hlink: Always pass a bind context to IMoniker::GetDisplayName.
[wine] / include / d3d11shader.h
1 /*
2  * Copyright 2010 Matteo Bruni for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __D3D11SHADER_H__
20 #define __D3D11SHADER_H__
21
22 #include "d3dcommon.h"
23
24 /* These are defined as version-neutral in d3dcommon.h */
25 typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
26
27 typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
28
29 typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
30
31 typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
32
33 typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
34
35 typedef struct _D3D11_SHADER_DESC
36 {
37     UINT Version;
38     LPCSTR Creator;
39     UINT Flags;
40     UINT ConstantBuffers;
41     UINT BoundResources;
42     UINT InputParameters;
43     UINT OutputParameters;
44     UINT InstructionCount;
45     UINT TempRegisterCount;
46     UINT TempArrayCount;
47     UINT DefCount;
48     UINT DclCount;
49     UINT TextureNormalInstructions;
50     UINT TextureLoadInstructions;
51     UINT TextureCompInstructions;
52     UINT TextureBiasInstructions;
53     UINT TextureGradientInstructions;
54     UINT FloatInstructionCount;
55     UINT IntInstructionCount;
56     UINT UintInstructionCount;
57     UINT StaticFlowControlCount;
58     UINT DynamicFlowControlCount;
59     UINT MacroInstructionCount;
60     UINT ArrayInstructionCount;
61     UINT CutInstructionCount;
62     UINT EmitInstructionCount;
63     D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
64     UINT GSMaxOutputVertexCount;
65     D3D_PRIMITIVE InputPrimitive;
66     UINT PatchConstantParameters;
67     UINT cGSInstanceCount;
68     UINT cControlPoints;
69     D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
70     D3D_TESSELLATOR_PARTITIONING HSPartitioning;
71     D3D_TESSELLATOR_DOMAIN TessellatorDomain;
72     UINT cBarrierInstructions;
73     UINT cInterlockedInstructions;
74     UINT cTextureStoreInstructions;
75 } D3D11_SHADER_DESC;
76
77 typedef struct _D3D11_SHADER_VARIABLE_DESC
78 {
79     LPCSTR Name;
80     UINT StartOffset;
81     UINT Size;
82     UINT uFlags;
83     LPVOID DefaultValue;
84     UINT StartTexture;
85     UINT TextureSize;
86     UINT StartSampler;
87     UINT SamplerSize;
88 } D3D11_SHADER_VARIABLE_DESC;
89
90 typedef struct _D3D11_SHADER_TYPE_DESC
91 {
92     D3D_SHADER_VARIABLE_CLASS Class;
93     D3D_SHADER_VARIABLE_TYPE Type;
94     UINT Rows;
95     UINT Columns;
96     UINT Elements;
97     UINT Members;
98     UINT Offset;
99     LPCSTR Name;
100 } D3D11_SHADER_TYPE_DESC;
101
102 typedef struct _D3D11_SHADER_BUFFER_DESC
103 {
104     LPCSTR Name;
105     D3D_CBUFFER_TYPE Type;
106     UINT Variables;
107     UINT Size;
108     UINT uFlags;
109 } D3D11_SHADER_BUFFER_DESC;
110
111 typedef struct _D3D11_SHADER_INPUT_BIND_DESC
112 {
113     LPCSTR Name;
114     D3D_SHADER_INPUT_TYPE Type;
115     UINT BindPoint;
116     UINT BindCount;
117     UINT uFlags;
118     D3D_RESOURCE_RETURN_TYPE ReturnType;
119     D3D_SRV_DIMENSION Dimension;
120     UINT NumSamples;
121 } D3D11_SHADER_INPUT_BIND_DESC;
122
123 typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
124 {
125     LPCSTR SemanticName;
126     UINT SemanticIndex;
127     UINT Register;
128     D3D_NAME SystemValueType;
129     D3D_REGISTER_COMPONENT_TYPE ComponentType;
130     BYTE Mask;
131     BYTE ReadWriteMask;
132     UINT Stream;
133 } D3D11_SIGNATURE_PARAMETER_DESC;
134
135 DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
136
137 #define INTERFACE ID3D11ShaderReflectionType
138 DECLARE_INTERFACE(ID3D11ShaderReflectionType)
139 {
140     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
141     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
142     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
143     STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
144     STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
145     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
146     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
147     STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
148     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
149     STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
150     STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
151 };
152 #undef INTERFACE
153
154 DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
155
156 #define INTERFACE ID3D11ShaderReflectionVariable
157 DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
158 {
159     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
160     STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
161     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
162     STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
163 };
164 #undef INTERFACE
165
166 DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
167
168 #define INTERFACE ID3D11ShaderReflectionConstantBuffer
169 DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
170 {
171     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
172     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
173     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
174 };
175 #undef INTERFACE
176
177 DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
178
179 #define INTERFACE ID3D11ShaderReflection
180 DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
181 {
182     /* IUnknown methods */
183     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
184     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
185     STDMETHOD_(ULONG, Release)(THIS) PURE;
186     /* ID3D11ShaderReflection methods */
187     STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
188     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
189     STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
190     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
191     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
192     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
193     STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
194     STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
195     STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
196     STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
197     STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
198     STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
199     STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
200     STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
201     STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
202     STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
203     STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
204     STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
205 };
206 #undef INTERFACE
207
208 #endif