cmd: Convert wcmd_for to use WCMD_parameter.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Direct3D HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
81 }
82
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
86 }
87
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
89 {
90     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
91 }
92
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
94 {
95     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
96 }
97
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
99 {
100     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
101 }
102
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
104 {
105     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
106 }
107
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
109 {
110     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
111 }
112
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
114 {
115     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
116 }
117
118 /*****************************************************************************
119  * IUnknown Methods
120  *****************************************************************************/
121
122 /*****************************************************************************
123  * IDirectDraw7::QueryInterface
124  *
125  * Queries different interfaces of the DirectDraw object. It can return
126  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128  * method.
129  * The returned interface is AddRef()-ed before it's returned
130  *
131  * Used for version 1, 2, 4 and 7
132  *
133  * Params:
134  *  refiid: Interface ID asked for
135  *  obj: Used to return the interface pointer
136  *
137  * Returns:
138  *  S_OK if an interface was found
139  *  E_NOINTERFACE if the requested interface wasn't found
140  *
141  *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
143 {
144     struct ddraw *This = impl_from_IDirectDraw7(iface);
145
146     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
147
148     /* Can change surface impl type */
149     wined3d_mutex_lock();
150
151     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152     *obj = NULL;
153
154     if(!refiid)
155     {
156         wined3d_mutex_unlock();
157         return DDERR_INVALIDPARAMS;
158     }
159
160     /* Check DirectDraw Interfaces */
161     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
163     {
164         *obj = &This->IDirectDraw7_iface;
165         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
166     }
167     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
168     {
169         *obj = &This->IDirectDraw4_iface;
170         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
173     {
174         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176         *obj = NULL;
177         wined3d_mutex_unlock();
178         return E_NOINTERFACE;
179     }
180     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
181     {
182         *obj = &This->IDirectDraw2_iface;
183         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
186     {
187         *obj = &This->IDirectDraw_iface;
188         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
189     }
190
191     /* Direct3D
192      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194      * who had this idea and why. The older interfaces can query and IDirect3D version
195      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196      * and messy to implement with the common creation function, so it has been left out here.
197      */
198     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
199               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
202     {
203         /* Check the surface implementation */
204         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
205         {
206             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207             /* Do not abort here, only reject 3D Device creation */
208         }
209
210         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
211         {
212             This->d3dversion = 1;
213             *obj = &This->IDirect3D_iface;
214             TRACE(" returning Direct3D interface at %p.\n", *obj);
215         }
216         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
217         {
218             This->d3dversion = 2;
219             *obj = &This->IDirect3D2_iface;
220             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
221         }
222         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
223         {
224             This->d3dversion = 3;
225             *obj = &This->IDirect3D3_iface;
226             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
227         }
228         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
229         {
230             This->d3dversion = 7;
231             *obj = &This->IDirect3D7_iface;
232             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
233         }
234     }
235     /* Unknown interface */
236     else
237     {
238         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239         wined3d_mutex_unlock();
240         return E_NOINTERFACE;
241     }
242
243     IUnknown_AddRef( (IUnknown *) *obj );
244     wined3d_mutex_unlock();
245
246     return S_OK;
247 }
248
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 {
251     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
252
253     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254
255     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
256 }
257
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 {
260     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
261
262     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263
264     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
265 }
266
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 {
269     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
270
271     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272
273     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
274 }
275
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 {
278     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
279
280     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281
282     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
283 }
284
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 {
287     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
288
289     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290
291     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
292 }
293
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 {
296     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
297
298     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299
300     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
301 }
302
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 {
305     struct ddraw *ddraw = impl_from_IDirect3D(iface);
306
307     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308
309     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
310 }
311
312 /*****************************************************************************
313  * IDirectDraw7::AddRef
314  *
315  * Increases the interfaces refcount, basically
316  *
317  * DDraw refcounting is a bit tricky. The different DirectDraw interface
318  * versions have individual refcounts, but the IDirect3D interfaces do not.
319  * All interfaces are from one object, that means calling QueryInterface on an
320  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321  * ddraw object.
322  *
323  * That means all AddRef and Release implementations of IDirectDrawX work
324  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325  * except of IDirect3D7 which thunks to IDirectDraw7
326  *
327  * Returns: The new refcount
328  *
329  *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 {
332     struct ddraw *This = impl_from_IDirectDraw7(iface);
333     ULONG ref = InterlockedIncrement(&This->ref7);
334
335     TRACE("%p increasing refcount to %u.\n", This, ref);
336
337     if(ref == 1) InterlockedIncrement(&This->numIfaces);
338
339     return ref;
340 }
341
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 {
344     struct ddraw *This = impl_from_IDirectDraw4(iface);
345     ULONG ref = InterlockedIncrement(&This->ref4);
346
347     TRACE("%p increasing refcount to %u.\n", This, ref);
348
349     if (ref == 1) InterlockedIncrement(&This->numIfaces);
350
351     return ref;
352 }
353
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 {
356     struct ddraw *This = impl_from_IDirectDraw2(iface);
357     ULONG ref = InterlockedIncrement(&This->ref2);
358
359     TRACE("%p increasing refcount to %u.\n", This, ref);
360
361     if (ref == 1) InterlockedIncrement(&This->numIfaces);
362
363     return ref;
364 }
365
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 {
368     struct ddraw *This = impl_from_IDirectDraw(iface);
369     ULONG ref = InterlockedIncrement(&This->ref1);
370
371     TRACE("%p increasing refcount to %u.\n", This, ref);
372
373     if (ref == 1) InterlockedIncrement(&This->numIfaces);
374
375     return ref;
376 }
377
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 {
380     struct ddraw *This = impl_from_IDirect3D7(iface);
381
382     TRACE("iface %p.\n", iface);
383
384     return ddraw7_AddRef(&This->IDirectDraw7_iface);
385 }
386
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 {
389     struct ddraw *This = impl_from_IDirect3D3(iface);
390
391     TRACE("iface %p.\n", iface);
392
393     return ddraw1_AddRef(&This->IDirectDraw_iface);
394 }
395
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 {
398     struct ddraw *This = impl_from_IDirect3D2(iface);
399
400     TRACE("iface %p.\n", iface);
401
402     return ddraw1_AddRef(&This->IDirectDraw_iface);
403 }
404
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 {
407     struct ddraw *This = impl_from_IDirect3D(iface);
408
409     TRACE("iface %p.\n", iface);
410
411     return ddraw1_AddRef(&This->IDirectDraw_iface);
412 }
413
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
415 {
416     TRACE("Destroying the swapchain.\n");
417
418     wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419     ddraw->wined3d_swapchain = NULL;
420
421     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
422     {
423         UINT i;
424
425         for (i = 0; i < ddraw->numConvertedDecls; ++i)
426         {
427             wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428         }
429         HeapFree(GetProcessHeap(), 0, ddraw->decls);
430         ddraw->numConvertedDecls = 0;
431
432         if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433         {
434             ERR("Failed to uninit 3D.\n");
435         }
436         else
437         {
438             /* Free the d3d window if one was created. */
439             if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440             {
441                 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442                 DestroyWindow(ddraw->d3d_window);
443                 ddraw->d3d_window = 0;
444             }
445         }
446
447         ddraw->d3d_initialized = FALSE;
448     }
449     else
450     {
451         wined3d_device_uninit_gdi(ddraw->wined3d_device);
452     }
453
454     ddraw_set_swapchain_window(ddraw, NULL);
455
456     TRACE("Swapchain destroyed.\n");
457 }
458
459 /*****************************************************************************
460  * ddraw_destroy
461  *
462  * Destroys a ddraw object if all refcounts are 0. This is to share code
463  * between the IDirectDrawX::Release functions
464  *
465  * Params:
466  *  This: DirectDraw object to destroy
467  *
468  *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
470 {
471     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
473
474     /* Destroy the device window if we created one */
475     if(This->devicewindow != 0)
476     {
477         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478         DestroyWindow(This->devicewindow);
479         This->devicewindow = 0;
480     }
481
482     wined3d_mutex_lock();
483     list_remove(&This->ddraw_list_entry);
484     wined3d_mutex_unlock();
485
486     if (This->wined3d_swapchain)
487         ddraw_destroy_swapchain(This);
488     wined3d_device_decref(This->wined3d_device);
489     wined3d_decref(This->wined3d);
490
491     /* Now free the object */
492     HeapFree(GetProcessHeap(), 0, This);
493 }
494
495 /*****************************************************************************
496  * IDirectDraw7::Release
497  *
498  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
499  *
500  * Returns: The new refcount
501  *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
503 {
504     struct ddraw *This = impl_from_IDirectDraw7(iface);
505     ULONG ref = InterlockedDecrement(&This->ref7);
506
507     TRACE("%p decreasing refcount to %u.\n", This, ref);
508
509     if (!ref && !InterlockedDecrement(&This->numIfaces))
510         ddraw_destroy(This);
511
512     return ref;
513 }
514
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
516 {
517     struct ddraw *This = impl_from_IDirectDraw4(iface);
518     ULONG ref = InterlockedDecrement(&This->ref4);
519
520     TRACE("%p decreasing refcount to %u.\n", This, ref);
521
522     if (!ref && !InterlockedDecrement(&This->numIfaces))
523         ddraw_destroy(This);
524
525     return ref;
526 }
527
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
529 {
530     struct ddraw *This = impl_from_IDirectDraw2(iface);
531     ULONG ref = InterlockedDecrement(&This->ref2);
532
533     TRACE("%p decreasing refcount to %u.\n", This, ref);
534
535     if (!ref && !InterlockedDecrement(&This->numIfaces))
536         ddraw_destroy(This);
537
538     return ref;
539 }
540
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
542 {
543     struct ddraw *This = impl_from_IDirectDraw(iface);
544     ULONG ref = InterlockedDecrement(&This->ref1);
545
546     TRACE("%p decreasing refcount to %u.\n", This, ref);
547
548     if (!ref && !InterlockedDecrement(&This->numIfaces))
549         ddraw_destroy(This);
550
551     return ref;
552 }
553
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
555 {
556     struct ddraw *This = impl_from_IDirect3D7(iface);
557
558     TRACE("iface %p.\n", iface);
559
560     return ddraw7_Release(&This->IDirectDraw7_iface);
561 }
562
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
564 {
565     struct ddraw *This = impl_from_IDirect3D3(iface);
566
567     TRACE("iface %p.\n", iface);
568
569     return ddraw1_Release(&This->IDirectDraw_iface);
570 }
571
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
573 {
574     struct ddraw *This = impl_from_IDirect3D2(iface);
575
576     TRACE("iface %p.\n", iface);
577
578     return ddraw1_Release(&This->IDirectDraw_iface);
579 }
580
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
582 {
583     struct ddraw *This = impl_from_IDirect3D(iface);
584
585     TRACE("iface %p.\n", iface);
586
587     return ddraw1_Release(&This->IDirectDraw_iface);
588 }
589
590 /*****************************************************************************
591  * IDirectDraw methods
592  *****************************************************************************/
593
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
595 {
596     /* FIXME: This looks wrong, exclusive mode should imply a destination
597      * window. */
598     if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
599     {
600         TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601         return DDERR_HWNDALREADYSET;
602     }
603
604     ddraw->focuswindow = window;
605
606     /* Use the focus window for drawing too. */
607     ddraw->dest_window = ddraw->focuswindow;
608
609     return DD_OK;
610 }
611
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613         struct wined3d_swapchain_desc *swapchain_desc)
614 {
615     HWND window = swapchain_desc->device_window;
616     HRESULT hr;
617
618     TRACE("ddraw %p.\n", ddraw);
619
620     if (!window || window == GetDesktopWindow())
621     {
622         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624                 NULL, NULL, NULL, NULL);
625         if (!window)
626         {
627             ERR("Failed to create window, last error %#x.\n", GetLastError());
628             return E_FAIL;
629         }
630
631         ShowWindow(window, SW_HIDE);   /* Just to be sure */
632         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
633
634         swapchain_desc->device_window = window;
635     }
636     else
637     {
638         TRACE("Using existing window %p for Direct3D rendering.\n", window);
639     }
640     ddraw->d3d_window = window;
641
642     /* Set this NOW, otherwise creating the depth stencil surface will cause a
643      * recursive loop until ram or emulated video memory is full. */
644     ddraw->d3d_initialized = TRUE;
645     hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646     if (FAILED(hr))
647     {
648         ddraw->d3d_initialized = FALSE;
649         return hr;
650     }
651
652     ddraw->declArraySize = 2;
653     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654     if (!ddraw->decls)
655     {
656         ERR("Error allocating an array for the converted vertex decls.\n");
657         ddraw->declArraySize = 0;
658         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659         return E_OUTOFMEMORY;
660     }
661
662     TRACE("Successfully initialized 3D.\n");
663
664     return DD_OK;
665 }
666
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
668 {
669     struct wined3d_swapchain_desc swapchain_desc;
670     struct wined3d_display_mode mode;
671     HRESULT hr = WINED3D_OK;
672
673     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
674     {
675         ERR("Failed to get display mode.\n");
676         return hr;
677     }
678
679     memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680     swapchain_desc.backbuffer_width = mode.width;
681     swapchain_desc.backbuffer_height = mode.height;
682     swapchain_desc.backbuffer_format = mode.format_id;
683     swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684     swapchain_desc.device_window = window;
685     swapchain_desc.windowed = windowed;
686
687     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688         hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689     else
690         hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
691
692     if (FAILED(hr))
693     {
694         ERR("Failed to create swapchain, hr %#x.\n", hr);
695         return hr;
696     }
697
698     if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
699     {
700         ERR("Failed to get swapchain.\n");
701         return DDERR_INVALIDPARAMS;
702     }
703
704     wined3d_swapchain_incref(ddraw->wined3d_swapchain);
705     ddraw_set_swapchain_window(ddraw, window);
706
707     return DD_OK;
708 }
709
710 /*****************************************************************************
711  * IDirectDraw7::SetCooperativeLevel
712  *
713  * Sets the cooperative level for the DirectDraw object, and the window
714  * assigned to it. The cooperative level determines the general behavior
715  * of the DirectDraw application
716  *
717  * Warning: This is quite tricky, as it's not really documented which
718  * cooperative levels can be combined with each other. If a game fails
719  * after this function, try to check the cooperative levels passed on
720  * Windows, and if it returns something different.
721  *
722  * If you think that this function caused the failure because it writes a
723  * fixme, be sure to run again with a +ddraw trace.
724  *
725  * What is known about cooperative levels (See the ddraw modes test):
726  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729  * DDSCL_FULLSCREEN can be activated
730  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
731  *
732  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733  *                DDSCL_SETFOCUSWINDOW (partially),
734  *                DDSCL_MULTITHREADED (work in progress)
735  *
736  * Unhandled flags, which should be implemented
737  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738  *  expect any difference to a normal window for wine)
739  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740  *  rendering (Possible test case: Half-Life)
741  *
742  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
743  *
744  * These don't seem very important for wine:
745  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
746  *
747  * Returns:
748  *  DD_OK if the cooperative level was set successfully
749  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751  *   (Probably others too, have to investigate)
752  *
753  *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
755 {
756     struct ddraw *This = impl_from_IDirectDraw7(iface);
757     struct wined3d_surface *rt = NULL, *ds = NULL;
758     struct wined3d_stateblock *stateblock;
759     BOOL restore_state = FALSE;
760     HWND window;
761     HRESULT hr;
762
763     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764     DDRAW_dump_cooperativelevel(cooplevel);
765
766     wined3d_mutex_lock();
767
768     /* Get the old window */
769     window = This->dest_window;
770
771     /* Tests suggest that we need one of them: */
772     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773                       DDSCL_NORMAL         |
774                       DDSCL_EXCLUSIVE      )))
775     {
776         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777         wined3d_mutex_unlock();
778         return DDERR_INVALIDPARAMS;
779     }
780
781     if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
782     {
783         WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784         wined3d_mutex_unlock();
785         return DDERR_INVALIDPARAMS;
786     }
787
788     /* Handle those levels first which set various hwnds */
789     if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
790     {
791         /* This isn't compatible with a lot of flags */
792         if (cooplevel & (DDSCL_MULTITHREADED
793                 | DDSCL_FPUSETUP
794                 | DDSCL_FPUPRESERVE
795                 | DDSCL_ALLOWREBOOT
796                 | DDSCL_ALLOWMODEX
797                 | DDSCL_SETDEVICEWINDOW
798                 | DDSCL_NORMAL
799                 | DDSCL_EXCLUSIVE
800                 | DDSCL_FULLSCREEN))
801         {
802             WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803             wined3d_mutex_unlock();
804             return DDERR_INVALIDPARAMS;
805         }
806
807         hr = ddraw_set_focus_window(This, hwnd);
808         wined3d_mutex_unlock();
809         return hr;
810     }
811
812     if (cooplevel & DDSCL_EXCLUSIVE)
813     {
814         if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
815         {
816             WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817             wined3d_mutex_unlock();
818             return DDERR_INVALIDPARAMS;
819         }
820
821         if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
822         {
823             HWND device_window;
824
825             if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
826             {
827                 WARN("No focus window set.\n");
828                 wined3d_mutex_unlock();
829                 return DDERR_NOFOCUSWINDOW;
830             }
831
832             device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834                     NULL, NULL, NULL, NULL);
835             if (!device_window)
836             {
837                 ERR("Failed to create window, last error %#x.\n", GetLastError());
838                 wined3d_mutex_unlock();
839                 return E_FAIL;
840             }
841
842             ShowWindow(device_window, SW_SHOW);
843             TRACE("Created a device window %p.\n", device_window);
844
845             /* Native apparently leaks the created device window if setting the
846              * focus window below fails. */
847             This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848             This->devicewindow = device_window;
849
850             if (cooplevel & DDSCL_SETFOCUSWINDOW)
851             {
852                 if (!hwnd)
853                 {
854                     wined3d_mutex_unlock();
855                     return DDERR_NOHWND;
856                 }
857
858                 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
859                 {
860                     wined3d_mutex_unlock();
861                     return hr;
862                 }
863             }
864
865             hwnd = device_window;
866         }
867     }
868     else
869     {
870         if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871             DestroyWindow(This->devicewindow);
872         This->devicewindow = NULL;
873         This->focuswindow = NULL;
874     }
875
876     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878         wined3d_device_release_focus_window(This->wined3d_device);
879
880     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
881     {
882         if (This->cooperative_level & DDSCL_FULLSCREEN)
883             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
884
885         if (cooplevel & DDSCL_FULLSCREEN)
886         {
887             struct wined3d_display_mode display_mode;
888
889             wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
890             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891                     display_mode.width, display_mode.height);
892         }
893     }
894
895     if ((cooplevel & DDSCL_EXCLUSIVE)
896             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
897     {
898         hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899         if (FAILED(hr))
900         {
901             ERR("Failed to acquire focus window, hr %#x.\n", hr);
902             wined3d_mutex_unlock();
903             return hr;
904         }
905     }
906
907     /* Don't override focus windows or private device windows */
908     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909         This->dest_window = hwnd;
910
911     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912         wined3d_device_set_multithreaded(This->wined3d_device);
913
914     if (This->wined3d_swapchain)
915     {
916         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
917         {
918             restore_state = TRUE;
919
920             if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
921             {
922                 ERR("Failed to create stateblock, hr %#x.\n", hr);
923                 wined3d_mutex_unlock();
924                 return hr;
925             }
926
927             if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
928             {
929                 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930                 wined3d_stateblock_decref(stateblock);
931                 wined3d_mutex_unlock();
932                 return hr;
933             }
934
935             rt = wined3d_device_get_render_target(This->wined3d_device, 0);
936             if (rt == This->wined3d_frontbuffer)
937                 rt = NULL;
938             else if (rt)
939                 wined3d_surface_incref(rt);
940
941             if ((ds = wined3d_device_get_depth_stencil(This->wined3d_device)))
942                 wined3d_surface_incref(ds);
943         }
944
945         ddraw_destroy_swapchain(This);
946     }
947
948     if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949         ERR("Failed to create swapchain, hr %#x.\n", hr);
950
951     if (restore_state)
952     {
953         if (ds)
954         {
955             wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956             wined3d_surface_decref(ds);
957         }
958
959         if (rt)
960         {
961             wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962             wined3d_surface_decref(rt);
963         }
964
965         hr = wined3d_stateblock_apply(stateblock);
966         wined3d_stateblock_decref(stateblock);
967         if (FAILED(hr))
968         {
969             ERR("Failed to apply stateblock, hr %#x.\n", hr);
970             wined3d_mutex_unlock();
971             return hr;
972         }
973     }
974
975     /* Unhandled flags */
976     if(cooplevel & DDSCL_ALLOWREBOOT)
977         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978     if(cooplevel & DDSCL_ALLOWMODEX)
979         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980     if(cooplevel & DDSCL_FPUSETUP)
981         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
982
983     /* Store the cooperative_level */
984     This->cooperative_level = cooplevel;
985     TRACE("SetCooperativeLevel retuning DD_OK\n");
986     wined3d_mutex_unlock();
987
988     return DD_OK;
989 }
990
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
992 {
993     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
994
995     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
996
997     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
998 }
999
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1001 {
1002     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1003
1004     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1005
1006     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1007 }
1008
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1010 {
1011     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1012
1013     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1014
1015     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1016 }
1017
1018 /*****************************************************************************
1019  *
1020  * Helper function for SetDisplayMode and RestoreDisplayMode
1021  *
1022  * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023  * ForceRefreshRate, since it is already handled by
1024  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
1025  * without worrying that ForceRefreshRate will override the refresh rate.  For
1026  * argument and return value documentation, see
1027  * ddraw7_SetDisplayMode.
1028  *
1029  *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1032 {
1033     struct wined3d_display_mode mode;
1034     enum wined3d_format_id format;
1035     HRESULT hr;
1036
1037     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038             Height, BPP, RefreshRate, Flags);
1039
1040     wined3d_mutex_lock();
1041     if( !Width || !Height )
1042     {
1043         ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045         wined3d_mutex_unlock();
1046         return DD_OK;
1047     }
1048
1049     switch(BPP)
1050     {
1051         case 8:  format = WINED3DFMT_P8_UINT;          break;
1052         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
1053         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
1054         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
1055         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
1056         default: format = WINED3DFMT_UNKNOWN;          break;
1057     }
1058
1059     /* Check the exclusive mode
1060     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061         return DDERR_NOEXCLUSIVEMODE;
1062      * This is WRONG. Don't know if the SDK is completely
1063      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064      * is returned, but Half-Life 1.1.1.1 (Steam version)
1065      * depends on this
1066      */
1067
1068     mode.width = Width;
1069     mode.height = Height;
1070     mode.refresh_rate = RefreshRate;
1071     mode.format_id = format;
1072     mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1073
1074     /* TODO: The possible return values from msdn suggest that
1075      * the screen mode can't be changed if a surface is locked
1076      * or some drawing is in progress
1077      */
1078
1079     /* TODO: Lose the primary surface */
1080     hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
1081
1082     wined3d_mutex_unlock();
1083
1084     switch(hr)
1085     {
1086         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
1087         default:                            return hr;
1088     }
1089 }
1090
1091 /*****************************************************************************
1092  * IDirectDraw7::SetDisplayMode
1093  *
1094  * Sets the display screen resolution, color depth and refresh frequency
1095  * when in fullscreen mode (in theory).
1096  * Possible return values listed in the SDK suggest that this method fails
1097  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1098  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1099  * It seems to be valid to pass 0 for With and Height, this has to be tested
1100  * It could mean that the current video mode should be left as-is. (But why
1101  * call it then?)
1102  *
1103  * Params:
1104  *  Height, Width: Screen dimension
1105  *  BPP: Color depth in Bits per pixel
1106  *  Refreshrate: Screen refresh rate
1107  *  Flags: Other stuff
1108  *
1109  * Returns
1110  *  DD_OK on success
1111  *
1112  *****************************************************************************/
1113 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1114         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1115 {
1116     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1117
1118     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1119             iface, Width, Height, BPP, RefreshRate, Flags);
1120
1121     if (force_refresh_rate != 0)
1122     {
1123         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1124                 RefreshRate, force_refresh_rate);
1125         RefreshRate = force_refresh_rate;
1126     }
1127
1128     return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1129 }
1130
1131 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1132         DWORD bpp, DWORD refresh_rate, DWORD flags)
1133 {
1134     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1135
1136     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137             iface, width, height, bpp, refresh_rate, flags);
1138
1139     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1140 }
1141
1142 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1143         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1144 {
1145     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1146
1147     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1148             iface, width, height, bpp, refresh_rate, flags);
1149
1150     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1151 }
1152
1153 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1154 {
1155     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1156
1157     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1158
1159     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1160 }
1161
1162 /*****************************************************************************
1163  * IDirectDraw7::RestoreDisplayMode
1164  *
1165  * Restores the display mode to what it was at creation time. Basically.
1166  *
1167  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1168  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1169  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1170  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1171  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1172  * This case is unhandled right now, but Empire Earth does it this way.
1173  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1174  *
1175  * The msdn says that this method resets the display mode to what it was before
1176  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1177  *
1178  * Returns
1179  *  DD_OK on success
1180  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1181  *
1182  *****************************************************************************/
1183 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1184 {
1185     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1186
1187     TRACE("iface %p.\n", iface);
1188
1189     return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1190 }
1191
1192 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1193 {
1194     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1195
1196     TRACE("iface %p.\n", iface);
1197
1198     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1199 }
1200
1201 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1202 {
1203     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1204
1205     TRACE("iface %p.\n", iface);
1206
1207     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1208 }
1209
1210 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1211 {
1212     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1213
1214     TRACE("iface %p.\n", iface);
1215
1216     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1217 }
1218
1219 /*****************************************************************************
1220  * IDirectDraw7::GetCaps
1221  *
1222  * Returns the drives capabilities
1223  *
1224  * Used for version 1, 2, 4 and 7
1225  *
1226  * Params:
1227  *  DriverCaps: Structure to write the Hardware accelerated caps to
1228  *  HelCaps: Structure to write the emulation caps to
1229  *
1230  * Returns
1231  *  This implementation returns DD_OK only
1232  *
1233  *****************************************************************************/
1234 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1235 {
1236     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1237     DDCAPS caps;
1238     WINED3DCAPS winecaps;
1239     HRESULT hr;
1240     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1241
1242     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1243
1244     /* One structure must be != NULL */
1245     if (!DriverCaps && !HELCaps)
1246     {
1247         WARN("Invalid parameters.\n");
1248         return DDERR_INVALIDPARAMS;
1249     }
1250
1251     memset(&caps, 0, sizeof(caps));
1252     memset(&winecaps, 0, sizeof(winecaps));
1253     caps.dwSize = sizeof(caps);
1254
1255     wined3d_mutex_lock();
1256     hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1257     if (FAILED(hr))
1258     {
1259         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1260         wined3d_mutex_unlock();
1261         return hr;
1262     }
1263
1264     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1265     wined3d_mutex_unlock();
1266     if(FAILED(hr)) {
1267         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1268         return hr;
1269     }
1270
1271     caps.dwCaps = winecaps.ddraw_caps.caps;
1272     caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1273     caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1274     caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1275     caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1276     caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1277     caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1278     caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1279     caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1280     caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1281     caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1282     caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1283     caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1284     caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1285     caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1286
1287     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1288      * not to use it
1289      */
1290     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1291     {
1292         caps.dwCaps &= ~DDCAPS_3D;
1293         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1294     }
1295     if (winecaps.ddraw_caps.stride_align)
1296     {
1297         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1298         caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1299     }
1300
1301     if(DriverCaps)
1302     {
1303         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1304         if (TRACE_ON(ddraw))
1305         {
1306             TRACE("Driver Caps :\n");
1307             DDRAW_dump_DDCAPS(DriverCaps);
1308         }
1309
1310     }
1311     if(HELCaps)
1312     {
1313         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1314         if (TRACE_ON(ddraw))
1315         {
1316             TRACE("HEL Caps :\n");
1317             DDRAW_dump_DDCAPS(HELCaps);
1318         }
1319     }
1320
1321     return DD_OK;
1322 }
1323
1324 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1325 {
1326     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1327
1328     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1329
1330     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1331 }
1332
1333 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1334 {
1335     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1336
1337     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1338
1339     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1340 }
1341
1342 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1343 {
1344     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1345
1346     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1347
1348     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1349 }
1350
1351 /*****************************************************************************
1352  * IDirectDraw7::Compact
1353  *
1354  * No idea what it does, MSDN says it's not implemented.
1355  *
1356  * Returns
1357  *  DD_OK, but this is unchecked
1358  *
1359  *****************************************************************************/
1360 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1361 {
1362     TRACE("iface %p.\n", iface);
1363
1364     return DD_OK;
1365 }
1366
1367 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1368 {
1369     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1370
1371     TRACE("iface %p.\n", iface);
1372
1373     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1374 }
1375
1376 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1377 {
1378     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1379
1380     TRACE("iface %p.\n", iface);
1381
1382     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1383 }
1384
1385 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1386 {
1387     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1388
1389     TRACE("iface %p.\n", iface);
1390
1391     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1392 }
1393
1394 /*****************************************************************************
1395  * IDirectDraw7::GetDisplayMode
1396  *
1397  * Returns information about the current display mode
1398  *
1399  * Exists in Version 1, 2, 4 and 7
1400  *
1401  * Params:
1402  *  DDSD: Address of a surface description structure to write the info to
1403  *
1404  * Returns
1405  *  DD_OK
1406  *
1407  *****************************************************************************/
1408 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1409 {
1410     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1411     struct wined3d_display_mode mode;
1412     HRESULT hr;
1413     DWORD Size;
1414
1415     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1416
1417     wined3d_mutex_lock();
1418     /* This seems sane */
1419     if (!DDSD)
1420     {
1421         wined3d_mutex_unlock();
1422         return DDERR_INVALIDPARAMS;
1423     }
1424
1425     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1426     {
1427         ERR("Failed to get display mode, hr %#x.\n", hr);
1428         wined3d_mutex_unlock();
1429         return hr;
1430     }
1431
1432     Size = DDSD->dwSize;
1433     memset(DDSD, 0, Size);
1434
1435     DDSD->dwSize = Size;
1436     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1437     DDSD->dwWidth = mode.width;
1438     DDSD->dwHeight = mode.height;
1439     DDSD->u2.dwRefreshRate = 60;
1440     DDSD->ddsCaps.dwCaps = 0;
1441     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1442     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1443     DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1444
1445     if(TRACE_ON(ddraw))
1446     {
1447         TRACE("Returning surface desc :\n");
1448         DDRAW_dump_surface_desc(DDSD);
1449     }
1450
1451     wined3d_mutex_unlock();
1452
1453     return DD_OK;
1454 }
1455
1456 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1457 {
1458     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1459
1460     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1461
1462     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1463 }
1464
1465 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1466 {
1467     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1468
1469     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1470
1471     /* FIXME: Test sizes, properly convert surface_desc */
1472     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1473 }
1474
1475 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1476 {
1477     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1478
1479     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1480
1481     /* FIXME: Test sizes, properly convert surface_desc */
1482     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1483 }
1484
1485 /*****************************************************************************
1486  * IDirectDraw7::GetFourCCCodes
1487  *
1488  * Returns an array of supported FourCC codes.
1489  *
1490  * Exists in Version 1, 2, 4 and 7
1491  *
1492  * Params:
1493  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1494  *            of enumerated codes
1495  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1496  *         to
1497  *
1498  * Returns
1499  *  Always returns DD_OK, as it's a stub for now
1500  *
1501  *****************************************************************************/
1502 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1503 {
1504     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1505     static const enum wined3d_format_id formats[] =
1506     {
1507         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1508         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1509         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1510     };
1511     struct wined3d_display_mode mode;
1512     DWORD count = 0, i, outsize;
1513     HRESULT hr;
1514
1515     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1516
1517     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1518     {
1519         ERR("Failed to get display mode, hr %#x.\n", hr);
1520         return hr;
1521     }
1522
1523     outsize = NumCodes && Codes ? *NumCodes : 0;
1524
1525     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1526     {
1527         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1528                 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1529         if (SUCCEEDED(hr))
1530         {
1531             if (count < outsize)
1532                 Codes[count] = formats[i];
1533             ++count;
1534         }
1535     }
1536     if(NumCodes) {
1537         TRACE("Returning %u FourCC codes\n", count);
1538         *NumCodes = count;
1539     }
1540
1541     return DD_OK;
1542 }
1543
1544 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1545 {
1546     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1547
1548     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1549
1550     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1551 }
1552
1553 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1554 {
1555     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1556
1557     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1558
1559     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1560 }
1561
1562 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1563 {
1564     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1565
1566     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1567
1568     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1569 }
1570
1571 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1572 {
1573     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1574     struct wined3d_display_mode mode;
1575     HRESULT hr;
1576
1577     TRACE("iface %p, frequency %p.\n", iface, frequency);
1578
1579     wined3d_mutex_lock();
1580     hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1581     wined3d_mutex_unlock();
1582     if (FAILED(hr))
1583     {
1584         WARN("Failed to get display mode, hr %#x.\n", hr);
1585         return hr;
1586     }
1587
1588     *frequency = mode.refresh_rate;
1589
1590     return DD_OK;
1591 }
1592
1593 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1594 {
1595     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1596
1597     TRACE("iface %p, frequency %p.\n", iface, frequency);
1598
1599     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1600 }
1601
1602 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1603 {
1604     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1605
1606     TRACE("iface %p, frequency %p.\n", iface, frequency);
1607
1608     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1609 }
1610
1611 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1612 {
1613     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1614
1615     TRACE("iface %p, frequency %p.\n", iface, frequency);
1616
1617     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1618 }
1619
1620 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1621 {
1622     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1623     struct wined3d_raster_status raster_status;
1624     HRESULT hr;
1625
1626     TRACE("iface %p, status %p.\n", iface, status);
1627
1628     if(!status)
1629         return DDERR_INVALIDPARAMS;
1630
1631     wined3d_mutex_lock();
1632     hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1633     wined3d_mutex_unlock();
1634     if (FAILED(hr))
1635     {
1636         WARN("Failed to get raster status, hr %#x.\n", hr);
1637         return hr;
1638     }
1639
1640     *status = raster_status.in_vblank;
1641
1642     return DD_OK;
1643 }
1644
1645 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1646 {
1647     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1648
1649     TRACE("iface %p, status %p.\n", iface, status);
1650
1651     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1652 }
1653
1654 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1655 {
1656     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1657
1658     TRACE("iface %p, status %p.\n", iface, status);
1659
1660     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1661 }
1662
1663 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1664 {
1665     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1666
1667     TRACE("iface %p, status %p.\n", iface, status);
1668
1669     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1670 }
1671
1672 /*****************************************************************************
1673  * IDirectDraw7::GetAvailableVidMem
1674  *
1675  * Returns the total and free video memory
1676  *
1677  * Params:
1678  *  Caps: Specifies the memory type asked for
1679  *  total: Pointer to a DWORD to be filled with the total memory
1680  *  free: Pointer to a DWORD to be filled with the free memory
1681  *
1682  * Returns
1683  *  DD_OK on success
1684  *  DDERR_INVALIDPARAMS of free and total are NULL
1685  *
1686  *****************************************************************************/
1687 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1688         DWORD *free)
1689 {
1690     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1691     HRESULT hr = DD_OK;
1692
1693     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1694
1695     if (TRACE_ON(ddraw))
1696     {
1697         TRACE("Asked for memory with description: ");
1698         DDRAW_dump_DDSCAPS2(Caps);
1699     }
1700     wined3d_mutex_lock();
1701
1702     /* Todo: System memory vs local video memory vs non-local video memory
1703      * The MSDN also mentions differences between texture memory and other
1704      * resources, but that's not important
1705      */
1706
1707     if( (!total) && (!free) )
1708     {
1709         wined3d_mutex_unlock();
1710         return DDERR_INVALIDPARAMS;
1711     }
1712
1713     if (free)
1714         *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1715     if (total)
1716     {
1717         struct wined3d_adapter_identifier desc = {0};
1718
1719         hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1720         *total = desc.video_memory;
1721     }
1722
1723     wined3d_mutex_unlock();
1724
1725     return hr;
1726 }
1727
1728 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1729         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1730 {
1731     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1732
1733     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1734
1735     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1736 }
1737
1738 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1739         DDSCAPS *caps, DWORD *total, DWORD *free)
1740 {
1741     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1742     DDSCAPS2 caps2;
1743
1744     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1745
1746     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1747     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1748 }
1749
1750 /*****************************************************************************
1751  * IDirectDraw7::Initialize
1752  *
1753  * Initializes a DirectDraw interface.
1754  *
1755  * Params:
1756  *  GUID: Interface identifier. Well, don't know what this is really good
1757  *   for
1758  *
1759  * Returns
1760  *  Returns DD_OK on the first call,
1761  *  DDERR_ALREADYINITIALIZED on repeated calls
1762  *
1763  *****************************************************************************/
1764 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1765 {
1766     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1767
1768     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1769
1770     if (ddraw->initialized)
1771         return DDERR_ALREADYINITIALIZED;
1772
1773     /* FIXME: To properly take the GUID into account we should call
1774      * ddraw_init() here instead of in DDRAW_Create(). */
1775     if (guid)
1776         FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1777
1778     ddraw->initialized = TRUE;
1779     return DD_OK;
1780 }
1781
1782 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1783 {
1784     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1785
1786     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1787
1788     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1789 }
1790
1791 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1792 {
1793     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1794
1795     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1796
1797     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1798 }
1799
1800 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1801 {
1802     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1803
1804     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1805
1806     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1807 }
1808
1809 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1810 {
1811     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1812
1813     return DDERR_ALREADYINITIALIZED;
1814 }
1815
1816 /*****************************************************************************
1817  * IDirectDraw7::FlipToGDISurface
1818  *
1819  * "Makes the surface that the GDI writes to the primary surface"
1820  * Looks like some windows specific thing we don't have to care about.
1821  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1822  * show error boxes ;)
1823  * Well, just return DD_OK.
1824  *
1825  * Returns:
1826  *  Always returns DD_OK
1827  *
1828  *****************************************************************************/
1829 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1830 {
1831     FIXME("iface %p stub!\n", iface);
1832
1833     return DD_OK;
1834 }
1835
1836 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1837 {
1838     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1839
1840     TRACE("iface %p.\n", iface);
1841
1842     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1843 }
1844
1845 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1846 {
1847     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1848
1849     TRACE("iface %p.\n", iface);
1850
1851     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1852 }
1853
1854 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1855 {
1856     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1857
1858     TRACE("iface %p.\n", iface);
1859
1860     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1861 }
1862
1863 /*****************************************************************************
1864  * IDirectDraw7::WaitForVerticalBlank
1865  *
1866  * This method allows applications to get in sync with the vertical blank
1867  * interval.
1868  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1869  * redraw the screen, most likely because of this stub
1870  *
1871  * Parameters:
1872  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1873  *         or DDWAITVB_BLOCKEND
1874  *  h: Not used, according to MSDN
1875  *
1876  * Returns:
1877  *  Always returns DD_OK
1878  *
1879  *****************************************************************************/
1880 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1881 {
1882     static BOOL hide;
1883
1884     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1885
1886     /* This function is called often, so print the fixme only once */
1887     if(!hide)
1888     {
1889         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1890         hide = TRUE;
1891     }
1892
1893     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1894     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1895         return DDERR_UNSUPPORTED; /* unchecked */
1896
1897     return DD_OK;
1898 }
1899
1900 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1901 {
1902     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1903
1904     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1905
1906     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1907 }
1908
1909 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1910 {
1911     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1912
1913     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1914
1915     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1916 }
1917
1918 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1919 {
1920     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1921
1922     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1923
1924     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1925 }
1926
1927 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1928 {
1929     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1930     struct wined3d_raster_status raster_status;
1931     HRESULT hr;
1932
1933     TRACE("iface %p, line %p.\n", iface, Scanline);
1934
1935     wined3d_mutex_lock();
1936     hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1937     wined3d_mutex_unlock();
1938     if (FAILED(hr))
1939     {
1940         WARN("Failed to get raster status, hr %#x.\n", hr);
1941         return hr;
1942     }
1943
1944     *Scanline = raster_status.scan_line;
1945
1946     if (raster_status.in_vblank)
1947         return DDERR_VERTICALBLANKINPROGRESS;
1948
1949     return DD_OK;
1950 }
1951
1952 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1953 {
1954     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1955
1956     TRACE("iface %p, line %p.\n", iface, line);
1957
1958     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1959 }
1960
1961 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1962 {
1963     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1964
1965     TRACE("iface %p, line %p.\n", iface, line);
1966
1967     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1968 }
1969
1970 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1971 {
1972     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1973
1974     TRACE("iface %p, line %p.\n", iface, line);
1975
1976     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1977 }
1978
1979 /*****************************************************************************
1980  * IDirectDraw7::TestCooperativeLevel
1981  *
1982  * Informs the application about the state of the video adapter, depending
1983  * on the cooperative level
1984  *
1985  * Returns:
1986  *  DD_OK if the device is in a sane state
1987  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1988  *  if the state is not correct(See below)
1989  *
1990  *****************************************************************************/
1991 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1992 {
1993     TRACE("iface %p.\n", iface);
1994
1995     return DD_OK;
1996 }
1997
1998 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1999 {
2000     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2001
2002     TRACE("iface %p.\n", iface);
2003
2004     return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2005 }
2006
2007 /*****************************************************************************
2008  * IDirectDraw7::GetGDISurface
2009  *
2010  * Returns the surface that GDI is treating as the primary surface.
2011  * For Wine this is the front buffer
2012  *
2013  * Params:
2014  *  GDISurface: Address to write the surface pointer to
2015  *
2016  * Returns:
2017  *  DD_OK if the surface was found
2018  *  DDERR_NOTFOUND if the GDI surface wasn't found
2019  *
2020  *****************************************************************************/
2021 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2022 {
2023     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2024
2025     TRACE("iface %p, surface %p.\n", iface, GDISurface);
2026
2027     wined3d_mutex_lock();
2028
2029     if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2030     {
2031         WARN("Primary not created yet.\n");
2032         wined3d_mutex_unlock();
2033         return DDERR_NOTFOUND;
2034     }
2035     IDirectDrawSurface7_AddRef(*GDISurface);
2036
2037     wined3d_mutex_unlock();
2038
2039     return DD_OK;
2040 }
2041
2042 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2043 {
2044     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2045     struct ddraw_surface *surface_impl;
2046     IDirectDrawSurface7 *surface7;
2047     HRESULT hr;
2048
2049     TRACE("iface %p, surface %p.\n", iface, surface);
2050
2051     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2052     if (FAILED(hr))
2053     {
2054         *surface = NULL;
2055         return hr;
2056     }
2057     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2058     *surface = &surface_impl->IDirectDrawSurface4_iface;
2059     IDirectDrawSurface4_AddRef(*surface);
2060     IDirectDrawSurface7_Release(surface7);
2061
2062     return hr;
2063 }
2064
2065 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2066 {
2067     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2068     struct ddraw_surface *surface_impl;
2069     IDirectDrawSurface7 *surface7;
2070     HRESULT hr;
2071
2072     TRACE("iface %p, surface %p.\n", iface, surface);
2073
2074     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2075     if (FAILED(hr))
2076     {
2077         *surface = NULL;
2078         return hr;
2079     }
2080     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2081     *surface = &surface_impl->IDirectDrawSurface_iface;
2082     IDirectDrawSurface_AddRef(*surface);
2083     IDirectDrawSurface7_Release(surface7);
2084
2085     return hr;
2086 }
2087
2088 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2089 {
2090     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2091     struct ddraw_surface *surface_impl;
2092     IDirectDrawSurface7 *surface7;
2093     HRESULT hr;
2094
2095     TRACE("iface %p, surface %p.\n", iface, surface);
2096
2097     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2098     if (FAILED(hr))
2099     {
2100         *surface = NULL;
2101         return hr;
2102     }
2103     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2104     *surface = &surface_impl->IDirectDrawSurface_iface;
2105     IDirectDrawSurface_AddRef(*surface);
2106     IDirectDrawSurface7_Release(surface7);
2107
2108     return hr;
2109 }
2110
2111 struct displaymodescallback_context
2112 {
2113     LPDDENUMMODESCALLBACK func;
2114     void *context;
2115 };
2116
2117 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2118 {
2119     struct displaymodescallback_context *cbcontext = context;
2120     DDSURFACEDESC desc;
2121
2122     DDSD2_to_DDSD(surface_desc, &desc);
2123     return cbcontext->func(&desc, cbcontext->context);
2124 }
2125
2126 /*****************************************************************************
2127  * IDirectDraw7::EnumDisplayModes
2128  *
2129  * Enumerates the supported Display modes. The modes can be filtered with
2130  * the DDSD parameter.
2131  *
2132  * Params:
2133  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2134  *         versions (3 and older?) this is reserved and must be 0.
2135  *  DDSD: Surface description to filter the modes
2136  *  Context: Pointer passed back to the callback function
2137  *  cb: Application-provided callback function
2138  *
2139  * Returns:
2140  *  DD_OK on success
2141  *  DDERR_INVALIDPARAMS if the callback wasn't set
2142  *
2143  *****************************************************************************/
2144 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2145         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2146 {
2147     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2148     struct wined3d_display_mode *enum_modes = NULL;
2149     struct wined3d_display_mode mode;
2150     unsigned int modenum, fmt;
2151     DDSURFACEDESC2 callback_sd;
2152     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2153     DDPIXELFORMAT pixelformat;
2154
2155     static const enum wined3d_format_id checkFormatList[] =
2156     {
2157         WINED3DFMT_B8G8R8X8_UNORM,
2158         WINED3DFMT_B5G6R5_UNORM,
2159         WINED3DFMT_P8_UINT,
2160     };
2161
2162     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2163             iface, Flags, DDSD, Context, cb);
2164
2165     if (!cb)
2166         return DDERR_INVALIDPARAMS;
2167
2168     wined3d_mutex_lock();
2169     if(!(Flags & DDEDM_REFRESHRATES))
2170     {
2171         enum_mode_array_size = 16;
2172         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2173         if (!enum_modes)
2174         {
2175             ERR("Out of memory\n");
2176             wined3d_mutex_unlock();
2177             return DDERR_OUTOFMEMORY;
2178         }
2179     }
2180
2181     pixelformat.dwSize = sizeof(pixelformat);
2182     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2183     {
2184         modenum = 0;
2185         while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2186                 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2187         {
2188             PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2189             if (DDSD)
2190             {
2191                 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2192                     continue;
2193                 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2194                     continue;
2195                 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2196                     continue;
2197                 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2198                         && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2199                     continue;
2200             }
2201
2202             if(!(Flags & DDEDM_REFRESHRATES))
2203             {
2204                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2205                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2206                  * to be reduced to a single unique result in such case.
2207                  */
2208                 BOOL found = FALSE;
2209                 unsigned i;
2210
2211                 for (i = 0; i < enum_mode_count; i++)
2212                 {
2213                     if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2214                             && enum_modes[i].format_id == mode.format_id)
2215                     {
2216                         found = TRUE;
2217                         break;
2218                     }
2219                 }
2220
2221                 if(found) continue;
2222             }
2223
2224             memset(&callback_sd, 0, sizeof(callback_sd));
2225             callback_sd.dwSize = sizeof(callback_sd);
2226             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2227
2228             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2229             if (Flags & DDEDM_REFRESHRATES)
2230                 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2231
2232             callback_sd.dwWidth = mode.width;
2233             callback_sd.dwHeight = mode.height;
2234
2235             callback_sd.u4.ddpfPixelFormat=pixelformat;
2236
2237             /* Calc pitch and DWORD align like MSDN says */
2238             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2239             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2240
2241             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2242               callback_sd.u2.dwRefreshRate);
2243
2244             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2245             {
2246                 TRACE("Application asked to terminate the enumeration\n");
2247                 HeapFree(GetProcessHeap(), 0, enum_modes);
2248                 wined3d_mutex_unlock();
2249                 return DD_OK;
2250             }
2251
2252             if(!(Flags & DDEDM_REFRESHRATES))
2253             {
2254                 if (enum_mode_count == enum_mode_array_size)
2255                 {
2256                     struct wined3d_display_mode *new_enum_modes;
2257
2258                     enum_mode_array_size *= 2;
2259                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2260                             sizeof(*new_enum_modes) * enum_mode_array_size);
2261                     if (!new_enum_modes)
2262                     {
2263                         ERR("Out of memory\n");
2264                         HeapFree(GetProcessHeap(), 0, enum_modes);
2265                         wined3d_mutex_unlock();
2266                         return DDERR_OUTOFMEMORY;
2267                     }
2268
2269                     enum_modes = new_enum_modes;
2270                 }
2271
2272                 enum_modes[enum_mode_count++] = mode;
2273             }
2274         }
2275     }
2276
2277     TRACE("End of enumeration\n");
2278     HeapFree(GetProcessHeap(), 0, enum_modes);
2279     wined3d_mutex_unlock();
2280
2281     return DD_OK;
2282 }
2283
2284 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2285         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2286 {
2287     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2288
2289     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2290             iface, flags, surface_desc, context, callback);
2291
2292     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2293 }
2294
2295 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2296         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2297 {
2298     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2299     struct displaymodescallback_context cbcontext;
2300     DDSURFACEDESC2 surface_desc2;
2301
2302     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2303             iface, flags, surface_desc, context, callback);
2304
2305     cbcontext.func = callback;
2306     cbcontext.context = context;
2307
2308     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2309     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2310             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2311 }
2312
2313 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2314         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2315 {
2316     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2317     struct displaymodescallback_context cbcontext;
2318     DDSURFACEDESC2 surface_desc2;
2319
2320     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2321             iface, flags, surface_desc, context, callback);
2322
2323     cbcontext.func = callback;
2324     cbcontext.context = context;
2325
2326     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2327     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2328             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2329 }
2330
2331 /*****************************************************************************
2332  * IDirectDraw7::EvaluateMode
2333  *
2334  * Used with IDirectDraw7::StartModeTest to test video modes.
2335  * EvaluateMode is used to pass or fail a mode, and continue with the next
2336  * mode
2337  *
2338  * Params:
2339  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2340  *  Timeout: Returns the amount of seconds left before the mode would have
2341  *           been failed automatically
2342  *
2343  * Returns:
2344  *  This implementation always DD_OK, because it's a stub
2345  *
2346  *****************************************************************************/
2347 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2348 {
2349     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2350
2351     /* When implementing this, implement it in WineD3D */
2352
2353     return DD_OK;
2354 }
2355
2356 /*****************************************************************************
2357  * IDirectDraw7::GetDeviceIdentifier
2358  *
2359  * Returns the device identifier, which gives information about the driver
2360  * Our device identifier is defined at the beginning of this file.
2361  *
2362  * Params:
2363  *  DDDI: Address for the returned structure
2364  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2365  *
2366  * Returns:
2367  *  On success it returns DD_OK
2368  *  DDERR_INVALIDPARAMS if DDDI is NULL
2369  *
2370  *****************************************************************************/
2371 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2372         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2373 {
2374     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2375
2376     if(!DDDI)
2377         return DDERR_INVALIDPARAMS;
2378
2379     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2380      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2381      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2382      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2383      * bytes too long. So only copy the relevant part of the structure
2384      */
2385
2386     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2387     return DD_OK;
2388 }
2389
2390 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2391         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2392 {
2393     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2394     DDDEVICEIDENTIFIER2 identifier2;
2395     HRESULT hr;
2396
2397     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2398
2399     hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2400     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2401
2402     return hr;
2403 }
2404
2405 /*****************************************************************************
2406  * IDirectDraw7::GetSurfaceFromDC
2407  *
2408  * Returns the Surface for a GDI device context handle.
2409  * Is this related to IDirectDrawSurface::GetDC ???
2410  *
2411  * Params:
2412  *  hdc: hdc to return the surface for
2413  *  Surface: Address to write the surface pointer to
2414  *
2415  * Returns:
2416  *  Always returns DD_OK because it's a stub
2417  *
2418  *****************************************************************************/
2419 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2420         IDirectDrawSurface7 **Surface)
2421 {
2422     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2423     struct wined3d_surface *wined3d_surface;
2424     struct ddraw_surface *surface_impl;
2425     HRESULT hr;
2426
2427     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2428
2429     if (!Surface) return E_INVALIDARG;
2430
2431     hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2432     if (FAILED(hr))
2433     {
2434         TRACE("No surface found for dc %p.\n", hdc);
2435         *Surface = NULL;
2436         return DDERR_NOTFOUND;
2437     }
2438
2439     surface_impl = wined3d_surface_get_parent(wined3d_surface);
2440     *Surface = &surface_impl->IDirectDrawSurface7_iface;
2441     IDirectDrawSurface7_AddRef(*Surface);
2442     TRACE("Returning surface %p.\n", Surface);
2443     return DD_OK;
2444 }
2445
2446 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2447         IDirectDrawSurface4 **surface)
2448 {
2449     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2450     struct ddraw_surface *surface_impl;
2451     IDirectDrawSurface7 *surface7;
2452     HRESULT hr;
2453
2454     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2455
2456     if (!surface) return E_INVALIDARG;
2457
2458     hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2459     if (FAILED(hr))
2460     {
2461         *surface = NULL;
2462         return hr;
2463     }
2464     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2465     /* Tests say this is true */
2466     *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2467     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2468     IDirectDrawSurface7_Release(surface7);
2469
2470     return hr;
2471 }
2472
2473 /*****************************************************************************
2474  * IDirectDraw7::RestoreAllSurfaces
2475  *
2476  * Calls the restore method of all surfaces
2477  *
2478  * Params:
2479  *
2480  * Returns:
2481  *  Always returns DD_OK because it's a stub
2482  *
2483  *****************************************************************************/
2484 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2485 {
2486     FIXME("iface %p stub!\n", iface);
2487
2488     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2489      * get their parent and call their restore method. Do not implement
2490      * it in WineD3D, as restoring a surface means re-creating the
2491      * WineD3DDSurface
2492      */
2493     return DD_OK;
2494 }
2495
2496 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2497 {
2498     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2499
2500     TRACE("iface %p.\n", iface);
2501
2502     return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2503 }
2504
2505 /*****************************************************************************
2506  * IDirectDraw7::StartModeTest
2507  *
2508  * Tests the specified video modes to update the system registry with
2509  * refresh rate information. StartModeTest starts the mode test,
2510  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2511  * isn't called within 15 seconds, the mode is failed automatically
2512  *
2513  * As refresh rates are handled by the X server, I don't think this
2514  * Method is important
2515  *
2516  * Params:
2517  *  Modes: An array of mode specifications
2518  *  NumModes: The number of modes in Modes
2519  *  Flags: Some flags...
2520  *
2521  * Returns:
2522  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2523  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2524  *  otherwise DD_OK
2525  *
2526  *****************************************************************************/
2527 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2528 {
2529     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2530             iface, Modes, NumModes, Flags);
2531
2532     /* This looks sane */
2533     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2534
2535     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2536      * As it is not, DDERR_TESTFINISHED is returned
2537      * (hopefully that's correct
2538      *
2539     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2540      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2541      */
2542
2543     return DD_OK;
2544 }
2545
2546 /*****************************************************************************
2547  * ddraw_create_surface
2548  *
2549  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2550  * with the passed parameters.
2551  *
2552  * Params:
2553  *  DDSD: Description of the surface to create
2554  *  Surf: Address to store the interface pointer at
2555  *
2556  * Returns:
2557  *  DD_OK on success
2558  *
2559  *****************************************************************************/
2560 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2561         struct ddraw_surface **surface, UINT level, UINT version)
2562 {
2563     HRESULT hr;
2564
2565     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2566             ddraw, pDDSD, surface, level);
2567
2568     if (TRACE_ON(ddraw))
2569     {
2570         TRACE("Requesting surface desc:\n");
2571         DDRAW_dump_surface_desc(pDDSD);
2572     }
2573
2574     if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2575     {
2576         WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2577         /* Do not fail surface creation, only fail 3D device creation. */
2578     }
2579
2580     /* Create the Surface object */
2581     *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2582     if (!*surface)
2583     {
2584         ERR("Failed to allocate surface memory.\n");
2585         return DDERR_OUTOFVIDEOMEMORY;
2586     }
2587
2588     hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2589     if (FAILED(hr))
2590     {
2591         WARN("Failed to initialize surface, hr %#x.\n", hr);
2592         HeapFree(GetProcessHeap(), 0, *surface);
2593         return hr;
2594     }
2595
2596     /* Increase the surface counter, and attach the surface */
2597     list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2598
2599     TRACE("Created surface %p.\n", *surface);
2600
2601     return DD_OK;
2602 }
2603
2604 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2605 {
2606     return DD_OK;
2607 }
2608
2609 /*****************************************************************************
2610  * IDirectDraw7::CreateSurface
2611  *
2612  * Creates a new IDirectDrawSurface object and returns its interface.
2613  *
2614  * The surface connections with wined3d are a bit tricky. Basically it works
2615  * like this:
2616  *
2617  * |------------------------|               |-----------------|
2618  * | DDraw surface          |               | WineD3DSurface  |
2619  * |                        |               |                 |
2620  * |        WineD3DSurface  |-------------->|                 |
2621  * |        Child           |<------------->| Parent          |
2622  * |------------------------|               |-----------------|
2623  *
2624  * The DDraw surface is the parent of the wined3d surface, and it releases
2625  * the WineD3DSurface when the ddraw surface is destroyed.
2626  *
2627  * However, for all surfaces which can be in a container in WineD3D,
2628  * we have to do this. These surfaces are usually complex surfaces,
2629  * so this concerns primary surfaces with a front and a back buffer,
2630  * and textures.
2631  *
2632  * |------------------------|               |-----------------|
2633  * | DDraw surface          |               | Container       |
2634  * |                        |               |                 |
2635  * |                  Child |<------------->| Parent          |
2636  * |                Texture |<------------->|                 |
2637  * |         WineD3DSurface |<----|         |          Levels |<--|
2638  * | Complex connection     |     |         |                 |   |
2639  * |------------------------|     |         |-----------------|   |
2640  *  ^                             |                               |
2641  *  |                             |                               |
2642  *  |                             |                               |
2643  *  |    |------------------|     |         |-----------------|   |
2644  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2645  *  |    |                  |               |                 |   |
2646  *  |    |            Child |<------------->| Parent          |   |
2647  *  |    |                  |               |       Container |<--|
2648  *  |    |------------------|               |-----------------|   |
2649  *  |                                                             |
2650  *  |   |----------------------|                                  |
2651  *  |   | DDraw surface 2      |                                  |
2652  *  |   |                      |                                  |
2653  *  |<->| Complex root   Child |                                  |
2654  *  |   |              Texture |                                  |
2655  *  |   |       WineD3DSurface |<----|                            |
2656  *  |   |----------------------|     |                            |
2657  *  |                                |                            |
2658  *  |    |---------------------|     |      |-----------------|   |
2659  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2660  *  |    |                     |            |                 |   |
2661  *  |    |               Child |<---------->| Parent          |   |
2662  *  |    |---------------------|            |       Container |<--|
2663  *  |                                       |-----------------|   |
2664  *  |                                                             |
2665  *  |             ---More surfaces can follow---                  |
2666  *
2667  * The reason is that the IWineD3DSwapchain(render target container)
2668  * and the IWineD3DTexure(Texture container) release the parents
2669  * of their surface's children, but by releasing the complex root
2670  * the surfaces which are complexly attached to it are destroyed
2671  * too. See IDirectDrawSurface::Release for a more detailed
2672  * explanation.
2673  *
2674  * Params:
2675  *  DDSD: Description of the surface to create
2676  *  Surf: Address to store the interface pointer at
2677  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2678  *            aggregation, so it has to be NULL
2679  *
2680  * Returns:
2681  *  DD_OK on success
2682  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2683  *  DDERR_* if an error occurs
2684  *
2685  *****************************************************************************/
2686 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2687         struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2688 {
2689     struct ddraw_surface *object = NULL;
2690     struct wined3d_display_mode mode;
2691     HRESULT hr;
2692     DDSURFACEDESC2 desc2;
2693     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2694
2695     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2696
2697     /* Some checks before we start */
2698     if (TRACE_ON(ddraw))
2699     {
2700         TRACE(" (%p) Requesting surface desc :\n", ddraw);
2701         DDRAW_dump_surface_desc(DDSD);
2702     }
2703
2704     if (UnkOuter != NULL)
2705     {
2706         FIXME("(%p) : outer != NULL?\n", ddraw);
2707         return CLASS_E_NOAGGREGATION; /* unchecked */
2708     }
2709
2710     if (!surface)
2711     {
2712         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2713         return E_POINTER; /* unchecked */
2714     }
2715
2716     if (!(DDSD->dwFlags & DDSD_CAPS))
2717     {
2718         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2719         DDSD->dwFlags |= DDSD_CAPS;
2720     }
2721
2722     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2723     {
2724         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2725         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2726     }
2727
2728     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2729     {
2730         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2731         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2732         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2733     }
2734
2735     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2736        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2737     {
2738         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2739                 ddraw);
2740         *surface = NULL;
2741         return DDERR_NOEXCLUSIVEMODE;
2742     }
2743
2744     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2745     {
2746         WARN("Application wanted to create back buffer primary surface\n");
2747         return DDERR_INVALIDCAPS;
2748     }
2749
2750     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2751     {
2752         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2753         WARN("Application tries to put the surface in both system and video memory\n");
2754         *surface = NULL;
2755         return DDERR_INVALIDCAPS;
2756     }
2757
2758     /* Check cube maps but only if the size includes them */
2759     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2760     {
2761         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2762            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2763         {
2764             WARN("Cube map faces requested without cube map flag\n");
2765             return DDERR_INVALIDCAPS;
2766         }
2767         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2768            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2769         {
2770             WARN("Cube map without faces requested\n");
2771             return DDERR_INVALIDPARAMS;
2772         }
2773
2774         /* Quick tests confirm those can be created, but we don't do that yet */
2775         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2776            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2777         {
2778             FIXME("Partial cube maps not supported yet\n");
2779         }
2780     }
2781
2782     /* According to the msdn this flag is ignored by CreateSurface */
2783     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2784         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2785
2786     /* Modify some flags */
2787     copy_to_surfacedesc2(&desc2, DDSD);
2788     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2789
2790     /* Get the video mode from WineD3D - we will need it */
2791     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2792     {
2793         ERR("Failed to get display mode, hr %#x.\n", hr);
2794
2795         switch (ddraw->orig_bpp)
2796         {
2797             case 8:
2798                 mode.format_id = WINED3DFMT_P8_UINT;
2799                 break;
2800
2801             case 15:
2802                 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2803                 break;
2804
2805             case 16:
2806                 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2807                 break;
2808
2809             case 24:
2810                 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2811                 break;
2812
2813             case 32:
2814                 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2815                 break;
2816         }
2817         mode.width = ddraw->orig_width;
2818         mode.height = ddraw->orig_height;
2819     }
2820
2821     /* No pixelformat given? Use the current screen format */
2822     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2823     {
2824         desc2.dwFlags |= DDSD_PIXELFORMAT;
2825         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2826
2827         PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2828     }
2829
2830     /* No Width or no Height? Use the original screen size
2831      */
2832     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2833        !(desc2.dwFlags & DDSD_HEIGHT) )
2834     {
2835         /* Invalid for non-render targets */
2836         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2837         {
2838             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2839             *surface = NULL;
2840             return DDERR_INVALIDPARAMS;
2841         }
2842
2843         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2844         desc2.dwWidth = mode.width;
2845         desc2.dwHeight = mode.height;
2846     }
2847
2848     if (!desc2.dwWidth || !desc2.dwHeight)
2849         return DDERR_INVALIDPARAMS;
2850
2851     /* Mipmap count fixes */
2852     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2853     {
2854         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2855         {
2856             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2857             {
2858                 /* Mipmap count is given, should not be 0 */
2859                 if( desc2.u2.dwMipMapCount == 0 )
2860                     return DDERR_INVALIDPARAMS;
2861             }
2862             else
2863             {
2864                 /* Undocumented feature: Create sublevels until
2865                  * either the width or the height is 1
2866                  */
2867                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2868                             desc2.dwWidth : desc2.dwHeight;
2869                 desc2.u2.dwMipMapCount = 0;
2870                 while( min )
2871                 {
2872                     desc2.u2.dwMipMapCount += 1;
2873                     min >>= 1;
2874                 }
2875             }
2876         }
2877         else
2878         {
2879             /* Not-complex mipmap -> Mipmapcount = 1 */
2880             desc2.u2.dwMipMapCount = 1;
2881         }
2882
2883         /* There's a mipmap count in the created surface in any case */
2884         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2885     }
2886     /* If no mipmap is given, the texture has only one level */
2887
2888     /* The first surface is a front buffer, the back buffer is created afterwards */
2889     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2890     {
2891         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2892     }
2893
2894     /* The root surface in a cube map is positive x */
2895     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2896     {
2897         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2898         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2899     }
2900
2901     if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2902     {
2903         struct wined3d_swapchain_desc swapchain_desc;
2904
2905         hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2906         if (FAILED(hr))
2907         {
2908             ERR("Failed to get present parameters.\n");
2909             return hr;
2910         }
2911
2912         swapchain_desc.backbuffer_width = mode.width;
2913         swapchain_desc.backbuffer_height = mode.height;
2914         swapchain_desc.backbuffer_format = mode.format_id;
2915
2916         hr = wined3d_device_reset(ddraw->wined3d_device,
2917                 &swapchain_desc, NULL, ddraw_reset_enum_callback);
2918         if (FAILED(hr))
2919         {
2920             ERR("Failed to reset device.\n");
2921             return hr;
2922         }
2923     }
2924
2925     /* Create the first surface */
2926     hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2927     if (FAILED(hr))
2928     {
2929         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2930         return hr;
2931     }
2932     object->is_complex_root = TRUE;
2933
2934     *surface = object;
2935
2936     /* Create Additional surfaces if necessary
2937      * This applies to Primary surfaces which have a back buffer count
2938      * set, but not to mipmap textures. In case of Mipmap textures,
2939      * wineD3D takes care of the creation of additional surfaces
2940      */
2941     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2942     {
2943         struct ddraw_surface *last = object;
2944         UINT i;
2945
2946         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2947         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2948         desc2.dwBackBufferCount = 0;
2949
2950         for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2951         {
2952             struct ddraw_surface *object2 = NULL;
2953
2954             if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, 0, version)))
2955             {
2956                 if (version == 7)
2957                     IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2958                 else if (version == 4)
2959                     IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2960                 else
2961                     IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2962
2963                 return hr;
2964             }
2965
2966             /* Add the new surface to the complex attachment array. */
2967             last->complex_array[0] = object2;
2968             last = object2;
2969
2970             /* Remove the (possible) back buffer cap from the new surface
2971              * description, because only one surface in the flipping chain is a
2972              * back buffer, one is a front buffer, the others are just primary
2973              * surfaces. */
2974             desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2975         }
2976     }
2977
2978     if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2979         ddraw->primary = object;
2980
2981     /* Create a WineD3DTexture if a texture was requested */
2982     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2983         ddraw_surface_create_texture(object);
2984
2985     return hr;
2986 }
2987
2988 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2989         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2990 {
2991     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2992     struct ddraw_surface *impl;
2993     HRESULT hr;
2994
2995     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2996             iface, surface_desc, surface, outer_unknown);
2997
2998     wined3d_mutex_lock();
2999
3000     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3001     {
3002         WARN("Cooperative level not set.\n");
3003         wined3d_mutex_unlock();
3004         return DDERR_NOCOOPERATIVELEVELSET;
3005     }
3006
3007     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3008     {
3009         WARN("Application supplied invalid surface descriptor\n");
3010         wined3d_mutex_unlock();
3011         return DDERR_INVALIDPARAMS;
3012     }
3013
3014     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3015     {
3016         if (TRACE_ON(ddraw))
3017         {
3018             TRACE(" (%p) Requesting surface desc :\n", iface);
3019             DDRAW_dump_surface_desc(surface_desc);
3020         }
3021
3022         WARN("Application tried to create an explicit front or back buffer\n");
3023         wined3d_mutex_unlock();
3024         return DDERR_INVALIDCAPS;
3025     }
3026
3027     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3028     wined3d_mutex_unlock();
3029     if (FAILED(hr))
3030     {
3031         *surface = NULL;
3032         return hr;
3033     }
3034
3035     *surface = &impl->IDirectDrawSurface7_iface;
3036     IDirectDraw7_AddRef(iface);
3037     impl->ifaceToRelease = (IUnknown *)iface;
3038
3039     return hr;
3040 }
3041
3042 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3043         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3044 {
3045     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3046     struct ddraw_surface *impl;
3047     HRESULT hr;
3048
3049     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3050             iface, surface_desc, surface, outer_unknown);
3051
3052     wined3d_mutex_lock();
3053
3054     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3055     {
3056         WARN("Cooperative level not set.\n");
3057         wined3d_mutex_unlock();
3058         return DDERR_NOCOOPERATIVELEVELSET;
3059     }
3060
3061     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3062     {
3063         WARN("Application supplied invalid surface descriptor\n");
3064         wined3d_mutex_unlock();
3065         return DDERR_INVALIDPARAMS;
3066     }
3067
3068     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3069     {
3070         if (TRACE_ON(ddraw))
3071         {
3072             TRACE(" (%p) Requesting surface desc :\n", iface);
3073             DDRAW_dump_surface_desc(surface_desc);
3074         }
3075
3076         WARN("Application tried to create an explicit front or back buffer\n");
3077         wined3d_mutex_unlock();
3078         return DDERR_INVALIDCAPS;
3079     }
3080
3081     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3082     wined3d_mutex_unlock();
3083     if (FAILED(hr))
3084     {
3085         *surface = NULL;
3086         return hr;
3087     }
3088
3089     *surface = &impl->IDirectDrawSurface4_iface;
3090     IDirectDraw4_AddRef(iface);
3091     impl->ifaceToRelease = (IUnknown *)iface;
3092
3093     return hr;
3094 }
3095
3096 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3097         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3098 {
3099     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3100     struct ddraw_surface *impl;
3101     HRESULT hr;
3102     DDSURFACEDESC2 surface_desc2;
3103
3104     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3105             iface, surface_desc, surface, outer_unknown);
3106
3107     wined3d_mutex_lock();
3108
3109     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3110     {
3111         WARN("Cooperative level not set.\n");
3112         wined3d_mutex_unlock();
3113         return DDERR_NOCOOPERATIVELEVELSET;
3114     }
3115
3116     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3117     {
3118         WARN("Application supplied invalid surface descriptor\n");
3119         wined3d_mutex_unlock();
3120         return DDERR_INVALIDPARAMS;
3121     }
3122
3123     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3124     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3125     {
3126         if (TRACE_ON(ddraw))
3127         {
3128             TRACE(" (%p) Requesting surface desc :\n", iface);
3129             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3130         }
3131
3132         WARN("Application tried to create an explicit front or back buffer\n");
3133         wined3d_mutex_unlock();
3134         return DDERR_INVALIDCAPS;
3135     }
3136
3137     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3138     wined3d_mutex_unlock();
3139     if (FAILED(hr))
3140     {
3141         *surface = NULL;
3142         return hr;
3143     }
3144
3145     *surface = &impl->IDirectDrawSurface_iface;
3146     impl->ifaceToRelease = NULL;
3147
3148     return hr;
3149 }
3150
3151 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3152         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3153 {
3154     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3155     struct ddraw_surface *impl;
3156     HRESULT hr;
3157     DDSURFACEDESC2 surface_desc2;
3158
3159     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3160             iface, surface_desc, surface, outer_unknown);
3161
3162     wined3d_mutex_lock();
3163
3164     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3165     {
3166         WARN("Cooperative level not set.\n");
3167         wined3d_mutex_unlock();
3168         return DDERR_NOCOOPERATIVELEVELSET;
3169     }
3170
3171     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3172     {
3173         WARN("Application supplied invalid surface descriptor\n");
3174         wined3d_mutex_unlock();
3175         return DDERR_INVALIDPARAMS;
3176     }
3177
3178     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3179      * primaries anyway. */
3180     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3181     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3182     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3183     wined3d_mutex_unlock();
3184     if (FAILED(hr))
3185     {
3186         *surface = NULL;
3187         return hr;
3188     }
3189
3190     *surface = &impl->IDirectDrawSurface_iface;
3191     impl->ifaceToRelease = NULL;
3192
3193     return hr;
3194 }
3195
3196 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3197 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3198
3199 static BOOL
3200 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3201                                     const DDPIXELFORMAT *provided)
3202 {
3203     /* Some flags must be present in both or neither for a match. */
3204     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3205         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3206         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3207
3208     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3209         return FALSE;
3210
3211     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3212         return FALSE;
3213
3214     if (requested->dwFlags & DDPF_FOURCC)
3215         if (requested->dwFourCC != provided->dwFourCC)
3216             return FALSE;
3217
3218     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3219                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3220         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3221             return FALSE;
3222
3223     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3224                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3225         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3226             return FALSE;
3227
3228     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3229         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3230             return FALSE;
3231
3232     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3233     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3234                               |DDPF_BUMPDUDV))
3235         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3236             return FALSE;
3237
3238     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3239         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3240             return FALSE;
3241
3242     return TRUE;
3243 }
3244
3245 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3246 {
3247     struct compare_info
3248     {
3249         DWORD flag;
3250         ptrdiff_t offset;
3251         size_t size;
3252     };
3253
3254 #define CMP(FLAG, FIELD)                                \
3255         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3256           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3257
3258     static const struct compare_info compare[] =
3259     {
3260         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3261         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3262         CMP(CAPS, ddsCaps),
3263         CMP(CKDESTBLT, ddckCKDestBlt),
3264         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3265         CMP(CKSRCBLT, ddckCKSrcBlt),
3266         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3267         CMP(HEIGHT, dwHeight),
3268         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3269         CMP(LPSURFACE, lpSurface),
3270         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3271         CMP(PITCH, u1 /* lPitch */),
3272         /* PIXELFORMAT: manual */
3273         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3274         CMP(TEXTURESTAGE, dwTextureStage),
3275         CMP(WIDTH, dwWidth),
3276         /* ZBUFFERBITDEPTH: "obsolete" */
3277     };
3278
3279 #undef CMP
3280
3281     unsigned int i;
3282
3283     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3284         return FALSE;
3285
3286     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3287     {
3288         if (requested->dwFlags & compare[i].flag
3289             && memcmp((const char *)provided + compare[i].offset,
3290                       (const char *)requested + compare[i].offset,
3291                       compare[i].size) != 0)
3292             return FALSE;
3293     }
3294
3295     if (requested->dwFlags & DDSD_PIXELFORMAT)
3296     {
3297         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3298                                                 &provided->u4.ddpfPixelFormat))
3299             return FALSE;
3300     }
3301
3302     return TRUE;
3303 }
3304
3305 #undef DDENUMSURFACES_SEARCHTYPE
3306 #undef DDENUMSURFACES_MATCHTYPE
3307
3308 struct surfacescallback2_context
3309 {
3310     LPDDENUMSURFACESCALLBACK2 func;
3311     void *context;
3312 };
3313
3314 struct surfacescallback_context
3315 {
3316     LPDDENUMSURFACESCALLBACK func;
3317     void *context;
3318 };
3319
3320 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3321         DDSURFACEDESC2 *surface_desc, void *context)
3322 {
3323     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3324     struct surfacescallback2_context *cbcontext = context;
3325
3326     IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3327     IDirectDrawSurface7_Release(surface);
3328
3329     return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3330             surface_desc, cbcontext->context);
3331 }
3332
3333 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3334         DDSURFACEDESC2 *surface_desc, void *context)
3335 {
3336     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3337     struct surfacescallback_context *cbcontext = context;
3338
3339     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3340     IDirectDrawSurface7_Release(surface);
3341
3342     return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3343             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3344 }
3345
3346 /*****************************************************************************
3347  * IDirectDraw7::EnumSurfaces
3348  *
3349  * Loops through all surfaces attached to this device and calls the
3350  * application callback. This can't be relayed to WineD3DDevice,
3351  * because some WineD3DSurfaces' parents are IParent objects
3352  *
3353  * Params:
3354  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3355  *  DDSD: Description to filter for
3356  *  Context: Application-provided pointer, it's passed unmodified to the
3357  *           Callback function
3358  *  Callback: Address to call for each surface
3359  *
3360  * Returns:
3361  *  DDERR_INVALIDPARAMS if the callback is NULL
3362  *  DD_OK on success
3363  *
3364  *****************************************************************************/
3365 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3366         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3367 {
3368     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3369     struct ddraw_surface *surf;
3370     BOOL all, nomatch;
3371     DDSURFACEDESC2 desc;
3372     struct list *entry, *entry2;
3373
3374     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3375             iface, Flags, DDSD, Context, Callback);
3376
3377     all = Flags & DDENUMSURFACES_ALL;
3378     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3379
3380     if (!Callback)
3381         return DDERR_INVALIDPARAMS;
3382
3383     wined3d_mutex_lock();
3384
3385     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3386     LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3387     {
3388         surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3389
3390         if (!surf->iface_count)
3391         {
3392             WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3393             continue;
3394         }
3395
3396         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3397         {
3398             TRACE("Enumerating surface %p.\n", surf);
3399             desc = surf->surface_desc;
3400             IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3401             if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3402             {
3403                 wined3d_mutex_unlock();
3404                 return DD_OK;
3405             }
3406         }
3407     }
3408
3409     wined3d_mutex_unlock();
3410
3411     return DD_OK;
3412 }
3413
3414 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3415         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3416 {
3417     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3418     struct surfacescallback2_context cbcontext;
3419
3420     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3421             iface, flags, surface_desc, context, callback);
3422
3423     cbcontext.func = callback;
3424     cbcontext.context = context;
3425
3426     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3427             &cbcontext, EnumSurfacesCallback2Thunk);
3428 }
3429
3430 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3431         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3432 {
3433     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3434     struct surfacescallback_context cbcontext;
3435     DDSURFACEDESC2 surface_desc2;
3436
3437     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3438             iface, flags, surface_desc, context, callback);
3439
3440     cbcontext.func = callback;
3441     cbcontext.context = context;
3442
3443     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3444     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3445             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3446 }
3447
3448 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3449         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3450 {
3451     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3452     struct surfacescallback_context cbcontext;
3453     DDSURFACEDESC2 surface_desc2;
3454
3455     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3456             iface, flags, surface_desc, context, callback);
3457
3458     cbcontext.func = callback;
3459     cbcontext.context = context;
3460
3461     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3462     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3463             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3464 }
3465
3466 /*****************************************************************************
3467  * DirectDrawCreateClipper (DDRAW.@)
3468  *
3469  * Creates a new IDirectDrawClipper object.
3470  *
3471  * Params:
3472  *  Clipper: Address to write the interface pointer to
3473  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3474  *            NULL
3475  *
3476  * Returns:
3477  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3478  *  E_OUTOFMEMORY if allocating the object failed
3479  *
3480  *****************************************************************************/
3481 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3482 {
3483     struct ddraw_clipper *object;
3484     HRESULT hr;
3485
3486     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3487             flags, clipper, outer_unknown);
3488
3489     if (outer_unknown)
3490         return CLASS_E_NOAGGREGATION;
3491
3492     wined3d_mutex_lock();
3493
3494     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3495     if (!object)
3496     {
3497         wined3d_mutex_unlock();
3498         return E_OUTOFMEMORY;
3499     }
3500
3501     hr = ddraw_clipper_init(object);
3502     if (FAILED(hr))
3503     {
3504         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3505         HeapFree(GetProcessHeap(), 0, object);
3506         wined3d_mutex_unlock();
3507         return hr;
3508     }
3509
3510     TRACE("Created clipper %p.\n", object);
3511     *clipper = &object->IDirectDrawClipper_iface;
3512     wined3d_mutex_unlock();
3513
3514     return DD_OK;
3515 }
3516
3517 /*****************************************************************************
3518  * IDirectDraw7::CreateClipper
3519  *
3520  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3521  *
3522  *****************************************************************************/
3523 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3524         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3525 {
3526     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3527             iface, Flags, Clipper, UnkOuter);
3528
3529     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3530 }
3531
3532 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3533         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3534 {
3535     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3536
3537     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3538             iface, flags, clipper, outer_unknown);
3539
3540     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3541 }
3542
3543 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3544         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3545 {
3546     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3547
3548     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3549             iface, flags, clipper, outer_unknown);
3550
3551     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3552 }
3553
3554 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3555         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3556 {
3557     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3558
3559     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3560             iface, flags, clipper, outer_unknown);
3561
3562     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3563 }
3564
3565 /*****************************************************************************
3566  * IDirectDraw7::CreatePalette
3567  *
3568  * Creates a new IDirectDrawPalette object
3569  *
3570  * Params:
3571  *  Flags: The flags for the new clipper
3572  *  ColorTable: Color table to assign to the new clipper
3573  *  Palette: Address to write the interface pointer to
3574  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3575  *            NULL
3576  *
3577  * Returns:
3578  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3579  *  E_OUTOFMEMORY if allocating the object failed
3580  *
3581  *****************************************************************************/
3582 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3583         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3584 {
3585     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3586     struct ddraw_palette *object;
3587     HRESULT hr;
3588
3589     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3590             iface, Flags, ColorTable, Palette, pUnkOuter);
3591
3592     if (pUnkOuter)
3593         return CLASS_E_NOAGGREGATION;
3594
3595     wined3d_mutex_lock();
3596
3597     /* The refcount test shows that a cooplevel is required for this */
3598     if (!ddraw->cooperative_level)
3599     {
3600         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3601         wined3d_mutex_unlock();
3602         return DDERR_NOCOOPERATIVELEVELSET;
3603     }
3604
3605     object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3606     if (!object)
3607     {
3608         ERR("Out of memory when allocating memory for a palette implementation\n");
3609         wined3d_mutex_unlock();
3610         return E_OUTOFMEMORY;
3611     }
3612
3613     hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3614     if (FAILED(hr))
3615     {
3616         WARN("Failed to initialize palette, hr %#x.\n", hr);
3617         HeapFree(GetProcessHeap(), 0, object);
3618         wined3d_mutex_unlock();
3619         return hr;
3620     }
3621
3622     TRACE("Created palette %p.\n", object);
3623     *Palette = &object->IDirectDrawPalette_iface;
3624     wined3d_mutex_unlock();
3625
3626     return DD_OK;
3627 }
3628
3629 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3630         IDirectDrawPalette **palette, IUnknown *outer_unknown)
3631 {
3632     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3633     HRESULT hr;
3634
3635     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3636             iface, flags, entries, palette, outer_unknown);
3637
3638     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3639     if (SUCCEEDED(hr) && *palette)
3640     {
3641         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3642         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3643         IDirectDraw4_AddRef(iface);
3644         impl->ifaceToRelease = (IUnknown *)iface;
3645     }
3646     return hr;
3647 }
3648
3649 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3650         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3651 {
3652     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3653     HRESULT hr;
3654
3655     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3656             iface, flags, entries, palette, outer_unknown);
3657
3658     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3659     if (SUCCEEDED(hr) && *palette)
3660     {
3661         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3662         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3663         impl->ifaceToRelease = NULL;
3664     }
3665
3666     return hr;
3667 }
3668
3669 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3670         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3671 {
3672     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3673     HRESULT hr;
3674
3675     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3676             iface, flags, entries, palette, outer_unknown);
3677
3678     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3679     if (SUCCEEDED(hr) && *palette)
3680     {
3681         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3682         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3683         impl->ifaceToRelease = NULL;
3684     }
3685
3686     return hr;
3687 }
3688
3689 /*****************************************************************************
3690  * IDirectDraw7::DuplicateSurface
3691  *
3692  * Duplicates a surface. The surface memory points to the same memory as
3693  * the original surface, and it's released when the last surface referencing
3694  * it is released. I guess that's beyond Wine's surface management right now
3695  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3696  * test application to implement this)
3697  *
3698  * Params:
3699  *  Src: Address of the source surface
3700  *  Dest: Address to write the new surface pointer to
3701  *
3702  * Returns:
3703  *  See IDirectDraw7::CreateSurface
3704  *
3705  *****************************************************************************/
3706 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3707         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3708 {
3709     struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3710
3711     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3712
3713     /* For now, simply create a new, independent surface */
3714     return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3715 }
3716
3717 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3718         IDirectDrawSurface4 **dst)
3719 {
3720     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3721     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3722     struct ddraw_surface *dst_impl;
3723     IDirectDrawSurface7 *dst7;
3724     HRESULT hr;
3725
3726     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3727
3728     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3729             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3730     if (FAILED(hr))
3731     {
3732         *dst = NULL;
3733         return hr;
3734     }
3735     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3736     *dst = &dst_impl->IDirectDrawSurface4_iface;
3737     IDirectDrawSurface4_AddRef(*dst);
3738     IDirectDrawSurface7_Release(dst7);
3739
3740     return hr;
3741 }
3742
3743 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3744         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3745 {
3746     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3747     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3748     struct ddraw_surface *dst_impl;
3749     IDirectDrawSurface7 *dst7;
3750     HRESULT hr;
3751
3752     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3753
3754     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3755             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3756     if (FAILED(hr))
3757         return hr;
3758     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3759     *dst = &dst_impl->IDirectDrawSurface_iface;
3760     IDirectDrawSurface_AddRef(*dst);
3761     IDirectDrawSurface7_Release(dst7);
3762
3763     return hr;
3764 }
3765
3766 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3767         IDirectDrawSurface **dst)
3768 {
3769     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3770     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3771     struct ddraw_surface *dst_impl;
3772     IDirectDrawSurface7 *dst7;
3773     HRESULT hr;
3774
3775     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3776
3777     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3778             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3779     if (FAILED(hr))
3780         return hr;
3781     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3782     *dst = &dst_impl->IDirectDrawSurface_iface;
3783     IDirectDrawSurface_AddRef(*dst);
3784     IDirectDrawSurface7_Release(dst7);
3785
3786     return hr;
3787 }
3788
3789 /*****************************************************************************
3790  * IDirect3D7::EnumDevices
3791  *
3792  * The EnumDevices method for IDirect3D7. It enumerates all supported
3793  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3794  *
3795  * Params:
3796  *  callback: Function to call for each enumerated device
3797  *  context: Pointer to pass back to the app
3798  *
3799  * Returns:
3800  *  D3D_OK, or the return value of the GetCaps call
3801  *
3802  *****************************************************************************/
3803 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3804 {
3805     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3806     D3DDEVICEDESC7 device_desc7;
3807     D3DDEVICEDESC device_desc1;
3808     HRESULT hr;
3809     size_t i;
3810
3811     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3812
3813     if (!callback)
3814         return DDERR_INVALIDPARAMS;
3815
3816     wined3d_mutex_lock();
3817
3818     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3819     if (hr != D3D_OK)
3820     {
3821         wined3d_mutex_unlock();
3822         return hr;
3823     }
3824
3825     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3826     {
3827         HRESULT ret;
3828
3829         device_desc7.deviceGUID = *device_list7[i].device_guid;
3830         ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3831         if (ret != DDENUMRET_OK)
3832         {
3833             TRACE("Application cancelled the enumeration.\n");
3834             wined3d_mutex_unlock();
3835             return D3D_OK;
3836         }
3837     }
3838
3839     TRACE("End of enumeration.\n");
3840
3841     wined3d_mutex_unlock();
3842
3843     return D3D_OK;
3844 }
3845
3846 /*****************************************************************************
3847  * IDirect3D3::EnumDevices
3848  *
3849  * Enumerates all supported Direct3DDevice interfaces. This is the
3850  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3851  *
3852  * Version 1, 2 and 3
3853  *
3854  * Params:
3855  *  callback: Application-provided routine to call for each enumerated device
3856  *  Context: Pointer to pass to the callback
3857  *
3858  * Returns:
3859  *  D3D_OK on success,
3860  *  The result of IDirect3DImpl_GetCaps if it failed
3861  *
3862  *****************************************************************************/
3863 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3864 {
3865     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3866
3867     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3868     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3869     D3DDEVICEDESC7 device_desc7;
3870     HRESULT hr;
3871
3872     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3873      * name string. Let's put the string in a sufficiently sized array in
3874      * writable memory. */
3875     char device_name[50];
3876     strcpy(device_name,"Direct3D HEL");
3877
3878     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3879
3880     if (!callback)
3881         return DDERR_INVALIDPARAMS;
3882
3883     wined3d_mutex_lock();
3884
3885     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3886     if (hr != D3D_OK)
3887     {
3888         wined3d_mutex_unlock();
3889         return hr;
3890     }
3891
3892     /* Do I have to enumerate the reference id? Note from old d3d7:
3893      * "It seems that enumerating the reference IID on Direct3D 1 games
3894      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3895      *
3896      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3897      * EnumReference which enables / disables enumerating the reference
3898      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3899      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3900      * demo directory suggest this.
3901      *
3902      * Some games(GTA 2) seem to use the second enumerated device, so I have
3903      * to enumerate at least 2 devices. So enumerate the reference device to
3904      * have 2 devices.
3905      *
3906      * Other games (Rollcage) tell emulation and hal device apart by certain
3907      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3908      * limitation flag), and it refuses all devices that have the perspective
3909      * flag set. This way it refuses the emulation device, and HAL devices
3910      * never have POW2 unset in d3d7 on windows. */
3911     if (ddraw->d3dversion != 1)
3912     {
3913         static CHAR reference_description[] = "RGB Direct3D emulation";
3914
3915         TRACE("Enumerating WineD3D D3DDevice interface.\n");
3916         hal_desc = device_desc1;
3917         hel_desc = device_desc1;
3918         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3919         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3920                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3921         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3922                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3923         /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3924         hal_desc.dcmColorModel = 0;
3925
3926         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3927                 device_name, &hal_desc, &hel_desc, context);
3928         if (hr != D3DENUMRET_OK)
3929         {
3930             TRACE("Application cancelled the enumeration.\n");
3931             wined3d_mutex_unlock();
3932             return D3D_OK;
3933         }
3934     }
3935
3936     strcpy(device_name,"Direct3D HAL");
3937
3938     TRACE("Enumerating HAL Direct3D device.\n");
3939     hal_desc = device_desc1;
3940     hel_desc = device_desc1;
3941
3942     /* The hal device does not have the pow2 flag set in hel, but in hal. */
3943     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3944             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3945     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3946             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3947     /* HAL devices have a HEL dcmColorModel of 0 */
3948     hel_desc.dcmColorModel = 0;
3949
3950     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3951             device_name, &hal_desc, &hel_desc, context);
3952     if (hr != D3DENUMRET_OK)
3953     {
3954         TRACE("Application cancelled the enumeration.\n");
3955         wined3d_mutex_unlock();
3956         return D3D_OK;
3957     }
3958
3959     TRACE("End of enumeration.\n");
3960
3961     wined3d_mutex_unlock();
3962
3963     return D3D_OK;
3964 }
3965
3966 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3967 {
3968     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3969
3970     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3971
3972     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3973 }
3974
3975 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3976 {
3977     struct ddraw *ddraw = impl_from_IDirect3D(iface);
3978
3979     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3980
3981     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3982 }
3983
3984 /*****************************************************************************
3985  * IDirect3D3::CreateLight
3986  *
3987  * Creates an IDirect3DLight interface. This interface is used in
3988  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3989  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3990  * uses the IDirect3DDevice7 interface with D3D7 lights.
3991  *
3992  * Version 1, 2 and 3
3993  *
3994  * Params:
3995  *  light: Address to store the new interface pointer
3996  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3997  *                 Must be NULL
3998  *
3999  * Returns:
4000  *  D3D_OK on success
4001  *  DDERR_OUTOFMEMORY if memory allocation failed
4002  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4003  *
4004  *****************************************************************************/
4005 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4006         IUnknown *outer_unknown)
4007 {
4008     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4009     struct d3d_light *object;
4010
4011     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4012
4013     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4014
4015     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4016     if (!object)
4017     {
4018         ERR("Failed to allocate light memory.\n");
4019         return DDERR_OUTOFMEMORY;
4020     }
4021
4022     d3d_light_init(object, ddraw);
4023
4024     TRACE("Created light %p.\n", object);
4025     *light = &object->IDirect3DLight_iface;
4026
4027     return D3D_OK;
4028 }
4029
4030 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4031 {
4032     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4033
4034     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4035
4036     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4037 }
4038
4039 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4040 {
4041     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4042
4043     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4044
4045     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4046 }
4047
4048 /*****************************************************************************
4049  * IDirect3D3::CreateMaterial
4050  *
4051  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4052  * and older versions. The IDirect3DMaterial implementation wraps its
4053  * functionality to IDirect3DDevice7::SetMaterial and friends.
4054  *
4055  * Version 1, 2 and 3
4056  *
4057  * Params:
4058  *  material: Address to store the new interface's pointer to
4059  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4060  *                 Must be NULL
4061  *
4062  * Returns:
4063  *  D3D_OK on success
4064  *  DDERR_OUTOFMEMORY if memory allocation failed
4065  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4066  *
4067  *****************************************************************************/
4068 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4069         IUnknown *outer_unknown)
4070 {
4071     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4072     struct d3d_material *object;
4073
4074     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4075
4076     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4077
4078     object = d3d_material_create(ddraw);
4079     if (!object)
4080     {
4081         ERR("Failed to allocate material memory.\n");
4082         return DDERR_OUTOFMEMORY;
4083     }
4084
4085     TRACE("Created material %p.\n", object);
4086     *material = &object->IDirect3DMaterial3_iface;
4087
4088     return D3D_OK;
4089 }
4090
4091 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4092         IUnknown *outer_unknown)
4093 {
4094     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4095     struct d3d_material *object;
4096
4097     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4098
4099     object = d3d_material_create(ddraw);
4100     if (!object)
4101     {
4102         ERR("Failed to allocate material memory.\n");
4103         return DDERR_OUTOFMEMORY;
4104     }
4105
4106     TRACE("Created material %p.\n", object);
4107     *material = &object->IDirect3DMaterial2_iface;
4108
4109     return D3D_OK;
4110 }
4111
4112 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4113         IUnknown *outer_unknown)
4114 {
4115     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4116     struct d3d_material *object;
4117
4118     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4119
4120     object = d3d_material_create(ddraw);
4121     if (!object)
4122     {
4123         ERR("Failed to allocate material memory.\n");
4124         return DDERR_OUTOFMEMORY;
4125     }
4126
4127     TRACE("Created material %p.\n", object);
4128     *material = &object->IDirect3DMaterial_iface;
4129
4130     return D3D_OK;
4131 }
4132
4133 /*****************************************************************************
4134  * IDirect3D3::CreateViewport
4135  *
4136  * Creates an IDirect3DViewport interface. This interface is used
4137  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4138  * it has been replaced by a viewport structure and
4139  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4140  * uses the IDirect3DDevice7 methods for its functionality
4141  *
4142  * Params:
4143  *  Viewport: Address to store the new interface pointer
4144  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4145  *                 Must be NULL
4146  *
4147  * Returns:
4148  *  D3D_OK on success
4149  *  DDERR_OUTOFMEMORY if memory allocation failed
4150  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4151  *
4152  *****************************************************************************/
4153 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4154         IUnknown *outer_unknown)
4155 {
4156     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4157     struct d3d_viewport *object;
4158
4159     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4160
4161     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4162
4163     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4164     if (!object)
4165     {
4166         ERR("Failed to allocate viewport memory.\n");
4167         return DDERR_OUTOFMEMORY;
4168     }
4169
4170     d3d_viewport_init(object, ddraw);
4171
4172     TRACE("Created viewport %p.\n", object);
4173     *viewport = &object->IDirect3DViewport3_iface;
4174
4175     return D3D_OK;
4176 }
4177
4178 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4179 {
4180     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4181
4182     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4183
4184     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4185             outer_unknown);
4186 }
4187
4188 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4189 {
4190     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4191
4192     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4193
4194     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4195             outer_unknown);
4196 }
4197
4198 /*****************************************************************************
4199  * IDirect3D3::FindDevice
4200  *
4201  * This method finds a device with the requested properties and returns a
4202  * device description
4203  *
4204  * Verion 1, 2 and 3
4205  * Params:
4206  *  fds: Describes the requested device characteristics
4207  *  fdr: Returns the device description
4208  *
4209  * Returns:
4210  *  D3D_OK on success
4211  *  DDERR_INVALIDPARAMS if no device was found
4212  *
4213  *****************************************************************************/
4214 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4215 {
4216     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4217     D3DDEVICEDESC7 desc7;
4218     D3DDEVICEDESC desc1;
4219     HRESULT hr;
4220
4221     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4222
4223     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4224
4225     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4226             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4227         return DDERR_INVALIDPARAMS;
4228
4229     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4230             && fds->dcmColorModel != D3DCOLOR_RGB)
4231     {
4232         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4233         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4234     }
4235
4236     if (fds->dwFlags & D3DFDS_GUID)
4237     {
4238         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4239         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4240                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4241                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4242         {
4243             WARN("No match for this GUID.\n");
4244             return DDERR_NOTFOUND;
4245         }
4246     }
4247
4248     /* Get the caps */
4249     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4250     if (hr != D3D_OK) return hr;
4251
4252     /* Now return our own GUID */
4253     fdr->guid = IID_D3DDEVICE_WineD3D;
4254     fdr->ddHwDesc = desc1;
4255     fdr->ddSwDesc = desc1;
4256
4257     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4258
4259     return D3D_OK;
4260 }
4261
4262 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4263 {
4264     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4265
4266     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4267
4268     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4269 }
4270
4271 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4272 {
4273     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4274
4275     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4276
4277     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4278 }
4279
4280 /*****************************************************************************
4281  * IDirect3D7::CreateDevice
4282  *
4283  * Creates an IDirect3DDevice7 interface.
4284  *
4285  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4286  * DirectDraw surfaces and are created with
4287  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4288  * create the device object and QueryInterfaces for IDirect3DDevice
4289  *
4290  * Params:
4291  *  refiid: IID of the device to create
4292  *  Surface: Initial rendertarget
4293  *  Device: Address to return the interface pointer
4294  *
4295  * Returns:
4296  *  D3D_OK on success
4297  *  DDERR_OUTOFMEMORY if memory allocation failed
4298  *  DDERR_INVALIDPARAMS if a device exists already
4299  *
4300  *****************************************************************************/
4301 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4302         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4303 {
4304     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4305     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4306     struct d3d_device *object;
4307     HRESULT hr;
4308
4309     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4310
4311     wined3d_mutex_lock();
4312     hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4313     if (SUCCEEDED(hr))
4314         *device = &object->IDirect3DDevice7_iface;
4315     else
4316     {
4317         WARN("Failed to create device, hr %#x.\n", hr);
4318         *device = NULL;
4319     }
4320     wined3d_mutex_unlock();
4321
4322     return hr;
4323 }
4324
4325 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4326         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4327 {
4328     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4329     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4330     struct d3d_device *device_impl;
4331     HRESULT hr;
4332
4333     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4334             iface, debugstr_guid(riid), surface, device, outer_unknown);
4335
4336     if (outer_unknown)
4337         return CLASS_E_NOAGGREGATION;
4338
4339     wined3d_mutex_lock();
4340     hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4341     if (SUCCEEDED(hr))
4342         *device = &device_impl->IDirect3DDevice3_iface;
4343     else
4344     {
4345         WARN("Failed to create device, hr %#x.\n", hr);
4346         *device = NULL;
4347     }
4348     wined3d_mutex_unlock();
4349
4350     return hr;
4351 }
4352
4353 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4354         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4355 {
4356     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4357     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4358     struct d3d_device *device_impl;
4359     HRESULT hr;
4360
4361     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4362             iface, debugstr_guid(riid), surface, device);
4363
4364     wined3d_mutex_lock();
4365     hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4366     if (SUCCEEDED(hr))
4367         *device = &device_impl->IDirect3DDevice2_iface;
4368     else
4369     {
4370         WARN("Failed to create device, hr %#x.\n", hr);
4371         *device = NULL;
4372     }
4373     wined3d_mutex_unlock();
4374
4375     return hr;
4376 }
4377
4378 /*****************************************************************************
4379  * IDirect3D7::CreateVertexBuffer
4380  *
4381  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4382  * interface.
4383  *
4384  * Version 3 and 7
4385  *
4386  * Params:
4387  *  desc: Requested Vertex buffer properties
4388  *  vertex_buffer: Address to return the interface pointer at
4389  *  flags: Some flags, should be 0
4390  *
4391  * Returns
4392  *  D3D_OK on success
4393  *  DDERR_OUTOFMEMORY if memory allocation failed
4394  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4395  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4396  *
4397  *****************************************************************************/
4398 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4399         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4400 {
4401     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4402     struct d3d_vertex_buffer *object;
4403     HRESULT hr;
4404
4405     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4406             iface, desc, vertex_buffer, flags);
4407
4408     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4409
4410     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4411     if (hr == D3D_OK)
4412     {
4413         TRACE("Created vertex buffer %p.\n", object);
4414         *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4415     }
4416     else
4417         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4418
4419     return hr;
4420 }
4421
4422 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4423         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4424 {
4425     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4426     struct d3d_vertex_buffer *object;
4427     HRESULT hr;
4428
4429     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4430             iface, desc, vertex_buffer, flags, outer_unknown);
4431
4432     if (outer_unknown)
4433         return CLASS_E_NOAGGREGATION;
4434     if (!vertex_buffer || !desc)
4435         return DDERR_INVALIDPARAMS;
4436
4437     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4438     if (hr == D3D_OK)
4439     {
4440         TRACE("Created vertex buffer %p.\n", object);
4441         *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4442     }
4443     else
4444         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4445
4446     return hr;
4447 }
4448
4449 /*****************************************************************************
4450  * IDirect3D7::EnumZBufferFormats
4451  *
4452  * Enumerates all supported Z buffer pixel formats
4453  *
4454  * Version 3 and 7
4455  *
4456  * Params:
4457  *  device_iid:
4458  *  callback: callback to call for each pixel format
4459  *  context: Pointer to pass back to the callback
4460  *
4461  * Returns:
4462  *  D3D_OK on success
4463  *  DDERR_INVALIDPARAMS if callback is NULL
4464  *  For details, see IWineD3DDevice::EnumZBufferFormats
4465  *
4466  *****************************************************************************/
4467 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4468         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4469 {
4470     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4471     struct wined3d_display_mode mode;
4472     enum wined3d_device_type type;
4473     unsigned int i;
4474     HRESULT hr;
4475
4476     /* Order matters. Specifically, BattleZone II (full version) expects the
4477      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4478     static const enum wined3d_format_id formats[] =
4479     {
4480         WINED3DFMT_S1_UINT_D15_UNORM,
4481         WINED3DFMT_D16_UNORM,
4482         WINED3DFMT_X8D24_UNORM,
4483         WINED3DFMT_S4X4_UINT_D24_UNORM,
4484         WINED3DFMT_D24_UNORM_S8_UINT,
4485         WINED3DFMT_D32_UNORM,
4486     };
4487
4488     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4489             iface, debugstr_guid(device_iid), callback, context);
4490
4491     if (!callback) return DDERR_INVALIDPARAMS;
4492
4493     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4494             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4495             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4496     {
4497         TRACE("Asked for HAL device.\n");
4498         type = WINED3D_DEVICE_TYPE_HAL;
4499     }
4500     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4501             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4502     {
4503         TRACE("Asked for SW device.\n");
4504         type = WINED3D_DEVICE_TYPE_SW;
4505     }
4506     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4507     {
4508         TRACE("Asked for REF device.\n");
4509         type = WINED3D_DEVICE_TYPE_REF;
4510     }
4511     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4512     {
4513         TRACE("Asked for NULLREF device.\n");
4514         type = WINED3D_DEVICE_TYPE_NULLREF;
4515     }
4516     else
4517     {
4518         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4519         type = WINED3D_DEVICE_TYPE_HAL;
4520     }
4521
4522     wined3d_mutex_lock();
4523     /* We need an adapter format from somewhere to please wined3d and WGL.
4524      * Use the current display mode. So far all cards offer the same depth
4525      * stencil format for all modes, but if some do not and applications do
4526      * not like that we'll have to find some workaround, like iterating over
4527      * all imaginable formats and collecting all the depth stencil formats we
4528      * can get. */
4529     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4530     {
4531         ERR("Failed to get display mode, hr %#x.\n", hr);
4532         wined3d_mutex_unlock();
4533         return hr;
4534     }
4535
4536     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4537     {
4538         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4539                 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4540         if (SUCCEEDED(hr))
4541         {
4542             DDPIXELFORMAT pformat;
4543
4544             memset(&pformat, 0, sizeof(pformat));
4545             pformat.dwSize = sizeof(pformat);
4546             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4547
4548             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4549             hr = callback(&pformat, context);
4550             if (hr != DDENUMRET_OK)
4551             {
4552                 TRACE("Format enumeration cancelled by application.\n");
4553                 wined3d_mutex_unlock();
4554                 return D3D_OK;
4555             }
4556         }
4557     }
4558
4559     /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4560      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4561      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4562      * newer enumerate both versions, so we do the same(bug 22434) */
4563     hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4564             WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4565     if (SUCCEEDED(hr))
4566     {
4567         DDPIXELFORMAT x8d24 =
4568         {
4569             sizeof(x8d24), DDPF_ZBUFFER, 0,
4570             {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4571         };
4572         TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4573         callback(&x8d24, context);
4574     }
4575
4576     TRACE("End of enumeration.\n");
4577
4578     wined3d_mutex_unlock();
4579
4580     return D3D_OK;
4581 }
4582
4583 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4584         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4585 {
4586     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4587
4588     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4589             iface, debugstr_guid(device_iid), callback, context);
4590
4591     return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4592 }
4593
4594 /*****************************************************************************
4595  * IDirect3D7::EvictManagedTextures
4596  *
4597  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4598  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4599  *
4600  * Version 3 and 7
4601  *
4602  * Returns:
4603  *  D3D_OK, because it's a stub
4604  *
4605  *****************************************************************************/
4606 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4607 {
4608     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4609
4610     TRACE("iface %p!\n", iface);
4611
4612     wined3d_mutex_lock();
4613     if (ddraw->d3d_initialized)
4614         wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4615     wined3d_mutex_unlock();
4616
4617     return D3D_OK;
4618 }
4619
4620 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4621 {
4622     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4623
4624     TRACE("iface %p.\n", iface);
4625
4626     return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4627 }
4628
4629 /*****************************************************************************
4630  * IDirect3DImpl_GetCaps
4631  *
4632  * This function retrieves the device caps from wined3d
4633  * and converts it into a D3D7 and D3D - D3D3 structure
4634  * This is a helper function called from various places in ddraw
4635  *
4636  * Params:
4637  *  wined3d: The interface to get the caps from
4638  *  desc1: Old D3D <3 structure to fill (needed)
4639  *  desc7: D3D7 device desc structure to fill (needed)
4640  *
4641  * Returns
4642  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
4643  *
4644  *****************************************************************************/
4645 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4646 {
4647     WINED3DCAPS wined3d_caps;
4648     HRESULT hr;
4649
4650     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4651
4652     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4653
4654     wined3d_mutex_lock();
4655     hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4656     wined3d_mutex_unlock();
4657     if (FAILED(hr))
4658     {
4659         WARN("Failed to get device caps, hr %#x.\n", hr);
4660         return hr;
4661     }
4662
4663     /* Copy the results into the d3d7 and d3d3 structures */
4664     desc7->dwDevCaps = wined3d_caps.DevCaps;
4665     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4666     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4667     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4668     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4669     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4670     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4671     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4672     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4673     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4674     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4675
4676     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4677     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4678
4679     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4680     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4681     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4682     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4683
4684     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4685     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4686     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4687     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4688
4689     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4690     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4691
4692     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4693     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4694
4695     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4696     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4697
4698     /* Remove all non-d3d7 caps */
4699     desc7->dwDevCaps &= (
4700         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
4701         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
4702         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
4703         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
4704         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
4705         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
4706         D3DDEVCAPS_HWRASTERIZATION);
4707
4708     desc7->dwStencilCaps &= (
4709         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
4710         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
4711         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
4712
4713     /* FVF caps ?*/
4714
4715     desc7->dwTextureOpCaps &= (
4716         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
4717         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
4718         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
4719         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
4720         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
4721         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4722         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
4723         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4724
4725     desc7->dwVertexProcessingCaps &= (
4726         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
4727         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
4728
4729     desc7->dpcLineCaps.dwMiscCaps &= (
4730         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
4731         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
4732         D3DPMISCCAPS_CULLCCW);
4733
4734     desc7->dpcLineCaps.dwRasterCaps &= (
4735         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
4736         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
4737         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
4738         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4739         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
4740         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
4741         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
4742         D3DPRASTERCAPS_ZFOG);
4743
4744     desc7->dpcLineCaps.dwZCmpCaps &= (
4745         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4746         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4747         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4748
4749     desc7->dpcLineCaps.dwSrcBlendCaps &= (
4750         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4751         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4752         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4753         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4754         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4755
4756     desc7->dpcLineCaps.dwDestBlendCaps &= (
4757         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4758         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4759         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4760         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4761         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4762
4763     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4764         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4765         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4766         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4767
4768     desc7->dpcLineCaps.dwShadeCaps &= (
4769         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
4770         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
4771         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
4772         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
4773         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
4774         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
4775         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
4776
4777     desc7->dpcLineCaps.dwTextureCaps &= (
4778         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
4779         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
4780         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
4781         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
4782
4783     desc7->dpcLineCaps.dwTextureFilterCaps &= (
4784         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
4785         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
4786         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
4787         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
4788         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
4789         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4790
4791     desc7->dpcLineCaps.dwTextureBlendCaps &= (
4792         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
4793         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
4794         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
4795
4796     desc7->dpcLineCaps.dwTextureAddressCaps &= (
4797         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
4798         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
4799
4800     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4801     {
4802         /* DirectX7 always has the np2 flag set, no matter what the card
4803          * supports. Some old games (Rollcage) check the caps incorrectly.
4804          * If wined3d supports nonpow2 textures it also has np2 conditional
4805          * support. */
4806         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4807     }
4808
4809     /* Fill the missing members, and do some fixup */
4810     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4811     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4812                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4813                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4814                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4815     desc7->dpcLineCaps.dwStippleWidth = 32;
4816     desc7->dpcLineCaps.dwStippleHeight = 32;
4817     /* Use the same for the TriCaps */
4818     desc7->dpcTriCaps = desc7->dpcLineCaps;
4819
4820     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4821     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4822     desc7->dwMinTextureWidth = 1;
4823     desc7->dwMinTextureHeight = 1;
4824
4825     /* Convert DWORDs safely to WORDs */
4826     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4827     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4828     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4829     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4830
4831     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4832     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4833     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4834     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4835
4836     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4837
4838     desc7->dwReserved1 = 0;
4839     desc7->dwReserved2 = 0;
4840     desc7->dwReserved3 = 0;
4841     desc7->dwReserved4 = 0;
4842
4843     /* Fill the old structure */
4844     memset(desc1, 0, sizeof(*desc1));
4845     desc1->dwSize = sizeof(D3DDEVICEDESC);
4846     desc1->dwFlags = D3DDD_COLORMODEL
4847             | D3DDD_DEVCAPS
4848             | D3DDD_TRANSFORMCAPS
4849             | D3DDD_BCLIPPING
4850             | D3DDD_LIGHTINGCAPS
4851             | D3DDD_LINECAPS
4852             | D3DDD_TRICAPS
4853             | D3DDD_DEVICERENDERBITDEPTH
4854             | D3DDD_DEVICEZBUFFERBITDEPTH
4855             | D3DDD_MAXBUFFERSIZE
4856             | D3DDD_MAXVERTEXCOUNT;
4857
4858     desc1->dcmColorModel = D3DCOLOR_RGB;
4859     desc1->dwDevCaps = desc7->dwDevCaps;
4860     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4861     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4862     desc1->bClipping = TRUE;
4863     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4864     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4865             | D3DLIGHTCAPS_PARALLELPOINT
4866             | D3DLIGHTCAPS_POINT
4867             | D3DLIGHTCAPS_SPOT;
4868
4869     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4870     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4871
4872     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4873     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4874     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4875     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4876     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4877     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4878     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4879     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4880     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4881     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4882     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4883     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4884     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4885
4886     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4887     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4888     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4889     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4890     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4891     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4892     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4893     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4894     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4895     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4896     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4897     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4898     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4899
4900     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4901     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4902     desc1->dwMaxBufferSize = 0;
4903     desc1->dwMaxVertexCount = 65536;
4904     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
4905     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4906     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
4907     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4908     desc1->dwMinStippleWidth  = 1;
4909     desc1->dwMinStippleHeight = 1;
4910     desc1->dwMaxStippleWidth  = 32;
4911     desc1->dwMaxStippleHeight = 32;
4912     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4913     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4914     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4915     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4916     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4917     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4918     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4919     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4920     desc1->dwStencilCaps = desc7->dwStencilCaps;
4921     desc1->dwFVFCaps = desc7->dwFVFCaps;
4922     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4923     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4924     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4925
4926     return DD_OK;
4927 }
4928
4929 /*****************************************************************************
4930  * IDirectDraw7 VTable
4931  *****************************************************************************/
4932 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4933 {
4934     /* IUnknown */
4935     ddraw7_QueryInterface,
4936     ddraw7_AddRef,
4937     ddraw7_Release,
4938     /* IDirectDraw */
4939     ddraw7_Compact,
4940     ddraw7_CreateClipper,
4941     ddraw7_CreatePalette,
4942     ddraw7_CreateSurface,
4943     ddraw7_DuplicateSurface,
4944     ddraw7_EnumDisplayModes,
4945     ddraw7_EnumSurfaces,
4946     ddraw7_FlipToGDISurface,
4947     ddraw7_GetCaps,
4948     ddraw7_GetDisplayMode,
4949     ddraw7_GetFourCCCodes,
4950     ddraw7_GetGDISurface,
4951     ddraw7_GetMonitorFrequency,
4952     ddraw7_GetScanLine,
4953     ddraw7_GetVerticalBlankStatus,
4954     ddraw7_Initialize,
4955     ddraw7_RestoreDisplayMode,
4956     ddraw7_SetCooperativeLevel,
4957     ddraw7_SetDisplayMode,
4958     ddraw7_WaitForVerticalBlank,
4959     /* IDirectDraw2 */
4960     ddraw7_GetAvailableVidMem,
4961     /* IDirectDraw3 */
4962     ddraw7_GetSurfaceFromDC,
4963     /* IDirectDraw4 */
4964     ddraw7_RestoreAllSurfaces,
4965     ddraw7_TestCooperativeLevel,
4966     ddraw7_GetDeviceIdentifier,
4967     /* IDirectDraw7 */
4968     ddraw7_StartModeTest,
4969     ddraw7_EvaluateMode
4970 };
4971
4972 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4973 {
4974     /* IUnknown */
4975     ddraw4_QueryInterface,
4976     ddraw4_AddRef,
4977     ddraw4_Release,
4978     /* IDirectDraw */
4979     ddraw4_Compact,
4980     ddraw4_CreateClipper,
4981     ddraw4_CreatePalette,
4982     ddraw4_CreateSurface,
4983     ddraw4_DuplicateSurface,
4984     ddraw4_EnumDisplayModes,
4985     ddraw4_EnumSurfaces,
4986     ddraw4_FlipToGDISurface,
4987     ddraw4_GetCaps,
4988     ddraw4_GetDisplayMode,
4989     ddraw4_GetFourCCCodes,
4990     ddraw4_GetGDISurface,
4991     ddraw4_GetMonitorFrequency,
4992     ddraw4_GetScanLine,
4993     ddraw4_GetVerticalBlankStatus,
4994     ddraw4_Initialize,
4995     ddraw4_RestoreDisplayMode,
4996     ddraw4_SetCooperativeLevel,
4997     ddraw4_SetDisplayMode,
4998     ddraw4_WaitForVerticalBlank,
4999     /* IDirectDraw2 */
5000     ddraw4_GetAvailableVidMem,
5001     /* IDirectDraw3 */
5002     ddraw4_GetSurfaceFromDC,
5003     /* IDirectDraw4 */
5004     ddraw4_RestoreAllSurfaces,
5005     ddraw4_TestCooperativeLevel,
5006     ddraw4_GetDeviceIdentifier,
5007 };
5008
5009 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5010 {
5011     /* IUnknown */
5012     ddraw2_QueryInterface,
5013     ddraw2_AddRef,
5014     ddraw2_Release,
5015     /* IDirectDraw */
5016     ddraw2_Compact,
5017     ddraw2_CreateClipper,
5018     ddraw2_CreatePalette,
5019     ddraw2_CreateSurface,
5020     ddraw2_DuplicateSurface,
5021     ddraw2_EnumDisplayModes,
5022     ddraw2_EnumSurfaces,
5023     ddraw2_FlipToGDISurface,
5024     ddraw2_GetCaps,
5025     ddraw2_GetDisplayMode,
5026     ddraw2_GetFourCCCodes,
5027     ddraw2_GetGDISurface,
5028     ddraw2_GetMonitorFrequency,
5029     ddraw2_GetScanLine,
5030     ddraw2_GetVerticalBlankStatus,
5031     ddraw2_Initialize,
5032     ddraw2_RestoreDisplayMode,
5033     ddraw2_SetCooperativeLevel,
5034     ddraw2_SetDisplayMode,
5035     ddraw2_WaitForVerticalBlank,
5036     /* IDirectDraw2 */
5037     ddraw2_GetAvailableVidMem,
5038 };
5039
5040 static const struct IDirectDrawVtbl ddraw1_vtbl =
5041 {
5042     /* IUnknown */
5043     ddraw1_QueryInterface,
5044     ddraw1_AddRef,
5045     ddraw1_Release,
5046     /* IDirectDraw */
5047     ddraw1_Compact,
5048     ddraw1_CreateClipper,
5049     ddraw1_CreatePalette,
5050     ddraw1_CreateSurface,
5051     ddraw1_DuplicateSurface,
5052     ddraw1_EnumDisplayModes,
5053     ddraw1_EnumSurfaces,
5054     ddraw1_FlipToGDISurface,
5055     ddraw1_GetCaps,
5056     ddraw1_GetDisplayMode,
5057     ddraw1_GetFourCCCodes,
5058     ddraw1_GetGDISurface,
5059     ddraw1_GetMonitorFrequency,
5060     ddraw1_GetScanLine,
5061     ddraw1_GetVerticalBlankStatus,
5062     ddraw1_Initialize,
5063     ddraw1_RestoreDisplayMode,
5064     ddraw1_SetCooperativeLevel,
5065     ddraw1_SetDisplayMode,
5066     ddraw1_WaitForVerticalBlank,
5067 };
5068
5069 static const struct IDirect3D7Vtbl d3d7_vtbl =
5070 {
5071     /* IUnknown methods */
5072     d3d7_QueryInterface,
5073     d3d7_AddRef,
5074     d3d7_Release,
5075     /* IDirect3D7 methods */
5076     d3d7_EnumDevices,
5077     d3d7_CreateDevice,
5078     d3d7_CreateVertexBuffer,
5079     d3d7_EnumZBufferFormats,
5080     d3d7_EvictManagedTextures
5081 };
5082
5083 static const struct IDirect3D3Vtbl d3d3_vtbl =
5084 {
5085     /* IUnknown methods */
5086     d3d3_QueryInterface,
5087     d3d3_AddRef,
5088     d3d3_Release,
5089     /* IDirect3D3 methods */
5090     d3d3_EnumDevices,
5091     d3d3_CreateLight,
5092     d3d3_CreateMaterial,
5093     d3d3_CreateViewport,
5094     d3d3_FindDevice,
5095     d3d3_CreateDevice,
5096     d3d3_CreateVertexBuffer,
5097     d3d3_EnumZBufferFormats,
5098     d3d3_EvictManagedTextures
5099 };
5100
5101 static const struct IDirect3D2Vtbl d3d2_vtbl =
5102 {
5103     /* IUnknown methods */
5104     d3d2_QueryInterface,
5105     d3d2_AddRef,
5106     d3d2_Release,
5107     /* IDirect3D2 methods */
5108     d3d2_EnumDevices,
5109     d3d2_CreateLight,
5110     d3d2_CreateMaterial,
5111     d3d2_CreateViewport,
5112     d3d2_FindDevice,
5113     d3d2_CreateDevice
5114 };
5115
5116 static const struct IDirect3DVtbl d3d1_vtbl =
5117 {
5118     /* IUnknown methods */
5119     d3d1_QueryInterface,
5120     d3d1_AddRef,
5121     d3d1_Release,
5122     /* IDirect3D methods */
5123     d3d1_Initialize,
5124     d3d1_EnumDevices,
5125     d3d1_CreateLight,
5126     d3d1_CreateMaterial,
5127     d3d1_CreateViewport,
5128     d3d1_FindDevice
5129 };
5130
5131 /*****************************************************************************
5132  * ddraw_find_decl
5133  *
5134  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5135  * if none was found.
5136  *
5137  * This function is in ddraw.c and the DDraw object space because D3D7
5138  * vertex buffers are created using the IDirect3D interface to the ddraw
5139  * object, so they can be valid across D3D devices(theoretically. The ddraw
5140  * object also owns the wined3d device
5141  *
5142  * Parameters:
5143  *  This: Device
5144  *  fvf: Fvf to find the decl for
5145  *
5146  * Returns:
5147  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5148  *
5149  *****************************************************************************/
5150 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5151 {
5152     struct wined3d_vertex_declaration *pDecl = NULL;
5153     HRESULT hr;
5154     int p, low, high; /* deliberately signed */
5155     struct FvfToDecl *convertedDecls = This->decls;
5156
5157     TRACE("Searching for declaration for fvf %08x... ", fvf);
5158
5159     low = 0;
5160     high = This->numConvertedDecls - 1;
5161     while(low <= high) {
5162         p = (low + high) >> 1;
5163         TRACE("%d ", p);
5164         if(convertedDecls[p].fvf == fvf) {
5165             TRACE("found %p\n", convertedDecls[p].decl);
5166             return convertedDecls[p].decl;
5167         } else if(convertedDecls[p].fvf < fvf) {
5168             low = p + 1;
5169         } else {
5170             high = p - 1;
5171         }
5172     }
5173     TRACE("not found. Creating and inserting at position %d.\n", low);
5174
5175     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5176             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5177     if (hr != S_OK) return NULL;
5178
5179     if(This->declArraySize == This->numConvertedDecls) {
5180         int grow = max(This->declArraySize / 2, 8);
5181         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5182                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5183         if (!convertedDecls)
5184         {
5185             wined3d_vertex_declaration_decref(pDecl);
5186             return NULL;
5187         }
5188         This->decls = convertedDecls;
5189         This->declArraySize += grow;
5190     }
5191
5192     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5193     convertedDecls[low].decl = pDecl;
5194     convertedDecls[low].fvf = fvf;
5195     This->numConvertedDecls++;
5196
5197     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5198     return pDecl;
5199 }
5200
5201 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5202 {
5203     return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5204 }
5205
5206 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5207         struct wined3d_device *device)
5208 {
5209     TRACE("device_parent %p, device %p.\n", device_parent, device);
5210 }
5211
5212 /* This is run from device_process_message() in wined3d, we can't take the
5213  * wined3d mutex. */
5214 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5215 {
5216     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5217     MONITORINFO monitor_info;
5218     HMONITOR monitor;
5219     BOOL ret;
5220     RECT *r;
5221
5222     TRACE("device_parent %p.\n", device_parent);
5223
5224     if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5225     {
5226         TRACE("Nothing to resize.\n");
5227         return;
5228     }
5229
5230     monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5231     monitor_info.cbSize = sizeof(monitor_info);
5232     if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5233     {
5234         ERR("Failed to get monitor info.\n");
5235         return;
5236     }
5237
5238     r = &monitor_info.rcMonitor;
5239     TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5240
5241     if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5242             r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5243         ERR("Failed to resize window.\n");
5244 }
5245
5246 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5247         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5248         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5249 {
5250     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5251     struct ddraw_surface *tex_root = container_parent;
5252     DDSURFACEDESC2 desc = tex_root->surface_desc;
5253     struct ddraw_surface *ddraw_surface;
5254     HRESULT hr;
5255
5256     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5257             "\tpool %#x, level %u, face %u, surface %p.\n",
5258             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5259
5260     /* The ddraw root surface is created before the wined3d texture. */
5261     if (!level && face == WINED3D_CUBEMAP_FACE_POSITIVE_X)
5262     {
5263         ddraw_surface = tex_root;
5264         goto done;
5265     }
5266
5267     desc.dwWidth = width;
5268     desc.dwHeight = height;
5269     if (level)
5270         desc.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
5271     else
5272         desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
5273
5274     if (desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5275     {
5276         desc.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5277
5278         switch (face)
5279         {
5280             case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5281                 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5282                 break;
5283
5284             case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5285                 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
5286                 break;
5287
5288             case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5289                 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
5290                 break;
5291
5292             case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5293                 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
5294                 break;
5295
5296             case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5297                 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
5298                 break;
5299
5300             case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5301                 desc.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
5302                 break;
5303
5304             default:
5305                 ERR("Unexpected cube face.\n");
5306                 return DDERR_INVALIDPARAMS;
5307         }
5308
5309     }
5310
5311     /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5312     if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, level, tex_root->version)))
5313         return hr;
5314
5315 done:
5316     *surface = ddraw_surface->wined3d_surface;
5317     wined3d_surface_incref(*surface);
5318
5319     return DD_OK;
5320 }
5321
5322 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5323 {
5324     struct ddraw *ddraw = parent;
5325     ddraw->wined3d_frontbuffer = NULL;
5326 }
5327
5328 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5329 {
5330     ddraw_frontbuffer_destroyed,
5331 };
5332
5333 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5334         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
5335         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
5336 {
5337     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5338     HRESULT hr;
5339
5340     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5341             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5342             device_parent, container_parent, width, height, format_id, usage,
5343             multisample_type, multisample_quality, surface);
5344
5345     if (ddraw->wined3d_frontbuffer)
5346     {
5347         ERR("Frontbuffer already created.\n");
5348         return E_FAIL;
5349     }
5350
5351     if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id, 0,
5352             usage, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType,
5353             WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5354         ddraw->wined3d_frontbuffer = *surface;
5355
5356     return hr;
5357 }
5358
5359 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5360         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5361         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5362 {
5363     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5364             "format %#x, pool %#x, usage %#x, volume %p.\n",
5365             device_parent, container_parent, width, height, depth,
5366             format, pool, usage, volume);
5367
5368     ERR("Not implemented!\n");
5369
5370     return E_NOTIMPL;
5371 }
5372
5373 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5374         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5375 {
5376     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5377     HRESULT hr;
5378
5379     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5380
5381     if (ddraw->wined3d_swapchain)
5382     {
5383         ERR("Swapchain already created.\n");
5384         return E_FAIL;
5385     }
5386
5387     hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5388             DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5389     if (FAILED(hr))
5390         WARN("Failed to create swapchain, hr %#x.\n", hr);
5391
5392     return hr;
5393 }
5394
5395 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5396 {
5397     device_parent_wined3d_device_created,
5398     device_parent_mode_changed,
5399     device_parent_create_swapchain_surface,
5400     device_parent_create_texture_surface,
5401     device_parent_create_volume,
5402     device_parent_create_swapchain,
5403 };
5404
5405 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5406 {
5407     HRESULT hr;
5408     HDC hDC;
5409
5410     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5411     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5412     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5413     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5414     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5415     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5416     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5417     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5418     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5419     ddraw->numIfaces = 1;
5420     ddraw->ref7 = 1;
5421
5422     /* Get the current screen settings. */
5423     hDC = GetDC(0);
5424     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5425     ReleaseDC(0, hDC);
5426     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5427     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5428
5429     ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5430     if (!ddraw->wined3d)
5431     {
5432         WARN("Failed to create a wined3d object.\n");
5433         return E_OUTOFMEMORY;
5434     }
5435
5436     hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5437             NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5438     if (FAILED(hr))
5439     {
5440         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5441         wined3d_decref(ddraw->wined3d);
5442         return hr;
5443     }
5444
5445     list_init(&ddraw->surface_list);
5446
5447     return DD_OK;
5448 }