d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
116
117 /* ===========================================================================
118     The interfaces themselves
119    =========================================================================== */
120
121 /* ---------- */
122 /* IDirect3D8 */
123 /* ---------- */
124
125 /*****************************************************************************
126  * Predeclare the interface implementation structures
127  */
128 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
129
130 /*****************************************************************************
131  * IDirect3D implementation structure
132  */
133 struct IDirect3D8Impl
134 {
135     IDirect3D8 IDirect3D8_iface;
136     LONG       ref;
137
138     /* The WineD3D device */
139     IWineD3D   *WineD3D;
140 };
141
142 /*****************************************************************************
143  * IDirect3DDevice8 implementation structure
144  */
145
146 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
147 #define D3D8_INVALID_HANDLE ~0U
148
149 enum d3d8_handle_type
150 {
151     D3D8_HANDLE_FREE,
152     D3D8_HANDLE_VS,
153     D3D8_HANDLE_PS,
154     D3D8_HANDLE_SB,
155 };
156
157 struct d3d8_handle_entry
158 {
159     void *object;
160     enum d3d8_handle_type type;
161 };
162
163 struct d3d8_handle_table
164 {
165     struct d3d8_handle_entry *entries;
166     struct d3d8_handle_entry *free_entries;
167     UINT table_size;
168     UINT entry_count;
169 };
170
171 struct FvfToDecl
172 {
173     DWORD fvf;
174     struct IDirect3DVertexDeclaration8 *decl;
175 };
176
177 struct IDirect3DDevice8Impl
178 {
179     /* IUnknown fields */
180     IDirect3DDevice8        IDirect3DDevice8_iface;
181     IWineD3DDeviceParent    IWineD3DDeviceParent_iface;
182     LONG                    ref;
183 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
184     IWineD3DDevice         *WineD3DDevice;
185     struct                  d3d8_handle_table handle_table;
186
187     /* FVF management */
188     struct FvfToDecl       *decls;
189     UINT                    numConvertedDecls, declArraySize;
190
191     /* Avoids recursion with nested ReleaseRef to 0 */
192     BOOL                    inDestruction;
193 };
194
195 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
196         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
197
198 /* ---------------- */
199 /* IDirect3DVolume8 */
200 /* ---------------- */
201
202 /*****************************************************************************
203  * IDirect3DVolume8 implementation structure
204  */
205 struct IDirect3DVolume8Impl
206 {
207     IDirect3DVolume8    IDirect3DVolume8_iface;
208     LONG                ref;
209
210     /* IDirect3DVolume8 fields */
211     IWineD3DVolume     *wineD3DVolume;
212
213     /* The volume container */
214     IUnknown           *container;
215
216     /* If set forward refcounting to this object */
217     IUnknown           *forwardReference;
218 };
219
220 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
221         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
222
223 /* ------------------- */
224 /* IDirect3DSwapChain8 */
225 /* ------------------- */
226
227 /*****************************************************************************
228  * IDirect3DSwapChain8 implementation structure
229  */
230 struct IDirect3DSwapChain8Impl
231 {
232     /* IUnknown fields */
233     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
234     LONG                ref;
235
236     /* IDirect3DSwapChain8 fields */
237     IWineD3DSwapChain  *wineD3DSwapChain;
238
239     /* Parent reference */
240     IDirect3DDevice8   *parentDevice;
241 };
242
243 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
244         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
245
246 /* ----------------- */
247 /* IDirect3DSurface8 */
248 /* ----------------- */
249
250 /*****************************************************************************
251  * IDirect3DSurface8 implementation structure
252  */
253 struct IDirect3DSurface8Impl
254 {
255     /* IUnknown fields */
256     const IDirect3DSurface8Vtbl *lpVtbl;
257     LONG                         ref;
258
259     /* IDirect3DSurface8 fields */
260     IWineD3DSurface             *wineD3DSurface;
261
262     /* Parent reference */
263     LPDIRECT3DDEVICE8                  parentDevice;
264
265     /* The surface container */
266     IUnknown                    *container;
267
268     /* If set forward refcounting to this object */
269     IUnknown                    *forwardReference;
270 };
271
272 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
273         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
274         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
275
276 struct IDirect3DResource8Impl
277 {
278     /* IUnknown fields */
279     const IDirect3DResource8Vtbl *lpVtbl;
280     LONG                          ref;
281
282     /* IDirect3DResource8 fields */
283     IWineD3DResource             *wineD3DResource;
284 };
285
286 /* ---------------------- */
287 /* IDirect3DVertexBuffer8 */
288 /* ---------------------- */
289
290 /*****************************************************************************
291  * IDirect3DVertexBuffer8 implementation structure
292  */
293 struct IDirect3DVertexBuffer8Impl
294 {
295     /* IUnknown fields */
296     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
297     LONG                              ref;
298
299     /* IDirect3DResource8 fields */
300     IWineD3DBuffer *wineD3DVertexBuffer;
301
302     /* Parent reference */
303     LPDIRECT3DDEVICE8                 parentDevice;
304
305     DWORD                             fvf;
306 };
307
308 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
309         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
310
311 /* --------------------- */
312 /* IDirect3DIndexBuffer8 */
313 /* --------------------- */
314
315 /*****************************************************************************
316  * IDirect3DIndexBuffer8 implementation structure
317  */
318 struct IDirect3DIndexBuffer8Impl
319 {
320     /* IUnknown fields */
321     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
322     LONG                             ref;
323
324     /* IDirect3DResource8 fields */
325     IWineD3DBuffer                  *wineD3DIndexBuffer;
326
327     /* Parent reference */
328     LPDIRECT3DDEVICE8                parentDevice;
329
330     enum wined3d_format_id format;
331 };
332
333 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
334         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
335
336 /* --------------------- */
337 /* IDirect3DBaseTexture8 */
338 /* --------------------- */
339
340 /*****************************************************************************
341  * IDirect3DBaseTexture8 implementation structure
342  */
343 struct IDirect3DBaseTexture8Impl
344 {
345     /* IUnknown fields */
346     const IDirect3DBaseTexture8Vtbl *lpVtbl;
347     LONG                   ref;
348
349     /* IDirect3DResource8 fields */
350     IWineD3DBaseTexture             *wineD3DBaseTexture;
351 };
352
353 /* --------------------- */
354 /* IDirect3DCubeTexture8 */
355 /* --------------------- */
356
357 /*****************************************************************************
358  * IDirect3DCubeTexture8 implementation structure
359  */
360 struct IDirect3DCubeTexture8Impl
361 {
362     /* IUnknown fields */
363     const IDirect3DCubeTexture8Vtbl *lpVtbl;
364     LONG                   ref;
365
366     /* IDirect3DResource8 fields */
367     IWineD3DCubeTexture             *wineD3DCubeTexture;
368
369     /* Parent reference */
370     LPDIRECT3DDEVICE8                parentDevice;
371 };
372
373 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
374         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
375
376 /* ----------------- */
377 /* IDirect3DTexture8 */
378 /* ----------------- */
379
380 /*****************************************************************************
381  * IDirect3DTexture8 implementation structure
382  */
383 struct IDirect3DTexture8Impl
384 {
385     /* IUnknown fields */
386     const IDirect3DTexture8Vtbl *lpVtbl;
387     LONG                   ref;
388
389     /* IDirect3DResourc8 fields */
390     IWineD3DTexture             *wineD3DTexture;
391
392     /* Parent reference */
393     LPDIRECT3DDEVICE8            parentDevice;
394 };
395
396 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
397         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
398
399 /* ----------------------- */
400 /* IDirect3DVolumeTexture8 */
401 /* ----------------------- */
402
403 /*****************************************************************************
404  * IDirect3DVolumeTexture8 implementation structure
405  */
406 struct IDirect3DVolumeTexture8Impl
407 {
408     /* IUnknown fields */
409     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
410     LONG                   ref;
411
412     /* IDirect3DResource8 fields */
413     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
414
415     /* Parent reference */
416     LPDIRECT3DDEVICE8                  parentDevice;
417 };
418
419 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
420         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
421
422 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
423 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
424
425 DEFINE_GUID(IID_IDirect3DVertexShader8,
426 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
427
428 DEFINE_GUID(IID_IDirect3DPixelShader8,
429 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
430
431 /*****************************************************************************
432  * IDirect3DVertexDeclaration8 interface
433  */
434 #define INTERFACE IDirect3DVertexDeclaration8
435 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
436 {
437     /*** IUnknown methods ***/
438     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
439     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
440     STDMETHOD_(ULONG,Release)(THIS) PURE;
441 };
442 #undef INTERFACE
443
444 /*** IUnknown methods ***/
445 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
446 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
447 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
448
449 typedef struct {
450     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
451     LONG ref_count;
452
453     DWORD *elements;
454     DWORD elements_size; /* Size of elements, in bytes */
455
456     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
457     DWORD shader_handle;
458 } IDirect3DVertexDeclaration8Impl;
459
460 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
461         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
462 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
463         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
464
465 /*****************************************************************************
466  * IDirect3DVertexShader8 interface
467  */
468 #define INTERFACE IDirect3DVertexShader8
469 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
470 {
471     /*** IUnknown methods ***/
472     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
473     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
474     STDMETHOD_(ULONG,Release)(THIS) PURE;
475 };
476 #undef INTERFACE
477
478 /*** IUnknown methods ***/
479 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
480 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
481 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
482
483 /* ------------------------- */
484 /* IDirect3DVertexShader8Impl */
485 /* ------------------------- */
486
487 /*****************************************************************************
488  * IDirect3DPixelShader8 interface
489  */
490 #define INTERFACE IDirect3DPixelShader8
491 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
492 {
493     /*** IUnknown methods ***/
494     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
495     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
496     STDMETHOD_(ULONG,Release)(THIS) PURE;
497 };
498 #undef INTERFACE
499
500 /*** IUnknown methods ***/
501 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
502 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
503 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
504
505 /*****************************************************************************
506  * IDirect3DVertexShader implementation structure
507  */
508
509 struct IDirect3DVertexShader8Impl {
510   const IDirect3DVertexShader8Vtbl *lpVtbl;
511   LONG ref;
512
513   IDirect3DVertexDeclaration8      *vertex_declaration;
514   IWineD3DVertexShader             *wineD3DVertexShader;
515 };
516
517 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
518         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
519
520 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
521
522 /*****************************************************************************
523  * IDirect3DPixelShader implementation structure
524  */
525 typedef struct IDirect3DPixelShader8Impl {
526     const IDirect3DPixelShader8Vtbl *lpVtbl;
527     LONG                             ref;
528
529     DWORD                            handle;
530     IWineD3DPixelShader             *wineD3DPixelShader;
531 } IDirect3DPixelShader8Impl;
532
533 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
534         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
535
536 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
537 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
538 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
539 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
540
541 #endif /* __WINE_D3DX8_PRIVATE_H */