2 *IDirect3DSwapChain9 implementation
4 *Copyright 2002-2003 Jason Edmeades
5 *Copyright 2002-2003 Raphael Junqueira
6 *Copyright 2005 Oliver Stieber
7 *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 *This library is free software; you can redistribute it and/or
10 *modify it under the terms of the GNU Lesser General Public
11 *License as published by the Free Software Foundation; either
12 *version 2.1 of the License, or (at your option) any later version.
14 *This library is distributed in the hope that it will be useful,
15 *but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 *Lesser General Public License for more details.
19 *You should have received a copy of the GNU Lesser General Public
20 *License along with this library; if not, write to the Free Software
21 *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
32 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
33 WINED3DDISPLAYMODE mode;
35 TRACE("Destroying swapchain %p\n", iface);
37 IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
39 /* release the ref to the front and back buffer parents */
40 if (This->front_buffer)
42 IWineD3DSurface_SetContainer((IWineD3DSurface *)This->front_buffer, NULL);
43 if (IWineD3DSurface_Release((IWineD3DSurface *)This->front_buffer) > 0)
45 WARN("(%p) Something's still holding the front buffer\n",This);
49 if (This->back_buffers)
52 for (i = 0; i < This->presentParms.BackBufferCount; ++i)
54 IWineD3DSurface_SetContainer((IWineD3DSurface *)This->back_buffers[i], NULL);
55 if (IWineD3DSurface_Release((IWineD3DSurface *)This->back_buffers[i]))
57 WARN("(%p) Something's still holding the back buffer\n",This);
60 HeapFree(GetProcessHeap(), 0, This->back_buffers);
63 /* Restore the screen resolution if we rendered in fullscreen
64 * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
65 * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
66 * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
68 if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
69 mode.Width = This->orig_width;
70 mode.Height = This->orig_height;
72 mode.Format = This->orig_fmt;
73 IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
76 HeapFree(GetProcessHeap(), 0, This->context);
77 HeapFree(GetProcessHeap(), 0, This);
80 /*****************************************************************************
83 * Helper function that blts the front buffer contents to the target window
86 * This: Surface to copy from
87 * rc: Rectangle to copy
89 *****************************************************************************/
90 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
92 IWineD3DSurfaceImpl *front = This->front_buffer;
94 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
100 TRACE("(%p)->(%p): Copying to screen\n", front, rc);
102 hSurfaceDC = front->hDC;
104 hDisplayWnd = This->win_handle;
105 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
107 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
108 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
111 /* Front buffer coordinates are screen coordinates. Map them to the destination
112 * window if not fullscreened
114 if(This->presentParms.Windowed) {
115 ClientToScreen(hDisplayWnd, &offset);
118 /* FIXME: This doesn't work... if users really want to run
119 * X in 8bpp, then we need to call directly into display.drv
120 * (or Wine's equivalent), and force a private colormap
121 * without default entries. */
122 if (front->palette) {
123 SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
124 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
128 drawrect.right = front->currentDesc.Width;
130 drawrect.bottom = front->currentDesc.Height;
133 /* TODO: Support clippers */
137 HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
138 if (hwnd && GetClientRect(hwnd,&xrc))
140 OffsetRect(&xrc,offset.x,offset.y);
141 IntersectRect(&drawrect,&drawrect,&xrc);
146 IntersectRect(&drawrect,&drawrect,rc);
149 /* Only use this if the caller did not pass a rectangle, since
150 * due to double locking this could be the wrong one ...
152 if (front->lockedRect.left != front->lockedRect.right) {
153 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
158 drawrect.left-offset.x, drawrect.top-offset.y,
159 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
161 drawrect.left, drawrect.top,
163 ReleaseDC(hDisplayWnd, hDisplayDC);
167 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
168 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
170 This->win_handle = window;
174 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
175 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
176 IWineD3DSurfaceImpl *front, *back;
178 if (!This->back_buffers)
180 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
181 return WINED3DERR_INVALIDCALL;
183 front = This->front_buffer;
184 back = This->back_buffers[0];
190 front->hDC = back->hDC;
194 /* Flip the DIBsection */
197 tmp = front->dib.DIBsection;
198 front->dib.DIBsection = back->dib.DIBsection;
199 back->dib.DIBsection = tmp;
202 /* Flip the surface data */
206 tmp = front->dib.bitmap_data;
207 front->dib.bitmap_data = back->dib.bitmap_data;
208 back->dib.bitmap_data = tmp;
210 tmp = front->resource.allocatedMemory;
211 front->resource.allocatedMemory = back->resource.allocatedMemory;
212 back->resource.allocatedMemory = tmp;
214 if(front->resource.heapMemory) {
215 ERR("GDI Surface %p has heap memory allocated\n", front);
217 if(back->resource.heapMemory) {
218 ERR("GDI Surface %p has heap memory allocated\n", back);
222 /* client_memory should not be different, but just in case */
225 tmp = front->dib.client_memory;
226 front->dib.client_memory = back->dib.client_memory;
227 back->dib.client_memory = tmp;
233 static LONG prev_time, frames;
235 DWORD time = GetTickCount();
237 /* every 1.5 seconds */
238 if (time - prev_time > 1500) {
239 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
245 x11_copy_to_screen(This, NULL);
250 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
253 IWineD3DBaseSwapChainImpl_QueryInterface,
254 IWineD3DBaseSwapChainImpl_AddRef,
255 IWineD3DBaseSwapChainImpl_Release,
256 /* IWineD3DSwapChain */
257 IWineD3DBaseSwapChainImpl_GetParent,
258 IWineGDISwapChainImpl_Destroy,
259 IWineD3DBaseSwapChainImpl_GetDevice,
260 IWineGDISwapChainImpl_Present,
261 IWineGDISwapChainImpl_SetDestWindowOverride,
262 IWineD3DBaseSwapChainImpl_GetFrontBufferData,
263 IWineD3DBaseSwapChainImpl_GetBackBuffer,
264 IWineD3DBaseSwapChainImpl_GetRasterStatus,
265 IWineD3DBaseSwapChainImpl_GetDisplayMode,
266 IWineD3DBaseSwapChainImpl_GetPresentParameters,
267 IWineD3DBaseSwapChainImpl_SetGammaRamp,
268 IWineD3DBaseSwapChainImpl_GetGammaRamp