mmsystem: Log MCI command name again.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69     ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73  * IUnknown Methods
74  *****************************************************************************/
75
76 /*****************************************************************************
77  * IDirectDraw7::QueryInterface
78  *
79  * Queries different interfaces of the DirectDraw object. It can return
80  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82  * method.
83  * The returned interface is AddRef()-ed before it's returned
84  *
85  * Used for version 1, 2, 4 and 7
86  *
87  * Params:
88  *  refiid: Interface ID asked for
89  *  obj: Used to return the interface pointer
90  *
91  * Returns:
92  *  S_OK if an interface was found
93  *  E_NOINTERFACE if the requested interface wasn't found
94  *
95  *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98                                REFIID refiid,
99                                void **obj)
100 {
101     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105     /* Can change surface impl type */
106     EnterCriticalSection(&ddraw_cs);
107
108     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109     *obj = NULL;
110
111     if(!refiid)
112     {
113         LeaveCriticalSection(&ddraw_cs);
114         return DDERR_INVALIDPARAMS;
115     }
116
117     /* Check DirectDraw Interfaces */
118     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120     {
121         *obj = This;
122         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123     }
124     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125     {
126         *obj = &This->IDirectDraw4_vtbl;
127         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128     }
129     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130     {
131         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133         *obj = NULL;
134         LeaveCriticalSection(&ddraw_cs);
135         return E_NOINTERFACE;
136     }
137     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138     {
139         *obj = &This->IDirectDraw2_vtbl;
140         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141     }
142     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143     {
144         *obj = &This->IDirectDraw_vtbl;
145         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146     }
147
148     /* Direct3D
149      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151      * who had this idea and why. The older interfaces can query and IDirect3D version
152      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153      * and messy to implement with the common creation function, so it has been left out here.
154      */
155     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
156               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159     {
160         /* Check the surface implementation */
161         if(This->ImplType == SURFACE_UNKNOWN)
162         {
163             /* Apps may create the IDirect3D Interface before the primary surface.
164              * set the surface implementation */
165             This->ImplType = SURFACE_OPENGL;
166             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167         }
168         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169         {
170             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171             ERR(" (%p) You may want to contact wine-devel for help\n", This);
172             /* Should I assert(0) here??? */
173         }
174         else if(This->ImplType != SURFACE_OPENGL)
175         {
176             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177             /* Do not abort here, only reject 3D Device creation */
178         }
179
180         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
181         {
182             This->d3dversion = 1;
183             *obj = &This->IDirect3D_vtbl;
184             TRACE(" returning Direct3D interface at %p.\n", *obj);
185         }
186         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
187         {
188             This->d3dversion = 2;
189             *obj = &This->IDirect3D2_vtbl;
190             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191         }
192         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
193         {
194             This->d3dversion = 3;
195             *obj = &This->IDirect3D3_vtbl;
196             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197         }
198         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
199         {
200             This->d3dversion = 7;
201             *obj = &This->IDirect3D7_vtbl;
202             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203         }
204     }
205     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206     {
207         *obj = &This->device_parent_vtbl;
208     }
209
210     /* Unknown interface */
211     else
212     {
213         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214         LeaveCriticalSection(&ddraw_cs);
215         return E_NOINTERFACE;
216     }
217
218     IUnknown_AddRef( (IUnknown *) *obj );
219     LeaveCriticalSection(&ddraw_cs);
220     return S_OK;
221 }
222
223 /*****************************************************************************
224  * IDirectDraw7::AddRef
225  *
226  * Increases the interfaces refcount, basically
227  *
228  * DDraw refcounting is a bit tricky. The different DirectDraw interface
229  * versions have individual refcounts, but the IDirect3D interfaces do not.
230  * All interfaces are from one object, that means calling QueryInterface on an
231  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232  * IDirectDrawImpl object.
233  *
234  * That means all AddRef and Release implementations of IDirectDrawX work
235  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236  * except of IDirect3D7 which thunks to IDirectDraw7
237  *
238  * Returns: The new refcount
239  *
240  *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref7);
246
247     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249     if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251     return ref;
252 }
253
254 /*****************************************************************************
255  * IDirectDrawImpl_Destroy
256  *
257  * Destroys a ddraw object if all refcounts are 0. This is to share code
258  * between the IDirectDrawX::Release functions
259  *
260  * Params:
261  *  This: DirectDraw object to destroy
262  *
263  *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267     IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
268     IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
269
270     /* Destroy the device window if we created one */
271     if(This->devicewindow != 0)
272     {
273         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274         DestroyWindow(This->devicewindow);
275         This->devicewindow = 0;
276     }
277
278     /* Unregister the window class */
279     UnregisterClassA(This->classname, 0);
280
281     EnterCriticalSection(&ddraw_cs);
282     list_remove(&This->ddraw_list_entry);
283     LeaveCriticalSection(&ddraw_cs);
284
285     /* Release the attached WineD3D stuff */
286     IWineD3DDevice_Release(This->wineD3DDevice);
287     IWineD3D_Release(This->wineD3D);
288
289     /* Now free the object */
290     HeapFree(GetProcessHeap(), 0, This);
291 }
292
293 /*****************************************************************************
294  * IDirectDraw7::Release
295  *
296  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
297  *
298  * Returns: The new refcount
299  *****************************************************************************/
300 static ULONG WINAPI
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
302 {
303     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304     ULONG ref = InterlockedDecrement(&This->ref7);
305
306     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
307
308     if(ref == 0)
309     {
310         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312     }
313
314     return ref;
315 }
316
317 /*****************************************************************************
318  * IDirectDraw methods
319  *****************************************************************************/
320
321 /*****************************************************************************
322  * IDirectDraw7::SetCooperativeLevel
323  *
324  * Sets the cooperative level for the DirectDraw object, and the window
325  * assigned to it. The cooperative level determines the general behavior
326  * of the DirectDraw application
327  *
328  * Warning: This is quite tricky, as it's not really documented which
329  * cooperative levels can be combined with each other. If a game fails
330  * after this function, try to check the cooperative levels passed on
331  * Windows, and if it returns something different.
332  *
333  * If you think that this function caused the failure because it writes a
334  * fixme, be sure to run again with a +ddraw trace.
335  *
336  * What is known about cooperative levels (See the ddraw modes test):
337  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340  * DDSCL_FULLSCREEN can be activated
341  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
342  *
343  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344  *                DDSCL_SETFOCUSWINDOW (partially),
345  *                DDSCL_MULTITHREADED (work in progress)
346  *
347  * Unhandled flags, which should be implemented
348  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349  *  expect any difference to a normal window for wine)
350  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351  *  rendering (Possible test case: Half-life)
352  *
353  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
354  *
355  * These don't seem very important for wine:
356  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
357  *
358  * Returns:
359  *  DD_OK if the cooperative level was set successfully
360  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362  *   (Probably others too, have to investigate)
363  *
364  *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
367                                     HWND hwnd,
368                                     DWORD cooplevel)
369 {
370     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
371     HWND window;
372
373     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374     DDRAW_dump_cooperativelevel(cooplevel);
375
376     EnterCriticalSection(&ddraw_cs);
377
378     /* Get the old window */
379     window = This->dest_window;
380
381     /* Tests suggest that we need one of them: */
382     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383                       DDSCL_NORMAL         |
384                       DDSCL_EXCLUSIVE      )))
385     {
386         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387         LeaveCriticalSection(&ddraw_cs);
388         return DDERR_INVALIDPARAMS;
389     }
390
391     /* Handle those levels first which set various hwnds */
392     if(cooplevel & DDSCL_SETFOCUSWINDOW)
393     {
394         /* This isn't compatible with a lot of flags */
395         if(cooplevel & ( DDSCL_MULTITHREADED   |
396                          DDSCL_FPUSETUP        |
397                          DDSCL_FPUPRESERVE     |
398                          DDSCL_ALLOWREBOOT     |
399                          DDSCL_ALLOWMODEX      |
400                          DDSCL_SETDEVICEWINDOW |
401                          DDSCL_NORMAL          |
402                          DDSCL_EXCLUSIVE       |
403                          DDSCL_FULLSCREEN      ) )
404         {
405             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406             LeaveCriticalSection(&ddraw_cs);
407             return DDERR_INVALIDPARAMS;
408         }
409         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
410         {
411             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412             LeaveCriticalSection(&ddraw_cs);
413             return DDERR_HWNDALREADYSET;
414         }
415
416         This->focuswindow = hwnd;
417         /* Won't use the hwnd param for anything else */
418         hwnd = NULL;
419
420         /* Use the focus window for drawing too */
421         This->dest_window = This->focuswindow;
422
423         /* Destroy the device window, if we have one */
424         if(This->devicewindow)
425         {
426             DestroyWindow(This->devicewindow);
427             This->devicewindow = NULL;
428         }
429     }
430     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431     if(cooplevel & DDSCL_NORMAL)
432     {
433         /* Can't coexist with fullscreen or exclusive */
434         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
435         {
436             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437             LeaveCriticalSection(&ddraw_cs);
438             return DDERR_INVALIDPARAMS;
439         }
440
441         /* Switching from fullscreen? */
442         if(This->cooperative_level & DDSCL_FULLSCREEN)
443         {
444             This->cooperative_level &= ~DDSCL_FULLSCREEN;
445             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
446             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
447
448             IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
449         }
450
451         /* Don't override focus windows or private device windows */
452         if( hwnd &&
453             !(This->focuswindow) &&
454             !(This->devicewindow) &&
455             (hwnd != window) )
456         {
457             This->dest_window = hwnd;
458         }
459     }
460     else if(cooplevel & DDSCL_FULLSCREEN)
461     {
462         /* Needs DDSCL_EXCLUSIVE */
463         if(!(cooplevel & DDSCL_EXCLUSIVE) )
464         {
465             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
466             LeaveCriticalSection(&ddraw_cs);
467             return DDERR_INVALIDPARAMS;
468         }
469         /* Need a HWND
470         if(hwnd == 0)
471         {
472             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
473             return DDERR_INVALIDPARAMS;
474         }
475         */
476
477         This->cooperative_level &= ~DDSCL_NORMAL;
478
479         /* Don't override focus windows or private device windows */
480         if( hwnd &&
481             !(This->focuswindow) &&
482             !(This->devicewindow) &&
483             (hwnd != window) )
484         {
485             HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
486             if (FAILED(hr))
487             {
488                 ERR("Failed to acquire focus window, hr %#x.\n", hr);
489                 LeaveCriticalSection(&ddraw_cs);
490                 return hr;
491             }
492             This->dest_window = hwnd;
493         }
494     }
495     else if(cooplevel & DDSCL_EXCLUSIVE)
496     {
497         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
498         LeaveCriticalSection(&ddraw_cs);
499         return DDERR_INVALIDPARAMS;
500     }
501
502     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
503     {
504         /* Don't create a device window if a focus window is set */
505         if( !(This->focuswindow) )
506         {
507             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
508                                                 WS_POPUP, 0, 0,
509                                                 GetSystemMetrics(SM_CXSCREEN),
510                                                 GetSystemMetrics(SM_CYSCREEN),
511                                                 NULL, NULL, GetModuleHandleA(0), NULL);
512
513             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
514             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
515
516             This->devicewindow = devicewindow;
517             This->dest_window = devicewindow;
518         }
519     }
520
521     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
522     {
523         /* Enable thread safety in wined3d */
524         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
525     }
526
527     /* Unhandled flags */
528     if(cooplevel & DDSCL_ALLOWREBOOT)
529         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
530     if(cooplevel & DDSCL_ALLOWMODEX)
531         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
532     if(cooplevel & DDSCL_FPUSETUP)
533         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
534
535     /* Store the cooperative_level */
536     This->cooperative_level |= cooplevel;
537     TRACE("SetCooperativeLevel retuning DD_OK\n");
538     LeaveCriticalSection(&ddraw_cs);
539     return DD_OK;
540 }
541
542 /*****************************************************************************
543  *
544  * Helper function for SetDisplayMode and RestoreDisplayMode
545  *
546  * Implements DirectDraw's SetDisplayMode, but ignores the value of
547  * ForceRefreshRate, since it is already handled by
548  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
549  * without worrying that ForceRefreshRate will override the refresh rate.  For
550  * argument and return value documentation, see
551  * IDirectDrawImpl_SetDisplayMode.
552  *
553  *****************************************************************************/
554 static HRESULT
555 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
556                                          DWORD Width,
557                                          DWORD Height,
558                                          DWORD BPP,
559                                          DWORD RefreshRate,
560                                          DWORD Flags)
561 {
562     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
563     WINED3DDISPLAYMODE Mode;
564     HRESULT hr;
565     TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
566
567     EnterCriticalSection(&ddraw_cs);
568     if( !Width || !Height )
569     {
570         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
571         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
572         LeaveCriticalSection(&ddraw_cs);
573         return DD_OK;
574     }
575
576     /* Check the exclusive mode
577     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
578         return DDERR_NOEXCLUSIVEMODE;
579      * This is WRONG. Don't know if the SDK is completely
580      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
581      * is returned, but Half-Life 1.1.1.1 (Steam version)
582      * depends on this
583      */
584
585     Mode.Width = Width;
586     Mode.Height = Height;
587     Mode.RefreshRate = RefreshRate;
588     switch(BPP)
589     {
590         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
591         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
592         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
593         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
594         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
595     }
596
597     /* TODO: The possible return values from msdn suggest that
598      * the screen mode can't be changed if a surface is locked
599      * or some drawing is in progress
600      */
601
602     /* TODO: Lose the primary surface */
603     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
604                                        0, /* First swapchain */
605                                        &Mode);
606     LeaveCriticalSection(&ddraw_cs);
607     switch(hr)
608     {
609         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
610         default:                            return hr;
611     }
612 }
613
614 /*****************************************************************************
615  * IDirectDraw7::SetDisplayMode
616  *
617  * Sets the display screen resolution, color depth and refresh frequency
618  * when in fullscreen mode (in theory).
619  * Possible return values listed in the SDK suggest that this method fails
620  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
621  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
622  * It seems to be valid to pass 0 for With and Height, this has to be tested
623  * It could mean that the current video mode should be left as-is. (But why
624  * call it then?)
625  *
626  * Params:
627  *  Height, Width: Screen dimension
628  *  BPP: Color depth in Bits per pixel
629  *  Refreshrate: Screen refresh rate
630  *  Flags: Other stuff
631  *
632  * Returns
633  *  DD_OK on success
634  *
635  *****************************************************************************/
636 static HRESULT WINAPI
637 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
638                                DWORD Width,
639                                DWORD Height,
640                                DWORD BPP,
641                                DWORD RefreshRate,
642                                DWORD Flags)
643 {
644     if (force_refresh_rate != 0)
645     {
646         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
647         RefreshRate = force_refresh_rate;
648     }
649
650     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
651                                                     RefreshRate, Flags);
652 }
653
654 /*****************************************************************************
655  * IDirectDraw7::RestoreDisplayMode
656  *
657  * Restores the display mode to what it was at creation time. Basically.
658  *
659  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
660  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
661  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
662  *  -> DD_1 is released. The screen should be left at 1024x768x32.
663  *  -> DD_2 is released. The screen should be set to 1400x1050x32
664  * This case is unhandled right now, but Empire Earth does it this way.
665  * (But perhaps there is something in SetCooperativeLevel to prevent this)
666  *
667  * The msdn says that this method resets the display mode to what it was before
668  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
669  *
670  * Returns
671  *  DD_OK on success
672  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
673  *
674  *****************************************************************************/
675 static HRESULT WINAPI
676 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
677 {
678     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
679     TRACE("(%p)\n", This);
680
681     return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
682             This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
683 }
684
685 /*****************************************************************************
686  * IDirectDraw7::GetCaps
687  *
688  * Returns the drives capabilities
689  *
690  * Used for version 1, 2, 4 and 7
691  *
692  * Params:
693  *  DriverCaps: Structure to write the Hardware accelerated caps to
694  *  HelCaps: Structure to write the emulation caps to
695  *
696  * Returns
697  *  This implementation returns DD_OK only
698  *
699  *****************************************************************************/
700 static HRESULT WINAPI
701 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
702                         DDCAPS *DriverCaps,
703                         DDCAPS *HELCaps)
704 {
705     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
706     DDCAPS caps;
707     WINED3DCAPS winecaps;
708     HRESULT hr;
709     DDSCAPS2 ddscaps = {0, 0, 0, 0};
710     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
711
712     /* One structure must be != NULL */
713     if( (!DriverCaps) && (!HELCaps) )
714     {
715         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
716         return DDERR_INVALIDPARAMS;
717     }
718
719     memset(&caps, 0, sizeof(caps));
720     memset(&winecaps, 0, sizeof(winecaps));
721     caps.dwSize = sizeof(caps);
722     EnterCriticalSection(&ddraw_cs);
723     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
724     if(FAILED(hr)) {
725         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
726         LeaveCriticalSection(&ddraw_cs);
727         return hr;
728     }
729
730     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
731     LeaveCriticalSection(&ddraw_cs);
732     if(FAILED(hr)) {
733         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
734         return hr;
735     }
736
737     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
738     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
739     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
740     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
741     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
742     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
743     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
744     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
745     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
746     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
747     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
748     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
749     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
750     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
751     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
752
753     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
754      * not to use it
755      */
756     if(DefaultSurfaceType == SURFACE_GDI) {
757         caps.dwCaps &= ~DDCAPS_3D;
758         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
759     }
760     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
761         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
762         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
763     }
764
765     if(DriverCaps)
766     {
767         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
768         if (TRACE_ON(ddraw))
769         {
770             TRACE("Driver Caps :\n");
771             DDRAW_dump_DDCAPS(DriverCaps);
772         }
773
774     }
775     if(HELCaps)
776     {
777         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
778         if (TRACE_ON(ddraw))
779         {
780             TRACE("HEL Caps :\n");
781             DDRAW_dump_DDCAPS(HELCaps);
782         }
783     }
784
785     return DD_OK;
786 }
787
788 /*****************************************************************************
789  * IDirectDraw7::Compact
790  *
791  * No idea what it does, MSDN says it's not implemented.
792  *
793  * Returns
794  *  DD_OK, but this is unchecked
795  *
796  *****************************************************************************/
797 static HRESULT WINAPI
798 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
799 {
800     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
801     TRACE("(%p)\n", This);
802
803     return DD_OK;
804 }
805
806 /*****************************************************************************
807  * IDirectDraw7::GetDisplayMode
808  *
809  * Returns information about the current display mode
810  *
811  * Exists in Version 1, 2, 4 and 7
812  *
813  * Params:
814  *  DDSD: Address of a surface description structure to write the info to
815  *
816  * Returns
817  *  DD_OK
818  *
819  *****************************************************************************/
820 static HRESULT WINAPI
821 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
822                                DDSURFACEDESC2 *DDSD)
823 {
824     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
825     HRESULT hr;
826     WINED3DDISPLAYMODE Mode;
827     DWORD Size;
828     TRACE("(%p)->(%p): Relay\n", This, DDSD);
829
830     EnterCriticalSection(&ddraw_cs);
831     /* This seems sane */
832     if (!DDSD)
833     {
834         LeaveCriticalSection(&ddraw_cs);
835         return DDERR_INVALIDPARAMS;
836     }
837
838     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
839      * so one method can be used for all versions (Hopefully)
840      */
841     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
842                                       0 /* swapchain 0 */,
843                                       &Mode);
844     if( hr != D3D_OK )
845     {
846         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
847         LeaveCriticalSection(&ddraw_cs);
848         return hr;
849     }
850
851     Size = DDSD->dwSize;
852     memset(DDSD, 0, Size);
853
854     DDSD->dwSize = Size;
855     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
856     DDSD->dwWidth = Mode.Width;
857     DDSD->dwHeight = Mode.Height;
858     DDSD->u2.dwRefreshRate = 60;
859     DDSD->ddsCaps.dwCaps = 0;
860     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
861     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
862     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
863
864     if(TRACE_ON(ddraw))
865     {
866         TRACE("Returning surface desc :\n");
867         DDRAW_dump_surface_desc(DDSD);
868     }
869
870     LeaveCriticalSection(&ddraw_cs);
871     return DD_OK;
872 }
873
874 /*****************************************************************************
875  * IDirectDraw7::GetFourCCCodes
876  *
877  * Returns an array of supported FourCC codes.
878  *
879  * Exists in Version 1, 2, 4 and 7
880  *
881  * Params:
882  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
883  *            of enumerated codes
884  *  Codes: Pointer to an array of DWORDs where the supported codes are written
885  *         to
886  *
887  * Returns
888  *  Always returns DD_OK, as it's a stub for now
889  *
890  *****************************************************************************/
891 static HRESULT WINAPI
892 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
893                                DWORD *NumCodes, DWORD *Codes)
894 {
895     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
896     WINED3DFORMAT formats[] = {
897         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
898         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
899         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
900     };
901     DWORD count = 0, i, outsize;
902     HRESULT hr;
903     WINED3DDISPLAYMODE d3ddm;
904     WINED3DSURFTYPE type = This->ImplType;
905     TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
906
907     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
908                                   0 /* swapchain 0 */,
909                                   &d3ddm);
910
911     outsize = NumCodes && Codes ? *NumCodes : 0;
912
913     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
914
915     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
916         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
917                                         WINED3DADAPTER_DEFAULT,
918                                         WINED3DDEVTYPE_HAL,
919                                         d3ddm.Format /* AdapterFormat */,
920                                         0 /* usage */,
921                                         WINED3DRTYPE_SURFACE,
922                                         formats[i],
923                                         type);
924         if(SUCCEEDED(hr)) {
925             if(count < outsize) {
926                 Codes[count] = formats[i];
927             }
928             count++;
929         }
930     }
931     if(NumCodes) {
932         TRACE("Returning %u FourCC codes\n", count);
933         *NumCodes = count;
934     }
935
936     return DD_OK;
937 }
938
939 /*****************************************************************************
940  * IDirectDraw7::GetMonitorFrequency
941  *
942  * Returns the monitor's frequency
943  *
944  * Exists in Version 1, 2, 4 and 7
945  *
946  * Params:
947  *  Freq: Pointer to a DWORD to write the frequency to
948  *
949  * Returns
950  *  Always returns DD_OK
951  *
952  *****************************************************************************/
953 static HRESULT WINAPI
954 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
955                                     DWORD *Freq)
956 {
957     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
958     TRACE("(%p)->(%p)\n", This, Freq);
959
960     /* Ideally this should be in WineD3D, as it concerns the screen setup,
961      * but for now this should make the games happy
962      */
963     *Freq = 60;
964     return DD_OK;
965 }
966
967 /*****************************************************************************
968  * IDirectDraw7::GetVerticalBlankStatus
969  *
970  * Returns the Vertical blank status of the monitor. This should be in WineD3D
971  * too basically, but as it's a semi stub, I didn't create a function there
972  *
973  * Params:
974  *  status: Pointer to a BOOL to be filled with the vertical blank status
975  *
976  * Returns
977  *  DD_OK on success
978  *  DDERR_INVALIDPARAMS if status is NULL
979  *
980  *****************************************************************************/
981 static HRESULT WINAPI
982 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
983                                        BOOL *status)
984 {
985     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
986     TRACE("(%p)->(%p)\n", This, status);
987
988     /* This looks sane, the MSDN suggests it too */
989     EnterCriticalSection(&ddraw_cs);
990     if(!status)
991     {
992         LeaveCriticalSection(&ddraw_cs);
993         return DDERR_INVALIDPARAMS;
994     }
995
996     *status = This->fake_vblank;
997     This->fake_vblank = !This->fake_vblank;
998     LeaveCriticalSection(&ddraw_cs);
999     return DD_OK;
1000 }
1001
1002 /*****************************************************************************
1003  * IDirectDraw7::GetAvailableVidMem
1004  *
1005  * Returns the total and free video memory
1006  *
1007  * Params:
1008  *  Caps: Specifies the memory type asked for
1009  *  total: Pointer to a DWORD to be filled with the total memory
1010  *  free: Pointer to a DWORD to be filled with the free memory
1011  *
1012  * Returns
1013  *  DD_OK on success
1014  *  DDERR_INVALIDPARAMS of free and total are NULL
1015  *
1016  *****************************************************************************/
1017 static HRESULT WINAPI
1018 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1019 {
1020     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1021     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1022
1023     if(TRACE_ON(ddraw))
1024     {
1025         TRACE("(%p) Asked for memory with description: ", This);
1026         DDRAW_dump_DDSCAPS2(Caps);
1027     }
1028     EnterCriticalSection(&ddraw_cs);
1029
1030     /* Todo: System memory vs local video memory vs non-local video memory
1031      * The MSDN also mentions differences between texture memory and other
1032      * resources, but that's not important
1033      */
1034
1035     if( (!total) && (!free) )
1036     {
1037         LeaveCriticalSection(&ddraw_cs);
1038         return DDERR_INVALIDPARAMS;
1039     }
1040
1041     if(total) *total = This->total_vidmem;
1042     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1043
1044     LeaveCriticalSection(&ddraw_cs);
1045     return DD_OK;
1046 }
1047
1048 /*****************************************************************************
1049  * IDirectDraw7::Initialize
1050  *
1051  * Initializes a DirectDraw interface.
1052  *
1053  * Params:
1054  *  GUID: Interface identifier. Well, don't know what this is really good
1055  *   for
1056  *
1057  * Returns
1058  *  Returns DD_OK on the first call,
1059  *  DDERR_ALREADYINITIALIZED on repeated calls
1060  *
1061  *****************************************************************************/
1062 static HRESULT WINAPI
1063 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1064                            GUID *Guid)
1065 {
1066     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1067     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1068
1069     if(This->initialized)
1070     {
1071         return DDERR_ALREADYINITIALIZED;
1072     }
1073     else
1074     {
1075         return DD_OK;
1076     }
1077 }
1078
1079 /*****************************************************************************
1080  * IDirectDraw7::FlipToGDISurface
1081  *
1082  * "Makes the surface that the GDI writes to the primary surface"
1083  * Looks like some windows specific thing we don't have to care about.
1084  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1085  * show error boxes ;)
1086  * Well, just return DD_OK.
1087  *
1088  * Returns:
1089  *  Always returns DD_OK
1090  *
1091  *****************************************************************************/
1092 static HRESULT WINAPI
1093 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1094 {
1095     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1096     TRACE("(%p)\n", This);
1097
1098     return DD_OK;
1099 }
1100
1101 /*****************************************************************************
1102  * IDirectDraw7::WaitForVerticalBlank
1103  *
1104  * This method allows applications to get in sync with the vertical blank
1105  * interval.
1106  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1107  * redraw the screen, most likely because of this stub
1108  *
1109  * Parameters:
1110  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1111  *         or DDWAITVB_BLOCKEND
1112  *  h: Not used, according to MSDN
1113  *
1114  * Returns:
1115  *  Always returns DD_OK
1116  *
1117  *****************************************************************************/
1118 static HRESULT WINAPI
1119 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1120                                      DWORD Flags,
1121                                      HANDLE h)
1122 {
1123     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1124     static BOOL hide = FALSE;
1125
1126     /* This function is called often, so print the fixme only once */
1127     if(!hide)
1128     {
1129         FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1130         hide = TRUE;
1131     }
1132
1133     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1134     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1135         return DDERR_UNSUPPORTED; /* unchecked */
1136
1137     return DD_OK;
1138 }
1139
1140 /*****************************************************************************
1141  * IDirectDraw7::GetScanLine
1142  *
1143  * Returns the scan line that is being drawn on the monitor
1144  *
1145  * Parameters:
1146  *  Scanline: Address to write the scan line value to
1147  *
1148  * Returns:
1149  *  Always returns DD_OK
1150  *
1151  *****************************************************************************/
1152 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1153 {
1154     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1155     static BOOL hide = FALSE;
1156     WINED3DDISPLAYMODE Mode;
1157
1158     /* This function is called often, so print the fixme only once */
1159     EnterCriticalSection(&ddraw_cs);
1160     if(!hide)
1161     {
1162         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1163         hide = TRUE;
1164     }
1165
1166     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1167                                   0,
1168                                   &Mode);
1169
1170     /* Fake the line sweeping of the monitor */
1171     /* FIXME: We should synchronize with a source to keep the refresh rate */
1172     *Scanline = This->cur_scanline++;
1173     /* Assume 20 scan lines in the vertical blank */
1174     if (This->cur_scanline >= Mode.Height + 20)
1175         This->cur_scanline = 0;
1176
1177     LeaveCriticalSection(&ddraw_cs);
1178     return DD_OK;
1179 }
1180
1181 /*****************************************************************************
1182  * IDirectDraw7::TestCooperativeLevel
1183  *
1184  * Informs the application about the state of the video adapter, depending
1185  * on the cooperative level
1186  *
1187  * Returns:
1188  *  DD_OK if the device is in a sane state
1189  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1190  *  if the state is not correct(See below)
1191  *
1192  *****************************************************************************/
1193 static HRESULT WINAPI
1194 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1195 {
1196     TRACE("iface %p.\n", iface);
1197
1198     return DD_OK;
1199 }
1200
1201 /*****************************************************************************
1202  * IDirectDraw7::GetGDISurface
1203  *
1204  * Returns the surface that GDI is treating as the primary surface.
1205  * For Wine this is the front buffer
1206  *
1207  * Params:
1208  *  GDISurface: Address to write the surface pointer to
1209  *
1210  * Returns:
1211  *  DD_OK if the surface was found
1212  *  DDERR_NOTFOUND if the GDI surface wasn't found
1213  *
1214  *****************************************************************************/
1215 static HRESULT WINAPI
1216 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1217                               IDirectDrawSurface7 **GDISurface)
1218 {
1219     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1220     IWineD3DSurface *Surf;
1221     IDirectDrawSurface7 *ddsurf;
1222     HRESULT hr;
1223     DDSCAPS2 ddsCaps;
1224     TRACE("(%p)->(%p)\n", This, GDISurface);
1225
1226     /* Get the back buffer from the wineD3DDevice and search its
1227      * attached surfaces for the front buffer
1228      */
1229     EnterCriticalSection(&ddraw_cs);
1230     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1231                                       0, /* SwapChain */
1232                                       0, /* first back buffer*/
1233                                       WINED3DBACKBUFFER_TYPE_MONO,
1234                                       &Surf);
1235
1236     if( (hr != D3D_OK) ||
1237         (!Surf) )
1238     {
1239         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1240         LeaveCriticalSection(&ddraw_cs);
1241         return DDERR_NOTFOUND;
1242     }
1243
1244     /* GetBackBuffer AddRef()ed the surface, release it */
1245     IWineD3DSurface_Release(Surf);
1246
1247     IWineD3DSurface_GetParent(Surf,
1248                               (IUnknown **) &ddsurf);
1249     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1250
1251     /* Find the front buffer */
1252     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1253     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1254                                                 &ddsCaps,
1255                                                 GDISurface);
1256     if(hr != DD_OK)
1257     {
1258         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1259     }
1260
1261     /* The AddRef is OK this time */
1262     LeaveCriticalSection(&ddraw_cs);
1263     return hr;
1264 }
1265
1266 /*****************************************************************************
1267  * IDirectDraw7::EnumDisplayModes
1268  *
1269  * Enumerates the supported Display modes. The modes can be filtered with
1270  * the DDSD parameter.
1271  *
1272  * Params:
1273  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1274  *  DDSD: Surface description to filter the modes
1275  *  Context: Pointer passed back to the callback function
1276  *  cb: Application-provided callback function
1277  *
1278  * Returns:
1279  *  DD_OK on success
1280  *  DDERR_INVALIDPARAMS if the callback wasn't set
1281  *
1282  *****************************************************************************/
1283 static HRESULT WINAPI
1284 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1285                                  DWORD Flags,
1286                                  DDSURFACEDESC2 *DDSD,
1287                                  void *Context,
1288                                  LPDDENUMMODESCALLBACK2 cb)
1289 {
1290     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1291     unsigned int modenum, fmt;
1292     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1293     WINED3DDISPLAYMODE mode;
1294     DDSURFACEDESC2 callback_sd;
1295     WINED3DDISPLAYMODE *enum_modes = NULL;
1296     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1297
1298     WINED3DFORMAT checkFormatList[] =
1299     {
1300         WINED3DFMT_B8G8R8X8_UNORM,
1301         WINED3DFMT_B5G6R5_UNORM,
1302         WINED3DFMT_P8_UINT,
1303     };
1304
1305     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1306
1307     EnterCriticalSection(&ddraw_cs);
1308     /* This looks sane */
1309     if(!cb)
1310     {
1311         LeaveCriticalSection(&ddraw_cs);
1312         return DDERR_INVALIDPARAMS;
1313     }
1314
1315     if(DDSD)
1316     {
1317         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1318             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1319     }
1320
1321     if(!(Flags & DDEDM_REFRESHRATES))
1322     {
1323         enum_mode_array_size = 16;
1324         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1325         if (!enum_modes)
1326         {
1327             ERR("Out of memory\n");
1328             LeaveCriticalSection(&ddraw_cs);
1329             return DDERR_OUTOFMEMORY;
1330         }
1331     }
1332
1333     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1334     {
1335         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1336         {
1337             continue;
1338         }
1339
1340         modenum = 0;
1341         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1342                                         WINED3DADAPTER_DEFAULT,
1343                                         checkFormatList[fmt],
1344                                         modenum++,
1345                                         &mode) == WINED3D_OK)
1346         {
1347             if(DDSD)
1348             {
1349                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1350                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1351             }
1352
1353             if(!(Flags & DDEDM_REFRESHRATES))
1354             {
1355                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1356                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1357                  * to be reduced to a single unique result in such case.
1358                  */
1359                 BOOL found = FALSE;
1360                 unsigned i;
1361
1362                 for (i = 0; i < enum_mode_count; i++)
1363                 {
1364                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1365                        enum_modes[i].Format == mode.Format)
1366                     {
1367                         found = TRUE;
1368                         break;
1369                     }
1370                 }
1371
1372                 if(found) continue;
1373             }
1374
1375             memset(&callback_sd, 0, sizeof(callback_sd));
1376             callback_sd.dwSize = sizeof(callback_sd);
1377             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1378
1379             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1380             if(Flags & DDEDM_REFRESHRATES)
1381             {
1382                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1383                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1384             }
1385
1386             callback_sd.dwWidth = mode.Width;
1387             callback_sd.dwHeight = mode.Height;
1388
1389             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1390
1391             /* Calc pitch and DWORD align like MSDN says */
1392             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1393             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1394
1395             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1396               callback_sd.u2.dwRefreshRate);
1397
1398             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1399             {
1400                 TRACE("Application asked to terminate the enumeration\n");
1401                 HeapFree(GetProcessHeap(), 0, enum_modes);
1402                 LeaveCriticalSection(&ddraw_cs);
1403                 return DD_OK;
1404             }
1405
1406             if(!(Flags & DDEDM_REFRESHRATES))
1407             {
1408                 if (enum_mode_count == enum_mode_array_size)
1409                 {
1410                     WINED3DDISPLAYMODE *new_enum_modes;
1411
1412                     enum_mode_array_size *= 2;
1413                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1414
1415                     if (!new_enum_modes)
1416                     {
1417                         ERR("Out of memory\n");
1418                         HeapFree(GetProcessHeap(), 0, enum_modes);
1419                         LeaveCriticalSection(&ddraw_cs);
1420                         return DDERR_OUTOFMEMORY;
1421                     }
1422
1423                     enum_modes = new_enum_modes;
1424                 }
1425
1426                 enum_modes[enum_mode_count++] = mode;
1427             }
1428         }
1429     }
1430
1431     TRACE("End of enumeration\n");
1432     HeapFree(GetProcessHeap(), 0, enum_modes);
1433     LeaveCriticalSection(&ddraw_cs);
1434     return DD_OK;
1435 }
1436
1437 /*****************************************************************************
1438  * IDirectDraw7::EvaluateMode
1439  *
1440  * Used with IDirectDraw7::StartModeTest to test video modes.
1441  * EvaluateMode is used to pass or fail a mode, and continue with the next
1442  * mode
1443  *
1444  * Params:
1445  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1446  *  Timeout: Returns the amount of seconds left before the mode would have
1447  *           been failed automatically
1448  *
1449  * Returns:
1450  *  This implementation always DD_OK, because it's a stub
1451  *
1452  *****************************************************************************/
1453 static HRESULT WINAPI
1454 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1455                              DWORD Flags,
1456                              DWORD *Timeout)
1457 {
1458     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1459     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1460
1461     /* When implementing this, implement it in WineD3D */
1462
1463     return DD_OK;
1464 }
1465
1466 /*****************************************************************************
1467  * IDirectDraw7::GetDeviceIdentifier
1468  *
1469  * Returns the device identifier, which gives information about the driver
1470  * Our device identifier is defined at the beginning of this file.
1471  *
1472  * Params:
1473  *  DDDI: Address for the returned structure
1474  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1475  *
1476  * Returns:
1477  *  On success it returns DD_OK
1478  *  DDERR_INVALIDPARAMS if DDDI is NULL
1479  *
1480  *****************************************************************************/
1481 static HRESULT WINAPI
1482 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1483                                     DDDEVICEIDENTIFIER2 *DDDI,
1484                                     DWORD Flags)
1485 {
1486     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1487     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1488
1489     if(!DDDI)
1490         return DDERR_INVALIDPARAMS;
1491
1492     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1493      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1494      * to any modern hardware, nor is it interesting for Wine, so ignore it.
1495      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1496      * bytes too long. So only copy the relevant part of the structure
1497      */
1498
1499     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1500     return DD_OK;
1501 }
1502
1503 /*****************************************************************************
1504  * IDirectDraw7::GetSurfaceFromDC
1505  *
1506  * Returns the Surface for a GDI device context handle.
1507  * Is this related to IDirectDrawSurface::GetDC ???
1508  *
1509  * Params:
1510  *  hdc: hdc to return the surface for
1511  *  Surface: Address to write the surface pointer to
1512  *
1513  * Returns:
1514  *  Always returns DD_OK because it's a stub
1515  *
1516  *****************************************************************************/
1517 static HRESULT WINAPI
1518 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1519                                  HDC hdc,
1520                                  IDirectDrawSurface7 **Surface)
1521 {
1522     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1523     IWineD3DSurface *wined3d_surface;
1524     HRESULT hr;
1525
1526     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
1527
1528     if (!Surface) return E_INVALIDARG;
1529
1530     hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
1531     if (FAILED(hr))
1532     {
1533         TRACE("No surface found for dc %p.\n", hdc);
1534         *Surface = NULL;
1535         return DDERR_NOTFOUND;
1536     }
1537
1538     IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface);
1539     TRACE("Returning surface %p.\n", Surface);
1540     return DD_OK;
1541 }
1542
1543 /*****************************************************************************
1544  * IDirectDraw7::RestoreAllSurfaces
1545  *
1546  * Calls the restore method of all surfaces
1547  *
1548  * Params:
1549  *
1550  * Returns:
1551  *  Always returns DD_OK because it's a stub
1552  *
1553  *****************************************************************************/
1554 static HRESULT WINAPI
1555 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1556 {
1557     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1558     FIXME("(%p): Stub\n", This);
1559
1560     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1561      * get their parent and call their restore method. Do not implement
1562      * it in WineD3D, as restoring a surface means re-creating the
1563      * WineD3DDSurface
1564      */
1565     return DD_OK;
1566 }
1567
1568 /*****************************************************************************
1569  * IDirectDraw7::StartModeTest
1570  *
1571  * Tests the specified video modes to update the system registry with
1572  * refresh rate information. StartModeTest starts the mode test,
1573  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1574  * isn't called within 15 seconds, the mode is failed automatically
1575  *
1576  * As refresh rates are handled by the X server, I don't think this
1577  * Method is important
1578  *
1579  * Params:
1580  *  Modes: An array of mode specifications
1581  *  NumModes: The number of modes in Modes
1582  *  Flags: Some flags...
1583  *
1584  * Returns:
1585  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1586  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1587  *  otherwise DD_OK
1588  *
1589  *****************************************************************************/
1590 static HRESULT WINAPI
1591 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1592                               SIZE *Modes,
1593                               DWORD NumModes,
1594                               DWORD Flags)
1595 {
1596     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1597     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1598
1599     /* This looks sane */
1600     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1601
1602     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1603      * As it is not, DDERR_TESTFINISHED is returned
1604      * (hopefully that's correct
1605      *
1606     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1607      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1608      */
1609
1610     return DD_OK;
1611 }
1612
1613 /*****************************************************************************
1614  * IDirectDrawImpl_RecreateSurfacesCallback
1615  *
1616  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1617  * It re-recreates the WineD3DSurface. It's pretty straightforward
1618  *
1619  *****************************************************************************/
1620 HRESULT WINAPI
1621 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1622                                          DDSURFACEDESC2 *desc,
1623                                          void *Context)
1624 {
1625     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1626     IDirectDrawImpl *This = surfImpl->ddraw;
1627     IUnknown *Parent;
1628     IWineD3DSurface *wineD3DSurface;
1629     IWineD3DSwapChain *swapchain;
1630     HRESULT hr;
1631     IWineD3DClipper *clipper = NULL;
1632
1633     WINED3DSURFACE_DESC     Desc;
1634     WINED3DFORMAT           Format;
1635     DWORD                   Usage;
1636     WINED3DPOOL             Pool;
1637
1638     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1639     DWORD                   MultiSampleQuality;
1640     UINT                    Width;
1641     UINT                    Height;
1642
1643     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1644
1645     /* For the enumeration */
1646     IDirectDrawSurface7_Release(surf);
1647
1648     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1649
1650     /* Get the objects */
1651     swapchain = surfImpl->wineD3DSwapChain;
1652     surfImpl->wineD3DSwapChain = NULL;
1653     wineD3DSurface = surfImpl->WineD3DSurface;
1654
1655     /* get the clipper */
1656     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1657
1658     /* Get the surface properties */
1659     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1660     if(hr != D3D_OK) return hr;
1661
1662     Format = Desc.format;
1663     Usage = Desc.usage;
1664     Pool = Desc.pool;
1665     MultiSampleType = Desc.multisample_type;
1666     MultiSampleQuality = Desc.multisample_quality;
1667     Width = Desc.width;
1668     Height = Desc.height;
1669
1670     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1671
1672     /* Create the new surface */
1673     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1674             TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1675             MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1676     IUnknown_Release(Parent);
1677     if (FAILED(hr))
1678     {
1679         surfImpl->WineD3DSurface = wineD3DSurface;
1680         return hr;
1681     }
1682
1683     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1684
1685     /* TODO: Copy the surface content, except for render targets */
1686
1687     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1688      * the swapchain
1689      */
1690     if(swapchain) {
1691         /* The backbuffers have the swapchain set as well, but the primary
1692          * owns it and destroys it
1693          */
1694         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1695             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1696         }
1697         surfImpl->isRenderTarget = FALSE;
1698     } else {
1699         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1700             TRACE("Surface released successful, next surface\n");
1701         else
1702             ERR("Something's still holding the old WineD3DSurface\n");
1703     }
1704
1705     surfImpl->ImplType = This->ImplType;
1706
1707     if(clipper)
1708     {
1709         IWineD3DClipper_Release(clipper);
1710     }
1711     return DDENUMRET_OK;
1712 }
1713
1714 /*****************************************************************************
1715  * IDirectDrawImpl_RecreateAllSurfaces
1716  *
1717  * A function, that converts all wineD3DSurfaces to the new implementation type
1718  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1719  * new WineD3DSurface, copies the content and releases the old surface
1720  *
1721  *****************************************************************************/
1722 static HRESULT
1723 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1724 {
1725     DDSURFACEDESC2 desc;
1726     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1727
1728     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1729     {
1730         /* Should happen almost never */
1731         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1732         /* Shutdown d3d */
1733         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1734     }
1735     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1736
1737     memset(&desc, 0, sizeof(desc));
1738     desc.dwSize = sizeof(desc);
1739
1740     return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1741 }
1742
1743 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1744     IUnknown* swapChainParent;
1745     TRACE("(%p) call back\n", pSwapChain);
1746
1747     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1748     IUnknown_Release(swapChainParent);
1749     return IUnknown_Release(swapChainParent);
1750 }
1751
1752 /*****************************************************************************
1753  * IDirectDrawImpl_CreateNewSurface
1754  *
1755  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1756  * with the passed parameters.
1757  *
1758  * Params:
1759  *  DDSD: Description of the surface to create
1760  *  Surf: Address to store the interface pointer at
1761  *
1762  * Returns:
1763  *  DD_OK on success
1764  *
1765  *****************************************************************************/
1766 static HRESULT
1767 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1768                                  DDSURFACEDESC2 *pDDSD,
1769                                  IDirectDrawSurfaceImpl **ppSurf,
1770                                  UINT level)
1771 {
1772     HRESULT hr;
1773     UINT Width, Height;
1774     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1775     DWORD Usage = 0;
1776     WINED3DSURFTYPE ImplType = This->ImplType;
1777     WINED3DSURFACE_DESC Desc;
1778     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1779
1780     if (TRACE_ON(ddraw))
1781     {
1782         TRACE(" (%p) Requesting surface desc :\n", This);
1783         DDRAW_dump_surface_desc(pDDSD);
1784     }
1785
1786     /* Select the surface type, if it wasn't choosen yet */
1787     if(ImplType == SURFACE_UNKNOWN)
1788     {
1789         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1790         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1791         {
1792             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1793             ImplType = SURFACE_OPENGL;
1794         }
1795
1796         /* Otherwise use GDI surfaces for now */
1797         else
1798         {
1799             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1800             ImplType = SURFACE_GDI;
1801         }
1802
1803         /* Policy if all surface implementations are available:
1804          * First, check if a default type was set with winecfg. If not,
1805          * try Xrender surfaces, and use them if they work. Next, check if
1806          * accelerated OpenGL is available, and use GL surfaces in this
1807          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1808          * was created, always use OpenGL surfaces.
1809          *
1810          * (Note: Xrender surfaces are not implemented for now, the
1811          * unaccelerated implementation uses GDI to render in Software)
1812          */
1813
1814         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1815          * be re-created. This could be done with IDirectDrawSurface7::Restore
1816          */
1817         This->ImplType = ImplType;
1818     }
1819     else
1820     {
1821         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1822                 && (This->ImplType != SURFACE_OPENGL)
1823                 && DefaultSurfaceType == SURFACE_UNKNOWN)
1824         {
1825             /* We have to change to OpenGL,
1826              * and re-create all WineD3DSurfaces
1827              */
1828             ImplType = SURFACE_OPENGL;
1829             This->ImplType = ImplType;
1830             TRACE("(%p) Re-creating all surfaces\n", This);
1831             IDirectDrawImpl_RecreateAllSurfaces(This);
1832             TRACE("(%p) Done recreating all surfaces\n", This);
1833         }
1834         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1835         {
1836             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1837             /* Do not fail surface creation, only fail 3D device creation */
1838         }
1839     }
1840
1841     if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1842         !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1843     {
1844         /* Tests show surfaces without memory flags get these flags added right after creation. */
1845         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1846     }
1847     /* Get the correct wined3d usage */
1848     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1849                                  DDSCAPS_3DDEVICE       ) )
1850     {
1851         Usage |= WINED3DUSAGE_RENDERTARGET;
1852
1853         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1854     }
1855     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1856     {
1857         Usage |= WINED3DUSAGE_OVERLAY;
1858     }
1859     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1860     {
1861         /* The depth stencil creation callback sets this flag.
1862          * Set the WineD3D usage to let it know that it's a depth
1863          * Stencil surface.
1864          */
1865         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1866     }
1867     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1868     {
1869         Pool = WINED3DPOOL_SYSTEMMEM;
1870     }
1871     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1872     {
1873         Pool = WINED3DPOOL_MANAGED;
1874         /* Managed textures have the system memory flag set */
1875         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1876     }
1877     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1878     {
1879         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1880          * and texturemanage
1881          */
1882         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1883     }
1884
1885     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1886     if(Format == WINED3DFMT_UNKNOWN)
1887     {
1888         ERR("Unsupported / Unknown pixelformat\n");
1889         return DDERR_INVALIDPIXELFORMAT;
1890     }
1891
1892     /* Create the Surface object */
1893     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1894     if(!*ppSurf)
1895     {
1896         ERR("(%p) Error allocating memory for a surface\n", This);
1897         return DDERR_OUTOFVIDEOMEMORY;
1898     }
1899     (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1900     (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1901     (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1902     (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1903     (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1904     (*ppSurf)->ref = 1;
1905     (*ppSurf)->version = 7;
1906     TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1907     (*ppSurf)->ddraw = This;
1908     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1909     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1910     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1911
1912     /* Surface attachments */
1913     (*ppSurf)->next_attached = NULL;
1914     (*ppSurf)->first_attached = *ppSurf;
1915
1916     /* Needed to re-create the surface on an implementation change */
1917     (*ppSurf)->ImplType = ImplType;
1918
1919     /* For D3DDevice creation */
1920     (*ppSurf)->isRenderTarget = FALSE;
1921
1922     /* A trace message for debugging */
1923     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1924
1925     /* Now create the WineD3D Surface */
1926     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1927             TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1928             Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1929             (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1930
1931     if(hr != D3D_OK)
1932     {
1933         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1934         return hr;
1935     }
1936
1937     /* Increase the surface counter, and attach the surface */
1938     InterlockedIncrement(&This->surfaces);
1939     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1940
1941     /* Here we could store all created surfaces in the DirectDrawImpl structure,
1942      * But this could also be delegated to WineDDraw, as it keeps track of all its
1943      * resources. Not implemented for now, as there are more important things ;)
1944      */
1945
1946     /* Get the pixel format of the WineD3DSurface and store it.
1947      * Don't use the Format choosen above, WineD3D might have
1948      * changed it
1949      */
1950     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1951     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1952     if(hr != D3D_OK)
1953     {
1954         ERR("IWineD3DSurface::GetDesc failed\n");
1955         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1956         return hr;
1957     }
1958
1959     Format = Desc.format;
1960     Width = Desc.width;
1961     Height = Desc.height;
1962
1963     if(Format == WINED3DFMT_UNKNOWN)
1964     {
1965         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1966     }
1967     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1968
1969     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1970      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1971      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1972      * TODO: Test other fourcc formats
1973      */
1974     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1975        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1976     {
1977         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1978         if(Format == WINED3DFMT_DXT1)
1979         {
1980             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1981         }
1982         else
1983         {
1984             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1985         }
1986     }
1987     else
1988     {
1989         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1990         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1991     }
1992
1993     /* Application passed a color key? Set it! */
1994     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1995     {
1996         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1997                                     DDCKEY_DESTOVERLAY,
1998                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1999     }
2000     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2001     {
2002         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2003                                     DDCKEY_DESTBLT,
2004                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2005     }
2006     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2007     {
2008         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2009                                     DDCKEY_SRCOVERLAY,
2010                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2011     }
2012     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2013     {
2014         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2015                                     DDCKEY_SRCBLT,
2016                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2017     }
2018     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2019     {
2020         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2021         if(hr != WINED3D_OK)
2022         {
2023             /* No need for a trace here, wined3d does that for us */
2024             IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2025             return hr;
2026         }
2027     }
2028
2029     return DD_OK;
2030 }
2031 /*****************************************************************************
2032  * CreateAdditionalSurfaces
2033  *
2034  * Creates a new mipmap chain.
2035  *
2036  * Params:
2037  *  root: Root surface to attach the newly created chain to
2038  *  count: number of surfaces to create
2039  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2040  *        effects on the caller
2041  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2042  *                creates an additional surface without the mipmapping flags
2043  *
2044  *****************************************************************************/
2045 static HRESULT
2046 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2047                          IDirectDrawSurfaceImpl *root,
2048                          UINT count,
2049                          DDSURFACEDESC2 DDSD,
2050                          BOOL CubeFaceRoot)
2051 {
2052     UINT i, j, level = 0;
2053     HRESULT hr;
2054     IDirectDrawSurfaceImpl *last = root;
2055
2056     for(i = 0; i < count; i++)
2057     {
2058         IDirectDrawSurfaceImpl *object2 = NULL;
2059
2060         /* increase the mipmap level, but only if a mipmap is created
2061          * In this case, also halve the size
2062          */
2063         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2064         {
2065             level++;
2066             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2067             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2068             /* Set the mipmap sublevel flag according to msdn */
2069             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2070         }
2071         else
2072         {
2073             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2074         }
2075         CubeFaceRoot = FALSE;
2076
2077         hr = IDirectDrawImpl_CreateNewSurface(This,
2078                                               &DDSD,
2079                                               &object2,
2080                                               level);
2081         if(hr != DD_OK)
2082         {
2083             return hr;
2084         }
2085
2086         /* Add the new surface to the complex attachment array */
2087         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2088         {
2089             if(last->complex_array[j]) continue;
2090             last->complex_array[j] = object2;
2091             break;
2092         }
2093         last = object2;
2094
2095         /* Remove the (possible) back buffer cap from the new surface description,
2096          * because only one surface in the flipping chain is a back buffer, one
2097          * is a front buffer, the others are just primary surfaces.
2098          */
2099         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2100     }
2101     return DD_OK;
2102 }
2103
2104 /*****************************************************************************
2105  * IDirectDraw7::CreateSurface
2106  *
2107  * Creates a new IDirectDrawSurface object and returns its interface.
2108  *
2109  * The surface connections with wined3d are a bit tricky. Basically it works
2110  * like this:
2111  *
2112  * |------------------------|               |-----------------|
2113  * | DDraw surface          |               | WineD3DSurface  |
2114  * |                        |               |                 |
2115  * |        WineD3DSurface  |-------------->|                 |
2116  * |        Child           |<------------->| Parent          |
2117  * |------------------------|               |-----------------|
2118  *
2119  * The DDraw surface is the parent of the wined3d surface, and it releases
2120  * the WineD3DSurface when the ddraw surface is destroyed.
2121  *
2122  * However, for all surfaces which can be in a container in WineD3D,
2123  * we have to do this. These surfaces are usually complex surfaces,
2124  * so this concerns primary surfaces with a front and a back buffer,
2125  * and textures.
2126  *
2127  * |------------------------|               |-----------------|
2128  * | DDraw surface          |               | Container       |
2129  * |                        |               |                 |
2130  * |                  Child |<------------->| Parent          |
2131  * |                Texture |<------------->|                 |
2132  * |         WineD3DSurface |<----|         |          Levels |<--|
2133  * | Complex connection     |     |         |                 |   |
2134  * |------------------------|     |         |-----------------|   |
2135  *  ^                             |                               |
2136  *  |                             |                               |
2137  *  |                             |                               |
2138  *  |    |------------------|     |         |-----------------|   |
2139  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2140  *  |    |                  |               |                 |   |
2141  *  |    |            Child |<------------->| Parent          |   |
2142  *  |    |                  |               |       Container |<--|
2143  *  |    |------------------|               |-----------------|   |
2144  *  |                                                             |
2145  *  |   |----------------------|                                  |
2146  *  |   | DDraw surface 2      |                                  |
2147  *  |   |                      |                                  |
2148  *  |<->| Complex root   Child |                                  |
2149  *  |   |              Texture |                                  |
2150  *  |   |       WineD3DSurface |<----|                            |
2151  *  |   |----------------------|     |                            |
2152  *  |                                |                            |
2153  *  |    |---------------------|     |      |-----------------|   |
2154  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2155  *  |    |                     |            |                 |   |
2156  *  |    |               Child |<---------->| Parent          |   |
2157  *  |    |---------------------|            |       Container |<--|
2158  *  |                                       |-----------------|   |
2159  *  |                                                             |
2160  *  |             ---More surfaces can follow---                  |
2161  *
2162  * The reason is that the IWineD3DSwapchain(render target container)
2163  * and the IWineD3DTexure(Texture container) release the parents
2164  * of their surface's children, but by releasing the complex root
2165  * the surfaces which are complexly attached to it are destroyed
2166  * too. See IDirectDrawSurface::Release for a more detailed
2167  * explanation.
2168  *
2169  * Params:
2170  *  DDSD: Description of the surface to create
2171  *  Surf: Address to store the interface pointer at
2172  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2173  *            aggregation, so it has to be NULL
2174  *
2175  * Returns:
2176  *  DD_OK on success
2177  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2178  *  DDERR_* if an error occurs
2179  *
2180  *****************************************************************************/
2181 static HRESULT WINAPI
2182 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2183                               DDSURFACEDESC2 *DDSD,
2184                               IDirectDrawSurface7 **Surf,
2185                               IUnknown *UnkOuter)
2186 {
2187     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2188     IDirectDrawSurfaceImpl *object = NULL;
2189     HRESULT hr;
2190     LONG extra_surfaces = 0;
2191     DDSURFACEDESC2 desc2;
2192     WINED3DDISPLAYMODE Mode;
2193     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2194
2195     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2196
2197     /* Some checks before we start */
2198     if (TRACE_ON(ddraw))
2199     {
2200         TRACE(" (%p) Requesting surface desc :\n", This);
2201         DDRAW_dump_surface_desc(DDSD);
2202     }
2203     EnterCriticalSection(&ddraw_cs);
2204
2205     if (UnkOuter != NULL)
2206     {
2207         FIXME("(%p) : outer != NULL?\n", This);
2208         LeaveCriticalSection(&ddraw_cs);
2209         return CLASS_E_NOAGGREGATION; /* unchecked */
2210     }
2211
2212     if (Surf == NULL)
2213     {
2214         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2215         LeaveCriticalSection(&ddraw_cs);
2216         return E_POINTER; /* unchecked */
2217     }
2218
2219     if (!(DDSD->dwFlags & DDSD_CAPS))
2220     {
2221         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2222         DDSD->dwFlags |= DDSD_CAPS;
2223     }
2224
2225     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2226     {
2227         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2228         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2229     }
2230
2231     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2232     {
2233         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2234         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2235         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2236     }
2237
2238     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2239        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2240     {
2241         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2242         *Surf = NULL;
2243         LeaveCriticalSection(&ddraw_cs);
2244         return DDERR_NOEXCLUSIVEMODE;
2245     }
2246
2247     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2248         WARN("Application tried to create an explicit front or back buffer\n");
2249         LeaveCriticalSection(&ddraw_cs);
2250         return DDERR_INVALIDCAPS;
2251     }
2252
2253     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2254     {
2255         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2256         WARN("Application tries to put the surface in both system and video memory\n");
2257         LeaveCriticalSection(&ddraw_cs);
2258         *Surf = NULL;
2259         return DDERR_INVALIDCAPS;
2260     }
2261
2262     /* Check cube maps but only if the size includes them */
2263     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2264     {
2265         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2266            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2267         {
2268             WARN("Cube map faces requested without cube map flag\n");
2269             LeaveCriticalSection(&ddraw_cs);
2270             return DDERR_INVALIDCAPS;
2271         }
2272         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2273            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2274         {
2275             WARN("Cube map without faces requested\n");
2276             LeaveCriticalSection(&ddraw_cs);
2277             return DDERR_INVALIDPARAMS;
2278         }
2279
2280         /* Quick tests confirm those can be created, but we don't do that yet */
2281         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2282            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2283         {
2284             FIXME("Partial cube maps not supported yet\n");
2285         }
2286     }
2287
2288     /* According to the msdn this flag is ignored by CreateSurface */
2289     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2290         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2291
2292     /* Modify some flags */
2293     memset(&desc2, 0, sizeof(desc2));
2294     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2295     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2296     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2297     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2298
2299     /* Get the video mode from WineD3D - we will need it */
2300     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2301                                        0, /* Swapchain 0 */
2302                                        &Mode);
2303     if(FAILED(hr))
2304     {
2305         ERR("Failed to read display mode from wined3d\n");
2306         switch(This->orig_bpp)
2307         {
2308             case 8:
2309                 Mode.Format = WINED3DFMT_P8_UINT;
2310                 break;
2311
2312             case 15:
2313                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2314                 break;
2315
2316             case 16:
2317                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2318                 break;
2319
2320             case 24:
2321                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2322                 break;
2323
2324             case 32:
2325                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2326                 break;
2327         }
2328         Mode.Width = This->orig_width;
2329         Mode.Height = This->orig_height;
2330     }
2331
2332     /* No pixelformat given? Use the current screen format */
2333     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2334     {
2335         desc2.dwFlags |= DDSD_PIXELFORMAT;
2336         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2337
2338         /* Wait: It could be a Z buffer */
2339         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2340         {
2341             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2342             {
2343                 case 15:
2344                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2345                     break;
2346                 case 16:
2347                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2348                     break;
2349                 case 24:
2350                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2351                     break;
2352                 case 32:
2353                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2354                     break;
2355                 default:
2356                     ERR("Unknown Z buffer bit depth\n");
2357             }
2358         }
2359         else
2360         {
2361             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2362         }
2363     }
2364
2365     /* No Width or no Height? Use the original screen size
2366      */
2367     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2368        !(desc2.dwFlags & DDSD_HEIGHT) )
2369     {
2370         /* Invalid for non-render targets */
2371         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2372         {
2373             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2374             *Surf = NULL;
2375             LeaveCriticalSection(&ddraw_cs);
2376             return DDERR_INVALIDPARAMS;
2377         }
2378
2379         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2380         desc2.dwWidth = Mode.Width;
2381         desc2.dwHeight = Mode.Height;
2382     }
2383
2384     /* Mipmap count fixes */
2385     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2386     {
2387         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2388         {
2389             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2390             {
2391                 /* Mipmap count is given, should not be 0 */
2392                 if( desc2.u2.dwMipMapCount == 0 )
2393                 {
2394                     LeaveCriticalSection(&ddraw_cs);
2395                     return DDERR_INVALIDPARAMS;
2396                 }
2397             }
2398             else
2399             {
2400                 /* Undocumented feature: Create sublevels until
2401                  * either the width or the height is 1
2402                  */
2403                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2404                             desc2.dwWidth : desc2.dwHeight;
2405                 desc2.u2.dwMipMapCount = 0;
2406                 while( min )
2407                 {
2408                     desc2.u2.dwMipMapCount += 1;
2409                     min >>= 1;
2410                 }
2411             }
2412         }
2413         else
2414         {
2415             /* Not-complex mipmap -> Mipmapcount = 1 */
2416             desc2.u2.dwMipMapCount = 1;
2417         }
2418         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2419
2420         /* There's a mipmap count in the created surface in any case */
2421         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2422     }
2423     /* If no mipmap is given, the texture has only one level */
2424
2425     /* The first surface is a front buffer, the back buffer is created afterwards */
2426     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2427     {
2428         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2429     }
2430
2431     /* The root surface in a cube map is positive x */
2432     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2433     {
2434         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2435         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2436     }
2437
2438     /* Create the first surface */
2439     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2440     if( hr != DD_OK)
2441     {
2442         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2443         LeaveCriticalSection(&ddraw_cs);
2444         return hr;
2445     }
2446     object->is_complex_root = TRUE;
2447
2448     *Surf = (IDirectDrawSurface7 *)object;
2449
2450     /* Create Additional surfaces if necessary
2451      * This applies to Primary surfaces which have a back buffer count
2452      * set, but not to mipmap textures. In case of Mipmap textures,
2453      * wineD3D takes care of the creation of additional surfaces
2454      */
2455     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2456     {
2457         extra_surfaces = DDSD->dwBackBufferCount;
2458         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2459         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2460         desc2.dwBackBufferCount = 0;
2461     }
2462
2463     hr = DD_OK;
2464     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2465     {
2466         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2467         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2468         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2469         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2470         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2471         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2472         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2473         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2474         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2475         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2476         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2477         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2478         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2479         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2480         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2481         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2482         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2483     }
2484
2485     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2486     if(hr != DD_OK)
2487     {
2488         /* This destroys and possibly created surfaces too */
2489         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2490         LeaveCriticalSection(&ddraw_cs);
2491         return hr;
2492     }
2493
2494     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2495      * But attach the d3ddevice only if the currently created surface was
2496      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2497      * The only case I can think of where this doesn't apply is when a
2498      * 2D app was configured by the user to run with OpenGL and it didn't create
2499      * the render target as first surface. In this case the render target creation
2500      * will cause the 3D init.
2501      */
2502     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2503         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2504     {
2505         IDirectDrawSurfaceImpl *target = object, *surface;
2506         struct list *entry;
2507
2508         /* Search for the primary to use as render target */
2509         LIST_FOR_EACH(entry, &This->surface_list)
2510         {
2511             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2512             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2513                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2514             {
2515                 /* found */
2516                 target = surface;
2517                 TRACE("Using primary %p as render target\n", target);
2518                 break;
2519             }
2520         }
2521
2522         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2523         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2524         if(hr != D3D_OK)
2525         {
2526             IDirectDrawSurfaceImpl *release_surf;
2527             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2528             *Surf = NULL;
2529
2530             /* The before created surface structures are in an incomplete state here.
2531              * WineD3D holds the reference on the IParents, and it released them on the failure
2532              * already. So the regular release method implementation would fail on the attempt
2533              * to destroy either the IParents or the swapchain. So free the surface here.
2534              * The surface structure here is a list, not a tree, because onscreen targets
2535              * cannot be cube textures
2536              */
2537             while(object)
2538             {
2539                 release_surf = object;
2540                 object = object->complex_array[0];
2541                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2542             }
2543             LeaveCriticalSection(&ddraw_cs);
2544             return hr;
2545         }
2546     } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2547         IDirectDrawImpl_CreateGDISwapChain(This, object);
2548     }
2549
2550     /* Addref the ddraw interface to keep an reference for each surface */
2551     IDirectDraw7_AddRef(iface);
2552     object->ifaceToRelease = (IUnknown *) iface;
2553
2554     /* Create a WineD3DTexture if a texture was requested */
2555     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2556     {
2557         UINT levels;
2558         WINED3DFORMAT Format;
2559         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2560
2561         This->tex_root = object;
2562
2563         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2564         {
2565             /* a mipmap is created, create enough levels */
2566             levels = desc2.u2.dwMipMapCount;
2567         }
2568         else
2569         {
2570             /* No mipmap is created, create one level */
2571             levels = 1;
2572         }
2573
2574         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2575         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2576         {
2577             Pool = WINED3DPOOL_SYSTEMMEM;
2578         }
2579         /* Should I forward the MANAGED cap to the managed pool ? */
2580
2581         /* Get the format. It's set already by CreateNewSurface */
2582         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2583
2584         /* The surfaces are already created, the callback only
2585          * passes the IWineD3DSurface to WineD3D
2586          */
2587         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2588         {
2589             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2590                     levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2591                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2592         }
2593         else
2594         {
2595             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2596                     0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2597                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2598         }
2599         This->tex_root = NULL;
2600     }
2601
2602     LeaveCriticalSection(&ddraw_cs);
2603     return hr;
2604 }
2605
2606 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2607 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2608
2609 static BOOL
2610 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2611                                     const DDPIXELFORMAT *provided)
2612 {
2613     /* Some flags must be present in both or neither for a match. */
2614     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2615         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2616         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2617
2618     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2619         return FALSE;
2620
2621     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2622         return FALSE;
2623
2624     if (requested->dwFlags & DDPF_FOURCC)
2625         if (requested->dwFourCC != provided->dwFourCC)
2626             return FALSE;
2627
2628     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2629                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2630         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2631             return FALSE;
2632
2633     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2634                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2635         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2636             return FALSE;
2637
2638     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2639         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2640             return FALSE;
2641
2642     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2643     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2644                               |DDPF_BUMPDUDV))
2645         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2646             return FALSE;
2647
2648     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2649         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2650             return FALSE;
2651
2652     return TRUE;
2653 }
2654
2655 static BOOL
2656 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2657                            const DDSURFACEDESC2* provided)
2658 {
2659     struct compare_info
2660     {
2661         DWORD flag;
2662         ptrdiff_t offset;
2663         size_t size;
2664     };
2665
2666 #define CMP(FLAG, FIELD)                                \
2667         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2668           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2669
2670     static const struct compare_info compare[] =
2671     {
2672         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2673         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2674         CMP(CAPS, ddsCaps),
2675         CMP(CKDESTBLT, ddckCKDestBlt),
2676         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2677         CMP(CKSRCBLT, ddckCKSrcBlt),
2678         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2679         CMP(HEIGHT, dwHeight),
2680         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2681         CMP(LPSURFACE, lpSurface),
2682         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2683         CMP(PITCH, u1 /* lPitch */),
2684         /* PIXELFORMAT: manual */
2685         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2686         CMP(TEXTURESTAGE, dwTextureStage),
2687         CMP(WIDTH, dwWidth),
2688         /* ZBUFFERBITDEPTH: "obsolete" */
2689     };
2690
2691 #undef CMP
2692
2693     unsigned int i;
2694
2695     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2696         return FALSE;
2697
2698     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2699     {
2700         if (requested->dwFlags & compare[i].flag
2701             && memcmp((const char *)provided + compare[i].offset,
2702                       (const char *)requested + compare[i].offset,
2703                       compare[i].size) != 0)
2704             return FALSE;
2705     }
2706
2707     if (requested->dwFlags & DDSD_PIXELFORMAT)
2708     {
2709         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2710                                                 &provided->u4.ddpfPixelFormat))
2711             return FALSE;
2712     }
2713
2714     return TRUE;
2715 }
2716
2717 #undef DDENUMSURFACES_SEARCHTYPE
2718 #undef DDENUMSURFACES_MATCHTYPE
2719
2720 /*****************************************************************************
2721  * IDirectDraw7::EnumSurfaces
2722  *
2723  * Loops through all surfaces attached to this device and calls the
2724  * application callback. This can't be relayed to WineD3DDevice,
2725  * because some WineD3DSurfaces' parents are IParent objects
2726  *
2727  * Params:
2728  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2729  *  DDSD: Description to filter for
2730  *  Context: Application-provided pointer, it's passed unmodified to the
2731  *           Callback function
2732  *  Callback: Address to call for each surface
2733  *
2734  * Returns:
2735  *  DDERR_INVALIDPARAMS if the callback is NULL
2736  *  DD_OK on success
2737  *
2738  *****************************************************************************/
2739 static HRESULT WINAPI
2740 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2741                              DWORD Flags,
2742                              DDSURFACEDESC2 *DDSD,
2743                              void *Context,
2744                              LPDDENUMSURFACESCALLBACK7 Callback)
2745 {
2746     /* The surface enumeration is handled by WineDDraw,
2747      * because it keeps track of all surfaces attached to
2748      * it. The filtering is done by our callback function,
2749      * because WineDDraw doesn't handle ddraw-like surface
2750      * caps structures
2751      */
2752     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2753     IDirectDrawSurfaceImpl *surf;
2754     BOOL all, nomatch;
2755     DDSURFACEDESC2 desc;
2756     struct list *entry, *entry2;
2757
2758     all = Flags & DDENUMSURFACES_ALL;
2759     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2760
2761     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2762     EnterCriticalSection(&ddraw_cs);
2763
2764     if(!Callback)
2765     {
2766         LeaveCriticalSection(&ddraw_cs);
2767         return DDERR_INVALIDPARAMS;
2768     }
2769
2770     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2771     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2772     {
2773         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2774         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2775         {
2776             desc = surf->surface_desc;
2777             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2778             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2779             {
2780                 LeaveCriticalSection(&ddraw_cs);
2781                 return DD_OK;
2782             }
2783         }
2784     }
2785     LeaveCriticalSection(&ddraw_cs);
2786     return DD_OK;
2787 }
2788
2789 static HRESULT WINAPI
2790 findRenderTarget(IDirectDrawSurface7 *surface,
2791                  DDSURFACEDESC2 *desc,
2792                  void *ctx)
2793 {
2794     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2795     IDirectDrawSurfaceImpl **target = ctx;
2796
2797     if(!surf->isRenderTarget) {
2798         *target = surf;
2799         IDirectDrawSurface7_Release(surface);
2800         return DDENUMRET_CANCEL;
2801     }
2802
2803     /* Recurse into the surface tree */
2804     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2805
2806     IDirectDrawSurface7_Release(surface);
2807     if(*target) return DDENUMRET_CANCEL;
2808     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2809 }
2810
2811 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2812                                                          IDirectDrawSurfaceImpl *primary) {
2813     HRESULT hr;
2814     WINED3DPRESENT_PARAMETERS presentation_parameters;
2815     HWND window;
2816
2817     window = This->dest_window;
2818
2819     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2820
2821     /* Use the surface description for the device parameters, not the
2822      * Device settings. The app might render to an offscreen surface
2823      */
2824     presentation_parameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2825     presentation_parameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2826     presentation_parameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2827     presentation_parameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2828     presentation_parameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2829     presentation_parameters.MultiSampleQuality              = 0;
2830     presentation_parameters.SwapEffect                      = WINED3DSWAPEFFECT_FLIP;
2831     presentation_parameters.hDeviceWindow                   = window;
2832     presentation_parameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2833     presentation_parameters.EnableAutoDepthStencil          = FALSE; /* Not on GDI swapchains */
2834     presentation_parameters.AutoDepthStencilFormat          = 0;
2835     presentation_parameters.Flags                           = 0;
2836     presentation_parameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2837     presentation_parameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2838
2839     This->d3d_target = primary;
2840     hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2841     This->d3d_target = NULL;
2842
2843     if (hr != D3D_OK)
2844     {
2845         FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2846         primary->wineD3DSwapChain = NULL;
2847     }
2848     return hr;
2849 }
2850
2851 /*****************************************************************************
2852  * IDirectDrawImpl_AttachD3DDevice
2853  *
2854  * Initializes the D3D capabilities of WineD3D
2855  *
2856  * Params:
2857  *  primary: The primary surface for D3D
2858  *
2859  * Returns
2860  *  DD_OK on success,
2861  *  DDERR_* otherwise
2862  *
2863  *****************************************************************************/
2864 static HRESULT
2865 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2866                                 IDirectDrawSurfaceImpl *primary)
2867 {
2868     HRESULT hr;
2869     HWND                  window = This->dest_window;
2870
2871     WINED3DPRESENT_PARAMETERS localParameters;
2872
2873     TRACE("(%p)->(%p)\n", This, primary);
2874
2875     /* If there's no window, create a hidden window. WineD3D needs it */
2876     if(window == 0 || window == GetDesktopWindow())
2877     {
2878         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2879                                  WS_DISABLED, 0, 0,
2880                                  GetSystemMetrics(SM_CXSCREEN),
2881                                  GetSystemMetrics(SM_CYSCREEN),
2882                                  NULL, NULL, GetModuleHandleA(0), NULL);
2883
2884         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2885         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2886     }
2887     else
2888     {
2889         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2890     }
2891     This->d3d_window = window;
2892
2893     /* Store the future Render Target surface */
2894     This->d3d_target = primary;
2895
2896     /* Use the surface description for the device parameters, not the
2897      * Device settings. The app might render to an offscreen surface
2898      */
2899     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2900     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2901     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2902     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2903     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2904     localParameters.MultiSampleQuality              = 0;
2905     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
2906     localParameters.hDeviceWindow                   = window;
2907     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2908     localParameters.EnableAutoDepthStencil          = TRUE;
2909     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16_UNORM;
2910     localParameters.Flags                           = 0;
2911     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2912     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2913
2914     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2915
2916     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2917      * recursive loop until ram or emulated video memory is full
2918      */
2919     This->d3d_initialized = TRUE;
2920
2921     hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2922     if(FAILED(hr))
2923     {
2924         This->d3d_target = NULL;
2925         This->d3d_initialized = FALSE;
2926         return hr;
2927     }
2928
2929     This->declArraySize = 2;
2930     This->decls = HeapAlloc(GetProcessHeap(),
2931                             HEAP_ZERO_MEMORY,
2932                             sizeof(*This->decls) * This->declArraySize);
2933     if(!This->decls)
2934     {
2935         ERR("Error allocating an array for the converted vertex decls\n");
2936         This->declArraySize = 0;
2937         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2938         return E_OUTOFMEMORY;
2939     }
2940
2941     /* Create an Index Buffer parent */
2942     TRACE("(%p) Successfully initialized 3D\n", This);
2943     return DD_OK;
2944 }
2945
2946 /*****************************************************************************
2947  * DirectDrawCreateClipper (DDRAW.@)
2948  *
2949  * Creates a new IDirectDrawClipper object.
2950  *
2951  * Params:
2952  *  Clipper: Address to write the interface pointer to
2953  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2954  *            NULL
2955  *
2956  * Returns:
2957  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2958  *  E_OUTOFMEMORY if allocating the object failed
2959  *
2960  *****************************************************************************/
2961 HRESULT WINAPI
2962 DirectDrawCreateClipper(DWORD Flags,
2963                         LPDIRECTDRAWCLIPPER *Clipper,
2964                         IUnknown *UnkOuter)
2965 {
2966     IDirectDrawClipperImpl* object;
2967     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2968
2969     EnterCriticalSection(&ddraw_cs);
2970     if (UnkOuter != NULL)
2971     {
2972         LeaveCriticalSection(&ddraw_cs);
2973         return CLASS_E_NOAGGREGATION;
2974     }
2975
2976     if (!LoadWineD3D())
2977     {
2978         LeaveCriticalSection(&ddraw_cs);
2979         return DDERR_NODIRECTDRAWSUPPORT;
2980     }
2981
2982     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2983                      sizeof(IDirectDrawClipperImpl));
2984     if (object == NULL)
2985     {
2986         LeaveCriticalSection(&ddraw_cs);
2987         return E_OUTOFMEMORY;
2988     }
2989
2990     object->lpVtbl = &IDirectDrawClipper_Vtbl;
2991     object->ref = 1;
2992     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2993     if(!object->wineD3DClipper)
2994     {
2995         HeapFree(GetProcessHeap(), 0, object);
2996         LeaveCriticalSection(&ddraw_cs);
2997         return E_OUTOFMEMORY;
2998     }
2999
3000     *Clipper = (IDirectDrawClipper *) object;
3001     LeaveCriticalSection(&ddraw_cs);
3002     return DD_OK;
3003 }
3004
3005 /*****************************************************************************
3006  * IDirectDraw7::CreateClipper
3007  *
3008  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3009  *
3010  *****************************************************************************/
3011 static HRESULT WINAPI
3012 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3013                               DWORD Flags,
3014                               IDirectDrawClipper **Clipper,
3015                               IUnknown *UnkOuter)
3016 {
3017     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3018     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3019     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3020 }
3021
3022 /*****************************************************************************
3023  * IDirectDraw7::CreatePalette
3024  *
3025  * Creates a new IDirectDrawPalette object
3026  *
3027  * Params:
3028  *  Flags: The flags for the new clipper
3029  *  ColorTable: Color table to assign to the new clipper
3030  *  Palette: Address to write the interface pointer to
3031  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3032  *            NULL
3033  *
3034  * Returns:
3035  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3036  *  E_OUTOFMEMORY if allocating the object failed
3037  *
3038  *****************************************************************************/
3039 static HRESULT WINAPI
3040 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3041                               DWORD Flags,
3042                               PALETTEENTRY *ColorTable,
3043                               IDirectDrawPalette **Palette,
3044                               IUnknown *pUnkOuter)
3045 {
3046     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3047     IDirectDrawPaletteImpl *object;
3048     HRESULT hr = DDERR_GENERIC;
3049     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3050
3051     EnterCriticalSection(&ddraw_cs);
3052     if(pUnkOuter != NULL)
3053     {
3054         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3055         LeaveCriticalSection(&ddraw_cs);
3056         return CLASS_E_NOAGGREGATION;
3057     }
3058
3059     /* The refcount test shows that a cooplevel is required for this */
3060     if(!This->cooperative_level)
3061     {
3062         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3063         LeaveCriticalSection(&ddraw_cs);
3064         return DDERR_NOCOOPERATIVELEVELSET;
3065     }
3066
3067     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3068     if(!object)
3069     {
3070         ERR("Out of memory when allocating memory for a palette implementation\n");
3071         LeaveCriticalSection(&ddraw_cs);
3072         return E_OUTOFMEMORY;
3073     }
3074
3075     object->lpVtbl = &IDirectDrawPalette_Vtbl;
3076     object->ref = 1;
3077     object->ddraw_owner = This;
3078
3079     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3080             ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3081     if(hr != DD_OK)
3082     {
3083         HeapFree(GetProcessHeap(), 0, object);
3084         LeaveCriticalSection(&ddraw_cs);
3085         return hr;
3086     }
3087
3088     IDirectDraw7_AddRef(iface);
3089     object->ifaceToRelease = (IUnknown *) iface;
3090     *Palette = (IDirectDrawPalette *)object;
3091     LeaveCriticalSection(&ddraw_cs);
3092     return DD_OK;
3093 }
3094
3095 /*****************************************************************************
3096  * IDirectDraw7::DuplicateSurface
3097  *
3098  * Duplicates a surface. The surface memory points to the same memory as
3099  * the original surface, and it's released when the last surface referencing
3100  * it is released. I guess that's beyond Wine's surface management right now
3101  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3102  * test application to implement this)
3103  *
3104  * Params:
3105  *  Src: Address of the source surface
3106  *  Dest: Address to write the new surface pointer to
3107  *
3108  * Returns:
3109  *  See IDirectDraw7::CreateSurface
3110  *
3111  *****************************************************************************/
3112 static HRESULT WINAPI
3113 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3114                                  IDirectDrawSurface7 *Src,
3115                                  IDirectDrawSurface7 **Dest)
3116 {
3117     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3118     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3119
3120     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3121
3122     /* For now, simply create a new, independent surface */
3123     return IDirectDraw7_CreateSurface(iface,
3124                                       &Surf->surface_desc,
3125                                       Dest,
3126                                       NULL);
3127 }
3128
3129 /*****************************************************************************
3130  * IDirectDraw7 VTable
3131  *****************************************************************************/
3132 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3133 {
3134     /*** IUnknown ***/
3135     IDirectDrawImpl_QueryInterface,
3136     IDirectDrawImpl_AddRef,
3137     IDirectDrawImpl_Release,
3138     /*** IDirectDraw ***/
3139     IDirectDrawImpl_Compact,
3140     IDirectDrawImpl_CreateClipper,
3141     IDirectDrawImpl_CreatePalette,
3142     IDirectDrawImpl_CreateSurface,
3143     IDirectDrawImpl_DuplicateSurface,
3144     IDirectDrawImpl_EnumDisplayModes,
3145     IDirectDrawImpl_EnumSurfaces,
3146     IDirectDrawImpl_FlipToGDISurface,
3147     IDirectDrawImpl_GetCaps,
3148     IDirectDrawImpl_GetDisplayMode,
3149     IDirectDrawImpl_GetFourCCCodes,
3150     IDirectDrawImpl_GetGDISurface,
3151     IDirectDrawImpl_GetMonitorFrequency,
3152     IDirectDrawImpl_GetScanLine,
3153     IDirectDrawImpl_GetVerticalBlankStatus,
3154     IDirectDrawImpl_Initialize,
3155     IDirectDrawImpl_RestoreDisplayMode,
3156     IDirectDrawImpl_SetCooperativeLevel,
3157     IDirectDrawImpl_SetDisplayMode,
3158     IDirectDrawImpl_WaitForVerticalBlank,
3159     /*** IDirectDraw2 ***/
3160     IDirectDrawImpl_GetAvailableVidMem,
3161     /*** IDirectDraw3 ***/
3162     IDirectDrawImpl_GetSurfaceFromDC,
3163     /*** IDirectDraw4 ***/
3164     IDirectDrawImpl_RestoreAllSurfaces,
3165     IDirectDrawImpl_TestCooperativeLevel,
3166     IDirectDrawImpl_GetDeviceIdentifier,
3167     /*** IDirectDraw7 ***/
3168     IDirectDrawImpl_StartModeTest,
3169     IDirectDrawImpl_EvaluateMode
3170 };
3171
3172 /*****************************************************************************
3173  * IDirectDrawImpl_FindDecl
3174  *
3175  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3176  * if none was found.
3177  *
3178  * This function is in ddraw.c and the DDraw object space because D3D7
3179  * vertex buffers are created using the IDirect3D interface to the ddraw
3180  * object, so they can be valid across D3D devices(theoretically. The ddraw
3181  * object also owns the wined3d device
3182  *
3183  * Parameters:
3184  *  This: Device
3185  *  fvf: Fvf to find the decl for
3186  *
3187  * Returns:
3188  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3189  *  fvf otherwise.
3190  *
3191  *****************************************************************************/
3192 IWineD3DVertexDeclaration *
3193 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3194                          DWORD fvf)
3195 {
3196     HRESULT hr;
3197     IWineD3DVertexDeclaration* pDecl = NULL;
3198     int p, low, high; /* deliberately signed */
3199     struct FvfToDecl *convertedDecls = This->decls;
3200
3201     TRACE("Searching for declaration for fvf %08x... ", fvf);
3202
3203     low = 0;
3204     high = This->numConvertedDecls - 1;
3205     while(low <= high) {
3206         p = (low + high) >> 1;
3207         TRACE("%d ", p);
3208         if(convertedDecls[p].fvf == fvf) {
3209             TRACE("found %p\n", convertedDecls[p].decl);
3210             return convertedDecls[p].decl;
3211         } else if(convertedDecls[p].fvf < fvf) {
3212             low = p + 1;
3213         } else {
3214             high = p - 1;
3215         }
3216     }
3217     TRACE("not found. Creating and inserting at position %d.\n", low);
3218
3219     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3220             (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3221     if (hr != S_OK) return NULL;
3222
3223     if(This->declArraySize == This->numConvertedDecls) {
3224         int grow = max(This->declArraySize / 2, 8);
3225         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3226                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3227         if(!convertedDecls) {
3228             /* This will destroy it */
3229             IWineD3DVertexDeclaration_Release(pDecl);
3230             return NULL;
3231         }
3232         This->decls = convertedDecls;
3233         This->declArraySize += grow;
3234     }
3235
3236     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3237     convertedDecls[low].decl = pDecl;
3238     convertedDecls[low].fvf = fvf;
3239     This->numConvertedDecls++;
3240
3241     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3242     return pDecl;
3243 }
3244
3245 /* IWineD3DDeviceParent IUnknown methods */
3246
3247 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3248 {
3249     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3250 }
3251
3252 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3253 {
3254     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3255     return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3256 }
3257
3258 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3259 {
3260     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3261     return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3262 }
3263
3264 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3265 {
3266     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3267     return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3268 }
3269
3270 /* IWineD3DDeviceParent methods */
3271
3272 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3273 {
3274     TRACE("iface %p, device %p\n", iface, device);
3275 }
3276
3277 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3278         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3279         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3280 {
3281     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3282     IDirectDrawSurfaceImpl *surf = NULL;
3283     UINT i = 0;
3284     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3285
3286     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3287             "\tpool %#x, level %u, face %u, surface %p\n",
3288             iface, superior, width, height, format, usage, pool, level, face, surface);
3289
3290     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3291     switch(face)
3292     {
3293         case WINED3DCUBEMAP_FACE_POSITIVE_X:
3294             TRACE("Asked for positive x\n");
3295             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3296             {
3297                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3298             }
3299             surf = This->tex_root; break;
3300         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3301             TRACE("Asked for negative x\n");
3302             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3303         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3304             TRACE("Asked for positive y\n");
3305             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3306         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3307             TRACE("Asked for negative y\n");
3308             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3309         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3310             TRACE("Asked for positive z\n");
3311             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3312         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3313             TRACE("Asked for negative z\n");
3314             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3315         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3316     }
3317
3318     if (!surf)
3319     {
3320         IDirectDrawSurface7 *attached;
3321         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3322         surf = (IDirectDrawSurfaceImpl *)attached;
3323         IDirectDrawSurface7_Release(attached);
3324     }
3325     if (!surf) ERR("root search surface not found\n");
3326
3327     /* Find the wanted mipmap. There are enough mipmaps in the chain */
3328     while (i < level)
3329     {
3330         IDirectDrawSurface7 *attached;
3331         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3332         if(!attached) ERR("Surface not found\n");
3333         surf = (IDirectDrawSurfaceImpl *)attached;
3334         IDirectDrawSurface7_Release(attached);
3335         ++i;
3336     }
3337
3338     /* Return the surface */
3339     *surface = surf->WineD3DSurface;
3340     IWineD3DSurface_AddRef(*surface);
3341
3342     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3343
3344     return D3D_OK;
3345 }
3346
3347 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3348         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3349         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3350 {
3351     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3352     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3353     IDirectDrawSurfaceImpl *target = NULL;
3354
3355     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3356             "\tmultisample_quality %u, lockable %u, surface %p\n",
3357             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3358
3359     if (d3d_surface->isRenderTarget)
3360     {
3361         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3362     }
3363     else
3364     {
3365         target = d3d_surface;
3366     }
3367
3368     if (!target)
3369     {
3370         target = This->d3d_target;
3371         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3372     }
3373
3374     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3375
3376     *surface = target->WineD3DSurface;
3377     IWineD3DSurface_AddRef(*surface);
3378     target->isRenderTarget = TRUE;
3379
3380     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3381
3382     return D3D_OK;
3383 }
3384
3385 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3386         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3387         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3388 {
3389     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3390     IDirectDrawSurfaceImpl *ddraw_surface;
3391     DDSURFACEDESC2 ddsd;
3392     HRESULT hr;
3393
3394     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3395             "\tmultisample_quality %u, discard %u, surface %p\n",
3396             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3397
3398     *surface = NULL;
3399
3400     /* Create a DirectDraw surface */
3401     memset(&ddsd, 0, sizeof(ddsd));
3402     ddsd.dwSize = sizeof(ddsd);
3403     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3404     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3405     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3406     ddsd.dwHeight = height;
3407     ddsd.dwWidth = width;
3408     if (format)
3409     {
3410         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3411     }
3412     else
3413     {
3414         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3415     }
3416
3417     This->depthstencil = TRUE;
3418     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3419     This->depthstencil = FALSE;
3420     if(FAILED(hr))
3421     {
3422         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3423         return hr;
3424     }
3425
3426     *surface = ddraw_surface->WineD3DSurface;
3427     IWineD3DSurface_AddRef(*surface);
3428     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3429
3430     return D3D_OK;
3431 }
3432
3433 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3434         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3435         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3436 {
3437     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3438                 iface, superior, width, height, depth, format, pool, usage, volume);
3439
3440     ERR("Not implemented!\n");
3441
3442     return E_NOTIMPL;
3443 }
3444
3445 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3446         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3447 {
3448     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3449     IDirectDrawSurfaceImpl *iterator;
3450     IParentImpl *object;
3451     HRESULT hr;
3452
3453     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3454
3455     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3456     if (!object)
3457     {
3458         FIXME("Allocation of memory failed\n");
3459         *swapchain = NULL;
3460         return DDERR_OUTOFVIDEOMEMORY;
3461     }
3462
3463     object->lpVtbl = &IParent_Vtbl;
3464     object->ref = 1;
3465
3466     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3467             swapchain, (IUnknown *)object, This->ImplType);
3468     if (FAILED(hr))
3469     {
3470         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3471         HeapFree(GetProcessHeap(), 0 , object);
3472         *swapchain = NULL;
3473         return hr;
3474     }
3475
3476     object->child = (IUnknown *)*swapchain;
3477     This->d3d_target->wineD3DSwapChain = *swapchain;
3478     iterator = This->d3d_target->complex_array[0];
3479     while (iterator)
3480     {
3481         iterator->wineD3DSwapChain = *swapchain;
3482         iterator = iterator->complex_array[0];
3483     }
3484
3485     return hr;
3486 }
3487
3488 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3489 {
3490     /* IUnknown methods */
3491     device_parent_QueryInterface,
3492     device_parent_AddRef,
3493     device_parent_Release,
3494     /* IWineD3DDeviceParent methods */
3495     device_parent_WineD3DDeviceCreated,
3496     device_parent_CreateSurface,
3497     device_parent_CreateRenderTarget,
3498     device_parent_CreateDepthStencilSurface,
3499     device_parent_CreateVolume,
3500     device_parent_CreateSwapChain,
3501 };