4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
30 void (*wine_tsx11_lock_ptr)(void) = NULL;
31 void (*wine_tsx11_unlock_ptr)(void) = NULL;
34 HRESULT WINAPI D3D9GetSWInfo(void) {
35 FIXME("(void): stub\n");
39 void WINAPI DebugSetMute(void) {
43 IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
44 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
46 object->lpVtbl = &Direct3D9_Vtbl;
48 object->WineD3D = WineDirect3DCreate(SDKVersion, 9, (IUnknown *)object);
50 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
52 return (IDirect3D9*) object;
55 /* At process attach */
56 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
57 TRACE("fdwReason=%ld\n", fdwReason);
58 if (fdwReason == DLL_PROCESS_ATTACH) {
61 DisableThreadLibraryCalls(hInstDLL);
63 mod = GetModuleHandleA( "winex11.drv" );
66 wine_tsx11_lock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_lock");
67 wine_tsx11_unlock_ptr = (void*) GetProcAddress(mod, "wine_tsx11_unlock");
73 /***********************************************************************
74 * ValidateVertexShader (D3D9.@)
79 BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
81 FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
85 /***********************************************************************
86 * ValidatePixelShader (D3D9.@)
91 BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
93 FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
97 /***********************************************************************
98 * D3DPERF_SetOptions (D3D9.@)
101 void WINAPI D3DPERF_SetOptions(DWORD options)
103 FIXME("(%#lx) : stub\n", options);