Use the same 8/16bit conversion routines as in pcmconverter.c.
[wine] / dlls / opengl32 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = opengl32.dll
6 IMPORTS   = user32 gdi32 kernel32
7 EXTRAINCL = @X_CFLAGS@
8 EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
9
10 LDDLLFLAGS = @LDDLLFLAGS@
11 SYMBOLFILE = $(MODULE).tmp.o
12
13 C_SRCS = \
14         wgl.c \
15         opengl_norm.c \
16         opengl_ext.c
17
18 @MAKE_DLL_RULES@
19
20 ### Dependencies: