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[wine] / dlls / ddraw / utils.c
1 /*
2  * DirectDraw helper functions
3  *
4  * Copyright (c) 1997-2000 Marcus Meissner
5  * Copyright (c) 1998 Lionel Ulmer
6  * Copyright (c) 2000 TransGaming Technologies Inc.
7  * Copyright (c) 2006 Stefan Dösinger
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25
26 #define NONAMELESSUNION
27
28 #include "ddraw_private.h"
29 #include "wine/debug.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32
33
34 /*****************************************************************************
35  * PixelFormat_WineD3DtoDD
36  *
37  * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
38  *
39  * Params:
40  *  DDPixelFormat: Address of the structure to write the pixel format to
41  *  WineD3DFormat: Source format
42  *
43  *****************************************************************************/
44 void
45 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
46                         WINED3DFORMAT WineD3DFormat)
47 {
48     DWORD Size = DDPixelFormat->dwSize;
49     TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
50
51     if(Size==0) return;
52
53     memset(DDPixelFormat, 0x00, Size);
54     DDPixelFormat->dwSize = Size;
55     switch(WineD3DFormat)
56     {
57         case WINED3DFMT_R8G8B8:
58             DDPixelFormat->dwFlags = DDPF_RGB;
59             DDPixelFormat->dwFourCC = 0;
60             DDPixelFormat->u1.dwRGBBitCount = 24;
61             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
62             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
63             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
64             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
65             break;
66
67         case WINED3DFMT_A8R8G8B8:
68             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
69             DDPixelFormat->dwFourCC = 0;
70             DDPixelFormat->u1.dwRGBBitCount = 32;
71             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
72             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
73             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
74             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
75             break;
76
77         case WINED3DFMT_X8R8G8B8:
78             DDPixelFormat->dwFlags = DDPF_RGB;
79             DDPixelFormat->dwFourCC = 0;
80             DDPixelFormat->u1.dwRGBBitCount = 32;
81             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
82             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
83             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
84             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
85             break;
86
87         case WINED3DFMT_X8B8G8R8:
88             DDPixelFormat->dwFlags = DDPF_RGB;
89             DDPixelFormat->dwFourCC = 0;
90             DDPixelFormat->u1.dwRGBBitCount = 32;
91             DDPixelFormat->u2.dwRBitMask = 0x000000ff;
92             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
93             DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
94             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
95             break;
96
97         case WINED3DFMT_R5G6B5:
98             DDPixelFormat->dwFlags = DDPF_RGB;
99             DDPixelFormat->dwFourCC = 0;
100             DDPixelFormat->u1.dwRGBBitCount = 16;
101             DDPixelFormat->u2.dwRBitMask = 0xF800;
102             DDPixelFormat->u3.dwGBitMask = 0x07E0;
103             DDPixelFormat->u4.dwBBitMask = 0x001F;
104             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
105             break;
106
107         case WINED3DFMT_X1R5G5B5:
108             DDPixelFormat->dwFlags = DDPF_RGB;
109             DDPixelFormat->dwFourCC = 0;
110             DDPixelFormat->u1.dwRGBBitCount = 16;
111             DDPixelFormat->u2.dwRBitMask = 0x7C00;
112             DDPixelFormat->u3.dwGBitMask = 0x03E0;
113             DDPixelFormat->u4.dwBBitMask = 0x001F;
114             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
115             break;
116
117         case WINED3DFMT_A1R5G5B5:
118             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
119             DDPixelFormat->dwFourCC = 0;
120             DDPixelFormat->u1.dwRGBBitCount = 16;
121             DDPixelFormat->u2.dwRBitMask = 0x7C00;
122             DDPixelFormat->u3.dwGBitMask = 0x03E0;
123             DDPixelFormat->u4.dwBBitMask = 0x001F;
124             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
125             break;
126
127         case WINED3DFMT_A4R4G4B4:
128             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
129             DDPixelFormat->dwFourCC = 0;
130             DDPixelFormat->u1.dwRGBBitCount = 16;
131             DDPixelFormat->u2.dwRBitMask = 0x0F00;
132             DDPixelFormat->u3.dwGBitMask = 0x00F0;
133             DDPixelFormat->u4.dwBBitMask = 0x000F;
134             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
135             break;
136
137         case WINED3DFMT_R3G3B2:
138             DDPixelFormat->dwFlags = DDPF_RGB;
139             DDPixelFormat->dwFourCC = 0;
140             DDPixelFormat->u1.dwRGBBitCount = 8;
141             DDPixelFormat->u2.dwRBitMask = 0xE0;
142             DDPixelFormat->u3.dwGBitMask = 0x1C;
143             DDPixelFormat->u4.dwBBitMask = 0x03;
144             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
145             break;
146
147         case WINED3DFMT_P8:
148             DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
149             DDPixelFormat->dwFourCC = 0;
150             DDPixelFormat->u1.dwRGBBitCount = 8;
151             DDPixelFormat->u2.dwRBitMask = 0x00;
152             DDPixelFormat->u3.dwGBitMask = 0x00;
153             DDPixelFormat->u4.dwBBitMask = 0x00;
154             break;
155
156         case WINED3DFMT_A8:
157             DDPixelFormat->dwFlags = DDPF_ALPHA;
158             DDPixelFormat->dwFourCC = 0;
159             DDPixelFormat->u1.dwAlphaBitDepth = 8;
160             DDPixelFormat->u2.dwRBitMask = 0x0;
161             DDPixelFormat->u3.dwZBitMask = 0x0;
162             DDPixelFormat->u4.dwStencilBitMask = 0x0;
163             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
164             break;
165
166         case WINED3DFMT_A8R3G3B2:
167             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
168             DDPixelFormat->dwFourCC = 0;
169             DDPixelFormat->u1.dwRGBBitCount = 16;
170             DDPixelFormat->u2.dwRBitMask = 0x00E0;
171             DDPixelFormat->u3.dwGBitMask = 0x001C;
172             DDPixelFormat->u4.dwBBitMask = 0x0003;
173             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
174             break;
175
176         case WINED3DFMT_X4R4G4B4:
177             DDPixelFormat->dwFlags = DDPF_RGB;
178             DDPixelFormat->dwFourCC = 0;
179             DDPixelFormat->u1.dwRGBBitCount = 16;
180             DDPixelFormat->u2.dwRBitMask = 0x0F00;
181             DDPixelFormat->u3.dwGBitMask = 0x00F0;
182             DDPixelFormat->u4.dwBBitMask = 0x000F;
183             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
184             return;
185
186         /* How are Z buffer bit depth and Stencil buffer bit depth related?
187          */
188         case WINED3DFMT_D16:
189             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
190             DDPixelFormat->dwFourCC = 0;
191             DDPixelFormat->u1.dwZBufferBitDepth = 16;
192             DDPixelFormat->u2.dwStencilBitDepth = 0;
193             DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
194             DDPixelFormat->u4.dwStencilBitMask = 0x0;
195             DDPixelFormat->u5.dwRGBZBitMask = 0x0000FFFF;
196             break;
197
198         case WINED3DFMT_D32:
199             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
200             DDPixelFormat->dwFourCC = 0;
201             DDPixelFormat->u1.dwZBufferBitDepth = 32;
202             DDPixelFormat->u2.dwStencilBitDepth = 0;
203             DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
204             DDPixelFormat->u4.dwStencilBitMask = 0x0;
205             DDPixelFormat->u5.dwRGBZBitMask = 0xFFFFFFFF;
206             break;
207
208         case WINED3DFMT_D24X4S4:
209             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
210             DDPixelFormat->dwFourCC = 0;
211             /* Should I set dwZBufferBitDepth to 32 here? */
212             DDPixelFormat->u1.dwZBufferBitDepth = 24;
213             DDPixelFormat->u2.dwStencilBitDepth = 4;
214             DDPixelFormat->u3.dwZBitMask = 0x0;
215             DDPixelFormat->u4.dwStencilBitMask = 0x0;
216             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
217             break;
218
219         case WINED3DFMT_D24S8:
220             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
221             DDPixelFormat->dwFourCC = 0;
222             /* Should I set dwZBufferBitDepth to 32 here? */
223             DDPixelFormat->u1.dwZBufferBitDepth = 24;
224             DDPixelFormat->u2.dwStencilBitDepth = 8;
225             DDPixelFormat->u3.dwZBitMask = 0x0;
226             DDPixelFormat->u4.dwStencilBitMask = 0x0;
227             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
228             break;
229
230         case WINED3DFMT_D24X8:
231             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
232             DDPixelFormat->dwFourCC = 0;
233             DDPixelFormat->u1.dwZBufferBitDepth = 24;
234             DDPixelFormat->u2.dwStencilBitDepth = 8;
235             DDPixelFormat->u3.dwZBitMask = 0x0;
236             DDPixelFormat->u4.dwStencilBitMask = 0x0;
237             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
238
239             break;
240         case WINED3DFMT_D15S1:
241             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
242             DDPixelFormat->dwFourCC = 0;
243             /* Should I set dwZBufferBitDepth to 16 here? */
244             DDPixelFormat->u1.dwZBufferBitDepth = 15;
245             DDPixelFormat->u2.dwStencilBitDepth = 1;
246             DDPixelFormat->u3.dwZBitMask = 0x0;
247             DDPixelFormat->u4.dwStencilBitMask = 0x0;
248             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
249             break;
250
251         case WINED3DFMT_UYVY:
252         case WINED3DFMT_YUY2:
253         case WINED3DFMT_YV12:
254         case WINED3DFMT_DXT1:
255         case WINED3DFMT_DXT2:
256         case WINED3DFMT_DXT3:
257         case WINED3DFMT_DXT4:
258         case WINED3DFMT_DXT5:
259         case WINED3DFMT_MULTI2_ARGB8:
260         case WINED3DFMT_G8R8_G8B8:
261         case WINED3DFMT_R8G8_B8G8:
262             DDPixelFormat->dwFlags = DDPF_FOURCC;
263             DDPixelFormat->dwFourCC = WineD3DFormat;
264             break;
265
266         /* Luminance */
267         case WINED3DFMT_L8:
268             DDPixelFormat->dwFlags = DDPF_LUMINANCE;
269             DDPixelFormat->dwFourCC = 0;
270             DDPixelFormat->u1.dwLuminanceBitCount = 8;
271             DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
272             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
273             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
274             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
275             break;
276
277         case WINED3DFMT_A4L4:
278             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
279             DDPixelFormat->dwFourCC = 0;
280             DDPixelFormat->u1.dwLuminanceBitCount = 4;
281             DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
282             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
283             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
284             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
285             break;
286
287         case WINED3DFMT_A8L8:
288             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
289             DDPixelFormat->dwFourCC = 0;
290             DDPixelFormat->u1.dwLuminanceBitCount = 16;
291             DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
292             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
293             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
294             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
295             break;
296
297         /* Bump mapping */
298         case WINED3DFMT_V8U8:
299             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
300             DDPixelFormat->dwFourCC = 0;
301             DDPixelFormat->u1.dwBumpBitCount = 16;
302             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
303             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
304             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
305             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
306             break;
307
308         case WINED3DFMT_L6V5U5:
309             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
310             DDPixelFormat->dwFourCC = 0;
311             DDPixelFormat->u1.dwBumpBitCount = 16;
312             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000001f;
313             DDPixelFormat->u3.dwBumpDvBitMask =         0x000003e0;
314             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x0000fc00;
315             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
316             break;
317
318         default:
319             ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
320     }
321
322     if(TRACE_ON(ddraw)) {
323         TRACE("Returning: ");
324         DDRAW_dump_pixelformat(DDPixelFormat);
325     }
326 }
327 /*****************************************************************************
328  * PixelFormat_DD2WineD3D
329  *
330  * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
331  *
332  * Params:
333  *  DDPixelFormat: The source format
334  *
335  * Returns:
336  *  The WINED3DFORMAT equal to the DDraw format
337  *  WINED3DFMT_UNKNOWN if a matching format wasn't found
338  *****************************************************************************/
339 WINED3DFORMAT
340 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
341 {
342     TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");    
343     if(TRACE_ON(ddraw))
344     {
345         DDRAW_dump_pixelformat(DDPixelFormat);
346     }
347
348     if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
349     {
350         return WINED3DFMT_P8;
351     }
352     else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
353     {
354         FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
355         return WINED3DFMT_P8;
356     }
357     else if(DDPixelFormat->dwFlags & DDPF_RGB)
358     {
359         switch(DDPixelFormat->u1.dwRGBBitCount)
360         {
361             case 8:
362                 /* This is the only format that can match here */
363                 return WINED3DFMT_R3G3B2;
364
365             case 16:
366                 /* Read the Color masks */
367                 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
368                     (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
369                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
370                 {
371                     return WINED3DFMT_R5G6B5;
372                 }
373
374                 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
375                     (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
376                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
377                 {
378                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
379                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
380                         return WINED3DFMT_A1R5G5B5;
381                     else
382                         return WINED3DFMT_X1R5G5B5;
383                 }
384
385                 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
386                     (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
387                     (DDPixelFormat->u4.dwBBitMask == 0x000F) )
388                 {
389                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
390                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
391                         return WINED3DFMT_A4R4G4B4;
392                     else
393                         return WINED3DFMT_X4R4G4B4;
394                 }
395
396                 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
397                     (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
398                     (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
399                     (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
400                     (DDPixelFormat->u4.dwBBitMask == 0x0003) )
401                 {
402                     return WINED3DFMT_A8R3G3B2;
403                 }
404                 ERR("16 bit RGB Pixel format does not match\n");
405                 return WINED3DFMT_UNKNOWN;
406
407             case 24:
408                 return WINED3DFMT_R8G8B8;
409
410             case 32:
411                 /* Read the Color masks */
412                 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
413                     (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
414                     (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
415                 {
416                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
417                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
418                         return WINED3DFMT_A8R8G8B8;
419                     else
420                         return WINED3DFMT_X8R8G8B8;
421
422                 }
423                 ERR("32 bit RGB pixel format does not match\n");
424
425             default:
426                 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
427                 return WINED3DFMT_UNKNOWN;
428         }
429     }
430     else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
431     {
432         /* Alpha only Pixelformat */
433         switch(DDPixelFormat->u1.dwAlphaBitDepth)
434         {
435             case 1:
436             case 2:
437             case 4:
438                 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
439             case 8:
440                 return WINED3DFMT_A8;
441
442             default:
443                 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
444                 return WINED3DFMT_UNKNOWN;
445         }
446     }
447     else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
448     {
449         /* Luminance-only or luminance-alpha */
450         if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
451         {
452             /* Luminance with Alpha */
453             switch(DDPixelFormat->u1.dwLuminanceBitCount)
454             {
455                 case 4:
456                     if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
457                         return WINED3DFMT_A4L4;
458                     ERR("Unknown Alpha / Luminance bit depth combination\n");
459                     return WINED3DFMT_UNKNOWN;
460
461                 case 6:
462                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
463                     return WINED3DFMT_L6V5U5;
464
465                 case 8:
466                     if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
467                         return WINED3DFMT_A8L8;
468                     ERR("Unknown Alpha / Lumincase bit depth combination\n");
469                     return WINED3DFMT_UNKNOWN;
470             }
471         }
472         else
473         {
474             /* Luminance-only */
475             switch(DDPixelFormat->u1.dwLuminanceBitCount)
476             {
477                 case 6:
478                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
479                     return WINED3DFMT_L6V5U5;
480
481                 case 8:
482                     return WINED3DFMT_L8;
483
484                 default:
485                     ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
486                     return WINED3DFMT_UNKNOWN;
487              }
488         }
489     }
490     else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
491     {
492         /* Z buffer */
493         if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
494         {
495             switch(DDPixelFormat->u1.dwZBufferBitDepth)
496             {
497                 case 8:
498                     ERR("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
499                     return WINED3DFMT_UNKNOWN;
500
501                 case 15:
502                 case 16:
503                     if(DDPixelFormat->u2.dwStencilBitDepth == 1)
504                         return WINED3DFMT_D15S1;
505
506                     ERR("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
507                     return WINED3DFMT_UNKNOWN;
508
509                 case 24:
510                     ERR("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
511                     return WINED3DFMT_D24S8;
512
513                 case 32:
514                     if(DDPixelFormat->u2.dwStencilBitDepth == 8)
515                         return WINED3DFMT_D24S8;
516                     else
517                         return WINED3DFMT_D24X4S4;
518
519                 default:
520                     ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
521                     return WINED3DFMT_UNKNOWN;
522             }
523         }
524         else
525         {
526             switch(DDPixelFormat->u1.dwZBufferBitDepth)
527             {
528                 case 8:
529                     ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
530                     return WINED3DFMT_D16;
531
532                 case 16:
533                     return WINED3DFMT_D16;
534
535                 case 24:
536                     return WINED3DFMT_D24X8;
537
538                 case 32:
539                     return WINED3DFMT_D32;
540
541                 default:
542                     ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
543                     return WINED3DFMT_UNKNOWN;
544             }
545         }
546     }
547     else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
548     {
549         if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
550         {
551             return WINED3DFMT_UYVY;
552         }
553         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
554         {
555             return WINED3DFMT_YUY2;
556         }
557         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
558         {
559             return WINED3DFMT_YV12;
560         }
561         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
562         {
563             return WINED3DFMT_DXT1;
564         }
565         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
566         {
567             return WINED3DFMT_DXT2;
568         }
569         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
570         {
571            return WINED3DFMT_DXT3;
572         }
573         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
574         {
575             return WINED3DFMT_DXT4;
576         }
577         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
578         {
579             return WINED3DFMT_DXT5;
580         }
581         if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
582         {
583             return WINED3DFMT_G8R8_G8B8;
584         }
585         if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
586         {
587             return WINED3DFMT_R8G8_B8G8;
588         }
589         return WINED3DFMT_UNKNOWN;  /* Abuse this as an error value */
590     }
591     else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
592     {
593         if( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
594             (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
595             (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
596             (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
597         {
598             return WINED3DFMT_V8U8;
599         }
600         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
601                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000001f) &&
602                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x000003e0) &&
603                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
604         {
605             return WINED3DFMT_L6V5U5;
606         }
607     }
608
609     ERR("Unknown Pixelformat!\n");
610     return WINED3DFMT_UNKNOWN;
611 }
612
613 /*****************************************************************************
614  * Various dumping functions.
615  *
616  * They write the contents of a specific function to a TRACE.
617  *
618  *****************************************************************************/
619 static void
620 DDRAW_dump_DWORD(const void *in)
621 {
622     TRACE("%d\n", *((const DWORD *) in));
623 }
624 static void
625 DDRAW_dump_PTR(const void *in)
626 {
627     TRACE("%p\n", *((const void * const*) in));
628 }
629 static void
630 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
631 {
632     TRACE("Low : %d  - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
633 }
634
635 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
636                                   size_t num_names)
637 {
638     unsigned int        i;
639
640     for (i=0; i < num_names; i++)
641         if ((flags & names[i].val) ||      /* standard flag value */
642             ((!flags) && (!names[i].val))) /* zero value only */
643             TRACE("%s ", names[i].name);
644 }
645
646 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
647 {
648     DDRAW_dump_flags_nolf(flags, names, num_names);
649     TRACE("\n");
650 }
651
652 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
653 {
654     static const flag_info flags[] = {
655         FE(DDSCAPS_RESERVED1),
656         FE(DDSCAPS_ALPHA),
657         FE(DDSCAPS_BACKBUFFER),
658         FE(DDSCAPS_COMPLEX),
659         FE(DDSCAPS_FLIP),
660         FE(DDSCAPS_FRONTBUFFER),
661         FE(DDSCAPS_OFFSCREENPLAIN),
662         FE(DDSCAPS_OVERLAY),
663         FE(DDSCAPS_PALETTE),
664         FE(DDSCAPS_PRIMARYSURFACE),
665         FE(DDSCAPS_PRIMARYSURFACELEFT),
666         FE(DDSCAPS_SYSTEMMEMORY),
667         FE(DDSCAPS_TEXTURE),
668         FE(DDSCAPS_3DDEVICE),
669         FE(DDSCAPS_VIDEOMEMORY),
670         FE(DDSCAPS_VISIBLE),
671         FE(DDSCAPS_WRITEONLY),
672         FE(DDSCAPS_ZBUFFER),
673         FE(DDSCAPS_OWNDC),
674         FE(DDSCAPS_LIVEVIDEO),
675         FE(DDSCAPS_HWCODEC),
676         FE(DDSCAPS_MODEX),
677         FE(DDSCAPS_MIPMAP),
678         FE(DDSCAPS_RESERVED2),
679         FE(DDSCAPS_ALLOCONLOAD),
680         FE(DDSCAPS_VIDEOPORT),
681         FE(DDSCAPS_LOCALVIDMEM),
682         FE(DDSCAPS_NONLOCALVIDMEM),
683         FE(DDSCAPS_STANDARDVGAMODE),
684         FE(DDSCAPS_OPTIMIZED)
685     };
686     static const flag_info flags2[] = {
687         FE(DDSCAPS2_HARDWAREDEINTERLACE),
688         FE(DDSCAPS2_HINTDYNAMIC),
689         FE(DDSCAPS2_HINTSTATIC),
690         FE(DDSCAPS2_TEXTUREMANAGE),
691         FE(DDSCAPS2_RESERVED1),
692         FE(DDSCAPS2_RESERVED2),
693         FE(DDSCAPS2_OPAQUE),
694         FE(DDSCAPS2_HINTANTIALIASING),
695         FE(DDSCAPS2_CUBEMAP),
696         FE(DDSCAPS2_CUBEMAP_POSITIVEX),
697         FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
698         FE(DDSCAPS2_CUBEMAP_POSITIVEY),
699         FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
700         FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
701         FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
702         FE(DDSCAPS2_MIPMAPSUBLEVEL),
703         FE(DDSCAPS2_D3DTEXTUREMANAGE),
704         FE(DDSCAPS2_DONOTPERSIST),
705         FE(DDSCAPS2_STEREOSURFACELEFT)
706     };
707
708     DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
709     DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
710 }
711
712 void
713 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
714 {
715     DDSCAPS2 in_bis;
716
717     in_bis.dwCaps = in->dwCaps;
718     in_bis.dwCaps2 = 0;
719     in_bis.dwCaps3 = 0;
720     in_bis.dwCaps4 = 0;
721
722     DDRAW_dump_DDSCAPS2(&in_bis);
723 }
724
725 static void
726 DDRAW_dump_pixelformat_flag(DWORD flagmask)
727 {
728     static const flag_info flags[] =
729         {
730             FE(DDPF_ALPHAPIXELS),
731             FE(DDPF_ALPHA),
732             FE(DDPF_FOURCC),
733             FE(DDPF_PALETTEINDEXED4),
734             FE(DDPF_PALETTEINDEXEDTO8),
735             FE(DDPF_PALETTEINDEXED8),
736             FE(DDPF_RGB),
737             FE(DDPF_COMPRESSED),
738             FE(DDPF_RGBTOYUV),
739             FE(DDPF_YUV),
740             FE(DDPF_ZBUFFER),
741             FE(DDPF_PALETTEINDEXED1),
742             FE(DDPF_PALETTEINDEXED2),
743             FE(DDPF_ZPIXELS)
744     };
745
746     DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
747 }
748
749 static void
750 DDRAW_dump_members(DWORD flags,
751                    const void* data,
752                    const member_info* mems,
753                    size_t num_mems)
754 {
755     unsigned int i;
756
757     for (i=0; i < num_mems; i++)
758     {
759         if (mems[i].val & flags)
760         {
761             TRACE(" - %s : ", mems[i].name);
762             mems[i].func((const char *)data + mems[i].offset);
763         }
764     }
765 }
766
767 void
768 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
769 {
770     TRACE("( ");
771     DDRAW_dump_pixelformat_flag(pf->dwFlags);
772     if (pf->dwFlags & DDPF_FOURCC)
773     {
774         TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
775                 (unsigned char)( pf->dwFourCC     &0xff),
776                 (unsigned char)((pf->dwFourCC>> 8)&0xff),
777                 (unsigned char)((pf->dwFourCC>>16)&0xff),
778                 (unsigned char)((pf->dwFourCC>>24)&0xff),
779                 pf->dwFourCC,
780                 pf->u1.dwYUVBitCount
781         );
782     }
783     if (pf->dwFlags & DDPF_RGB)
784     {
785         const char *cmd;
786         TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
787         switch (pf->u1.dwRGBBitCount)
788         {
789         case 4: cmd = "%1lx"; break;
790         case 8: cmd = "%02lx"; break;
791         case 16: cmd = "%04lx"; break;
792         case 24: cmd = "%06lx"; break;
793         case 32: cmd = "%08lx"; break;
794         default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
795         }
796         TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
797         TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
798         TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
799         if (pf->dwFlags & DDPF_ALPHAPIXELS)
800         {
801             TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
802         }
803         if (pf->dwFlags & DDPF_ZPIXELS)
804         {
805             TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
806         }
807     }
808     if (pf->dwFlags & DDPF_ZBUFFER)
809     {
810         TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
811     }
812     if (pf->dwFlags & DDPF_ALPHA)
813     {
814         TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
815     }
816     if (pf->dwFlags & DDPF_BUMPDUDV)
817     {
818         const char *cmd = "%08lx";
819         TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
820         TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
821         TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
822         TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
823     }
824     TRACE(")\n");
825 }
826
827 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
828 {
829 #define STRUCT DDSURFACEDESC2
830     static const member_info members[] =
831         {
832             ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
833             ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
834             ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
835             ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
836             ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
837             ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
838             ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
839             ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
840             ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
841             ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
842             ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
843             ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
844             ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
845             ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
846             ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
847         };
848     static const member_info members_caps[] =
849         {
850             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
851         };
852     static const member_info members_caps2[] =
853         {
854             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
855         };
856 #undef STRUCT
857
858     if (NULL == lpddsd)
859     {
860         TRACE("(null)\n");
861     }
862     else
863     {
864       if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
865       {
866           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
867       }
868       else
869       {
870           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
871       }
872       DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
873                           sizeof(members)/sizeof(members[0]));
874     }
875 }
876
877 void
878 dump_D3DMATRIX(const D3DMATRIX *mat)
879 {
880     TRACE("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
881     TRACE("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
882     TRACE("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
883     TRACE("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
884 }
885
886 DWORD
887 get_flexible_vertex_size(DWORD d3dvtVertexType)
888 {
889     DWORD size = 0;
890     int i;
891
892     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
893     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
894     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
895     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
896     switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
897     {
898         case D3DFVF_XYZ:    size += 3 * sizeof(D3DVALUE); break;
899         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
900         case D3DFVF_XYZB1:  size += 4 * sizeof(D3DVALUE); break;
901         case D3DFVF_XYZB2:  size += 5 * sizeof(D3DVALUE); break;
902         case D3DFVF_XYZB3:  size += 6 * sizeof(D3DVALUE); break;
903         case D3DFVF_XYZB4:  size += 7 * sizeof(D3DVALUE); break;
904         case D3DFVF_XYZB5:  size += 8 * sizeof(D3DVALUE); break;
905         default: ERR("Unexpected position mask\n");
906     }
907     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
908     {
909         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
910     }
911
912     return size;
913 }
914
915 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
916 {
917     /* 2 adds three additional caps fields to the end. Both versions
918      * are unversioned. */
919     pOut->dwCaps = pIn->dwCaps;
920     pOut->dwCaps2 = 0;
921     pOut->dwCaps3 = 0;
922     pOut->dwCaps4 = 0;
923 }
924
925 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
926 {
927     /* 2 adds a dwWHQLLevel field to the end. Both structures are
928      * unversioned. */
929     memcpy(pOut, pIn, sizeof(*pOut));
930 }
931
932 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
933 {
934     static const flag_info flags[] =
935         {
936             FE(DDSCL_FULLSCREEN),
937             FE(DDSCL_ALLOWREBOOT),
938             FE(DDSCL_NOWINDOWCHANGES),
939             FE(DDSCL_NORMAL),
940             FE(DDSCL_ALLOWMODEX),
941             FE(DDSCL_EXCLUSIVE),
942             FE(DDSCL_SETFOCUSWINDOW),
943             FE(DDSCL_SETDEVICEWINDOW),
944             FE(DDSCL_CREATEDEVICEWINDOW)
945     };
946
947     if (TRACE_ON(ddraw))
948     {
949         TRACE(" - ");
950         DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
951     }
952 }
953
954 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
955 {
956     static const flag_info flags1[] =
957     {
958       FE(DDCAPS_3D),
959       FE(DDCAPS_ALIGNBOUNDARYDEST),
960       FE(DDCAPS_ALIGNSIZEDEST),
961       FE(DDCAPS_ALIGNBOUNDARYSRC),
962       FE(DDCAPS_ALIGNSIZESRC),
963       FE(DDCAPS_ALIGNSTRIDE),
964       FE(DDCAPS_BLT),
965       FE(DDCAPS_BLTQUEUE),
966       FE(DDCAPS_BLTFOURCC),
967       FE(DDCAPS_BLTSTRETCH),
968       FE(DDCAPS_GDI),
969       FE(DDCAPS_OVERLAY),
970       FE(DDCAPS_OVERLAYCANTCLIP),
971       FE(DDCAPS_OVERLAYFOURCC),
972       FE(DDCAPS_OVERLAYSTRETCH),
973       FE(DDCAPS_PALETTE),
974       FE(DDCAPS_PALETTEVSYNC),
975       FE(DDCAPS_READSCANLINE),
976       FE(DDCAPS_STEREOVIEW),
977       FE(DDCAPS_VBI),
978       FE(DDCAPS_ZBLTS),
979       FE(DDCAPS_ZOVERLAYS),
980       FE(DDCAPS_COLORKEY),
981       FE(DDCAPS_ALPHA),
982       FE(DDCAPS_COLORKEYHWASSIST),
983       FE(DDCAPS_NOHARDWARE),
984       FE(DDCAPS_BLTCOLORFILL),
985       FE(DDCAPS_BANKSWITCHED),
986       FE(DDCAPS_BLTDEPTHFILL),
987       FE(DDCAPS_CANCLIP),
988       FE(DDCAPS_CANCLIPSTRETCHED),
989       FE(DDCAPS_CANBLTSYSMEM)
990     };
991     static const flag_info flags2[] =
992     {
993       FE(DDCAPS2_CERTIFIED),
994       FE(DDCAPS2_NO2DDURING3DSCENE),
995       FE(DDCAPS2_VIDEOPORT),
996       FE(DDCAPS2_AUTOFLIPOVERLAY),
997       FE(DDCAPS2_CANBOBINTERLEAVED),
998       FE(DDCAPS2_CANBOBNONINTERLEAVED),
999       FE(DDCAPS2_COLORCONTROLOVERLAY),
1000       FE(DDCAPS2_COLORCONTROLPRIMARY),
1001       FE(DDCAPS2_CANDROPZ16BIT),
1002       FE(DDCAPS2_NONLOCALVIDMEM),
1003       FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1004       FE(DDCAPS2_NOPAGELOCKREQUIRED),
1005       FE(DDCAPS2_WIDESURFACES),
1006       FE(DDCAPS2_CANFLIPODDEVEN),
1007       FE(DDCAPS2_CANBOBHARDWARE),
1008       FE(DDCAPS2_COPYFOURCC),
1009       FE(DDCAPS2_PRIMARYGAMMA),
1010       FE(DDCAPS2_CANRENDERWINDOWED),
1011       FE(DDCAPS2_CANCALIBRATEGAMMA),
1012       FE(DDCAPS2_FLIPINTERVAL),
1013       FE(DDCAPS2_FLIPNOVSYNC),
1014       FE(DDCAPS2_CANMANAGETEXTURE),
1015       FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1016       FE(DDCAPS2_STEREO),
1017       FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1018     };
1019     static const flag_info flags3[] =
1020     {
1021       FE(DDCKEYCAPS_DESTBLT),
1022       FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1023       FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1024       FE(DDCKEYCAPS_DESTBLTYUV),
1025       FE(DDCKEYCAPS_DESTOVERLAY),
1026       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1027       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1028       FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1029       FE(DDCKEYCAPS_DESTOVERLAYYUV),
1030       FE(DDCKEYCAPS_SRCBLT),
1031       FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1032       FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1033       FE(DDCKEYCAPS_SRCBLTYUV),
1034       FE(DDCKEYCAPS_SRCOVERLAY),
1035       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1036       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1037       FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1038       FE(DDCKEYCAPS_SRCOVERLAYYUV),
1039       FE(DDCKEYCAPS_NOCOSTOVERLAY)
1040     };
1041     static const flag_info flags4[] =
1042     {
1043       FE(DDFXCAPS_BLTALPHA),
1044       FE(DDFXCAPS_OVERLAYALPHA),
1045       FE(DDFXCAPS_BLTARITHSTRETCHYN),
1046       FE(DDFXCAPS_BLTARITHSTRETCHY),
1047       FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1048       FE(DDFXCAPS_BLTMIRRORUPDOWN),
1049       FE(DDFXCAPS_BLTROTATION),
1050       FE(DDFXCAPS_BLTROTATION90),
1051       FE(DDFXCAPS_BLTSHRINKX),
1052       FE(DDFXCAPS_BLTSHRINKXN),
1053       FE(DDFXCAPS_BLTSHRINKY),
1054       FE(DDFXCAPS_BLTSHRINKYN),
1055       FE(DDFXCAPS_BLTSTRETCHX),
1056       FE(DDFXCAPS_BLTSTRETCHXN),
1057       FE(DDFXCAPS_BLTSTRETCHY),
1058       FE(DDFXCAPS_BLTSTRETCHYN),
1059       FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1060       FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1061       FE(DDFXCAPS_OVERLAYSHRINKX),
1062       FE(DDFXCAPS_OVERLAYSHRINKXN),
1063       FE(DDFXCAPS_OVERLAYSHRINKY),
1064       FE(DDFXCAPS_OVERLAYSHRINKYN),
1065       FE(DDFXCAPS_OVERLAYSTRETCHX),
1066       FE(DDFXCAPS_OVERLAYSTRETCHXN),
1067       FE(DDFXCAPS_OVERLAYSTRETCHY),
1068       FE(DDFXCAPS_OVERLAYSTRETCHYN),
1069       FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1070       FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1071     };
1072     static const flag_info flags5[] =
1073     {
1074       FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1075       FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1076       FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1077       FE(DDFXALPHACAPS_BLTALPHASURFACES),
1078       FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1079       FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1080       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1081       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1082       FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1083       FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1084     };
1085     static const flag_info flags6[] =
1086     {
1087       FE(DDPCAPS_4BIT),
1088       FE(DDPCAPS_8BITENTRIES),
1089       FE(DDPCAPS_8BIT),
1090       FE(DDPCAPS_INITIALIZE),
1091       FE(DDPCAPS_PRIMARYSURFACE),
1092       FE(DDPCAPS_PRIMARYSURFACELEFT),
1093       FE(DDPCAPS_ALLOW256),
1094       FE(DDPCAPS_VSYNC),
1095       FE(DDPCAPS_1BIT),
1096       FE(DDPCAPS_2BIT),
1097       FE(DDPCAPS_ALPHA),
1098     };
1099     static const flag_info flags7[] =
1100     {
1101       FE(DDSVCAPS_RESERVED1),
1102       FE(DDSVCAPS_RESERVED2),
1103       FE(DDSVCAPS_RESERVED3),
1104       FE(DDSVCAPS_RESERVED4),
1105       FE(DDSVCAPS_STEREOSEQUENTIAL),
1106     };
1107
1108     TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1109     TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1110     TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1111     TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1112     TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1113     TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1114     TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1115     TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1116     TRACE("...\n");
1117     TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1118     TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1119     TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1120     TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1121     TRACE("...\n");
1122     TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1123 }
1124
1125 /*****************************************************************************
1126  * multiply_matrix
1127  *
1128  * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1129  *
1130  * Params:
1131  *  dest: Pointer to the destination matrix
1132  *  src1: Pointer to the first source matrix
1133  *  src2: Pointer to the second source matrix
1134  *
1135  *****************************************************************************/
1136 void
1137 multiply_matrix(D3DMATRIX *dest,
1138                 const D3DMATRIX *src1,
1139                 const D3DMATRIX *src2)
1140 {
1141     D3DMATRIX temp;
1142
1143     /* Now do the multiplication 'by hand'.
1144        I know that all this could be optimised, but this will be done later :-) */
1145     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1146     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1147     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1148     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1149
1150     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1151     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1152     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1153     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1154
1155     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1156     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1157     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1158     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1159
1160     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1161     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1162     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1163     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1164
1165     /* And copy the new matrix in the good storage.. */
1166     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1167 }
1168
1169
1170 HRESULT
1171 hr_ddraw_from_wined3d(HRESULT hr)
1172 {
1173     switch(hr)
1174     {
1175         case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1176         default: return hr;
1177     }
1178 }