2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
31 void (*wine_tsx11_lock_ptr)(void) = NULL;
32 void (*wine_tsx11_unlock_ptr)(void) = NULL;
35 /* When updating default value here, make sure to update winecfg as well,
36 * where appropriate. */
37 wined3d_settings_t wined3d_settings =
39 VS_HW, /* Hardware by default */
40 PS_HW, /* Hardware by default */
41 VBO_HW, /* Hardware by default */
42 FALSE, /* Use of GLSL disabled by default */
43 SHADER_ARB, /* Use ARB vertex programs, when available */
44 SHADER_ARB, /* Use ARB fragment programs, when available */
45 NP2_NATIVE, /* Use native NPOT textures, when available */
46 RTL_AUTO, /* Automatically determine best locking method */
47 64*1024*1024 /* 64MB texture memory by default */
50 WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL;
51 CRITICAL_SECTION resourceStoreCriticalSection;
53 long globalChangeGlRam(long glram){
54 /* FIXME: replace this function with object tracking */
57 EnterCriticalSection(&resourceStoreCriticalSection); /* this is overkill really, but I suppose it should be thread safe */
58 wineD3DGlobalStatistics->glsurfaceram += glram;
59 TRACE("Adjusted gl ram by %ld to %d\n", glram, wineD3DGlobalStatistics->glsurfaceram);
60 result = wineD3DGlobalStatistics->glsurfaceram;
61 LeaveCriticalSection(&resourceStoreCriticalSection);
66 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
67 IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
68 object->lpVtbl = &IWineD3D_Vtbl;
69 object->dxVersion = dxVersion;
71 object->parent = parent;
73 /* TODO: Move this off to device and possibly x11drv */
74 /* Create a critical section for a dll global data store */
75 InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection, 0x80000400);
77 /*Create a structure for storing global data in*/
78 if(wineD3DGlobalStatistics == NULL){
79 TRACE("Createing global statistics store\n");
80 wineD3DGlobalStatistics = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wineD3DGlobalStatistics));
85 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
87 return (IWineD3D *)object;
90 inline static DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
92 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
93 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
94 return ERROR_FILE_NOT_FOUND;
97 /* At process attach */
98 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
100 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
101 if (fdwReason == DLL_PROCESS_ATTACH)
104 char buffer[MAX_PATH+10];
105 DWORD size = sizeof(buffer);
109 wined3d_settings.emulated_textureram = 64*1024*1024;
111 DisableThreadLibraryCalls(hInstDLL);
113 mod = GetModuleHandleA( "winex11.drv" );
116 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
117 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
119 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
120 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
122 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
123 if (len && len < MAX_PATH)
126 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
127 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
129 char *p, *appname = buffer;
130 if ((p = strrchr( appname, '/' ))) appname = p + 1;
131 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
132 strcat( appname, "\\Direct3D" );
133 TRACE("appname = [%s]\n", appname);
134 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
135 RegCloseKey( tmpkey );
139 if ( 0 != hkey || 0 != appkey )
141 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
143 if (!strcmp(buffer,"none"))
145 TRACE("Disable vertex shaders\n");
146 wined3d_settings.vs_mode = VS_NONE;
148 else if (!strcmp(buffer,"emulation"))
150 TRACE("Force SW vertex shaders\n");
151 wined3d_settings.vs_mode = VS_SW;
154 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
156 if (!strcmp(buffer,"enabled"))
158 TRACE("Allow pixel shaders\n");
159 wined3d_settings.ps_mode = PS_HW;
161 if (!strcmp(buffer,"disabled"))
163 TRACE("Disable pixel shaders\n");
164 wined3d_settings.ps_mode = PS_NONE;
167 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
169 if (!strcmp(buffer,"none"))
171 TRACE("Disable Vertex Buffer Hardware support\n");
172 wined3d_settings.vbo_mode = VBO_NONE;
174 else if (!strcmp(buffer,"hardware"))
176 TRACE("Allow Vertex Buffer Hardware support\n");
177 wined3d_settings.vbo_mode = VBO_HW;
180 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
182 if (!strcmp(buffer,"enabled"))
184 TRACE("Use of GL Shading Language enabled for systems that support it\n");
185 wined3d_settings.glslRequested = TRUE;
189 TRACE("Use of GL Shading Language disabled\n");
192 if ( !get_config_key( hkey, appkey, "Nonpower2Mode", buffer, size) )
194 if (!strcmp(buffer,"none"))
196 TRACE("Using default non-power2 textures\n");
197 wined3d_settings.nonpower2_mode = NP2_NONE;
200 else if (!strcmp(buffer,"repack"))
202 TRACE("Repacking non-power2 textures\n");
203 wined3d_settings.nonpower2_mode = NP2_REPACK;
205 /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */
207 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
209 if (!strcmp(buffer,"disabled"))
211 TRACE("Disabling render target locking\n");
212 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
214 else if (!strcmp(buffer,"readdraw"))
216 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
217 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
219 else if (!strcmp(buffer,"readtex"))
221 TRACE("Using glReadPixels for render target reading and textures for writing\n");
222 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
224 else if (!strcmp(buffer,"texdraw"))
226 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
227 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
229 else if (!strcmp(buffer,"textex"))
231 TRACE("Reading render targets via textures and writing via textures\n");
232 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
235 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
237 int TmpVideoMemorySize = atoi(buffer);
238 if(TmpVideoMemorySize > 0)
240 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
241 TRACE("Use %iMB = %d byte for emulated_textureram\n",
243 wined3d_settings.emulated_textureram);
246 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
249 if (wined3d_settings.vs_mode == VS_HW)
250 TRACE("Allow HW vertex shaders\n");
251 if (wined3d_settings.ps_mode == PS_NONE)
252 TRACE("Disable pixel shaders\n");
253 if (wined3d_settings.vbo_mode == VBO_NONE)
254 TRACE("Disable Vertex Buffer Hardware support\n");
255 if (wined3d_settings.glslRequested)
256 TRACE("If supported by your system, GL Shading Language will be used\n");
257 if (wined3d_settings.nonpower2_mode == NP2_REPACK)
258 TRACE("Repacking non-power2 textures\n");
260 if (appkey) RegCloseKey( appkey );
261 if (hkey) RegCloseKey( hkey );