Fix the d3dcore_gl part of HW vertex shader support for brokens GL
[wine] / dlls / d3d8 / resource.c
1 /*
2  * IDirect3DResource8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include <stdarg.h>
24
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
30
31 #include "d3d8_private.h"
32
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34
35 /* IDirect3DResource IUnknown parts follow: */
36 HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID riid,LPVOID *ppobj)
37 {
38     ICOM_THIS(IDirect3DResource8Impl,iface);
39
40     if (IsEqualGUID(riid, &IID_IUnknown)
41         || IsEqualGUID(riid, &IID_IDirect3DResource8)) {
42         IDirect3DResource8Impl_AddRef(iface);
43         *ppobj = This;
44         return D3D_OK;
45     }
46
47     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
48     return E_NOINTERFACE;
49 }
50
51 ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
52     ICOM_THIS(IDirect3DResource8Impl,iface);
53     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
54     return ++(This->ref);
55 }
56
57 ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface) {
58     ICOM_THIS(IDirect3DResource8Impl,iface);
59     ULONG ref = --This->ref;
60     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
61     if (ref == 0)
62         HeapFree(GetProcessHeap(), 0, This);
63     return ref;
64 }
65
66 /* IDirect3DResource Interface follow: */
67 HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice) {
68     ICOM_THIS(IDirect3DResource8Impl,iface);
69     TRACE("(%p) : returning %p\n", This, This->Device);
70     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
71     IDirect3DDevice8Impl_AddRef(*ppDevice);
72     return D3D_OK;
73 }
74 HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     ICOM_THIS(IDirect3DResource8Impl,iface);
76     FIXME("(%p) : stub\n", This);    return D3D_OK;
77 }
78 HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79     ICOM_THIS(IDirect3DResource8Impl,iface);
80     FIXME("(%p) : stub\n", This);    return D3D_OK;
81 }
82 HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid) {
83     ICOM_THIS(IDirect3DResource8Impl,iface);
84     FIXME("(%p) : stub\n", This);    return D3D_OK;
85 }
86 DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew) {
87     ICOM_THIS(IDirect3DResource8Impl,iface);
88     FIXME("(%p) : stub\n", This);
89     return 0;
90 }
91 DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface) {
92     ICOM_THIS(IDirect3DResource8Impl,iface);
93     FIXME("(%p) : stub\n", This);
94     return 0;
95 }
96 void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface) {
97     ICOM_THIS(IDirect3DResource8Impl,iface);
98     FIXME("(%p) : stub\n", This);
99 }
100 D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface) {
101     ICOM_THIS(IDirect3DResource8Impl,iface);
102     TRACE("(%p) : returning %d\n", This, This->ResourceType);
103     return This->ResourceType;
104 }
105
106 D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface) {    
107     ICOM_THIS(IDirect3DResource8Impl,iface);
108
109     switch (This->ResourceType) { 
110     case D3DRTYPE_SURFACE:
111       return ((IDirect3DSurface8Impl*) This)->myDesc.Pool;
112     case D3DRTYPE_TEXTURE:
113       return ((IDirect3DTexture8Impl*) This)->surfaces[0]->myDesc.Pool;
114     case D3DRTYPE_VOLUME:
115       return ((IDirect3DVolume8Impl*) This)->myDesc.Pool;
116     case D3DRTYPE_VOLUMETEXTURE:
117       return ((IDirect3DVolumeTexture8Impl*) This)->volumes[0]->myDesc.Pool;
118     case D3DRTYPE_CUBETEXTURE:
119       return ((IDirect3DCubeTexture8Impl*) This)->surfaces[0][0]->myDesc.Pool;
120     case D3DRTYPE_VERTEXBUFFER:
121       return ((IDirect3DVertexBuffer8Impl*) This)->currentDesc.Pool;
122     case D3DRTYPE_INDEXBUFFER:
123       return ((IDirect3DIndexBuffer8Impl*) This)->currentDesc.Pool;
124     default:
125       FIXME("(%p) Unrecognized type(%d,%s)\n", This, This->ResourceType, debug_d3dressourcetype(This->ResourceType));
126       return D3DPOOL_DEFAULT;
127     }
128 }
129
130 ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl =
131 {
132     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
133     IDirect3DResource8Impl_QueryInterface,
134     IDirect3DResource8Impl_AddRef,
135     IDirect3DResource8Impl_Release,
136     IDirect3DResource8Impl_GetDevice,
137     IDirect3DResource8Impl_SetPrivateData,
138     IDirect3DResource8Impl_GetPrivateData,
139     IDirect3DResource8Impl_FreePrivateData,
140     IDirect3DResource8Impl_SetPriority,
141     IDirect3DResource8Impl_GetPriority,
142     IDirect3DResource8Impl_PreLoad,
143     IDirect3DResource8Impl_GetType
144 };