ddraw: Do not set the rendertarget flag just because of the backbuffer flag.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT WINAPI IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 /*****************************************************************************
66  * IUnknown Methods
67  *****************************************************************************/
68
69 /*****************************************************************************
70  * IDirectDraw7::QueryInterface
71  *
72  * Queries different interfaces of the DirectDraw object. It can return
73  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75  * method.
76  * The returned interface is AddRef()-ed before it's returned
77  *
78  * Used for version 1, 2, 4 and 7
79  *
80  * Params:
81  *  refiid: Interface ID asked for
82  *  obj: Used to return the interface pointer
83  *
84  * Returns:
85  *  S_OK if an interface was found
86  *  E_NOINTERFACE if the requested interface wasn't found
87  *
88  *****************************************************************************/
89 static HRESULT WINAPI
90 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
91                                REFIID refiid,
92                                void **obj)
93 {
94     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
95
96     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
97
98     /* Can change surface impl type */
99     EnterCriticalSection(&ddraw_cs);
100
101     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
102     *obj = NULL;
103
104     if(!refiid)
105     {
106         LeaveCriticalSection(&ddraw_cs);
107         return DDERR_INVALIDPARAMS;
108     }
109
110     /* Check DirectDraw Interfaces */
111     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
112          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
113     {
114         *obj = ICOM_INTERFACE(This, IDirectDraw7);
115         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
116     }
117     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
118     {
119         *obj = ICOM_INTERFACE(This, IDirectDraw4);
120         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
121     }
122     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
123     {
124         *obj = ICOM_INTERFACE(This, IDirectDraw3);
125         TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
126     }
127     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
128     {
129         *obj = ICOM_INTERFACE(This, IDirectDraw2);
130         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
131     }
132     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
133     {
134         *obj = ICOM_INTERFACE(This, IDirectDraw);
135         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
136     }
137
138     /* Direct3D
139      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
140      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
141      * who had this idea and why. The older interfaces can query and IDirect3D version
142      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
143      * and messy to implement with the common creation function, so it has been left out here.
144      */
145     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
146               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
147               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
148               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
149     {
150         /* Check the surface implementation */
151         if(This->ImplType == SURFACE_UNKNOWN)
152         {
153             /* Apps may create the IDirect3D Interface before the primary surface.
154              * set the surface implementation */
155             This->ImplType = SURFACE_OPENGL;
156             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
157         }
158         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
159         {
160             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
161             ERR(" (%p) You may want to contact wine-devel for help\n", This);
162             /* Should I assert(0) here??? */
163         }
164         else if(This->ImplType != SURFACE_OPENGL)
165         {
166             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
167             /* Do not abort here, only reject 3D Device creation */
168         }
169
170         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
171         {
172             This->d3dversion = 1;
173             *obj = ICOM_INTERFACE(This, IDirect3D);
174             TRACE(" returning Direct3D interface at %p.\n", *obj);
175         }
176         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
177         {
178             This->d3dversion = 2;
179             *obj = ICOM_INTERFACE(This, IDirect3D2);
180             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
181         }
182         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
183         {
184             This->d3dversion = 3;
185             *obj = ICOM_INTERFACE(This, IDirect3D3);
186             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
187         }
188         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
189         {
190             This->d3dversion = 7;
191             *obj = ICOM_INTERFACE(This, IDirect3D7);
192             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
193         }
194     }
195
196     /* Unknown interface */
197     else
198     {
199         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
200         LeaveCriticalSection(&ddraw_cs);
201         return E_NOINTERFACE;
202     }
203
204     IUnknown_AddRef( (IUnknown *) *obj );
205     LeaveCriticalSection(&ddraw_cs);
206     return S_OK;
207 }
208
209 /*****************************************************************************
210  * IDirectDraw7::AddRef
211  *
212  * Increases the interfaces refcount, basically
213  *
214  * DDraw refcounting is a bit tricky. The different DirectDraw interface
215  * versions have individual refcounts, but the IDirect3D interfaces do not.
216  * All interfaces are from one object, that means calling QueryInterface on an
217  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
218  * IDirectDrawImpl object.
219  *
220  * That means all AddRef and Release implementations of IDirectDrawX work
221  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
222  * except of IDirect3D7 which thunks to IDirectDraw7
223  *
224  * Returns: The new refcount
225  *
226  *****************************************************************************/
227 static ULONG WINAPI
228 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
229 {
230     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
231     ULONG ref = InterlockedIncrement(&This->ref7);
232
233     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
234
235     if(ref == 1) InterlockedIncrement(&This->numIfaces);
236
237     return ref;
238 }
239
240 /*****************************************************************************
241  * IDirectDrawImpl_Destroy
242  *
243  * Destroys a ddraw object if all refcounts are 0. This is to share code
244  * between the IDirectDrawX::Release functions
245  *
246  * Params:
247  *  This: DirectDraw object to destroy
248  *
249  *****************************************************************************/
250 void
251 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
252 {
253     /* Clear the cooplevel to restore window and display mode */
254     IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
255                                         NULL,
256                                         DDSCL_NORMAL);
257
258     /* Destroy the device window if we created one */
259     if(This->devicewindow != 0)
260     {
261         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
262         DestroyWindow(This->devicewindow);
263         This->devicewindow = 0;
264     }
265
266     /* Unregister the window class */
267     UnregisterClassA(This->classname, 0);
268
269     EnterCriticalSection(&ddraw_cs);
270     list_remove(&This->ddraw_list_entry);
271     LeaveCriticalSection(&ddraw_cs);
272
273     /* Release the attached WineD3D stuff */
274     IWineD3DDevice_Release(This->wineD3DDevice);
275     IWineD3D_Release(This->wineD3D);
276
277     /* Now free the object */
278     HeapFree(GetProcessHeap(), 0, This);
279 }
280
281 /*****************************************************************************
282  * IDirectDraw7::Release
283  *
284  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
285  *
286  * Returns: The new refcount
287  *****************************************************************************/
288 static ULONG WINAPI
289 IDirectDrawImpl_Release(IDirectDraw7 *iface)
290 {
291     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
292     ULONG ref = InterlockedDecrement(&This->ref7);
293
294     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
295
296     if(ref == 0)
297     {
298         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
299         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
300     }
301
302     return ref;
303 }
304
305 /*****************************************************************************
306  * IDirectDraw methods
307  *****************************************************************************/
308
309 /*****************************************************************************
310  * IDirectDraw7::SetCooperativeLevel
311  *
312  * Sets the cooperative level for the DirectDraw object, and the window
313  * assigned to it. The cooperative level determines the general behavior
314  * of the DirectDraw application
315  *
316  * Warning: This is quite tricky, as it's not really documented which
317  * cooperative levels can be combined with each other. If a game fails
318  * after this function, try to check the cooperative levels passed on
319  * Windows, and if it returns something different.
320  *
321  * If you think that this function caused the failure because it writes a
322  * fixme, be sure to run again with a +ddraw trace.
323  *
324  * What is known about cooperative levels (See the ddraw modes test):
325  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328  * DDSCL_FULLSCREEN can be activated
329  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
330  *
331  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332  *                DDSCL_SETFOCUSWINDOW (partially),
333  *                DDSCL_MULTITHREADED (work in progress)
334  *
335  * Unhandled flags, which should be implemented
336  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337  *  expect any difference to a normal window for wine)
338  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339  *  rendering (Possible test case: Half-life)
340  *
341  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
342  *
343  * These don't seem very important for wine:
344  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
345  *
346  * Returns:
347  *  DD_OK if the cooperative level was set successfully
348  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350  *   (Probably others too, have to investigate)
351  *
352  *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
355                                     HWND hwnd,
356                                     DWORD cooplevel)
357 {
358     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
359     HWND window;
360
361     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
362     DDRAW_dump_cooperativelevel(cooplevel);
363
364     EnterCriticalSection(&ddraw_cs);
365
366     /* Get the old window */
367     window = This->dest_window;
368
369     /* Tests suggest that we need one of them: */
370     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
371                       DDSCL_NORMAL         |
372                       DDSCL_EXCLUSIVE      )))
373     {
374         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
375         LeaveCriticalSection(&ddraw_cs);
376         return DDERR_INVALIDPARAMS;
377     }
378
379     /* Handle those levels first which set various hwnds */
380     if(cooplevel & DDSCL_SETFOCUSWINDOW)
381     {
382         /* This isn't compatible with a lot of flags */
383         if(cooplevel & ( DDSCL_MULTITHREADED   |
384                          DDSCL_FPUSETUP        |
385                          DDSCL_FPUPRESERVE     |
386                          DDSCL_ALLOWREBOOT     |
387                          DDSCL_ALLOWMODEX      |
388                          DDSCL_SETDEVICEWINDOW |
389                          DDSCL_NORMAL          |
390                          DDSCL_EXCLUSIVE       |
391                          DDSCL_FULLSCREEN      ) )
392         {
393             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
394             LeaveCriticalSection(&ddraw_cs);
395             return DDERR_INVALIDPARAMS;
396         }
397         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
398         {
399             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
400             LeaveCriticalSection(&ddraw_cs);
401             return DDERR_HWNDALREADYSET;
402         }
403
404         This->focuswindow = hwnd;
405         /* Won't use the hwnd param for anything else */
406         hwnd = NULL;
407
408         /* Use the focus window for drawing too */
409         This->dest_window = This->focuswindow;
410
411         /* Destroy the device window, if we have one */
412         if(This->devicewindow)
413         {
414             DestroyWindow(This->devicewindow);
415             This->devicewindow = NULL;
416         }
417     }
418     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
419     if(cooplevel & DDSCL_NORMAL)
420     {
421         /* Can't coexist with fullscreen or exclusive */
422         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
423         {
424             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
425             LeaveCriticalSection(&ddraw_cs);
426             return DDERR_INVALIDPARAMS;
427         }
428
429         /* Switching from fullscreen? */
430         if(This->cooperative_level & DDSCL_FULLSCREEN)
431         {
432             /* Restore the display mode */
433             IDirectDraw7_RestoreDisplayMode(iface);
434
435             This->cooperative_level &= ~DDSCL_FULLSCREEN;
436             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
437             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
438         }
439
440         /* Don't override focus windows or private device windows */
441         if( hwnd &&
442             !(This->focuswindow) &&
443             !(This->devicewindow) &&
444             (hwnd != window) )
445         {
446             This->dest_window = hwnd;
447         }
448     }
449     else if(cooplevel & DDSCL_FULLSCREEN)
450     {
451         /* Needs DDSCL_EXCLUSIVE */
452         if(!(cooplevel & DDSCL_EXCLUSIVE) )
453         {
454             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
455             LeaveCriticalSection(&ddraw_cs);
456             return DDERR_INVALIDPARAMS;
457         }
458         /* Need a HWND
459         if(hwnd == 0)
460         {
461             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
462             return DDERR_INVALIDPARAMS;
463         }
464         */
465
466         This->cooperative_level &= ~DDSCL_NORMAL;
467
468         /* Don't override focus windows or private device windows */
469         if( hwnd &&
470             !(This->focuswindow) &&
471             !(This->devicewindow) &&
472             (hwnd != window) )
473         {
474             This->dest_window = hwnd;
475         }
476     }
477     else if(cooplevel & DDSCL_EXCLUSIVE)
478     {
479         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
480         LeaveCriticalSection(&ddraw_cs);
481         return DDERR_INVALIDPARAMS;
482     }
483
484     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
485     {
486         /* Don't create a device window if a focus window is set */
487         if( !(This->focuswindow) )
488         {
489             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
490                                                 WS_POPUP, 0, 0,
491                                                 GetSystemMetrics(SM_CXSCREEN),
492                                                 GetSystemMetrics(SM_CYSCREEN),
493                                                 NULL, NULL, GetModuleHandleA(0), NULL);
494
495             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
496             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
497
498             This->devicewindow = devicewindow;
499             This->dest_window = devicewindow;
500         }
501     }
502
503     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
504     {
505         /* Enable thread safety in wined3d */
506         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
507     }
508
509     /* Unhandled flags */
510     if(cooplevel & DDSCL_ALLOWREBOOT)
511         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
512     if(cooplevel & DDSCL_ALLOWMODEX)
513         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
514     if(cooplevel & DDSCL_FPUSETUP)
515         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
516
517     /* Store the cooperative_level */
518     This->cooperative_level |= cooplevel;
519     TRACE("SetCooperativeLevel retuning DD_OK\n");
520     LeaveCriticalSection(&ddraw_cs);
521     return DD_OK;
522 }
523
524 /*****************************************************************************
525  *
526  * Helper function for SetDisplayMode and RestoreDisplayMode
527  *
528  * Implements DirectDraw's SetDisplayMode, but ignores the value of
529  * ForceRefreshRate, since it is already handled by
530  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
531  * without worrying that ForceRefreshRate will override the refresh rate.  For
532  * argument and return value documentation, see
533  * IDirectDrawImpl_SetDisplayMode.
534  *
535  *****************************************************************************/
536 static HRESULT
537 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
538                                          DWORD Width,
539                                          DWORD Height,
540                                          DWORD BPP,
541                                          DWORD RefreshRate,
542                                          DWORD Flags)
543 {
544     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
545     WINED3DDISPLAYMODE Mode;
546     HRESULT hr;
547     TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
548
549     EnterCriticalSection(&ddraw_cs);
550     if( !Width || !Height )
551     {
552         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
553         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
554         LeaveCriticalSection(&ddraw_cs);
555         return DD_OK;
556     }
557
558     /* Check the exclusive mode
559     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
560         return DDERR_NOEXCLUSIVEMODE;
561      * This is WRONG. Don't know if the SDK is completely
562      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
563      * is returned, but Half-Life 1.1.1.1 (Steam version)
564      * depends on this
565      */
566
567     Mode.Width = Width;
568     Mode.Height = Height;
569     Mode.RefreshRate = RefreshRate;
570     switch(BPP)
571     {
572         case 8:  Mode.Format = WINED3DFMT_P8;       break;
573         case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
574         case 16: Mode.Format = WINED3DFMT_R5G6B5;   break;
575         case 24: Mode.Format = WINED3DFMT_R8G8B8;   break;
576         case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
577     }
578
579     /* TODO: The possible return values from msdn suggest that
580      * the screen mode can't be changed if a surface is locked
581      * or some drawing is in progress
582      */
583
584     /* TODO: Lose the primary surface */
585     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
586                                        0, /* First swapchain */
587                                        &Mode);
588     LeaveCriticalSection(&ddraw_cs);
589     switch(hr)
590     {
591         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
592         default:                            return hr;
593     };
594 }
595
596 /*****************************************************************************
597  * IDirectDraw7::SetDisplayMode
598  *
599  * Sets the display screen resolution, color depth and refresh frequency
600  * when in fullscreen mode (in theory).
601  * Possible return values listed in the SDK suggest that this method fails
602  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
603  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
604  * It seems to be valid to pass 0 for With and Height, this has to be tested
605  * It could mean that the current video mode should be left as-is. (But why
606  * call it then?)
607  *
608  * Params:
609  *  Height, Width: Screen dimension
610  *  BPP: Color depth in Bits per pixel
611  *  Refreshrate: Screen refresh rate
612  *  Flags: Other stuff
613  *
614  * Returns
615  *  DD_OK on success
616  *
617  *****************************************************************************/
618 static HRESULT WINAPI
619 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
620                                DWORD Width,
621                                DWORD Height,
622                                DWORD BPP,
623                                DWORD RefreshRate,
624                                DWORD Flags)
625 {
626     if (force_refresh_rate != 0)
627     {
628         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
629         RefreshRate = force_refresh_rate;
630     }
631
632     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
633                                                     RefreshRate, Flags);
634 }
635
636 /*****************************************************************************
637  * IDirectDraw7::RestoreDisplayMode
638  *
639  * Restores the display mode to what it was at creation time. Basically.
640  *
641  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
642  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
643  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
644  *  -> DD_1 is released. The screen should be left at 1024x768x32.
645  *  -> DD_2 is released. The screen should be set to 1400x1050x32
646  * This case is unhandled right now, but Empire Earth does it this way.
647  * (But perhaps there is something in SetCooperativeLevel to prevent this)
648  *
649  * The msdn says that this method resets the display mode to what it was before
650  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
651  *
652  * Returns
653  *  DD_OK on success
654  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
655  *
656  *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
659 {
660     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
661     TRACE("(%p)\n", This);
662
663     return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
664                                                     This->orig_width,
665                                                     This->orig_height,
666                                                     This->orig_bpp,
667                                                     0,
668                                                     0);
669 }
670
671 /*****************************************************************************
672  * IDirectDraw7::GetCaps
673  *
674  * Returns the drives capabilities
675  *
676  * Used for version 1, 2, 4 and 7
677  *
678  * Params:
679  *  DriverCaps: Structure to write the Hardware accelerated caps to
680  *  HelCaps: Structure to write the emulation caps to
681  *
682  * Returns
683  *  This implementation returns DD_OK only
684  *
685  *****************************************************************************/
686 static HRESULT WINAPI
687 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
688                         DDCAPS *DriverCaps,
689                         DDCAPS *HELCaps)
690 {
691     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
692     DDCAPS caps;
693     WINED3DCAPS winecaps;
694     HRESULT hr;
695     DDSCAPS2 ddscaps = {0, 0, 0, 0};
696     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
697
698     /* One structure must be != NULL */
699     if( (!DriverCaps) && (!HELCaps) )
700     {
701         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
702         return DDERR_INVALIDPARAMS;
703     }
704
705     memset(&caps, 0, sizeof(caps));
706     memset(&winecaps, 0, sizeof(winecaps));
707     caps.dwSize = sizeof(caps);
708     EnterCriticalSection(&ddraw_cs);
709     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
710     if(FAILED(hr)) {
711         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
712         LeaveCriticalSection(&ddraw_cs);
713         return hr;
714     }
715
716     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
717     LeaveCriticalSection(&ddraw_cs);
718     if(FAILED(hr)) {
719         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
720         return hr;
721     }
722
723     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
724     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
725     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
726     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
727     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
728     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
729     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
730     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
731     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
732     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
733     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
734     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
735     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
736     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
737     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
738
739     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
740      * not to use it
741      */
742     if(DefaultSurfaceType == SURFACE_GDI) {
743         caps.dwCaps &= ~DDCAPS_3D;
744         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
745     }
746     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
747         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
748         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
749     }
750
751     if(DriverCaps)
752     {
753         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
754         if (TRACE_ON(ddraw))
755         {
756             TRACE("Driver Caps :\n");
757             DDRAW_dump_DDCAPS(DriverCaps);
758         }
759
760     }
761     if(HELCaps)
762     {
763         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
764         if (TRACE_ON(ddraw))
765         {
766             TRACE("HEL Caps :\n");
767             DDRAW_dump_DDCAPS(HELCaps);
768         }
769     }
770
771     return DD_OK;
772 }
773
774 /*****************************************************************************
775  * IDirectDraw7::Compact
776  *
777  * No idea what it does, MSDN says it's not implemented.
778  *
779  * Returns
780  *  DD_OK, but this is unchecked
781  *
782  *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
785 {
786     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
787     TRACE("(%p)\n", This);
788
789     return DD_OK;
790 }
791
792 /*****************************************************************************
793  * IDirectDraw7::GetDisplayMode
794  *
795  * Returns information about the current display mode
796  *
797  * Exists in Version 1, 2, 4 and 7
798  *
799  * Params:
800  *  DDSD: Address of a surface description structure to write the info to
801  *
802  * Returns
803  *  DD_OK
804  *
805  *****************************************************************************/
806 static HRESULT WINAPI
807 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
808                                DDSURFACEDESC2 *DDSD)
809 {
810     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
811     HRESULT hr;
812     WINED3DDISPLAYMODE Mode;
813     DWORD Size;
814     TRACE("(%p)->(%p): Relay\n", This, DDSD);
815
816     EnterCriticalSection(&ddraw_cs);
817     /* This seems sane */
818     if(!DDSD) 
819     {
820         LeaveCriticalSection(&ddraw_cs);
821         return DDERR_INVALIDPARAMS;
822     }
823
824     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
825      * so one method can be used for all versions (Hopefully)
826      */
827     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
828                                       0 /* swapchain 0 */,
829                                       &Mode);
830     if( hr != D3D_OK )
831     {
832         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
833         LeaveCriticalSection(&ddraw_cs);
834         return hr;
835     }
836
837     Size = DDSD->dwSize;
838     memset(DDSD, 0, Size);
839
840     DDSD->dwSize = Size;
841     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
842     DDSD->dwWidth = Mode.Width;
843     DDSD->dwHeight = Mode.Height; 
844     DDSD->u2.dwRefreshRate = 60;
845     DDSD->ddsCaps.dwCaps = 0;
846     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
847     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
848     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
849
850     if(TRACE_ON(ddraw))
851     {
852         TRACE("Returning surface desc :\n");
853         DDRAW_dump_surface_desc(DDSD);
854     }
855
856     LeaveCriticalSection(&ddraw_cs);
857     return DD_OK;
858 }
859
860 /*****************************************************************************
861  * IDirectDraw7::GetFourCCCodes
862  *
863  * Returns an array of supported FourCC codes.
864  *
865  * Exists in Version 1, 2, 4 and 7
866  *
867  * Params:
868  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
869  *            of enumerated codes
870  *  Codes: Pointer to an array of DWORDs where the supported codes are written
871  *         to
872  *
873  * Returns
874  *  Always returns DD_OK, as it's a stub for now
875  *
876  *****************************************************************************/
877 static HRESULT WINAPI
878 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
879                                DWORD *NumCodes, DWORD *Codes)
880 {
881     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
882     WINED3DFORMAT formats[] = {
883         WINED3DFMT_YUY2, WINED3DFMT_UYVY,
884         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
885     };
886     DWORD count = 0, i, outsize;
887     HRESULT hr;
888     WINED3DDISPLAYMODE d3ddm;
889     TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
890
891     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
892                                   0 /* swapchain 0 */,
893                                   &d3ddm);
894
895     outsize = NumCodes && Codes ? *NumCodes : 0;
896
897     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
898         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
899                                         WINED3DADAPTER_DEFAULT,
900                                         WINED3DDEVTYPE_HAL,
901                                         d3ddm.Format /* AdapterFormat */,
902                                         0 /* usage */,
903                                         WINED3DRTYPE_SURFACE,
904                                         formats[i]);
905         if(SUCCEEDED(hr)) {
906             if(count < outsize) {
907                 Codes[count] = formats[i];
908             }
909             count++;
910         }
911     }
912     if(NumCodes) {
913         TRACE("Returning %u FourCC codes\n", count);
914         *NumCodes = count;
915     }
916
917     return DD_OK;
918 }
919
920 /*****************************************************************************
921  * IDirectDraw7::GetMonitorFrequency
922  *
923  * Returns the monitor's frequency
924  *
925  * Exists in Version 1, 2, 4 and 7
926  *
927  * Params:
928  *  Freq: Pointer to a DWORD to write the frequency to
929  *
930  * Returns
931  *  Always returns DD_OK
932  *
933  *****************************************************************************/
934 static HRESULT WINAPI
935 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
936                                     DWORD *Freq)
937 {
938     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
939     TRACE("(%p)->(%p)\n", This, Freq);
940
941     /* Ideally this should be in WineD3D, as it concerns the screen setup,
942      * but for now this should make the games happy
943      */
944     *Freq = 60;
945     return DD_OK;
946 }
947
948 /*****************************************************************************
949  * IDirectDraw7::GetVerticalBlankStatus
950  *
951  * Returns the Vertical blank status of the monitor. This should be in WineD3D
952  * too basically, but as it's a semi stub, I didn't create a function there
953  *
954  * Params:
955  *  status: Pointer to a BOOL to be filled with the vertical blank status
956  *
957  * Returns
958  *  DD_OK on success
959  *  DDERR_INVALIDPARAMS if status is NULL
960  *
961  *****************************************************************************/
962 static HRESULT WINAPI
963 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
964                                        BOOL *status)
965 {
966     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
967     TRACE("(%p)->(%p)\n", This, status);
968
969     /* This looks sane, the MSDN suggests it too */
970     EnterCriticalSection(&ddraw_cs);
971     if(!status)
972     {
973         LeaveCriticalSection(&ddraw_cs);
974         return DDERR_INVALIDPARAMS;
975     }
976
977     *status = This->fake_vblank;
978     This->fake_vblank = !This->fake_vblank;
979     LeaveCriticalSection(&ddraw_cs);
980     return DD_OK;
981 }
982
983 /*****************************************************************************
984  * IDirectDraw7::GetAvailableVidMem
985  *
986  * Returns the total and free video memory
987  *
988  * Params:
989  *  Caps: Specifies the memory type asked for
990  *  total: Pointer to a DWORD to be filled with the total memory
991  *  free: Pointer to a DWORD to be filled with the free memory
992  *
993  * Returns
994  *  DD_OK on success
995  *  DDERR_INVALIDPARAMS of free and total are NULL
996  *
997  *****************************************************************************/
998 static HRESULT WINAPI
999 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1000 {
1001     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1002     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1003
1004     if(TRACE_ON(ddraw))
1005     {
1006         TRACE("(%p) Asked for memory with description: ", This);
1007         DDRAW_dump_DDSCAPS2(Caps);
1008     }
1009     EnterCriticalSection(&ddraw_cs);
1010
1011     /* Todo: System memory vs local video memory vs non-local video memory
1012      * The MSDN also mentions differences between texture memory and other
1013      * resources, but that's not important
1014      */
1015
1016     if( (!total) && (!free) )
1017     {
1018         LeaveCriticalSection(&ddraw_cs);
1019         return DDERR_INVALIDPARAMS;
1020     }
1021
1022     if(total) *total = This->total_vidmem;
1023     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1024
1025     LeaveCriticalSection(&ddraw_cs);
1026     return DD_OK;
1027 }
1028
1029 /*****************************************************************************
1030  * IDirectDraw7::Initialize
1031  *
1032  * Initializes a DirectDraw interface.
1033  *
1034  * Params:
1035  *  GUID: Interface identifier. Well, don't know what this is really good
1036  *   for
1037  *
1038  * Returns
1039  *  Returns DD_OK on the first call,
1040  *  DDERR_ALREADYINITIALIZED on repeated calls
1041  *
1042  *****************************************************************************/
1043 static HRESULT WINAPI
1044 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1045                            GUID *Guid)
1046 {
1047     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1048     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1049
1050     if(This->initialized)
1051     {
1052         return DDERR_ALREADYINITIALIZED;
1053     }
1054     else
1055     {
1056         return DD_OK;
1057     }
1058 }
1059
1060 /*****************************************************************************
1061  * IDirectDraw7::FlipToGDISurface
1062  *
1063  * "Makes the surface that the GDI writes to the primary surface"
1064  * Looks like some windows specific thing we don't have to care about.
1065  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1066  * show error boxes ;)
1067  * Well, just return DD_OK.
1068  *
1069  * Returns:
1070  *  Always returns DD_OK
1071  *
1072  *****************************************************************************/
1073 static HRESULT WINAPI
1074 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1075 {
1076     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1077     TRACE("(%p)\n", This);
1078
1079     return DD_OK;
1080 }
1081
1082 /*****************************************************************************
1083  * IDirectDraw7::WaitForVerticalBlank
1084  *
1085  * This method allows applications to get in sync with the vertical blank
1086  * interval.
1087  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1088  * redraw the screen, most likely because of this stub
1089  *
1090  * Parameters:
1091  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1092  *         or DDWAITVB_BLOCKEND
1093  *  h: Not used, according to MSDN
1094  *
1095  * Returns:
1096  *  Always returns DD_OK
1097  *
1098  *****************************************************************************/ 
1099 static HRESULT WINAPI
1100 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1101                                      DWORD Flags,
1102                                      HANDLE h)
1103 {
1104     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1105     FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1106
1107     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1108     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1109         return DDERR_UNSUPPORTED; /* unchecked */
1110
1111     return DD_OK;
1112 }
1113
1114 /*****************************************************************************
1115  * IDirectDraw7::GetScanLine
1116  *
1117  * Returns the scan line that is being drawn on the monitor
1118  *
1119  * Parameters:
1120  *  Scanline: Address to write the scan line value to
1121  *
1122  * Returns:
1123  *  Always returns DD_OK
1124  *
1125  *****************************************************************************/ 
1126 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1127 {
1128     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1129     static BOOL hide = FALSE;
1130     WINED3DDISPLAYMODE Mode;
1131
1132     /* This function is called often, so print the fixme only once */
1133     EnterCriticalSection(&ddraw_cs);
1134     if(!hide)
1135     {
1136         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1137         hide = TRUE;
1138     }
1139
1140     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1141                                   0,
1142                                   &Mode);
1143
1144     /* Fake the line sweeping of the monitor */
1145     /* FIXME: We should synchronize with a source to keep the refresh rate */ 
1146     *Scanline = This->cur_scanline++;
1147     /* Assume 20 scan lines in the vertical blank */
1148     if (This->cur_scanline >= Mode.Height + 20)
1149         This->cur_scanline = 0;
1150
1151     LeaveCriticalSection(&ddraw_cs);
1152     return DD_OK;
1153 }
1154
1155 /*****************************************************************************
1156  * IDirectDraw7::TestCooperativeLevel
1157  *
1158  * Informs the application about the state of the video adapter, depending
1159  * on the cooperative level
1160  *
1161  * Returns:
1162  *  DD_OK if the device is in a sane state
1163  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1164  *  if the state is not correct(See below)
1165  *
1166  *****************************************************************************/ 
1167 static HRESULT WINAPI
1168 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1169 {
1170     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1171     HRESULT hr;
1172     TRACE("(%p)\n", This);
1173
1174     EnterCriticalSection(&ddraw_cs);
1175     /* Description from MSDN:
1176      * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1177      * away from the app with e.g. alt-tab. Windowed apps receive 
1178      * DDERR_EXCLUSIVEMODEALREADYSET if another application created a 
1179      * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1180      * when the video mode has changed
1181      */
1182
1183     hr =  IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1184
1185     /* Fix the result value. These values are mapped from their
1186      * d3d9 counterpart.
1187      */
1188     switch(hr)
1189     {
1190         case WINED3DERR_DEVICELOST:
1191             if(This->cooperative_level & DDSCL_EXCLUSIVE)
1192             {
1193                 LeaveCriticalSection(&ddraw_cs);
1194                 return DDERR_NOEXCLUSIVEMODE;
1195             }
1196             else
1197             {
1198                 LeaveCriticalSection(&ddraw_cs);
1199                 return DDERR_EXCLUSIVEMODEALREADYSET;
1200             }
1201
1202         case WINED3DERR_DEVICENOTRESET:
1203             LeaveCriticalSection(&ddraw_cs);
1204             return DD_OK;
1205
1206         case WINED3D_OK:
1207             LeaveCriticalSection(&ddraw_cs);
1208             return DD_OK;
1209
1210         case WINED3DERR_DRIVERINTERNALERROR:
1211         default:
1212             ERR("(%p) Unexpected return value %08x from wineD3D, "
1213                 " returning DD_OK\n", This, hr);
1214     }
1215
1216     LeaveCriticalSection(&ddraw_cs);
1217     return DD_OK;
1218 }
1219
1220 /*****************************************************************************
1221  * IDirectDraw7::GetGDISurface
1222  *
1223  * Returns the surface that GDI is treating as the primary surface.
1224  * For Wine this is the front buffer
1225  *
1226  * Params:
1227  *  GDISurface: Address to write the surface pointer to
1228  *
1229  * Returns:
1230  *  DD_OK if the surface was found
1231  *  DDERR_NOTFOUND if the GDI surface wasn't found
1232  *
1233  *****************************************************************************/ 
1234 static HRESULT WINAPI
1235 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1236                               IDirectDrawSurface7 **GDISurface)
1237 {
1238     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1239     IWineD3DSurface *Surf;
1240     IDirectDrawSurface7 *ddsurf;
1241     HRESULT hr;
1242     DDSCAPS2 ddsCaps;
1243     TRACE("(%p)->(%p)\n", This, GDISurface);
1244
1245     /* Get the back buffer from the wineD3DDevice and search its
1246      * attached surfaces for the front buffer
1247      */
1248     EnterCriticalSection(&ddraw_cs);
1249     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1250                                       0, /* SwapChain */
1251                                       0, /* first back buffer*/
1252                                       WINED3DBACKBUFFER_TYPE_MONO,
1253                                       &Surf);
1254
1255     if( (hr != D3D_OK) ||
1256         (!Surf) )
1257     {
1258         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1259         LeaveCriticalSection(&ddraw_cs);
1260         return DDERR_NOTFOUND;
1261     }
1262
1263     /* GetBackBuffer AddRef()ed the surface, release it */
1264     IWineD3DSurface_Release(Surf);
1265
1266     IWineD3DSurface_GetParent(Surf,
1267                               (IUnknown **) &ddsurf);
1268     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1269
1270     /* Find the front buffer */
1271     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1272     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1273                                                 &ddsCaps,
1274                                                 GDISurface);
1275     if(hr != DD_OK)
1276     {
1277         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1278     }
1279
1280     /* The AddRef is OK this time */
1281     LeaveCriticalSection(&ddraw_cs);
1282     return hr;
1283 }
1284
1285 /*****************************************************************************
1286  * IDirectDraw7::EnumDisplayModes
1287  *
1288  * Enumerates the supported Display modes. The modes can be filtered with
1289  * the DDSD parameter.
1290  *
1291  * Params:
1292  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1293  *  DDSD: Surface description to filter the modes
1294  *  Context: Pointer passed back to the callback function
1295  *  cb: Application-provided callback function
1296  *
1297  * Returns:
1298  *  DD_OK on success
1299  *  DDERR_INVALIDPARAMS if the callback wasn't set
1300  *
1301  *****************************************************************************/ 
1302 static HRESULT WINAPI
1303 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1304                                  DWORD Flags,
1305                                  DDSURFACEDESC2 *DDSD,
1306                                  void *Context,
1307                                  LPDDENUMMODESCALLBACK2 cb)
1308 {
1309     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1310     unsigned int modenum, fmt;
1311     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1312     WINED3DDISPLAYMODE mode;
1313     DDSURFACEDESC2 callback_sd;
1314     WINED3DDISPLAYMODE *enum_modes = NULL;
1315     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1316
1317     WINED3DFORMAT checkFormatList[] =
1318     {
1319         WINED3DFMT_R8G8B8,
1320         WINED3DFMT_A8R8G8B8,
1321         WINED3DFMT_X8R8G8B8,
1322         WINED3DFMT_R5G6B5,
1323         WINED3DFMT_X1R5G5B5,
1324         WINED3DFMT_A1R5G5B5,
1325         WINED3DFMT_A4R4G4B4,
1326         WINED3DFMT_R3G3B2,
1327         WINED3DFMT_A8R3G3B2,
1328         WINED3DFMT_X4R4G4B4,
1329         WINED3DFMT_A2B10G10R10,
1330         WINED3DFMT_A8B8G8R8,
1331         WINED3DFMT_X8B8G8R8,
1332         WINED3DFMT_A2R10G10B10,
1333         WINED3DFMT_A8P8,
1334         WINED3DFMT_P8
1335     };
1336
1337     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1338
1339     EnterCriticalSection(&ddraw_cs);
1340     /* This looks sane */
1341     if(!cb)
1342     {
1343         LeaveCriticalSection(&ddraw_cs);
1344         return DDERR_INVALIDPARAMS;
1345     }
1346
1347     if(DDSD)
1348     {
1349         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1350             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1351     }
1352
1353     if(!(Flags & DDEDM_REFRESHRATES))
1354     {
1355         enum_mode_array_size = 16;
1356         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1357         if (!enum_modes)
1358         {
1359             ERR("Out of memory\n");
1360             LeaveCriticalSection(&ddraw_cs);
1361             return DDERR_OUTOFMEMORY;
1362         }
1363     }
1364
1365     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1366     {
1367         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1368         {
1369             continue;
1370         }
1371
1372         modenum = 0;
1373         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1374                                         WINED3DADAPTER_DEFAULT,
1375                                         checkFormatList[fmt],
1376                                         modenum++,
1377                                         &mode) == WINED3D_OK)
1378         {
1379             if(DDSD)
1380             {
1381                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1382                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1383             }
1384
1385             if(!(Flags & DDEDM_REFRESHRATES))
1386             {
1387                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1388                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1389                  * to be reduced to a single unique result in such case.
1390                  */
1391                 BOOL found = FALSE;
1392                 unsigned i;
1393
1394                 for (i = 0; i < enum_mode_count; i++)
1395                 {
1396                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1397                        enum_modes[i].Format == mode.Format)
1398                     {
1399                         found = TRUE;
1400                         break;
1401                     }
1402                 }
1403
1404                 if(found) continue;
1405             }
1406
1407             memset(&callback_sd, 0, sizeof(callback_sd));
1408             callback_sd.dwSize = sizeof(callback_sd);
1409             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1410
1411             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1412             if(Flags & DDEDM_REFRESHRATES)
1413             {
1414                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1415                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1416             }
1417
1418             callback_sd.dwWidth = mode.Width;
1419             callback_sd.dwHeight = mode.Height;
1420
1421             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1422
1423             /* Calc pitch and DWORD align like MSDN says */
1424             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1425             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1426
1427             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1428               callback_sd.u2.dwRefreshRate);
1429
1430             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1431             {
1432                 TRACE("Application asked to terminate the enumeration\n");
1433                 HeapFree(GetProcessHeap(), 0, enum_modes);
1434                 LeaveCriticalSection(&ddraw_cs);
1435                 return DD_OK;
1436             }
1437
1438             if(!(Flags & DDEDM_REFRESHRATES))
1439             {
1440                 if (enum_mode_count == enum_mode_array_size)
1441                 {
1442                     WINED3DDISPLAYMODE *new_enum_modes;
1443
1444                     enum_mode_array_size *= 2;
1445                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1446
1447                     if (!new_enum_modes)
1448                     {
1449                         ERR("Out of memory\n");
1450                         HeapFree(GetProcessHeap(), 0, enum_modes);
1451                         LeaveCriticalSection(&ddraw_cs);
1452                         return DDERR_OUTOFMEMORY;
1453                     }
1454
1455                     enum_modes = new_enum_modes;
1456                 }
1457
1458                 enum_modes[enum_mode_count++] = mode;
1459             }
1460         }
1461     }
1462
1463     TRACE("End of enumeration\n");
1464     HeapFree(GetProcessHeap(), 0, enum_modes);
1465     LeaveCriticalSection(&ddraw_cs);
1466     return DD_OK;
1467 }
1468
1469 /*****************************************************************************
1470  * IDirectDraw7::EvaluateMode
1471  *
1472  * Used with IDirectDraw7::StartModeTest to test video modes.
1473  * EvaluateMode is used to pass or fail a mode, and continue with the next
1474  * mode
1475  *
1476  * Params:
1477  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1478  *  Timeout: Returns the amount of seconds left before the mode would have
1479  *           been failed automatically
1480  *
1481  * Returns:
1482  *  This implementation always DD_OK, because it's a stub
1483  *
1484  *****************************************************************************/
1485 static HRESULT WINAPI
1486 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1487                              DWORD Flags,
1488                              DWORD *Timeout)
1489 {
1490     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1491     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1492
1493     /* When implementing this, implement it in WineD3D */
1494
1495     return DD_OK;
1496 }
1497
1498 /*****************************************************************************
1499  * IDirectDraw7::GetDeviceIdentifier
1500  *
1501  * Returns the device identifier, which gives information about the driver
1502  * Our device identifier is defined at the beginning of this file.
1503  *
1504  * Params:
1505  *  DDDI: Address for the returned structure
1506  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1507  *
1508  * Returns:
1509  *  On success it returns DD_OK
1510  *  DDERR_INVALIDPARAMS if DDDI is NULL
1511  *
1512  *****************************************************************************/
1513 static HRESULT WINAPI
1514 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1515                                     DDDEVICEIDENTIFIER2 *DDDI,
1516                                     DWORD Flags)
1517 {
1518     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1519     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1520
1521     if(!DDDI)
1522         return DDERR_INVALIDPARAMS;
1523
1524     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1525      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1526      * to any modern hardware, nor is it interesting for Wine, so ignore it
1527      */
1528
1529     *DDDI = deviceidentifier;
1530     return DD_OK;
1531 }
1532
1533 /*****************************************************************************
1534  * IDirectDraw7::GetSurfaceFromDC
1535  *
1536  * Returns the Surface for a GDI device context handle.
1537  * Is this related to IDirectDrawSurface::GetDC ???
1538  *
1539  * Params:
1540  *  hdc: hdc to return the surface for
1541  *  Surface: Address to write the surface pointer to
1542  *
1543  * Returns:
1544  *  Always returns DD_OK because it's a stub
1545  *
1546  *****************************************************************************/
1547 static HRESULT WINAPI
1548 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1549                                  HDC hdc,
1550                                  IDirectDrawSurface7 **Surface)
1551 {
1552     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1553     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1554
1555     /* Implementation idea if needed: Loop through all surfaces and compare
1556      * their hdc with hdc. Implement it in WineD3D! */
1557     return DDERR_NOTFOUND;
1558 }
1559
1560 /*****************************************************************************
1561  * IDirectDraw7::RestoreAllSurfaces
1562  *
1563  * Calls the restore method of all surfaces
1564  *
1565  * Params:
1566  *
1567  * Returns:
1568  *  Always returns DD_OK because it's a stub
1569  *
1570  *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1573 {
1574     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1575     FIXME("(%p): Stub\n", This);
1576
1577     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1578      * get their parent and call their restore method. Do not implement
1579      * it in WineD3D, as restoring a surface means re-creating the
1580      * WineD3DDSurface
1581      */
1582     return DD_OK;
1583 }
1584
1585 /*****************************************************************************
1586  * IDirectDraw7::StartModeTest
1587  *
1588  * Tests the specified video modes to update the system registry with
1589  * refresh rate information. StartModeTest starts the mode test,
1590  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1591  * isn't called within 15 seconds, the mode is failed automatically
1592  *
1593  * As refresh rates are handled by the X server, I don't think this
1594  * Method is important
1595  *
1596  * Params:
1597  *  Modes: An array of mode specifications
1598  *  NumModes: The number of modes in Modes
1599  *  Flags: Some flags...
1600  *
1601  * Returns:
1602  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1603  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1604  *  otherwise DD_OK
1605  *
1606  *****************************************************************************/
1607 static HRESULT WINAPI
1608 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1609                               SIZE *Modes,
1610                               DWORD NumModes,
1611                               DWORD Flags)
1612 {
1613     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1614     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1615
1616     /* This looks sane */
1617     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1618
1619     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1620      * As it is not, DDERR_TESTFINISHED is returned
1621      * (hopefully that's correct
1622      *
1623     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1624      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1625      */
1626
1627     return DD_OK;
1628 }
1629
1630 /*****************************************************************************
1631  * IDirectDrawImpl_RecreateSurfacesCallback
1632  *
1633  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1634  * It re-recreates the WineD3DSurface. It's pretty straightforward
1635  *
1636  *****************************************************************************/
1637 HRESULT WINAPI
1638 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1639                                          DDSURFACEDESC2 *desc,
1640                                          void *Context)
1641 {
1642     IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1643                                                    IDirectDrawSurface7,
1644                                                    surf);
1645     IDirectDrawImpl *This = surfImpl->ddraw;
1646     IUnknown *Parent;
1647     IParentImpl *parImpl = NULL;
1648     IWineD3DSurface *wineD3DSurface;
1649     IWineD3DSwapChain *swapchain;
1650     HRESULT hr;
1651     void *tmp;
1652     IWineD3DClipper *clipper = NULL;
1653
1654     WINED3DSURFACE_DESC     Desc;
1655     WINED3DFORMAT           Format;
1656     WINED3DRESOURCETYPE     Type;
1657     DWORD                   Usage;
1658     WINED3DPOOL             Pool;
1659     UINT                    Size;
1660
1661     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1662     DWORD                   MultiSampleQuality;
1663     UINT                    Width;
1664     UINT                    Height;
1665
1666     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1667
1668     /* For the enumeration */
1669     IDirectDrawSurface7_Release(surf);
1670
1671     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1672
1673     /* Get the objects */
1674     swapchain = surfImpl->wineD3DSwapChain;
1675     surfImpl->wineD3DSwapChain = NULL;
1676     wineD3DSurface = surfImpl->WineD3DSurface;
1677     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1678     IUnknown_Release(Parent); /* For the getParent */
1679
1680     /* Is the parent an IParent interface? */
1681     if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1682     {
1683         /* It is a IParent interface! */
1684         IUnknown_Release(Parent); /* For the QueryInterface */
1685         parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1686         /* Release the reference the parent interface is holding */
1687         IWineD3DSurface_Release(wineD3DSurface);
1688     }
1689
1690     /* get the clipper */
1691     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1692
1693     /* Get the surface properties */
1694     Desc.Format = &Format;
1695     Desc.Type = &Type;
1696     Desc.Usage = &Usage;
1697     Desc.Pool = &Pool;
1698     Desc.Size = &Size;
1699     Desc.MultiSampleType = &MultiSampleType;
1700     Desc.MultiSampleQuality = &MultiSampleQuality;
1701     Desc.Width = &Width;
1702     Desc.Height = &Height;
1703
1704     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1705     if(hr != D3D_OK) return hr;
1706
1707     if(swapchain) {
1708         /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1709          * new surface
1710          */
1711         parImpl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parImpl));
1712         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1713         parImpl->ref = 1;
1714
1715         Parent = (IUnknown *) parImpl;
1716     }
1717
1718     /* Create the new surface */
1719     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1720                                       Width, Height, Format,
1721                                       TRUE /* Lockable */,
1722                                       FALSE /* Discard */,
1723                                       surfImpl->mipmap_level,
1724                                       &surfImpl->WineD3DSurface,
1725                                       Type,
1726                                       Usage,
1727                                       Pool,
1728                                       MultiSampleType,
1729                                       MultiSampleQuality,
1730                                       0 /* SharedHandle */,
1731                                       This->ImplType,
1732                                       Parent);
1733
1734     if(hr != D3D_OK)
1735         return hr;
1736
1737     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1738
1739     /* Update the IParent if it exists */
1740     if(parImpl)
1741     {
1742         parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1743         /* Add a reference for the IParent */
1744         IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1745     }
1746     /* TODO: Copy the surface content, except for render targets */
1747
1748     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1749      * the swapchain
1750      */
1751     if(swapchain) {
1752         /* The backbuffers have the swapchain set as well, but the primary
1753          * owns it and destroys it
1754          */
1755         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1756             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1757         }
1758         surfImpl->isRenderTarget = FALSE;
1759     } else {
1760         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1761             TRACE("Surface released successful, next surface\n");
1762         else
1763             ERR("Something's still holding the old WineD3DSurface\n");
1764     }
1765
1766     surfImpl->ImplType = This->ImplType;
1767
1768     if(clipper)
1769     {
1770         IWineD3DClipper_Release(clipper);
1771     }
1772     return DDENUMRET_OK;
1773 }
1774
1775 /*****************************************************************************
1776  * IDirectDrawImpl_RecreateAllSurfaces
1777  *
1778  * A function, that converts all wineD3DSurfaces to the new implementation type
1779  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1780  * new WineD3DSurface, copies the content and releases the old surface
1781  *
1782  *****************************************************************************/
1783 static HRESULT
1784 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1785 {
1786     DDSURFACEDESC2 desc;
1787     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1788
1789     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1790     {
1791         /* Should happen almost never */
1792         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1793         /* Shutdown d3d */
1794         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1795     }
1796     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1797
1798     memset(&desc, 0, sizeof(desc));
1799     desc.dwSize = sizeof(desc);
1800
1801     return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1802                                      0,
1803                                      &desc,
1804                                      This,
1805                                      IDirectDrawImpl_RecreateSurfacesCallback);
1806 }
1807
1808 /*****************************************************************************
1809  * D3D7CB_CreateSurface
1810  *
1811  * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1812  * correct mipmap sublevel, and returns it to WineD3D.
1813  * The surfaces are created already by IDirectDraw7::CreateSurface
1814  *
1815  * Params:
1816  *  With, Height: With and height of the surface
1817  *  Format: The requested format
1818  *  Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1819  *  level: The mipmap level
1820  *  Face: The cube map face type
1821  *  Surface: Pointer to pass the created surface back at
1822  *  SharedHandle: NULL
1823  *
1824  * Returns:
1825  *  D3D_OK
1826  *
1827  *****************************************************************************/
1828 static HRESULT WINAPI
1829 D3D7CB_CreateSurface(IUnknown *device,
1830                      IUnknown *pSuperior,
1831                      UINT Width, UINT Height,
1832                      WINED3DFORMAT Format,
1833                      DWORD Usage, WINED3DPOOL Pool, UINT level,
1834                      WINED3DCUBEMAP_FACES Face,
1835                      IWineD3DSurface **Surface,
1836                      HANDLE *SharedHandle)
1837 {
1838     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1839     IDirectDrawSurfaceImpl *surf = NULL;
1840     int i = 0;
1841     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1842     TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1843
1844     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1845     switch(Face)
1846     {
1847         case WINED3DCUBEMAP_FACE_POSITIVE_X:
1848             TRACE("Asked for positive x\n");
1849             if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1850                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1851             }
1852             surf = This->tex_root; break;
1853         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1854             TRACE("Asked for negative x\n");
1855             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1856         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1857             TRACE("Asked for positive y\n");
1858             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1859         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1860             TRACE("Asked for negative y\n");
1861             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1862         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1863             TRACE("Asked for positive z\n");
1864             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1865         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1866             TRACE("Asked for negative z\n");
1867             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1868         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1869     }
1870
1871     if(!surf)
1872     {
1873         IDirectDrawSurface7 *attached;
1874         IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1875                                                &searchcaps,
1876                                                &attached);
1877         surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1878         IDirectDrawSurface7_Release(attached);
1879     }
1880     if(!surf) ERR("root search surface not found\n");
1881
1882     /* Find the wanted mipmap. There are enough mipmaps in the chain */
1883     while(i < level)
1884     {
1885         IDirectDrawSurface7 *attached;
1886         IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1887                                                &searchcaps,
1888                                                &attached);
1889         if(!attached) ERR("Surface not found\n");
1890         surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1891         IDirectDrawSurface7_Release(attached);
1892         i++;
1893     }
1894
1895     /* Return the surface */
1896     *Surface = surf->WineD3DSurface;
1897
1898     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1899     return D3D_OK;
1900 }
1901
1902 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1903     IUnknown* swapChainParent;
1904     TRACE("(%p) call back\n", pSwapChain);
1905
1906     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1907     IUnknown_Release(swapChainParent);
1908     return IUnknown_Release(swapChainParent);
1909 }
1910
1911 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1912     IUnknown* surfaceParent;
1913     TRACE("(%p) call back\n", pSurface);
1914
1915     IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1916     IUnknown_Release(surfaceParent);
1917     return IUnknown_Release(surfaceParent);
1918 }
1919
1920 /*****************************************************************************
1921  * IDirectDrawImpl_CreateNewSurface
1922  *
1923  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1924  * with the passed parameters.
1925  *
1926  * Params:
1927  *  DDSD: Description of the surface to create
1928  *  Surf: Address to store the interface pointer at
1929  *
1930  * Returns:
1931  *  DD_OK on success
1932  *
1933  *****************************************************************************/
1934 static HRESULT WINAPI
1935 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1936                                  DDSURFACEDESC2 *pDDSD,
1937                                  IDirectDrawSurfaceImpl **ppSurf,
1938                                  UINT level)
1939 {
1940     HRESULT hr;
1941     UINT Width = 0, Height = 0;
1942     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1943     WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1944     DWORD Usage = 0;
1945     WINED3DSURFTYPE ImplType = This->ImplType;
1946     WINED3DSURFACE_DESC Desc;
1947     IUnknown *Parent;
1948     IParentImpl *parImpl = NULL;
1949     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1950
1951     /* Dummies for GetDesc */
1952     WINED3DPOOL dummy_d3dpool;
1953     WINED3DMULTISAMPLE_TYPE dummy_mst;
1954     UINT dummy_uint;
1955     DWORD dummy_dword;
1956
1957     if (TRACE_ON(ddraw))
1958     {
1959         TRACE(" (%p) Requesting surface desc :\n", This);
1960         DDRAW_dump_surface_desc(pDDSD);
1961     }
1962
1963     /* Select the surface type, if it wasn't choosen yet */
1964     if(ImplType == SURFACE_UNKNOWN)
1965     {
1966         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1967         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1968         {
1969             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1970             ImplType = SURFACE_OPENGL;
1971         }
1972
1973         /* Otherwise use GDI surfaces for now */
1974         else
1975         {
1976             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1977             ImplType = SURFACE_GDI;
1978         }
1979
1980         /* Policy if all surface implementations are available:
1981          * First, check if a default type was set with winecfg. If not,
1982          * try Xrender surfaces, and use them if they work. Next, check if
1983          * accelerated OpenGL is available, and use GL surfaces in this
1984          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1985          * was created, always use OpenGL surfaces.
1986          *
1987          * (Note: Xrender surfaces are not implemented for now, the
1988          * unaccelerated implementation uses GDI to render in Software)
1989          */
1990
1991         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1992          * be re-created. This could be done with IDirectDrawSurface7::Restore
1993          */
1994         This->ImplType = ImplType;
1995     }
1996     else
1997     {
1998          if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && 
1999             (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
2000         {
2001             /* We have to change to OpenGL,
2002              * and re-create all WineD3DSurfaces
2003              */
2004             ImplType = SURFACE_OPENGL;
2005             This->ImplType = ImplType;
2006             TRACE("(%p) Re-creating all surfaces\n", This);
2007             IDirectDrawImpl_RecreateAllSurfaces(This);
2008             TRACE("(%p) Done recreating all surfaces\n", This);
2009         }
2010         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2011         {
2012             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2013             /* Do not fail surface creation, only fail 3D device creation */
2014         }
2015     }
2016
2017     if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
2018         !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
2019     {
2020         /* Tests show surfaces without memory flags get these flags added right after creation. */
2021         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2022     }
2023     /* Get the correct wined3d usage */
2024     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
2025                                  DDSCAPS_3DDEVICE       ) )
2026     {
2027         Usage |= WINED3DUSAGE_RENDERTARGET;
2028
2029         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
2030     }
2031     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
2032     {
2033         Usage |= WINED3DUSAGE_OVERLAY;
2034     }
2035     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
2036     {
2037         /* The depth stencil creation callback sets this flag.
2038          * Set the WineD3D usage to let it know that it's a depth
2039          * Stencil surface.
2040          */
2041         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
2042     }
2043     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2044     {
2045         Pool = WINED3DPOOL_SYSTEMMEM;
2046     }
2047     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
2048     {
2049         Pool = WINED3DPOOL_MANAGED;
2050         /* Managed textures have the system memory flag set */
2051         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
2052     }
2053     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
2054     {
2055         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2056          * and texturemanage
2057          */
2058         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
2059     }
2060
2061     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
2062     if(Format == WINED3DFMT_UNKNOWN)
2063     {
2064         ERR("Unsupported / Unknown pixelformat\n");
2065         return DDERR_INVALIDPIXELFORMAT;
2066     }
2067
2068     /* Create the Surface object */
2069     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2070     if(!*ppSurf)
2071     {
2072         ERR("(%p) Error allocating memory for a surface\n", This);
2073         return DDERR_OUTOFVIDEOMEMORY;
2074     }
2075     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
2076     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
2077     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
2078     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
2079     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
2080     (*ppSurf)->ref = 1;
2081     (*ppSurf)->version = 7;
2082     (*ppSurf)->ddraw = This;
2083     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
2084     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2085     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2086
2087     /* Surface attachments */
2088     (*ppSurf)->next_attached = NULL;
2089     (*ppSurf)->first_attached = *ppSurf;
2090
2091     /* Needed to re-create the surface on an implementation change */
2092     (*ppSurf)->ImplType = ImplType;
2093
2094     /* For D3DDevice creation */
2095     (*ppSurf)->isRenderTarget = FALSE;
2096
2097     /* A trace message for debugging */
2098     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2099
2100     if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2101     {
2102         /* Render targets and textures need a IParent interface,
2103          * because WineD3D will destroy them when the swapchain
2104          * is released
2105          */
2106         parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2107         if(!parImpl)
2108         {
2109             ERR("Out of memory when allocating memory for a IParent implementation\n");
2110             return DDERR_OUTOFMEMORY;
2111         }
2112         parImpl->ref = 1;
2113         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2114         Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2115         TRACE("Using IParent interface %p as parent\n", parImpl);
2116     }
2117     else
2118     {
2119         /* Use the surface as parent */
2120         Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2121         TRACE("Using Surface interface %p as parent\n", *ppSurf);
2122     }
2123
2124     /* Now create the WineD3D Surface */
2125     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2126                                       pDDSD->dwWidth,
2127                                       pDDSD->dwHeight,
2128                                       Format,
2129                                       TRUE /* Lockable */,
2130                                       FALSE /* Discard */,
2131                                       level,
2132                                       &(*ppSurf)->WineD3DSurface,
2133                                       ResType, Usage,
2134                                       Pool,
2135                                       WINED3DMULTISAMPLE_NONE,
2136                                       0 /* MultiSampleQuality */,
2137                                       0 /* SharedHandle */,
2138                                       ImplType,
2139                                       Parent);
2140
2141     if(hr != D3D_OK)
2142     {
2143         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2144         return hr;
2145     }
2146
2147     /* Set the child of the parent implementation if it exists */
2148     if(parImpl)
2149     {
2150         parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2151         /* The IParent releases the WineD3DSurface, and
2152          * the ddraw surface does that too. Hold a reference
2153          */
2154         IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2155     }
2156
2157     /* Increase the surface counter, and attach the surface */
2158     InterlockedIncrement(&This->surfaces);
2159     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2160
2161     /* Here we could store all created surfaces in the DirectDrawImpl structure,
2162      * But this could also be delegated to WineDDraw, as it keeps track of all its
2163      * resources. Not implemented for now, as there are more important things ;)
2164      */
2165
2166     /* Get the pixel format of the WineD3DSurface and store it.
2167      * Don't use the Format choosen above, WineD3D might have
2168      * changed it
2169      */
2170     Desc.Format = &Format;
2171     Desc.Type = &ResType;
2172     Desc.Usage = &Usage;
2173     Desc.Pool = &dummy_d3dpool;
2174     Desc.Size = &dummy_uint;
2175     Desc.MultiSampleType = &dummy_mst;
2176     Desc.MultiSampleQuality = &dummy_dword;
2177     Desc.Width = &Width;
2178     Desc.Height = &Height;
2179
2180     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2181     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2182     if(hr != D3D_OK)
2183     {
2184         ERR("IWineD3DSurface::GetDesc failed\n");
2185         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2186         return hr;
2187     }
2188
2189     if(Format == WINED3DFMT_UNKNOWN)
2190     {
2191         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2192     }
2193     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2194
2195     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2196      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2197      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2198      * TODO: Test other fourcc formats
2199      */
2200     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2201        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2202     {
2203         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2204         if(Format == WINED3DFMT_DXT1)
2205         {
2206             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2207         }
2208         else
2209         {
2210             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2211         }
2212     }
2213     else
2214     {
2215         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2216         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2217     }
2218
2219     /* Application passed a color key? Set it! */
2220     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2221     {
2222         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2223                                     DDCKEY_DESTOVERLAY,
2224                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2225     }
2226     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2227     {
2228         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2229                                     DDCKEY_DESTBLT,
2230                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2231     }
2232     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2233     {
2234         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2235                                     DDCKEY_SRCOVERLAY,
2236                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2237     }
2238     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2239     {
2240         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2241                                     DDCKEY_SRCBLT,
2242                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2243     }
2244     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2245     {
2246         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2247         if(hr != WINED3D_OK)
2248         {
2249             /* No need for a trace here, wined3d does that for us */
2250             IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2251             return hr;
2252         }
2253     }
2254
2255     return DD_OK;
2256 }
2257 /*****************************************************************************
2258  * CreateAdditionalSurfaces
2259  *
2260  * Creates a new mipmap chain.
2261  *
2262  * Params:
2263  *  root: Root surface to attach the newly created chain to
2264  *  count: number of surfaces to create
2265  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2266  *        effects on the caller
2267  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2268  *                creates an additional surface without the mipmapping flags
2269  *
2270  *****************************************************************************/
2271 static HRESULT
2272 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2273                          IDirectDrawSurfaceImpl *root,
2274                          UINT count,
2275                          DDSURFACEDESC2 DDSD,
2276                          BOOL CubeFaceRoot)
2277 {
2278     UINT i, j, level = 0;
2279     HRESULT hr;
2280     IDirectDrawSurfaceImpl *last = root;
2281
2282     for(i = 0; i < count; i++)
2283     {
2284         IDirectDrawSurfaceImpl *object2 = NULL;
2285
2286         /* increase the mipmap level, but only if a mipmap is created
2287          * In this case, also halve the size
2288          */
2289         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2290         {
2291             level++;
2292             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2293             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2294             /* Set the mipmap sublevel flag according to msdn */
2295             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2296         }
2297         else
2298         {
2299             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2300         }
2301         CubeFaceRoot = FALSE;
2302
2303         hr = IDirectDrawImpl_CreateNewSurface(This,
2304                                               &DDSD,
2305                                               &object2,
2306                                               level);
2307         if(hr != DD_OK)
2308         {
2309             return hr;
2310         }
2311
2312         /* Add the new surface to the complex attachment array */
2313         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2314         {
2315             if(last->complex_array[j]) continue;
2316             last->complex_array[j] = object2;
2317             break;
2318         }
2319         last = object2;
2320
2321         /* Remove the (possible) back buffer cap from the new surface description,
2322          * because only one surface in the flipping chain is a back buffer, one
2323          * is a front buffer, the others are just primary surfaces.
2324          */
2325         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2326     }
2327     return DD_OK;
2328 }
2329
2330 /*****************************************************************************
2331  * IDirectDraw7::CreateSurface
2332  *
2333  * Creates a new IDirectDrawSurface object and returns its interface.
2334  *
2335  * The surface connections with wined3d are a bit tricky. Basically it works
2336  * like this:
2337  *
2338  * |------------------------|               |-----------------|
2339  * | DDraw surface          |               | WineD3DSurface  |
2340  * |                        |               |                 |
2341  * |        WineD3DSurface  |-------------->|                 |
2342  * |        Child           |<------------->| Parent          |
2343  * |------------------------|               |-----------------|
2344  *
2345  * The DDraw surface is the parent of the wined3d surface, and it releases
2346  * the WineD3DSurface when the ddraw surface is destroyed.
2347  *
2348  * However, for all surfaces which can be in a container in WineD3D,
2349  * we have to do this. These surfaces are usually complex surfaces,
2350  * so this concerns primary surfaces with a front and a back buffer,
2351  * and textures.
2352  *
2353  * |------------------------|               |-----------------|
2354  * | DDraw surface          |               | Container       |
2355  * |                        |               |                 |
2356  * |                  Child |<------------->| Parent          |
2357  * |                Texture |<------------->|                 |
2358  * |         WineD3DSurface |<----|         |          Levels |<--|
2359  * | Complex connection     |     |         |                 |   |
2360  * |------------------------|     |         |-----------------|   |
2361  *  ^                             |                               |
2362  *  |                             |                               |
2363  *  |                             |                               |
2364  *  |    |------------------|     |         |-----------------|   |
2365  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2366  *  |    |                  |               |                 |   |
2367  *  |    |            Child |<------------->| Parent          |   |
2368  *  |    |                  |               |       Container |<--|
2369  *  |    |------------------|               |-----------------|   |
2370  *  |                                                             |
2371  *  |   |----------------------|                                  |
2372  *  |   | DDraw surface 2      |                                  |
2373  *  |   |                      |                                  |
2374  *  |<->| Complex root   Child |                                  |
2375  *  |   |              Texture |                                  |
2376  *  |   |       WineD3DSurface |<----|                            |
2377  *  |   |----------------------|     |                            |
2378  *  |                                |                            |
2379  *  |    |---------------------|     |      |-----------------|   |
2380  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2381  *  |    |                     |            |                 |   |
2382  *  |    |               Child |<---------->| Parent          |   |
2383  *  |    |---------------------|            |       Container |<--|
2384  *  |                                       |-----------------|   |
2385  *  |                                                             |
2386  *  |             ---More surfaces can follow---                  |
2387  *
2388  * The reason is that the IWineD3DSwapchain(render target container)
2389  * and the IWineD3DTexure(Texture container) release the parents
2390  * of their surface's children, but by releasing the complex root
2391  * the surfaces which are complexly attached to it are destroyed
2392  * too. See IDirectDrawSurface::Release for a more detailed
2393  * explanation.
2394  *
2395  * Params:
2396  *  DDSD: Description of the surface to create
2397  *  Surf: Address to store the interface pointer at
2398  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2399  *            aggregation, so it has to be NULL
2400  *
2401  * Returns:
2402  *  DD_OK on success
2403  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2404  *  DDERR_* if an error occurs
2405  *
2406  *****************************************************************************/
2407 static HRESULT WINAPI
2408 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2409                               DDSURFACEDESC2 *DDSD,
2410                               IDirectDrawSurface7 **Surf,
2411                               IUnknown *UnkOuter)
2412 {
2413     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2414     IDirectDrawSurfaceImpl *object = NULL;
2415     HRESULT hr;
2416     LONG extra_surfaces = 0;
2417     DDSURFACEDESC2 desc2;
2418     WINED3DDISPLAYMODE Mode;
2419
2420     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2421
2422     /* Some checks before we start */
2423     if (TRACE_ON(ddraw))
2424     {
2425         TRACE(" (%p) Requesting surface desc :\n", This);
2426         DDRAW_dump_surface_desc(DDSD);
2427     }
2428     EnterCriticalSection(&ddraw_cs);
2429
2430     if (UnkOuter != NULL)
2431     {
2432         FIXME("(%p) : outer != NULL?\n", This);
2433         LeaveCriticalSection(&ddraw_cs);
2434         return CLASS_E_NOAGGREGATION; /* unchecked */
2435     }
2436
2437     if (Surf == NULL)
2438     {
2439         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2440         LeaveCriticalSection(&ddraw_cs);
2441         return E_POINTER; /* unchecked */
2442     }
2443
2444     if (!(DDSD->dwFlags & DDSD_CAPS))
2445     {
2446         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2447         DDSD->dwFlags |= DDSD_CAPS;
2448     }
2449
2450     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2451     {
2452         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2453         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2454     }
2455
2456     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2457     {
2458         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2459         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2460         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2461     }
2462
2463     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2464        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2465     {
2466         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2467         *Surf = NULL;
2468         LeaveCriticalSection(&ddraw_cs);
2469         return DDERR_NOEXCLUSIVEMODE;
2470     }
2471
2472     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2473         WARN("Application tried to create an explicit front or back buffer\n");
2474         LeaveCriticalSection(&ddraw_cs);
2475         return DDERR_INVALIDCAPS;
2476     }
2477     /* Check cube maps but only if the size includes them */
2478     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2479     {
2480         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2481            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2482         {
2483             WARN("Cube map faces requested without cube map flag\n");
2484             LeaveCriticalSection(&ddraw_cs);
2485             return DDERR_INVALIDCAPS;
2486         }
2487         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2488            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2489         {
2490             WARN("Cube map without faces requested\n");
2491             LeaveCriticalSection(&ddraw_cs);
2492             return DDERR_INVALIDPARAMS;
2493         }
2494
2495         /* Quick tests confirm those can be created, but we don't do that yet */
2496         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2497            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2498         {
2499             FIXME("Partial cube maps not supported yet\n");
2500         }
2501     }
2502
2503     /* According to the msdn this flag is ignored by CreateSurface */
2504     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2505         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2506
2507     /* Modify some flags */
2508     memset(&desc2, 0, sizeof(desc2));
2509     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2510     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2511     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2512     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2513
2514     /* Get the video mode from WineD3D - we will need it */
2515     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2516                                        0, /* Swapchain 0 */
2517                                        &Mode);
2518     if(FAILED(hr))
2519     {
2520         ERR("Failed to read display mode from wined3d\n");
2521         switch(This->orig_bpp)
2522         {
2523             case 8:
2524                 Mode.Format = WINED3DFMT_P8;
2525                 break;
2526
2527             case 15:
2528                 Mode.Format = WINED3DFMT_X1R5G5B5;
2529                 break;
2530
2531             case 16:
2532                 Mode.Format = WINED3DFMT_R5G6B5;
2533                 break;
2534
2535             case 24:
2536                 Mode.Format = WINED3DFMT_R8G8B8;
2537                 break;
2538
2539             case 32:
2540                 Mode.Format = WINED3DFMT_X8R8G8B8;
2541                 break;
2542         }
2543         Mode.Width = This->orig_width;
2544         Mode.Height = This->orig_height;
2545     }
2546
2547     /* No pixelformat given? Use the current screen format */
2548     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2549     {
2550         desc2.dwFlags |= DDSD_PIXELFORMAT;
2551         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2552
2553         /* Wait: It could be a Z buffer */
2554         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2555         {
2556             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2557             {
2558                 case 15:
2559                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2560                     break;
2561                 case 16:
2562                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2563                     break;
2564                 case 24:
2565                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2566                     break;
2567                 case 32:
2568                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2569                     break;
2570                 default:
2571                     ERR("Unknown Z buffer bit depth\n");
2572             }
2573         }
2574         else
2575         {
2576             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2577         }
2578     }
2579
2580     /* No Width or no Height? Use the original screen size
2581      */
2582     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2583        !(desc2.dwFlags & DDSD_HEIGHT) )
2584     {
2585         /* Invalid for non-render targets */
2586         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2587         {
2588             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2589             *Surf = NULL;
2590             LeaveCriticalSection(&ddraw_cs);
2591             return DDERR_INVALIDPARAMS;
2592         }
2593
2594         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2595         desc2.dwWidth = Mode.Width;
2596         desc2.dwHeight = Mode.Height;
2597     }
2598
2599     /* Mipmap count fixes */
2600     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2601     {
2602         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2603         {
2604             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2605             {
2606                 /* Mipmap count is given, should not be 0 */
2607                 if( desc2.u2.dwMipMapCount == 0 )
2608                 {
2609                     LeaveCriticalSection(&ddraw_cs);
2610                     return DDERR_INVALIDPARAMS;
2611                 }
2612             }
2613             else
2614             {
2615                 /* Undocumented feature: Create sublevels until
2616                  * either the width or the height is 1
2617                  */
2618                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2619                             desc2.dwWidth : desc2.dwHeight;
2620                 desc2.u2.dwMipMapCount = 0;
2621                 while( min )
2622                 {
2623                     desc2.u2.dwMipMapCount += 1;
2624                     min >>= 1;
2625                 }
2626             }
2627         }
2628         else
2629         {
2630             /* Not-complex mipmap -> Mipmapcount = 1 */
2631             desc2.u2.dwMipMapCount = 1;
2632         }
2633         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2634
2635         /* There's a mipmap count in the created surface in any case */
2636         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2637     }
2638     /* If no mipmap is given, the texture has only one level */
2639
2640     /* The first surface is a front buffer, the back buffer is created afterwards */
2641     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2642     {
2643         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2644     }
2645
2646     /* The root surface in a cube map is positive x */
2647     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2648     {
2649         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2650         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2651     }
2652
2653     /* Create the first surface */
2654     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2655     if( hr != DD_OK)
2656     {
2657         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2658         LeaveCriticalSection(&ddraw_cs);
2659         return hr;
2660     }
2661     object->is_complex_root = TRUE;
2662
2663     *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2664
2665     /* Create Additional surfaces if necessary
2666      * This applies to Primary surfaces which have a back buffer count
2667      * set, but not to mipmap textures. In case of Mipmap textures,
2668      * wineD3D takes care of the creation of additional surfaces
2669      */
2670     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2671     {
2672         extra_surfaces = DDSD->dwBackBufferCount;
2673         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2674         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2675     }
2676
2677     hr = DD_OK;
2678     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2679     {
2680         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2681         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2682         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2683         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2684         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2685         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2686         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2687         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2688         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2689         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2690         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2691         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2692         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2693         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2694         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2695         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2696         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2697     }
2698
2699     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2700     if(hr != DD_OK)
2701     {
2702         /* This destroys and possibly created surfaces too */
2703         IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2704         LeaveCriticalSection(&ddraw_cs);
2705         return hr;
2706     }
2707
2708     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2709      * But attach the d3ddevice only if the currently created surface was
2710      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2711      * The only case I can think of where this doesn't apply is when a
2712      * 2D app was configured by the user to run with OpenGL and it didn't create
2713      * the render target as first surface. In this case the render target creation
2714      * will cause the 3D init.
2715      */
2716     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2717         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2718     {
2719         IDirectDrawSurfaceImpl *target = object, *surface;
2720         struct list *entry;
2721
2722         /* Search for the primary to use as render target */
2723         LIST_FOR_EACH(entry, &This->surface_list)
2724         {
2725             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2726             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2727                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2728             {
2729                 /* found */
2730                 target = surface;
2731                 TRACE("Using primary %p as render target\n", target);
2732                 break;
2733             }
2734         }
2735
2736         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2737         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2738         if(hr != D3D_OK)
2739         {
2740             IDirectDrawSurfaceImpl *release_surf;
2741             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2742             *Surf = NULL;
2743
2744             /* The before created surface structures are in an incomplete state here.
2745              * WineD3D holds the reference on the IParents, and it released them on the failure
2746              * already. So the regular release method implementation would fail on the attempt
2747              * to destroy either the IParents or the swapchain. So free the surface here.
2748              * The surface structure here is a list, not a tree, because onscreen targets
2749              * cannot be cube textures
2750              */
2751             while(object)
2752             {
2753                 release_surf = object;
2754                 object = object->complex_array[0];
2755                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2756             }
2757             LeaveCriticalSection(&ddraw_cs);
2758             return hr;
2759         }
2760     } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2761         IDirectDrawImpl_CreateGDISwapChain(This, object);
2762     }
2763
2764     /* Addref the ddraw interface to keep an reference for each surface */
2765     IDirectDraw7_AddRef(iface);
2766     object->ifaceToRelease = (IUnknown *) iface;
2767
2768     /* Create a WineD3DTexture if a texture was requested */
2769     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2770     {
2771         UINT levels;
2772         WINED3DFORMAT Format;
2773         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2774
2775         This->tex_root = object;
2776
2777         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2778         {
2779             /* a mipmap is created, create enough levels */
2780             levels = desc2.u2.dwMipMapCount;
2781         }
2782         else
2783         {
2784             /* No mipmap is created, create one level */
2785             levels = 1;
2786         }
2787
2788         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2789         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2790         {
2791             Pool = WINED3DPOOL_SYSTEMMEM;
2792         }
2793         /* Should I forward the MANAGED cap to the managed pool ? */
2794
2795         /* Get the format. It's set already by CreateNewSurface */
2796         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2797
2798         /* The surfaces are already created, the callback only
2799          * passes the IWineD3DSurface to WineD3D
2800          */
2801         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2802         {
2803             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2804                                                   DDSD->dwWidth, /* Edgelength */
2805                                                   levels,
2806                                                   0, /* usage */
2807                                                   Format,
2808                                                   Pool,
2809                                                   (IWineD3DCubeTexture **) &object->wineD3DTexture,
2810                                                   0, /* SharedHandle */
2811                                                   (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2812                                                   D3D7CB_CreateSurface);
2813         }
2814         else
2815         {
2816             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2817                                               DDSD->dwWidth, DDSD->dwHeight,
2818                                               levels, /* MipMapCount = Levels */
2819                                               0, /* usage */
2820                                               Format,
2821                                               Pool,
2822                                               (IWineD3DTexture **) &object->wineD3DTexture,
2823                                               0, /* SharedHandle */
2824                                               (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2825                                               D3D7CB_CreateSurface );
2826         }
2827         This->tex_root = NULL;
2828     }
2829
2830     LeaveCriticalSection(&ddraw_cs);
2831     return hr;
2832 }
2833
2834 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2835 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2836
2837 static BOOL
2838 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2839                                     const DDPIXELFORMAT *provided)
2840 {
2841     /* Some flags must be present in both or neither for a match. */
2842     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2843         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2844         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2845
2846     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2847         return FALSE;
2848
2849     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2850         return FALSE;
2851
2852     if (requested->dwFlags & DDPF_FOURCC)
2853         if (requested->dwFourCC != provided->dwFourCC)
2854             return FALSE;
2855
2856     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2857                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2858         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2859             return FALSE;
2860
2861     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2862                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2863         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2864             return FALSE;
2865
2866     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2867         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2868             return FALSE;
2869
2870     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2871     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2872                               |DDPF_BUMPDUDV))
2873         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2874             return FALSE;
2875
2876     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2877         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2878             return FALSE;
2879
2880     return TRUE;
2881 }
2882
2883 static BOOL
2884 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2885                            const DDSURFACEDESC2* provided)
2886 {
2887     struct compare_info
2888     {
2889         DWORD flag;
2890         ptrdiff_t offset;
2891         size_t size;
2892     };
2893
2894 #define CMP(FLAG, FIELD)                                \
2895         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2896           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2897
2898     static const struct compare_info compare[] =
2899     {
2900         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2901         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2902         CMP(CAPS, ddsCaps),
2903         CMP(CKDESTBLT, ddckCKDestBlt),
2904         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2905         CMP(CKSRCBLT, ddckCKSrcBlt),
2906         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2907         CMP(HEIGHT, dwHeight),
2908         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2909         CMP(LPSURFACE, lpSurface),
2910         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2911         CMP(PITCH, u1 /* lPitch */),
2912         /* PIXELFORMAT: manual */
2913         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2914         CMP(TEXTURESTAGE, dwTextureStage),
2915         CMP(WIDTH, dwWidth),
2916         /* ZBUFFERBITDEPTH: "obsolete" */
2917     };
2918
2919 #undef CMP
2920
2921     unsigned int i;
2922
2923     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2924         return FALSE;
2925
2926     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2927     {
2928         if (requested->dwFlags & compare[i].flag
2929             && memcmp((const char *)provided + compare[i].offset,
2930                       (const char *)requested + compare[i].offset,
2931                       compare[i].size) != 0)
2932             return FALSE;
2933     }
2934
2935     if (requested->dwFlags & DDSD_PIXELFORMAT)
2936     {
2937         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2938                                                 &provided->u4.ddpfPixelFormat))
2939             return FALSE;
2940     }
2941
2942     return TRUE;
2943 }
2944
2945 #undef DDENUMSURFACES_SEARCHTYPE
2946 #undef DDENUMSURFACES_MATCHTYPE
2947
2948 /*****************************************************************************
2949  * IDirectDraw7::EnumSurfaces
2950  *
2951  * Loops through all surfaces attached to this device and calls the
2952  * application callback. This can't be relayed to WineD3DDevice,
2953  * because some WineD3DSurfaces' parents are IParent objects
2954  *
2955  * Params:
2956  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2957  *  DDSD: Description to filter for
2958  *  Context: Application-provided pointer, it's passed unmodified to the
2959  *           Callback function
2960  *  Callback: Address to call for each surface
2961  *
2962  * Returns:
2963  *  DDERR_INVALIDPARAMS if the callback is NULL
2964  *  DD_OK on success
2965  *
2966  *****************************************************************************/
2967 static HRESULT WINAPI
2968 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2969                              DWORD Flags,
2970                              DDSURFACEDESC2 *DDSD,
2971                              void *Context,
2972                              LPDDENUMSURFACESCALLBACK7 Callback)
2973 {
2974     /* The surface enumeration is handled by WineDDraw,
2975      * because it keeps track of all surfaces attached to
2976      * it. The filtering is done by our callback function,
2977      * because WineDDraw doesn't handle ddraw-like surface
2978      * caps structures
2979      */
2980     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2981     IDirectDrawSurfaceImpl *surf;
2982     BOOL all, nomatch;
2983     DDSURFACEDESC2 desc;
2984     struct list *entry, *entry2;
2985
2986     all = Flags & DDENUMSURFACES_ALL;
2987     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2988
2989     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2990     EnterCriticalSection(&ddraw_cs);
2991
2992     if(!Callback)
2993     {
2994         LeaveCriticalSection(&ddraw_cs);
2995         return DDERR_INVALIDPARAMS;
2996     }
2997
2998     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2999     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3000     {
3001         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3002         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
3003         {
3004             desc = surf->surface_desc;
3005             IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
3006             if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
3007             {
3008                 LeaveCriticalSection(&ddraw_cs);
3009                 return DD_OK;
3010             }
3011         }
3012     }
3013     LeaveCriticalSection(&ddraw_cs);
3014     return DD_OK;
3015 }
3016
3017 static HRESULT WINAPI
3018 findRenderTarget(IDirectDrawSurface7 *surface,
3019                  DDSURFACEDESC2 *desc,
3020                  void *ctx)
3021 {
3022     IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
3023     IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
3024
3025     if(!surf->isRenderTarget) {
3026         *target = surf;
3027         IDirectDrawSurface7_Release(surface);
3028         return DDENUMRET_CANCEL;
3029     }
3030
3031     /* Recurse into the surface tree */
3032     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
3033
3034     IDirectDrawSurface7_Release(surface);
3035     if(*target) return DDENUMRET_CANCEL;
3036     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
3037 }
3038
3039 /*****************************************************************************
3040  * D3D7CB_CreateRenderTarget
3041  *
3042  * Callback called by WineD3D to create Surfaces for render target usage
3043  * This function takes the D3D target from the IDirectDrawImpl structure,
3044  * and returns the WineD3DSurface. To avoid double usage, the surface
3045  * is marked as render target afterwards
3046  *
3047  * Params
3048  *  device: The WineD3DDevice's parent
3049  *  Width, Height, Format: Dimensions and pixelformat of the render target
3050  *                         Ignored, because the surface already exists
3051  *  MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3052  *  Lockable: ignored
3053  *  ppSurface: Address to pass the surface pointer back at
3054  *  pSharedHandle: Ignored
3055  *
3056  * Returns:
3057  *  Always returns D3D_OK
3058  *
3059  *****************************************************************************/
3060 static HRESULT WINAPI
3061 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
3062                           UINT Width, UINT Height,
3063                           WINED3DFORMAT Format,
3064                           WINED3DMULTISAMPLE_TYPE MultiSample,
3065                           DWORD MultisampleQuality,
3066                           BOOL Lockable,
3067                           IWineD3DSurface** ppSurface,
3068                           HANDLE* pSharedHandle)
3069 {
3070     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3071     IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
3072     TRACE("(%p) call back\n", device);
3073
3074     if(d3dSurface->isRenderTarget)
3075     {
3076         IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
3077                                                  &target, findRenderTarget);
3078     }
3079     else
3080     {
3081         target = d3dSurface;
3082     }
3083
3084     if(!target)
3085     {
3086         target = This->d3d_target;
3087         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3088     }
3089
3090     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3091
3092     *ppSurface = target->WineD3DSurface;
3093     target->isRenderTarget = TRUE;
3094     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
3095     return D3D_OK;
3096 }
3097
3098 static HRESULT WINAPI
3099 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
3100                                  IUnknown *pSuperior,
3101                                  UINT Width,
3102                                  UINT Height,
3103                                  WINED3DFORMAT Format,
3104                                  WINED3DMULTISAMPLE_TYPE MultiSample,
3105                                  DWORD MultisampleQuality,
3106                                  BOOL Discard,
3107                                  IWineD3DSurface** ppSurface,
3108                                  HANDLE* pSharedHandle)
3109 {
3110     /* Create a Depth Stencil surface to make WineD3D happy */
3111     HRESULT hr = D3D_OK;
3112     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3113     DDSURFACEDESC2 ddsd;
3114
3115     TRACE("(%p) call back\n", device);
3116
3117     *ppSurface = NULL;
3118
3119     /* Create a DirectDraw surface */
3120     memset(&ddsd, 0, sizeof(ddsd));
3121     ddsd.dwSize = sizeof(ddsd);
3122     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3123     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3124     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3125     ddsd.dwHeight = Height;
3126     ddsd.dwWidth = Width;
3127     if(Format != 0)
3128     {
3129       PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
3130     }
3131     else
3132     {
3133       ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3134     }
3135
3136     This->depthstencil = TRUE;
3137     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
3138                                     &ddsd,
3139                                     (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
3140                                     NULL);
3141     This->depthstencil = FALSE;
3142     if(FAILED(hr))
3143     {
3144         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3145         return hr;
3146     }
3147     *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
3148     return D3D_OK;
3149 }
3150
3151 /*****************************************************************************
3152  * D3D7CB_CreateAdditionalSwapChain
3153  *
3154  * Callback function for WineD3D which creates a new WineD3DSwapchain
3155  * interface. It also creates an IParent interface to store that pointer,
3156  * so the WineD3DSwapchain has a parent and can be released when the D3D
3157  * device is destroyed
3158  *****************************************************************************/
3159 static HRESULT WINAPI
3160 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
3161                                  WINED3DPRESENT_PARAMETERS* pPresentationParameters,
3162                                  IWineD3DSwapChain ** ppSwapChain)
3163 {
3164     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3165     IParentImpl *object = NULL;
3166     HRESULT res = D3D_OK;
3167     IWineD3DSwapChain *swapchain;
3168     IDirectDrawSurfaceImpl *iterator;
3169     TRACE("(%p) call back\n", device);
3170
3171     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3172     if (NULL == object)
3173     {
3174         FIXME("Allocation of memory failed\n");
3175         *ppSwapChain = NULL;
3176         return DDERR_OUTOFVIDEOMEMORY;
3177     }
3178
3179     ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
3180     object->ref = 1;
3181
3182     res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
3183                                                    pPresentationParameters, 
3184                                                    &swapchain, 
3185                                                    (IUnknown*) ICOM_INTERFACE(object, IParent),
3186                                                    D3D7CB_CreateRenderTarget,
3187                                                    D3D7CB_CreateDepthStencilSurface,
3188                                                    This->ImplType);
3189     if (res != D3D_OK)
3190     {
3191         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3192         HeapFree(GetProcessHeap(), 0 , object);
3193         *ppSwapChain = NULL;
3194     }
3195     else
3196     {
3197         *ppSwapChain = swapchain;
3198         object->child = (IUnknown *) swapchain;
3199         This->d3d_target->wineD3DSwapChain = swapchain;
3200         iterator = This->d3d_target->complex_array[0];
3201         while(iterator) {
3202             iterator->wineD3DSwapChain = swapchain;
3203             iterator = iterator->complex_array[0];
3204         }
3205     }
3206
3207     return res;
3208 }
3209
3210 static HRESULT WINAPI IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
3211                                                          IDirectDrawSurfaceImpl *primary) {
3212     HRESULT hr;
3213     WINED3DPRESENT_PARAMETERS presentation_parameters;
3214     HWND window;
3215
3216     window = This->dest_window;
3217
3218     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
3219
3220     /* Use the surface description for the device parameters, not the
3221      * Device settings. The app might render to an offscreen surface
3222      */
3223     presentation_parameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
3224     presentation_parameters.BackBufferHeight                = primary->surface_desc.dwHeight;
3225     presentation_parameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3226     presentation_parameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3227     presentation_parameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
3228     presentation_parameters.MultiSampleQuality              = 0;
3229     presentation_parameters.SwapEffect                      = WINED3DSWAPEFFECT_FLIP;
3230     presentation_parameters.hDeviceWindow                   = window;
3231     presentation_parameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
3232     presentation_parameters.EnableAutoDepthStencil          = FALSE; /* Not on GDI swapchains */
3233     presentation_parameters.AutoDepthStencilFormat          = 0;
3234     presentation_parameters.Flags                           = 0;
3235     presentation_parameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3236     presentation_parameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
3237
3238     This->d3d_target = primary;
3239     hr = IWineD3DDevice_InitGDI(This->wineD3DDevice,
3240                                 &presentation_parameters,
3241                                 D3D7CB_CreateAdditionalSwapChain);
3242     This->d3d_target = NULL;
3243
3244     if (hr != D3D_OK)
3245     {
3246         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3247         primary->wineD3DSwapChain = NULL;
3248     }
3249     return hr;
3250 }
3251
3252 /*****************************************************************************
3253  * IDirectDrawImpl_AttachD3DDevice
3254  *
3255  * Initializes the D3D capabilities of WineD3D
3256  *
3257  * Params:
3258  *  primary: The primary surface for D3D
3259  *
3260  * Returns
3261  *  DD_OK on success,
3262  *  DDERR_* otherwise
3263  *
3264  *****************************************************************************/
3265 static HRESULT WINAPI
3266 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3267                                 IDirectDrawSurfaceImpl *primary)
3268 {
3269     HRESULT hr;
3270     HWND                  window = This->dest_window;
3271
3272     WINED3DPRESENT_PARAMETERS localParameters;
3273
3274     TRACE("(%p)->(%p)\n", This, primary);
3275
3276     /* If there's no window, create a hidden window. WineD3D needs it */
3277     if(window == 0)
3278     {
3279         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3280                                  WS_DISABLED, 0, 0,
3281                                  GetSystemMetrics(SM_CXSCREEN),
3282                                  GetSystemMetrics(SM_CYSCREEN),
3283                                  NULL, NULL, GetModuleHandleA(0), NULL);
3284
3285         ShowWindow(window, SW_HIDE);   /* Just to be sure */
3286         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3287     }
3288     else
3289     {
3290         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3291     }
3292     This->d3d_window = window;
3293
3294     /* Store the future Render Target surface */
3295     This->d3d_target = primary;
3296
3297     /* Use the surface description for the device parameters, not the
3298      * Device settings. The app might render to an offscreen surface
3299      */
3300     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
3301     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
3302     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3303     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3304     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
3305     localParameters.MultiSampleQuality              = 0;
3306     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
3307     localParameters.hDeviceWindow                   = window;
3308     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
3309     localParameters.EnableAutoDepthStencil          = TRUE;
3310     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16;
3311     localParameters.Flags                           = 0;
3312     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3313     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
3314
3315     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3316
3317     /* Set this NOW, otherwise creating the depth stencil surface will cause a
3318      * recursive loop until ram or emulated video memory is full
3319      */
3320     This->d3d_initialized = TRUE;
3321
3322     hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3323                                &localParameters,
3324                                D3D7CB_CreateAdditionalSwapChain);
3325     if(FAILED(hr))
3326     {
3327         This->d3d_target = NULL;
3328         This->d3d_initialized = FALSE;
3329         return hr;
3330     }
3331
3332     This->declArraySize = 2;
3333     This->decls = HeapAlloc(GetProcessHeap(),
3334                             HEAP_ZERO_MEMORY,
3335                             sizeof(*This->decls) * This->declArraySize);
3336     if(!This->decls)
3337     {
3338         ERR("Error allocating an array for the converted vertex decls\n");
3339         This->declArraySize = 0;
3340         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3341                                      D3D7CB_DestroyDepthStencilSurface,
3342                                      D3D7CB_DestroySwapChain);
3343         return E_OUTOFMEMORY;
3344     }
3345
3346     /* Create an Index Buffer parent */
3347     TRACE("(%p) Successfully initialized 3D\n", This);
3348     return DD_OK;
3349 }
3350
3351 /*****************************************************************************
3352  * DirectDrawCreateClipper (DDRAW.@)
3353  *
3354  * Creates a new IDirectDrawClipper object.
3355  *
3356  * Params:
3357  *  Clipper: Address to write the interface pointer to
3358  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3359  *            NULL
3360  *
3361  * Returns:
3362  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3363  *  E_OUTOFMEMORY if allocating the object failed
3364  *
3365  *****************************************************************************/
3366 HRESULT WINAPI
3367 DirectDrawCreateClipper(DWORD Flags,
3368                         LPDIRECTDRAWCLIPPER *Clipper,
3369                         IUnknown *UnkOuter)
3370 {
3371     IDirectDrawClipperImpl* object;
3372     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3373
3374     EnterCriticalSection(&ddraw_cs);
3375     if (UnkOuter != NULL)
3376     {
3377         LeaveCriticalSection(&ddraw_cs);
3378         return CLASS_E_NOAGGREGATION;
3379     }
3380
3381     if (!LoadWineD3D())
3382     {
3383         LeaveCriticalSection(&ddraw_cs);
3384         return DDERR_NODIRECTDRAWSUPPORT;
3385     }
3386
3387     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3388                      sizeof(IDirectDrawClipperImpl));
3389     if (object == NULL)
3390     {
3391         LeaveCriticalSection(&ddraw_cs);
3392         return E_OUTOFMEMORY;
3393     }
3394
3395     ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3396     object->ref = 1;
3397     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3398     if(!object->wineD3DClipper)
3399     {
3400         HeapFree(GetProcessHeap(), 0, object);
3401         LeaveCriticalSection(&ddraw_cs);
3402         return E_OUTOFMEMORY;
3403     }
3404
3405     *Clipper = (IDirectDrawClipper *) object;
3406     LeaveCriticalSection(&ddraw_cs);
3407     return DD_OK;
3408 }
3409
3410 /*****************************************************************************
3411  * IDirectDraw7::CreateClipper
3412  *
3413  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3414  *
3415  *****************************************************************************/
3416 static HRESULT WINAPI
3417 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3418                               DWORD Flags,
3419                               IDirectDrawClipper **Clipper,
3420                               IUnknown *UnkOuter)
3421 {
3422     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3423     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3424     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3425 }
3426
3427 /*****************************************************************************
3428  * IDirectDraw7::CreatePalette
3429  *
3430  * Creates a new IDirectDrawPalette object
3431  *
3432  * Params:
3433  *  Flags: The flags for the new clipper
3434  *  ColorTable: Color table to assign to the new clipper
3435  *  Palette: Address to write the interface pointer to
3436  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3437  *            NULL
3438  *
3439  * Returns:
3440  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3441  *  E_OUTOFMEMORY if allocating the object failed
3442  *
3443  *****************************************************************************/
3444 static HRESULT WINAPI
3445 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3446                               DWORD Flags,
3447                               PALETTEENTRY *ColorTable,
3448                               IDirectDrawPalette **Palette,
3449                               IUnknown *pUnkOuter)
3450 {
3451     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3452     IDirectDrawPaletteImpl *object;
3453     HRESULT hr = DDERR_GENERIC;
3454     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3455
3456     EnterCriticalSection(&ddraw_cs);
3457     if(pUnkOuter != NULL)
3458     {
3459         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3460         LeaveCriticalSection(&ddraw_cs);
3461         return CLASS_E_NOAGGREGATION;
3462     }
3463
3464     /* The refcount test shows that a cooplevel is required for this */
3465     if(!This->cooperative_level)
3466     {
3467         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3468         LeaveCriticalSection(&ddraw_cs);
3469         return DDERR_NOCOOPERATIVELEVELSET;
3470     }
3471
3472     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3473     if(!object)
3474     {
3475         ERR("Out of memory when allocating memory for a palette implementation\n");
3476         LeaveCriticalSection(&ddraw_cs);
3477         return E_OUTOFMEMORY;
3478     }
3479
3480     ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3481     object->ref = 1;
3482     object->ddraw_owner = This;
3483
3484     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3485     if(hr != DD_OK)
3486     {
3487         HeapFree(GetProcessHeap(), 0, object);
3488         LeaveCriticalSection(&ddraw_cs);
3489         return hr;
3490     }
3491
3492     IDirectDraw7_AddRef(iface);
3493     object->ifaceToRelease = (IUnknown *) iface;
3494     *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3495     LeaveCriticalSection(&ddraw_cs);
3496     return DD_OK;
3497 }
3498
3499 /*****************************************************************************
3500  * IDirectDraw7::DuplicateSurface
3501  *
3502  * Duplicates a surface. The surface memory points to the same memory as
3503  * the original surface, and it's released when the last surface referencing
3504  * it is released. I guess that's beyond Wine's surface management right now
3505  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3506  * test application to implement this)
3507  *
3508  * Params:
3509  *  Src: Address of the source surface
3510  *  Dest: Address to write the new surface pointer to
3511  *
3512  * Returns:
3513  *  See IDirectDraw7::CreateSurface
3514  *
3515  *****************************************************************************/
3516 static HRESULT WINAPI
3517 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3518                                  IDirectDrawSurface7 *Src,
3519                                  IDirectDrawSurface7 **Dest)
3520 {
3521     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3522     IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3523
3524     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3525
3526     /* For now, simply create a new, independent surface */
3527     return IDirectDraw7_CreateSurface(iface,
3528                                       &Surf->surface_desc,
3529                                       Dest,
3530                                       NULL);
3531 }
3532
3533 /*****************************************************************************
3534  * IDirectDraw7 VTable
3535  *****************************************************************************/
3536 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3537 {
3538     /*** IUnknown ***/
3539     IDirectDrawImpl_QueryInterface,
3540     IDirectDrawImpl_AddRef,
3541     IDirectDrawImpl_Release,
3542     /*** IDirectDraw ***/
3543     IDirectDrawImpl_Compact,
3544     IDirectDrawImpl_CreateClipper,
3545     IDirectDrawImpl_CreatePalette,
3546     IDirectDrawImpl_CreateSurface,
3547     IDirectDrawImpl_DuplicateSurface,
3548     IDirectDrawImpl_EnumDisplayModes,
3549     IDirectDrawImpl_EnumSurfaces,
3550     IDirectDrawImpl_FlipToGDISurface,
3551     IDirectDrawImpl_GetCaps,
3552     IDirectDrawImpl_GetDisplayMode,
3553     IDirectDrawImpl_GetFourCCCodes,
3554     IDirectDrawImpl_GetGDISurface,
3555     IDirectDrawImpl_GetMonitorFrequency,
3556     IDirectDrawImpl_GetScanLine,
3557     IDirectDrawImpl_GetVerticalBlankStatus,
3558     IDirectDrawImpl_Initialize,
3559     IDirectDrawImpl_RestoreDisplayMode,
3560     IDirectDrawImpl_SetCooperativeLevel,
3561     IDirectDrawImpl_SetDisplayMode,
3562     IDirectDrawImpl_WaitForVerticalBlank,
3563     /*** IDirectDraw2 ***/
3564     IDirectDrawImpl_GetAvailableVidMem,
3565     /*** IDirectDraw7 ***/
3566     IDirectDrawImpl_GetSurfaceFromDC,
3567     IDirectDrawImpl_RestoreAllSurfaces,
3568     IDirectDrawImpl_TestCooperativeLevel,
3569     IDirectDrawImpl_GetDeviceIdentifier,
3570     /*** IDirectDraw7 ***/
3571     IDirectDrawImpl_StartModeTest,
3572     IDirectDrawImpl_EvaluateMode
3573 };
3574
3575 /*****************************************************************************
3576  * IDirectDrawImpl_FindDecl
3577  *
3578  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3579  * if none was found.
3580  *
3581  * This function is in ddraw.c and the DDraw object space because D3D7
3582  * vertex buffers are created using the IDirect3D interface to the ddraw
3583  * object, so they can be valid across D3D devices(theoretically. The ddraw
3584  * object also owns the wined3d device
3585  *
3586  * Parameters:
3587  *  This: Device
3588  *  fvf: Fvf to find the decl for
3589  *
3590  * Returns:
3591  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3592  *  fvf otherwise.
3593  *
3594  *****************************************************************************/
3595 IWineD3DVertexDeclaration *
3596 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3597                          DWORD fvf)
3598 {
3599     HRESULT hr;
3600     IWineD3DVertexDeclaration* pDecl = NULL;
3601     int p, low, high; /* deliberately signed */
3602     struct FvfToDecl *convertedDecls = This->decls;
3603
3604     TRACE("Searching for declaration for fvf %08x... ", fvf);
3605
3606     low = 0;
3607     high = This->numConvertedDecls - 1;
3608     while(low <= high) {
3609         p = (low + high) >> 1;
3610         TRACE("%d ", p);
3611         if(convertedDecls[p].fvf == fvf) {
3612             TRACE("found %p\n", convertedDecls[p].decl);
3613             return convertedDecls[p].decl;
3614         } else if(convertedDecls[p].fvf < fvf) {
3615             low = p + 1;
3616         } else {
3617             high = p - 1;
3618         }
3619     }
3620     TRACE("not found. Creating and inserting at position %d.\n", low);
3621
3622     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3623                                                        &pDecl,
3624                                                        (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3625                                                        fvf);
3626     if (hr != S_OK) return NULL;
3627
3628     if(This->declArraySize == This->numConvertedDecls) {
3629         int grow = max(This->declArraySize / 2, 8);
3630         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3631                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3632         if(!convertedDecls) {
3633             /* This will destroy it */
3634             IWineD3DVertexDeclaration_Release(pDecl);
3635             return NULL;
3636         }
3637         This->decls = convertedDecls;
3638         This->declArraySize += grow;
3639     }
3640
3641     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3642     convertedDecls[low].decl = pDecl;
3643     convertedDecls[low].fvf = fvf;
3644     This->numConvertedDecls++;
3645
3646     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3647     return pDecl;
3648 }