wined3d: Get rid of some macros.
[wine] / dlls / wined3d / resource.c
1 /*
2  * IWineD3DResource Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #include "config.h"
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29
30 struct private_data
31 {
32     struct list entry;
33
34     GUID tag;
35     DWORD flags; /* DDSPD_* */
36
37     union
38     {
39         void *data;
40         IUnknown *object;
41     } ptr;
42
43     DWORD size;
44 };
45
46 static DWORD resource_access_from_pool(WINED3DPOOL pool)
47 {
48     switch (pool)
49     {
50         case WINED3DPOOL_DEFAULT:
51             return WINED3D_RESOURCE_ACCESS_GPU;
52
53         case WINED3DPOOL_MANAGED:
54             return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
55
56         case WINED3DPOOL_SYSTEMMEM:
57             return WINED3D_RESOURCE_ACCESS_CPU;
58
59         case WINED3DPOOL_SCRATCH:
60             return WINED3D_RESOURCE_ACCESS_SCRATCH;
61
62         default:
63             FIXME("Unhandled pool %#x.\n", pool);
64             return 0;
65     }
66 }
67
68 static void resource_check_usage(DWORD usage)
69 {
70     static const DWORD handled = WINED3DUSAGE_RENDERTARGET
71             | WINED3DUSAGE_DEPTHSTENCIL
72             | WINED3DUSAGE_DYNAMIC
73             | WINED3DUSAGE_AUTOGENMIPMAP
74             | WINED3DUSAGE_STATICDECL
75             | WINED3DUSAGE_OVERLAY;
76
77     if (usage & ~handled)
78         FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
79 }
80
81 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
82         WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
83         WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
84         DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
85         void *parent, const struct wined3d_parent_ops *parent_ops,
86         const struct wined3d_resource_ops *resource_ops)
87 {
88     resource->ref = 1;
89     resource->device = device;
90     resource->resourceType = resource_type;
91     resource->format = format;
92     resource->multisample_type = multisample_type;
93     resource->multisample_quality = multisample_quality;
94     resource->usage = usage;
95     resource->pool = pool;
96     resource->access_flags = resource_access_from_pool(pool);
97     if (usage & WINED3DUSAGE_DYNAMIC)
98         resource->access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
99     resource->width = width;
100     resource->height = height;
101     resource->depth = depth;
102     resource->size = size;
103     resource->priority = 0;
104     resource->parent = parent;
105     resource->parent_ops = parent_ops;
106     resource->resource_ops = resource_ops;
107     list_init(&resource->privateData);
108
109     resource_check_usage(usage);
110
111     if (size)
112     {
113         resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
114         if (!resource->heapMemory)
115         {
116             ERR("Out of memory!\n");
117             return WINED3DERR_OUTOFVIDEOMEMORY;
118         }
119     }
120     else
121     {
122         resource->heapMemory = NULL;
123     }
124     resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
125             + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
126
127     /* Check that we have enough video ram left */
128     if (pool == WINED3DPOOL_DEFAULT)
129     {
130         if (size > wined3d_device_get_available_texture_mem(device))
131         {
132             ERR("Out of adapter memory\n");
133             HeapFree(GetProcessHeap(), 0, resource->heapMemory);
134             return WINED3DERR_OUTOFVIDEOMEMORY;
135         }
136         WineD3DAdapterChangeGLRam(device, size);
137     }
138
139     device_resource_add(device, resource);
140
141     return WINED3D_OK;
142 }
143
144 void resource_cleanup(struct wined3d_resource *resource)
145 {
146     struct private_data *data;
147     struct list *e1, *e2;
148     HRESULT hr;
149
150     TRACE("Cleaning up resource %p.\n", resource);
151
152     if (resource->pool == WINED3DPOOL_DEFAULT)
153     {
154         TRACE("Decrementing device memory pool by %u.\n", resource->size);
155         WineD3DAdapterChangeGLRam(resource->device,  0 - resource->size);
156     }
157
158     LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
159     {
160         data = LIST_ENTRY(e1, struct private_data, entry);
161         hr = wined3d_resource_free_private_data(resource, &data->tag);
162         if (FAILED(hr))
163             ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
164     }
165
166     HeapFree(GetProcessHeap(), 0, resource->heapMemory);
167     resource->allocatedMemory = 0;
168     resource->heapMemory = 0;
169
170     if (resource->device)
171         device_resource_released(resource->device, resource);
172 }
173
174 void resource_unload(struct wined3d_resource *resource)
175 {
176     context_resource_unloaded(resource->device,
177             resource, resource->resourceType);
178 }
179
180 static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
181 {
182     struct private_data *data;
183     struct list *entry;
184
185     TRACE("Searching for private data %s\n", debugstr_guid(tag));
186     LIST_FOR_EACH(entry, &resource->privateData)
187     {
188         data = LIST_ENTRY(entry, struct private_data, entry);
189         if (IsEqualGUID(&data->tag, tag)) {
190             TRACE("Found %p\n", data);
191             return data;
192         }
193     }
194     TRACE("Not found\n");
195     return NULL;
196 }
197
198 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
199         const void *data, DWORD data_size, DWORD flags)
200 {
201     struct private_data *d;
202
203     TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
204             resource, debugstr_guid(guid), data, data_size, flags);
205
206     wined3d_resource_free_private_data(resource, guid);
207
208     d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
209     if (!d) return E_OUTOFMEMORY;
210
211     d->tag = *guid;
212     d->flags = flags;
213
214     if (flags & WINED3DSPD_IUNKNOWN)
215     {
216         if (data_size != sizeof(IUnknown *))
217         {
218             WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
219             HeapFree(GetProcessHeap(), 0, d);
220             return WINED3DERR_INVALIDCALL;
221         }
222         d->ptr.object = (IUnknown *)data;
223         d->size = sizeof(IUnknown *);
224         IUnknown_AddRef(d->ptr.object);
225     }
226     else
227     {
228         d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
229         if (!d->ptr.data)
230         {
231             HeapFree(GetProcessHeap(), 0, d);
232             return E_OUTOFMEMORY;
233         }
234         d->size = data_size;
235         memcpy(d->ptr.data, data, data_size);
236     }
237     list_add_tail(&resource->privateData, &d->entry);
238
239     return WINED3D_OK;
240 }
241
242 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
243         void *data, DWORD *data_size)
244 {
245     const struct private_data *d;
246
247     TRACE("resource %p, guid %s, data %p, data_size %p.\n",
248             resource, debugstr_guid(guid), data, data_size);
249
250     d = resource_find_private_data(resource, guid);
251     if (!d) return WINED3DERR_NOTFOUND;
252
253     if (*data_size < d->size)
254     {
255         *data_size = d->size;
256         return WINED3DERR_MOREDATA;
257     }
258
259     if (d->flags & WINED3DSPD_IUNKNOWN)
260     {
261         *(IUnknown **)data = d->ptr.object;
262         if (resource->device->wined3d->dxVersion != 7)
263         {
264             /* D3D8 and D3D9 addref the private data, DDraw does not. This
265              * can't be handled in ddraw because it doesn't know if the
266              * pointer returned is an IUnknown * or just a blob. */
267             IUnknown_AddRef(d->ptr.object);
268         }
269     }
270     else
271     {
272         memcpy(data, d->ptr.data, d->size);
273     }
274
275     return WINED3D_OK;
276 }
277 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
278 {
279     struct private_data *data;
280
281     TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
282
283     data = resource_find_private_data(resource, guid);
284     if (!data) return WINED3DERR_NOTFOUND;
285
286     if (data->flags & WINED3DSPD_IUNKNOWN)
287     {
288         if (data->ptr.object)
289             IUnknown_Release(data->ptr.object);
290     }
291     else
292     {
293         HeapFree(GetProcessHeap(), 0, data->ptr.data);
294     }
295     list_remove(&data->entry);
296
297     HeapFree(GetProcessHeap(), 0, data);
298
299     return WINED3D_OK;
300 }
301
302 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
303 {
304     DWORD prev = resource->priority;
305     resource->priority = priority;
306     TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
307     return prev;
308 }
309
310 DWORD resource_get_priority(const struct wined3d_resource *resource)
311 {
312     TRACE("resource %p, returning %u.\n", resource, resource->priority);
313     return resource->priority;
314 }
315
316 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
317 {
318     return resource->parent;
319 }
320
321 void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
322 {
323     desc->resource_type = resource->resourceType;
324     desc->format = resource->format->id;
325     desc->multisample_type = resource->multisample_type;
326     desc->multisample_quality = resource->multisample_quality;
327     desc->usage = resource->usage;
328     desc->pool = resource->pool;
329     desc->width = resource->width;
330     desc->height = resource->height;
331     desc->depth = resource->depth;
332     desc->size = resource->size;
333 }