riched20: Fix bugs in EM_SETOPTIONS.
[wine] / dlls / ddraw / direct3d.c
1 /*
2  * Copyright (c) 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
27
28 #define COBJMACROS
29
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winerror.h"
33 #include "wingdi.h"
34 #include "wine/exception.h"
35
36 #include "ddraw.h"
37 #include "d3d.h"
38
39 #include "ddraw_private.h"
40
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
42
43 /*****************************************************************************
44  * IDirect3D7::QueryInterface
45  *
46  * QueryInterface implementation with thunks to IDirectDraw7
47  *
48  *****************************************************************************/
49 static HRESULT WINAPI
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
51                                     REFIID refiid,
52                                     void **obj)
53 {
54     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
55     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
56
57     return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
58                                        refiid,
59                                        obj);
60 }
61
62 static HRESULT WINAPI
63 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
64                                     REFIID refiid,
65                                     void **obj)
66 {
67     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
68     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
69
70     return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
71                                        refiid,
72                                        obj);
73 }
74
75 static HRESULT WINAPI
76 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
77                                     REFIID refiid,
78                                     void **obj)
79 {
80     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
81     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
82
83     return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
84                                        refiid,
85                                        obj);
86 }
87
88 static HRESULT WINAPI
89 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
90                                     REFIID refiid,
91                                     void **obj)
92 {
93     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
94     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
95
96     return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
97                                        refiid,
98                                        obj);
99 }
100
101 /*****************************************************************************
102  * IDirect3D7::AddRef
103  *
104  * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
105  * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
106  * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
107  *
108  * IDirect3D7 -> IDirectDraw7
109  * IDirect3D3 -> IDirectDraw
110  * IDirect3D2 -> IDirectDraw
111  * IDirect3D  -> IDirectDraw
112  *
113  * So every AddRef implementation thunks to a different interface, and the
114  * IDirectDrawX::AddRef implementations have different counters...
115  *
116  * Returns
117  *  The new refcount
118  *
119  *****************************************************************************/
120 static ULONG WINAPI
121 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
122 {
123     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
124     TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
125
126     return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
127 }
128
129 static ULONG WINAPI
130 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
131 {
132     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
133     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
134
135     return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
136 }
137
138 static ULONG WINAPI
139 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
140 {
141     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
142     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
143
144     return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
145 }
146
147 static ULONG WINAPI
148 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
149 {
150     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
151     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
152
153     return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
154 }
155
156 /*****************************************************************************
157  * IDirect3D7::Release
158  *
159  * Same story as IDirect3D7::AddRef
160  *
161  * Returns: The new refcount
162  *
163  *****************************************************************************/
164 static ULONG WINAPI
165 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
166 {
167     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
168     TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
169
170     return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
171 }
172
173 static ULONG WINAPI
174 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
175 {
176     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
177     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
178
179     return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
180 }
181
182 static ULONG WINAPI
183 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
184 {
185     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
186     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
187
188     return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
189 }
190
191 static ULONG WINAPI
192 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
193 {
194     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
195     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
196
197     return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
198 }
199
200 /*****************************************************************************
201  * IDirect3D Methods
202  *****************************************************************************/
203
204 /*****************************************************************************
205  * IDirect3D::Initialize
206  *
207  * Initializes the IDirect3D interface. This is a no-op implementation,
208  * as all initialization is done at create time.
209  *
210  * Version 1
211  *
212  * Params:
213  *  refiid: ?
214  *
215  * Returns:
216  *  D3D_OK, because it's a no-op
217  *
218  *****************************************************************************/
219 static HRESULT WINAPI
220 IDirect3DImpl_1_Initialize(IDirect3D *iface,
221                            REFIID refiid)
222 {
223     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
224
225     TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
226     return D3D_OK;
227 }
228
229 /*****************************************************************************
230  * IDirect3D7::EnumDevices
231  *
232  * The EnumDevices method for IDirect3D7. It enumerates all supported
233  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
234  *
235  * Params:
236  *  Callback: Function to call for each enumerated device
237  *  Context: Pointer to pass back to the app
238  *
239  * Returns:
240  *  D3D_OK, or the return value of the GetCaps call
241  *
242  *****************************************************************************/
243 static HRESULT WINAPI
244 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
245                           LPD3DENUMDEVICESCALLBACK7 Callback,
246                           void *Context)
247 {
248     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
249     char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
250     char device_name_tnl[] = "Wine D3D7 T&L HAL";
251     char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
252     char device_name_hal[] = "Wine D3D7 HAL";
253     char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
254     char device_name_rgb[] = "Wine D3D7 RGB";
255     D3DDEVICEDESC7 ddesc;
256     D3DDEVICEDESC oldDesc;
257     HRESULT hr;
258
259     TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
260     EnterCriticalSection(&ddraw_cs);
261
262     TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
263     hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
264     if(hr != D3D_OK)
265     {
266         LeaveCriticalSection(&ddraw_cs);
267         return hr;
268     }
269     Callback(interface_name_tnl, device_name_tnl, &ddesc, Context);
270
271     ddesc.deviceGUID = IID_IDirect3DHALDevice;
272     Callback(interface_name_hal, device_name_hal, &ddesc, Context);
273
274     ddesc.deviceGUID = IID_IDirect3DRGBDevice;
275     Callback(interface_name_rgb, device_name_rgb, &ddesc, Context);
276
277     TRACE("(%p) End of enumeration\n", This);
278     LeaveCriticalSection(&ddraw_cs);
279     return D3D_OK;
280 }
281
282 /*****************************************************************************
283  * IDirect3D3::EnumDevices
284  *
285  * Enumerates all supported Direct3DDevice interfaces. This is the
286  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
287  *
288  * Version 1, 2 and 3
289  *
290  * Params:
291  *  Callback: Application-provided routine to call for each enumerated device
292  *  Context: Pointer to pass to the callback
293  *
294  * Returns:
295  *  D3D_OK on success,
296  *  The result of IDirect3DImpl_GetCaps if it failed
297  *
298  *****************************************************************************/
299 static HRESULT WINAPI
300 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
301                             LPD3DENUMDEVICESCALLBACK Callback,
302                             void *Context)
303 {
304     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
305     D3DDEVICEDESC dref, d1, d2;
306     D3DDEVICEDESC7 newDesc;
307     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
308     HRESULT hr;
309
310     /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
311        Let's put the string in a sufficiently sized array in writable memory. */
312     char device_name[50];
313     strcpy(device_name,"direct3d");
314
315     TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
316     EnterCriticalSection(&ddraw_cs);
317
318     hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
319     if(hr != D3D_OK)
320     {
321         LeaveCriticalSection(&ddraw_cs);
322         return hr;
323     }
324
325     /* Do I have to enumerate the reference id? Note from old d3d7:
326      * "It seems that enumerating the reference IID on Direct3D 1 games
327      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
328      *
329      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
330      * which enables / disables enumerating the reference rasterizer. It's a DWORD,
331      * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
332      * files in the DirectX 7.0 sdk demo directory suggest this.
333      *
334      * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
335      * at least 2 devices. So enumerate the reference device to have 2 devices.
336      *
337      * Other games(Rollcage) tell emulation and hal device appart by certain flags.
338      * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
339      * and it refuses all devices that have the perspective flag set. This way it refuses
340      * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
341      */
342
343     if(This->d3dversion != 1)
344     {
345         static CHAR reference_description[] = "RGB Direct3D emulation";
346
347         TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
348         d1 = dref;
349         d2 = dref;
350         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
351         d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
352         d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
353         hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
354         if(hr != D3DENUMRET_OK)
355         {
356             TRACE("Application cancelled the enumeration\n");
357             LeaveCriticalSection(&ddraw_cs);
358             return D3D_OK;
359         }
360     }
361
362     TRACE("(%p) Enumerating HAL Direct3D device\n", This);
363     d1 = dref;
364     d2 = dref;
365     /* The hal device does not have the pow2 flag set in hel, but in hal */
366     d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
367     d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
368     hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
369     if(hr != D3DENUMRET_OK)
370     {
371         TRACE("Application cancelled the enumeration\n");
372         LeaveCriticalSection(&ddraw_cs);
373         return D3D_OK;
374     }
375     TRACE("(%p) End of enumeration\n", This);
376
377     LeaveCriticalSection(&ddraw_cs);
378     return D3D_OK;
379 }
380
381 static HRESULT WINAPI
382 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
383                                   LPD3DENUMDEVICESCALLBACK Callback,
384                                   void *Context)
385 {
386     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
387     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
388     return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
389                                   Callback,
390                                   Context);
391 }
392
393 static HRESULT WINAPI
394 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
395                                   LPD3DENUMDEVICESCALLBACK Callback,
396                                   void *Context)
397 {
398     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
399     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
400     return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
401                                   Callback,
402                                   Context);
403 }
404
405 /*****************************************************************************
406  * IDirect3D3::CreateLight
407  *
408  * Creates an IDirect3DLight interface. This interface is used in
409  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
410  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
411  * uses the IDirect3DDevice7 interface with D3D7 lights.
412  *
413  * Version 1, 2 and 3
414  *
415  * Params:
416  *  Light: Address to store the new interface pointer
417  *  UnkOuter: Basically for aggregation, but ddraw doesn't support it.
418  *            Must be NULL
419  *
420  * Returns:
421  *  D3D_OK on success
422  *  DDERR_OUTOFMEMORY if memory allocation failed
423  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
424  *
425  *****************************************************************************/
426 static HRESULT WINAPI
427 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
428                             IDirect3DLight **Light,
429                             IUnknown *UnkOuter )
430 {
431     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
432     IDirect3DLightImpl *object;
433
434     TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
435
436     if(UnkOuter)
437         return CLASS_E_NOAGGREGATION;
438
439     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
440     if (object == NULL)
441         return DDERR_OUTOFMEMORY;
442
443     ICOM_INIT_INTERFACE(object, IDirect3DLight, IDirect3DLight_Vtbl);
444     object->ref = 1;
445     object->ddraw = This;
446     object->next = NULL;
447     object->active_viewport = NULL;
448
449     /* Update functions */
450     object->activate = light_update;
451     object->desactivate = light_activate;
452     object->update = light_desactivate;
453     object->active_viewport = NULL;
454
455     *Light = ICOM_INTERFACE(object, IDirect3DLight);
456
457     TRACE("(%p) creating implementation at %p.\n", This, object);
458
459     return D3D_OK;
460 }
461
462 static HRESULT WINAPI
463 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
464                                   IDirect3DLight **Direct3DLight,
465                                   IUnknown *UnkOuter)
466 {
467     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
468     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
469     return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
470                                   Direct3DLight,
471                                   UnkOuter);
472 }
473
474 static HRESULT WINAPI
475 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
476                                   IDirect3DLight **Direct3DLight,
477                                   IUnknown *UnkOuter)
478 {
479     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
480     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
481     return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
482                                   Direct3DLight,
483                                   UnkOuter);
484 }
485
486 /*****************************************************************************
487  * IDirect3D3::CreateMaterial
488  *
489  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
490  * and older versions. The IDirect3DMaterial implementation wraps its
491  * functionality to IDirect3DDevice7::SetMaterial and friends.
492  *
493  * Version 1, 2 and 3
494  *
495  * Params:
496  *  Material: Address to store the new interface's pointer to
497  *  UnkOuter: Basically for aggregation, but ddraw doesn't support it.
498  *            Must be NULL
499  *
500  * Returns:
501  *  D3D_OK on success
502  *  DDERR_OUTOFMEMORY if memory allocation failed
503  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
504  *
505  *****************************************************************************/
506 static HRESULT WINAPI
507 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
508                                IDirect3DMaterial3 **Material,
509                                IUnknown *UnkOuter )
510 {
511     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
512     IDirect3DMaterialImpl *object;
513
514     TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
515
516     if(UnkOuter)
517         return CLASS_E_NOAGGREGATION;
518
519     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
520     if (object == NULL)
521         return DDERR_OUTOFMEMORY;
522
523     ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, IDirect3DMaterial3_Vtbl);
524     ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, IDirect3DMaterial2_Vtbl);
525     ICOM_INIT_INTERFACE(object, IDirect3DMaterial, IDirect3DMaterial_Vtbl);
526     object->ref = 1;
527     object->ddraw = This;
528     object->activate = material_activate;
529
530     *Material = ICOM_INTERFACE(object, IDirect3DMaterial3);
531
532     TRACE("(%p) creating implementation at %p.\n", This, object);
533
534     return D3D_OK;
535 }
536
537 static HRESULT WINAPI
538 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
539                                      IDirect3DMaterial2 **Direct3DMaterial,
540                                      IUnknown* UnkOuter)
541 {
542     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
543     HRESULT ret;
544     IDirect3DMaterial3 *ret_val;
545
546     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
547     ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
548                                     &ret_val,
549                                     UnkOuter);
550
551     *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
552
553     TRACE(" returning interface %p.\n", *Direct3DMaterial);
554
555     return ret;
556 }
557
558 static HRESULT WINAPI
559 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
560                                      IDirect3DMaterial **Direct3DMaterial,
561                                      IUnknown* UnkOuter)
562 {
563     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
564     HRESULT ret;
565     LPDIRECT3DMATERIAL3 ret_val;
566
567     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
568     ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
569                                     &ret_val,
570                                     UnkOuter);
571
572     *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
573
574     TRACE(" returning interface %p.\n", *Direct3DMaterial);
575
576     return ret;
577 }
578
579 /*****************************************************************************
580  * IDirect3D3::CreateViewport
581  *
582  * Creates an IDirect3DViewport interface. This interface is used
583  * by Direct3D and earlier versions for Viewport management. In Direct3D7
584  * it has been replaced by a viewport structure and
585  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
586  * uses the IDirect3DDevice7 methods for its functionality
587  *
588  * Params:
589  *  Viewport: Address to store the new interface pointer
590  *  UnkOuter: Basically for aggregation, but ddraw doesn't support it.
591  *            Must be NULL
592  *
593  * Returns:
594  *  D3D_OK on success
595  *  DDERR_OUTOFMEMORY if memory allocation failed
596  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
597  *
598  *****************************************************************************/
599 static HRESULT WINAPI
600 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
601                               IDirect3DViewport3 **Viewport,
602                               IUnknown *UnkOuter )
603 {
604     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
605     IDirect3DViewportImpl *object;
606
607     if(UnkOuter)
608         return CLASS_E_NOAGGREGATION;
609
610     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
611     if (object == NULL)
612         return DDERR_OUTOFMEMORY;
613
614     ICOM_INIT_INTERFACE(object, IDirect3DViewport3, IDirect3DViewport3_Vtbl);
615     object->ref = 1;
616     object->ddraw = This;
617     object->activate = viewport_activate;
618     object->use_vp2 = 0xFF;
619     object->next = NULL;
620     object->lights = NULL;
621     object->num_lights = 0;
622     object->map_lights = 0;
623
624     *Viewport = ICOM_INTERFACE(object, IDirect3DViewport3);
625
626     TRACE("(%p) creating implementation at %p.\n",This, object);
627
628     return D3D_OK;
629 }
630
631 static HRESULT WINAPI
632 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
633                                      IDirect3DViewport2 **D3DViewport2,
634                                      IUnknown *UnkOuter)
635 {
636     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
637     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
638
639     return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
640                                      (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
641                                      UnkOuter);
642 }
643
644 static HRESULT WINAPI
645 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
646                                      IDirect3DViewport **D3DViewport,
647                                      IUnknown* UnkOuter)
648 {
649     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
650     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
651
652     return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
653                                      (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
654                                      UnkOuter);
655 }
656
657 /*****************************************************************************
658  * IDirect3D3::FindDevice
659  *
660  * This method finds a device with the requested properties and returns a
661  * device description
662  *
663  * Verion 1, 2 and 3
664  * Params:
665  *  D3DDFS: Describes the requested device characteristics
666  *  D3DFDR: Returns the device description
667  *
668  * Returns:
669  *  D3D_OK on success
670  *  DDERR_INVALIDPARAMS if no device was found
671  *
672  *****************************************************************************/
673 static HRESULT WINAPI
674 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
675                            D3DFINDDEVICESEARCH *D3DDFS,
676                            D3DFINDDEVICERESULT *D3DFDR)
677 {
678     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
679     D3DDEVICEDESC desc;
680     D3DDEVICEDESC7 newDesc;
681     HRESULT hr;
682
683     TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
684
685     if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
686         (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
687     {
688         TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
689         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
690     }
691     if (D3DDFS->dwFlags & D3DFDS_GUID)
692     {
693         TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
694         if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
695             (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
696             (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
697         {
698             TRACE(" no match for this GUID.\n");
699             return DDERR_INVALIDPARAMS;
700         }
701     }
702
703     /* Get the caps */
704     hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
705     if(hr != D3D_OK) return hr;
706
707     /* Now return our own GUID */
708     D3DFDR->guid = IID_D3DDEVICE_WineD3D;
709     D3DFDR->ddHwDesc = desc;
710     D3DFDR->ddSwDesc = desc;
711
712     TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
713
714     return D3D_OK;
715 }
716
717 static HRESULT WINAPI
718 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
719                                  D3DFINDDEVICESEARCH *D3DDFS,
720                                  D3DFINDDEVICERESULT *D3DFDR)
721 {
722     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
723     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
724     return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
725                                  D3DDFS,
726                                  D3DFDR);
727 }
728
729 static HRESULT WINAPI
730 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
731                                 D3DFINDDEVICESEARCH *D3DDFS,
732                                 D3DFINDDEVICERESULT *D3DDevice)
733 {
734     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
735     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
736     return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
737                                  D3DDFS,
738                                  D3DDevice);
739 }
740
741 /*****************************************************************************
742  * IDirect3D7::CreateDevice
743  *
744  * Creates an IDirect3DDevice7 interface.
745  *
746  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
747  * DirectDraw surfaces and are created with
748  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
749  * create the device object and QueryInterfaces for IDirect3DDevice
750  *
751  * Params:
752  *  refiid: IID of the device to create
753  *  Surface: Inititial rendertarget
754  *  Device: Address to return the interface pointer
755  *
756  * Returns:
757  *  D3D_OK on success
758  *  DDERR_OUTOFMEMORY if memory allocation failed
759  *  DDERR_INVALIDPARAMS if a device exists already
760  *
761  *****************************************************************************/
762 static HRESULT WINAPI
763 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
764                              REFCLSID refiid,
765                              IDirectDrawSurface7 *Surface,
766                              IDirect3DDevice7 **Device)
767 {
768     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
769     IDirect3DDeviceImpl *object;
770     IParentImpl *IndexBufferParent;
771     HRESULT hr;
772     IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
773     TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
774
775     EnterCriticalSection(&ddraw_cs);
776     *Device = NULL;
777
778     /* Fail device creation if non-opengl surfaces are used */
779     if(This->ImplType != SURFACE_OPENGL)
780     {
781         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
782
783         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
784          * is caught in CreateSurface or QueryInterface
785          */
786         LeaveCriticalSection(&ddraw_cs);
787         return DDERR_NO3D;
788     }
789
790     /* So far we can only create one device per ddraw object */
791     if(This->d3ddevice)
792     {
793         FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
794         LeaveCriticalSection(&ddraw_cs);
795         return DDERR_INVALIDPARAMS;
796     }
797
798     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
799     if(!object)
800     {
801         ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
802         LeaveCriticalSection(&ddraw_cs);
803         return DDERR_OUTOFMEMORY;
804     }
805
806     ICOM_INIT_INTERFACE(object, IDirect3DDevice7, IDirect3DDevice7_Vtbl);
807     ICOM_INIT_INTERFACE(object, IDirect3DDevice3, IDirect3DDevice3_Vtbl);
808     ICOM_INIT_INTERFACE(object, IDirect3DDevice2, IDirect3DDevice2_Vtbl);
809     ICOM_INIT_INTERFACE(object, IDirect3DDevice, IDirect3DDevice1_Vtbl);
810
811     object->ref = 1;
812     object->ddraw = This;
813     object->viewport_list = NULL;
814     object->current_viewport = NULL;
815     object->material = 0;
816     object->target = target;
817
818     object->Handles = NULL;
819     object->numHandles = 0;
820
821     /* This is for convenience */
822     object->wineD3DDevice = This->wineD3DDevice;
823
824     /* Create an index buffer, it's needed for indexed drawing */
825     IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl *));
826     if(!IndexBufferParent)
827     {
828         ERR("Allocating memory for an index buffer parent failed\n");
829         HeapFree(GetProcessHeap(), 0, object);
830         LeaveCriticalSection(&ddraw_cs);
831         return DDERR_OUTOFMEMORY;
832     }
833     ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl);
834     IndexBufferParent->ref = 1;
835
836     /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
837      * Create a (hopefully) long enough buffer, and copy the indices into it
838      * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
839      * takes the pointer and avoids the memcpy
840      */
841     hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice,
842                                           0x40000, /* Length. Don't know how long it should be */
843                                           WINED3DUSAGE_DYNAMIC, /* Usage */
844                                           WINED3DFMT_INDEX16, /* Format. D3D7 uses WORDS */
845                                           WINED3DPOOL_DEFAULT,
846                                           &object->indexbuffer,
847                                           0 /* Handle */,
848                                           (IUnknown *) ICOM_INTERFACE(IndexBufferParent, IParent));
849
850     if(FAILED(hr))
851     {
852         ERR("Failed to create an index buffer\n");
853         HeapFree(GetProcessHeap(), 0, object);
854         LeaveCriticalSection(&ddraw_cs);
855         return hr;
856     }
857     IndexBufferParent->child = (IUnknown *) object->indexbuffer;
858
859     /* No need to set the indices, it's done when necessary */
860
861     /* AddRef the WineD3D Device */
862     IWineD3DDevice_AddRef(This->wineD3DDevice);
863
864     /* Don't forget to return the interface ;) */
865     *Device = ICOM_INTERFACE(object, IDirect3DDevice7);
866
867     TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
868
869     /* This is for apps which create a non-flip, non-d3d primary surface
870      * and an offscreen D3DDEVICE surface, then render to the offscreen surface
871      * and do a Blt from the offscreen to the primary surface.
872      *
873      * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
874      * and the primary surface(=This->d3d_target) as the front buffer.
875      *
876      * This way the app will render to the D3DDEVICE surface and WineD3D
877      * will catch the Blt was Back Buffer -> Front buffer blt and perform
878      * a flip instead. This way we don't have to deal with a mixed GL / GDI
879      * environment.
880      *
881      * This should be checked against windowed apps. The only app tested with
882      * this is moto racer 2 during the loading screen.
883      */
884     TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
885     if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
886        (This->d3d_target != target))
887     {
888         WINED3DVIEWPORT vp;
889         TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
890         hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
891                                                 This->d3d_target->WineD3DSurface,
892                                                 target->WineD3DSurface);
893         if(hr != D3D_OK)
894             ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
895
896         /* Render to the back buffer */
897         IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
898                                        target->WineD3DSurface);
899
900         vp.X = 0;
901         vp.Y = 0;
902         vp.Width = target->surface_desc.dwWidth;
903         vp.Height = target->surface_desc.dwHeight;
904         vp.MinZ = 0.0;
905         vp.MaxZ = 1.0;
906         IWineD3DDevice_SetViewport(This->wineD3DDevice,
907                                    &vp);
908
909         object->OffScreenTarget = TRUE;
910     }
911     else
912     {
913         object->OffScreenTarget = FALSE;
914     }
915
916     /* AddRef the render target. Also AddRef the render target from ddraw,
917      * because if it is released before the app releases the D3D device, the D3D capabilities
918      * of WineD3D will be uninitialized, which has bad effects.
919      *
920      * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
921      * add another ref which is released when the device is destroyed.
922      */
923     IDirectDrawSurface7_AddRef(Surface);
924     IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This->d3d_target, IDirectDrawSurface7));
925
926     This->d3ddevice = object;
927
928     IWineD3DDevice_SetRenderState(This->wineD3DDevice,
929                                   WINED3DRS_ZENABLE,
930                                   IDirect3DDeviceImpl_UpdateDepthStencil(object));
931     LeaveCriticalSection(&ddraw_cs);
932     return D3D_OK;
933 }
934
935 static HRESULT WINAPI
936 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
937                                    REFCLSID refiid,
938                                    IDirectDrawSurface4 *Surface,
939                                    IDirect3DDevice3 **Device,
940                                    IUnknown *UnkOuter)
941 {
942     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
943     HRESULT hr;
944     TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
945
946     if(UnkOuter != NULL)
947         return CLASS_E_NOAGGREGATION;
948
949     hr =  IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
950                                   refiid,
951                                   (IDirectDrawSurface7 *) Surface /* Same VTables */,
952                                   (IDirect3DDevice7 **) Device);
953
954     *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice3, *Device);
955     return hr;
956 }
957
958 static HRESULT WINAPI
959 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
960                                    REFCLSID refiid,
961                                    IDirectDrawSurface *Surface,
962                                    IDirect3DDevice2 **Device)
963 {
964     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
965     HRESULT hr;
966     TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
967
968     hr =  IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
969                                   refiid,
970                                   COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, Surface),
971                                   (IDirect3DDevice7 **) Device);
972
973     *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice2, *Device);
974     return hr;
975 }
976
977 /*****************************************************************************
978  * IDirect3D7::CreateVertexBuffer
979  *
980  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
981  * interface.
982  *
983  * Version 3 and 7
984  *
985  * Params:
986  *  Desc: Requested Vertex buffer properties
987  *  VertexBuffer: Address to return the interface pointer at
988  *  Flags: Some flags, must be 0
989  *
990  * Returns
991  *  D3D_OK on success
992  *  DDERR_OUTOFMEMORY if memory allocation failed
993  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
994  *  DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
995  *
996  *****************************************************************************/
997 static HRESULT WINAPI
998 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
999                                    D3DVERTEXBUFFERDESC *Desc,
1000                                    IDirect3DVertexBuffer7 **VertexBuffer,
1001                                    DWORD Flags)
1002 {
1003     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1004     IDirect3DVertexBufferImpl *object;
1005     HRESULT hr;
1006     TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
1007
1008     TRACE("(%p) Vertex buffer description:\n", This);
1009     TRACE("(%p)  dwSize=%d\n", This, Desc->dwSize);
1010     TRACE("(%p)  dwCaps=%08x\n", This, Desc->dwCaps);
1011     TRACE("(%p)  FVF=%08x\n", This, Desc->dwFVF);
1012     TRACE("(%p)  dwNumVertices=%d\n", This, Desc->dwNumVertices);
1013
1014     /* D3D7 SDK: "No Flags are currently defined for this method. This
1015      * parameter must be 0"
1016      *
1017      * Never trust the documentation - this is wrong
1018     if(Flags != 0)
1019     {
1020         ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
1021         return DDERR_INVALIDPARAMS;
1022     }
1023      */
1024
1025     /* Well, this sounds sane */
1026     if( (!VertexBuffer) || (!Desc) )
1027         return DDERR_INVALIDPARAMS;
1028
1029     /* Now create the vertex buffer */
1030     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
1031     if(!object)
1032     {
1033         ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
1034         return DDERR_OUTOFMEMORY;
1035     }
1036
1037     object->ref = 1;
1038     ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, IDirect3DVertexBuffer7_Vtbl);
1039     ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, IDirect3DVertexBuffer1_Vtbl);
1040
1041     object->Caps = Desc->dwCaps;
1042     object->ddraw = This;
1043
1044     EnterCriticalSection(&ddraw_cs);
1045     hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
1046                                            get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
1047                                            Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
1048                                            Desc->dwFVF,
1049                                            Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
1050                                            &object->wineD3DVertexBuffer,
1051                                            0 /* SharedHandle */,
1052                                            (IUnknown *) ICOM_INTERFACE(object, IDirect3DVertexBuffer7));
1053     if(hr != D3D_OK)
1054     {
1055         ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
1056         HeapFree(GetProcessHeap(), 0, object);
1057         LeaveCriticalSection(&ddraw_cs);
1058         if (hr == WINED3DERR_INVALIDCALL)
1059             return DDERR_INVALIDPARAMS;
1060         else
1061             return hr;
1062     }
1063
1064     object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
1065                                                                 Desc->dwFVF);
1066     if(!object->wineD3DVertexDeclaration)
1067     {
1068         ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
1069         IWineD3DVertexBuffer_Release(object->wineD3DVertexBuffer);
1070         HeapFree(GetProcessHeap(), 0, object);
1071         LeaveCriticalSection(&ddraw_cs);
1072         return DDERR_INVALIDPARAMS;
1073     }
1074     IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
1075
1076     /* Return the interface */
1077     *VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
1078
1079     TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1080     LeaveCriticalSection(&ddraw_cs);
1081     return D3D_OK;
1082 }
1083
1084 static HRESULT WINAPI
1085 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1086                                          D3DVERTEXBUFFERDESC *Desc,
1087                                          IDirect3DVertexBuffer **VertexBuffer,
1088                                          DWORD Flags,
1089                                          IUnknown *UnkOuter)
1090 {
1091     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1092     HRESULT hr;
1093     TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1094
1095     if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1096
1097     hr = IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This, IDirect3D7),
1098                                        Desc,
1099                                        (IDirect3DVertexBuffer7 **) VertexBuffer,
1100                                        Flags);
1101
1102     *VertexBuffer = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, *VertexBuffer);
1103     return hr;
1104 }
1105
1106
1107 /*****************************************************************************
1108  * IDirect3D7::EnumZBufferFormats
1109  *
1110  * Enumerates all supported Z buffer pixel formats
1111  *
1112  * Version 3 and 7
1113  *
1114  * Params:
1115  *  refiidDevice:
1116  *  Callback: Callback to call for each pixel format
1117  *  Context: Pointer to pass back to the callback
1118  *
1119  * Returns:
1120  *  D3D_OK on success
1121  *  DDERR_INVALIDPARAMS if Callback is NULL
1122  *  For details, see IWineD3DDevice::EnumZBufferFormats
1123  *
1124  *****************************************************************************/
1125 static HRESULT WINAPI
1126 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1127                                    REFCLSID refiidDevice,
1128                                    LPD3DENUMPIXELFORMATSCALLBACK Callback,
1129                                    void *Context)
1130 {
1131     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1132     HRESULT hr;
1133     int i;
1134
1135     /* Order matters. Specifically, BattleZone II (full version) expects the
1136      * 16-bit depth formats to be listed before the 24 and 32 ones. */
1137     WINED3DFORMAT FormatList[] = {
1138         WINED3DFMT_D15S1,
1139         WINED3DFMT_D16,
1140         WINED3DFMT_D24X8,
1141         WINED3DFMT_D24X4S4,
1142         WINED3DFMT_D24S8,
1143         WINED3DFMT_D32
1144     };
1145
1146     TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1147
1148     if(!Callback)
1149         return DDERR_INVALIDPARAMS;
1150
1151     EnterCriticalSection(&ddraw_cs);
1152     for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1153     {
1154         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1155                                         0 /* Adapter */,
1156                                         0 /* DeviceType */,
1157                                         0 /* AdapterFormat */,
1158                                         WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1159                                         0 /* ResourceType */,
1160                                         FormatList[i]);
1161         if(hr == D3D_OK)
1162         {
1163             DDPIXELFORMAT pformat;
1164
1165             memset(&pformat, 0, sizeof(pformat));
1166             pformat.dwSize = sizeof(pformat);
1167             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1168
1169             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1170             hr = Callback(&pformat, Context);
1171             if(hr != DDENUMRET_OK)
1172             {
1173                 TRACE("Format enumeration cancelled by application\n");
1174                 LeaveCriticalSection(&ddraw_cs);
1175                 return D3D_OK;
1176             }
1177         }
1178     }
1179     TRACE("End of enumeration\n");
1180     LeaveCriticalSection(&ddraw_cs);
1181     return D3D_OK;
1182 }
1183
1184 static HRESULT WINAPI
1185 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1186                                          REFCLSID riidDevice,
1187                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1188                                          void *Context)
1189 {
1190     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1191     TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1192     return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This, IDirect3D7),
1193                                          riidDevice,
1194                                          Callback,
1195                                          Context);
1196 }
1197
1198 /*****************************************************************************
1199  * IDirect3D7::EvictManagedTextures
1200  *
1201  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1202  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1203  *
1204  * Version 3 and 7
1205  *
1206  * Returns:
1207  *  D3D_OK, because it's a stub
1208  *
1209  *****************************************************************************/
1210 static HRESULT WINAPI
1211 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1212 {
1213     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1214     FIXME("(%p): Stub!\n", This);
1215
1216     /* Implementation idea:
1217      * Add an IWineD3DSurface method which sets the opengl texture
1218      * priority low or even removes the opengl texture.
1219      */
1220
1221     return D3D_OK;
1222 }
1223
1224 static HRESULT WINAPI
1225 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1226 {
1227     ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1228     TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1229     return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This, IDirect3D7));
1230 }
1231
1232 /*****************************************************************************
1233  * IDirect3DImpl_GetCaps
1234  *
1235  * This function retrieves the device caps from wined3d
1236  * and converts it into a D3D7 and D3D - D3D3 structure
1237  * This is a helper function called from various places in ddraw
1238  *
1239  * Params:
1240  *  WineD3D: The interface to get the caps from
1241  *  Desc123: Old D3D <3 structure to fill (needed)
1242  *  Desc7: D3D7 device desc structure to fill (needed)
1243  *
1244  * Returns
1245  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
1246  *
1247  *****************************************************************************/
1248 HRESULT
1249 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1250                       D3DDEVICEDESC *Desc123,
1251                       D3DDEVICEDESC7 *Desc7)
1252 {
1253     WINED3DCAPS WCaps;
1254     HRESULT hr;
1255
1256     /* Some Variables to asign to the pointers in WCaps */
1257     WINED3DDEVTYPE DevType;
1258     UINT dummy_uint;
1259     float dummy_float;
1260     DWORD dummy_dword, MaxTextureBlendStages, MaxSimultaneousTextures;
1261     DWORD MaxUserClipPlanes, MaxVertexBlendMatrices;
1262
1263     TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1264
1265     /* Asign the pointers in WCaps */
1266     WCaps.DeviceType = &DevType;
1267     WCaps.AdapterOrdinal = &dummy_uint;
1268
1269     WCaps.Caps = &dummy_dword;
1270     WCaps.Caps2 = &dummy_dword;
1271     WCaps.Caps3 = &dummy_dword;
1272     WCaps.PresentationIntervals = &dummy_dword;
1273
1274     WCaps.CursorCaps = &dummy_dword;
1275
1276     WCaps.DevCaps = &Desc7->dwDevCaps;
1277     WCaps.PrimitiveMiscCaps = &dummy_dword;
1278     WCaps.RasterCaps = &Desc7->dpcLineCaps.dwRasterCaps;
1279     WCaps.ZCmpCaps = &Desc7->dpcLineCaps.dwZCmpCaps;
1280     WCaps.SrcBlendCaps = &Desc7->dpcLineCaps.dwSrcBlendCaps;
1281     WCaps.DestBlendCaps = &Desc7->dpcLineCaps.dwDestBlendCaps;
1282     WCaps.AlphaCmpCaps = &Desc7->dpcLineCaps.dwAlphaCmpCaps;
1283     WCaps.ShadeCaps = &Desc7->dpcLineCaps.dwShadeCaps;
1284     WCaps.TextureCaps = &Desc7->dpcLineCaps.dwTextureCaps;
1285     WCaps.TextureFilterCaps = &Desc7->dpcLineCaps.dwTextureFilterCaps;
1286     WCaps.CubeTextureFilterCaps = &dummy_dword;
1287     WCaps.VolumeTextureFilterCaps = &dummy_dword;
1288     WCaps.TextureAddressCaps = &Desc7->dpcLineCaps.dwTextureAddressCaps;
1289     WCaps.VolumeTextureAddressCaps = &dummy_dword;
1290
1291     WCaps.LineCaps = &dummy_dword;
1292     WCaps.MaxTextureWidth = &Desc7->dwMaxTextureWidth;
1293     WCaps.MaxTextureHeight = &Desc7->dwMaxTextureHeight;
1294     WCaps.MaxVolumeExtent = &dummy_dword;
1295
1296     WCaps.MaxTextureRepeat = &Desc7->dwMaxTextureRepeat;
1297     WCaps.MaxTextureAspectRatio = &Desc7->dwMaxTextureAspectRatio;
1298     WCaps.MaxAnisotropy = &Desc7->dwMaxAnisotropy;
1299     WCaps.MaxVertexW = &Desc7->dvMaxVertexW;
1300
1301     WCaps.GuardBandLeft = &Desc7->dvGuardBandLeft;
1302     WCaps.GuardBandTop = &Desc7->dvGuardBandTop;
1303     WCaps.GuardBandRight = &Desc7->dvGuardBandRight;
1304     WCaps.GuardBandBottom = &Desc7->dvGuardBandBottom;
1305
1306     WCaps.ExtentsAdjust = &Desc7->dvExtentsAdjust;
1307     WCaps.StencilCaps = &Desc7->dwStencilCaps;
1308
1309     WCaps.FVFCaps = &Desc7->dwFVFCaps;
1310     WCaps.TextureOpCaps = &Desc7->dwTextureOpCaps;
1311     WCaps.MaxTextureBlendStages = &MaxTextureBlendStages;
1312     WCaps.MaxSimultaneousTextures = &MaxSimultaneousTextures;
1313
1314     WCaps.VertexProcessingCaps = &Desc7->dwVertexProcessingCaps;
1315     WCaps.MaxActiveLights = &Desc7->dwMaxActiveLights;
1316     WCaps.MaxUserClipPlanes = &MaxUserClipPlanes;
1317     WCaps.MaxVertexBlendMatrices = &MaxVertexBlendMatrices;
1318     WCaps.MaxVertexBlendMatrixIndex = &dummy_dword;
1319
1320     WCaps.MaxPointSize = &dummy_float;
1321     WCaps.MaxPrimitiveCount = &dummy_dword;
1322     WCaps.MaxVertexIndex = &dummy_dword;
1323     WCaps.MaxStreams = &dummy_dword;
1324     WCaps.MaxStreamStride = &dummy_dword;
1325
1326     WCaps.VertexShaderVersion = &dummy_dword;
1327     WCaps.MaxVertexShaderConst = &dummy_dword;
1328
1329     WCaps.PixelShaderVersion = &dummy_dword;
1330     WCaps.PixelShader1xMaxValue = &dummy_float;
1331
1332     /* These are dx9 only, set them to NULL */
1333     WCaps.DevCaps2 = NULL;
1334     WCaps.MaxNpatchTessellationLevel = NULL;
1335     WCaps.Reserved5 = NULL;
1336     WCaps.MasterAdapterOrdinal = NULL;
1337     WCaps.AdapterOrdinalInGroup = NULL;
1338     WCaps.NumberOfAdaptersInGroup = NULL;
1339     WCaps.DeclTypes = NULL;
1340     WCaps.NumSimultaneousRTs = NULL;
1341     WCaps.StretchRectFilterCaps = NULL;
1342     /* WCaps.VS20Caps = NULL; */
1343     /* WCaps.PS20Caps = NULL; */
1344     WCaps.VertexTextureFilterCaps = NULL;
1345     WCaps.MaxVShaderInstructionsExecuted = NULL;
1346     WCaps.MaxPShaderInstructionsExecuted = NULL;
1347     WCaps.MaxVertexShader30InstructionSlots = NULL;
1348     WCaps.MaxPixelShader30InstructionSlots = NULL;
1349     WCaps.Reserved2 = NULL;
1350     WCaps.Reserved3 = NULL;
1351
1352     /* Now get the caps */
1353     EnterCriticalSection(&ddraw_cs);
1354     hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1355     LeaveCriticalSection(&ddraw_cs);
1356     if(hr != D3D_OK)
1357     {
1358         return hr;
1359     }
1360
1361     /* Remove all non-d3d7 caps */
1362     Desc7->dwDevCaps &= (
1363         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
1364         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
1365         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
1366         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
1367         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
1368         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
1369         D3DDEVCAPS_HWRASTERIZATION);
1370
1371     Desc7->dwStencilCaps &= (
1372         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
1373         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
1374         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR                 | D3DSTENCILCAPS_TWOSIDED);
1375
1376     /* FVF caps ?*/
1377
1378     Desc7->dwTextureOpCaps &= (
1379         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
1380         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
1381         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
1382         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
1383         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
1384         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1385         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
1386         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1387
1388     Desc7->dwVertexProcessingCaps &= (
1389         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
1390         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
1391
1392     Desc7->dpcLineCaps.dwMiscCaps &= (
1393         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
1394         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
1395         D3DPMISCCAPS_CULLCCW);
1396
1397     Desc7->dpcLineCaps.dwRasterCaps &= (
1398         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
1399         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
1400         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
1401         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1402         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
1403         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
1404         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
1405         D3DPRASTERCAPS_ZFOG);
1406
1407     Desc7->dpcLineCaps.dwZCmpCaps &= (
1408         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
1409         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
1410         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
1411
1412     Desc7->dpcLineCaps.dwSrcBlendCaps &= (
1413         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
1414         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
1415         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
1416         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
1417         D3DPBLENDCAPS_BOTHINVSRCALPHA);
1418
1419     Desc7->dpcLineCaps.dwDestBlendCaps &= (
1420         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
1421         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
1422         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
1423         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
1424         D3DPBLENDCAPS_BOTHINVSRCALPHA);
1425
1426     Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
1427         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
1428         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
1429         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
1430
1431     Desc7->dpcLineCaps.dwShadeCaps &= (
1432         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
1433         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
1434         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
1435         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
1436         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
1437         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
1438         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
1439
1440     Desc7->dpcLineCaps.dwTextureCaps &= (
1441         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
1442         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
1443         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
1444         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
1445
1446     Desc7->dpcLineCaps.dwTextureFilterCaps &= (
1447         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
1448         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
1449         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
1450         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
1451         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
1452         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1453
1454     Desc7->dpcLineCaps.dwTextureBlendCaps &= (
1455         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
1456         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
1457         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
1458
1459     Desc7->dpcLineCaps.dwTextureAddressCaps &= (
1460         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
1461         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
1462
1463     if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
1464         /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1465          * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1466          */
1467         Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1468     }
1469     /* Fill the missing members, and do some fixup */
1470     Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1471     Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1472                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1473                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1474                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1475     Desc7->dpcLineCaps.dwStippleWidth = 32;
1476     Desc7->dpcLineCaps.dwStippleHeight = 32;
1477     /* Use the same for the TriCaps */
1478     Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1479
1480     Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1481     Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1482     Desc7->dwMinTextureWidth = 1;
1483     Desc7->dwMinTextureHeight = 1;
1484
1485     /* Convert DWORDs safely to WORDs */
1486     if(MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1487     else Desc7->wMaxTextureBlendStages = (WORD) MaxTextureBlendStages;
1488     if(MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1489     else Desc7->wMaxSimultaneousTextures = (WORD) MaxSimultaneousTextures;
1490
1491     if(MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1492     else Desc7->wMaxUserClipPlanes = (WORD) MaxUserClipPlanes;
1493     if(MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1494     else Desc7->wMaxVertexBlendMatrices = (WORD) MaxVertexBlendMatrices;
1495
1496     Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1497
1498     Desc7->dwReserved1 = 0;
1499     Desc7->dwReserved2 = 0;
1500     Desc7->dwReserved3 = 0;
1501     Desc7->dwReserved4 = 0;
1502
1503     /* Fill the old structure */
1504     memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1505     Desc123->dwSize = sizeof(D3DDEVICEDESC);
1506     Desc123->dwFlags = D3DDD_COLORMODEL            |
1507                        D3DDD_DEVCAPS               |
1508                        D3DDD_TRANSFORMCAPS         |
1509                        D3DDD_BCLIPPING             |
1510                        D3DDD_LIGHTINGCAPS          |
1511                        D3DDD_LINECAPS              |
1512                        D3DDD_TRICAPS               |
1513                        D3DDD_DEVICERENDERBITDEPTH  |
1514                        D3DDD_DEVICEZBUFFERBITDEPTH |
1515                        D3DDD_MAXBUFFERSIZE         |
1516                        D3DDD_MAXVERTEXCOUNT;
1517     Desc123->dcmColorModel = D3DCOLOR_RGB;
1518     Desc123->dwDevCaps = Desc7->dwDevCaps;
1519     Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1520     Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1521     Desc123->bClipping = TRUE;
1522     Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1523     Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1524     Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1525     Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1526
1527     Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1528     Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1529     Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1530     Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1531     Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1532     Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1533     Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1534     Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1535     Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1536     Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1537     Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1538     Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1539     Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1540
1541     Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1542     Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1543     Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1544     Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1545     Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1546     Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1547     Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1548     Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1549     Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1550     Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1551     Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1552     Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1553     Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1554
1555     Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1556     Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1557     Desc123->dwMaxBufferSize = 0;
1558     Desc123->dwMaxVertexCount = 65536;
1559     Desc123->dwMinTextureWidth  = Desc7->dwMinTextureWidth;
1560     Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1561     Desc123->dwMaxTextureWidth  = Desc7->dwMaxTextureWidth;
1562     Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1563     Desc123->dwMinStippleWidth  = 1;
1564     Desc123->dwMinStippleHeight = 1;
1565     Desc123->dwMaxStippleWidth  = 32;
1566     Desc123->dwMaxStippleHeight = 32;
1567     Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1568     Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1569     Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1570     Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1571     Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1572     Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1573     Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1574     Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1575     Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1576     Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1577     Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1578     Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1579     Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1580
1581     return DD_OK;
1582 }
1583 /*****************************************************************************
1584  * IDirect3D vtables in various versions
1585  *****************************************************************************/
1586
1587 const IDirect3DVtbl IDirect3D1_Vtbl =
1588 {
1589     /*** IUnknown methods ***/
1590     Thunk_IDirect3DImpl_1_QueryInterface,
1591     Thunk_IDirect3DImpl_1_AddRef,
1592     Thunk_IDirect3DImpl_1_Release,
1593     /*** IDirect3D methods ***/
1594     IDirect3DImpl_1_Initialize,
1595     Thunk_IDirect3DImpl_1_EnumDevices,
1596     Thunk_IDirect3DImpl_1_CreateLight,
1597     Thunk_IDirect3DImpl_1_CreateMaterial,
1598     Thunk_IDirect3DImpl_1_CreateViewport,
1599     Thunk_IDirect3DImpl_1_FindDevice
1600 };
1601
1602 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1603 {
1604     /*** IUnknown methods ***/
1605     Thunk_IDirect3DImpl_2_QueryInterface,
1606     Thunk_IDirect3DImpl_2_AddRef,
1607     Thunk_IDirect3DImpl_2_Release,
1608     /*** IDirect3D2 methods ***/
1609     Thunk_IDirect3DImpl_2_EnumDevices,
1610     Thunk_IDirect3DImpl_2_CreateLight,
1611     Thunk_IDirect3DImpl_2_CreateMaterial,
1612     Thunk_IDirect3DImpl_2_CreateViewport,
1613     Thunk_IDirect3DImpl_2_FindDevice,
1614     Thunk_IDirect3DImpl_2_CreateDevice
1615 };
1616
1617 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1618 {
1619     /*** IUnknown methods ***/
1620     Thunk_IDirect3DImpl_3_QueryInterface,
1621     Thunk_IDirect3DImpl_3_AddRef,
1622     Thunk_IDirect3DImpl_3_Release,
1623     /*** IDirect3D3 methods ***/
1624     IDirect3DImpl_3_EnumDevices,
1625     IDirect3DImpl_3_CreateLight,
1626     IDirect3DImpl_3_CreateMaterial,
1627     IDirect3DImpl_3_CreateViewport,
1628     IDirect3DImpl_3_FindDevice,
1629     Thunk_IDirect3DImpl_3_CreateDevice,
1630     Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1631     Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1632     Thunk_IDirect3DImpl_3_EvictManagedTextures
1633 };
1634
1635 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1636 {
1637     /*** IUnknown methods ***/
1638     Thunk_IDirect3DImpl_7_QueryInterface,
1639     Thunk_IDirect3DImpl_7_AddRef,
1640     Thunk_IDirect3DImpl_7_Release,
1641     /*** IDirect3D7 methods ***/
1642     IDirect3DImpl_7_EnumDevices,
1643     IDirect3DImpl_7_CreateDevice,
1644     IDirect3DImpl_7_CreateVertexBuffer,
1645     IDirect3DImpl_7_EnumZBufferFormats,
1646     IDirect3DImpl_7_EvictManagedTextures
1647 };