wined3d: Add a parameter for SetRenderTarget viewport setup.
[wine] / include / wine / wined3d.idl
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 import "unknwn.idl";
27
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
30
31 typedef struct _RGNDATAHEADER
32 {
33     DWORD dwSize;
34     DWORD iType;
35     DWORD nCount;
36     DWORD nRgnSize;
37     RECT rcBound;
38 } RGNDATAHEADER;
39
40 typedef struct _RGNDATA
41 {
42     RGNDATAHEADER rdh;
43     char Buffer[1];
44 } RGNDATA;
45 cpp_quote("#endif")
46
47 cpp_quote("#define WINED3D_OK                                  S_OK")
48
49 const UINT _FACWINED3D = 0x876;
50 cpp_quote("#define MAKE_WINED3DSTATUS(code)                    MAKE_HRESULT(0, _FACWINED3D, code)")
51 cpp_quote("#define WINED3DOK_NOAUTOGEN                         MAKE_WINED3DSTATUS(2159)")
52
53 cpp_quote("#define MAKE_WINED3DHRESULT(code)                   MAKE_HRESULT(1, _FACWINED3D, code)")
54 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT               MAKE_WINED3DHRESULT(2072)")
55 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_WINED3DHRESULT(2073)")
56 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG              MAKE_WINED3DHRESULT(2074)")
57 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_WINED3DHRESULT(2075)")
58 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG              MAKE_WINED3DHRESULT(2076)")
59 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS                MAKE_WINED3DHRESULT(2077)")
60 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER         MAKE_WINED3DHRESULT(2078)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE           MAKE_WINED3DHRESULT(2079)")
62 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE           MAKE_WINED3DHRESULT(2081)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_WINED3DHRESULT(2082)")
64 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_WINED3DHRESULT(2086)")
65 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR              MAKE_WINED3DHRESULT(2087)")
66 cpp_quote("#define WINED3DERR_NOTFOUND                         MAKE_WINED3DHRESULT(2150)")
67 cpp_quote("#define WINED3DERR_MOREDATA                         MAKE_WINED3DHRESULT(2151)")
68 cpp_quote("#define WINED3DERR_DEVICELOST                       MAKE_WINED3DHRESULT(2152)")
69 cpp_quote("#define WINED3DERR_DEVICENOTRESET                   MAKE_WINED3DHRESULT(2153)")
70 cpp_quote("#define WINED3DERR_NOTAVAILABLE                     MAKE_WINED3DHRESULT(2154)")
71 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY                 MAKE_WINED3DHRESULT(380)")
72 cpp_quote("#define WINED3DERR_INVALIDDEVICE                    MAKE_WINED3DHRESULT(2155)")
73 cpp_quote("#define WINED3DERR_INVALIDCALL                      MAKE_WINED3DHRESULT(2156)")
74 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL                MAKE_WINED3DHRESULT(2157)")
75 cpp_quote("#define WINED3DERR_WASSTILLDRAWING                  MAKE_WINED3DHRESULT(540)")
76 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE                MAKE_WINED3DHRESULT(580)")
77 cpp_quote("#define WINEDDERR_NOTLOCKED                         MAKE_WINED3DHRESULT(584)")
78 cpp_quote("#define WINEDDERR_NODC                              MAKE_WINED3DHRESULT(586)")
79 cpp_quote("#define WINEDDERR_DCALREADYCREATED                  MAKE_WINED3DHRESULT(620)")
80 cpp_quote("#define WINEDDERR_NOTFLIPPABLE                      MAKE_WINED3DHRESULT(582)")
81 cpp_quote("#define WINEDDERR_SURFACEBUSY                       MAKE_WINED3DHRESULT(430)")
82 cpp_quote("#define WINEDDERR_INVALIDRECT                       MAKE_WINED3DHRESULT(150)")
83 cpp_quote("#define WINEDDERR_NOCLIPLIST                        MAKE_WINED3DHRESULT(205)")
84 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE                 MAKE_WINED3DHRESULT(577)")
85
86 typedef DWORD WINED3DCOLOR;
87
88 typedef enum _WINED3DLIGHTTYPE
89 {
90     WINED3DLIGHT_POINT                      = 1,
91     WINED3DLIGHT_SPOT                       = 2,
92     WINED3DLIGHT_DIRECTIONAL                = 3,
93     WINED3DLIGHT_PARALLELPOINT              = 4, /* D3D7 */
94     WINED3DLIGHT_GLSPOT                     = 5, /* D3D7 */
95     WINED3DLIGHT_FORCE_DWORD                = 0x7fffffff
96 } WINED3DLIGHTTYPE;
97
98 typedef enum _WINED3DPRIMITIVETYPE
99 {
100     WINED3DPT_UNDEFINED                     = 0,
101     WINED3DPT_POINTLIST                     = 1,
102     WINED3DPT_LINELIST                      = 2,
103     WINED3DPT_LINESTRIP                     = 3,
104     WINED3DPT_TRIANGLELIST                  = 4,
105     WINED3DPT_TRIANGLESTRIP                 = 5,
106     WINED3DPT_TRIANGLEFAN                   = 6,
107     WINED3DPT_LINELIST_ADJ                  = 10,
108     WINED3DPT_LINESTRIP_ADJ                 = 11,
109     WINED3DPT_TRIANGLELIST_ADJ              = 12,
110     WINED3DPT_TRIANGLESTRIP_ADJ             = 13,
111     WINED3DPT_FORCE_DWORD                   = 0x7fffffff
112 } WINED3DPRIMITIVETYPE;
113
114 typedef enum _WINED3DDEVTYPE
115 {
116     WINED3DDEVTYPE_HAL                      = 1,
117     WINED3DDEVTYPE_REF                      = 2,
118     WINED3DDEVTYPE_SW                       = 3,
119     WINED3DDEVTYPE_NULLREF                  = 4,
120     WINED3DDEVTYPE_FORCE_DWORD              = 0xffffffff
121 } WINED3DDEVTYPE;
122
123 typedef enum _WINED3DDEGREETYPE
124 {
125     WINED3DDEGREE_LINEAR                    = 1,
126     WINED3DDEGREE_QUADRATIC                 = 2,
127     WINED3DDEGREE_CUBIC                     = 3,
128     WINED3DDEGREE_QUINTIC                   = 5,
129     WINED3DDEGREE_FORCE_DWORD               = 0x7fffffff
130 } WINED3DDEGREETYPE;
131
132 typedef enum _WINED3DFORMAT
133 {
134     WINED3DFMT_UNKNOWN,
135     WINED3DFMT_B8G8R8_UNORM,
136     WINED3DFMT_B5G5R5X1_UNORM,
137     WINED3DFMT_B4G4R4A4_UNORM,
138     WINED3DFMT_B2G3R3_UNORM,
139     WINED3DFMT_B2G3R3A8_UNORM,
140     WINED3DFMT_B4G4R4X4_UNORM,
141     WINED3DFMT_R8G8B8X8_UNORM,
142     WINED3DFMT_B10G10R10A2_UNORM,
143     WINED3DFMT_P8_UINT_A8_UNORM,
144     WINED3DFMT_P8_UINT,
145     WINED3DFMT_L8_UNORM,
146     WINED3DFMT_L8A8_UNORM,
147     WINED3DFMT_L4A4_UNORM,
148     WINED3DFMT_R5G5_SNORM_L6_UNORM,
149     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
150     WINED3DFMT_R10G11B11_SNORM,
151     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
152     WINED3DFMT_D16_LOCKABLE,
153     WINED3DFMT_D32_UNORM,
154     WINED3DFMT_S1_UINT_D15_UNORM,
155     WINED3DFMT_X8D24_UNORM,
156     WINED3DFMT_S4X4_UINT_D24_UNORM,
157     WINED3DFMT_L16_UNORM,
158     WINED3DFMT_S8_UINT_D24_FLOAT,
159     WINED3DFMT_VERTEXDATA,
160     WINED3DFMT_R8G8_SNORM_Cx,
161     WINED3DFMT_R32G32B32A32_TYPELESS,
162     WINED3DFMT_R32G32B32A32_FLOAT,
163     WINED3DFMT_R32G32B32A32_UINT,
164     WINED3DFMT_R32G32B32A32_SINT,
165     WINED3DFMT_R32G32B32_TYPELESS,
166     WINED3DFMT_R32G32B32_FLOAT,
167     WINED3DFMT_R32G32B32_UINT,
168     WINED3DFMT_R32G32B32_SINT,
169     WINED3DFMT_R16G16B16A16_TYPELESS,
170     WINED3DFMT_R16G16B16A16_FLOAT,
171     WINED3DFMT_R16G16B16A16_UNORM,
172     WINED3DFMT_R16G16B16A16_UINT,
173     WINED3DFMT_R16G16B16A16_SNORM,
174     WINED3DFMT_R16G16B16A16_SINT,
175     WINED3DFMT_R32G32_TYPELESS,
176     WINED3DFMT_R32G32_FLOAT,
177     WINED3DFMT_R32G32_UINT,
178     WINED3DFMT_R32G32_SINT,
179     WINED3DFMT_R32G8X24_TYPELESS,
180     WINED3DFMT_D32_FLOAT_S8X24_UINT,
181     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
182     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
183     WINED3DFMT_R10G10B10A2_TYPELESS,
184     WINED3DFMT_R10G10B10A2_UNORM,
185     WINED3DFMT_R10G10B10A2_UINT,
186     WINED3DFMT_R10G10B10A2_SNORM,
187     WINED3DFMT_R11G11B10_FLOAT,
188     WINED3DFMT_R8G8B8A8_TYPELESS,
189     WINED3DFMT_R8G8B8A8_UNORM,
190     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
191     WINED3DFMT_R8G8B8A8_UINT,
192     WINED3DFMT_R8G8B8A8_SNORM,
193     WINED3DFMT_R8G8B8A8_SINT,
194     WINED3DFMT_R16G16_TYPELESS,
195     WINED3DFMT_R16G16_FLOAT,
196     WINED3DFMT_R16G16_UNORM,
197     WINED3DFMT_R16G16_UINT,
198     WINED3DFMT_R16G16_SNORM,
199     WINED3DFMT_R16G16_SINT,
200     WINED3DFMT_R32_TYPELESS,
201     WINED3DFMT_D32_FLOAT,
202     WINED3DFMT_R32_FLOAT,
203     WINED3DFMT_R32_UINT,
204     WINED3DFMT_R32_SINT,
205     WINED3DFMT_R24G8_TYPELESS,
206     WINED3DFMT_D24_UNORM_S8_UINT,
207     WINED3DFMT_R24_UNORM_X8_TYPELESS,
208     WINED3DFMT_X24_TYPELESS_G8_UINT,
209     WINED3DFMT_R8G8_TYPELESS,
210     WINED3DFMT_R8G8_UNORM,
211     WINED3DFMT_R8G8_UINT,
212     WINED3DFMT_R8G8_SNORM,
213     WINED3DFMT_R8G8_SINT,
214     WINED3DFMT_R16_TYPELESS,
215     WINED3DFMT_R16_FLOAT,
216     WINED3DFMT_D16_UNORM,
217     WINED3DFMT_R16_UNORM,
218     WINED3DFMT_R16_UINT,
219     WINED3DFMT_R16_SNORM,
220     WINED3DFMT_R16_SINT,
221     WINED3DFMT_R8_TYPELESS,
222     WINED3DFMT_R8_UNORM,
223     WINED3DFMT_R8_UINT,
224     WINED3DFMT_R8_SNORM,
225     WINED3DFMT_R8_SINT,
226     WINED3DFMT_A8_UNORM,
227     WINED3DFMT_R1_UNORM,
228     WINED3DFMT_R9G9B9E5_SHAREDEXP,
229     WINED3DFMT_R8G8_B8G8_UNORM,
230     WINED3DFMT_G8R8_G8B8_UNORM,
231     WINED3DFMT_BC1_TYPELESS,
232     WINED3DFMT_BC1_UNORM,
233     WINED3DFMT_BC1_UNORM_SRGB,
234     WINED3DFMT_BC2_TYPELESS,
235     WINED3DFMT_BC2_UNORM,
236     WINED3DFMT_BC2_UNORM_SRGB,
237     WINED3DFMT_BC3_TYPELESS,
238     WINED3DFMT_BC3_UNORM,
239     WINED3DFMT_BC3_UNORM_SRGB,
240     WINED3DFMT_BC4_TYPELESS,
241     WINED3DFMT_BC4_UNORM,
242     WINED3DFMT_BC4_SNORM,
243     WINED3DFMT_BC5_TYPELESS,
244     WINED3DFMT_BC5_UNORM,
245     WINED3DFMT_BC5_SNORM,
246     WINED3DFMT_B5G6R5_UNORM,
247     WINED3DFMT_B5G5R5A1_UNORM,
248     WINED3DFMT_B8G8R8A8_UNORM,
249     WINED3DFMT_B8G8R8X8_UNORM,
250
251     WINED3DFMT_FORCE_DWORD = 0xffffffff
252 } WINED3DFORMAT;
253 cpp_quote("#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \\")
254 cpp_quote("        ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \\")
255 cpp_quote("        ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))")
256 cpp_quote("#define WINED3DFMT_UYVY         WINEMAKEFOURCC('U', 'Y', 'V', 'Y')")
257 cpp_quote("#define WINED3DFMT_YUY2         WINEMAKEFOURCC('Y', 'U', 'Y', '2')")
258 cpp_quote("#define WINED3DFMT_YV12         WINEMAKEFOURCC('Y', 'V', '1', '2')")
259 cpp_quote("#define WINED3DFMT_DXT1         WINEMAKEFOURCC('D', 'X', 'T', '1')")
260 cpp_quote("#define WINED3DFMT_DXT2         WINEMAKEFOURCC('D', 'X', 'T', '2')")
261 cpp_quote("#define WINED3DFMT_DXT3         WINEMAKEFOURCC('D', 'X', 'T', '3')")
262 cpp_quote("#define WINED3DFMT_DXT4         WINEMAKEFOURCC('D', 'X', 'T', '4')")
263 cpp_quote("#define WINED3DFMT_DXT5         WINEMAKEFOURCC('D', 'X', 'T', '5')")
264 cpp_quote("#define WINED3DFMT_MULTI2_ARGB8 WINEMAKEFOURCC('M', 'E', 'T', '1')")
265 cpp_quote("#define WINED3DFMT_G8R8_G8B8    WINEMAKEFOURCC('G', 'R', 'G', 'B')")
266 cpp_quote("#define WINED3DFMT_R8G8_B8G8    WINEMAKEFOURCC('R', 'G', 'B', 'G')")
267 /* Vendor specific formats */
268 cpp_quote("#define WINED3DFMT_ATI2N        WINEMAKEFOURCC('A', 'T', 'I', '2')")
269 cpp_quote("#define WINED3DFMT_NVHU         WINEMAKEFOURCC('N', 'V', 'H', 'U')")
270 cpp_quote("#define WINED3DFMT_NVHS         WINEMAKEFOURCC('N', 'V', 'H', 'S')")
271
272 typedef enum _WINED3DRENDERSTATETYPE
273 {
274     WINED3DRS_TEXTUREHANDLE                 = 1, /* d3d7 */
275     WINED3DRS_ANTIALIAS                     = 2, /* d3d7 */
276     WINED3DRS_TEXTUREADDRESS                = 3, /* d3d7 */
277     WINED3DRS_TEXTUREPERSPECTIVE            = 4, /* d3d7 */
278     WINED3DRS_WRAPU                         = 5, /* d3d7 */
279     WINED3DRS_WRAPV                         = 6, /* d3d7 */
280     WINED3DRS_ZENABLE                       = 7,
281     WINED3DRS_FILLMODE                      = 8,
282     WINED3DRS_SHADEMODE                     = 9,
283     WINED3DRS_LINEPATTERN                   = 10, /* d3d7, d3d8 */
284     WINED3DRS_MONOENABLE                    = 11, /* d3d7 */
285     WINED3DRS_ROP2                          = 12, /* d3d7 */
286     WINED3DRS_PLANEMASK                     = 13, /* d3d7 */
287     WINED3DRS_ZWRITEENABLE                  = 14,
288     WINED3DRS_ALPHATESTENABLE               = 15,
289     WINED3DRS_LASTPIXEL                     = 16,
290     WINED3DRS_TEXTUREMAG                    = 17, /* d3d7 */
291     WINED3DRS_TEXTUREMIN                    = 18, /* d3d7 */
292     WINED3DRS_SRCBLEND                      = 19,
293     WINED3DRS_DESTBLEND                     = 20,
294     WINED3DRS_TEXTUREMAPBLEND               = 21, /* d3d7 */
295     WINED3DRS_CULLMODE                      = 22,
296     WINED3DRS_ZFUNC                         = 23,
297     WINED3DRS_ALPHAREF                      = 24,
298     WINED3DRS_ALPHAFUNC                     = 25,
299     WINED3DRS_DITHERENABLE                  = 26,
300     WINED3DRS_ALPHABLENDENABLE              = 27,
301     WINED3DRS_FOGENABLE                     = 28,
302     WINED3DRS_SPECULARENABLE                = 29,
303     WINED3DRS_ZVISIBLE                      = 30, /* d3d7, d3d8 */
304     WINED3DRS_SUBPIXEL                      = 31, /* d3d7 */
305     WINED3DRS_SUBPIXELX                     = 32, /* d3d7 */
306     WINED3DRS_STIPPLEDALPHA                 = 33, /* d3d7 */
307     WINED3DRS_FOGCOLOR                      = 34,
308     WINED3DRS_FOGTABLEMODE                  = 35,
309     WINED3DRS_FOGSTART                      = 36,
310     WINED3DRS_FOGEND                        = 37,
311     WINED3DRS_FOGDENSITY                    = 38,
312     WINED3DRS_STIPPLEENABLE                 = 39, /* d3d7 */
313     WINED3DRS_EDGEANTIALIAS                 = 40, /* d3d7, d3d8 */
314     WINED3DRS_COLORKEYENABLE                = 41, /* d3d7 */
315     WINED3DRS_BORDERCOLOR                   = 43, /* d3d7 */
316     WINED3DRS_TEXTUREADDRESSU               = 44, /* d3d7 */
317     WINED3DRS_TEXTUREADDRESSV               = 45, /* d3d7 */
318     WINED3DRS_MIPMAPLODBIAS                 = 46, /* d3d7 */
319     WINED3DRS_ZBIAS                         = 47, /* d3d7, d3d8 */
320     WINED3DRS_RANGEFOGENABLE                = 48,
321     WINED3DRS_ANISOTROPY                    = 49, /* d3d7 */
322     WINED3DRS_FLUSHBATCH                    = 50, /* d3d7 */
323     WINED3DRS_TRANSLUCENTSORTINDEPENDENT    = 51, /* d3d7 */
324     WINED3DRS_STENCILENABLE                 = 52,
325     WINED3DRS_STENCILFAIL                   = 53,
326     WINED3DRS_STENCILZFAIL                  = 54,
327     WINED3DRS_STENCILPASS                   = 55,
328     WINED3DRS_STENCILFUNC                   = 56,
329     WINED3DRS_STENCILREF                    = 57,
330     WINED3DRS_STENCILMASK                   = 58,
331     WINED3DRS_STENCILWRITEMASK              = 59,
332     WINED3DRS_TEXTUREFACTOR                 = 60,
333     WINED3DRS_STIPPLEPATTERN00              = 64,
334     WINED3DRS_STIPPLEPATTERN01              = 65,
335     WINED3DRS_STIPPLEPATTERN02              = 66,
336     WINED3DRS_STIPPLEPATTERN03              = 67,
337     WINED3DRS_STIPPLEPATTERN04              = 68,
338     WINED3DRS_STIPPLEPATTERN05              = 69,
339     WINED3DRS_STIPPLEPATTERN06              = 70,
340     WINED3DRS_STIPPLEPATTERN07              = 71,
341     WINED3DRS_STIPPLEPATTERN08              = 72,
342     WINED3DRS_STIPPLEPATTERN09              = 73,
343     WINED3DRS_STIPPLEPATTERN10              = 74,
344     WINED3DRS_STIPPLEPATTERN11              = 75,
345     WINED3DRS_STIPPLEPATTERN12              = 76,
346     WINED3DRS_STIPPLEPATTERN13              = 77,
347     WINED3DRS_STIPPLEPATTERN14              = 78,
348     WINED3DRS_STIPPLEPATTERN15              = 79,
349     WINED3DRS_STIPPLEPATTERN16              = 80,
350     WINED3DRS_STIPPLEPATTERN17              = 81,
351     WINED3DRS_STIPPLEPATTERN18              = 82,
352     WINED3DRS_STIPPLEPATTERN19              = 83,
353     WINED3DRS_STIPPLEPATTERN20              = 84,
354     WINED3DRS_STIPPLEPATTERN21              = 85,
355     WINED3DRS_STIPPLEPATTERN22              = 86,
356     WINED3DRS_STIPPLEPATTERN23              = 87,
357     WINED3DRS_STIPPLEPATTERN24              = 88,
358     WINED3DRS_STIPPLEPATTERN25              = 89,
359     WINED3DRS_STIPPLEPATTERN26              = 90,
360     WINED3DRS_STIPPLEPATTERN27              = 91,
361     WINED3DRS_STIPPLEPATTERN28              = 92,
362     WINED3DRS_STIPPLEPATTERN29              = 93,
363     WINED3DRS_STIPPLEPATTERN30              = 94,
364     WINED3DRS_STIPPLEPATTERN31              = 95,
365     WINED3DRS_WRAP0                         = 128,
366     WINED3DRS_WRAP1                         = 129,
367     WINED3DRS_WRAP2                         = 130,
368     WINED3DRS_WRAP3                         = 131,
369     WINED3DRS_WRAP4                         = 132,
370     WINED3DRS_WRAP5                         = 133,
371     WINED3DRS_WRAP6                         = 134,
372     WINED3DRS_WRAP7                         = 135,
373     WINED3DRS_CLIPPING                      = 136,
374     WINED3DRS_LIGHTING                      = 137,
375     WINED3DRS_EXTENTS                       = 138, /* d3d7 */
376     WINED3DRS_AMBIENT                       = 139,
377     WINED3DRS_FOGVERTEXMODE                 = 140,
378     WINED3DRS_COLORVERTEX                   = 141,
379     WINED3DRS_LOCALVIEWER                   = 142,
380     WINED3DRS_NORMALIZENORMALS              = 143,
381     WINED3DRS_COLORKEYBLENDENABLE           = 144, /* d3d7 */
382     WINED3DRS_DIFFUSEMATERIALSOURCE         = 145,
383     WINED3DRS_SPECULARMATERIALSOURCE        = 146,
384     WINED3DRS_AMBIENTMATERIALSOURCE         = 147,
385     WINED3DRS_EMISSIVEMATERIALSOURCE        = 148,
386     WINED3DRS_VERTEXBLEND                   = 151,
387     WINED3DRS_CLIPPLANEENABLE               = 152,
388     WINED3DRS_SOFTWAREVERTEXPROCESSING      = 153, /* d3d8 */
389     WINED3DRS_POINTSIZE                     = 154,
390     WINED3DRS_POINTSIZE_MIN                 = 155,
391     WINED3DRS_POINTSPRITEENABLE             = 156,
392     WINED3DRS_POINTSCALEENABLE              = 157,
393     WINED3DRS_POINTSCALE_A                  = 158,
394     WINED3DRS_POINTSCALE_B                  = 159,
395     WINED3DRS_POINTSCALE_C                  = 160,
396     WINED3DRS_MULTISAMPLEANTIALIAS          = 161,
397     WINED3DRS_MULTISAMPLEMASK               = 162,
398     WINED3DRS_PATCHEDGESTYLE                = 163,
399     WINED3DRS_PATCHSEGMENTS                 = 164, /* d3d8 */
400     WINED3DRS_DEBUGMONITORTOKEN             = 165,
401     WINED3DRS_POINTSIZE_MAX                 = 166,
402     WINED3DRS_INDEXEDVERTEXBLENDENABLE      = 167,
403     WINED3DRS_COLORWRITEENABLE              = 168,
404     WINED3DRS_TWEENFACTOR                   = 170,
405     WINED3DRS_BLENDOP                       = 171,
406     WINED3DRS_POSITIONORDER                 = 172,
407     WINED3DRS_NORMALORDER                   = 173,
408     WINED3DRS_POSITIONDEGREE                = 172,
409     WINED3DRS_NORMALDEGREE                  = 173,
410     WINED3DRS_SCISSORTESTENABLE             = 174,
411     WINED3DRS_SLOPESCALEDEPTHBIAS           = 175,
412     WINED3DRS_ANTIALIASEDLINEENABLE         = 176,
413     WINED3DRS_MINTESSELLATIONLEVEL          = 178,
414     WINED3DRS_MAXTESSELLATIONLEVEL          = 179,
415     WINED3DRS_ADAPTIVETESS_X                = 180,
416     WINED3DRS_ADAPTIVETESS_Y                = 181,
417     WINED3DRS_ADAPTIVETESS_Z                = 182,
418     WINED3DRS_ADAPTIVETESS_W                = 183,
419     WINED3DRS_ENABLEADAPTIVETESSELLATION    = 184,
420     WINED3DRS_TWOSIDEDSTENCILMODE           = 185,
421     WINED3DRS_CCW_STENCILFAIL               = 186,
422     WINED3DRS_CCW_STENCILZFAIL              = 187,
423     WINED3DRS_CCW_STENCILPASS               = 188,
424     WINED3DRS_CCW_STENCILFUNC               = 189,
425     WINED3DRS_COLORWRITEENABLE1             = 190,
426     WINED3DRS_COLORWRITEENABLE2             = 191,
427     WINED3DRS_COLORWRITEENABLE3             = 192,
428     WINED3DRS_BLENDFACTOR                   = 193,
429     WINED3DRS_SRGBWRITEENABLE               = 194,
430     WINED3DRS_DEPTHBIAS                     = 195,
431     WINED3DRS_WRAP8                         = 198,
432     WINED3DRS_WRAP9                         = 199,
433     WINED3DRS_WRAP10                        = 200,
434     WINED3DRS_WRAP11                        = 201,
435     WINED3DRS_WRAP12                        = 202,
436     WINED3DRS_WRAP13                        = 203,
437     WINED3DRS_WRAP14                        = 204,
438     WINED3DRS_WRAP15                        = 205,
439     WINED3DRS_SEPARATEALPHABLENDENABLE      = 206,
440     WINED3DRS_SRCBLENDALPHA                 = 207,
441     WINED3DRS_DESTBLENDALPHA                = 208,
442     WINED3DRS_BLENDOPALPHA                  = 209,
443     WINED3DRS_FORCE_DWORD                   = 0x7fffffff
444 } WINED3DRENDERSTATETYPE;
445 const UINT WINEHIGHEST_RENDER_STATE         = WINED3DRS_BLENDOPALPHA;
446
447 typedef enum _WINED3DBLEND
448 {
449     WINED3DBLEND_ZERO                       =  1,
450     WINED3DBLEND_ONE                        =  2,
451     WINED3DBLEND_SRCCOLOR                   =  3,
452     WINED3DBLEND_INVSRCCOLOR                =  4,
453     WINED3DBLEND_SRCALPHA                   =  5,
454     WINED3DBLEND_INVSRCALPHA                =  6,
455     WINED3DBLEND_DESTALPHA                  =  7,
456     WINED3DBLEND_INVDESTALPHA               =  8,
457     WINED3DBLEND_DESTCOLOR                  =  9,
458     WINED3DBLEND_INVDESTCOLOR               = 10,
459     WINED3DBLEND_SRCALPHASAT                = 11,
460     WINED3DBLEND_BOTHSRCALPHA               = 12,
461     WINED3DBLEND_BOTHINVSRCALPHA            = 13,
462     WINED3DBLEND_BLENDFACTOR                = 14,
463     WINED3DBLEND_INVBLENDFACTOR             = 15,
464     WINED3DBLEND_FORCE_DWORD                = 0x7fffffff
465 } WINED3DBLEND;
466
467 typedef enum _WINED3DBLENDOP
468 {
469     WINED3DBLENDOP_ADD                      = 1,
470     WINED3DBLENDOP_SUBTRACT                 = 2,
471     WINED3DBLENDOP_REVSUBTRACT              = 3,
472     WINED3DBLENDOP_MIN                      = 4,
473     WINED3DBLENDOP_MAX                      = 5,
474     WINED3DBLENDOP_FORCE_DWORD              = 0x7fffffff
475 } WINED3DBLENDOP;
476
477 typedef enum _WINED3DVERTEXBLENDFLAGS
478 {
479     WINED3DVBF_DISABLE                      = 0,
480     WINED3DVBF_1WEIGHTS                     = 1,
481     WINED3DVBF_2WEIGHTS                     = 2,
482     WINED3DVBF_3WEIGHTS                     = 3,
483     WINED3DVBF_TWEENING                     = 255,
484     WINED3DVBF_0WEIGHTS                     = 256
485 } WINED3DVERTEXBLENDFLAGS;
486
487 typedef enum _WINED3DCMPFUNC
488 {
489     WINED3DCMP_NEVER                        = 1,
490     WINED3DCMP_LESS                         = 2,
491     WINED3DCMP_EQUAL                        = 3,
492     WINED3DCMP_LESSEQUAL                    = 4,
493     WINED3DCMP_GREATER                      = 5,
494     WINED3DCMP_NOTEQUAL                     = 6,
495     WINED3DCMP_GREATEREQUAL                 = 7,
496     WINED3DCMP_ALWAYS                       = 8,
497     WINED3DCMP_FORCE_DWORD                  = 0x7fffffff
498 } WINED3DCMPFUNC;
499
500 typedef enum _WINED3DZBUFFERTYPE
501 {
502     WINED3DZB_FALSE                         = 0,
503     WINED3DZB_TRUE                          = 1,
504     WINED3DZB_USEW                          = 2,
505     WINED3DZB_FORCE_DWORD                   = 0x7fffffff
506 } WINED3DZBUFFERTYPE;
507
508 typedef enum _WINED3DFOGMODE
509 {
510     WINED3DFOG_NONE                         = 0,
511     WINED3DFOG_EXP                          = 1,
512     WINED3DFOG_EXP2                         = 2,
513     WINED3DFOG_LINEAR                       = 3,
514     WINED3DFOG_FORCE_DWORD                  = 0x7fffffff
515 } WINED3DFOGMODE;
516
517 typedef enum _WINED3DSHADEMODE
518 {
519     WINED3DSHADE_FLAT                       = 1,
520     WINED3DSHADE_GOURAUD                    = 2,
521     WINED3DSHADE_PHONG                      = 3,
522     WINED3DSHADE_FORCE_DWORD                = 0x7fffffff
523 } WINED3DSHADEMODE;
524
525 typedef enum _WINED3DFILLMODE
526 {
527     WINED3DFILL_POINT                       = 1,
528     WINED3DFILL_WIREFRAME                   = 2,
529     WINED3DFILL_SOLID                       = 3,
530     WINED3DFILL_FORCE_DWORD                 = 0x7fffffff
531 } WINED3DFILLMODE;
532
533 typedef enum _WINED3DCULL
534 {
535     WINED3DCULL_NONE                        = 1,
536     WINED3DCULL_CW                          = 2,
537     WINED3DCULL_CCW                         = 3,
538     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
539 } WINED3DCULL;
540
541 typedef enum _WINED3DSTENCILOP
542 {
543     WINED3DSTENCILOP_KEEP                   = 1,
544     WINED3DSTENCILOP_ZERO                   = 2,
545     WINED3DSTENCILOP_REPLACE                = 3,
546     WINED3DSTENCILOP_INCRSAT                = 4,
547     WINED3DSTENCILOP_DECRSAT                = 5,
548     WINED3DSTENCILOP_INVERT                 = 6,
549     WINED3DSTENCILOP_INCR                   = 7,
550     WINED3DSTENCILOP_DECR                   = 8,
551     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
552 } WINED3DSTENCILOP;
553
554 typedef enum _WINED3DMATERIALCOLORSOURCE
555 {
556     WINED3DMCS_MATERIAL                     = 0,
557     WINED3DMCS_COLOR1                       = 1,
558     WINED3DMCS_COLOR2                       = 2,
559     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
560 } WINED3DMATERIALCOLORSOURCE;
561
562 typedef enum _WINED3DPATCHEDGESTYLE
563 {
564     WINED3DPATCHEDGE_DISCRETE               = 0,
565     WINED3DPATCHEDGE_CONTINUOUS             = 1,
566     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
567 } WINED3DPATCHEDGESTYLE;
568
569 typedef enum _WINED3DBACKBUFFER_TYPE
570 {
571     WINED3DBACKBUFFER_TYPE_MONO             = 0,
572     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
573     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
574     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
575 } WINED3DBACKBUFFER_TYPE;
576
577 typedef enum _WINED3DSWAPEFFECT
578 {
579     WINED3DSWAPEFFECT_DISCARD               = 1,
580     WINED3DSWAPEFFECT_FLIP                  = 2,
581     WINED3DSWAPEFFECT_COPY                  = 3,
582     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
583     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
584 } WINED3DSWAPEFFECT;
585
586 typedef enum _WINED3DSAMPLERSTATETYPE
587 {
588     WINED3DSAMP_ADDRESSU                    = 1,
589     WINED3DSAMP_ADDRESSV                    = 2,
590     WINED3DSAMP_ADDRESSW                    = 3,
591     WINED3DSAMP_BORDERCOLOR                 = 4,
592     WINED3DSAMP_MAGFILTER                   = 5,
593     WINED3DSAMP_MINFILTER                   = 6,
594     WINED3DSAMP_MIPFILTER                   = 7,
595     WINED3DSAMP_MIPMAPLODBIAS               = 8,
596     WINED3DSAMP_MAXMIPLEVEL                 = 9,
597     WINED3DSAMP_MAXANISOTROPY               = 10,
598     WINED3DSAMP_SRGBTEXTURE                 = 11,
599     WINED3DSAMP_ELEMENTINDEX                = 12,
600     WINED3DSAMP_DMAPOFFSET                  = 13,
601     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
602 } WINED3DSAMPLERSTATETYPE;
603 const UINT WINED3D_HIGHEST_SAMPLER_STATE    = WINED3DSAMP_DMAPOFFSET;
604
605 typedef enum _WINED3DMULTISAMPLE_TYPE
606 {
607     WINED3DMULTISAMPLE_NONE                 = 0,
608     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
609     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
610     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
611     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
612     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
613     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
614     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
615     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
616     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
617     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
618     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
619     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
620     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
621     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
622     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
623     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
624     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
625 } WINED3DMULTISAMPLE_TYPE;
626
627 typedef enum _WINED3DTEXTURESTAGESTATETYPE
628 {
629     WINED3DTSS_COLOROP                      = 0,
630     WINED3DTSS_COLORARG1                    = 1,
631     WINED3DTSS_COLORARG2                    = 2,
632     WINED3DTSS_ALPHAOP                      = 3,
633     WINED3DTSS_ALPHAARG1                    = 4,
634     WINED3DTSS_ALPHAARG2                    = 5,
635     WINED3DTSS_BUMPENVMAT00                 = 6,
636     WINED3DTSS_BUMPENVMAT01                 = 7,
637     WINED3DTSS_BUMPENVMAT10                 = 8,
638     WINED3DTSS_BUMPENVMAT11                 = 9,
639     WINED3DTSS_TEXCOORDINDEX                = 10,
640     WINED3DTSS_BUMPENVLSCALE                = 11,
641     WINED3DTSS_BUMPENVLOFFSET               = 12,
642     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
643     WINED3DTSS_COLORARG0                    = 14,
644     WINED3DTSS_ALPHAARG0                    = 15,
645     WINED3DTSS_RESULTARG                    = 16,
646     WINED3DTSS_CONSTANT                     = 17,
647     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
648 } WINED3DTEXTURESTAGESTATETYPE;
649 const UINT WINED3D_HIGHEST_TEXTURE_STATE    = WINED3DTSS_CONSTANT;
650
651 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
652 {
653     WINED3DTTFF_DISABLE                     = 0,
654     WINED3DTTFF_COUNT1                      = 1,
655     WINED3DTTFF_COUNT2                      = 2,
656     WINED3DTTFF_COUNT3                      = 3,
657     WINED3DTTFF_COUNT4                      = 4,
658     WINED3DTTFF_PROJECTED                   = 256,
659     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
660 } WINED3DTEXTURETRANSFORMFLAGS;
661
662 typedef enum _WINED3DTEXTUREOP
663 {
664     WINED3DTOP_DISABLE                      = 1,
665     WINED3DTOP_SELECTARG1                   = 2,
666     WINED3DTOP_SELECTARG2                   = 3,
667     WINED3DTOP_MODULATE                     = 4,
668     WINED3DTOP_MODULATE2X                   = 5,
669     WINED3DTOP_MODULATE4X                   = 6,
670     WINED3DTOP_ADD                          = 7,
671     WINED3DTOP_ADDSIGNED                    = 8,
672     WINED3DTOP_ADDSIGNED2X                  = 9,
673     WINED3DTOP_SUBTRACT                     = 10,
674     WINED3DTOP_ADDSMOOTH                    = 11,
675     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
676     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
677     WINED3DTOP_BLENDFACTORALPHA             = 14,
678     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
679     WINED3DTOP_BLENDCURRENTALPHA            = 16,
680     WINED3DTOP_PREMODULATE                  = 17,
681     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
682     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
683     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
684     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
685     WINED3DTOP_BUMPENVMAP                   = 22,
686     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
687     WINED3DTOP_DOTPRODUCT3                  = 24,
688     WINED3DTOP_MULTIPLYADD                  = 25,
689     WINED3DTOP_LERP                         = 26,
690     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
691 } WINED3DTEXTUREOP;
692
693 typedef enum _WINED3DTEXTUREADDRESS
694 {
695     WINED3DTADDRESS_WRAP                    = 1,
696     WINED3DTADDRESS_MIRROR                  = 2,
697     WINED3DTADDRESS_CLAMP                   = 3,
698     WINED3DTADDRESS_BORDER                  = 4,
699     WINED3DTADDRESS_MIRRORONCE              = 5,
700     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
701 } WINED3DTEXTUREADDRESS;
702
703 typedef enum _WINED3DTRANSFORMSTATETYPE
704 {
705     WINED3DTS_VIEW                          = 2,
706     WINED3DTS_PROJECTION                    = 3,
707     WINED3DTS_TEXTURE0                      = 16,
708     WINED3DTS_TEXTURE1                      = 17,
709     WINED3DTS_TEXTURE2                      = 18,
710     WINED3DTS_TEXTURE3                      = 19,
711     WINED3DTS_TEXTURE4                      = 20,
712     WINED3DTS_TEXTURE5                      = 21,
713     WINED3DTS_TEXTURE6                      = 22,
714     WINED3DTS_TEXTURE7                      = 23,
715     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
716 } WINED3DTRANSFORMSTATETYPE;
717 cpp_quote("#define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)")
718 cpp_quote("#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)")
719 cpp_quote("#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)")
720 cpp_quote("#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)")
721 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
722
723 typedef enum _WINED3DBASISTYPE
724 {
725     WINED3DBASIS_BEZIER                     = 0,
726     WINED3DBASIS_BSPLINE                    = 1,
727     WINED3DBASIS_INTERPOLATE                = 2,
728     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
729 } WINED3DBASISTYPE;
730
731 typedef enum _WINED3DCUBEMAP_FACES
732 {
733     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
734     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
735     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
736     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
737     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
738     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
739     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
740 } WINED3DCUBEMAP_FACES;
741
742 typedef enum _WINED3DTEXTUREFILTERTYPE
743 {
744     WINED3DTEXF_NONE                        = 0,
745     WINED3DTEXF_POINT                       = 1,
746     WINED3DTEXF_LINEAR                      = 2,
747     WINED3DTEXF_ANISOTROPIC                 = 3,
748     WINED3DTEXF_FLATCUBIC                   = 4,
749     WINED3DTEXF_GAUSSIANCUBIC               = 5,
750     WINED3DTEXF_PYRAMIDALQUAD               = 6,
751     WINED3DTEXF_GAUSSIANQUAD                = 7,
752     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
753 } WINED3DTEXTUREFILTERTYPE;
754
755 typedef enum _WINED3DRESOURCETYPE
756 {
757     WINED3DRTYPE_SURFACE                    = 1,
758     WINED3DRTYPE_VOLUME                     = 2,
759     WINED3DRTYPE_TEXTURE                    = 3,
760     WINED3DRTYPE_VOLUMETEXTURE              = 4,
761     WINED3DRTYPE_CUBETEXTURE                = 5,
762     WINED3DRTYPE_BUFFER                     = 6,
763     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
764 } WINED3DRESOURCETYPE;
765 const UINT WINED3DRTYPECOUNT                = WINED3DRTYPE_BUFFER + 1;
766
767 typedef enum _WINED3DPOOL
768 {
769     WINED3DPOOL_DEFAULT                     = 0,
770     WINED3DPOOL_MANAGED                     = 1,
771     WINED3DPOOL_SYSTEMMEM                   = 2,
772     WINED3DPOOL_SCRATCH                     = 3,
773     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
774 } WINED3DPOOL;
775
776 typedef enum _WINED3DQUERYTYPE
777 {
778     WINED3DQUERYTYPE_VCACHE                 = 4,
779     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
780     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
781     WINED3DQUERYTYPE_EVENT                  = 8,
782     WINED3DQUERYTYPE_OCCLUSION              = 9,
783     WINED3DQUERYTYPE_TIMESTAMP              = 10,
784     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
785     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
786     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
787     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
788     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
789     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
790     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
791     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
792 } WINED3DQUERYTYPE;
793
794 const UINT WINED3DISSUE_BEGIN               = (1 << 1);
795 const UINT WINED3DISSUE_END                 = (1 << 0);
796 const UINT WINED3DGETDATA_FLUSH             = (1 << 0);
797
798 typedef enum _WINED3DSTATEBLOCKTYPE
799 {
800     WINED3DSBT_INIT                         = 0,
801     WINED3DSBT_ALL                          = 1,
802     WINED3DSBT_PIXELSTATE                   = 2,
803     WINED3DSBT_VERTEXSTATE                  = 3,
804     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
805     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
806 } WINED3DSTATEBLOCKTYPE;
807
808 typedef enum _WINED3DDECLMETHOD
809 {
810     WINED3DDECLMETHOD_DEFAULT               = 0,
811     WINED3DDECLMETHOD_PARTIALU              = 1,
812     WINED3DDECLMETHOD_PARTIALV              = 2,
813     WINED3DDECLMETHOD_CROSSUV               = 3,
814     WINED3DDECLMETHOD_UV                    = 4,
815     WINED3DDECLMETHOD_LOOKUP                = 5,
816     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
817 } WINED3DDECLMETHOD;
818
819 typedef enum _WINED3DDECLUSAGE
820 {
821     WINED3DDECLUSAGE_POSITION               = 0,
822     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
823     WINED3DDECLUSAGE_BLENDINDICES           = 2,
824     WINED3DDECLUSAGE_NORMAL                 = 3,
825     WINED3DDECLUSAGE_PSIZE                  = 4,
826     WINED3DDECLUSAGE_TEXCOORD               = 5,
827     WINED3DDECLUSAGE_TANGENT                = 6,
828     WINED3DDECLUSAGE_BINORMAL               = 7,
829     WINED3DDECLUSAGE_TESSFACTOR             = 8,
830     WINED3DDECLUSAGE_POSITIONT              = 9,
831     WINED3DDECLUSAGE_COLOR                  = 10,
832     WINED3DDECLUSAGE_FOG                    = 11,
833     WINED3DDECLUSAGE_DEPTH                  = 12,
834     WINED3DDECLUSAGE_SAMPLE                 = 13
835 } WINED3DDECLUSAGE;
836
837 typedef enum _WINED3DSURFTYPE
838 {
839     SURFACE_UNKNOWN                         = 0,    /* Default / Unknown surface type */
840     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
841     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
842 } WINED3DSURFTYPE;
843
844 enum wined3d_sysval_semantic
845 {
846     WINED3D_SV_DEPTH = 0xffffffff,
847     WINED3D_SV_TARGET0 = 0,
848     WINED3D_SV_TARGET1 = 1,
849     WINED3D_SV_TARGET2 = 2,
850     WINED3D_SV_TARGET3 = 3,
851     WINED3D_SV_TARGET4 = 4,
852     WINED3D_SV_TARGET5 = 5,
853     WINED3D_SV_TARGET6 = 6,
854     WINED3D_SV_TARGET7 = 7,
855 };
856
857 const UINT WINED3DCOLORWRITEENABLE_RED                          = (1<<0);
858 const UINT WINED3DCOLORWRITEENABLE_GREEN                        = (1<<1);
859 const UINT WINED3DCOLORWRITEENABLE_BLUE                         = (1<<2);
860 const UINT WINED3DCOLORWRITEENABLE_ALPHA                        = (1<<3);
861
862 const UINT WINED3DADAPTER_DEFAULT                               = 0;
863 const UINT WINED3DENUM_NO_WHQL_LEVEL                            = 2;
864 const UINT WINED3DPRESENT_BACK_BUFFER_MAX                       = 3;
865
866 const UINT WINED3DTSS_TCI_PASSTHRU                              = 0x00000;
867 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL                     = 0x10000;
868 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION                   = 0x20000;
869 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR           = 0x30000;
870 const UINT WINED3DTSS_TCI_SPHEREMAP                             = 0x40000;
871
872 const UINT WINED3DTA_SELECTMASK                                 = 0x0000000f;
873 const UINT WINED3DTA_DIFFUSE                                    = 0x00000000;
874 const UINT WINED3DTA_CURRENT                                    = 0x00000001;
875 const UINT WINED3DTA_TEXTURE                                    = 0x00000002;
876 const UINT WINED3DTA_TFACTOR                                    = 0x00000003;
877 const UINT WINED3DTA_SPECULAR                                   = 0x00000004;
878 const UINT WINED3DTA_TEMP                                       = 0x00000005;
879 const UINT WINED3DTA_CONSTANT                                   = 0x00000006;
880 const UINT WINED3DTA_COMPLEMENT                                 = 0x00000010;
881 const UINT WINED3DTA_ALPHAREPLICATE                             = 0x00000020;
882
883 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER               = 0x00000001;
884 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL              = 0x00000002;
885 const UINT WINED3DPRESENTFLAG_DEVICECLIP                        = 0x00000004;
886 const UINT WINED3DPRESENTFLAG_VIDEO                             = 0x00000010;
887 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE                      = 0x00000020;
888 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE                      = 0x00000040;
889
890 const UINT WINED3DDP_MAXTEXCOORD                                = 8;
891
892 const UINT WINED3DUSAGE_RENDERTARGET                            = 0x00000001;
893 const UINT WINED3DUSAGE_DEPTHSTENCIL                            = 0x00000002;
894 const UINT WINED3DUSAGE_WRITEONLY                               = 0x00000008;
895 const UINT WINED3DUSAGE_SOFTWAREPROCESSING                      = 0x00000010;
896 const UINT WINED3DUSAGE_DONOTCLIP                               = 0x00000020;
897 const UINT WINED3DUSAGE_POINTS                                  = 0x00000040;
898 const UINT WINED3DUSAGE_RTPATCHES                               = 0x00000080;
899 const UINT WINED3DUSAGE_NPATCHES                                = 0x00000100;
900 const UINT WINED3DUSAGE_DYNAMIC                                 = 0x00000200;
901 const UINT WINED3DUSAGE_AUTOGENMIPMAP                           = 0x00000400;
902 const UINT WINED3DUSAGE_DMAP                                    = 0x00004000;
903 const UINT WINED3DUSAGE_MASK                                    = 0x00004fff;
904 const UINT WINED3DUSAGE_OVERLAY                                 = 0x80000000;
905
906 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP                     = 0x00008000;
907 const UINT WINED3DUSAGE_QUERY_FILTER                            = 0x00020000;
908 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING          = 0x00080000;
909 const UINT WINED3DUSAGE_QUERY_SRGBREAD                          = 0x00010000;
910 const UINT WINED3DUSAGE_QUERY_SRGBWRITE                         = 0x00040000;
911 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE                     = 0x00100000;
912 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP                        = 0x00200000;
913 const UINT WINED3DUSAGE_QUERY_MASK                              = 0x003f8000;
914
915 const UINT WINED3DLOCK_READONLY                                 = 0x0010;
916 const UINT WINED3DLOCK_NOSYSLOCK                                = 0x0800;
917 const UINT WINED3DLOCK_NOOVERWRITE                              = 0x1000;
918 const UINT WINED3DLOCK_DISCARD                                  = 0x2000;
919 const UINT WINED3DLOCK_DONOTWAIT                                = 0x4000;
920 const UINT WINED3DLOCK_NO_DIRTY_UPDATE                          = 0x8000;
921
922 const UINT WINED3DPRESENT_RATE_DEFAULT                          = 0x000000000;
923
924 const UINT WINED3DPRESENT_INTERVAL_DEFAULT                      = 0x00000000;
925 const UINT WINED3DPRESENT_INTERVAL_ONE                          = 0x00000001;
926 const UINT WINED3DPRESENT_INTERVAL_TWO                          = 0x00000002;
927 const UINT WINED3DPRESENT_INTERVAL_THREE                        = 0x00000004;
928 const UINT WINED3DPRESENT_INTERVAL_FOUR                         = 0x00000008;
929 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE                    = 0x80000000;
930
931 const UINT WINED3DMAXUSERCLIPPLANES                             = 32;
932 const UINT WINED3DCLIPPLANE0                                    = (1 << 0);
933 const UINT WINED3DCLIPPLANE1                                    = (1 << 1);
934 const UINT WINED3DCLIPPLANE2                                    = (1 << 2);
935 const UINT WINED3DCLIPPLANE3                                    = (1 << 3);
936 const UINT WINED3DCLIPPLANE4                                    = (1 << 4);
937 const UINT WINED3DCLIPPLANE5                                    = (1 << 5);
938
939 /* FVF (Flexible Vertex Format) codes */
940 const UINT WINED3DFVF_RESERVED0                                 = 0x0001;
941 const UINT WINED3DFVF_POSITION_MASK                             = 0x400e;
942 const UINT WINED3DFVF_XYZ                                       = 0x0002;
943 const UINT WINED3DFVF_XYZRHW                                    = 0x0004;
944 const UINT WINED3DFVF_XYZB1                                     = 0x0006;
945 const UINT WINED3DFVF_XYZB2                                     = 0x0008;
946 const UINT WINED3DFVF_XYZB3                                     = 0x000a;
947 const UINT WINED3DFVF_XYZB4                                     = 0x000c;
948 const UINT WINED3DFVF_XYZB5                                     = 0x000e;
949 const UINT WINED3DFVF_XYZW                                      = 0x4002;
950 const UINT WINED3DFVF_NORMAL                                    = 0x0010;
951 const UINT WINED3DFVF_PSIZE                                     = 0x0020;
952 const UINT WINED3DFVF_DIFFUSE                                   = 0x0040;
953 const UINT WINED3DFVF_SPECULAR                                  = 0x0080;
954 const UINT WINED3DFVF_TEXCOUNT_MASK                             = 0x0f00;
955 const UINT WINED3DFVF_TEXCOUNT_SHIFT                            = 8;
956 const UINT WINED3DFVF_TEX0                                      = 0x0000;
957 const UINT WINED3DFVF_TEX1                                      = 0x0100;
958 const UINT WINED3DFVF_TEX2                                      = 0x0200;
959 const UINT WINED3DFVF_TEX3                                      = 0x0300;
960 const UINT WINED3DFVF_TEX4                                      = 0x0400;
961 const UINT WINED3DFVF_TEX5                                      = 0x0500;
962 const UINT WINED3DFVF_TEX6                                      = 0x0600;
963 const UINT WINED3DFVF_TEX7                                      = 0x0700;
964 const UINT WINED3DFVF_TEX8                                      = 0x0800;
965 const UINT WINED3DFVF_LASTBETA_UBYTE4                           = 0x1000;
966 const UINT WINED3DFVF_LASTBETA_D3DCOLOR                         = 0x8000;
967 const UINT WINED3DFVF_RESERVED2                                 = 0x6000;
968
969 const UINT WINED3DFVF_TEXTUREFORMAT1                            = 3;
970 const UINT WINED3DFVF_TEXTUREFORMAT2                            = 0;
971 const UINT WINED3DFVF_TEXTUREFORMAT3                            = 1;
972 const UINT WINED3DFVF_TEXTUREFORMAT4                            = 2;
973 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
974 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
975 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
976 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
977
978 /* Clear flags */
979 const UINT WINED3DCLEAR_TARGET                                  = 0x00000001;
980 const UINT WINED3DCLEAR_ZBUFFER                                 = 0x00000002;
981 const UINT WINED3DCLEAR_STENCIL                                 = 0x00000004;
982
983 /* Stream source flags */
984 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA                      = (1 << 30);
985 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA                     = (2 << 30);
986
987 /* SetPrivateData flags */
988 const UINT WINED3DSPD_IUNKNOWN                                  = 0x00000001;
989
990 /* IWineD3D::CreateDevice behaviour flags */
991 const UINT WINED3DCREATE_FPU_PRESERVE                           = 0x00000002;
992 const UINT WINED3DCREATE_PUREDEVICE                             = 0x00000010;
993 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING              = 0x00000020;
994 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING              = 0x00000040;
995 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING                 = 0x00000080;
996 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT              = 0x00000100;
997 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE                    = 0x00000200;
998
999 /* VTF defines */
1000 const UINT WINED3DDMAPSAMPLER                                   = 0x100;
1001 const UINT WINED3DVERTEXTEXTURESAMPLER0                         = (WINED3DDMAPSAMPLER + 1);
1002 const UINT WINED3DVERTEXTEXTURESAMPLER1                         = (WINED3DDMAPSAMPLER + 2);
1003 const UINT WINED3DVERTEXTEXTURESAMPLER2                         = (WINED3DDMAPSAMPLER + 3);
1004 const UINT WINED3DVERTEXTEXTURESAMPLER3                         = (WINED3DDMAPSAMPLER + 4);
1005
1006 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD        = 0x00000020;
1007 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION             = 0x00000080;
1008 const UINT WINED3DCAPS3_COPY_TO_VIDMEM                          = 0x00000100;
1009 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM                       = 0x00000200;
1010 const UINT WINED3DCAPS3_RESERVED                                = 0x8000001f;
1011
1012 const UINT WINED3DDEVCAPS2_STREAMOFFSET                         = 0x00000001;
1013 const UINT WINED3DDEVCAPS2_DMAPNPATCH                           = 0x00000002;
1014 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                  = 0x00000004;
1015 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                   = 0x00000008;
1016 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES        = 0x00000010;
1017 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                 = 0x00000020;
1018 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   = 0x00000040;
1019
1020 const UINT WINED3DDTCAPS_UBYTE4                                 = 0x00000001;
1021 const UINT WINED3DDTCAPS_UBYTE4N                                = 0x00000002;
1022 const UINT WINED3DDTCAPS_SHORT2N                                = 0x00000004;
1023 const UINT WINED3DDTCAPS_SHORT4N                                = 0x00000008;
1024 const UINT WINED3DDTCAPS_USHORT2N                               = 0x00000010;
1025 const UINT WINED3DDTCAPS_USHORT4N                               = 0x00000020;
1026 const UINT WINED3DDTCAPS_UDEC3                                  = 0x00000040;
1027 const UINT WINED3DDTCAPS_DEC3N                                  = 0x00000080;
1028 const UINT WINED3DDTCAPS_FLOAT16_2                              = 0x00000100;
1029 const UINT WINED3DDTCAPS_FLOAT16_4                              = 0x00000200;
1030
1031 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK                     = 0x0000ffff;
1032 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS                    = 0x00080000;
1033 const UINT WINED3DFVFCAPS_PSIZE                                 = 0x00100000;
1034
1035 const UINT WINED3DLINECAPS_TEXTURE                              = 0x00000001;
1036 const UINT WINED3DLINECAPS_ZTEST                                = 0x00000002;
1037 const UINT WINED3DLINECAPS_BLEND                                = 0x00000004;
1038 const UINT WINED3DLINECAPS_ALPHACMP                             = 0x00000008;
1039 const UINT WINED3DLINECAPS_FOG                                  = 0x00000010;
1040 const UINT WINED3DLINECAPS_ANTIALIAS                            = 0x00000020;
1041
1042 const UINT WINED3DMAX30SHADERINSTRUCTIONS                       = 32768;
1043 const UINT WINED3DMIN30SHADERINSTRUCTIONS                       = 512;
1044
1045 const UINT WINED3DPBLENDCAPS_ZERO                               = 0x00000001;
1046 const UINT WINED3DPBLENDCAPS_ONE                                = 0x00000002;
1047 const UINT WINED3DPBLENDCAPS_SRCCOLOR                           = 0x00000004;
1048 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR                        = 0x00000008;
1049 const UINT WINED3DPBLENDCAPS_SRCALPHA                           = 0x00000010;
1050 const UINT WINED3DPBLENDCAPS_INVSRCALPHA                        = 0x00000020;
1051 const UINT WINED3DPBLENDCAPS_DESTALPHA                          = 0x00000040;
1052 const UINT WINED3DPBLENDCAPS_INVDESTALPHA                       = 0x00000080;
1053 const UINT WINED3DPBLENDCAPS_DESTCOLOR                          = 0x00000100;
1054 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR                       = 0x00000200;
1055 const UINT WINED3DPBLENDCAPS_SRCALPHASAT                        = 0x00000400;
1056 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA                       = 0x00000800;
1057 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA                    = 0x00001000;
1058 const UINT WINED3DPBLENDCAPS_BLENDFACTOR                        = 0x00002000;
1059
1060 const UINT WINED3DPCMPCAPS_NEVER                                = 0x00000001;
1061 const UINT WINED3DPCMPCAPS_LESS                                 = 0x00000002;
1062 const UINT WINED3DPCMPCAPS_EQUAL                                = 0x00000004;
1063 const UINT WINED3DPCMPCAPS_LESSEQUAL                            = 0x00000008;
1064 const UINT WINED3DPCMPCAPS_GREATER                              = 0x00000010;
1065 const UINT WINED3DPCMPCAPS_NOTEQUAL                             = 0x00000020;
1066 const UINT WINED3DPCMPCAPS_GREATEREQUAL                         = 0x00000040;
1067 const UINT WINED3DPCMPCAPS_ALWAYS                               = 0x00000080;
1068
1069 const UINT WINED3DPMISCCAPS_MASKZ                               = 0x00000002;
1070 const UINT WINED3DPMISCCAPS_LINEPATTERNREP                      = 0x00000004;
1071 const UINT WINED3DPMISCCAPS_CULLNONE                            = 0x00000010;
1072 const UINT WINED3DPMISCCAPS_CULLCW                              = 0x00000020;
1073 const UINT WINED3DPMISCCAPS_CULLCCW                             = 0x00000040;
1074 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE                    = 0x00000080;
1075 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS               = 0x00000100;
1076 const UINT WINED3DPMISCCAPS_CLIPTLVERTS                         = 0x00000200;
1077 const UINT WINED3DPMISCCAPS_TSSARGTEMP                          = 0x00000400;
1078 const UINT WINED3DPMISCCAPS_BLENDOP                             = 0x00000800;
1079 const UINT WINED3DPMISCCAPS_NULLREFERENCE                       = 0x00001000;
1080 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS               = 0x00004000;
1081 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT                    = 0x00008000;
1082 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA                 = 0x00010000;
1083 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND                  = 0x00020000;
1084 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS             = 0x00040000;
1085 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING          = 0x00080000;
1086 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED                    = 0x00100000;
1087
1088 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH              = 24;
1089 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH              = 0;
1090 const UINT WINED3DPS20_MAX_NUMTEMPS                             = 32;
1091 const UINT WINED3DPS20_MIN_NUMTEMPS                             = 12;
1092 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH               = 4;
1093 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH               = 0;
1094 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                  = 512;
1095 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                  = 96;
1096
1097 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE                     = 0x00000001;
1098 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                 = 0x00000002;
1099 const UINT WINED3DPS20CAPS_PREDICATION                          = 0x00000004;
1100 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT                 = 0x00000008;
1101 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                = 0x00000010;
1102
1103 const UINT WINED3DPTADDRESSCAPS_WRAP                            = 0x00000001;
1104 const UINT WINED3DPTADDRESSCAPS_MIRROR                          = 0x00000002;
1105 const UINT WINED3DPTADDRESSCAPS_CLAMP                           = 0x00000004;
1106 const UINT WINED3DPTADDRESSCAPS_BORDER                          = 0x00000008;
1107 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV                   = 0x00000010;
1108 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE                      = 0x00000020;
1109
1110 const UINT WINED3DSTENCILCAPS_KEEP                              = 0x00000001;
1111 const UINT WINED3DSTENCILCAPS_ZERO                              = 0x00000002;
1112 const UINT WINED3DSTENCILCAPS_REPLACE                           = 0x00000004;
1113 const UINT WINED3DSTENCILCAPS_INCRSAT                           = 0x00000008;
1114 const UINT WINED3DSTENCILCAPS_DECRSAT                           = 0x00000010;
1115 const UINT WINED3DSTENCILCAPS_INVERT                            = 0x00000020;
1116 const UINT WINED3DSTENCILCAPS_INCR                              = 0x00000040;
1117 const UINT WINED3DSTENCILCAPS_DECR                              = 0x00000080;
1118 const UINT WINED3DSTENCILCAPS_TWOSIDED                          = 0x00000100;
1119
1120 const UINT WINED3DTEXOPCAPS_DISABLE                             = 0x00000001;
1121 const UINT WINED3DTEXOPCAPS_SELECTARG1                          = 0x00000002;
1122 const UINT WINED3DTEXOPCAPS_SELECTARG2                          = 0x00000004;
1123 const UINT WINED3DTEXOPCAPS_MODULATE                            = 0x00000008;
1124 const UINT WINED3DTEXOPCAPS_MODULATE2X                          = 0x00000010;
1125 const UINT WINED3DTEXOPCAPS_MODULATE4X                          = 0x00000020;
1126 const UINT WINED3DTEXOPCAPS_ADD                                 = 0x00000040;
1127 const UINT WINED3DTEXOPCAPS_ADDSIGNED                           = 0x00000080;
1128 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X                         = 0x00000100;
1129 const UINT WINED3DTEXOPCAPS_SUBTRACT                            = 0x00000200;
1130 const UINT WINED3DTEXOPCAPS_ADDSMOOTH                           = 0x00000400;
1131 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                   = 0x00000800;
1132 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                   = 0x00001000;
1133 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA                    = 0x00002000;
1134 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                 = 0x00004000;
1135 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA                   = 0x00008000;
1136 const UINT WINED3DTEXOPCAPS_PREMODULATE                         = 0x00010000;
1137 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR              = 0x00020000;
1138 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA              = 0x00040000;
1139 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR           = 0x00080000;
1140 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA           = 0x00100000;
1141 const UINT WINED3DTEXOPCAPS_BUMPENVMAP                          = 0x00200000;
1142 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                 = 0x00400000;
1143 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3                         = 0x00800000;
1144 const UINT WINED3DTEXOPCAPS_MULTIPLYADD                         = 0x01000000;
1145 const UINT WINED3DTEXOPCAPS_LERP                                = 0x02000000;
1146
1147 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH              = 24;
1148 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH              = 0;
1149 const UINT WINED3DVS20_MAX_NUMTEMPS                             = 32;
1150 const UINT WINED3DVS20_MIN_NUMTEMPS                             = 12;
1151 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH               = 4;
1152 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH               = 1;
1153
1154 const UINT WINED3DVS20CAPS_PREDICATION                          = 0x00000001;
1155
1156 const UINT WINED3DCAPS2_NO2DDURING3DSCENE                       = 0x00000002;
1157 const UINT WINED3DCAPS2_FULLSCREENGAMMA                         = 0x00020000;
1158 const UINT WINED3DCAPS2_CANRENDERWINDOWED                       = 0x00080000;
1159 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA                       = 0x00100000;
1160 const UINT WINED3DCAPS2_RESERVED                                = 0x02000000;
1161 const UINT WINED3DCAPS2_CANMANAGERESOURCE                       = 0x10000000;
1162 const UINT WINED3DCAPS2_DYNAMICTEXTURES                         = 0x20000000;
1163 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP                        = 0x40000000;
1164
1165 const UINT WINED3DPRASTERCAPS_DITHER                            = 0x00000001;
1166 const UINT WINED3DPRASTERCAPS_ROP2                              = 0x00000002;
1167 const UINT WINED3DPRASTERCAPS_XOR                               = 0x00000004;
1168 const UINT WINED3DPRASTERCAPS_PAT                               = 0x00000008;
1169 const UINT WINED3DPRASTERCAPS_ZTEST                             = 0x00000010;
1170 const UINT WINED3DPRASTERCAPS_SUBPIXEL                          = 0x00000020;
1171 const UINT WINED3DPRASTERCAPS_SUBPIXELX                         = 0x00000040;
1172 const UINT WINED3DPRASTERCAPS_FOGVERTEX                         = 0x00000080;
1173 const UINT WINED3DPRASTERCAPS_FOGTABLE                          = 0x00000100;
1174 const UINT WINED3DPRASTERCAPS_STIPPLE                           = 0x00000200;
1175 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT            = 0x00000400;
1176 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT          = 0x00000800;
1177 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES                    = 0x00001000;
1178 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS                     = 0x00002000;
1179 const UINT WINED3DPRASTERCAPS_ZBIAS                             = 0x00004000;
1180 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR                    = 0x00008000;
1181 const UINT WINED3DPRASTERCAPS_FOGRANGE                          = 0x00010000;
1182 const UINT WINED3DPRASTERCAPS_ANISOTROPY                        = 0x00020000;
1183 const UINT WINED3DPRASTERCAPS_WBUFFER                           = 0x00040000;
1184 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT        = 0x00080000;
1185 const UINT WINED3DPRASTERCAPS_WFOG                              = 0x00100000;
1186 const UINT WINED3DPRASTERCAPS_ZFOG                              = 0x00200000;
1187 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE                  = 0x00400000;
1188 const UINT WINED3DPRASTERCAPS_SCISSORTEST                       = 0x01000000;
1189 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS               = 0x02000000;
1190 const UINT WINED3DPRASTERCAPS_DEPTHBIAS                         = 0x04000000;
1191 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                = 0x08000000;
1192
1193 const UINT WINED3DPSHADECAPS_COLORFLATMONO                      = 0x00000001;
1194 const UINT WINED3DPSHADECAPS_COLORFLATRGB                       = 0x00000002;
1195 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO                   = 0x00000004;
1196 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB                    = 0x00000008;
1197 const UINT WINED3DPSHADECAPS_COLORPHONGMONO                     = 0x00000010;
1198 const UINT WINED3DPSHADECAPS_COLORPHONGRGB                      = 0x00000020;
1199 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO                   = 0x00000040;
1200 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB                    = 0x00000080;
1201 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO                = 0x00000100;
1202 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB                 = 0x00000200;
1203 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO                  = 0x00000400;
1204 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB                   = 0x00000800;
1205 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND                     = 0x00001000;
1206 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                  = 0x00002000;
1207 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                  = 0x00004000;
1208 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED               = 0x00008000;
1209 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND                    = 0x00010000;
1210 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                 = 0x00020000;
1211 const UINT WINED3DPSHADECAPS_FOGFLAT                            = 0x00040000;
1212 const UINT WINED3DPSHADECAPS_FOGGOURAUD                         = 0x00080000;
1213 const UINT WINED3DPSHADECAPS_FOGPHONG                           = 0x00100000;
1214
1215 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE                      = 0x00000001;
1216 const UINT WINED3DPTEXTURECAPS_POW2                             = 0x00000002;
1217 const UINT WINED3DPTEXTURECAPS_ALPHA                            = 0x00000004;
1218 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY                     = 0x00000008;
1219 const UINT WINED3DPTEXTURECAPS_BORDER                           = 0x00000010;
1220 const UINT WINED3DPTEXTURECAPS_SQUAREONLY                       = 0x00000020;
1221 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE         = 0x00000040;
1222 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE                     = 0x00000080;
1223 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL               = 0x00000100;
1224 const UINT WINED3DPTEXTURECAPS_PROJECTED                        = 0x00000400;
1225 const UINT WINED3DPTEXTURECAPS_CUBEMAP                          = 0x00000800;
1226 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND                    = 0x00001000;
1227 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP                        = 0x00002000;
1228 const UINT WINED3DPTEXTURECAPS_MIPMAP                           = 0x00004000;
1229 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP                     = 0x00008000;
1230 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP                       = 0x00010000;
1231 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2                     = 0x00020000;
1232 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                   = 0x00040000;
1233 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV               = 0x00200000;
1234
1235 const UINT WINED3DPTFILTERCAPS_NEAREST                          = 0x00000001;
1236 const UINT WINED3DPTFILTERCAPS_LINEAR                           = 0x00000002;
1237 const UINT WINED3DPTFILTERCAPS_MIPNEAREST                       = 0x00000004;
1238 const UINT WINED3DPTFILTERCAPS_MIPLINEAR                        = 0x00000008;
1239 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST                 = 0x00000010;
1240 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR                  = 0x00000020;
1241 const UINT WINED3DPTFILTERCAPS_MINFPOINT                        = 0x00000100;
1242 const UINT WINED3DPTFILTERCAPS_MINFLINEAR                       = 0x00000200;
1243 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC                  = 0x00000400;
1244 const UINT WINED3DPTFILTERCAPS_MIPFPOINT                        = 0x00010000;
1245 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR                       = 0x00020000;
1246 const UINT WINED3DPTFILTERCAPS_MAGFPOINT                        = 0x01000000;
1247 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR                       = 0x02000000;
1248 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC                  = 0x04000000;
1249 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                = 0x08000000;
1250 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                 = 0x10000000;
1251
1252 const UINT WINED3DVTXPCAPS_TEXGEN                               = 0x00000001;
1253 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7                      = 0x00000002;
1254 const UINT WINED3DVTXPCAPS_VERTEXFOG                            = 0x00000004;
1255 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS                    = 0x00000008;
1256 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS                     = 0x00000010;
1257 const UINT WINED3DVTXPCAPS_LOCALVIEWER                          = 0x00000020;
1258 const UINT WINED3DVTXPCAPS_TWEENING                             = 0x00000040;
1259 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                     = 0x00000100;
1260 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER             = 0x00000200;
1261
1262 const UINT WINED3DCURSORCAPS_COLOR                              = 0x00000001;
1263 const UINT WINED3DCURSORCAPS_LOWRES                             = 0x00000002;
1264
1265 const UINT WINED3DDEVCAPS_FLOATTLVERTEX                         = 0x00000001;
1266 const UINT WINED3DDEVCAPS_SORTINCREASINGZ                       = 0x00000002;
1267 const UINT WINED3DDEVCAPS_SORTDECREASINGZ                       = 0X00000004;
1268 const UINT WINED3DDEVCAPS_SORTEXACT                             = 0x00000008;
1269 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                   = 0x00000010;
1270 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                    = 0x00000020;
1271 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                  = 0x00000040;
1272 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                   = 0x00000080;
1273 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                   = 0x00000100;
1274 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                    = 0x00000200;
1275 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX                      = 0x00000400;
1276 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP                    = 0x00000800;
1277 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                 = 0x00001000;
1278 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2                       = 0x00002000;
1279 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES               = 0x00004000;
1280 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX                     = 0x00008000;
1281 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                   = 0x00010000;
1282 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                   = 0x00020000;
1283 const UINT WINED3DDEVCAPS_HWRASTERIZATION                       = 0x00080000;
1284 const UINT WINED3DDEVCAPS_PUREDEVICE                            = 0x00100000;
1285 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES                      = 0x00200000;
1286 const UINT WINED3DDEVCAPS_RTPATCHES                             = 0x00400000;
1287 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO                     = 0x00800000;
1288 const UINT WINED3DDEVCAPS_NPATCHES                              = 0x01000000;
1289
1290 /* dwDDFX */
1291 /* arithmetic stretching along y axis */
1292 const UINT WINEDDBLTFX_ARITHSTRETCHY                            = 0x00000001;
1293 /* mirror on y axis */
1294 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT                          = 0x00000002;
1295 /* mirror on x axis */
1296 const UINT WINEDDBLTFX_MIRRORUPDOWN                             = 0x00000004;
1297 /* do not tear */
1298 const UINT WINEDDBLTFX_NOTEARING                                = 0x00000008;
1299 /* 180 degrees clockwise rotation */
1300 const UINT WINEDDBLTFX_ROTATE180                                = 0x00000010;
1301 /* 270 degrees clockwise rotation */
1302 const UINT WINEDDBLTFX_ROTATE270                                = 0x00000020;
1303 /* 90 degrees clockwise rotation */
1304 const UINT WINEDDBLTFX_ROTATE90                                 = 0x00000040;
1305 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1306 const UINT WINEDDBLTFX_ZBUFFERRANGE                             = 0x00000080;
1307 /* add dwZBufferBaseDest to every source z value before compare */
1308 const UINT WINEDDBLTFX_ZBUFFERBASEDEST                          = 0x00000100;
1309
1310 /* dwFlags for Blt* */
1311 const UINT WINEDDBLT_ALPHADEST                                  = 0x00000001;
1312 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE                     = 0x00000002;
1313 const UINT WINEDDBLT_ALPHADESTNEG                               = 0x00000004;
1314 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE                   = 0x00000008;
1315 const UINT WINEDDBLT_ALPHAEDGEBLEND                             = 0x00000010;
1316 const UINT WINEDDBLT_ALPHASRC                                   = 0x00000020;
1317 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE                      = 0x00000040;
1318 const UINT WINEDDBLT_ALPHASRCNEG                                = 0x00000080;
1319 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE                    = 0x00000100;
1320 const UINT WINEDDBLT_ASYNC                                      = 0x00000200;
1321 const UINT WINEDDBLT_COLORFILL                                  = 0x00000400;
1322 const UINT WINEDDBLT_DDFX                                       = 0x00000800;
1323 const UINT WINEDDBLT_DDROPS                                     = 0x00001000;
1324 const UINT WINEDDBLT_KEYDEST                                    = 0x00002000;
1325 const UINT WINEDDBLT_KEYDESTOVERRIDE                            = 0x00004000;
1326 const UINT WINEDDBLT_KEYSRC                                     = 0x00008000;
1327 const UINT WINEDDBLT_KEYSRCOVERRIDE                             = 0x00010000;
1328 const UINT WINEDDBLT_ROP                                        = 0x00020000;
1329 const UINT WINEDDBLT_ROTATIONANGLE                              = 0x00040000;
1330 const UINT WINEDDBLT_ZBUFFER                                    = 0x00080000;
1331 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                   = 0x00100000;
1332 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE                        = 0x00200000;
1333 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                    = 0x00400000;
1334 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE                         = 0x00800000;
1335 const UINT WINEDDBLT_WAIT                                       = 0x01000000;
1336 const UINT WINEDDBLT_DEPTHFILL                                  = 0x02000000;
1337 const UINT WINEDDBLT_DONOTWAIT                                  = 0x08000000;
1338
1339 /* dwTrans for BltFast */
1340 const UINT WINEDDBLTFAST_NOCOLORKEY                             = 0x00000000;
1341 const UINT WINEDDBLTFAST_SRCCOLORKEY                            = 0x00000001;
1342 const UINT WINEDDBLTFAST_DESTCOLORKEY                           = 0x00000002;
1343 const UINT WINEDDBLTFAST_WAIT                                   = 0x00000010;
1344 const UINT WINEDDBLTFAST_DONOTWAIT                              = 0x00000020;
1345
1346 /* DDSURFACEDESC.dwFlags */
1347 const UINT WINEDDSD_CAPS                                        = 0x00000001;
1348 const UINT WINEDDSD_HEIGHT                                      = 0x00000002;
1349 const UINT WINEDDSD_WIDTH                                       = 0x00000004;
1350 const UINT WINEDDSD_PITCH                                       = 0x00000008;
1351 const UINT WINEDDSD_BACKBUFFERCOUNT                             = 0x00000020;
1352 const UINT WINEDDSD_ZBUFFERBITDEPTH                             = 0x00000040;
1353 const UINT WINEDDSD_ALPHABITDEPTH                               = 0x00000080;
1354 const UINT WINEDDSD_LPSURFACE                                   = 0x00000800;
1355 const UINT WINEDDSD_PIXELFORMAT                                 = 0x00001000;
1356 const UINT WINEDDSD_CKDESTOVERLAY                               = 0x00002000;
1357 const UINT WINEDDSD_CKDESTBLT                                   = 0x00004000;
1358 const UINT WINEDDSD_CKSRCOVERLAY                                = 0x00008000;
1359 const UINT WINEDDSD_CKSRCBLT                                    = 0x00010000;
1360 const UINT WINEDDSD_MIPMAPCOUNT                                 = 0x00020000;
1361 const UINT WINEDDSD_REFRESHRATE                                 = 0x00040000;
1362 const UINT WINEDDSD_LINEARSIZE                                  = 0x00080000;
1363 const UINT WINEDDSD_TEXTURESTAGE                                = 0x00100000;
1364 const UINT WINEDDSD_FVF                                         = 0x00200000;
1365 const UINT WINEDDSD_SRCVBHANDLE                                 = 0x00400000;
1366 const UINT WINEDDSD_ALL                                         = 0x007ff9ee;
1367
1368 /* Set/Get Colour Key Flags */
1369 const UINT WINEDDCKEY_COLORSPACE                                = 0x00000001; /* Struct is single colour space */
1370 const UINT WINEDDCKEY_DESTBLT                                   = 0x00000002; /* To be used as dest for blt */
1371 const UINT WINEDDCKEY_DESTOVERLAY                               = 0x00000004; /* To be used as dest for CK overlays */
1372 const UINT WINEDDCKEY_SRCBLT                                    = 0x00000008; /* To be used as src for blt */
1373 const UINT WINEDDCKEY_SRCOVERLAY                                = 0x00000010; /* To be used as src for CK overlays */
1374
1375 /* dwFlags for GetBltStatus */
1376 const UINT WINEDDGBS_CANBLT                                     = 0x00000001;
1377 const UINT WINEDDGBS_ISBLTDONE                                  = 0x00000002;
1378
1379 /* dwFlags for GetFlipStatus */
1380 const UINT WINEDDGFS_CANFLIP                                    = 0x00000001;
1381 const UINT WINEDDGFS_ISFLIPDONE                                 = 0x00000002;
1382
1383 /* dwFlags for Flip */
1384 const UINT WINEDDFLIP_WAIT                                      = 0x00000001;
1385 const UINT WINEDDFLIP_EVEN                                      = 0x00000002; /* only valid for overlay */
1386 const UINT WINEDDFLIP_ODD                                       = 0x00000004; /* only valid for overlay */
1387 const UINT WINEDDFLIP_NOVSYNC                                   = 0x00000008;
1388 const UINT WINEDDFLIP_STEREO                                    = 0x00000010;
1389 const UINT WINEDDFLIP_DONOTWAIT                                 = 0x00000020;
1390 const UINT WINEDDFLIP_INTERVAL2                                 = 0x02000000;
1391 const UINT WINEDDFLIP_INTERVAL3                                 = 0x03000000;
1392 const UINT WINEDDFLIP_INTERVAL4                                 = 0x04000000;
1393
1394 const UINT WINEDDOVER_ALPHADEST                                 = 0x00000001;
1395 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE                    = 0x00000002;
1396 const UINT WINEDDOVER_ALPHADESTNEG                              = 0x00000004;
1397 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE                  = 0x00000008;
1398 const UINT WINEDDOVER_ALPHAEDGEBLEND                            = 0x00000010;
1399 const UINT WINEDDOVER_ALPHASRC                                  = 0x00000020;
1400 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE                     = 0x00000040;
1401 const UINT WINEDDOVER_ALPHASRCNEG                               = 0x00000080;
1402 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE                   = 0x00000100;
1403 const UINT WINEDDOVER_HIDE                                      = 0x00000200;
1404 const UINT WINEDDOVER_KEYDEST                                   = 0x00000400;
1405 const UINT WINEDDOVER_KEYDESTOVERRIDE                           = 0x00000800;
1406 const UINT WINEDDOVER_KEYSRC                                    = 0x00001000;
1407 const UINT WINEDDOVER_KEYSRCOVERRIDE                            = 0x00002000;
1408 const UINT WINEDDOVER_SHOW                                      = 0x00004000;
1409 const UINT WINEDDOVER_ADDDIRTYRECT                              = 0x00008000;
1410 const UINT WINEDDOVER_REFRESHDIRTYRECTS                         = 0x00010000;
1411 const UINT WINEDDOVER_REFRESHALL                                = 0x00020000;
1412 const UINT WINEDDOVER_DDFX                                      = 0x00080000;
1413 const UINT WINEDDOVER_AUTOFLIP                                  = 0x00100000;
1414 const UINT WINEDDOVER_BOB                                       = 0x00200000;
1415 const UINT WINEDDOVER_OVERRIDEBOBWEAVE                          = 0x00400000;
1416 const UINT WINEDDOVER_INTERLEAVED                               = 0x00800000;
1417
1418 /* DirectDraw Caps */
1419 const UINT WINEDDSCAPS_RESERVED1                                = 0x00000001;
1420 const UINT WINEDDSCAPS_ALPHA                                    = 0x00000002;
1421 const UINT WINEDDSCAPS_BACKBUFFER                               = 0x00000004;
1422 const UINT WINEDDSCAPS_COMPLEX                                  = 0x00000008;
1423 const UINT WINEDDSCAPS_FLIP                                     = 0x00000010;
1424 const UINT WINEDDSCAPS_FRONTBUFFER                              = 0x00000020;
1425 const UINT WINEDDSCAPS_OFFSCREENPLAIN                           = 0x00000040;
1426 const UINT WINEDDSCAPS_OVERLAY                                  = 0x00000080;
1427 const UINT WINEDDSCAPS_PALETTE                                  = 0x00000100;
1428 const UINT WINEDDSCAPS_PRIMARYSURFACE                           = 0x00000200;
1429 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT                       = 0x00000400;
1430 const UINT WINEDDSCAPS_SYSTEMMEMORY                             = 0x00000800;
1431 const UINT WINEDDSCAPS_TEXTURE                                  = 0x00001000;
1432 const UINT WINEDDSCAPS_3DDEVICE                                 = 0x00002000;
1433 const UINT WINEDDSCAPS_VIDEOMEMORY                              = 0x00004000;
1434 const UINT WINEDDSCAPS_VISIBLE                                  = 0x00008000;
1435 const UINT WINEDDSCAPS_WRITEONLY                                = 0x00010000;
1436 const UINT WINEDDSCAPS_ZBUFFER                                  = 0x00020000;
1437 const UINT WINEDDSCAPS_OWNDC                                    = 0x00040000;
1438 const UINT WINEDDSCAPS_LIVEVIDEO                                = 0x00080000;
1439 const UINT WINEDDSCAPS_HWCODEC                                  = 0x00100000;
1440 const UINT WINEDDSCAPS_MODEX                                    = 0x00200000;
1441 const UINT WINEDDSCAPS_MIPMAP                                   = 0x00400000;
1442 const UINT WINEDDSCAPS_RESERVED2                                = 0x00800000;
1443 const UINT WINEDDSCAPS_ALLOCONLOAD                              = 0x04000000;
1444 const UINT WINEDDSCAPS_VIDEOPORT                                = 0x08000000;
1445 const UINT WINEDDSCAPS_LOCALVIDMEM                              = 0x10000000;
1446 const UINT WINEDDSCAPS_NONLOCALVIDMEM                           = 0x20000000;
1447 const UINT WINEDDSCAPS_STANDARDVGAMODE                          = 0x40000000;
1448 const UINT WINEDDSCAPS_OPTIMIZED                                = 0x80000000;
1449
1450 const UINT WINEDDCKEYCAPS_DESTBLT                               = 0x00000001;
1451 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE                       = 0x00000002;
1452 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                    = 0x00000004;
1453 const UINT WINEDDCKEYCAPS_DESTBLTYUV                            = 0x00000008;
1454 const UINT WINEDDCKEYCAPS_DESTOVERLAY                           = 0x00000010;
1455 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                   = 0x00000020;
1456 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                = 0x00000040;
1457 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                  = 0x00000080;
1458 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV                        = 0x00000100;
1459 const UINT WINEDDCKEYCAPS_SRCBLT                                = 0x00000200;
1460 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE                        = 0x00000400;
1461 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                     = 0x00000800;
1462 const UINT WINEDDCKEYCAPS_SRCBLTYUV                             = 0x00001000;
1463 const UINT WINEDDCKEYCAPS_SRCOVERLAY                            = 0x00002000;
1464 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                    = 0x00004000;
1465 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                 = 0x00008000;
1466 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                   = 0x00010000;
1467 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV                         = 0x00020000;
1468 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY                         = 0x00040000;
1469
1470 const UINT WINEDDFXCAPS_BLTALPHA                                = 0x00000001;
1471 const UINT WINEDDFXCAPS_OVERLAYALPHA                            = 0x00000004;
1472 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN                       = 0x00000010;
1473 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY                        = 0x00000020;
1474 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                      = 0x00000040;
1475 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN                         = 0x00000080;
1476 const UINT WINEDDFXCAPS_BLTROTATION                             = 0x00000100;
1477 const UINT WINEDDFXCAPS_BLTROTATION90                           = 0x00000200;
1478 const UINT WINEDDFXCAPS_BLTSHRINKX                              = 0x00000400;
1479 const UINT WINEDDFXCAPS_BLTSHRINKXN                             = 0x00000800;
1480 const UINT WINEDDFXCAPS_BLTSHRINKY                              = 0x00001000;
1481 const UINT WINEDDFXCAPS_BLTSHRINKYN                             = 0x00002000;
1482 const UINT WINEDDFXCAPS_BLTSTRETCHX                             = 0x00004000;
1483 const UINT WINEDDFXCAPS_BLTSTRETCHXN                            = 0x00008000;
1484 const UINT WINEDDFXCAPS_BLTSTRETCHY                             = 0x00010000;
1485 const UINT WINEDDFXCAPS_BLTSTRETCHYN                            = 0x00020000;
1486 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY                    = 0x00040000;
1487 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                   = 0x00000008;
1488 const UINT WINEDDFXCAPS_OVERLAYSHRINKX                          = 0x00080000;
1489 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN                         = 0x00100000;
1490 const UINT WINEDDFXCAPS_OVERLAYSHRINKY                          = 0x00200000;
1491 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN                         = 0x00400000;
1492 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX                         = 0x00800000;
1493 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN                        = 0x01000000;
1494 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY                         = 0x02000000;
1495 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN                        = 0x04000000;
1496 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                  = 0x08000000;
1497 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                     = 0x10000000;
1498
1499 const UINT WINEDDCAPS_3D                                        = 0x00000001;
1500 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST                         = 0x00000002;
1501 const UINT WINEDDCAPS_ALIGNSIZEDEST                             = 0x00000004;
1502 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC                          = 0x00000008;
1503 const UINT WINEDDCAPS_ALIGNSIZESRC                              = 0x00000010;
1504 const UINT WINEDDCAPS_ALIGNSTRIDE                               = 0x00000020;
1505 const UINT WINEDDCAPS_BLT                                       = 0x00000040;
1506 const UINT WINEDDCAPS_BLTQUEUE                                  = 0x00000080;
1507 const UINT WINEDDCAPS_BLTFOURCC                                 = 0x00000100;
1508 const UINT WINEDDCAPS_BLTSTRETCH                                = 0x00000200;
1509 const UINT WINEDDCAPS_GDI                                       = 0x00000400;
1510 const UINT WINEDDCAPS_OVERLAY                                   = 0x00000800;
1511 const UINT WINEDDCAPS_OVERLAYCANTCLIP                           = 0x00001000;
1512 const UINT WINEDDCAPS_OVERLAYFOURCC                             = 0x00002000;
1513 const UINT WINEDDCAPS_OVERLAYSTRETCH                            = 0x00004000;
1514 const UINT WINEDDCAPS_PALETTE                                   = 0x00008000;
1515 const UINT WINEDDCAPS_PALETTEVSYNC                              = 0x00010000;
1516 const UINT WINEDDCAPS_READSCANLINE                              = 0x00020000;
1517 const UINT WINEDDCAPS_STEREOVIEW                                = 0x00040000;
1518 const UINT WINEDDCAPS_VBI                                       = 0x00080000;
1519 const UINT WINEDDCAPS_ZBLTS                                     = 0x00100000;
1520 const UINT WINEDDCAPS_ZOVERLAYS                                 = 0x00200000;
1521 const UINT WINEDDCAPS_COLORKEY                                  = 0x00400000;
1522 const UINT WINEDDCAPS_ALPHA                                     = 0x00800000;
1523 const UINT WINEDDCAPS_COLORKEYHWASSIST                          = 0x01000000;
1524 const UINT WINEDDCAPS_NOHARDWARE                                = 0x02000000;
1525 const UINT WINEDDCAPS_BLTCOLORFILL                              = 0x04000000;
1526 const UINT WINEDDCAPS_BANKSWITCHED                              = 0x08000000;
1527 const UINT WINEDDCAPS_BLTDEPTHFILL                              = 0x10000000;
1528 const UINT WINEDDCAPS_CANCLIP                                   = 0x20000000;
1529 const UINT WINEDDCAPS_CANCLIPSTRETCHED                          = 0x40000000;
1530 const UINT WINEDDCAPS_CANBLTSYSMEM                              = 0x80000000;
1531
1532 const UINT WINEDDCAPS2_CERTIFIED                                = 0x00000001;
1533 const UINT WINEDDCAPS2_NO2DDURING3DSCENE                        = 0x00000002;
1534 const UINT WINEDDCAPS2_VIDEOPORT                                = 0x00000004;
1535 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY                          = 0x00000008;
1536 const UINT WINEDDCAPS2_CANBOBINTERLEAVED                        = 0x00000010;
1537 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED                     = 0x00000020;
1538 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY                      = 0x00000040;
1539 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY                      = 0x00000080;
1540 const UINT WINEDDCAPS2_CANDROPZ16BIT                            = 0x00000100;
1541 const UINT WINEDDCAPS2_NONLOCALVIDMEM                           = 0x00000200;
1542 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS                       = 0x00000400;
1543 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED                       = 0x00000800;
1544 const UINT WINEDDCAPS2_WIDESURFACES                             = 0x00001000;
1545 const UINT WINEDDCAPS2_CANFLIPODDEVEN                           = 0x00002000;
1546 const UINT WINEDDCAPS2_CANBOBHARDWARE                           = 0x00004000;
1547 const UINT WINEDDCAPS2_COPYFOURCC                               = 0x00008000;
1548 const UINT WINEDDCAPS2_PRIMARYGAMMA                             = 0x00020000;
1549 const UINT WINEDDCAPS2_CANRENDERWINDOWED                        = 0x00080000;
1550 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA                        = 0x00100000;
1551 const UINT WINEDDCAPS2_FLIPINTERVAL                             = 0x00200000;
1552 const UINT WINEDDCAPS2_FLIPNOVSYNC                              = 0x00400000;
1553 const UINT WINEDDCAPS2_CANMANAGETEXTURE                         = 0x00800000;
1554 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                   = 0x01000000;
1555 const UINT WINEDDCAPS2_STEREO                                   = 0x02000000;
1556 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL              = 0x04000000;
1557
1558 /* DDCAPS.d */
1559 const UINT WINEDDPCAPS_4BIT                                     = 0x00000001;
1560 const UINT WINEDDPCAPS_8BITENTRIES                              = 0x00000002;
1561 const UINT WINEDDPCAPS_8BIT                                     = 0x00000004;
1562 const UINT WINEDDPCAPS_INITIALIZE                               = 0x00000008;
1563 const UINT WINEDDPCAPS_PRIMARYSURFACE                           = 0x00000010;
1564 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT                       = 0x00000020;
1565 const UINT WINEDDPCAPS_ALLOW256                                 = 0x00000040;
1566 const UINT WINEDDPCAPS_VSYNC                                    = 0x00000080;
1567 const UINT WINEDDPCAPS_1BIT                                     = 0x00000100;
1568 const UINT WINEDDPCAPS_2BIT                                     = 0x00000200;
1569 const UINT WINEDDPCAPS_ALPHA                                    = 0x00000400;
1570
1571 typedef struct _WINED3DDISPLAYMODE
1572 {
1573     UINT Width;
1574     UINT Height;
1575     UINT RefreshRate;
1576     WINED3DFORMAT Format;
1577 } WINED3DDISPLAYMODE;
1578
1579 typedef struct _WINED3DCOLORVALUE
1580 {
1581     float r;
1582     float g;
1583     float b;
1584     float a;
1585 } WINED3DCOLORVALUE;
1586
1587 typedef struct _WINED3DVECTOR
1588 {
1589     float x;
1590     float y;
1591     float z;
1592 } WINED3DVECTOR;
1593
1594 typedef struct _WINED3DMATRIX
1595 {
1596     union
1597     {
1598         struct
1599         {
1600             float _11, _12, _13, _14;
1601             float _21, _22, _23, _24;
1602             float _31, _32, _33, _34;
1603             float _41, _42, _43, _44;
1604         } DUMMYSTRUCTNAME;
1605         float m[4][4];
1606     } DUMMYUNIONNAME;
1607 } WINED3DMATRIX;
1608
1609 typedef struct _WINED3DRECT
1610 {
1611     LONG x1;
1612     LONG y1;
1613     LONG x2;
1614     LONG y2;
1615 } WINED3DRECT;
1616
1617 typedef struct _WINED3DLIGHT
1618 {
1619     WINED3DLIGHTTYPE Type;
1620     WINED3DCOLORVALUE Diffuse;
1621     WINED3DCOLORVALUE Specular;
1622     WINED3DCOLORVALUE Ambient;
1623     WINED3DVECTOR Position;
1624     WINED3DVECTOR Direction;
1625     float Range;
1626     float Falloff;
1627     float Attenuation0;
1628     float Attenuation1;
1629     float Attenuation2;
1630     float Theta;
1631     float Phi;
1632 } WINED3DLIGHT;
1633
1634 typedef struct _WINED3DMATERIAL
1635 {
1636     WINED3DCOLORVALUE Diffuse;
1637     WINED3DCOLORVALUE Ambient;
1638     WINED3DCOLORVALUE Specular;
1639     WINED3DCOLORVALUE Emissive;
1640     float Power;
1641 } WINED3DMATERIAL;
1642
1643 typedef struct _WINED3DVIEWPORT
1644 {
1645     DWORD X;
1646     DWORD Y;
1647     DWORD Width;
1648     DWORD Height;
1649     float MinZ;
1650     float MaxZ;
1651 } WINED3DVIEWPORT;
1652
1653 typedef struct _WINED3DGAMMARAMP
1654 {
1655     WORD red[256];
1656     WORD green[256];
1657     WORD blue[256];
1658 } WINED3DGAMMARAMP;
1659
1660 typedef struct _WINED3DLINEPATTERN
1661 {
1662     WORD wRepeatFactor;
1663     WORD wLinePattern;
1664 } WINED3DLINEPATTERN;
1665
1666 typedef struct _WINEDD3DRECTPATCH_INFO
1667 {
1668     UINT StartVertexOffsetWidth;
1669     UINT StartVertexOffsetHeight;
1670     UINT Width;
1671     UINT Height;
1672     UINT Stride;
1673     WINED3DBASISTYPE Basis;
1674     WINED3DDEGREETYPE Degree;
1675 } WINED3DRECTPATCH_INFO;
1676
1677 typedef struct _WINED3DTRIPATCH_INFO
1678 {
1679     UINT StartVertexOffset;
1680     UINT NumVertices;
1681     WINED3DBASISTYPE Basis;
1682     WINED3DDEGREETYPE Degree;
1683 } WINED3DTRIPATCH_INFO;
1684
1685 typedef struct _WINED3DADAPTER_IDENTIFIER
1686 {
1687     char *driver;
1688     UINT driver_size;
1689     char *description;
1690     UINT description_size;
1691     char *device_name;
1692     UINT device_name_size;
1693     LARGE_INTEGER driver_version;
1694     DWORD vendor_id;
1695     DWORD device_id;
1696     DWORD subsystem_id;
1697     DWORD revision;
1698     GUID device_identifier;
1699     DWORD whql_level;
1700 } WINED3DADAPTER_IDENTIFIER;
1701
1702 typedef struct _WINED3DPRESENT_PARAMETERS
1703 {
1704     UINT BackBufferWidth;
1705     UINT BackBufferHeight;
1706     WINED3DFORMAT BackBufferFormat;
1707     UINT BackBufferCount;
1708     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1709     DWORD MultiSampleQuality;
1710     WINED3DSWAPEFFECT SwapEffect;
1711     HWND hDeviceWindow;
1712     BOOL Windowed;
1713     BOOL EnableAutoDepthStencil;
1714     WINED3DFORMAT AutoDepthStencilFormat;
1715     DWORD Flags;
1716     UINT FullScreen_RefreshRateInHz;
1717     UINT PresentationInterval;
1718     BOOL AutoRestoreDisplayMode;
1719 } WINED3DPRESENT_PARAMETERS;
1720
1721 typedef struct _WINED3DSURFACE_DESC
1722 {
1723     WINED3DFORMAT format;
1724     WINED3DRESOURCETYPE resource_type;
1725     DWORD usage;
1726     WINED3DPOOL pool;
1727     UINT size;
1728     WINED3DMULTISAMPLE_TYPE multisample_type;
1729     DWORD multisample_quality;
1730     UINT width;
1731     UINT height;
1732 } WINED3DSURFACE_DESC;
1733
1734 typedef struct _WINED3DVOLUME_DESC
1735 {
1736     WINED3DFORMAT Format;
1737     WINED3DRESOURCETYPE Type;
1738     DWORD Usage;
1739     WINED3DPOOL Pool;
1740     UINT Size;
1741     UINT Width;
1742     UINT Height;
1743     UINT Depth;
1744 } WINED3DVOLUME_DESC;
1745
1746 typedef struct _WINED3DCLIPSTATUS
1747 {
1748    DWORD ClipUnion;
1749    DWORD ClipIntersection;
1750 } WINED3DCLIPSTATUS;
1751
1752 typedef struct _WINED3DVERTEXELEMENT
1753 {
1754     WINED3DFORMAT format;
1755     WORD input_slot;
1756     WORD offset;
1757     UINT output_slot; /* D3D 8 & 10 */
1758     BYTE method;
1759     BYTE usage;
1760     BYTE usage_idx;
1761 } WINED3DVERTEXELEMENT;
1762
1763 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1764 {
1765     UINT AdapterOrdinal;
1766     WINED3DDEVTYPE DeviceType;
1767     HWND hFocusWindow;
1768     DWORD BehaviorFlags;
1769 } WINED3DDEVICE_CREATION_PARAMETERS;
1770
1771 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1772 {
1773     float MaxBandwidthUtilized;
1774     float FrontEndUploadMemoryUtilizedPercent;
1775     float VertexRateUtilizedPercent;
1776     float TriangleSetupRateUtilizedPercent;
1777     float FillRateUtilizedPercent;
1778 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1779
1780 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1781 {
1782     float TextureCacheHitRate;
1783     float PostTransformVertexCacheHitRate;
1784 } WINED3DDEVINFO_CACHEUTILIZATION;
1785
1786 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1787 {
1788     float WaitingForGPUToUseApplicationResourceTimePercent;
1789     float WaitingForGPUToAcceptMoreCommandsTimePercent;
1790     float WaitingForGPUToStayWithinLatencyTimePercent;
1791     float WaitingForGPUExclusiveResourceTimePercent;
1792     float WaitingForGPUOtherTimePercent;
1793 } WINED3DDEVINFO_INTERFACETIMINGS;
1794
1795 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1796 {
1797     float VertexProcessingTimePercent;
1798     float PixelProcessingTimePercent;
1799     float OtherGPUProcessingTimePercent;
1800     float GPUIdleTimePercent;
1801 } WINED3DDEVINFO_PIPELINETIMINGS;
1802
1803 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1804 {
1805     float MemoryProcessingPercent;
1806     float ComputationProcessingPercent;
1807 } WINED3DDEVINFO_STAGETIMINGS;
1808
1809 typedef struct _WINED3DRASTER_STATUS
1810 {
1811     BOOL InVBlank;
1812     UINT ScanLine;
1813 } WINED3DRASTER_STATUS;
1814
1815 typedef struct WINED3DRESOURCESTATS
1816 {
1817     BOOL bThrashing;
1818     DWORD ApproxBytesDownloaded;
1819     DWORD NumEvicts;
1820     DWORD NumVidCreates;
1821     DWORD LastPri;
1822     DWORD NumUsed;
1823     DWORD NumUsedInVidMem;
1824     DWORD WorkingSet;
1825     DWORD WorkingSetBytes;
1826     DWORD TotalManaged;
1827     DWORD TotalBytes;
1828 } WINED3DRESOURCESTATS;
1829
1830 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1831 {
1832     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1833 } WINED3DDEVINFO_RESOURCEMANAGER;
1834
1835 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1836 {
1837     DWORD NumRenderedTriangles;
1838     DWORD NumExtraClippingTriangles;
1839 } WINED3DDEVINFO_VERTEXSTATS;
1840
1841 typedef struct _WINED3DLOCKED_RECT
1842 {
1843     INT Pitch;
1844     void *pBits;
1845 } WINED3DLOCKED_RECT;
1846
1847 typedef struct _WINED3DLOCKED_BOX
1848 {
1849     INT RowPitch;
1850     INT SlicePitch;
1851     void *pBits;
1852 } WINED3DLOCKED_BOX;
1853
1854 typedef struct _WINED3DBOX
1855 {
1856     UINT Left;
1857     UINT Top;
1858     UINT Right;
1859     UINT Bottom;
1860     UINT Front;
1861     UINT Back;
1862 } WINED3DBOX;
1863
1864 /*Vertex cache optimization hints.*/
1865 typedef struct WINED3DDEVINFO_VCACHE
1866 {
1867     DWORD Pattern;      /* Must be a 4 char code FOURCC (e.g. CACH) */
1868     DWORD OptMethod;    /* 0 to get the longest  strips, 1 vertex cache */
1869     DWORD CacheSize;    /* Cache size to use (only valid if OptMethod==1) */
1870     DWORD MagicNumber;  /* Internal for deciding when to restart strips,
1871                            non user modifiable (only valid if OptMethod==1) */
1872 } WINED3DDEVINFO_VCACHE;
1873
1874 typedef struct _WINED3DBUFFER_DESC
1875 {
1876     WINED3DRESOURCETYPE Type;
1877     DWORD Usage;
1878     WINED3DPOOL Pool;
1879     UINT Size;
1880 } WINED3DBUFFER_DESC;
1881
1882 typedef struct WineDirect3DStridedData
1883 {
1884     WINED3DFORMAT format;   /* Format of the data */
1885     const BYTE *lpData;     /* Pointer to start of data */
1886     DWORD dwStride;         /* Stride between occurrences of this data */
1887 } WineDirect3DStridedData;
1888
1889 typedef struct WineDirect3DVertexStridedData
1890 {
1891     WineDirect3DStridedData position;
1892     WineDirect3DStridedData normal;
1893     WineDirect3DStridedData diffuse;
1894     WineDirect3DStridedData specular;
1895     WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1896     BOOL position_transformed;
1897 } WineDirect3DVertexStridedData;
1898
1899 typedef struct _WINED3DVSHADERCAPS2_0
1900 {
1901     DWORD Caps;
1902     INT DynamicFlowControlDepth;
1903     INT NumTemps;
1904     INT StaticFlowControlDepth;
1905 } WINED3DVSHADERCAPS2_0;
1906
1907 typedef struct _WINED3DPSHADERCAPS2_0
1908 {
1909     DWORD Caps;
1910     INT DynamicFlowControlDepth;
1911     INT NumTemps;
1912     INT StaticFlowControlDepth;
1913     INT NumInstructionSlots;
1914 } WINED3DPSHADERCAPS2_0;
1915
1916 typedef struct _WINEDDCAPS
1917 {
1918     DWORD Caps;
1919     DWORD Caps2;
1920     DWORD CKeyCaps;
1921     DWORD FXCaps;
1922     DWORD FXAlphaCaps;
1923     DWORD PalCaps;
1924     DWORD SVCaps;
1925     DWORD SVBCaps;
1926     DWORD SVBCKeyCaps;
1927     DWORD SVBFXCaps;
1928     DWORD VSBCaps;
1929     DWORD VSBCKeyCaps;
1930     DWORD VSBFXCaps;
1931     DWORD SSBCaps;
1932     DWORD SSBCKeyCaps;
1933     DWORD SSBFXCaps;
1934     DWORD ddsCaps;
1935     DWORD StrideAlign;
1936 } WINEDDCAPS;
1937
1938 typedef struct _WINED3DCAPS
1939 {
1940     WINED3DDEVTYPE DeviceType;
1941     UINT AdapterOrdinal;
1942
1943     DWORD Caps;
1944     DWORD Caps2;
1945     DWORD Caps3;
1946     DWORD PresentationIntervals;
1947
1948     DWORD CursorCaps;
1949     DWORD DevCaps;
1950     DWORD PrimitiveMiscCaps;
1951     DWORD RasterCaps;
1952     DWORD ZCmpCaps;
1953     DWORD SrcBlendCaps;
1954     DWORD DestBlendCaps;
1955     DWORD AlphaCmpCaps;
1956     DWORD ShadeCaps;
1957     DWORD TextureCaps;
1958     DWORD TextureFilterCaps;
1959     DWORD CubeTextureFilterCaps;
1960     DWORD VolumeTextureFilterCaps;
1961     DWORD TextureAddressCaps;
1962     DWORD VolumeTextureAddressCaps;
1963     DWORD LineCaps;
1964
1965     DWORD MaxTextureWidth;
1966     DWORD MaxTextureHeight;
1967     DWORD MaxVolumeExtent;
1968     DWORD MaxTextureRepeat;
1969     DWORD MaxTextureAspectRatio;
1970     DWORD MaxAnisotropy;
1971     float MaxVertexW;
1972
1973     float GuardBandLeft;
1974     float GuardBandTop;
1975     float GuardBandRight;
1976     float GuardBandBottom;
1977
1978     float ExtentsAdjust;
1979     DWORD StencilCaps;
1980
1981     DWORD FVFCaps;
1982     DWORD TextureOpCaps;
1983     DWORD MaxTextureBlendStages;
1984     DWORD MaxSimultaneousTextures;
1985
1986     DWORD VertexProcessingCaps;
1987     DWORD MaxActiveLights;
1988     DWORD MaxUserClipPlanes;
1989     DWORD MaxVertexBlendMatrices;
1990     DWORD MaxVertexBlendMatrixIndex;
1991
1992     float MaxPointSize;
1993
1994     DWORD MaxPrimitiveCount;
1995     DWORD MaxVertexIndex;
1996     DWORD MaxStreams;
1997     DWORD MaxStreamStride;
1998
1999     DWORD VertexShaderVersion;
2000     DWORD MaxVertexShaderConst;
2001
2002     DWORD PixelShaderVersion;
2003     float PixelShader1xMaxValue;
2004
2005     /* DX 9 */
2006     DWORD DevCaps2;
2007
2008     float MaxNpatchTessellationLevel;
2009     DWORD Reserved5; /* undocumented */
2010
2011     UINT MasterAdapterOrdinal;
2012     UINT AdapterOrdinalInGroup;
2013     UINT NumberOfAdaptersInGroup;
2014     DWORD DeclTypes;
2015     DWORD NumSimultaneousRTs;
2016     DWORD StretchRectFilterCaps;
2017     WINED3DVSHADERCAPS2_0 VS20Caps;
2018     WINED3DPSHADERCAPS2_0 PS20Caps;
2019     DWORD VertexTextureFilterCaps;
2020     DWORD MaxVShaderInstructionsExecuted;
2021     DWORD MaxPShaderInstructionsExecuted;
2022     DWORD MaxVertexShader30InstructionSlots;
2023     DWORD MaxPixelShader30InstructionSlots;
2024     DWORD Reserved2; /* Not in the microsoft headers but documented */
2025     DWORD Reserved3;
2026
2027     WINEDDCAPS DirectDrawCaps;
2028 } WINED3DCAPS;
2029
2030 /* DirectDraw types */
2031
2032 typedef struct _WINEDDCOLORKEY
2033 {
2034     DWORD dwColorSpaceLowValue;     /* low boundary of color space that is to
2035                                      * be treated as Color Key, inclusive */
2036     DWORD dwColorSpaceHighValue;    /* high boundary of color space that is
2037                                      * to be treated as Color Key, inclusive */
2038 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2039
2040 typedef struct _WINEDDBLTFX
2041 {
2042     DWORD dwSize;                                   /* size of structure */
2043     DWORD dwDDFX;                                   /* FX operations */
2044     DWORD dwROP;                                    /* Win32 raster operations */
2045     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
2046     DWORD dwRotationAngle;                          /* Rotation angle for blt */
2047     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
2048     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
2049     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
2050     DWORD dwZBufferBaseDest;                        /* Destination base value */
2051     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
2052     union
2053     {
2054         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
2055         struct IWineD3DSurface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
2056     } DUMMYUNIONNAME1;
2057     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
2058     union
2059     {
2060         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
2061         struct IWineD3DSurface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
2062     } DUMMYUNIONNAME2;
2063     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2064     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
2065     DWORD dwReserved;
2066     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2067     union
2068     {
2069         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
2070         struct IWineD3DSurface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
2071     } DUMMYUNIONNAME3;
2072     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2073     union
2074     {
2075         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
2076         struct IWineD3DSurface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
2077     } DUMMYUNIONNAME4;
2078     union
2079     {
2080         DWORD dwFillColor;                          /* color in RGB or Palettized */
2081         DWORD dwFillDepth;                          /* depth value for z-buffer */
2082         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
2083         struct IWineD3DSurface *lpDDSPattern;       /* Surface to use as pattern */
2084     } DUMMYUNIONNAME5;
2085     WINEDDCOLORKEY ddckDestColorkey;                /* DestColorkey override */
2086     WINEDDCOLORKEY ddckSrcColorkey;                 /* SrcColorkey override */
2087 } WINEDDBLTFX,*LPWINEDDBLTFX;
2088
2089 typedef struct _WINEDDOVERLAYFX
2090 {
2091     DWORD dwSize;                                   /* size of structure */
2092     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2093     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
2094     DWORD dwReserved;
2095     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2096     union
2097     {
2098         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
2099         struct IWineD3DSurface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
2100     } DUMMYUNIONNAME1;
2101     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2102     union
2103     {
2104         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
2105         struct IWineD3DSurface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
2106     } DUMMYUNIONNAME2;
2107     WINEDDCOLORKEY dckDestColorkey;                 /* DestColorkey override */
2108     WINEDDCOLORKEY dckSrcColorkey;                  /* SrcColorkey override */
2109     DWORD dwDDFX;                                   /* Overlay FX */
2110     DWORD dwFlags;                                  /* flags */
2111 } WINEDDOVERLAYFX;
2112
2113 struct wined3d_buffer_desc
2114 {
2115     UINT byte_width;
2116     DWORD usage;
2117     UINT bind_flags;
2118     UINT cpu_access_flags;
2119     UINT misc_flags;
2120 };
2121
2122 struct wined3d_shader_signature_element
2123 {
2124     const char *semantic_name;
2125     UINT semantic_idx;
2126     enum wined3d_sysval_semantic sysval_semantic;
2127     DWORD component_type;
2128     UINT register_idx;
2129     DWORD mask;
2130 };
2131
2132 struct wined3d_shader_signature
2133 {
2134     UINT element_count;
2135     struct wined3d_shader_signature_element *elements;
2136     char *string_data;
2137 };
2138
2139 struct wined3d_parent_ops
2140 {
2141     void (*wined3d_object_destroyed)(void *parent);
2142 };
2143
2144 interface IWineD3DResource;
2145 interface IWineD3DSurface;
2146 interface IWineD3DVolume;
2147 interface IWineD3DSwapChain;
2148 interface IWineD3DDevice;
2149
2150 [
2151     object,
2152     local,
2153     uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2154 ]
2155 interface IWineD3DDeviceParent : IUnknown
2156 {
2157     void WineD3DDeviceCreated(
2158         [in] IWineD3DDevice *device
2159     );
2160
2161     HRESULT CreateSurface(
2162         [in] IUnknown *superior,
2163         [in] UINT width,
2164         [in] UINT height,
2165         [in] WINED3DFORMAT format,
2166         [in] DWORD usage,
2167         [in] WINED3DPOOL pool,
2168         [in] UINT level,
2169         [in] WINED3DCUBEMAP_FACES face,
2170         [out] IWineD3DSurface **surface
2171     );
2172
2173     HRESULT CreateRenderTarget(
2174         [in] IUnknown *superior,
2175         [in] UINT width,
2176         [in] UINT height,
2177         [in] WINED3DFORMAT format,
2178         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2179         [in] DWORD multisample_quality,
2180         [in] BOOL lockable,
2181         [out] IWineD3DSurface **surface
2182     );
2183
2184     HRESULT CreateDepthStencilSurface(
2185         [in] IUnknown *superior,
2186         [in] UINT width,
2187         [in] UINT height,
2188         [in] WINED3DFORMAT format,
2189         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2190         [in] DWORD multisample_quality,
2191         [in] BOOL discard,
2192         [out] IWineD3DSurface **surface
2193     );
2194
2195     HRESULT CreateVolume(
2196         [in] IUnknown *superior,
2197         [in] UINT width,
2198         [in] UINT height,
2199         [in] UINT depth,
2200         [in] WINED3DFORMAT format,
2201         [in] WINED3DPOOL pool,
2202         [in] DWORD usage,
2203         [out] IWineD3DVolume **volume
2204     );
2205
2206     HRESULT CreateSwapChain(
2207         [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2208         [out] IWineD3DSwapChain **swapchain
2209     );
2210 }
2211 typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2212 typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2213
2214 [
2215     object,
2216     local,
2217     uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2218 ]
2219 interface IWineD3DBase : IUnknown
2220 {
2221     HRESULT GetParent(
2222         [out] IUnknown **parent
2223     );
2224 }
2225
2226 [
2227     object,
2228     local,
2229     uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2230 ]
2231 interface IWineD3D : IWineD3DBase
2232 {
2233     UINT GetAdapterCount(
2234     );
2235     HRESULT RegisterSoftwareDevice(
2236         [in] void *pInitializeFunction
2237     );
2238     HMONITOR GetAdapterMonitor(
2239         [in] UINT adapter_idx
2240     );
2241     UINT GetAdapterModeCount(
2242         [in] UINT adapter_idx,
2243         [in] WINED3DFORMAT format
2244     );
2245     HRESULT EnumAdapterModes(
2246         [in] UINT adapter_idx,
2247         [in] WINED3DFORMAT format,
2248         [in] UINT mode_idx,
2249         [out] WINED3DDISPLAYMODE *mode
2250     );
2251     HRESULT GetAdapterDisplayMode(
2252         [in] UINT adapter_idx,
2253         [out] WINED3DDISPLAYMODE *mode
2254     );
2255     HRESULT GetAdapterIdentifier(
2256         [in] UINT adapter_idx,
2257         [in] DWORD flags,
2258         [out] WINED3DADAPTER_IDENTIFIER *identifier
2259     );
2260     HRESULT CheckDeviceMultiSampleType(
2261         [in] UINT adapter_idx,
2262         [in] WINED3DDEVTYPE device_type,
2263         [in] WINED3DFORMAT surface_format,
2264         [in] BOOL windowed,
2265         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2266         [out] DWORD *quality_levels
2267     );
2268     HRESULT CheckDepthStencilMatch(
2269         [in] UINT adapter_idx,
2270         [in] WINED3DDEVTYPE device_type,
2271         [in] WINED3DFORMAT adapter_format,
2272         [in] WINED3DFORMAT render_target_format,
2273         [in] WINED3DFORMAT depth_stencil_format
2274     );
2275     HRESULT CheckDeviceType(
2276         [in] UINT adapter_idx,
2277         [in] WINED3DDEVTYPE device_type,
2278         [in] WINED3DFORMAT display_format,
2279         [in] WINED3DFORMAT backbuffer_format,
2280         [in] BOOL windowed
2281     );
2282     HRESULT CheckDeviceFormat(
2283         [in] UINT adaper_idx,
2284         [in] WINED3DDEVTYPE device_type,
2285         [in] WINED3DFORMAT adapter_format,
2286         [in] DWORD usage,
2287         [in] WINED3DRESOURCETYPE resource_type,
2288         [in] WINED3DFORMAT check_format,
2289         [in] WINED3DSURFTYPE surface_type
2290     );
2291     HRESULT CheckDeviceFormatConversion(
2292         [in] UINT adapter_idx,
2293         [in] WINED3DDEVTYPE device_type,
2294         [in] WINED3DFORMAT source_format,
2295         [in] WINED3DFORMAT target_format
2296     );
2297     HRESULT GetDeviceCaps(
2298         [in] UINT adapter_idx,
2299         [in] WINED3DDEVTYPE device_type,
2300         [out] WINED3DCAPS *caps
2301     );
2302     HRESULT CreateDevice(
2303         [in] UINT adapter_idx,
2304         [in] WINED3DDEVTYPE device_type,
2305         [in] HWND focus_window,
2306         [in] DWORD behaviour_flags,
2307         [in] IUnknown *parent,
2308         [in] IWineD3DDeviceParent *device_parent,
2309         [out] IWineD3DDevice **device
2310     );
2311 }
2312
2313 [
2314     object,
2315     local,
2316     uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2317 ]
2318 interface IWineD3DResource : IWineD3DBase
2319 {
2320     HRESULT GetDevice(
2321         [out] IWineD3DDevice **device
2322     );
2323     HRESULT SetPrivateData(
2324         [in] REFGUID guid,
2325         [in] const void *data,
2326         [in] DWORD data_size,
2327         [in] DWORD flags
2328     );
2329     HRESULT GetPrivateData(
2330         [in] REFGUID guid,
2331         [out] void *data,
2332         [in, out] DWORD *data_size
2333     );
2334     HRESULT FreePrivateData(
2335         [in] REFGUID guid
2336     );
2337     DWORD SetPriority(
2338         [in] DWORD new_priority
2339     );
2340     DWORD GetPriority(
2341     );
2342     void PreLoad(
2343     );
2344     void UnLoad(
2345     );
2346     WINED3DRESOURCETYPE GetType(
2347     );
2348 }
2349
2350 [
2351     object,
2352     local,
2353     uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2354 ]
2355 interface IWineD3DRendertargetView : IWineD3DBase
2356 {
2357     HRESULT GetResource(
2358         [out] IWineD3DResource **resource
2359     );
2360 }
2361
2362 [
2363     object,
2364     local,
2365     uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2366 ]
2367 interface IWineD3DPalette : IWineD3DBase
2368 {
2369     HRESULT GetEntries(
2370         [in] DWORD flags,
2371         [in] DWORD start,
2372         [in] DWORD count,
2373         [out] PALETTEENTRY *entries
2374     );
2375     HRESULT GetCaps(
2376         [out] DWORD *caps
2377     );
2378     HRESULT SetEntries(
2379         [in] DWORD flags,
2380         [in] DWORD start,
2381         [in] DWORD count,
2382         [in] const PALETTEENTRY *entries
2383     );
2384 }
2385
2386 [
2387     object,
2388     local,
2389     uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2390 ]
2391 interface IWineD3DClipper : IWineD3DBase
2392 {
2393     HRESULT GetClipList(
2394         [in] const RECT *rect,
2395         [out] RGNDATA *clip_list,
2396         [in, out] DWORD *clip_list_size
2397     );
2398     HRESULT GetHWnd(
2399         [out] HWND *hwnd
2400     );
2401     HRESULT IsClipListChanged(
2402         [out] BOOL *changed
2403     );
2404     HRESULT SetClipList(
2405         [in] const RGNDATA *clip_list,
2406         [in] DWORD flags
2407     );
2408     HRESULT SetHWnd(
2409         [in] DWORD flags,
2410         [in] HWND hwnd
2411     );
2412 }
2413
2414 [
2415     object,
2416     local,
2417     uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2418 ]
2419 interface IWineD3DSurface : IWineD3DResource
2420 {
2421     HRESULT GetContainer(
2422         [in] REFIID riid,
2423         [out] void **container
2424     );
2425     HRESULT GetDesc(
2426         [out] WINED3DSURFACE_DESC *desc
2427     );
2428     HRESULT LockRect(
2429         [out] WINED3DLOCKED_RECT *locked_rect,
2430         [in] const RECT *rect,
2431         [in] DWORD flags
2432     );
2433     HRESULT UnlockRect(
2434     );
2435     HRESULT GetDC(
2436         [out] HDC *dc
2437     );
2438     HRESULT ReleaseDC(
2439         [in] HDC dc
2440     );
2441     HRESULT Flip(
2442         [in] IWineD3DSurface *override,
2443         [in] DWORD flags
2444     );
2445     HRESULT Blt(
2446         [in] const RECT *dst_rect,
2447         [in] IWineD3DSurface *src_surface,
2448         [in] const RECT *src_rect,
2449         [in] DWORD flags,
2450         [in] const WINEDDBLTFX *blt_fx,
2451         [in] WINED3DTEXTUREFILTERTYPE filter
2452     );
2453     HRESULT GetBltStatus(
2454         [in] DWORD flags
2455     );
2456     HRESULT GetFlipStatus(
2457         [in] DWORD flags
2458     );
2459     HRESULT IsLost(
2460     );
2461     HRESULT Restore(
2462     );
2463     HRESULT BltFast(
2464         [in] DWORD dst_x,
2465         [in] DWORD dst_y,
2466         [in] IWineD3DSurface *src_surface,
2467         [in] const RECT *src_rect,
2468         [in] DWORD trans
2469     );
2470     HRESULT GetPalette(
2471         [out] IWineD3DPalette **palette
2472     );
2473     HRESULT SetPalette(
2474         [in] IWineD3DPalette *palette
2475     );
2476     HRESULT RealizePalette(
2477     );
2478     HRESULT SetColorKey(
2479         [in] DWORD flags,
2480         [in] const WINEDDCOLORKEY *color_key
2481     );
2482     DWORD GetPitch(
2483     );
2484     HRESULT SetMem(
2485         [in] void *mem
2486     );
2487     HRESULT SetOverlayPosition(
2488         [in] LONG x,
2489         [in] LONG y
2490     );
2491     HRESULT GetOverlayPosition(
2492         [out] LONG *x,
2493         [out] LONG *y
2494     );
2495     HRESULT UpdateOverlayZOrder(
2496         [in] DWORD flags,
2497         [in] IWineD3DSurface *ref
2498     );
2499     HRESULT UpdateOverlay(
2500         [in] const RECT *src_rect,
2501         [in] IWineD3DSurface *dst_surface,
2502         [in] const RECT *dst_rect,
2503         [in] DWORD flags,
2504         [in] const WINEDDOVERLAYFX *fx
2505     );
2506     HRESULT SetClipper(
2507         [in] IWineD3DClipper *clipper
2508     );
2509     HRESULT GetClipper(
2510         [out] IWineD3DClipper **clipper
2511     );
2512     HRESULT LoadTexture(
2513         [in] BOOL srgb_mode
2514     );
2515     void BindTexture(
2516         [in] BOOL srgb
2517     );
2518     HRESULT SaveSnapshot(
2519         [in] const char *filename
2520     );
2521     HRESULT SetContainer(
2522         [in] IWineD3DBase *container
2523     );
2524     const void *GetData(
2525     );
2526     HRESULT SetFormat(
2527         [in] WINED3DFORMAT format
2528     );
2529     HRESULT PrivateSetup(
2530     );
2531     void ModifyLocation(
2532         [in] DWORD location,
2533         [in] BOOL persistent
2534     );
2535     HRESULT LoadLocation(
2536         [in] DWORD location,
2537         [in] const RECT *rect
2538     );
2539     WINED3DSURFTYPE GetImplType(
2540     );
2541     HRESULT DrawOverlay(
2542     );
2543 }
2544
2545 [
2546     object,
2547     local,
2548     uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2549 ]
2550 interface IWineD3DVolume : IWineD3DResource
2551 {
2552     HRESULT GetContainer(
2553         [in] REFIID riid,
2554         [out] void **container
2555     );
2556     HRESULT GetDesc(
2557         [out] WINED3DVOLUME_DESC *desc
2558     );
2559     HRESULT LockBox(
2560         [out] WINED3DLOCKED_BOX *locked_box,
2561         [in] const WINED3DBOX *box,
2562         [in] DWORD flags
2563     );
2564     HRESULT UnlockBox(
2565     );
2566     HRESULT LoadTexture(
2567         [in] int gl_level,
2568         [in] BOOL srgb_mode
2569     );
2570     HRESULT SetContainer(
2571         [in] IWineD3DBase *container
2572     );
2573 }
2574
2575 [
2576     object,
2577     local,
2578     uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2579 ]
2580 interface IWineD3DBaseTexture : IWineD3DResource
2581 {
2582     DWORD SetLOD(
2583         [in] DWORD new_lod
2584     );
2585     DWORD GetLOD(
2586     );
2587     DWORD GetLevelCount(
2588     );
2589     HRESULT SetAutoGenFilterType(
2590         WINED3DTEXTUREFILTERTYPE filter_type
2591     );
2592     WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2593     );
2594     void GenerateMipSubLevels(
2595     );
2596     BOOL SetDirty(
2597         BOOL dirty
2598     );
2599     BOOL GetDirty(
2600     );
2601     HRESULT BindTexture(
2602         [in] BOOL srgb
2603     );
2604     UINT GetTextureDimensions(
2605     );
2606     BOOL IsCondNP2(
2607     );
2608 }
2609
2610 [
2611     object,
2612     local,
2613     uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2614 ]
2615 interface IWineD3DTexture : IWineD3DBaseTexture
2616 {
2617     HRESULT GetLevelDesc(
2618         [in] UINT level,
2619         [out] WINED3DSURFACE_DESC *desc
2620     );
2621     HRESULT GetSurfaceLevel(
2622         [in] UINT level,
2623         [out] IWineD3DSurface **surface
2624     );
2625     HRESULT LockRect(
2626         [in] UINT level,
2627         [out] WINED3DLOCKED_RECT *locked_rect,
2628         [in] const RECT *rect,
2629         [in] DWORD flags
2630     );
2631     HRESULT UnlockRect(
2632         [in] UINT level
2633     );
2634     HRESULT AddDirtyRect(
2635         [in] const RECT *dirty_rect
2636     );
2637 }
2638
2639 [
2640     object,
2641     local,
2642     uuid(41752900-6f30-11d9-c687-00046142c14f)
2643 ]
2644 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2645 {
2646     HRESULT GetLevelDesc(
2647         [in] UINT level,
2648         [out] WINED3DSURFACE_DESC *desc
2649     );
2650     HRESULT GetCubeMapSurface(
2651         [in] WINED3DCUBEMAP_FACES face,
2652         [in] UINT level,
2653         [out] IWineD3DSurface **surface
2654     );
2655     HRESULT LockRect(
2656         [in] WINED3DCUBEMAP_FACES face,
2657         [in] UINT level,
2658         [out] WINED3DLOCKED_RECT *locked_rect,
2659         [in] const RECT *rect,
2660         [in] DWORD flags
2661     );
2662     HRESULT UnlockRect(
2663         [in] WINED3DCUBEMAP_FACES face,
2664         [in] UINT level
2665     );
2666     HRESULT AddDirtyRect(
2667         [in] WINED3DCUBEMAP_FACES face,
2668         [in] const RECT *dirty_rect
2669     );
2670 }
2671
2672 [
2673     object,
2674     local,
2675     uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2676 ]
2677 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2678 {
2679     HRESULT GetLevelDesc(
2680         [in] UINT level,
2681         [out] WINED3DVOLUME_DESC *desc
2682     );
2683     HRESULT GetVolumeLevel(
2684         [in] UINT level,
2685         [out] IWineD3DVolume **volume
2686     );
2687     HRESULT LockBox(
2688         [in] UINT level,
2689         [out] WINED3DLOCKED_BOX *locked_box,
2690         [in] const WINED3DBOX *box,
2691         [in] DWORD flags
2692     );
2693     HRESULT UnlockBox(
2694         [in] UINT level
2695     );
2696     HRESULT AddDirtyBox(
2697         [in] const WINED3DBOX *dirty_box
2698     );
2699 }
2700
2701 [
2702     object,
2703     local,
2704     uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2705 ]
2706 interface IWineD3DVertexDeclaration : IWineD3DBase
2707 {
2708     HRESULT GetDevice(
2709         [out] IWineD3DDevice **device
2710     );
2711 }
2712
2713 [
2714     object,
2715     local,
2716     uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2717 ]
2718 interface IWineD3DStateBlock : IWineD3DBase
2719 {
2720     HRESULT GetDevice(
2721         [out] IWineD3DDevice **device
2722     );
2723     HRESULT Capture(
2724     );
2725     HRESULT Apply(
2726     );
2727     HRESULT InitStartupStateBlock(
2728     );
2729 }
2730
2731 [
2732     object,
2733     local,
2734     uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2735 ]
2736 interface IWineD3DQuery : IWineD3DBase
2737 {
2738     HRESULT GetDevice(
2739         [out] IWineD3DDevice **device
2740     );
2741     HRESULT GetData(
2742         [out] void *data,
2743         [in] DWORD data_size,
2744         [in] DWORD flags
2745     );
2746     DWORD GetDataSize(
2747     );
2748     WINED3DQUERYTYPE GetType(
2749     );
2750     HRESULT Issue(
2751         DWORD flags
2752     );
2753 }
2754
2755 [
2756     object,
2757     local,
2758     uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2759 ]
2760 interface IWineD3DSwapChain : IWineD3DBase
2761 {
2762     void Destroy(
2763     );
2764     HRESULT GetDevice(
2765         [out] IWineD3DDevice **device
2766     );
2767     HRESULT Present(
2768         [in] const RECT *src_rect,
2769         [in] const RECT *dst_rect,
2770         [in] HWND dst_window_override,
2771         [in] const RGNDATA *dirty_region,
2772         [in] DWORD flags
2773     );
2774     HRESULT SetDestWindowOverride(
2775         [in] HWND window
2776     );
2777     HRESULT GetFrontBufferData(
2778         [in] IWineD3DSurface *dst_surface
2779     );
2780     HRESULT GetBackBuffer(
2781         [in] UINT backbuffer_idx,
2782         [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2783         [out] IWineD3DSurface **backbuffer
2784     );
2785     HRESULT GetRasterStatus(
2786         [out] WINED3DRASTER_STATUS *raster_status
2787     );
2788     HRESULT GetDisplayMode(
2789         [out] WINED3DDISPLAYMODE *mode
2790     );
2791     HRESULT GetPresentParameters(
2792         [out] WINED3DPRESENT_PARAMETERS *present_parameters
2793     );
2794     HRESULT SetGammaRamp(
2795         [in] DWORD flags,
2796         [in] const WINED3DGAMMARAMP *ramp
2797     );
2798     HRESULT GetGammaRamp(
2799         [out] WINED3DGAMMARAMP *ramp
2800     );
2801 }
2802
2803 [
2804     object,
2805     local,
2806     uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2807 ]
2808 interface IWineD3DBuffer : IWineD3DResource
2809 {
2810     HRESULT Map(
2811         [in] UINT offset,
2812         [in] UINT size,
2813         [out] BYTE **data,
2814         [in] DWORD flags
2815     );
2816     HRESULT Unmap(
2817     );
2818     HRESULT GetDesc(
2819         [out] WINED3DBUFFER_DESC *desc
2820     );
2821 }
2822
2823 [
2824     object,
2825     local,
2826     uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2827 ]
2828 interface IWineD3DBaseShader : IWineD3DBase
2829 {
2830     HRESULT GetDevice(
2831         [out] IWineD3DDevice **device
2832     );
2833     HRESULT GetFunction(
2834         [out] void *data,
2835         [in, out] UINT *data_size
2836     );
2837 }
2838
2839 [
2840     object,
2841     local,
2842     uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2843 ]
2844 interface IWineD3DVertexShader : IWineD3DBaseShader
2845 {
2846     HRESULT SetLocalConstantsF(
2847         [in] UINT start_idx,
2848         [in] const float *src_data,
2849         [in] UINT vector4f_count
2850     );
2851 }
2852
2853 [
2854     object,
2855     local,
2856     uuid(818503da-6f30-11d9-c687-00046142c14f)
2857 ]
2858 interface IWineD3DPixelShader : IWineD3DBaseShader
2859 {
2860 }
2861
2862 [
2863     object,
2864     local,
2865     uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2866 ]
2867 interface IWineD3DDevice : IWineD3DBase
2868 {
2869     HRESULT CreateBuffer(
2870         [in] struct wined3d_buffer_desc *desc,
2871         [in] const void *data,
2872         [in] IUnknown *parent,
2873         [in] const struct wined3d_parent_ops *parent_ops,
2874         [out] IWineD3DBuffer **buffer
2875     );
2876     HRESULT CreateVertexBuffer(
2877         [in] UINT length,
2878         [in] DWORD usage,
2879         [in] DWORD fvf,
2880         [in] WINED3DPOOL pool,
2881         [out] IWineD3DBuffer **vertex_buffer,
2882         [in] IUnknown *parent,
2883         [in] const struct wined3d_parent_ops *parent_ops
2884     );
2885     HRESULT CreateIndexBuffer(
2886         [in] UINT length,
2887         [in] DWORD usage,
2888         [in] WINED3DPOOL pool,
2889         [out] IWineD3DBuffer **index_buffer,
2890         [in] IUnknown *parent,
2891         [in] const struct wined3d_parent_ops *parent_ops
2892     );
2893     HRESULT CreateStateBlock(
2894         [in] WINED3DSTATEBLOCKTYPE type,
2895         [out] IWineD3DStateBlock **stateblock,
2896         [in] IUnknown *parent
2897     );
2898     HRESULT CreateSurface(
2899         [in] UINT width,
2900         [in] UINT height,
2901         [in] WINED3DFORMAT format,
2902         [in] BOOL lockable,
2903         [in] BOOL discard,
2904         [in] UINT level,
2905         [out] IWineD3DSurface **surface,
2906         [in] DWORD usage,
2907         [in] WINED3DPOOL pool,
2908         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2909         [in] DWORD multisample_quality,
2910         [in] WINED3DSURFTYPE surface_type,
2911         [in] IUnknown *parent,
2912         [in] const struct wined3d_parent_ops *parent_ops
2913     );
2914     HRESULT CreateRendertargetView(
2915         [in] IWineD3DResource *resource,
2916         [in] IUnknown *parent,
2917         [out] IWineD3DRendertargetView **rendertarget_view
2918     );
2919     HRESULT CreateTexture(
2920         [in] UINT width,
2921         [in] UINT height,
2922         [in] UINT levels,
2923         [in] DWORD usage,
2924         [in] WINED3DFORMAT format,
2925         [in] WINED3DPOOL pool,
2926         [out] IWineD3DTexture **texture,
2927         [in] IUnknown *parent,
2928         [in] const struct wined3d_parent_ops *parent_ops
2929     );
2930     HRESULT CreateVolumeTexture(
2931         [in] UINT width,
2932         [in] UINT height,
2933         [in] UINT depth,
2934         [in] UINT levels,
2935         [in] DWORD usage,
2936         [in] WINED3DFORMAT format,
2937         [in] WINED3DPOOL pool,
2938         [out] IWineD3DVolumeTexture **texture,
2939         [in] IUnknown *parent,
2940         [in] const struct wined3d_parent_ops *parent_ops
2941     );
2942     HRESULT CreateVolume(
2943         [in] UINT width,
2944         [in] UINT height,
2945         [in] UINT depth,
2946         [in] DWORD usage,
2947         [in] WINED3DFORMAT format,
2948         [in] WINED3DPOOL pool,
2949         [out] IWineD3DVolume **volume,
2950         [in] IUnknown *parent,
2951         [in] const struct wined3d_parent_ops *parent_ops
2952     );
2953     HRESULT CreateCubeTexture(
2954         [in] UINT edge_length,
2955         [in] UINT levels,
2956         [in] DWORD usage,
2957         [in] WINED3DFORMAT format,
2958         [in] WINED3DPOOL pool,
2959         [out] IWineD3DCubeTexture **texture,
2960         [in] IUnknown *parent,
2961         [in] const struct wined3d_parent_ops *parent_ops
2962     );
2963     HRESULT CreateQuery(
2964         [in] WINED3DQUERYTYPE type,
2965         [out] IWineD3DQuery **query,
2966         [in] IUnknown *parent
2967     );
2968     HRESULT CreateSwapChain(
2969         [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2970         [out] IWineD3DSwapChain **swapchain,
2971         [in] IUnknown *parent,
2972         [in] WINED3DSURFTYPE surface_type
2973     );
2974     HRESULT CreateVertexDeclaration(
2975         [out] IWineD3DVertexDeclaration **declaration,
2976         [in] IUnknown *parent,
2977         [in] const struct wined3d_parent_ops *parent_ops,
2978         [in] const WINED3DVERTEXELEMENT *elements,
2979         [in] UINT element_count
2980     );
2981     HRESULT CreateVertexDeclarationFromFVF(
2982         [out] IWineD3DVertexDeclaration **declaration,
2983         [in] IUnknown *parent,
2984         [in] const struct wined3d_parent_ops *parent_ops,
2985         [in] DWORD fvf
2986     );
2987     HRESULT CreateVertexShader(
2988         [in] const DWORD *function,
2989         [in] const struct wined3d_shader_signature *output_signature,
2990         [out] IWineD3DVertexShader **shader,
2991         [in] IUnknown *parent,
2992         [in] const struct wined3d_parent_ops *parent_ops
2993     );
2994     HRESULT CreatePixelShader(
2995         [in] const DWORD *function,
2996         [in] const struct wined3d_shader_signature *output_signature,
2997         [out] IWineD3DPixelShader **shader,
2998         [in] IUnknown *parent,
2999         [in] const struct wined3d_parent_ops *parent_ops
3000     );
3001     HRESULT CreatePalette(
3002         [in] DWORD flags,
3003         [in] const PALETTEENTRY *palette_entry,
3004         [out] IWineD3DPalette **palette,
3005         [in] IUnknown *parent
3006     );
3007     HRESULT Init3D(
3008         [in] WINED3DPRESENT_PARAMETERS *present_parameters
3009     );
3010     HRESULT InitGDI(
3011         [in] WINED3DPRESENT_PARAMETERS *present_parameters
3012     );
3013     HRESULT Uninit3D(
3014         [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3015     );
3016     HRESULT UninitGDI(
3017         [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3018     );
3019     void SetMultithreaded(
3020     );
3021     HRESULT EvictManagedResources(
3022     );
3023     UINT GetAvailableTextureMem(
3024     );
3025     HRESULT GetBackBuffer(
3026         [in] UINT swapchain_idx,
3027         [in] UINT backbuffer_idx,
3028         [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
3029         [out] IWineD3DSurface **backbuffer
3030     );
3031     HRESULT GetCreationParameters(
3032         [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3033     );
3034     HRESULT GetDeviceCaps(
3035         [out] WINED3DCAPS *caps
3036     );
3037     HRESULT GetDirect3D(
3038         [out] IWineD3D** d3d
3039     );
3040     HRESULT GetDisplayMode(
3041         [in] UINT swapchain_idx,
3042         [out] WINED3DDISPLAYMODE *mode
3043     );
3044     HRESULT SetDisplayMode(
3045         [in] UINT swapchain_idx,
3046         [in] const WINED3DDISPLAYMODE *mode
3047     );
3048     UINT GetNumberOfSwapChains(
3049     );
3050     HRESULT GetRasterStatus(
3051         [in] UINT swapchain_idx,
3052         [out] WINED3DRASTER_STATUS *raster_status
3053     );
3054     HRESULT GetSwapChain(
3055         [in] UINT swapchain_idx,
3056         [out] IWineD3DSwapChain **swapchain
3057     );
3058     HRESULT Reset(
3059         [in] WINED3DPRESENT_PARAMETERS *present_parameters
3060     );
3061     HRESULT SetDialogBoxMode(
3062         [in] BOOL enable_dialogs
3063     );
3064     HRESULT SetCursorProperties(
3065         [in] UINT x_hotspot,
3066         [in] UINT y_hotspot,
3067         [in] IWineD3DSurface *cursor_surface
3068     );
3069     void SetCursorPosition(
3070         [in] int x_screen_space,
3071         [in] int y_screen_space,
3072         [in] DWORD flags
3073     );
3074     BOOL ShowCursor(
3075         [in] BOOL show
3076     );
3077     HRESULT TestCooperativeLevel(
3078     );
3079     HRESULT SetClipPlane(
3080         [in] DWORD plane_idx,
3081         [in] const float *plane
3082     );
3083     HRESULT GetClipPlane(
3084         [in] DWORD plane_idx,
3085         [out] float *plane
3086     );
3087     HRESULT SetClipStatus(
3088         [in] const WINED3DCLIPSTATUS *clip_status
3089     );
3090     HRESULT GetClipStatus(
3091         [out] WINED3DCLIPSTATUS *clip_status
3092     );
3093     HRESULT SetCurrentTexturePalette(
3094         [in] UINT palette_number
3095     );
3096     HRESULT GetCurrentTexturePalette(
3097         [out] UINT *palette_number
3098     );
3099     HRESULT SetDepthStencilSurface(
3100         [in] IWineD3DSurface *depth_stencil
3101     );
3102     HRESULT GetDepthStencilSurface(
3103         [out] IWineD3DSurface **depth_stencil
3104     );
3105     void SetGammaRamp(
3106         [in] UINT swapchain_idx,
3107         [in] DWORD flags,
3108         [in] const WINED3DGAMMARAMP *ramp
3109     );
3110     void GetGammaRamp(
3111         [in] UINT swapchain_idx,
3112         [out] WINED3DGAMMARAMP *ramp
3113     );
3114     HRESULT SetIndexBuffer(
3115         [in] IWineD3DBuffer *index_buffer,
3116         [in] WINED3DFORMAT format
3117     );
3118     HRESULT GetIndexBuffer(
3119         [out] IWineD3DBuffer **index_buffer
3120     );
3121     HRESULT SetBaseVertexIndex(
3122         [in] INT base_index
3123     );
3124     HRESULT GetBaseVertexIndex(
3125         [out] INT *base_index
3126     );
3127     HRESULT SetLight(
3128         [in] DWORD light_idx,
3129         [in] const WINED3DLIGHT *light
3130     );
3131     HRESULT GetLight(
3132         [in] DWORD light_idx,
3133         [out] WINED3DLIGHT *light
3134     );
3135     HRESULT SetLightEnable(
3136         [in] DWORD light_idx,
3137         [in] BOOL enable
3138     );
3139     HRESULT GetLightEnable(
3140         [in] DWORD light_idx,
3141         [out] BOOL *enable
3142     );
3143     HRESULT SetMaterial(
3144         [in] const WINED3DMATERIAL *material
3145     );
3146     HRESULT GetMaterial(
3147         [out] WINED3DMATERIAL *material
3148     );
3149     HRESULT SetNPatchMode(
3150         [in] float segments
3151     );
3152     float GetNPatchMode(
3153     );
3154     HRESULT SetPaletteEntries(
3155         [in] UINT palette_number,
3156         [in] const PALETTEENTRY *entries
3157     );
3158     HRESULT GetPaletteEntries(
3159         [in] UINT palette_number,
3160         [out] PALETTEENTRY *entries
3161     );
3162     HRESULT SetPixelShader(
3163         [in] IWineD3DPixelShader *shader
3164     );
3165     HRESULT GetPixelShader(
3166         [out] IWineD3DPixelShader **shader
3167     );
3168     HRESULT SetPixelShaderConstantB(
3169         [in] UINT start_register,
3170         [in] const BOOL *constants,
3171         [in] UINT bool_count
3172     );
3173     HRESULT GetPixelShaderConstantB(
3174         [in] UINT start_register,
3175         [out] BOOL *constants,
3176         [in] UINT bool_count
3177     );
3178     HRESULT SetPixelShaderConstantI(
3179         [in] UINT start_register,
3180         [in] const int *constants,
3181         [in] UINT vector4i_count
3182     );
3183     HRESULT GetPixelShaderConstantI(
3184         [in] UINT start_register,
3185         [out] int *constants,
3186         [in] UINT vector4i_count
3187     );
3188     HRESULT SetPixelShaderConstantF(
3189         [in] UINT start_register,
3190         [in] const float *constants,
3191         [in] UINT vector4f_count
3192     );
3193     HRESULT GetPixelShaderConstantF(
3194         [in] UINT start_register,
3195         [out] float *constants,
3196         [in] UINT vector4f_count
3197     );
3198     HRESULT SetRenderState(
3199         [in] WINED3DRENDERSTATETYPE state,
3200         [in] DWORD value
3201     );
3202     HRESULT GetRenderState(
3203         [in] WINED3DRENDERSTATETYPE state,
3204         [out] DWORD *value
3205     );
3206     HRESULT SetRenderTarget(
3207         [in] DWORD render_target_idx,
3208         [in] IWineD3DSurface *render_target,
3209         [in] BOOL set_viewport
3210     );
3211     HRESULT GetRenderTarget(
3212         [in] DWORD render_target_idx,
3213         [out] IWineD3DSurface **render_target
3214     );
3215     HRESULT SetFrontBackBuffers(
3216         [in] IWineD3DSurface *front,
3217         [in] IWineD3DSurface *back
3218     );
3219     HRESULT SetSamplerState(
3220         [in] DWORD sampler_idx,
3221         [in] WINED3DSAMPLERSTATETYPE state,
3222         [in] DWORD value
3223     );
3224     HRESULT GetSamplerState(
3225         [in] DWORD sampler_idx,
3226         [in] WINED3DSAMPLERSTATETYPE state,
3227         [out] DWORD *value
3228     );
3229     HRESULT SetScissorRect(
3230         [in] const RECT *rect
3231     );
3232     HRESULT GetScissorRect(
3233         [out] RECT *rect
3234     );
3235     HRESULT SetSoftwareVertexProcessing(
3236         [in] BOOL software
3237     );
3238     BOOL GetSoftwareVertexProcessing(
3239     );
3240     HRESULT SetStreamSource(
3241         [in] UINT stream_idx,
3242         [in] IWineD3DBuffer *buffer,
3243         [in] UINT offset,
3244         [in] UINT stride
3245     );
3246     HRESULT GetStreamSource(
3247         [in] UINT stream_idx,
3248         [out] IWineD3DBuffer **buffer,
3249         [out] UINT *offset,
3250         [out] UINT *stride
3251     );
3252     HRESULT SetStreamSourceFreq(
3253         [in] UINT stream_idx,
3254         [in] UINT divider
3255     );
3256     HRESULT GetStreamSourceFreq(
3257         [in] UINT stream_idx,
3258         [out] UINT *divider
3259     );
3260     HRESULT SetTexture(
3261         [in] DWORD stage,
3262         [in] IWineD3DBaseTexture *texture
3263     );
3264     HRESULT GetTexture(
3265         [in] DWORD stage,
3266         [out] IWineD3DBaseTexture **texture
3267     );
3268     HRESULT SetTextureStageState(
3269         [in] DWORD stage,
3270         [in] WINED3DTEXTURESTAGESTATETYPE state,
3271         [in] DWORD value
3272     );
3273     HRESULT GetTextureStageState(
3274         [in] DWORD stage,
3275         [in] WINED3DTEXTURESTAGESTATETYPE state,
3276         [out] DWORD *value
3277     );
3278     HRESULT SetTransform(
3279         [in] WINED3DTRANSFORMSTATETYPE state,
3280         [in] const WINED3DMATRIX *matrix
3281     );
3282     HRESULT GetTransform(
3283         [in] WINED3DTRANSFORMSTATETYPE state,
3284         [out] WINED3DMATRIX *matrix
3285     );
3286     HRESULT SetVertexDeclaration(
3287         [in] IWineD3DVertexDeclaration *declaration
3288     );
3289     HRESULT GetVertexDeclaration(
3290         [out] IWineD3DVertexDeclaration **declaration
3291     );
3292     HRESULT SetVertexShader(
3293         [in] IWineD3DVertexShader *shader
3294     );
3295     HRESULT GetVertexShader(
3296         [out] IWineD3DVertexShader **shader
3297     );
3298     HRESULT SetVertexShaderConstantB(
3299         [in] UINT start_register,
3300         [in] const BOOL *constants,
3301         [in] UINT bool_count
3302     );
3303     HRESULT GetVertexShaderConstantB(
3304         [in] UINT start_register,
3305         [out] BOOL *constants,
3306         [in] UINT bool_count
3307     );
3308     HRESULT SetVertexShaderConstantI(
3309         [in] UINT start_register,
3310         [in] const int *constants,
3311         [in] UINT vector4i_count
3312     );
3313     HRESULT GetVertexShaderConstantI(
3314         [in] UINT start_register,
3315         [out] int *constants,
3316         [in] UINT vector4i_count
3317     );
3318     HRESULT SetVertexShaderConstantF(
3319         [in] UINT start_register,
3320         [in] const float *constants,
3321         [in] UINT vector4f_count
3322     );
3323     HRESULT GetVertexShaderConstantF(
3324         [in] UINT start_register,
3325         [out] float *constants,
3326         [in] UINT vector4f_count
3327     );
3328     HRESULT SetViewport(
3329         [in] const WINED3DVIEWPORT *viewport
3330     );
3331     HRESULT GetViewport(
3332         [out] WINED3DVIEWPORT *viewport
3333     );
3334     HRESULT MultiplyTransform(
3335         [in] WINED3DTRANSFORMSTATETYPE state,
3336         [in] const WINED3DMATRIX *matrix
3337     );
3338     HRESULT ValidateDevice(
3339         [out] DWORD *num_passes
3340     );
3341     HRESULT ProcessVertices(
3342         [in] UINT src_start_idx,
3343         [in] UINT dst_idx,
3344         [in] UINT vertex_count,
3345         [in] IWineD3DBuffer *dest_buffer,
3346         [in] IWineD3DVertexDeclaration *declaration,
3347         [in] DWORD flags,
3348         [in] DWORD DestFVF
3349     );
3350     HRESULT BeginStateBlock(
3351     );
3352     HRESULT EndStateBlock(
3353         [out] IWineD3DStateBlock **stateblock
3354     );
3355     HRESULT BeginScene(
3356     );
3357     HRESULT EndScene(
3358     );
3359     HRESULT Present(
3360         [in] const RECT *src_rect,
3361         [in] const RECT *dst_rect,
3362         [in] HWND dst_window_override,
3363         [in] const RGNDATA *dirty_region
3364     );
3365     HRESULT Clear(
3366         [in] DWORD rect_count,
3367         [in] const WINED3DRECT *rects,
3368         [in] DWORD flags,
3369         [in] WINED3DCOLOR color,
3370         [in] float z,
3371         [in] DWORD stencil
3372     );
3373     void ClearRendertargetView(
3374         [in] IWineD3DRendertargetView *rendertarget_view,
3375         [in] const float color[4]
3376     );
3377     void SetPrimitiveType(
3378         [in] WINED3DPRIMITIVETYPE primitive_topology
3379     );
3380     void GetPrimitiveType(
3381         [out] WINED3DPRIMITIVETYPE *primitive_topology
3382     );
3383     HRESULT DrawPrimitive(
3384         [in] UINT start_vertex,
3385         [in] UINT vertex_count
3386     );
3387     HRESULT DrawIndexedPrimitive(
3388         [in] UINT start_idx,
3389         [in] UINT index_count
3390     );
3391     HRESULT DrawPrimitiveUP(
3392         [in] UINT vertex_count,
3393         [in] const void *stream_data,
3394         [in] UINT stream_stride
3395     );
3396     HRESULT DrawIndexedPrimitiveUP(
3397         [in] UINT index_count,
3398         [in] const void *index_data,
3399         [in] WINED3DFORMAT index_data_format,
3400         [in] const void *stream_data,
3401         [in] UINT stream_stride
3402     );
3403     HRESULT DrawPrimitiveStrided(
3404         [in] UINT vertex_count,
3405         [in] const WineDirect3DVertexStridedData *strided_data
3406     );
3407     HRESULT DrawIndexedPrimitiveStrided(
3408         [in] UINT index_count,
3409         [in] const WineDirect3DVertexStridedData *strided_data,
3410         [in] UINT vertex_count,
3411         [in] const void *index_data,
3412         [in] WINED3DFORMAT index_data_format
3413     );
3414     HRESULT DrawRectPatch(
3415         [in] UINT handle,
3416         [in] const float *num_segs,
3417         [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3418     );
3419     HRESULT DrawTriPatch(
3420         [in] UINT handle,
3421         [in] const float *num_segs,
3422         [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3423     );
3424     HRESULT DeletePatch(
3425         [in] UINT handle
3426     );
3427     HRESULT ColorFill(
3428         [in] IWineD3DSurface *surface,
3429         [in] const WINED3DRECT *rect,
3430         [in] WINED3DCOLOR color
3431     );
3432     HRESULT UpdateTexture(
3433         [in] IWineD3DBaseTexture *src_texture,
3434         [in] IWineD3DBaseTexture *dst_texture
3435     );
3436     HRESULT UpdateSurface(
3437         [in] IWineD3DSurface *src_surface,
3438         [in] const RECT *src_rect,
3439         [in] IWineD3DSurface *dst_surface,
3440         [in] const POINT *dst_point
3441     );
3442     HRESULT GetFrontBufferData(
3443         [in] UINT swapchain_idx,
3444         [in] IWineD3DSurface *dst_surface
3445     );
3446     HRESULT EnumResources(
3447         [in] D3DCB_ENUMRESOURCES callback,
3448         [in] void *data
3449     );
3450 }
3451
3452 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3453 IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
3454 void wined3d_mutex_lock(void);
3455 void wined3d_mutex_unlock(void);