 }
783
784 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
785 {
786     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
787      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
788      * allow 48 different offsets or other helper immediate values. */
789     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
790     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
791 }
792
793 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
794 {
795     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
796      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
797      * If real NP2 textures are used, the driver falls back to software. We could just remove the
798      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
799      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
800      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
801      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
802      *
803      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
804      * has this extension promoted to core. The extension loading code sets this extension supported
805      * due to that, so this code works on fglrx as well. */
806     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
807     {
808         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
809         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
811     }
812 }
813
814 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
815 {
816     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
817      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
818      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
819      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
820      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
821      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
822      *
823      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
824      *  triggering the software fallback. There is not much we can do here apart from disabling the
825      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
826      *  in wined3d_adapter_init_gl_caps).
827      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
828      *  post-processing effects in the game "Max Payne 2").
829      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
830     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
831     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
832     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
833 }
834
835 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
836 {
837     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
838      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
839      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
840      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
841      * according to the spec.
842      *
843      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
844      * makes the shader slower and eats instruction slots which should be available to the d3d app.
845      *
846      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
847      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
848      * this workaround is activated on cards that do not need it, it won't break things, just affect
849      * performance negatively. */
850     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
851     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
852 }
853
854 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
855 {
856     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
857 }
858
859 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
860 {
861     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
862 }
863
864 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
865 {
866     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
867 }
868
869 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
870 {
871     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
872 }
873
874 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
875 {
876     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
877 }
878
879 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
880 {
881     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
882 }
883
884 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
885 {
886     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
887        selected texture formats. They are apparently the only DX9 class GPUs
888        supporting VTF.
889        Also, DX9-era GPUs are somewhat limited with float textures
890        filtering and blending. */
891     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
892 }
893
894 struct driver_quirk
895 {
896     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
897             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
898     void (*apply)(struct wined3d_gl_info *gl_info);
899     const char *description;
900 };
901
902 static const struct driver_quirk quirk_table[] =
903 {
904     {
905         match_amd_r300_to_500,
906         quirk_amd_dx9,
907         "AMD normalized texrect quirk"
908     },
909     {
910         match_apple,
911         quirk_apple_glsl_constants,
912         "Apple GLSL uniform override"
913     },
914     {
915         match_geforce5,
916         quirk_no_np2,
917         "Geforce 5 NP2 disable"
918     },
919     {
920         match_apple_intel,
921         quirk_texcoord_w,
922         "Init texcoord .w for Apple Intel GPU driver"
923     },
924     {
925         match_apple_nonr500ati,
926         quirk_texcoord_w,
927         "Init texcoord .w for Apple ATI >= r600 GPU driver"
928     },
929     {
930         match_dx10_capable,
931         quirk_clip_varying,
932         "Reserved varying for gl_ClipPos"
933     },
934     {
935         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
936          * GL implementations accept it. The Mac GL is the only implementation known to
937          * reject it.
938          *
939          * If we can pass 4 component specular colors, do it, because (a) we don't have
940          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
941          * passes specular alpha to the pixel shader if any is used. Otherwise the
942          * specular alpha is used to pass the fog coordinate, which we pass to opengl
943          * via GL_EXT_fog_coord.
944          */
945         match_allows_spec_alpha,
946         quirk_allows_specular_alpha,
947         "Allow specular alpha quirk"
948     },
949     {
950         match_broken_nv_clip,
951         quirk_disable_nvvp_clip,
952         "Apple NV_vertex_program clip bug quirk"
953     },
954     {
955         match_fbo_tex_update,
956         quirk_fbo_tex_update,
957         "FBO rebind for attachment updates"
958     },
959     {
960         match_broken_rgba16,
961         quirk_broken_rgba16,
962         "True RGBA16 is not available"
963     },
964     {
965         match_fglrx,
966         quirk_infolog_spam,
967         "Not printing GLSL infolog"
968     },
969     {
970         match_not_dx10_capable,
971         quirk_limited_tex_filtering,
972         "Texture filtering, blending and VTF support is limited"
973     },
974 };
975
976 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
977  * reporting a driver version is moot because we are not the Windows driver, and we have different
978  * bugs, features, etc.
979  *
980  * The driver version has the form "x.y.z.w".
981  *
982  * "x" is the Windows version the driver is meant for:
983  * 4 -> 95/98/NT4
984  * 5 -> 2000
985  * 6 -> 2000/XP
986  * 7 -> Vista
987  * 8 -> Win 7
988  *
989  * "y" is the maximum Direct3D version the driver supports.
990  * y  -> d3d version mapping:
991  * 11 -> d3d6
992  * 12 -> d3d7
993  * 13 -> d3d8
994  * 14 -> d3d9
995  * 15 -> d3d10
996  * 16 -> d3d10.1
997  * 17 -> d3d11
998  *
999  * "z" is the subversion number.
1000  *
1001  * "w" is the vendor specific driver build number.
1002  */
1003
1004 struct driver_version_information
1005 {
1006     enum wined3d_display_driver driver;
1007     enum wined3d_driver_model driver_model;
1008     const char *driver_name;            /* name of Windows driver */
1009     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1010     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1011     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1012 };
1013
1014 /* The driver version table contains driver information for different devices on several OS versions. */
1015 static const struct driver_version_information driver_version_table[] =
1016 {
1017     /* AMD
1018      * - Radeon HD2x00 (R600) and up supported by current drivers.
1019      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1020      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1021      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1022     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1023     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1024     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1025     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1026     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1027     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1028
1029     /* Intel
1030      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1031      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1032      * igxprd32.dll but the GMA800 driver was never updated. */
1033     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1034     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1035     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1036     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1037     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1038     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1039
1040     /* Nvidia
1041      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1042      * - GeforceFX support is up to 173.x on <= XP
1043      * - Geforce2MX/3/4 up to 96.x on <= XP
1044      * - TNT/Geforce1/2 up to 71.x on <= XP
1045      * All version numbers used below are from the Linux nvidia drivers. */
1046     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1047     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1048     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1049     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1050     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1051 };
1052
1053 struct gpu_description
1054 {
1055     WORD vendor;                    /* reported PCI card vendor ID  */
1056     WORD card;                      /* reported PCI card device ID  */
1057     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1058     enum wined3d_display_driver driver;
1059     unsigned int vidmem;
1060 };
1061
1062 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1063  * found on a board containing a specific GPU. */
1064 static const struct gpu_description gpu_description_table[] =
1065 {
1066     /* Nvidia cards */
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1126
1127     /* AMD cards */
1128     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1156     /* Intel cards */
1157     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1169     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1170     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1171     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1172     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1188     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1191 };
1192
1193 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1194         enum wined3d_driver_model driver_model)
1195 {
1196     unsigned int i;
1197
1198     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1199     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1200     {
1201         const struct driver_version_information *entry = &driver_version_table[i];
1202
1203         if (entry->driver == driver && entry->driver_model == driver_model)
1204         {
1205             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1206                     entry->driver_name, entry->version, entry->subversion, entry->build);
1207             return entry;
1208         }
1209     }
1210     return NULL;
1211 }
1212
1213 static void init_driver_info(struct wined3d_driver_info *driver_info,
1214         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1215 {
1216     OSVERSIONINFOW os_version;
1217     WORD driver_os_version;
1218     unsigned int i;
1219     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1220     enum wined3d_driver_model driver_model;
1221     const struct driver_version_information *version_info;
1222
1223     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1224     {
1225         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1226         vendor = wined3d_settings.pci_vendor_id;
1227     }
1228     driver_info->vendor = vendor;
1229
1230     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1231     {
1232         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1233         device = wined3d_settings.pci_device_id;
1234     }
1235     driver_info->device = device;
1236
1237     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1238      * overrides the pci ids to a card which is not in our database. */
1239     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1240
1241     memset(&os_version, 0, sizeof(os_version));
1242     os_version.dwOSVersionInfoSize = sizeof(os_version);
1243     if (!GetVersionExW(&os_version))
1244     {
1245         ERR("Failed to get OS version, reporting 2000/XP.\n");
1246         driver_os_version = 6;
1247         driver_model = DRIVER_MODEL_NT5X;
1248     }
1249     else
1250     {
1251         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1252         switch (os_version.dwMajorVersion)
1253         {
1254             case 4:
1255                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1256                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1257                  */
1258                 driver_os_version = 4;
1259                 driver_model = DRIVER_MODEL_WIN9X;
1260                 break;
1261
1262             case 5:
1263                 driver_os_version = 6;
1264                 driver_model = DRIVER_MODEL_NT5X;
1265                 break;
1266
1267             case 6:
1268                 if (os_version.dwMinorVersion == 0)
1269                 {
1270                     driver_os_version = 7;
1271                     driver_model = DRIVER_MODEL_NT6X;
1272                 }
1273                 else
1274                 {
1275                     if (os_version.dwMinorVersion > 1)
1276                     {
1277                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1278                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1279                     }
1280                     driver_os_version = 8;
1281                     driver_model = DRIVER_MODEL_NT6X;
1282                 }
1283                 break;
1284
1285             default:
1286                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1287                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1288                 driver_os_version = 6;
1289                 driver_model = DRIVER_MODEL_NT5X;
1290                 break;
1291         }
1292     }
1293
1294     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1295      * This means that unless the ids are overridden, we will always find a GPU description. */
1296     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1297     {
1298         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1299         {
1300             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1301
1302             driver_info->description = gpu_description_table[i].description;
1303             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1304             driver = gpu_description_table[i].driver;
1305             break;
1306         }
1307     }
1308
1309     if (wined3d_settings.emulated_textureram)
1310     {
1311         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1312         driver_info->vidmem = wined3d_settings.emulated_textureram;
1313     }
1314
1315     /* Try to obtain driver version information for the current Windows version. This fails in
1316      * some cases:
1317      * - the gpu is not available on the currently selected OS version:
1318      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1319      *     version information for the current Windows version is returned instead of faked info.
1320      *     We do the same and assume the default Windows version to emulate is WinXP.
1321      *
1322      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1323      *     For now return the XP driver info. Perhaps later on we should return VESA.
1324      *
1325      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1326      *   This could be an indication that our database is not up to date, so this should be fixed.
1327      */
1328     version_info = get_driver_version_info(driver, driver_model);
1329     if (version_info)
1330     {
1331         driver_info->name = version_info->driver_name;
1332         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1333         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1334     }
1335     else
1336     {
1337         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1338         if (version_info)
1339         {
1340             driver_info->name = version_info->driver_name;
1341             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1342             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1343         }
1344         else
1345         {
1346             driver_info->description = "Direct3D HAL";
1347             driver_info->name = "Display";
1348             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1349             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1350
1351             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1352                     vendor, device, driver_model);
1353         }
1354     }
1355
1356     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1357             driver_info->version_high, driver_info->version_low);
1358 }
1359
1360 /* Context activation is done by the caller. */
1361 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1362         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1363 {
1364     unsigned int i;
1365
1366     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1367     {
1368         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1369         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1370         quirk_table[i].apply(gl_info);
1371     }
1372
1373     /* Find out if PBOs work as they are supposed to. */
1374     test_pbo_functionality(gl_info);
1375 }
1376
1377 static DWORD wined3d_parse_gl_version(const char *gl_version)
1378 {
1379     const char *ptr = gl_version;
1380     int major, minor;
1381
1382     major = atoi(ptr);
1383     if (major <= 0)
1384         ERR("Invalid OpenGL major version %d.\n", major);
1385
1386     while (isdigit(*ptr)) ++ptr;
1387     if (*ptr++ != '.')
1388         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1389
1390     minor = atoi(ptr);
1391
1392     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1393
1394     return MAKEDWORD_VERSION(major, minor);
1395 }
1396
1397 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1398         const char *gl_vendor_string, const char *gl_renderer)
1399 {
1400
1401     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1402      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1403      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1404      *
1405      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1406      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1407      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1408      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1409      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1410      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1411      * DirectDraw, not OpenGL. */
1412     if (gl_info->supported[APPLE_FENCE]
1413             && gl_info->supported[APPLE_CLIENT_STORAGE]
1414             && gl_info->supported[APPLE_FLUSH_RENDER]
1415             && gl_info->supported[APPLE_YCBCR_422])
1416         return GL_VENDOR_APPLE;
1417
1418     if (strstr(gl_vendor_string, "NVIDIA"))
1419         return GL_VENDOR_NVIDIA;
1420
1421     if (strstr(gl_vendor_string, "ATI"))
1422         return GL_VENDOR_FGLRX;
1423
1424     if (strstr(gl_vendor_string, "Intel(R)")
1425             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1426             || strstr(gl_renderer, "Intel")
1427             || strstr(gl_vendor_string, "Intel Inc."))
1428         return GL_VENDOR_INTEL;
1429
1430     if (strstr(gl_vendor_string, "Mesa")
1431             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1432             || strstr(gl_vendor_string, "DRI R300 Project")
1433             || strstr(gl_vendor_string, "X.Org R300 Project")
1434             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1435             || strstr(gl_vendor_string, "VMware, Inc.")
1436             || strstr(gl_renderer, "Mesa")
1437             || strstr(gl_renderer, "Gallium"))
1438         return GL_VENDOR_MESA;
1439
1440     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1441             debugstr_a(gl_vendor_string));
1442
1443     return GL_VENDOR_UNKNOWN;
1444 }
1445
1446 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1447 {
1448     if (strstr(gl_vendor_string, "NVIDIA")
1449             || strstr(gl_vendor_string, "Nouveau")
1450             || strstr(gl_vendor_string, "nouveau"))
1451         return HW_VENDOR_NVIDIA;
1452
1453     if (strstr(gl_vendor_string, "ATI")
1454             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1455             || strstr(gl_vendor_string, "X.Org R300 Project")
1456             || strstr(gl_renderer, "AMD")
1457             || strstr(gl_renderer, "R100")
1458             || strstr(gl_renderer, "R200")
1459             || strstr(gl_renderer, "R300")
1460             || strstr(gl_renderer, "R600")
1461             || strstr(gl_renderer, "R700"))
1462         return HW_VENDOR_AMD;
1463
1464     if (strstr(gl_vendor_string, "Intel(R)")
1465             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1466             || strstr(gl_renderer, "Intel")
1467             || strstr(gl_renderer, "i915")
1468             || strstr(gl_vendor_string, "Intel Inc."))
1469         return HW_VENDOR_INTEL;
1470
1471     if (strstr(gl_vendor_string, "Mesa")
1472             || strstr(gl_vendor_string, "Brian Paul")
1473             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1474             || strstr(gl_vendor_string, "VMware, Inc."))
1475         return HW_VENDOR_SOFTWARE;
1476
1477     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1478
1479     return HW_VENDOR_NVIDIA;
1480 }
1481
1482 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1483 {
1484     UINT level = 0;
1485
1486     if (gl_info->supported[ARB_MULTITEXTURE])
1487         level = 6;
1488     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1489             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1490             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1491         level = 7;
1492     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1493             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1494         level = 8;
1495     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1496             && gl_info->supported[ARB_VERTEX_SHADER])
1497         level = 9;
1498     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1499         level = 10;
1500
1501     return level;
1502 }
1503
1504 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1505         const char *gl_renderer)
1506 {
1507     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1508     unsigned int i;
1509
1510     if (d3d_level >= 10)
1511     {
1512         static const struct
1513         {
1514             const char *renderer;
1515             enum wined3d_pci_device id;
1516         }
1517         cards[] =
1518         {
1519             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1520             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1521             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1522             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1523             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1524             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1525             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1526             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1527             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1528             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1529             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1530             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1531             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1532             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1533             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1534             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1535             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1536             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1537             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1538             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1539             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1540             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1541             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1542             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1543             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1544             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1545             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1546             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1547             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1548             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1549             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1550             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1551             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1552             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1553             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1554             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1555             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1556             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1557             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1558             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1559             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1560             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1561             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1562             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1563             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1564             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1565             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1566             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1567             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1568             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1569             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1570             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1571             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1572             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1573             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1574             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1575             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1576             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1577             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1578             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1579             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1580         };
1581
1582         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1583         {
1584             if (strstr(gl_renderer, cards[i].renderer))
1585                 return cards[i].id;
1586         }
1587
1588         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1589         return CARD_NVIDIA_GEFORCE_8300GS;
1590     }
1591
1592     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1593      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1594      */
1595     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1596     {
1597         static const struct
1598         {
1599             const char *renderer;
1600             enum wined3d_pci_device id;
1601         }
1602         cards[] =
1603         {
1604             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1605             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1606             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1607             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1608             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1609             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1610             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1611             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1612             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1613             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1614             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1615             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1616             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1617         };
1618
1619         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1620         {
1621             if (strstr(gl_renderer, cards[i].renderer))
1622                 return cards[i].id;
1623         }
1624
1625         /* Geforce 6/7 - lowend */
1626         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1627     }
1628
1629     if (d3d_level >= 9)
1630     {
1631         /* GeforceFX - highend */
1632         if (strstr(gl_renderer, "5800")
1633                 || strstr(gl_renderer, "5900")
1634                 || strstr(gl_renderer, "5950")
1635                 || strstr(gl_renderer, "Quadro FX"))
1636         {
1637             return CARD_NVIDIA_GEFORCEFX_5800;
1638         }
1639
1640         /* GeforceFX - midend */
1641         if (strstr(gl_renderer, "5600")
1642                 || strstr(gl_renderer, "5650")
1643                 || strstr(gl_renderer, "5700")
1644                 || strstr(gl_renderer, "5750"))
1645         {
1646             return CARD_NVIDIA_GEFORCEFX_5600;
1647         }
1648
1649         /* GeforceFX - lowend */
1650         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1651     }
1652
1653     if (d3d_level >= 8)
1654     {
1655         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1656         {
1657             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1658         }
1659
1660         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1661     }
1662
1663     if (d3d_level >= 7)
1664     {
1665         if (strstr(gl_renderer, "GeForce4 MX"))
1666         {
1667             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1668         }
1669
1670         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1671         {
1672             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1673         }
1674
1675         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1676         {
1677             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1678         }
1679
1680         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1681     }
1682
1683     if (strstr(gl_renderer, "TNT2"))
1684     {
1685         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1686     }
1687
1688     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1689 }
1690
1691 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1692         const char *gl_renderer)
1693 {
1694     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1695
1696     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1697      *
1698      * Beware: renderer string do not match exact card model,
1699      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1700     if (d3d_level >= 10)
1701     {
1702         unsigned int i;
1703
1704         static const struct
1705         {
1706             const char *renderer;
1707             enum wined3d_pci_device id;
1708         }
1709         cards[] =
1710         {
1711             /* Northern Islands */
1712             {"HD 6900", CARD_AMD_RADEON_HD6900},
1713             {"HD 6800", CARD_AMD_RADEON_HD6800},
1714             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1717             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1718             {"HD 6600", CARD_AMD_RADEON_HD6600},
1719             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1720             {"HD 6500", CARD_AMD_RADEON_HD6600},
1721             {"HD 6400", CARD_AMD_RADEON_HD6400},
1722             {"HD 6300", CARD_AMD_RADEON_HD6300},
1723             {"HD 6200", CARD_AMD_RADEON_HD6300},
1724             /* Evergreen */
1725             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1726             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1727             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1728             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1729             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1730             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1731             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1732             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1733             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1734             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1735             /* R700 */
1736             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1737             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1738             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1739             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1740             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1741             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1742             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1743             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1744             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1745             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1746             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1747             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1748             /* R600/R700 integrated */
1749             {"HD 3300", CARD_AMD_RADEON_HD3200},
1750             {"HD 3200", CARD_AMD_RADEON_HD3200},
1751             {"HD 3100", CARD_AMD_RADEON_HD3200},
1752             /* R600 */
1753             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1754             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1755             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1756             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1757             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1758             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1759             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1760             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1761             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1762             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766         };
1767
1768         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1769         {
1770             if (strstr(gl_renderer, cards[i].renderer))
1771                 return cards[i].id;
1772         }
1773
1774         /* Default for when no GPU has been found */
1775         return CARD_AMD_RADEON_HD3200;
1776     }
1777
1778     if (d3d_level >= 9)
1779     {
1780         /* Radeon R5xx */
1781         if (strstr(gl_renderer, "X1600")
1782                 || strstr(gl_renderer, "X1650")
1783                 || strstr(gl_renderer, "X1800")
1784                 || strstr(gl_renderer, "X1900")
1785                 || strstr(gl_renderer, "X1950"))
1786         {
1787             return CARD_AMD_RADEON_X1600;
1788         }
1789
1790         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1791          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1792         if (strstr(gl_renderer, "X700")
1793                 || strstr(gl_renderer, "X800")
1794                 || strstr(gl_renderer, "X850")
1795                 || strstr(gl_renderer, "X1300")
1796                 || strstr(gl_renderer, "X1400")
1797                 || strstr(gl_renderer, "X1450")
1798                 || strstr(gl_renderer, "X1550")
1799                 || strstr(gl_renderer, "X2300")
1800                 || strstr(gl_renderer, "X2500")
1801                 || strstr(gl_renderer, "HD 2300")
1802                 )
1803         {
1804             return CARD_AMD_RADEON_X700;
1805         }
1806
1807         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1808         if (strstr(gl_renderer, "Radeon Xpress"))
1809         {
1810             return CARD_AMD_RADEON_XPRESS_200M;
1811         }
1812
1813         /* Radeon R3xx */
1814         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1815     }
1816
1817     if (d3d_level >= 8)
1818         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1819
1820     if (d3d_level >= 7)
1821         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1822
1823     return CARD_AMD_RAGE_128PRO;
1824 }
1825
1826 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1827         const char *gl_renderer)
1828 {
1829     unsigned int i;
1830
1831     static const struct
1832     {
1833         const char *renderer;
1834         enum wined3d_pci_device id;
1835     }
1836     cards[] =
1837     {
1838         /* Ivybridge */
1839         {"Ivybridge Server",            CARD_INTEL_IVBS},
1840         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1841         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1842         /* Sandybridge */
1843         {"Sandybridge Server",          CARD_INTEL_SNBS},
1844         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1845         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1846         /* Ironlake */
1847         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1848         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1849         /* G4x */
1850         {"B43",                         CARD_INTEL_B43},
1851         {"G41",                         CARD_INTEL_G41},
1852         {"G45",                         CARD_INTEL_G45},
1853         {"Q45",                         CARD_INTEL_Q45},
1854         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1855         {"GM45",                        CARD_INTEL_GM45},
1856         /* i965 */
1857         {"965GME",                      CARD_INTEL_965GME},
1858         {"965GM",                       CARD_INTEL_965GM},
1859         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1860         {"946GZ",                       CARD_INTEL_946GZ},
1861         {"965G",                        CARD_INTEL_965G},
1862         {"965Q",                        CARD_INTEL_965Q},
1863         /* i945 */
1864         {"Pineview M",                  CARD_INTEL_PNVM},
1865         {"Pineview G",                  CARD_INTEL_PNVG},
1866         {"IGD",                         CARD_INTEL_PNVG},
1867         {"Q33",                         CARD_INTEL_Q33},
1868         {"G33",                         CARD_INTEL_G33},
1869         {"Q35",                         CARD_INTEL_Q35},
1870         {"945GME",                      CARD_INTEL_945GME},
1871         {"945GM",                       CARD_INTEL_945GM},
1872         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1873         {"945G",                        CARD_INTEL_945G},
1874         /* i915 */
1875         {"915GM",                       CARD_INTEL_915GM},
1876         {"E7221G",                      CARD_INTEL_E7221G},
1877         {"915G",                        CARD_INTEL_915G},
1878         /* i8xx */
1879         {"865G",                        CARD_INTEL_865G},
1880         {"845G",                        CARD_INTEL_845G},
1881         {"855GM",                       CARD_INTEL_855GM},
1882         {"830M",                        CARD_INTEL_830M},
1883     };
1884
1885     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1886     {
1887         if (strstr(gl_renderer, cards[i].renderer))
1888             return cards[i].id;
1889     }
1890
1891     return CARD_INTEL_915G;
1892 }
1893
1894 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1895         const char *gl_renderer)
1896 {
1897     UINT d3d_level;
1898     unsigned int i;
1899
1900     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1901      *
1902      * Beware: renderer string do not match exact card model,
1903      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1904     if (strstr(gl_renderer, "Gallium"))
1905     {
1906         /* 20101109 - These are never returned by current Gallium radeon
1907          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1908          *
1909          * These are returned but not handled: RC410, RV380. */
1910         static const struct
1911         {
1912             const char *renderer;
1913             enum wined3d_pci_device id;
1914         }
1915         cards[] =
1916         {
1917             /* Northern Islands */
1918             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1919             {"BARTS",   CARD_AMD_RADEON_HD6800},
1920             {"TURKS",   CARD_AMD_RADEON_HD6600},
1921             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1922             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1923             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1924             {"PALM",    CARD_AMD_RADEON_HD6300},
1925             /* Evergreen */
1926             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1927             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1928             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1929             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1930             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1931             /* R700 */
1932             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1933             {"RV790",   CARD_AMD_RADEON_HD4800},
1934             {"RV770",   CARD_AMD_RADEON_HD4800},
1935             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1936             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1937             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1938             /* R600/R700 integrated */
1939             {"RS880",   CARD_AMD_RADEON_HD3200},
1940             {"RS780",   CARD_AMD_RADEON_HD3200},
1941             /* R600 */
1942             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1943             {"R600",    CARD_AMD_RADEON_HD2900},
1944             {"RV670",   CARD_AMD_RADEON_HD2900},
1945             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1946             {"RV630",   CARD_AMD_RADEON_HD2600},
1947             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1948             {"RV610",   CARD_AMD_RADEON_HD2350},
1949             /* R500 */
1950             {"R580",    CARD_AMD_RADEON_X1600},
1951             {"R520",    CARD_AMD_RADEON_X1600},
1952             {"RV570",   CARD_AMD_RADEON_X1600},
1953             {"RV560",   CARD_AMD_RADEON_X1600},
1954             {"RV535",   CARD_AMD_RADEON_X1600},
1955             {"RV530",   CARD_AMD_RADEON_X1600},
1956             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1957             {"RV515",   CARD_AMD_RADEON_X700},
1958             /* R400 */
1959             {"R481",    CARD_AMD_RADEON_X700},
1960             {"R480",    CARD_AMD_RADEON_X700},
1961             {"R430",    CARD_AMD_RADEON_X700},
1962             {"R423",    CARD_AMD_RADEON_X700},
1963             {"R420",    CARD_AMD_RADEON_X700},
1964             {"R410",    CARD_AMD_RADEON_X700},
1965             {"RV410",   CARD_AMD_RADEON_X700},
1966             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1967             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1968             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1969             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1970             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1971             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1972             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1973             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1974             /* R300 */
1975             {"R360",    CARD_AMD_RADEON_9500},
1976             {"R350",    CARD_AMD_RADEON_9500},
1977             {"R300",    CARD_AMD_RADEON_9500},
1978             {"RV370",   CARD_AMD_RADEON_9500},
1979             {"RV360",   CARD_AMD_RADEON_9500},
1980             {"RV351",   CARD_AMD_RADEON_9500},
1981             {"RV350",   CARD_AMD_RADEON_9500},
1982         };
1983
1984         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1985         {
1986             if (strstr(gl_renderer, cards[i].renderer))
1987                 return cards[i].id;
1988         }
1989     }
1990
1991     d3d_level = d3d_level_from_gl_info(gl_info);
1992     if (d3d_level >= 10)
1993         return CARD_AMD_RADEON_HD2600;
1994
1995     if (d3d_level >= 9)
1996     {
1997         static const struct
1998         {
1999             const char *renderer;
2000             enum wined3d_pci_device id;
2001         }
2002         cards[] =
2003         {
2004             /* R700 */
2005             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2006             {"(RV790",  CARD_AMD_RADEON_HD4800},
2007             {"(RV770",  CARD_AMD_RADEON_HD4800},
2008             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2009             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2010             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2011             /* R600/R700 integrated */
2012             {"RS880",   CARD_AMD_RADEON_HD3200},
2013             {"RS780",   CARD_AMD_RADEON_HD3200},
2014             /* R600 */
2015             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2016             {"(R600",   CARD_AMD_RADEON_HD2900},
2017             {"(RV670",  CARD_AMD_RADEON_HD2900},
2018             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2019             {"(RV630",  CARD_AMD_RADEON_HD2600},
2020             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2021             {"(RV610",  CARD_AMD_RADEON_HD2350},
2022         };
2023
2024         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2025         {
2026             if (strstr(gl_renderer, cards[i].renderer))
2027                 return cards[i].id;
2028         }
2029
2030         return CARD_AMD_RADEON_9500;
2031     }
2032
2033     if (d3d_level >= 8)
2034         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2035
2036     if (d3d_level >= 7)
2037         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2038
2039     return CARD_AMD_RAGE_128PRO;
2040 }
2041
2042 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2043         const char *gl_renderer)
2044 {
2045     UINT d3d_level;
2046     unsigned int i;
2047
2048     static const struct
2049     {
2050         const char *renderer;
2051         enum wined3d_pci_device id;
2052     }
2053     cards[] =
2054     {
2055         /* Kepler */
2056         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2057         /* Fermi */
2058         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2059         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2060         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2061         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2062         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2063         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2064         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2065         /* Tesla */
2066         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2067         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2068         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2069         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2070         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2071         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2072         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2073         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2074         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2075         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2076         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2077         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2078         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2079         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2080         /* Curie */
2081         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2082         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2083         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2084         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2085         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2086         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2087         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2088         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2089         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2090         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2091         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2092         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2093         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2094         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2095         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2096         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2097         /* Rankine */
2098         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2099         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2100         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2101         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2102         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2103         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2104         /* Kelvin */
2105         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2106         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2107         {"nv20",    CARD_NVIDIA_GEFORCE3},
2108         /* Celsius */
2109         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2110         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2111         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2112         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2113         {"nv16",    CARD_NVIDIA_GEFORCE2},
2114         {"nv15",    CARD_NVIDIA_GEFORCE2},
2115         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2116         {"nv10",    CARD_NVIDIA_GEFORCE},
2117         /* Fahrenheit */
2118         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2119         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2120         {"nv03",    CARD_NVIDIA_RIVA_128},
2121     };
2122
2123     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2124     {
2125         if (strstr(gl_renderer, cards[i].renderer))
2126             return cards[i].id;
2127     }
2128
2129     FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2130
2131     d3d_level = d3d_level_from_gl_info(gl_info);
2132     if (d3d_level >= 10)
2133         return CARD_NVIDIA_GEFORCE_8800GTX;
2134     if (d3d_level >= 9)
2135         return CARD_NVIDIA_GEFORCEFX_5800;
2136     if (d3d_level >= 8)
2137         return CARD_NVIDIA_GEFORCE3;
2138     if (d3d_level >= 7)
2139         return CARD_NVIDIA_GEFORCE;
2140     if (d3d_level >= 6)
2141         return CARD_NVIDIA_RIVA_TNT;
2142     return CARD_NVIDIA_RIVA_128;
2143 }
2144
2145
2146 struct vendor_card_selection
2147 {
2148     enum wined3d_gl_vendor gl_vendor;
2149     enum wined3d_pci_vendor card_vendor;
2150     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2151     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2152 };
2153
2154 static const struct vendor_card_selection vendor_card_select_table[] =
2155 {
2156     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2157     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2158     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2159     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2160     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2161     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2162     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2163     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2164     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2165 };
2166
2167
2168 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2169         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2170 {
2171     UINT d3d_level;
2172
2173     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2174      * different GPUs with roughly the same features. In most cases GPUs from a
2175      * certain family differ in clockspeeds, the amount of video memory and the
2176      * number of shader pipelines.
2177      *
2178      * A Direct3D device object contains the PCI id (vendor + device) of the
2179      * videocard which is used for rendering. Various applications use this
2180      * information to get a rough estimation of the features of the card and
2181      * some might use it for enabling 3d effects only on certain types of
2182      * videocards. In some cases games might even use it to work around bugs
2183      * which happen on certain videocards/driver combinations. The problem is
2184      * that OpenGL only exposes a rendering string containing the name of the
2185      * videocard and not the PCI id.
2186      *
2187      * Various games depend on the PCI id, so somehow we need to provide one.
2188      * A simple option is to parse the renderer string and translate this to
2189      * the right PCI id. This is a lot of work because there are more than 200
2190      * GPUs just for Nvidia. Various cards share the same renderer string, so
2191      * the amount of code might be 'small' but there are quite a number of
2192      * exceptions which would make this a pain to maintain. Another way would
2193      * be to query the PCI id from the operating system (assuming this is the
2194      * videocard which is used for rendering which is not always the case).
2195      * This would work but it is not very portable. Second it would not work
2196      * well in, let's say, a remote X situation in which the amount of 3d
2197      * features which can be used is limited.
2198      *
2199      * As said most games only use the PCI id to get an indication of the
2200      * capabilities of the card. It doesn't really matter if the given id is
2201      * the correct one if we return the id of a card with similar 3d features.
2202      *
2203      * The code below checks the OpenGL capabilities of a videocard and matches
2204      * that to a certain level of Direct3D functionality. Once a card passes
2205      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2206      * least a GeforceFX. To give a better estimate we do a basic check on the
2207      * renderer string but if that won't pass we return a default card. This
2208      * way is better than maintaining a full card database as even without a
2209      * full database we can return a card with similar features. Second the
2210      * size of the database can be made quite small because when you know what
2211      * type of 3d functionality a card has, you know to which GPU family the
2212      * GPU must belong. Because of this you only have to check a small part of
2213      * the renderer string to distinguishes between different models from that
2214      * family.
2215      *
2216      * The code also selects a default amount of video memory which we will
2217      * use for an estimation of the amount of free texture memory. In case of
2218      * real D3D the amount of texture memory includes video memory and system
2219      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2220      * HyperMemory). We don't know how much system memory can be addressed by
2221      * the system but we can make a reasonable estimation about the amount of
2222      * video memory. If the value is slightly wrong it doesn't matter as we
2223      * didn't include AGP-like memory which makes the amount of addressable
2224      * memory higher and second OpenGL isn't that critical it moves to system
2225      * memory behind our backs if really needed. Note that the amount of video
2226      * memory can be overruled using a registry setting. */
2227
2228     int i;
2229
2230     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2231     {
2232         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2233                 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2234             continue;
2235         TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2236         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2237     }
2238
2239     FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2240             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2241
2242     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2243      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2244      * them a good generic choice. */
2245     *card_vendor = HW_VENDOR_NVIDIA;
2246     d3d_level = d3d_level_from_gl_info(gl_info);
2247     if (d3d_level >= 9)
2248         return CARD_NVIDIA_GEFORCEFX_5600;
2249     if (d3d_level >= 8)
2250         return CARD_NVIDIA_GEFORCE3;
2251     if (d3d_level >= 7)
2252         return CARD_NVIDIA_GEFORCE;
2253     if (d3d_level >= 6)
2254         return CARD_NVIDIA_RIVA_TNT;
2255     return CARD_NVIDIA_RIVA_128;
2256 }
2257
2258 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2259 {
2260     int vs_selected_mode, ps_selected_mode;
2261
2262     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2263     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2264             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2265     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2266     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2267             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2268     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2269     else return &ffp_fragment_pipeline;
2270 }
2271
2272 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2273 {
2274     int vs_selected_mode, ps_selected_mode;
2275
2276     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2277     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2278     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2279     return &none_shader_backend;
2280 }
2281
2282 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2283 {
2284     int vs_selected_mode, ps_selected_mode;
2285
2286     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2287     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2288             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2289     else return &ffp_blit;
2290 }
2291
2292 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2293         const struct wined3d_extension_map *map, UINT entry_count)
2294 {
2295     while (*extensions)
2296     {
2297         const char *start;
2298         size_t len;
2299         UINT i;
2300
2301         while (isspace(*extensions))
2302             ++extensions;
2303         start = extensions;
2304         while (!isspace(*extensions) && *extensions)
2305             ++extensions;
2306
2307         len = extensions - start;
2308         if (!len)
2309             continue;
2310
2311         TRACE("- %s.\n", debugstr_an(start, len));
2312
2313         for (i = 0; i < entry_count; ++i)
2314         {
2315             if (len == strlen(map[i].extension_string)
2316                     && !memcmp(start, map[i].extension_string, len))
2317             {
2318                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2319                 gl_info->supported[map[i].extension] = TRUE;
2320                 break;
2321             }
2322         }
2323     }
2324 }
2325
2326 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2327 {
2328     DWORD ver;
2329
2330 #define USE_GL_FUNC(type, pfn, ext, replace) \
2331     if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2332     else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2333     else gl_info->pfn = NULL;
2334
2335     GL_EXT_FUNCS_GEN;
2336 #undef USE_GL_FUNC
2337
2338 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2339     WGL_EXT_FUNCS_GEN;
2340 #undef USE_GL_FUNC
2341 }
2342
2343 /* Context activation is done by the caller. */
2344 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2345 {
2346     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2347     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2348     const char *GL_Extensions    = NULL;
2349     const char *WGL_Extensions   = NULL;
2350     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2351     struct fragment_caps fragment_caps;
2352     enum wined3d_gl_vendor gl_vendor;
2353     enum wined3d_pci_vendor card_vendor;
2354     enum wined3d_pci_device device;
2355     GLint       gl_max;
2356     GLfloat     gl_floatv[2];
2357     unsigned    i;
2358     HDC         hdc;
2359     DWORD gl_version;
2360
2361     TRACE("adapter %p.\n", adapter);
2362
2363     ENTER_GL();
2364
2365     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2366     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2367     if (!gl_renderer_str)
2368     {
2369         LEAVE_GL();
2370         ERR("Received a NULL GL_RENDERER.\n");
2371         return FALSE;
2372     }
2373
2374     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2375     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2376     if (!gl_vendor_str)
2377     {
2378         LEAVE_GL();
2379         ERR("Received a NULL GL_VENDOR.\n");
2380         return FALSE;
2381     }
2382
2383     /* Parse the GL_VERSION field into major and minor information */
2384     gl_version_str = (const char *)glGetString(GL_VERSION);
2385     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2386     if (!gl_version_str)
2387     {
2388         LEAVE_GL();
2389         ERR("Received a NULL GL_VERSION.\n");
2390         return FALSE;
2391     }
2392     gl_version = wined3d_parse_gl_version(gl_version_str);
2393
2394     /*
2395      * Initialize openGL extension related variables
2396      *  with Default values
2397      */
2398     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2399     gl_info->limits.blends = 1;
2400     gl_info->limits.buffers = 1;
2401     gl_info->limits.textures = 1;
2402     gl_info->limits.texture_coords = 1;
2403     gl_info->limits.fragment_samplers = 1;
2404     gl_info->limits.vertex_samplers = 0;
2405     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2406     gl_info->limits.sampler_stages = 1;
2407     gl_info->limits.vertex_attribs = 16;
2408     gl_info->limits.glsl_vs_float_constants = 0;
2409     gl_info->limits.glsl_ps_float_constants = 0;
2410     gl_info->limits.arb_vs_float_constants = 0;
2411     gl_info->limits.arb_vs_native_constants = 0;
2412     gl_info->limits.arb_vs_instructions = 0;
2413     gl_info->limits.arb_vs_temps = 0;
2414     gl_info->limits.arb_ps_float_constants = 0;
2415     gl_info->limits.arb_ps_local_constants = 0;
2416     gl_info->limits.arb_ps_instructions = 0;
2417     gl_info->limits.arb_ps_temps = 0;
2418
2419     /* Retrieve opengl defaults */
2420     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2421     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2422     TRACE("Clip plane support - max planes %d.\n", gl_max);
2423
2424     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2425     gl_info->limits.lights = gl_max;
2426     TRACE("Light support - max lights %d.\n", gl_max);
2427
2428     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2429     gl_info->limits.texture_size = gl_max;
2430     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2431
2432     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2433     gl_info->limits.pointsize_min = gl_floatv[0];
2434     gl_info->limits.pointsize_max = gl_floatv[1];
2435     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2436
2437     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2438     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2439     if (!GL_Extensions)
2440     {
2441         LEAVE_GL();
2442         ERR("Received a NULL GL_EXTENSIONS.\n");
2443         return FALSE;
2444     }
2445
2446     LEAVE_GL();
2447
2448     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2449
2450     TRACE("GL extensions reported:\n");
2451     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2452             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2453
2454     /* Now work out what GL support this card really has */
2455     load_gl_funcs( gl_info, gl_version );
2456
2457     hdc = pwglGetCurrentDC();
2458     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2459     if (GL_EXTCALL(wglGetExtensionsStringARB))
2460         WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2461     if (!WGL_Extensions)
2462         WARN("WGL extensions not supported.\n");
2463     else
2464         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2465                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2466
2467     ENTER_GL();
2468
2469     /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2470      * loading the functions, otherwise the code above will load the extension entry points instead of the
2471      * core functions, which may not work. */
2472     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2473     {
2474         if (!gl_info->supported[gl_extension_map[i].extension]
2475                 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2476         {
2477             TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2478             gl_info->supported[gl_extension_map[i].extension] = TRUE;
2479         }
2480     }
2481
2482     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2483
2484     if (gl_info->supported[APPLE_FENCE])
2485     {
2486         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2487          * The apple extension interacts with some other apple exts. Disable the NV
2488          * extension if the apple one is support to prevent confusion in other parts
2489          * of the code. */
2490         gl_info->supported[NV_FENCE] = FALSE;
2491     }
2492     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2493     {
2494         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2495          *
2496          * The enums are the same:
2497          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881A
2498          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881B
2499          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2500          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2501          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140B
2502          */
2503         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2504         {
2505             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2506             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2507         }
2508         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2509         {
2510             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2511             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2512         }
2513     }
2514     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2515     {
2516         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2517          * functionality. Prefer the ARB extension */
2518         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2519     }
2520     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2521     {
2522         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2523         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2524     }
2525     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2526     {
2527         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2528         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2529     }
2530     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2531     {
2532         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2533         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2534     }
2535     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2536     {
2537         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2538         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2539     }
2540     if (gl_info->supported[NV_TEXTURE_SHADER2])
2541     {
2542         if (gl_info->supported[NV_REGISTER_COMBINERS])
2543         {
2544             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2545              * are supported. The nv extensions provide the same functionality as the
2546              * ATI one, and a bit more(signed pixelformats). */
2547             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2548         }
2549     }
2550
2551     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2552     {
2553         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2554         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2555     }
2556     else
2557     {
2558         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2559     }
2560     if (gl_info->supported[NV_REGISTER_COMBINERS])
2561     {
2562         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2563         gl_info->limits.general_combiners = gl_max;
2564         TRACE("Max general combiners: %d.\n", gl_max);
2565     }
2566     if (gl_info->supported[ARB_DRAW_BUFFERS])
2567     {
2568         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2569         gl_info->limits.buffers = gl_max;
2570         TRACE("Max draw buffers: %u.\n", gl_max);
2571     }
2572     if (gl_info->supported[ARB_MULTITEXTURE])
2573     {
2574         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2575         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2576         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2577
2578         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2579         {
2580             GLint tmp;
2581             glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2582             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2583             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2584             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2585         }
2586         else
2587         {
2588             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2589             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2590         }
2591         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2592         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2593
2594         if (gl_info->supported[ARB_VERTEX_SHADER])
2595         {
2596             GLint tmp;
2597             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2598             gl_info->limits.vertex_samplers = tmp;
2599             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2600             gl_info->limits.combined_samplers = tmp;
2601             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2602             gl_info->limits.vertex_attribs = tmp;
2603
2604             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2605              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2606              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2607              * shader is used with fixed function vertex processing we're fine too because fixed function
2608              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2609              * used we have to make sure that all vertex sampler setups are valid together with all
2610              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2611              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2612              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2613              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2614              * a fixed function pipeline anymore.
2615              *
2616              * So this is just a check to check that our assumption holds true. If not, write a warning
2617              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2618             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2619                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2620             {
2621                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2622                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2623                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2624                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2625                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2626                 else
2627                     gl_info->limits.vertex_samplers = 0;
2628             }
2629         }
2630         else
2631         {
2632             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2633         }
2634         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2635         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2636     }
2637     if (gl_info->supported[ARB_VERTEX_BLEND])
2638     {
2639         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2640         gl_info->limits.blends = gl_max;
2641         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2642     }
2643     if (gl_info->supported[EXT_TEXTURE3D])
2644     {
2645         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2646         gl_info->limits.texture3d_size = gl_max;
2647         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2648     }
2649     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2650     {
2651         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2652         gl_info->limits.anisotropy = gl_max;
2653         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2654     }
2655     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2656     {
2657         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2658         gl_info->limits.arb_ps_float_constants = gl_max;
2659         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2660         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2661         gl_info->limits.arb_ps_native_constants = gl_max;
2662         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2663                 gl_info->limits.arb_ps_native_constants);
2664         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2665         gl_info->limits.arb_ps_temps = gl_max;
2666         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2667         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2668         gl_info->limits.arb_ps_instructions = gl_max;
2669         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2670         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2671         gl_info->limits.arb_ps_local_constants = gl_max;
2672         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2673     }
2674     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2675     {
2676         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2677         gl_info->limits.arb_vs_float_constants = gl_max;
2678         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2679         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2680         gl_info->limits.arb_vs_native_constants = gl_max;
2681         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2682                 gl_info->limits.arb_vs_native_constants);
2683         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2684         gl_info->limits.arb_vs_temps = gl_max;
2685         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2686         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2687         gl_info->limits.arb_vs_instructions = gl_max;
2688         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2689
2690         if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2691     }
2692     if (gl_info->supported[ARB_VERTEX_SHADER])
2693     {
2694         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2695         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2696         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2697     }
2698     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2699     {
2700         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2701         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2702         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2703         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2704         gl_info->limits.glsl_varyings = gl_max;
2705         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2706     }
2707     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2708     {
2709         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2710         unsigned int major, minor;
2711
2712         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2713
2714         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2715         sscanf(str, "%u.%u", &major, &minor);
2716         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2717     }
2718     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2719     {
2720         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2721     }
2722     else
2723     {
2724         gl_info->limits.shininess = 128.0f;
2725     }
2726     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2727     {
2728         /* If we have full NP2 texture support, disable
2729          * GL_ARB_texture_rectangle because we will never use it.
2730          * This saves a few redundant glDisable calls. */
2731         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2732     }
2733     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2734     {
2735         /* Disable NV_register_combiners and fragment shader if this is supported.
2736          * generally the NV extensions are preferred over the ATI ones, and this
2737          * extension is disabled if register_combiners and texture_shader2 are both
2738          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2739          * fragment processing support. */
2740         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2741         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2742         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2743         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2744     }
2745     if (gl_info->supported[NV_HALF_FLOAT])
2746     {
2747         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2748         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2749     }
2750     checkGLcall("extension detection");
2751
2752     LEAVE_GL();
2753
2754     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2755     adapter->shader_backend = select_shader_backend(gl_info);
2756     adapter->blitter = select_blit_implementation(gl_info);
2757
2758     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2759     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2760     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2761
2762     /* In some cases the number of texture stages can be larger than the number
2763      * of samplers. The GF4 for example can use only 2 samplers (no fragment
2764      * shaders), but 8 texture stages (register combiners). */
2765     gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2766
2767     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2768     {
2769         gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2770         gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2771         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2772         gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2773         gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2774         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2775         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2776         gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2777         gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2778         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2779         gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2780         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2781         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2782         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2783         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2784         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2785         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2786         gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2787         gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2788         if (wined3d_settings.allow_multisampling)
2789         {
2790             glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2791             gl_info->limits.samples = gl_max;
2792         }
2793     }
2794     else
2795     {
2796         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2797         {
2798             gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2799             gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2800             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2801             gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2802             gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2803             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2804             gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2805             gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2806             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2807             gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2808             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2809             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2810             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2811             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2812             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2813             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2814             gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2815         }
2816         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2817         {
2818             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2819             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2820         }
2821         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2822         {
2823             gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2824         }
2825         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2826         {
2827             gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2828             if (wined3d_settings.allow_multisampling)
2829             {
2830                 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2831                 gl_info->limits.samples = gl_max;
2832             }
2833         }
2834     }
2835
2836     /* MRTs are currently only supported when FBOs are used. */
2837     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2838     {
2839         gl_info->limits.buffers = 1;
2840     }
2841
2842     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2843     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2844     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2845
2846     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2847     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2848
2849     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2850     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2851             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2852     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2853     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2854             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2855     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2856             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2857
2858     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2859     init_driver_info(driver_info, card_vendor, device);
2860     add_gl_compat_wrappers(gl_info);
2861
2862     return TRUE;
2863 }
2864
2865 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2866 {
2867     TRACE("wined3d %p, reporting %u adapters.\n",
2868             wined3d, wined3d->adapter_count);
2869
2870     return wined3d->adapter_count;
2871 }
2872
2873 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2874 {
2875     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2876
2877     return WINED3D_OK;
2878 }
2879
2880 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2881 {
2882     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2883
2884     if (adapter_idx >= wined3d->adapter_count)
2885         return NULL;
2886
2887     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2888 }
2889
2890 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2891      of the same bpp but different resolutions                                  */
2892
2893 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2894 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2895         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2896 {
2897     const struct wined3d_adapter *adapter;
2898     const struct wined3d_format *format;
2899     unsigned int i = 0;
2900     unsigned int j = 0;
2901     UINT format_bits;
2902     DEVMODEW mode;
2903
2904     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2905             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2906
2907     if (adapter_idx >= wined3d->adapter_count)
2908         return 0;
2909
2910     adapter = &wined3d->adapters[adapter_idx];
2911     format = wined3d_get_format(&adapter->gl_info, format_id);
2912     format_bits = format->byte_count * CHAR_BIT;
2913
2914     memset(&mode, 0, sizeof(mode));
2915     mode.dmSize = sizeof(mode);
2916
2917     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2918     {
2919         if (mode.dmFields & DM_DISPLAYFLAGS)
2920         {
2921             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2922                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2923                 continue;
2924
2925             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2926                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2927                 continue;
2928         }
2929
2930         if (format_id == WINED3DFMT_UNKNOWN)
2931         {
2932             /* This is for d3d8, do not enumerate P8 here. */
2933             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2934         }
2935         else if (mode.dmBitsPerPel == format_bits)
2936         {
2937             ++i;
2938         }
2939     }
2940
2941     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2942
2943     return i;
2944 }
2945
2946 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2947 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2948         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2949 {
2950     const struct wined3d_adapter *adapter;
2951     const struct wined3d_format *format;
2952     UINT format_bits;
2953     DEVMODEW m;
2954     UINT i = 0;
2955     int j = 0;
2956
2957     TRACE("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2958             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2959
2960     if (!mode || adapter_idx >= wined3d->adapter_count)
2961         return WINED3DERR_INVALIDCALL;
2962
2963     adapter = &wined3d->adapters[adapter_idx];
2964     format = wined3d_get_format(&adapter->gl_info, format_id);
2965     format_bits = format->byte_count * CHAR_BIT;
2966
2967     memset(&m, 0, sizeof(m));
2968     m.dmSize = sizeof(m);
2969
2970     while (i <= mode_idx)
2971     {
2972         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2973         {
2974             WARN("Invalid mode_idx %u.\n", mode_idx);
2975             return WINED3DERR_INVALIDCALL;
2976         }
2977
2978         if (format_id == WINED3DFMT_UNKNOWN)
2979         {
2980             /* This is for d3d8, do not enumerate P8 here. */
2981             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2982         }
2983         else if (m.dmBitsPerPel == format_bits)
2984         {
2985             ++i;
2986         }
2987     }
2988
2989     mode->width = m.dmPelsWidth;
2990     mode->height = m.dmPelsHeight;
2991     mode->refresh_rate = DEFAULT_REFRESH_RATE;
2992     if (m.dmFields & DM_DISPLAYFREQUENCY)
2993         mode->refresh_rate = m.dmDisplayFrequency;
2994
2995     if (format_id == WINED3DFMT_UNKNOWN)
2996         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
2997     else
2998         mode->format_id = format_id;
2999
3000     if (!(m.dmFields & DM_DISPLAYFLAGS))
3001         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3002     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3003         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3004     else
3005         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3006
3007     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3008             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3009
3010     return WINED3D_OK;
3011 }
3012
3013 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3014         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3015 {
3016     const struct wined3d_adapter *adapter;
3017     DEVMODEW m;
3018
3019     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3020             wined3d, adapter_idx, mode, rotation);
3021
3022     if (!mode || adapter_idx >= wined3d->adapter_count)
3023         return WINED3DERR_INVALIDCALL;
3024
3025     adapter = &wined3d->adapters[adapter_idx];
3026
3027     memset(&m, 0, sizeof(m));
3028     m.dmSize = sizeof(m);
3029
3030     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3031     mode->width = m.dmPelsWidth;
3032     mode->height = m.dmPelsHeight;
3033     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3034     if (m.dmFields & DM_DISPLAYFREQUENCY)
3035         mode->refresh_rate = m.dmDisplayFrequency;
3036     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3037
3038     /* Lie about the format. X11 can't change the color depth, and some apps
3039      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3040      * that GetDisplayMode still returns 24 bpp. This should probably be
3041      * handled in winex11 instead. */
3042     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3043     {
3044         WARN("Overriding format %s with stored format %s.\n",
3045                 debug_d3dformat(mode->format_id),
3046                 debug_d3dformat(adapter->screen_format));
3047         mode->format_id = adapter->screen_format;
3048     }
3049
3050     if (!(m.dmFields & DM_DISPLAYFLAGS))
3051         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3052     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3053         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3054     else
3055         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3056
3057     if (rotation)
3058     {
3059         switch (m.u1.s2.dmDisplayOrientation)
3060         {
3061             case DMDO_DEFAULT:
3062                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3063                 break;
3064             case DMDO_90:
3065                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3066                 break;
3067             case DMDO_180:
3068                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3069                 break;
3070             case DMDO_270:
3071                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3072                 break;
3073             default:
3074                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3075                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3076                 break;
3077         }
3078     }
3079
3080     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3081             mode->refresh_rate, debug_d3dformat(mode->format_id),
3082             mode->scanline_ordering);
3083     return WINED3D_OK;
3084 }
3085
3086 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3087         UINT adapter_idx, const struct wined3d_display_mode *mode)
3088 {
3089     struct wined3d_display_mode current_mode;
3090     const struct wined3d_format *format;
3091     struct wined3d_adapter *adapter;
3092     DEVMODEW devmode;
3093     RECT clip_rc;
3094     HRESULT hr;
3095     LONG ret;
3096
3097     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3098             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3099             mode->scanline_ordering);
3100
3101     if (adapter_idx >= wined3d->adapter_count)
3102         return WINED3DERR_INVALIDCALL;
3103
3104     adapter = &wined3d->adapters[adapter_idx];
3105     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3106
3107     memset(&devmode, 0, sizeof(devmode));
3108     devmode.dmSize = sizeof(devmode);
3109     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3110     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3111     devmode.dmPelsWidth = mode->width;
3112     devmode.dmPelsHeight = mode->height;
3113
3114     devmode.dmDisplayFrequency = mode->refresh_rate;
3115     if (mode->refresh_rate)
3116         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3117
3118     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3119     {
3120         devmode.dmFields |= DM_DISPLAYFLAGS;
3121         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3122             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3123     }
3124
3125     /* Only change the mode if necessary. */
3126     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3127     {
3128         ERR("Failed to get current display mode, hr %#x.\n", hr);
3129     }
3130     else if (current_mode.width == mode->width
3131             && current_mode.height == mode->height
3132             && current_mode.format_id == mode->format_id
3133             && (current_mode.refresh_rate == mode->refresh_rate
3134             || !mode->refresh_rate)
3135             && (current_mode.scanline_ordering == mode->scanline_ordering
3136             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3137     {
3138         TRACE("Skipping redundant mode setting call.\n");
3139         return WINED3D_OK;
3140     }
3141
3142     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3143     if (ret != DISP_CHANGE_SUCCESSFUL)
3144     {
3145         if (devmode.dmDisplayFrequency)
3146         {
3147             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3148             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3149             devmode.dmDisplayFrequency = 0;
3150             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3151         }
3152         if (ret != DISP_CHANGE_SUCCESSFUL)
3153             return WINED3DERR_NOTAVAILABLE;
3154     }
3155
3156     /* Store the new values. */
3157     adapter->screen_format = mode->format_id;
3158
3159     /* And finally clip mouse to our screen. */
3160     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3161     ClipCursor(&clip_rc);
3162
3163     return WINED3D_OK;
3164 }
3165
3166 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3167    and fields being inserted in the middle, a new structure is used in place    */
3168 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3169         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3170 {
3171     const struct wined3d_adapter *adapter;
3172     size_t len;
3173
3174     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3175             wined3d, adapter_idx, flags, identifier);
3176
3177     if (adapter_idx >= wined3d->adapter_count)
3178         return WINED3DERR_INVALIDCALL;
3179
3180     adapter = &wined3d->adapters[adapter_idx];
3181
3182     if (identifier->driver_size)
3183     {
3184         const char *name = adapter->driver_info.name;
3185         len = min(strlen(name), identifier->driver_size - 1);
3186         memcpy(identifier->driver, name, len);
3187         identifier->driver[len] = '\0';
3188     }
3189
3190     if (identifier->description_size)
3191     {
3192         const char *description = adapter->driver_info.description;
3193         len = min(strlen(description), identifier->description_size - 1);
3194         memcpy(identifier->description, description, len);
3195         identifier->description[len] = '\0';
3196     }
3197
3198     /* Note that d3d8 doesn't supply a device name. */
3199     if (identifier->device_name_size)
3200     {
3201         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3202                 identifier->device_name_size, NULL, NULL))
3203         {
3204             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3205             return WINED3DERR_INVALIDCALL;
3206         }
3207     }
3208
3209     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3210     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3211     identifier->vendor_id = adapter->driver_info.vendor;
3212     identifier->device_id = adapter->driver_info.device;
3213     identifier->subsystem_id = 0;
3214     identifier->revision = 0;
3215     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3216     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3217     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3218     identifier->video_memory = adapter->TextureRam;
3219
3220     return WINED3D_OK;
3221 }
3222
3223 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3224         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3225 {
3226     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3227
3228     /* Float formats need FBOs. If FBOs are used this function isn't called */
3229     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3230
3231     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3232         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3233         {
3234             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3235             return FALSE;
3236         }
3237
3238         if(cfg->redSize < redSize)
3239             return FALSE;
3240
3241         if(cfg->greenSize < greenSize)
3242             return FALSE;
3243
3244         if(cfg->blueSize < blueSize)
3245             return FALSE;
3246
3247         if(cfg->alphaSize < alphaSize)
3248             return FALSE;
3249
3250         return TRUE;
3251     }
3252
3253     /* Probably a RGBA_float or color index mode */
3254     return FALSE;
3255 }
3256
3257 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3258         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3259 {
3260     BYTE depthSize, stencilSize;
3261     BOOL lockable = FALSE;
3262
3263     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3264     {
3265         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3266         return FALSE;
3267     }
3268
3269     /* Float formats need FBOs. If FBOs are used this function isn't called */
3270     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3271
3272     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3273         lockable = TRUE;
3274
3275     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3276      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3277      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3278     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3279         return FALSE;
3280
3281     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3282      * allow more stencil bits than requested. */
3283     if(cfg->stencilSize < stencilSize)
3284         return FALSE;
3285
3286     return TRUE;
3287 }
3288
3289 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3290         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3291         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3292 {
3293     const struct wined3d_format *rt_format;
3294     const struct wined3d_format *ds_format;
3295     const struct wined3d_adapter *adapter;
3296
3297     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3298             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3299             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3300             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3301
3302     if (adapter_idx >= wined3d->adapter_count)
3303         return WINED3DERR_INVALIDCALL;
3304
3305     adapter = &wined3d->adapters[adapter_idx];
3306     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3307     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3308     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3309     {
3310         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3311                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3312         {
3313             TRACE("Formats match.\n");
3314             return WINED3D_OK;
3315         }
3316     }
3317     else
3318     {
3319         const struct wined3d_pixel_format *cfgs;
3320         unsigned int cfg_count;
3321         unsigned int i;
3322
3323         cfgs = adapter->cfgs;
3324         cfg_count = adapter->cfg_count;
3325         for (i = 0; i < cfg_count; ++i)
3326         {
3327             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3328                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3329             {
3330                 TRACE("Formats match.\n");
3331                 return WINED3D_OK;
3332             }
3333         }
3334     }
3335
3336     TRACE("Unsupported format pair: %s and %s.\n",
3337             debug_d3dformat(render_target_format_id),
3338             debug_d3dformat(depth_stencil_format_id));
3339
3340     return WINED3DERR_NOTAVAILABLE;
3341 }
3342
3343 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3344         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3345         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3346 {
3347     const struct wined3d_gl_info *gl_info;
3348
3349     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3350             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3351             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3352             windowed, multisample_type, quality_levels);
3353
3354     if (adapter_idx >= wined3d->adapter_count)
3355         return WINED3DERR_INVALIDCALL;
3356
3357     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3358
3359     if (multisample_type > gl_info->limits.samples)
3360     {
3361         TRACE("Returning not supported.\n");
3362         if (quality_levels)
3363             *quality_levels = 0;
3364
3365         return WINED3DERR_NOTAVAILABLE;
3366     }
3367
3368     if (quality_levels)
3369     {
3370         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3371             /* FIXME: This is probably wrong. */
3372             *quality_levels = gl_info->limits.samples;
3373         else
3374             *quality_levels = 1;
3375     }
3376
3377     return WINED3D_OK;
3378 }
3379
3380 /* Check if we support bumpmapping for a format */
3381 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3382 {
3383     /* Ask the fixed function pipeline implementation if it can deal
3384      * with the conversion. If we've got a GL extension giving native
3385      * support this will be an identity conversion. */
3386     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3387             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3388 }
3389
3390 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3391 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3392         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3393 {
3394     /* Only allow depth/stencil formats */
3395     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3396
3397     /* Blacklist formats not supported on Windows */
3398     switch (ds_format->id)
3399     {
3400         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3401         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3402             TRACE("[FAILED] - not supported on windows.\n");
3403             return FALSE;
3404
3405         default:
3406             break;
3407     }
3408
3409     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3410     {
3411         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3412         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3413     }
3414     else
3415     {
3416         unsigned int i;
3417
3418         /* Walk through all WGL pixel formats to find a match */
3419         for (i = 0; i < adapter->cfg_count; ++i)
3420         {
3421             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3422             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3423                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3424                 return TRUE;
3425         }
3426     }
3427
3428     return FALSE;
3429 }
3430
3431 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3432 {
3433     /* The flags entry of a format contains the filtering capability */
3434     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3435             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3436         return TRUE;
3437
3438     return FALSE;
3439 }
3440
3441 /* Check the render target capabilities of a format */
3442 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3443         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3444 {
3445     /* Filter out non-RT formats */
3446     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3447     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3448     {
3449         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3450         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3451         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3452         unsigned int i;
3453
3454         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3455         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3456
3457         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3458          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3459         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3460         {
3461             TRACE("[FAILED]\n");
3462             return FALSE;
3463         }
3464
3465         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3466          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3467         for (i = 0; i < adapter->cfg_count; ++i)
3468         {
3469             if (cfgs[i].windowDrawable
3470                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3471             {
3472                 TRACE("Pixel format %d is compatible with format %s.\n",
3473                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3474                 return TRUE;
3475             }
3476         }
3477     }
3478     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3479     {
3480         /* For now return TRUE for FBOs until we have some proper checks.
3481          * Note that this function will only be called when the format is around for texturing. */
3482         return TRUE;
3483     }
3484     return FALSE;
3485 }
3486
3487 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3488 {
3489     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3490 }
3491
3492 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3493 {
3494     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3495      * doing the color fixup in shaders.
3496      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3497     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3498     {
3499         int vs_selected_mode;
3500         int ps_selected_mode;
3501         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3502
3503         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3504         {
3505             TRACE("[OK]\n");
3506             return TRUE;
3507         }
3508     }
3509
3510     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3511     return FALSE;
3512 }
3513
3514 /* Check if a format support blending in combination with pixel shaders */
3515 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3516         const struct wined3d_format *format)
3517 {
3518     /* The flags entry of a format contains the post pixel shader blending capability */
3519     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3520
3521     return FALSE;
3522 }
3523
3524 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3525 {
3526     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3527      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3528      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3529      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3530      * capability anyway.
3531      *
3532      * For now lets report this on all formats, but in the future we may want to
3533      * restrict it to some should games need that
3534      */
3535     return TRUE;
3536 }
3537
3538 /* Check if a texture format is supported on the given adapter */
3539 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3540 {
3541     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3542
3543     switch (format->id)
3544     {
3545         /*****
3546          *  supported: RGB(A) formats
3547          */
3548         case WINED3DFMT_B8G8R8_UNORM:
3549             TRACE("[FAILED] - Not enumerated on Windows.\n");
3550             return FALSE;
3551         case WINED3DFMT_B8G8R8A8_UNORM:
3552         case WINED3DFMT_B8G8R8X8_UNORM:
3553         case WINED3DFMT_B5G6R5_UNORM:
3554         case WINED3DFMT_B5G5R5X1_UNORM:
3555         case WINED3DFMT_B5G5R5A1_UNORM:
3556         case WINED3DFMT_B4G4R4A4_UNORM:
3557         case WINED3DFMT_A8_UNORM:
3558         case WINED3DFMT_B4G4R4X4_UNORM:
3559         case WINED3DFMT_R8G8B8A8_UNORM:
3560         case WINED3DFMT_R8G8B8X8_UNORM:
3561         case WINED3DFMT_B10G10R10A2_UNORM:
3562         case WINED3DFMT_R10G10B10A2_UNORM:
3563         case WINED3DFMT_R16G16_UNORM:
3564             TRACE("[OK]\n");
3565             return TRUE;
3566
3567         case WINED3DFMT_B2G3R3_UNORM:
3568             TRACE("[FAILED] - Not supported on Windows.\n");
3569             return FALSE;
3570
3571         /*****
3572          *  Not supported: Palettized
3573          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3574          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3575          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3576          */
3577         case WINED3DFMT_P8_UINT:
3578         case WINED3DFMT_P8_UINT_A8_UNORM:
3579             return FALSE;
3580
3581         /*****
3582          *  Supported: (Alpha)-Luminance
3583          */
3584         case WINED3DFMT_L8_UNORM:
3585         case WINED3DFMT_L8A8_UNORM:
3586         case WINED3DFMT_L16_UNORM:
3587             TRACE("[OK]\n");
3588             return TRUE;
3589
3590         /* Not supported on Windows, thus disabled */
3591         case WINED3DFMT_L4A4_UNORM:
3592             TRACE("[FAILED] - not supported on windows\n");
3593             return FALSE;
3594
3595         /*****
3596          *  Supported: Depth/Stencil formats
3597          */
3598         case WINED3DFMT_D16_LOCKABLE:
3599         case WINED3DFMT_D16_UNORM:
3600         case WINED3DFMT_X8D24_UNORM:
3601         case WINED3DFMT_D24_UNORM_S8_UINT:
3602         case WINED3DFMT_S8_UINT_D24_FLOAT:
3603         case WINED3DFMT_D32_UNORM:
3604         case WINED3DFMT_D32_FLOAT:
3605             return TRUE;
3606
3607         case WINED3DFMT_INTZ:
3608             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3609                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3610                 return TRUE;
3611             return FALSE;
3612
3613         /* Not supported on Windows */
3614         case WINED3DFMT_S1_UINT_D15_UNORM:
3615         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3616             TRACE("[FAILED] - not supported on windows\n");
3617             return FALSE;
3618
3619         /*****
3620          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3621          *  GL_NV_texture_shader). Emulated by shaders
3622          */
3623         case WINED3DFMT_R8G8_SNORM:
3624         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3625         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3626         case WINED3DFMT_R8G8B8A8_SNORM:
3627         case WINED3DFMT_R16G16_SNORM:
3628             /* Ask the shader backend if it can deal with the conversion. If
3629              * we've got a GL extension giving native support this will be an
3630              * identity conversion. */
3631             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3632             {
3633                 TRACE("[OK]\n");
3634                 return TRUE;
3635             }
3636             TRACE("[FAILED]\n");
3637             return FALSE;
3638
3639         case WINED3DFMT_DXT1:
3640         case WINED3DFMT_DXT2:
3641         case WINED3DFMT_DXT3:
3642         case WINED3DFMT_DXT4:
3643         case WINED3DFMT_DXT5:
3644             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3645             {
3646                 TRACE("[OK]\n");
3647                 return TRUE;
3648             }
3649             TRACE("[FAILED]\n");
3650             return FALSE;
3651
3652
3653         /*****
3654          *  Odd formats - not supported
3655          */
3656         case WINED3DFMT_VERTEXDATA:
3657         case WINED3DFMT_R16_UINT:
3658         case WINED3DFMT_R32_UINT:
3659         case WINED3DFMT_R16G16B16A16_SNORM:
3660         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3661         case WINED3DFMT_R10G11B11_SNORM:
3662         case WINED3DFMT_R16:
3663         case WINED3DFMT_AL16:
3664             TRACE("[FAILED]\n"); /* Enable when implemented */
3665             return FALSE;
3666
3667         /*****
3668          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3669          */
3670         case WINED3DFMT_R8G8_SNORM_Cx:
3671             TRACE("[FAILED]\n"); /* Enable when implemented */
3672             return FALSE;
3673
3674         /* YUV formats */
3675         case WINED3DFMT_UYVY:
3676         case WINED3DFMT_YUY2:
3677             if (gl_info->supported[APPLE_YCBCR_422])
3678             {
3679                 TRACE("[OK]\n");
3680                 return TRUE;
3681             }
3682             TRACE("[FAILED]\n");
3683             return FALSE;
3684         case WINED3DFMT_YV12:
3685             TRACE("[FAILED]\n");
3686             return FALSE;
3687
3688         case WINED3DFMT_R16G16B16A16_UNORM:
3689             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3690             {
3691                 TRACE("[FAILED]\n");
3692                 return FALSE;
3693             }
3694             TRACE("[OK]\n");
3695             return TRUE;
3696
3697             /* Not supported */
3698         case WINED3DFMT_B2G3R3A8_UNORM:
3699             TRACE("[FAILED]\n"); /* Enable when implemented */
3700             return FALSE;
3701
3702             /* Floating point formats */
3703         case WINED3DFMT_R16_FLOAT:
3704         case WINED3DFMT_R16G16_FLOAT:
3705         case WINED3DFMT_R16G16B16A16_FLOAT:
3706             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3707             {
3708                 TRACE("[OK]\n");
3709                 return TRUE;
3710             }
3711             TRACE("[FAILED]\n");
3712             return FALSE;
3713
3714         case WINED3DFMT_R32_FLOAT:
3715         case WINED3DFMT_R32G32_FLOAT:
3716         case WINED3DFMT_R32G32B32A32_FLOAT:
3717             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3718             {
3719                 TRACE("[OK]\n");
3720                 return TRUE;
3721             }
3722             TRACE("[FAILED]\n");
3723             return FALSE;
3724
3725         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3726          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3727          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3728          * We can do instancing with all shader versions, but we need vertex shaders.
3729          *
3730          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3731          * to enable instancing. WineD3D doesn't need that and just ignores it.
3732          *
3733          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3734          */
3735         case WINED3DFMT_INST:
3736             TRACE("ATI Instancing check hack\n");
3737             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3738             {
3739                 TRACE("[OK]\n");
3740                 return TRUE;
3741             }
3742             TRACE("[FAILED]\n");
3743             return FALSE;
3744
3745         /* Some weird FOURCC formats */
3746         case WINED3DFMT_R8G8_B8G8:
3747         case WINED3DFMT_G8R8_G8B8:
3748         case WINED3DFMT_MULTI2_ARGB8:
3749             TRACE("[FAILED]\n");
3750             return FALSE;
3751
3752         /* Vendor specific formats */
3753         case WINED3DFMT_ATI2N:
3754             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3755                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3756             {
3757                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3758                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3759                 {
3760                     TRACE("[OK]\n");
3761                     return TRUE;
3762                 }
3763
3764                 TRACE("[OK]\n");
3765                 return TRUE;
3766             }
3767             TRACE("[FAILED]\n");
3768             return FALSE;
3769
3770         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3771          * format MAKEFOURCC('N','V','D','B') is used.
3772          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3773          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3774          * to test value.
3775          */
3776         case WINED3DFMT_NVDB:
3777             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3778             {
3779                 TRACE("[OK]\n");
3780                 return TRUE;
3781             }
3782             TRACE("[FAILED]\n");
3783             return FALSE;
3784
3785         case WINED3DFMT_NVHU:
3786         case WINED3DFMT_NVHS:
3787             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3788              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3789              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3790              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3791              * Applications have to deal with not having NVHS and NVHU.
3792              */
3793             TRACE("[FAILED]\n");
3794             return FALSE;
3795
3796         case WINED3DFMT_NULL:
3797             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3798                 return TRUE;
3799             return FALSE;
3800
3801         case WINED3DFMT_UNKNOWN:
3802             return FALSE;
3803
3804         default:
3805             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3806             break;
3807     }
3808     return FALSE;
3809 }
3810
3811 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3812         const struct wined3d_format *adapter_format,
3813         const struct wined3d_format *check_format,
3814         enum wined3d_surface_type surface_type)
3815 {
3816     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3817     {
3818         switch (check_format->id)
3819         {
3820             case WINED3DFMT_B8G8R8_UNORM:
3821                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3822                 return FALSE;
3823             case WINED3DFMT_B8G8R8A8_UNORM:
3824             case WINED3DFMT_B8G8R8X8_UNORM:
3825             case WINED3DFMT_B5G6R5_UNORM:
3826             case WINED3DFMT_B5G5R5X1_UNORM:
3827             case WINED3DFMT_B5G5R5A1_UNORM:
3828             case WINED3DFMT_B4G4R4A4_UNORM:
3829             case WINED3DFMT_B2G3R3_UNORM:
3830             case WINED3DFMT_A8_UNORM:
3831             case WINED3DFMT_B2G3R3A8_UNORM:
3832             case WINED3DFMT_B4G4R4X4_UNORM:
3833             case WINED3DFMT_R10G10B10A2_UNORM:
3834             case WINED3DFMT_R8G8B8A8_UNORM:
3835             case WINED3DFMT_R8G8B8X8_UNORM:
3836             case WINED3DFMT_R16G16_UNORM:
3837             case WINED3DFMT_B10G10R10A2_UNORM:
3838             case WINED3DFMT_R16G16B16A16_UNORM:
3839             case WINED3DFMT_P8_UINT:
3840                 TRACE("[OK]\n");
3841                 return TRUE;
3842             default:
3843                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3844                 return FALSE;
3845         }
3846     }
3847
3848     /* All format that are supported for textures are supported for surfaces as well */
3849     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3850     /* All depth stencil formats are supported on surfaces */
3851     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3852
3853     /* If opengl can't process the format natively, the blitter may be able to convert it */
3854     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3855             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3856             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3857     {
3858         TRACE("[OK]\n");
3859         return TRUE;
3860     }
3861
3862     /* Reject other formats */
3863     TRACE("[FAILED]\n");
3864     return FALSE;
3865 }
3866
3867 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3868         const struct wined3d_format *format)
3869 {
3870     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3871
3872     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3873         return FALSE;
3874
3875     switch (format->id)
3876     {
3877         case WINED3DFMT_R32G32B32A32_FLOAT:
3878         case WINED3DFMT_R32_FLOAT:
3879             return TRUE;
3880         default:
3881             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3882     }
3883 }
3884
3885 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3886         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3887         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3888         enum wined3d_surface_type surface_type)
3889 {
3890     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3891     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3892     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3893     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3894     DWORD usage_caps = 0;
3895
3896     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3897             "resource_type %s, check_format %s, surface_type %#x.\n",
3898             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3899             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3900             debug_d3dformat(check_format_id), surface_type);
3901
3902     if (adapter_idx >= wined3d->adapter_count)
3903         return WINED3DERR_INVALIDCALL;
3904
3905     switch (resource_type)
3906     {
3907         case WINED3D_RTYPE_CUBE_TEXTURE:
3908             /* Cubetexture allows:
3909              *      - WINED3DUSAGE_AUTOGENMIPMAP
3910              *      - WINED3DUSAGE_DEPTHSTENCIL
3911              *      - WINED3DUSAGE_DYNAMIC
3912              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3913              *      - WINED3DUSAGE_RENDERTARGET
3914              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3915              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3916              */
3917             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3918             {
3919                 TRACE("[FAILED]\n");
3920                 return WINED3DERR_NOTAVAILABLE;
3921             }
3922
3923             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3924             {
3925                 TRACE("[FAILED] - No cube texture support.\n");
3926                 return WINED3DERR_NOTAVAILABLE;
3927             }
3928
3929             if (!CheckTextureCapability(adapter, format))
3930             {
3931                 TRACE("[FAILED] - Cube texture format not supported.\n");
3932                 return WINED3DERR_NOTAVAILABLE;
3933             }
3934
3935             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3936             {
3937                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3938                     /* When autogenmipmap isn't around continue and return
3939                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3940                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3941                 else
3942                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3943             }
3944
3945             /* Always report dynamic locking. */
3946             if (usage & WINED3DUSAGE_DYNAMIC)
3947                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3948
3949             if (usage & WINED3DUSAGE_RENDERTARGET)
3950             {
3951                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3952                 {
3953                     TRACE("[FAILED] - No render target support.\n");
3954                     return WINED3DERR_NOTAVAILABLE;
3955                 }
3956                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3957             }
3958
3959             /* Always report software processing. */
3960             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3961                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3962
3963             if (usage & WINED3DUSAGE_QUERY_FILTER)
3964             {
3965                 if (!CheckFilterCapability(adapter, format))
3966                 {
3967                     TRACE("[FAILED] - No filter support.\n");
3968                     return WINED3DERR_NOTAVAILABLE;
3969                 }
3970                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3971             }
3972
3973             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3974             {
3975                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3976                 {
3977                     TRACE("[FAILED] - No post pixelshader blending support.\n");
3978                     return WINED3DERR_NOTAVAILABLE;
3979                 }
3980                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3981             }
3982
3983             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3984             {
3985                 if (!CheckSrgbReadCapability(adapter, format))
3986                 {
3987                     TRACE("[FAILED] - No sRGB read support.\n");
3988                     return WINED3DERR_NOTAVAILABLE;
3989                 }
3990                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3991             }
3992
3993             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3994             {
3995                 if (!CheckSrgbWriteCapability(adapter, format))
3996                 {
3997                     TRACE("[FAILED] - No sRGB write support.\n");
3998                     return WINED3DERR_NOTAVAILABLE;
3999                 }
4000                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4001             }
4002
4003             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4004             {
4005                 if (!CheckVertexTextureCapability(adapter, format))
4006                 {
4007                     TRACE("[FAILED] - No vertex texture support.\n");
4008                     return WINED3DERR_NOTAVAILABLE;
4009                 }
4010                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4011             }
4012
4013             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4014             {
4015                 if (!CheckWrapAndMipCapability(adapter, format))
4016                 {
4017                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4018                     return WINED3DERR_NOTAVAILABLE;
4019                 }
4020                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4021             }
4022             break;
4023
4024         case WINED3D_RTYPE_SURFACE:
4025             /* Surface allows:
4026              *      - WINED3DUSAGE_DEPTHSTENCIL
4027              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4028              *      - WINED3DUSAGE_RENDERTARGET
4029              */
4030             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4031             {
4032                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4033                 return WINED3DERR_NOTAVAILABLE;
4034             }
4035
4036             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4037             {
4038                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4039                 {
4040                     TRACE("[FAILED] - No depth/stencil support.\n");
4041                     return WINED3DERR_NOTAVAILABLE;
4042                 }
4043                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4044             }
4045
4046             if (usage & WINED3DUSAGE_RENDERTARGET)
4047             {
4048                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4049                 {
4050                     TRACE("[FAILED] - No render target support.\n");
4051                     return WINED3DERR_NOTAVAILABLE;
4052                 }
4053                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4054             }
4055
4056             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4057             {
4058                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4059                 {
4060                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4061                     return WINED3DERR_NOTAVAILABLE;
4062                 }
4063                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4064             }
4065             break;
4066
4067         case WINED3D_RTYPE_TEXTURE:
4068             /* Texture allows:
4069              *      - WINED3DUSAGE_AUTOGENMIPMAP
4070              *      - WINED3DUSAGE_DEPTHSTENCIL
4071              *      - WINED3DUSAGE_DMAP
4072              *      - WINED3DUSAGE_DYNAMIC
4073              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4074              *      - WINED3DUSAGE_RENDERTARGET
4075              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4076              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4077              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4078              */
4079             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4080             {
4081                 TRACE("[FAILED]\n");
4082                 return WINED3DERR_NOTAVAILABLE;
4083             }
4084
4085             if (!CheckTextureCapability(adapter, format))
4086             {
4087                 TRACE("[FAILED] - Texture format not supported.\n");
4088                 return WINED3DERR_NOTAVAILABLE;
4089             }
4090
4091             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4092             {
4093                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4094                     /* When autogenmipmap isn't around continue and return
4095                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4096                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4097                 else
4098                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4099             }
4100
4101             /* Always report dynamic locking. */
4102             if (usage & WINED3DUSAGE_DYNAMIC)
4103                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4104
4105             if (usage & WINED3DUSAGE_RENDERTARGET)
4106             {
4107                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4108                 {
4109                     TRACE("[FAILED] - No render target support.\n");
4110                     return WINED3DERR_NOTAVAILABLE;
4111                 }
4112                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4113             }
4114
4115             /* Always report software processing. */
4116             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4117                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4118
4119             if (usage & WINED3DUSAGE_QUERY_FILTER)
4120             {
4121                 if (!CheckFilterCapability(adapter, format))
4122                 {
4123                     TRACE("[FAILED] - No filter support.\n");
4124                     return WINED3DERR_NOTAVAILABLE;
4125                 }
4126                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4127             }
4128
4129             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4130             {
4131                 if (!CheckBumpMapCapability(adapter, format))
4132                 {
4133                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4134                     return WINED3DERR_NOTAVAILABLE;
4135                 }
4136                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4137             }
4138
4139             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4140             {
4141                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4142                 {
4143                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4144                     return WINED3DERR_NOTAVAILABLE;
4145                 }
4146                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4147             }
4148
4149             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4150             {
4151                 if (!CheckSrgbReadCapability(adapter, format))
4152                 {
4153                     TRACE("[FAILED] - No sRGB read support.\n");
4154                     return WINED3DERR_NOTAVAILABLE;
4155                 }
4156                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4157             }
4158
4159             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4160             {
4161                 if (!CheckSrgbWriteCapability(adapter, format))
4162                 {
4163                     TRACE("[FAILED] - No sRGB write support.\n");
4164                     return WINED3DERR_NOTAVAILABLE;
4165                 }
4166                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4167             }
4168
4169             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4170             {
4171                 if (!CheckVertexTextureCapability(adapter, format))
4172                 {
4173                     TRACE("[FAILED] - No vertex texture support.\n");
4174                     return WINED3DERR_NOTAVAILABLE;
4175                 }
4176                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4177             }
4178
4179             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4180             {
4181                 if (!CheckWrapAndMipCapability(adapter, format))
4182                 {
4183                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4184                     return WINED3DERR_NOTAVAILABLE;
4185                 }
4186                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4187             }
4188
4189             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4190             {
4191                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4192                 {
4193                     TRACE("[FAILED] - No depth/stencil support.\n");
4194                     return WINED3DERR_NOTAVAILABLE;
4195                 }
4196                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4197                 {
4198                     TRACE("[FAILED] - No shadow sampler support.\n");
4199                     return WINED3DERR_NOTAVAILABLE;
4200                 }
4201                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4202             }
4203             break;
4204
4205         case WINED3D_RTYPE_VOLUME_TEXTURE:
4206         case WINED3D_RTYPE_VOLUME:
4207             /* Volume is to VolumeTexture what Surface is to Texture, but its
4208              * usage caps are not documented. Most driver seem to offer
4209              * (nearly) the same on Volume and VolumeTexture, so do that too.
4210              *
4211              * Volumetexture allows:
4212              *      - D3DUSAGE_DYNAMIC
4213              *      - D3DUSAGE_NONSECURE (d3d9ex)
4214              *      - D3DUSAGE_SOFTWAREPROCESSING
4215              *      - D3DUSAGE_QUERY_WRAPANDMIP
4216              */
4217             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4218             {
4219                 TRACE("[FAILED]\n");
4220                 return WINED3DERR_NOTAVAILABLE;
4221             }
4222
4223             if (!gl_info->supported[EXT_TEXTURE3D])
4224             {
4225                 TRACE("[FAILED] - No volume texture support.\n");
4226                 return WINED3DERR_NOTAVAILABLE;
4227             }
4228
4229             if (!CheckTextureCapability(adapter, format))
4230             {
4231                 TRACE("[FAILED] - Format not supported.\n");
4232                 return WINED3DERR_NOTAVAILABLE;
4233             }
4234
4235             /* Filter formats that need conversion; For one part, this
4236              * conversion is unimplemented, and volume textures are huge, so
4237              * it would be a big performance hit. Unless we hit an application
4238              * needing one of those formats, don't advertize them to avoid
4239              * leading applications into temptation. The windows drivers don't
4240              * support most of those formats on volumes anyway, except for
4241              * WINED3DFMT_R32_FLOAT. */
4242             switch (check_format_id)
4243             {
4244                 case WINED3DFMT_P8_UINT:
4245                 case WINED3DFMT_L4A4_UNORM:
4246                 case WINED3DFMT_R32_FLOAT:
4247                 case WINED3DFMT_R16_FLOAT:
4248                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4249                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4250                 case WINED3DFMT_R16G16_UNORM:
4251                     TRACE("[FAILED] - No converted formats on volumes.\n");
4252                     return WINED3DERR_NOTAVAILABLE;
4253
4254                 case WINED3DFMT_R8G8B8A8_SNORM:
4255                 case WINED3DFMT_R16G16_SNORM:
4256                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4257                     {
4258                         TRACE("[FAILED] - No converted formats on volumes.\n");
4259                         return WINED3DERR_NOTAVAILABLE;
4260                     }
4261                     break;
4262
4263                 case WINED3DFMT_R8G8_SNORM:
4264                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4265                     {
4266                         TRACE("[FAILED] - No converted formats on volumes.\n");
4267                         return WINED3DERR_NOTAVAILABLE;
4268                     }
4269                     break;
4270
4271                 case WINED3DFMT_DXT1:
4272                 case WINED3DFMT_DXT2:
4273                 case WINED3DFMT_DXT3:
4274                 case WINED3DFMT_DXT4:
4275                 case WINED3DFMT_DXT5:
4276                     /* The GL_EXT_texture_compression_s3tc spec requires that
4277                      * loading an s3tc compressed texture results in an error.
4278                      * While the D3D refrast does support s3tc volumes, at
4279                      * least the nvidia windows driver does not, so we're free
4280                      * not to support this format. */
4281                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4282                     return WINED3DERR_NOTAVAILABLE;
4283
4284                 default:
4285                     /* Do nothing, continue with checking the format below */
4286                     break;
4287             }
4288
4289             /* Always report dynamic locking. */
4290             if (usage & WINED3DUSAGE_DYNAMIC)
4291                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4292
4293             /* Always report software processing. */
4294             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4295                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4296
4297             if (usage & WINED3DUSAGE_QUERY_FILTER)
4298             {
4299                 if (!CheckFilterCapability(adapter, format))
4300                 {
4301                     TRACE("[FAILED] - No filter support.\n");
4302                     return WINED3DERR_NOTAVAILABLE;
4303                 }
4304                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4305             }
4306
4307             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4308             {
4309                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4310                 {
4311                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4312                     return WINED3DERR_NOTAVAILABLE;
4313                 }
4314                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4315             }
4316
4317             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4318             {
4319                 if (!CheckSrgbReadCapability(adapter, format))
4320                 {
4321                     TRACE("[FAILED] - No sRGB read support.\n");
4322                     return WINED3DERR_NOTAVAILABLE;
4323                 }
4324                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4325             }
4326
4327             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4328             {
4329                 if (!CheckSrgbWriteCapability(adapter, format))
4330                 {
4331                     TRACE("[FAILED] - No sRGB write support.\n");
4332                     return WINED3DERR_NOTAVAILABLE;
4333                 }
4334                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4335             }
4336
4337             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4338             {
4339                 if (!CheckVertexTextureCapability(adapter, format))
4340                 {
4341                     TRACE("[FAILED] - No vertex texture support.\n");
4342                     return WINED3DERR_NOTAVAILABLE;
4343                 }
4344                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4345             }
4346
4347             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4348             {
4349                 if (!CheckWrapAndMipCapability(adapter, format))
4350                 {
4351                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4352                     return WINED3DERR_NOTAVAILABLE;
4353                 }
4354                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4355             }
4356             break;
4357
4358         default:
4359             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4360             return WINED3DERR_NOTAVAILABLE;
4361     }
4362
4363     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4364      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4365      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4366     if (usage_caps == usage)
4367         return WINED3D_OK;
4368     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4369         return WINED3DOK_NOAUTOGEN;
4370
4371     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4372             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4373
4374     return WINED3DERR_NOTAVAILABLE;
4375 }
4376
4377 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4378         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4379 {
4380     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4381             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4382             debug_d3dformat(dst_format));
4383
4384     return WINED3D_OK;
4385 }
4386
4387 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4388         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4389         enum wined3d_format_id backbuffer_format, BOOL windowed)
4390 {
4391     UINT mode_count;
4392     HRESULT hr;
4393
4394     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4395             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4396             debug_d3dformat(backbuffer_format), windowed);
4397
4398     if (adapter_idx >= wined3d->adapter_count)
4399         return WINED3DERR_INVALIDCALL;
4400
4401     /* The task of this function is to check whether a certain display / backbuffer format
4402      * combination is available on the given adapter. In fullscreen mode microsoft specified
4403      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4404      * and display format should match exactly.
4405      * In windowed mode format conversion can occur and this depends on the driver. When format
4406      * conversion is done, this function should nevertheless fail and applications need to use
4407      * CheckDeviceFormatConversion.
4408      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4409
4410     /* There are only 4 display formats. */
4411     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4412             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4413             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4414             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4415     {
4416         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4417         return WINED3DERR_NOTAVAILABLE;
4418     }
4419
4420     /* If the requested display format is not available, don't continue. */
4421     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4422             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4423     if (!mode_count)
4424     {
4425         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4426         return WINED3DERR_NOTAVAILABLE;
4427     }
4428
4429     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4430      * it means 'reuse' the display format for the backbuffer. */
4431     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4432     {
4433         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4434         return WINED3DERR_NOTAVAILABLE;
4435     }
4436
4437     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4438      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4439     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4440     {
4441         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4442                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4443         return WINED3DERR_NOTAVAILABLE;
4444     }
4445
4446     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4447      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4448      * WINED3DFMT_B5G5R5A1_UNORM. */
4449     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4450             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4451     {
4452         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4453                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4454         return WINED3DERR_NOTAVAILABLE;
4455     }
4456
4457     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4458      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4459      * WINED3DFMT_B8G8R8A8_UNORM. */
4460     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4461             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4462     {
4463         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4464                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4465         return WINED3DERR_NOTAVAILABLE;
4466     }
4467
4468     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4469      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4470     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4471             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4472     {
4473         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4474                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4475         return WINED3DERR_NOTAVAILABLE;
4476     }
4477
4478     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4479     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4480             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4481     if (FAILED(hr))
4482         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4483                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4484
4485     return hr;
4486 }
4487
4488 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4489         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4490 {
4491     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4492     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4493     int vs_selected_mode;
4494     int ps_selected_mode;
4495     struct shader_caps shader_caps;
4496     struct fragment_caps fragment_caps;
4497     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4498
4499     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4500             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4501
4502     if (adapter_idx >= wined3d->adapter_count)
4503         return WINED3DERR_INVALIDCALL;
4504
4505     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4506
4507     /* ------------------------------------------------
4508        The following fields apply to both d3d8 and d3d9
4509        ------------------------------------------------ */
4510     /* Not quite true, but use h/w supported by opengl I suppose */
4511     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4512     caps->AdapterOrdinal           = adapter_idx;
4513
4514     caps->Caps                     = 0;
4515     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4516                                      WINED3DCAPS2_FULLSCREENGAMMA |
4517                                      WINED3DCAPS2_DYNAMICTEXTURES;
4518     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4519         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4520
4521     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4522                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4523                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4524
4525     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4526                                      WINED3DPRESENT_INTERVAL_ONE;
4527
4528     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4529                                      WINED3DCURSORCAPS_LOWRES;
4530
4531     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4532                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4533                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4534                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4535                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4536                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4537                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4538                                      WINED3DDEVCAPS_PUREDEVICE          |
4539                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4540                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4541                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4542                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4543                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4544                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4545                                      WINED3DDEVCAPS_RTPATCHES;
4546
4547     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4548                                      WINED3DPMISCCAPS_CULLCCW               |
4549                                      WINED3DPMISCCAPS_CULLCW                |
4550                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4551                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4552                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4553                                      WINED3DPMISCCAPS_MASKZ                 |
4554                                      WINED3DPMISCCAPS_BLENDOP               |
4555                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4556                                     /* TODO:
4557                                         WINED3DPMISCCAPS_NULLREFERENCE
4558                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4559                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4560                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4561
4562     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4563         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4564     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4565         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4566
4567     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4568                                      WINED3DPRASTERCAPS_PAT       |
4569                                      WINED3DPRASTERCAPS_WFOG      |
4570                                      WINED3DPRASTERCAPS_ZFOG      |
4571                                      WINED3DPRASTERCAPS_FOGVERTEX |
4572                                      WINED3DPRASTERCAPS_FOGTABLE  |
4573                                      WINED3DPRASTERCAPS_STIPPLE   |
4574                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4575                                      WINED3DPRASTERCAPS_ZTEST     |
4576                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4577                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4578                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4579
4580     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4581     {
4582         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4583                              WINED3DPRASTERCAPS_ZBIAS         |
4584                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4585     }
4586     if (gl_info->supported[NV_FOG_DISTANCE])
4587     {
4588         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4589     }
4590                         /* FIXME Add:
4591                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4592                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4593                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4594                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4595                            WINED3DPRASTERCAPS_WBUFFER */
4596
4597     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4598                       WINED3DPCMPCAPS_EQUAL        |
4599                       WINED3DPCMPCAPS_GREATER      |
4600                       WINED3DPCMPCAPS_GREATEREQUAL |
4601                       WINED3DPCMPCAPS_LESS         |
4602                       WINED3DPCMPCAPS_LESSEQUAL    |
4603                       WINED3DPCMPCAPS_NEVER        |
4604                       WINED3DPCMPCAPS_NOTEQUAL;
4605
4606     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4607                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4608                            WINED3DPBLENDCAPS_DESTALPHA       |
4609                            WINED3DPBLENDCAPS_DESTCOLOR       |
4610                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4611                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4612                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4613                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4614                            WINED3DPBLENDCAPS_ONE             |
4615                            WINED3DPBLENDCAPS_SRCALPHA        |
4616                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4617                            WINED3DPBLENDCAPS_SRCCOLOR        |
4618                            WINED3DPBLENDCAPS_ZERO;
4619
4620     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4621                            WINED3DPBLENDCAPS_DESTCOLOR       |
4622                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4623                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4624                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4625                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4626                            WINED3DPBLENDCAPS_ONE             |
4627                            WINED3DPBLENDCAPS_SRCALPHA        |
4628                            WINED3DPBLENDCAPS_SRCCOLOR        |
4629                            WINED3DPBLENDCAPS_ZERO;
4630     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4631      * according to the glBlendFunc manpage
4632      *
4633      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4634      * legacy settings for srcblend only
4635      */
4636
4637     if (gl_info->supported[EXT_BLEND_COLOR])
4638     {
4639         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4640         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4641     }
4642
4643
4644     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4645                           WINED3DPCMPCAPS_EQUAL        |
4646                           WINED3DPCMPCAPS_GREATER      |
4647                           WINED3DPCMPCAPS_GREATEREQUAL |
4648                           WINED3DPCMPCAPS_LESS         |
4649                           WINED3DPCMPCAPS_LESSEQUAL    |
4650                           WINED3DPCMPCAPS_NEVER        |
4651                           WINED3DPCMPCAPS_NOTEQUAL;
4652
4653     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4654                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4655                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4656                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4657                            WINED3DPSHADECAPS_COLORFLATRGB       |
4658                            WINED3DPSHADECAPS_FOGFLAT            |
4659                            WINED3DPSHADECAPS_FOGGOURAUD         |
4660                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4661
4662     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4663                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4664                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4665                           WINED3DPTEXTURECAPS_BORDER             |
4666                           WINED3DPTEXTURECAPS_MIPMAP             |
4667                           WINED3DPTEXTURECAPS_PROJECTED          |
4668                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4669
4670     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4671     {
4672         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4673                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4674     }
4675
4676     if (gl_info->supported[EXT_TEXTURE3D])
4677     {
4678         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4679                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4680         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4681         {
4682             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4683         }
4684     }
4685
4686     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4687     {
4688         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4689                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4690         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4691         {
4692             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4693         }
4694     }
4695
4696     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4697                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4698                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4699                                WINED3DPTFILTERCAPS_MINFPOINT        |
4700                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4701                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4702                                WINED3DPTFILTERCAPS_LINEAR           |
4703                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4704                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4705                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4706                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4707                                WINED3DPTFILTERCAPS_NEAREST;
4708
4709     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4710     {
4711         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4712                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4713     }
4714
4715     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4716     {
4717         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4718                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4719                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4720                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4721                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4722                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4723                                        WINED3DPTFILTERCAPS_LINEAR           |
4724                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4725                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4726                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4727                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4728                                        WINED3DPTFILTERCAPS_NEAREST;
4729
4730         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4731         {
4732             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4733                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4734         }
4735     }
4736     else
4737     {
4738         caps->CubeTextureFilterCaps = 0;
4739     }
4740
4741     if (gl_info->supported[EXT_TEXTURE3D])
4742     {
4743         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4744                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4745                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4746                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4747                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4748                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4749                                          WINED3DPTFILTERCAPS_LINEAR           |
4750                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4751                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4752                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4753                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4754                                          WINED3DPTFILTERCAPS_NEAREST;
4755     }
4756     else
4757     {
4758         caps->VolumeTextureFilterCaps = 0;
4759     }
4760
4761     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4762                                  WINED3DPTADDRESSCAPS_CLAMP  |
4763                                  WINED3DPTADDRESSCAPS_WRAP;
4764
4765     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4766     {
4767         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4768     }
4769     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4770     {
4771         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4772     }
4773     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4774     {
4775         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4776     }
4777
4778     if (gl_info->supported[EXT_TEXTURE3D])
4779     {
4780         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4781                                            WINED3DPTADDRESSCAPS_CLAMP  |
4782                                            WINED3DPTADDRESSCAPS_WRAP;
4783         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4784         {
4785             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4786         }
4787         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4788         {
4789             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4790         }
4791         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4792         {
4793             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4794         }
4795     }
4796     else
4797     {
4798         caps->VolumeTextureAddressCaps = 0;
4799     }
4800
4801     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4802                       WINED3DLINECAPS_ZTEST         |
4803                       WINED3DLINECAPS_BLEND         |
4804                       WINED3DLINECAPS_ALPHACMP      |
4805                       WINED3DLINECAPS_FOG;
4806     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4807      * idea how generating the smoothing alpha values works; the result is different
4808      */
4809
4810     caps->MaxTextureWidth = gl_info->limits.texture_size;
4811     caps->MaxTextureHeight = gl_info->limits.texture_size;
4812
4813     if (gl_info->supported[EXT_TEXTURE3D])
4814         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4815     else
4816         caps->MaxVolumeExtent = 0;
4817
4818     caps->MaxTextureRepeat = 32768;
4819     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4820     caps->MaxVertexW = 1.0f;
4821
4822     caps->GuardBandLeft = 0.0f;
4823     caps->GuardBandTop = 0.0f;
4824     caps->GuardBandRight = 0.0f;
4825     caps->GuardBandBottom = 0.0f;
4826
4827     caps->ExtentsAdjust = 0.0f;
4828
4829     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4830                           WINED3DSTENCILCAPS_INCRSAT |
4831                           WINED3DSTENCILCAPS_INVERT  |
4832                           WINED3DSTENCILCAPS_KEEP    |
4833                           WINED3DSTENCILCAPS_REPLACE |
4834                           WINED3DSTENCILCAPS_ZERO;
4835     if (gl_info->supported[EXT_STENCIL_WRAP])
4836     {
4837         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4838                               WINED3DSTENCILCAPS_INCR;
4839     }
4840     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4841     {
4842         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4843     }
4844
4845     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4846
4847     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4848     caps->MaxActiveLights = gl_info->limits.lights;
4849
4850     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4851     caps->MaxVertexBlendMatrixIndex   = 0;
4852
4853     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4854     caps->MaxPointSize = gl_info->limits.pointsize_max;
4855
4856
4857     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4858     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4859                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4860                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4861                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4862                                   WINED3DVTXPCAPS_VERTEXFOG         |
4863                                   WINED3DVTXPCAPS_TEXGEN;
4864
4865     caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4866     caps->MaxVertexIndex      = 0xFFFFF;
4867     caps->MaxStreams          = MAX_STREAMS;
4868     caps->MaxStreamStride     = 1024;
4869
4870     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4871     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4872                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4873     caps->MaxNpatchTessellationLevel        = 0;
4874     caps->MasterAdapterOrdinal              = 0;
4875     caps->AdapterOrdinalInGroup             = 0;
4876     caps->NumberOfAdaptersInGroup           = 1;
4877
4878     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4879
4880     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4881                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4882                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4883                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4884     caps->VertexTextureFilterCaps             = 0;
4885
4886     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4887     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4888
4889     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4890     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4891
4892     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4893      * Ignore shader model capabilities if disabled in config
4894      */
4895     if (vs_selected_mode == SHADER_NONE)
4896     {
4897         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4898         caps->VertexShaderVersion          = 0;
4899         caps->MaxVertexShaderConst         = 0;
4900     }
4901     else
4902     {
4903         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4904         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4905     }
4906
4907     if (ps_selected_mode == SHADER_NONE)
4908     {
4909         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4910         caps->PixelShaderVersion           = 0;
4911         caps->PixelShader1xMaxValue        = 0.0f;
4912     } else {
4913         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4914         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4915     }
4916
4917     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4918     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4919     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4920
4921     /* The following caps are shader specific, but they are things we cannot detect, or which
4922      * are the same among all shader models. So to avoid code duplication set the shader version
4923      * specific, but otherwise constant caps here
4924      */
4925     if (caps->VertexShaderVersion >= 3)
4926     {
4927         /* Where possible set the caps based on OpenGL extensions and if they
4928          * aren't set (in case of software rendering) use the VS 3.0 from
4929          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4930          * VS3.0 value. */
4931         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4932         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4933         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4934         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4935         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4936         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4937
4938         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4939         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4940     }
4941     else if (caps->VertexShaderVersion == 2)
4942     {
4943         caps->VS20Caps.caps = 0;
4944         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4945         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4946         caps->VS20Caps.static_flow_control_depth = 1;
4947
4948         caps->MaxVShaderInstructionsExecuted    = 65535;
4949         caps->MaxVertexShader30InstructionSlots = 0;
4950     }
4951     else
4952     { /* VS 1.x */
4953         caps->VS20Caps.caps = 0;
4954         caps->VS20Caps.dynamic_flow_control_depth = 0;
4955         caps->VS20Caps.temp_count = 0;
4956         caps->VS20Caps.static_flow_control_depth = 0;
4957
4958         caps->MaxVShaderInstructionsExecuted    = 0;
4959         caps->MaxVertexShader30InstructionSlots = 0;
4960     }
4961
4962     if (caps->PixelShaderVersion >= 3)
4963     {
4964         /* Where possible set the caps based on OpenGL extensions and if they
4965          * aren't set (in case of software rendering) use the PS 3.0 from
4966          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4967          * PS 3.0 value. */
4968
4969         /* Caps is more or less undocumented on MSDN but it appears to be
4970          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4971          * cards from Windows */
4972         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4973                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4974                 WINED3DPS20CAPS_PREDICATION          |
4975                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4976                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4977         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4978         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4979         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4980         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4981         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4982         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4983         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4984
4985         caps->MaxPShaderInstructionsExecuted = 65535;
4986         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4987                 adapter->gl_info.limits.arb_ps_instructions);
4988     }
4989     else if(caps->PixelShaderVersion == 2)
4990     {
4991         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4992         caps->PS20Caps.caps = 0;
4993         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4994         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4995         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4996         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4997         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4998
4999         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5000         caps->MaxPixelShader30InstructionSlots  = 0;
5001     }
5002     else /* PS 1.x */
5003     {
5004         caps->PS20Caps.caps = 0;
5005         caps->PS20Caps.dynamic_flow_control_depth = 0;
5006         caps->PS20Caps.temp_count = 0;
5007         caps->PS20Caps.static_flow_control_depth = 0;
5008         caps->PS20Caps.instruction_slot_count = 0;
5009
5010         caps->MaxPShaderInstructionsExecuted    = 0;
5011         caps->MaxPixelShader30InstructionSlots  = 0;
5012     }
5013
5014     if (caps->VertexShaderVersion >= 2)
5015     {
5016         /* OpenGL supports all the formats below, perhaps not always
5017          * without conversion, but it supports them.
5018          * Further GLSL doesn't seem to have an official unsigned type so
5019          * don't advertise it yet as I'm not sure how we handle it.
5020          * We might need to add some clamping in the shader engine to
5021          * support it.
5022          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5023         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5024                           WINED3DDTCAPS_UBYTE4N   |
5025                           WINED3DDTCAPS_SHORT2N   |
5026                           WINED3DDTCAPS_SHORT4N;
5027         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5028         {
5029             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5030                                WINED3DDTCAPS_FLOAT16_4;
5031         }
5032     }
5033     else
5034     {
5035         caps->DeclTypes = 0;
5036     }
5037
5038     /* Set DirectDraw helper Caps */
5039     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5040                                         WINEDDCKEYCAPS_SRCBLT;
5041     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5042                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5043                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5044                                         WINEDDFXCAPS_BLTROTATION90          |
5045                                         WINEDDFXCAPS_BLTSHRINKX             |
5046                                         WINEDDFXCAPS_BLTSHRINKXN            |
5047                                         WINEDDFXCAPS_BLTSHRINKY             |
5048                                         WINEDDFXCAPS_BLTSHRINKXN            |
5049                                         WINEDDFXCAPS_BLTSTRETCHX            |
5050                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5051                                         WINEDDFXCAPS_BLTSTRETCHY            |
5052                                         WINEDDFXCAPS_BLTSTRETCHYN;
5053     blit_caps =                         WINEDDCAPS_BLT                      |
5054                                         WINEDDCAPS_BLTCOLORFILL             |
5055                                         WINEDDCAPS_BLTDEPTHFILL             |
5056                                         WINEDDCAPS_BLTSTRETCH               |
5057                                         WINEDDCAPS_CANBLTSYSMEM             |
5058                                         WINEDDCAPS_CANCLIP                  |
5059                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5060                                         WINEDDCAPS_COLORKEY                 |
5061                                         WINEDDCAPS_COLORKEYHWASSIST         |
5062                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5063     pal_caps =                          WINEDDPCAPS_8BIT                    |
5064                                         WINEDDPCAPS_PRIMARYSURFACE;
5065
5066     /* Fill the ddraw caps structure */
5067     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5068                                         WINEDDCAPS_PALETTE                  |
5069                                         blit_caps;
5070     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5071                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5072                                         WINEDDCAPS2_PRIMARYGAMMA            |
5073                                         WINEDDCAPS2_WIDESURFACES            |
5074                                         WINEDDCAPS2_CANRENDERWINDOWED;
5075     caps->ddraw_caps.color_key_caps = ckey_caps;
5076     caps->ddraw_caps.fx_caps = fx_caps;
5077     caps->ddraw_caps.pal_caps = pal_caps;
5078     caps->ddraw_caps.svb_caps = blit_caps;
5079     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5080     caps->ddraw_caps.svb_fx_caps = fx_caps;
5081     caps->ddraw_caps.vsb_caps = blit_caps;
5082     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5083     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5084     caps->ddraw_caps.ssb_caps = blit_caps;
5085     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5086     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5087
5088     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5089                                         WINEDDSCAPS_BACKBUFFER              |
5090                                         WINEDDSCAPS_FLIP                    |
5091                                         WINEDDSCAPS_FRONTBUFFER             |
5092                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5093                                         WINEDDSCAPS_PALETTE                 |
5094                                         WINEDDSCAPS_PRIMARYSURFACE          |
5095                                         WINEDDSCAPS_SYSTEMMEMORY            |
5096                                         WINEDDSCAPS_VIDEOMEMORY             |
5097                                         WINEDDSCAPS_VISIBLE;
5098     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5099
5100     /* Set D3D caps if OpenGL is available. */
5101     if (adapter->opengl)
5102     {
5103         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5104                                         WINEDDSCAPS_MIPMAP                  |
5105                                         WINEDDSCAPS_TEXTURE                 |
5106                                         WINEDDSCAPS_ZBUFFER;
5107         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5108     }
5109
5110     return WINED3D_OK;
5111 }
5112
5113 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5114         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5115         struct wined3d_device **device)
5116 {
5117     struct wined3d_device *object;
5118     HRESULT hr;
5119
5120     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5121             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5122
5123     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5124      * number and create a device without a 3D adapter for 2D only operation. */
5125     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5126         return WINED3DERR_INVALIDCALL;
5127
5128     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5129     if (!object)
5130     {
5131         ERR("Failed to allocate device memory.\n");
5132         return E_OUTOFMEMORY;
5133     }
5134
5135     hr = device_init(object, wined3d, adapter_idx, device_type,
5136             focus_window, flags, surface_alignment, device_parent);
5137     if (FAILED(hr))
5138     {
5139         WARN("Failed to initialize device, hr %#x.\n", hr);
5140         HeapFree(GetProcessHeap(), 0, object);
5141         return hr;
5142     }
5143
5144     TRACE("Created device %p.\n", object);
5145     *device = object;
5146
5147     device_parent->ops->wined3d_device_created(device_parent, *device);
5148
5149     return WINED3D_OK;
5150 }
5151
5152 static void WINE_GLAPI invalid_func(const void *data)
5153 {
5154     ERR("Invalid vertex attribute function called\n");
5155     DebugBreak();
5156 }
5157
5158 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5159 {
5160     ERR("Invalid texcoord function called\n");
5161     DebugBreak();
5162 }
5163
5164 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5165  * the extension detection and are used in drawStridedSlow
5166  */
5167 static void WINE_GLAPI position_d3dcolor(const void *data)
5168 {
5169     DWORD pos = *((const DWORD *)data);
5170
5171     FIXME("Add a test for fixed function position from d3dcolor type\n");
5172     glVertex4s(D3DCOLOR_B_R(pos),
5173                D3DCOLOR_B_G(pos),
5174                D3DCOLOR_B_B(pos),
5175                D3DCOLOR_B_A(pos));
5176 }
5177
5178 static void WINE_GLAPI position_float4(const void *data)
5179 {
5180     const GLfloat *pos = data;
5181
5182     if (pos[3] != 0.0f && pos[3] != 1.0f)
5183     {
5184         float w = 1.0f / pos[3];
5185
5186         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5187     }
5188     else
5189     {
5190         glVertex3fv(pos);
5191     }
5192 }
5193
5194 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5195 {
5196     DWORD diffuseColor = *((const DWORD *)data);
5197
5198     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5199                D3DCOLOR_B_G(diffuseColor),
5200                D3DCOLOR_B_B(diffuseColor),
5201                D3DCOLOR_B_A(diffuseColor));
5202 }
5203
5204 static void WINE_GLAPI specular_d3dcolor(const void *data)
5205 {
5206     DWORD specularColor = *((const DWORD *)data);
5207     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5208             D3DCOLOR_B_G(specularColor),
5209             D3DCOLOR_B_B(specularColor)};
5210
5211     specular_func_3ubv(d);
5212 }
5213
5214 static void WINE_GLAPI warn_no_specular_func(const void *data)
5215 {
5216     WARN("GL_EXT_secondary_color not supported\n");
5217 }
5218
5219 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5220 {
5221     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5222     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5223     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5224     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5225     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5226     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5227     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5228     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5229     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5230     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5231     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5232     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5233     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5234     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5235     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5236     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5237     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5238
5239     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5240     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5241     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5242     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5243     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5244     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5245     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5246     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5247     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5248     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5249     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5250     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5251     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5252     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5253     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5254     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5255     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5256
5257     /* No 4 component entry points here */
5258     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5259     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5260     if (gl_info->supported[EXT_SECONDARY_COLOR])
5261     {
5262         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5263     }
5264     else
5265     {
5266         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5267     }
5268     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5269     if (gl_info->supported[EXT_SECONDARY_COLOR])
5270     {
5271         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5272         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5273     }
5274     else
5275     {
5276         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5277     }
5278     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5279     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5280     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5281     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5282     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5283     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5284     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5285     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5286     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5287     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5288     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5289     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5290
5291     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5292      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5293      */
5294     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5295     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5296     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5297     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5298     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5299     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5300     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5301     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5302     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5303     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5304     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5305     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5306     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5307     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5308     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5309     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5310     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5311
5312     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5313     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5314     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5315     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5316     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5317     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5318     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5319     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5320     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5321     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5322     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5323     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5324     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5325     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5326     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5327     if (gl_info->supported[NV_HALF_FLOAT])
5328     {
5329         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5330         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5331         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5332     } else {
5333         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5334         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5335     }
5336 }
5337
5338 /* Do not call while under the GL lock. */
5339 static BOOL InitAdapters(struct wined3d *wined3d)
5340 {
5341     static HMODULE mod_gl;
5342     BOOL ret;
5343     int ps_selected_mode, vs_selected_mode;
5344
5345     /* No need to hold any lock. The calling library makes sure only one thread calls
5346      * wined3d simultaneously
5347      */
5348
5349     TRACE("Initializing adapters\n");
5350
5351     if(!mod_gl) {
5352         mod_gl = LoadLibraryA("opengl32.dll");
5353         if(!mod_gl) {
5354             ERR("Can't load opengl32.dll!\n");
5355             goto nogl_adapter;
5356         }
5357     }
5358
5359 #ifdef USE_WIN32_OPENGL
5360     pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5361 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5362 #else
5363     /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
5364     {
5365         HDC hdc = GetDC( 0 );
5366         const struct wgl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
5367         pwglGetProcAddress = wgl_driver->p_wglGetProcAddress;
5368         ReleaseDC( 0, hdc );
5369     }
5370 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5371 #endif
5372
5373 /* Load WGL core functions from opengl32.dll */
5374 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5375     WGL_FUNCS_GEN;
5376 #undef USE_WGL_FUNC
5377
5378 /* Dynamically load all GL core functions */
5379     GL_FUNCS_GEN;
5380 #undef USE_GL_FUNC
5381
5382     /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5383      * otherwise because we have to use winex11.drv's override
5384      */
5385     wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5386     wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5387
5388     glEnableWINE = glEnable;
5389     glDisableWINE = glDisable;
5390
5391     /* For now only one default adapter */
5392     {
5393         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5394         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5395         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5396         struct wined3d_pixel_format *cfgs;
5397         int iPixelFormat;
5398         int res;
5399         DISPLAY_DEVICEW DisplayDevice;
5400         HDC hdc;
5401
5402         TRACE("Initializing default adapter\n");
5403         adapter->ordinal = 0;
5404         adapter->monitorPoint.x = -1;
5405         adapter->monitorPoint.y = -1;
5406
5407         if (!AllocateLocallyUniqueId(&adapter->luid))
5408         {
5409             DWORD err = GetLastError();
5410             ERR("Failed to set adapter LUID (%#x).\n", err);
5411             goto nogl_adapter;
5412         }
5413         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5414                 adapter->luid.HighPart, adapter->luid.LowPart);
5415
5416         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5417         {
5418             ERR("Failed to get a gl context for default adapter\n");
5419             goto nogl_adapter;
5420         }
5421
5422         ret = wined3d_adapter_init_gl_caps(adapter);
5423         if(!ret) {
5424             ERR("Failed to initialize gl caps for default adapter\n");
5425             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5426             goto nogl_adapter;
5427         }
5428         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5429         if(!ret) {
5430             ERR("Failed to init gl formats\n");
5431             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5432             goto nogl_adapter;
5433         }
5434
5435         hdc = fake_gl_ctx.dc;
5436
5437         adapter->TextureRam = adapter->driver_info.vidmem;
5438         adapter->UsedTextureRam = 0;
5439         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5440
5441         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5442         DisplayDevice.cb = sizeof(DisplayDevice);
5443         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5444         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5445         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5446
5447         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5448         {
5449             GLint cfg_count;
5450             int attribute;
5451             int attribs[11];
5452             int values[11];
5453             int nAttribs = 0;
5454
5455             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5456             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5457             adapter->cfg_count = cfg_count;
5458
5459             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5460             cfgs = adapter->cfgs;
5461             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5462             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5463             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5464             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5465             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5466             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5467             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5468             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5469             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5470             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5471             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5472
5473             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5474             {
5475                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5476
5477                 if(!res)
5478                     continue;
5479
5480                 /* Cache the pixel format */
5481                 cfgs->iPixelFormat = iPixelFormat;
5482                 cfgs->redSize = values[0];
5483                 cfgs->greenSize = values[1];
5484                 cfgs->blueSize = values[2];
5485                 cfgs->alphaSize = values[3];
5486                 cfgs->colorSize = values[4];
5487                 cfgs->depthSize = values[5];
5488                 cfgs->stencilSize = values[6];
5489                 cfgs->windowDrawable = values[7];
5490                 cfgs->iPixelType = values[8];
5491                 cfgs->doubleBuffer = values[9];
5492                 cfgs->auxBuffers = values[10];
5493
5494                 cfgs->numSamples = 0;
5495                 /* Check multisample support */
5496                 if (gl_info->supported[ARB_MULTISAMPLE])
5497                 {
5498                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5499                     int value[2];
5500                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5501                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5502                         * value[1] = number of multi sample buffers*/
5503                         if(value[0])
5504                             cfgs->numSamples = value[1];
5505                     }
5506                 }
5507
5508                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5509                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5510                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5511                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5512                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5513                 cfgs++;
5514             }
5515         }
5516         else
5517         {
5518             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5519             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5520             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5521
5522             cfgs = adapter->cfgs;
5523             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5524             {
5525                 PIXELFORMATDESCRIPTOR ppfd;
5526
5527                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5528                 if(!res)
5529                     continue;
5530
5531                 /* We only want HW acceleration using an OpenGL ICD driver.
5532                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5533                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5534                  */
5535                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5536                 {
5537                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5538                     continue;
5539                 }
5540
5541                 cfgs->iPixelFormat = iPixelFormat;
5542                 cfgs->redSize = ppfd.cRedBits;
5543                 cfgs->greenSize = ppfd.cGreenBits;
5544                 cfgs->blueSize = ppfd.cBlueBits;
5545                 cfgs->alphaSize = ppfd.cAlphaBits;
5546                 cfgs->colorSize = ppfd.cColorBits;
5547                 cfgs->depthSize = ppfd.cDepthBits;
5548                 cfgs->stencilSize = ppfd.cStencilBits;
5549                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5550                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5551                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5552                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5553                 cfgs->numSamples = 0;
5554
5555                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5556                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5557                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5558                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5559                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5560                 cfgs++;
5561                 adapter->cfg_count++;
5562             }
5563
5564             /* We haven't found any suitable formats. This should only happen
5565              * in case of GDI software rendering, which is pretty useless
5566              * anyway. */
5567             if (!adapter->cfg_count)
5568             {
5569                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5570
5571                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5572                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5573                 goto nogl_adapter;
5574             }
5575         }
5576
5577         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5578
5579         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5580         fillGLAttribFuncs(&adapter->gl_info);
5581         adapter->opengl = TRUE;
5582     }
5583     wined3d->adapter_count = 1;
5584     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5585
5586     return TRUE;
5587
5588 nogl_adapter:
5589     /* Initialize an adapter for ddraw-only memory counting */
5590     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5591     wined3d->adapters[0].ordinal = 0;
5592     wined3d->adapters[0].opengl = FALSE;
5593     wined3d->adapters[0].monitorPoint.x = -1;
5594     wined3d->adapters[0].monitorPoint.y = -1;
5595
5596     wined3d->adapters[0].driver_info.name = "Display";
5597     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5598     if (wined3d_settings.emulated_textureram)
5599         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5600     else
5601         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5602
5603     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5604
5605     wined3d->adapter_count = 1;
5606     return FALSE;
5607 }
5608
5609 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5610
5611 const struct wined3d_parent_ops wined3d_null_parent_ops =
5612 {
5613     wined3d_null_wined3d_object_destroyed,
5614 };
5615
5616 /* Do not call while under the GL lock. */
5617 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5618 {
5619     wined3d->dxVersion = version;
5620     wined3d->ref = 1;
5621     wined3d->flags = flags;
5622
5623     if (!InitAdapters(wined3d))
5624     {
5625         WARN("Failed to initialize adapters.\n");
5626         if (version > 7)
5627         {
5628             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5629             return E_FAIL;
5630         }
5631     }
5632
5633     return WINED3D_OK;
5634 }