ieframe: Use proper helpers for iface calls.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
101     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
102     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
103     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
104     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
105     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
106     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
107     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
108     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
109     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
110     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
111     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
112     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
113     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
114     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
115     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
116     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
117     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
118     {"GL_ARB_shadow",                       ARB_SHADOW                    },
119     {"GL_ARB_sync",                         ARB_SYNC                      },
120     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
121     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
122     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
123     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
124     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
125     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
126     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
127     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
128     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
129     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
130     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
131     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
132     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
133     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
134     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
135     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
136     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
137
138     /* ATI */
139     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
140     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
141     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
142     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
143     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
144
145     /* EXT */
146     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
147     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
148     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
149     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
150     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
151     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
152     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
153     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
154     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
155     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
156     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
157     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
158     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
159     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
160     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
161     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
162     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
163     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
164     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
165     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
166     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
167     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
168     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
169     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
170     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
171     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
172     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
173     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
174     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
175     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
176     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
177
178     /* NV */
179     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
180     {"GL_NV_fence",                         NV_FENCE                      },
181     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
182     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
183     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
184     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
185     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
186     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
187     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
188     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
189     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
190     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
191     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
192     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
193     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
194     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
195     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
196     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
197     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
198     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
199
200     /* SGI */
201     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
202 };
203
204 static const struct wined3d_extension_map wgl_extension_map[] =
205 {
206     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
207     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
208     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
209 };
210
211 /**********************************************************
212  * Utility functions follow
213  **********************************************************/
214
215 const struct min_lookup minMipLookup[] =
216 {
217     /* NONE         POINT                       LINEAR */
218     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
219     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
220     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
221 };
222
223 const struct min_lookup minMipLookup_noFilter[] =
224 {
225     /* NONE         POINT                       LINEAR */
226     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
227     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
229 };
230
231 const struct min_lookup minMipLookup_noMip[] =
232 {
233     /* NONE         POINT                       LINEAR */
234     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
235     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
236     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
237 };
238
239 const GLenum magLookup[] =
240 {
241     /* NONE     POINT       LINEAR */
242     GL_NEAREST, GL_NEAREST, GL_LINEAR,
243 };
244
245 const GLenum magLookup_noFilter[] =
246 {
247     /* NONE     POINT       LINEAR */
248     GL_NEAREST, GL_NEAREST, GL_NEAREST,
249 };
250
251 /* drawStridedSlow attributes */
252 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
253 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
254 glAttribFunc specular_func_3ubv;
255 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
257 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
258
259 /**
260  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
261  * i.e., there is no GL Context - Get a default rendering context to enable the
262  * function query some info from GL.
263  */
264
265 struct wined3d_fake_gl_ctx
266 {
267     HDC dc;
268     HWND wnd;
269     HGLRC gl_ctx;
270     HDC restore_dc;
271     HGLRC restore_gl_ctx;
272 };
273
274 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
275 {
276     TRACE("Destroying fake GL context.\n");
277
278     if (!pwglMakeCurrent(NULL, NULL))
279         ERR("Failed to disable fake GL context.\n");
280
281     if (!pwglDeleteContext(ctx->gl_ctx))
282     {
283         DWORD err = GetLastError();
284         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
285     }
286
287     ReleaseDC(ctx->wnd, ctx->dc);
288     DestroyWindow(ctx->wnd);
289
290     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
291         ERR("Failed to restore previous GL context.\n");
292 }
293
294 /* Do not call while under the GL lock. */
295 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
296 {
297     PIXELFORMATDESCRIPTOR pfd;
298     int iPixelFormat;
299
300     TRACE("getting context...\n");
301
302     ctx->restore_dc = pwglGetCurrentDC();
303     ctx->restore_gl_ctx = pwglGetCurrentContext();
304
305     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
306     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
307             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
308     if (!ctx->wnd)
309     {
310         ERR("Failed to create a window.\n");
311         goto fail;
312     }
313
314     ctx->dc = GetDC(ctx->wnd);
315     if (!ctx->dc)
316     {
317         ERR("Failed to get a DC.\n");
318         goto fail;
319     }
320
321     /* PixelFormat selection */
322     ZeroMemory(&pfd, sizeof(pfd));
323     pfd.nSize = sizeof(pfd);
324     pfd.nVersion = 1;
325     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
326     pfd.iPixelType = PFD_TYPE_RGBA;
327     pfd.cColorBits = 32;
328     pfd.iLayerType = PFD_MAIN_PLANE;
329
330     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
331     {
332         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
333         ERR("Failed to find a suitable pixel format.\n");
334         goto fail;
335     }
336     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
337     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
338
339     /* Create a GL context. */
340     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
341     {
342         WARN("Failed to create default context for capabilities initialization.\n");
343         goto fail;
344     }
345
346     /* Make it the current GL context. */
347     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
348     {
349         ERR("Failed to make fake GL context current.\n");
350         goto fail;
351     }
352
353     return TRUE;
354
355 fail:
356     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
357     ctx->gl_ctx = NULL;
358     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
359     ctx->dc = NULL;
360     if (ctx->wnd) DestroyWindow(ctx->wnd);
361     ctx->wnd = NULL;
362     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
363         ERR("Failed to restore previous GL context.\n");
364
365     return FALSE;
366 }
367
368 /* Adjust the amount of used texture memory */
369 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
370 {
371     adapter->UsedTextureRam += amount;
372     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
373     return adapter->UsedTextureRam;
374 }
375
376 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
377 {
378     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
379     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
380 }
381
382 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
383 {
384     ULONG refcount = InterlockedIncrement(&wined3d->ref);
385
386     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
387
388     return refcount;
389 }
390
391 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
392 {
393     ULONG refcount = InterlockedDecrement(&wined3d->ref);
394
395     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
396
397     if (!refcount)
398     {
399         unsigned int i;
400
401         for (i = 0; i < wined3d->adapter_count; ++i)
402         {
403             wined3d_adapter_cleanup(&wined3d->adapters[i]);
404         }
405         HeapFree(GetProcessHeap(), 0, wined3d);
406     }
407
408     return refcount;
409 }
410
411 /* GL locking is done by the caller */
412 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
413 {
414     GLuint prog;
415     BOOL ret = FALSE;
416     const char *testcode =
417         "!!ARBvp1.0\n"
418         "PARAM C[66] = { program.env[0..65] };\n"
419         "ADDRESS A0;"
420         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
421         "ARL A0.x, zero.x;\n"
422         "MOV result.position, C[A0.x + 65];\n"
423         "END\n";
424
425     while (gl_info->gl_ops.gl.p_glGetError());
426     GL_EXTCALL(glGenProgramsARB(1, &prog));
427     if(!prog) {
428         ERR("Failed to create an ARB offset limit test program\n");
429     }
430     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
431     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
432                                   strlen(testcode), testcode));
433     if (gl_info->gl_ops.gl.p_glGetError())
434     {
435         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
436         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
437         ret = TRUE;
438     } else TRACE("OpenGL implementation allows offsets > 63\n");
439
440     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
441     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
442     checkGLcall("ARB vp offset limit test cleanup");
443
444     return ret;
445 }
446
447 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
448         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
449 {
450     if (card_vendor != HW_VENDOR_AMD) return FALSE;
451     if (device == CARD_AMD_RADEON_9500) return TRUE;
452     if (device == CARD_AMD_RADEON_X700) return TRUE;
453     if (device == CARD_AMD_RADEON_X1600) return TRUE;
454     return FALSE;
455 }
456
457 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
458         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
459 {
460     if (card_vendor == HW_VENDOR_NVIDIA)
461     {
462         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
463             device == CARD_NVIDIA_GEFORCEFX_5600 ||
464             device == CARD_NVIDIA_GEFORCEFX_5800)
465         {
466             return TRUE;
467         }
468     }
469     return FALSE;
470 }
471
472 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
473         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
474 {
475     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
476      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
477      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
478      *
479      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
480      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
481      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
482      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
483      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
484      * the chance that other implementations support them is rather small since Win32 QuickTime uses
485      * DirectDraw, not OpenGL.
486      *
487      * This test has been moved into wined3d_guess_gl_vendor()
488      */
489     if (gl_vendor == GL_VENDOR_APPLE)
490     {
491         return TRUE;
492     }
493     return FALSE;
494 }
495
496 /* Context activation is done by the caller. */
497 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
498 {
499     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
500      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
501      * all the texture. This function detects this bug by its symptom and disables PBOs
502      * if the test fails.
503      *
504      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
505      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
506      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
507      * read back is compared to the original. If they are equal PBOs are assumed to work,
508      * otherwise the PBO extension is disabled. */
509     GLuint texture, pbo;
510     static const unsigned int pattern[] =
511     {
512         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
513         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
514         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
515         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
516     };
517     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
518
519     /* No PBO -> No point in testing them. */
520     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
521
522     ENTER_GL();
523
524     while (gl_info->gl_ops.gl.p_glGetError());
525     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
526     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
527
528     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
529     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
530     checkGLcall("Specifying the PBO test texture");
531
532     GL_EXTCALL(glGenBuffersARB(1, &pbo));
533     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
534     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
535     checkGLcall("Specifying the PBO test pbo");
536
537     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
538     checkGLcall("Loading the PBO test texture");
539
540     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
541     LEAVE_GL();
542
543     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
544
545     memset(check, 0, sizeof(check));
546     ENTER_GL();
547     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548     checkGLcall("Reading back the PBO test texture");
549
550     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552     checkGLcall("PBO test cleanup");
553
554     LEAVE_GL();
555
556     if (memcmp(check, pattern, sizeof(check)))
557     {
558         WARN("PBO test failed, read back data doesn't match original.\n"
559                 "Disabling PBOs. This may result in slower performance.\n");
560         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
561     }
562     else
563     {
564         TRACE("PBO test successful.\n");
565     }
566 }
567
568 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
569         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
570 {
571     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 }
573
574 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
575         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
576 {
577     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
578     if (card_vendor != HW_VENDOR_AMD) return FALSE;
579     if (device == CARD_AMD_RADEON_X1600) return FALSE;
580     return TRUE;
581 }
582
583 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
584         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
585 {
586     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
587      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
588      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
589      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
590      * hardcoded
591      *
592      * dx10 cards usually have 64 varyings */
593     return gl_info->limits.glsl_varyings > 44;
594 }
595
596 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
598 {
599     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
600 }
601
602 /* A GL context is provided by the caller */
603 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
604         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
605 {
606     GLenum error;
607     DWORD data[16];
608
609     if (!gl_info->supported[EXT_SECONDARY_COLOR])
610         return FALSE;
611
612     ENTER_GL();
613     while (gl_info->gl_ops.gl.p_glGetError());
614     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
615     error = gl_info->gl_ops.gl.p_glGetError();
616     LEAVE_GL();
617
618     if (error == GL_NO_ERROR)
619     {
620         TRACE("GL Implementation accepts 4 component specular color pointers\n");
621         return TRUE;
622     }
623     else
624     {
625         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
626               debug_glerror(error));
627         return FALSE;
628     }
629 }
630
631 /* A GL context is provided by the caller */
632 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
633         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
634 {
635     GLuint prog;
636     BOOL ret = FALSE;
637     GLint pos;
638     const char *testcode =
639         "!!ARBvp1.0\n"
640         "OPTION NV_vertex_program2;\n"
641         "MOV result.clip[0], 0.0;\n"
642         "MOV result.position, 0.0;\n"
643         "END\n";
644
645     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
646
647     ENTER_GL();
648     while (gl_info->gl_ops.gl.p_glGetError());
649
650     GL_EXTCALL(glGenProgramsARB(1, &prog));
651     if(!prog)
652     {
653         ERR("Failed to create the NVvp clip test program\n");
654         LEAVE_GL();
655         return FALSE;
656     }
657     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
658     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
659                                   strlen(testcode), testcode));
660     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
661     if(pos != -1)
662     {
663         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
664         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
665         ret = TRUE;
666         while (gl_info->gl_ops.gl.p_glGetError());
667     }
668     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
669
670     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
671     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
672     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
673
674     LEAVE_GL();
675     return ret;
676 }
677
678 /* Context activation is done by the caller. */
679 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
680         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
681 {
682     char data[4 * 4 * 4];
683     GLuint tex, fbo;
684     GLenum status;
685
686     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
687
688     memset(data, 0xcc, sizeof(data));
689
690     ENTER_GL();
691
692     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
693     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
694     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
695     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
696     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
697     checkGLcall("glTexImage2D");
698
699     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
700     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
701     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
702     checkGLcall("glFramebufferTexture2D");
703
704     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
705     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
706     checkGLcall("glCheckFramebufferStatus");
707
708     memset(data, 0x11, sizeof(data));
709     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
710     checkGLcall("glTexSubImage2D");
711
712     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
713     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
714     checkGLcall("glClear");
715
716     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
717     checkGLcall("glGetTexImage");
718
719     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
720     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
721     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
722     checkGLcall("glBindTexture");
723
724     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
725     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
726     checkGLcall("glDeleteTextures");
727
728     LEAVE_GL();
729
730     return *(DWORD *)data == 0x11111111;
731 }
732
733 /* Context activation is done by the caller. */
734 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
735         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
736 {
737     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
738      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
739     GLuint tex;
740     GLint size;
741
742     ENTER_GL();
743
744     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
745     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
746     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
747     checkGLcall("glTexImage2D");
748
749     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
750     checkGLcall("glGetTexLevelParameteriv");
751     TRACE("Real color depth is %d\n", size);
752
753     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
754     checkGLcall("glBindTexture");
755     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
756     checkGLcall("glDeleteTextures");
757
758     LEAVE_GL();
759
760     return size < 16;
761 }
762
763 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
764         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
765 {
766     return gl_vendor == GL_VENDOR_FGLRX;
767 }
768
769 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
770 {
771     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
772      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
773      * allow 48 different offsets or other helper immediate values. */
774     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
775     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
776 }
777
778 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
779 {
780     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
781      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
782      * If real NP2 textures are used, the driver falls back to software. We could just remove the
783      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
784      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
785      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
786      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
787      *
788      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
789      * has this extension promoted to core. The extension loading code sets this extension supported
790      * due to that, so this code works on fglrx as well. */
791     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
792     {
793         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
794         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
795         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
796     }
797 }
798
799 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
800 {
801     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
802      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
803      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
804      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
805      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
806      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
807      *
808      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
809      *  triggering the software fallback. There is not much we can do here apart from disabling the
810      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
811      *  in wined3d_adapter_init_gl_caps).
812      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
813      *  post-processing effects in the game "Max Payne 2").
814      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
815     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
816     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
817     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
818 }
819
820 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
821 {
822     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
823      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
824      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
825      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
826      * according to the spec.
827      *
828      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
829      * makes the shader slower and eats instruction slots which should be available to the d3d app.
830      *
831      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
832      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
833      * this workaround is activated on cards that do not need it, it won't break things, just affect
834      * performance negatively. */
835     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
836     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
837 }
838
839 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
840 {
841     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
842 }
843
844 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
845 {
846     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
847 }
848
849 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
850 {
851     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
852 }
853
854 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
855 {
856     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
857 }
858
859 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
860 {
861     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
862 }
863
864 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
865 {
866     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
867 }
868
869 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
870 {
871     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
872        selected texture formats. They are apparently the only DX9 class GPUs
873        supporting VTF.
874        Also, DX9-era GPUs are somewhat limited with float textures
875        filtering and blending. */
876     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
877 }
878
879 struct driver_quirk
880 {
881     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
882             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
883     void (*apply)(struct wined3d_gl_info *gl_info);
884     const char *description;
885 };
886
887 static const struct driver_quirk quirk_table[] =
888 {
889     {
890         match_amd_r300_to_500,
891         quirk_amd_dx9,
892         "AMD normalized texrect quirk"
893     },
894     {
895         match_apple,
896         quirk_apple_glsl_constants,
897         "Apple GLSL uniform override"
898     },
899     {
900         match_geforce5,
901         quirk_no_np2,
902         "Geforce 5 NP2 disable"
903     },
904     {
905         match_apple_intel,
906         quirk_texcoord_w,
907         "Init texcoord .w for Apple Intel GPU driver"
908     },
909     {
910         match_apple_nonr500ati,
911         quirk_texcoord_w,
912         "Init texcoord .w for Apple ATI >= r600 GPU driver"
913     },
914     {
915         match_dx10_capable,
916         quirk_clip_varying,
917         "Reserved varying for gl_ClipPos"
918     },
919     {
920         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
921          * GL implementations accept it. The Mac GL is the only implementation known to
922          * reject it.
923          *
924          * If we can pass 4 component specular colors, do it, because (a) we don't have
925          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
926          * passes specular alpha to the pixel shader if any is used. Otherwise the
927          * specular alpha is used to pass the fog coordinate, which we pass to opengl
928          * via GL_EXT_fog_coord.
929          */
930         match_allows_spec_alpha,
931         quirk_allows_specular_alpha,
932         "Allow specular alpha quirk"
933     },
934     {
935         match_broken_nv_clip,
936         quirk_disable_nvvp_clip,
937         "Apple NV_vertex_program clip bug quirk"
938     },
939     {
940         match_fbo_tex_update,
941         quirk_fbo_tex_update,
942         "FBO rebind for attachment updates"
943     },
944     {
945         match_broken_rgba16,
946         quirk_broken_rgba16,
947         "True RGBA16 is not available"
948     },
949     {
950         match_fglrx,
951         quirk_infolog_spam,
952         "Not printing GLSL infolog"
953     },
954     {
955         match_not_dx10_capable,
956         quirk_limited_tex_filtering,
957         "Texture filtering, blending and VTF support is limited"
958     },
959 };
960
961 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
962  * reporting a driver version is moot because we are not the Windows driver, and we have different
963  * bugs, features, etc.
964  *
965  * The driver version has the form "x.y.z.w".
966  *
967  * "x" is the Windows version the driver is meant for:
968  * 4 -> 95/98/NT4
969  * 5 -> 2000
970  * 6 -> 2000/XP
971  * 7 -> Vista
972  * 8 -> Win 7
973  *
974  * "y" is the maximum Direct3D version the driver supports.
975  * y  -> d3d version mapping:
976  * 11 -> d3d6
977  * 12 -> d3d7
978  * 13 -> d3d8
979  * 14 -> d3d9
980  * 15 -> d3d10
981  * 16 -> d3d10.1
982  * 17 -> d3d11
983  *
984  * "z" is the subversion number.
985  *
986  * "w" is the vendor specific driver build number.
987  */
988
989 struct driver_version_information
990 {
991     enum wined3d_display_driver driver;
992     enum wined3d_driver_model driver_model;
993     const char *driver_name;            /* name of Windows driver */
994     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
995     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
996     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
997 };
998
999 /* The driver version table contains driver information for different devices on several OS versions. */
1000 static const struct driver_version_information driver_version_table[] =
1001 {
1002     /* AMD
1003      * - Radeon HD2x00 (R600) and up supported by current drivers.
1004      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1005      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1006      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1007     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1008     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1009     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1010     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1011     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1012     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1013
1014     /* Intel
1015      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1016      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1017      * igxprd32.dll but the GMA800 driver was never updated. */
1018     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1019     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1020     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1021     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1022     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1023     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1024
1025     /* Nvidia
1026      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1027      * - GeforceFX support is up to 173.x on <= XP
1028      * - Geforce2MX/3/4 up to 96.x on <= XP
1029      * - TNT/Geforce1/2 up to 71.x on <= XP
1030      * All version numbers used below are from the Linux nvidia drivers. */
1031     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1032     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1033     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1034     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1035     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1036 };
1037
1038 struct gpu_description
1039 {
1040     WORD vendor;                    /* reported PCI card vendor ID  */
1041     WORD card;                      /* reported PCI card device ID  */
1042     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1043     enum wined3d_display_driver driver;
1044     unsigned int vidmem;
1045 };
1046
1047 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1048  * found on a board containing a specific GPU. */
1049 static const struct gpu_description gpu_description_table[] =
1050 {
1051     /* Nvidia cards */
1052     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1053     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1111
1112     /* AMD cards */
1113     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1114     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1115     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1116     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1117     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1118     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1143     /* Intel cards */
1144     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1145     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1146     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1147     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1148     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1149     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1150     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1151     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1160     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1161     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1162     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1163     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1164     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1165     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1166     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1178 };
1179
1180 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1181         enum wined3d_driver_model driver_model)
1182 {
1183     unsigned int i;
1184
1185     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1186     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1187     {
1188         const struct driver_version_information *entry = &driver_version_table[i];
1189
1190         if (entry->driver == driver && entry->driver_model == driver_model)
1191         {
1192             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1193                     entry->driver_name, entry->version, entry->subversion, entry->build);
1194             return entry;
1195         }
1196     }
1197     return NULL;
1198 }
1199
1200 static void init_driver_info(struct wined3d_driver_info *driver_info,
1201         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1202 {
1203     OSVERSIONINFOW os_version;
1204     WORD driver_os_version;
1205     unsigned int i;
1206     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1207     enum wined3d_driver_model driver_model;
1208     const struct driver_version_information *version_info;
1209
1210     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1211     {
1212         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1213         vendor = wined3d_settings.pci_vendor_id;
1214     }
1215     driver_info->vendor = vendor;
1216
1217     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1218     {
1219         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1220         device = wined3d_settings.pci_device_id;
1221     }
1222     driver_info->device = device;
1223
1224     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1225      * overrides the pci ids to a card which is not in our database. */
1226     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1227
1228     memset(&os_version, 0, sizeof(os_version));
1229     os_version.dwOSVersionInfoSize = sizeof(os_version);
1230     if (!GetVersionExW(&os_version))
1231     {
1232         ERR("Failed to get OS version, reporting 2000/XP.\n");
1233         driver_os_version = 6;
1234         driver_model = DRIVER_MODEL_NT5X;
1235     }
1236     else
1237     {
1238         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1239         switch (os_version.dwMajorVersion)
1240         {
1241             case 4:
1242                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1243                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1244                  */
1245                 driver_os_version = 4;
1246                 driver_model = DRIVER_MODEL_WIN9X;
1247                 break;
1248
1249             case 5:
1250                 driver_os_version = 6;
1251                 driver_model = DRIVER_MODEL_NT5X;
1252                 break;
1253
1254             case 6:
1255                 if (os_version.dwMinorVersion == 0)
1256                 {
1257                     driver_os_version = 7;
1258                     driver_model = DRIVER_MODEL_NT6X;
1259                 }
1260                 else
1261                 {
1262                     if (os_version.dwMinorVersion > 1)
1263                     {
1264                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1265                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1266                     }
1267                     driver_os_version = 8;
1268                     driver_model = DRIVER_MODEL_NT6X;
1269                 }
1270                 break;
1271
1272             default:
1273                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1274                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1275                 driver_os_version = 6;
1276                 driver_model = DRIVER_MODEL_NT5X;
1277                 break;
1278         }
1279     }
1280
1281     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1282      * This means that unless the ids are overridden, we will always find a GPU description. */
1283     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1284     {
1285         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1286         {
1287             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1288
1289             driver_info->description = gpu_description_table[i].description;
1290             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1291             driver = gpu_description_table[i].driver;
1292             break;
1293         }
1294     }
1295
1296     if (wined3d_settings.emulated_textureram)
1297     {
1298         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1299         driver_info->vidmem = wined3d_settings.emulated_textureram;
1300     }
1301
1302     /* Try to obtain driver version information for the current Windows version. This fails in
1303      * some cases:
1304      * - the gpu is not available on the currently selected OS version:
1305      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1306      *     version information for the current Windows version is returned instead of faked info.
1307      *     We do the same and assume the default Windows version to emulate is WinXP.
1308      *
1309      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1310      *     For now return the XP driver info. Perhaps later on we should return VESA.
1311      *
1312      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1313      *   This could be an indication that our database is not up to date, so this should be fixed.
1314      */
1315     version_info = get_driver_version_info(driver, driver_model);
1316     if (version_info)
1317     {
1318         driver_info->name = version_info->driver_name;
1319         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1320         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1321     }
1322     else
1323     {
1324         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1325         if (version_info)
1326         {
1327             driver_info->name = version_info->driver_name;
1328             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1329             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1330         }
1331         else
1332         {
1333             driver_info->description = "Direct3D HAL";
1334             driver_info->name = "Display";
1335             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1336             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1337
1338             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1339                     vendor, device, driver_model);
1340         }
1341     }
1342
1343     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1344             driver_info->version_high, driver_info->version_low);
1345 }
1346
1347 /* Context activation is done by the caller. */
1348 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1349         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1350 {
1351     unsigned int i;
1352
1353     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1354     {
1355         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1356         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1357         quirk_table[i].apply(gl_info);
1358     }
1359
1360     /* Find out if PBOs work as they are supposed to. */
1361     test_pbo_functionality(gl_info);
1362 }
1363
1364 static DWORD wined3d_parse_gl_version(const char *gl_version)
1365 {
1366     const char *ptr = gl_version;
1367     int major, minor;
1368
1369     major = atoi(ptr);
1370     if (major <= 0)
1371         ERR("Invalid OpenGL major version %d.\n", major);
1372
1373     while (isdigit(*ptr)) ++ptr;
1374     if (*ptr++ != '.')
1375         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1376
1377     minor = atoi(ptr);
1378
1379     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1380
1381     return MAKEDWORD_VERSION(major, minor);
1382 }
1383
1384 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1385         const char *gl_vendor_string, const char *gl_renderer)
1386 {
1387
1388     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1389      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1390      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1391      *
1392      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1393      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1394      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1395      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1396      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1397      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1398      * DirectDraw, not OpenGL. */
1399     if (gl_info->supported[APPLE_FENCE]
1400             && gl_info->supported[APPLE_CLIENT_STORAGE]
1401             && gl_info->supported[APPLE_YCBCR_422])
1402         return GL_VENDOR_APPLE;
1403
1404     if (strstr(gl_vendor_string, "NVIDIA"))
1405         return GL_VENDOR_NVIDIA;
1406
1407     if (strstr(gl_vendor_string, "ATI"))
1408         return GL_VENDOR_FGLRX;
1409
1410     if (strstr(gl_vendor_string, "Intel(R)")
1411             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1412             || strstr(gl_renderer, "Intel")
1413             || strstr(gl_vendor_string, "Intel Inc."))
1414         return GL_VENDOR_INTEL;
1415
1416     if (strstr(gl_vendor_string, "Mesa")
1417             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1418             || strstr(gl_vendor_string, "DRI R300 Project")
1419             || strstr(gl_vendor_string, "X.Org R300 Project")
1420             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1421             || strstr(gl_vendor_string, "VMware, Inc.")
1422             || strstr(gl_renderer, "Mesa")
1423             || strstr(gl_renderer, "Gallium"))
1424         return GL_VENDOR_MESA;
1425
1426     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1427             debugstr_a(gl_vendor_string));
1428
1429     return GL_VENDOR_UNKNOWN;
1430 }
1431
1432 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1433 {
1434     if (strstr(gl_vendor_string, "NVIDIA")
1435             || strstr(gl_vendor_string, "Nouveau")
1436             || strstr(gl_vendor_string, "nouveau"))
1437         return HW_VENDOR_NVIDIA;
1438
1439     if (strstr(gl_vendor_string, "ATI")
1440             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1441             || strstr(gl_vendor_string, "X.Org R300 Project")
1442             || strstr(gl_renderer, "AMD")
1443             || strstr(gl_renderer, "R100")
1444             || strstr(gl_renderer, "R200")
1445             || strstr(gl_renderer, "R300")
1446             || strstr(gl_renderer, "R600")
1447             || strstr(gl_renderer, "R700"))
1448         return HW_VENDOR_AMD;
1449
1450     if (strstr(gl_vendor_string, "Intel(R)")
1451             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1452             || strstr(gl_renderer, "Intel")
1453             || strstr(gl_renderer, "i915")
1454             || strstr(gl_vendor_string, "Intel Inc."))
1455         return HW_VENDOR_INTEL;
1456
1457     if (strstr(gl_vendor_string, "Mesa")
1458             || strstr(gl_vendor_string, "Brian Paul")
1459             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1460             || strstr(gl_vendor_string, "VMware, Inc."))
1461         return HW_VENDOR_SOFTWARE;
1462
1463     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1464
1465     return HW_VENDOR_NVIDIA;
1466 }
1467
1468 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1469 {
1470     UINT level = 0;
1471
1472     if (gl_info->supported[ARB_MULTITEXTURE])
1473         level = 6;
1474     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1475             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1476             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1477         level = 7;
1478     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1479             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1480         level = 8;
1481     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1482             && gl_info->supported[ARB_VERTEX_SHADER])
1483         level = 9;
1484     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1485         level = 10;
1486
1487     return level;
1488 }
1489
1490 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1491         const char *gl_renderer)
1492 {
1493     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1494     unsigned int i;
1495
1496     if (d3d_level >= 10)
1497     {
1498         static const struct
1499         {
1500             const char *renderer;
1501             enum wined3d_pci_device id;
1502         }
1503         cards[] =
1504         {
1505             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1506             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1507             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1508             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1509             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1510             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1511             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1512             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1513             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1514             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1515             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1516             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1517             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1518             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1519             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1520             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1521             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1522             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1523             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1524             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1525             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1526             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1527             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1528             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1529             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1530             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1531             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1532             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1533             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1534             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1535             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1536             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1537             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1538             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1539             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1540             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1541             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1542             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1543             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1544             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1545             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1546             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1547             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1548             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1549             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1550             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1551             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1552             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1553             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1554             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1555             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1556             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1557             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1558             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1559             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1560             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1561             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1562             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1563             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1564             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1565             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1566         };
1567
1568         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1569         {
1570             if (strstr(gl_renderer, cards[i].renderer))
1571                 return cards[i].id;
1572         }
1573
1574         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1575         return CARD_NVIDIA_GEFORCE_8300GS;
1576     }
1577
1578     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1579      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1580      */
1581     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1582     {
1583         static const struct
1584         {
1585             const char *renderer;
1586             enum wined3d_pci_device id;
1587         }
1588         cards[] =
1589         {
1590             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1591             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1592             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1593             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1594             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1595             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1596             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1597             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1598             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1599             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1600             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1601             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1602             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1603         };
1604
1605         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1606         {
1607             if (strstr(gl_renderer, cards[i].renderer))
1608                 return cards[i].id;
1609         }
1610
1611         /* Geforce 6/7 - lowend */
1612         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1613     }
1614
1615     if (d3d_level >= 9)
1616     {
1617         /* GeforceFX - highend */
1618         if (strstr(gl_renderer, "5800")
1619                 || strstr(gl_renderer, "5900")
1620                 || strstr(gl_renderer, "5950")
1621                 || strstr(gl_renderer, "Quadro FX"))
1622         {
1623             return CARD_NVIDIA_GEFORCEFX_5800;
1624         }
1625
1626         /* GeforceFX - midend */
1627         if (strstr(gl_renderer, "5600")
1628                 || strstr(gl_renderer, "5650")
1629                 || strstr(gl_renderer, "5700")
1630                 || strstr(gl_renderer, "5750"))
1631         {
1632             return CARD_NVIDIA_GEFORCEFX_5600;
1633         }
1634
1635         /* GeforceFX - lowend */
1636         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1637     }
1638
1639     if (d3d_level >= 8)
1640     {
1641         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1642         {
1643             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1644         }
1645
1646         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1647     }
1648
1649     if (d3d_level >= 7)
1650     {
1651         if (strstr(gl_renderer, "GeForce4 MX"))
1652         {
1653             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1654         }
1655
1656         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1657         {
1658             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1659         }
1660
1661         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1662         {
1663             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1664         }
1665
1666         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1667     }
1668
1669     if (strstr(gl_renderer, "TNT2"))
1670     {
1671         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1672     }
1673
1674     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1675 }
1676
1677 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1678         const char *gl_renderer)
1679 {
1680     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1681
1682     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1683      *
1684      * Beware: renderer string do not match exact card model,
1685      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1686     if (d3d_level >= 10)
1687     {
1688         unsigned int i;
1689
1690         static const struct
1691         {
1692             const char *renderer;
1693             enum wined3d_pci_device id;
1694         }
1695         cards[] =
1696         {
1697             /* Southern Islands */
1698             {"HD 7900", CARD_AMD_RADEON_HD7900},
1699             /* Northern Islands */
1700             {"HD 6900", CARD_AMD_RADEON_HD6900},
1701             {"HD 6800", CARD_AMD_RADEON_HD6800},
1702             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1703             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1704             {"HD 6700", CARD_AMD_RADEON_HD6700},
1705             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1706             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1707             {"HD 6600", CARD_AMD_RADEON_HD6600},
1708             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1709             {"HD 6500", CARD_AMD_RADEON_HD6600},
1710             {"HD 6400", CARD_AMD_RADEON_HD6400},
1711             {"HD 6300", CARD_AMD_RADEON_HD6300},
1712             {"HD 6200", CARD_AMD_RADEON_HD6300},
1713             /* Evergreen */
1714             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1715             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1716             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1717             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1718             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1719             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1720             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1721             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1722             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1723             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1724             /* R700 */
1725             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1726             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1727             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1728             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1729             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1730             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1731             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1732             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1733             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1734             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1735             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1736             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1737             /* R600/R700 integrated */
1738             {"HD 3300", CARD_AMD_RADEON_HD3200},
1739             {"HD 3200", CARD_AMD_RADEON_HD3200},
1740             {"HD 3100", CARD_AMD_RADEON_HD3200},
1741             /* R600 */
1742             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1743             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1744             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1745             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1746             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1747             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1748             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1749             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1750             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1751             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1752             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1753             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1754             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1755         };
1756
1757         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1758         {
1759             if (strstr(gl_renderer, cards[i].renderer))
1760                 return cards[i].id;
1761         }
1762
1763         /* Default for when no GPU has been found */
1764         return CARD_AMD_RADEON_HD3200;
1765     }
1766
1767     if (d3d_level >= 9)
1768     {
1769         /* Radeon R5xx */
1770         if (strstr(gl_renderer, "X1600")
1771                 || strstr(gl_renderer, "X1650")
1772                 || strstr(gl_renderer, "X1800")
1773                 || strstr(gl_renderer, "X1900")
1774                 || strstr(gl_renderer, "X1950"))
1775         {
1776             return CARD_AMD_RADEON_X1600;
1777         }
1778
1779         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1780          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1781         if (strstr(gl_renderer, "X700")
1782                 || strstr(gl_renderer, "X800")
1783                 || strstr(gl_renderer, "X850")
1784                 || strstr(gl_renderer, "X1300")
1785                 || strstr(gl_renderer, "X1400")
1786                 || strstr(gl_renderer, "X1450")
1787                 || strstr(gl_renderer, "X1550")
1788                 || strstr(gl_renderer, "X2300")
1789                 || strstr(gl_renderer, "X2500")
1790                 || strstr(gl_renderer, "HD 2300")
1791                 )
1792         {
1793             return CARD_AMD_RADEON_X700;
1794         }
1795
1796         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1797         if (strstr(gl_renderer, "Radeon Xpress"))
1798         {
1799             return CARD_AMD_RADEON_XPRESS_200M;
1800         }
1801
1802         /* Radeon R3xx */
1803         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1804     }
1805
1806     if (d3d_level >= 8)
1807         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1808
1809     if (d3d_level >= 7)
1810         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1811
1812     return CARD_AMD_RAGE_128PRO;
1813 }
1814
1815 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1816         const char *gl_renderer)
1817 {
1818     unsigned int i;
1819
1820     static const struct
1821     {
1822         const char *renderer;
1823         enum wined3d_pci_device id;
1824     }
1825     cards[] =
1826     {
1827         /* Ivybridge */
1828         {"Ivybridge Server",            CARD_INTEL_IVBS},
1829         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1830         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1831         /* Sandybridge */
1832         {"Sandybridge Server",          CARD_INTEL_SNBS},
1833         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1834         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1835         /* Ironlake */
1836         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1837         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1838         /* G4x */
1839         {"B43",                         CARD_INTEL_B43},
1840         {"G41",                         CARD_INTEL_G41},
1841         {"G45",                         CARD_INTEL_G45},
1842         {"Q45",                         CARD_INTEL_Q45},
1843         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1844         {"GM45",                        CARD_INTEL_GM45},
1845         /* i965 */
1846         {"965GME",                      CARD_INTEL_965GME},
1847         {"965GM",                       CARD_INTEL_965GM},
1848         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1849         {"946GZ",                       CARD_INTEL_946GZ},
1850         {"965G",                        CARD_INTEL_965G},
1851         {"965Q",                        CARD_INTEL_965Q},
1852         /* i945 */
1853         {"Pineview M",                  CARD_INTEL_PNVM},
1854         {"Pineview G",                  CARD_INTEL_PNVG},
1855         {"IGD",                         CARD_INTEL_PNVG},
1856         {"Q33",                         CARD_INTEL_Q33},
1857         {"G33",                         CARD_INTEL_G33},
1858         {"Q35",                         CARD_INTEL_Q35},
1859         {"945GME",                      CARD_INTEL_945GME},
1860         {"945GM",                       CARD_INTEL_945GM},
1861         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1862         {"945G",                        CARD_INTEL_945G},
1863         /* i915 */
1864         {"915GM",                       CARD_INTEL_915GM},
1865         {"E7221G",                      CARD_INTEL_E7221G},
1866         {"915G",                        CARD_INTEL_915G},
1867         /* i8xx */
1868         {"865G",                        CARD_INTEL_865G},
1869         {"845G",                        CARD_INTEL_845G},
1870         {"855GM",                       CARD_INTEL_855GM},
1871         {"830M",                        CARD_INTEL_830M},
1872     };
1873
1874     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1875     {
1876         if (strstr(gl_renderer, cards[i].renderer))
1877             return cards[i].id;
1878     }
1879
1880     return CARD_INTEL_915G;
1881 }
1882
1883 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1884         const char *gl_renderer)
1885 {
1886     UINT d3d_level;
1887     unsigned int i;
1888
1889     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1890      *
1891      * Beware: renderer string do not match exact card model,
1892      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1893     if (strstr(gl_renderer, "Gallium"))
1894     {
1895         /* 20101109 - These are never returned by current Gallium radeon
1896          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1897          *
1898          * These are returned but not handled: RC410, RV380. */
1899         static const struct
1900         {
1901             const char *renderer;
1902             enum wined3d_pci_device id;
1903         }
1904         cards[] =
1905         {
1906             /* Southern Islands */
1907             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1908             /* Northern Islands */
1909             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1910             {"BARTS",   CARD_AMD_RADEON_HD6800},
1911             {"TURKS",   CARD_AMD_RADEON_HD6600},
1912             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1913             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1914             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1915             {"PALM",    CARD_AMD_RADEON_HD6300},
1916             /* Evergreen */
1917             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1918             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1919             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1920             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1921             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1922             /* R700 */
1923             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1924             {"RV790",   CARD_AMD_RADEON_HD4800},
1925             {"RV770",   CARD_AMD_RADEON_HD4800},
1926             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1927             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1928             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1929             /* R600/R700 integrated */
1930             {"RS880",   CARD_AMD_RADEON_HD3200},
1931             {"RS780",   CARD_AMD_RADEON_HD3200},
1932             /* R600 */
1933             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1934             {"R600",    CARD_AMD_RADEON_HD2900},
1935             {"RV670",   CARD_AMD_RADEON_HD2900},
1936             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1937             {"RV630",   CARD_AMD_RADEON_HD2600},
1938             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1939             {"RV610",   CARD_AMD_RADEON_HD2350},
1940             /* R500 */
1941             {"R580",    CARD_AMD_RADEON_X1600},
1942             {"R520",    CARD_AMD_RADEON_X1600},
1943             {"RV570",   CARD_AMD_RADEON_X1600},
1944             {"RV560",   CARD_AMD_RADEON_X1600},
1945             {"RV535",   CARD_AMD_RADEON_X1600},
1946             {"RV530",   CARD_AMD_RADEON_X1600},
1947             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1948             {"RV515",   CARD_AMD_RADEON_X700},
1949             /* R400 */
1950             {"R481",    CARD_AMD_RADEON_X700},
1951             {"R480",    CARD_AMD_RADEON_X700},
1952             {"R430",    CARD_AMD_RADEON_X700},
1953             {"R423",    CARD_AMD_RADEON_X700},
1954             {"R420",    CARD_AMD_RADEON_X700},
1955             {"R410",    CARD_AMD_RADEON_X700},
1956             {"RV410",   CARD_AMD_RADEON_X700},
1957             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1958             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1959             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1960             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1961             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1962             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1965             /* R300 */
1966             {"R360",    CARD_AMD_RADEON_9500},
1967             {"R350",    CARD_AMD_RADEON_9500},
1968             {"R300",    CARD_AMD_RADEON_9500},
1969             {"RV370",   CARD_AMD_RADEON_9500},
1970             {"RV360",   CARD_AMD_RADEON_9500},
1971             {"RV351",   CARD_AMD_RADEON_9500},
1972             {"RV350",   CARD_AMD_RADEON_9500},
1973         };
1974
1975         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1976         {
1977             if (strstr(gl_renderer, cards[i].renderer))
1978                 return cards[i].id;
1979         }
1980     }
1981
1982     d3d_level = d3d_level_from_gl_info(gl_info);
1983     if (d3d_level >= 10)
1984         return CARD_AMD_RADEON_HD2600;
1985
1986     if (d3d_level >= 9)
1987     {
1988         static const struct
1989         {
1990             const char *renderer;
1991             enum wined3d_pci_device id;
1992         }
1993         cards[] =
1994         {
1995             /* R700 */
1996             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1997             {"(RV790",  CARD_AMD_RADEON_HD4800},
1998             {"(RV770",  CARD_AMD_RADEON_HD4800},
1999             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2000             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2001             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2002             /* R600/R700 integrated */
2003             {"RS880",   CARD_AMD_RADEON_HD3200},
2004             {"RS780",   CARD_AMD_RADEON_HD3200},
2005             /* R600 */
2006             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2007             {"(R600",   CARD_AMD_RADEON_HD2900},
2008             {"(RV670",  CARD_AMD_RADEON_HD2900},
2009             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2010             {"(RV630",  CARD_AMD_RADEON_HD2600},
2011             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2012             {"(RV610",  CARD_AMD_RADEON_HD2350},
2013         };
2014
2015         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2016         {
2017             if (strstr(gl_renderer, cards[i].renderer))
2018                 return cards[i].id;
2019         }
2020
2021         return CARD_AMD_RADEON_9500;
2022     }
2023
2024     if (d3d_level >= 8)
2025         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2026
2027     if (d3d_level >= 7)
2028         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2029
2030     return CARD_AMD_RAGE_128PRO;
2031 }
2032
2033 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2034         const char *gl_renderer)
2035 {
2036     UINT d3d_level;
2037     unsigned int i;
2038
2039     static const struct
2040     {
2041         const char *renderer;
2042         enum wined3d_pci_device id;
2043     }
2044     cards[] =
2045     {
2046         /* Kepler */
2047         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2048         /* Fermi */
2049         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2050         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2051         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2052         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2053         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2054         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2055         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2056         /* Tesla */
2057         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2058         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2059         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2060         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2061         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2062         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2063         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2064         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2065         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2066         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2067         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2068         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2069         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2070         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2071         /* Curie */
2072         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2073         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2074         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2075         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2076         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2077         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2078         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2079         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2080         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2081         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2082         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2083         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2084         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2085         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2086         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2087         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2088         /* Rankine */
2089         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2090         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2091         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2092         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2093         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2094         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2095         /* Kelvin */
2096         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2097         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2098         {"nv20",    CARD_NVIDIA_GEFORCE3},
2099         /* Celsius */
2100         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2101         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2102         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2103         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2104         {"nv16",    CARD_NVIDIA_GEFORCE2},
2105         {"nv15",    CARD_NVIDIA_GEFORCE2},
2106         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2107         {"nv10",    CARD_NVIDIA_GEFORCE},
2108         /* Fahrenheit */
2109         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2110         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2111         {"nv03",    CARD_NVIDIA_RIVA_128},
2112     };
2113
2114     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2115     {
2116         if (strstr(gl_renderer, cards[i].renderer))
2117             return cards[i].id;
2118     }
2119
2120     FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2121
2122     d3d_level = d3d_level_from_gl_info(gl_info);
2123     if (d3d_level >= 10)
2124         return CARD_NVIDIA_GEFORCE_8800GTX;
2125     if (d3d_level >= 9)
2126         return CARD_NVIDIA_GEFORCEFX_5800;
2127     if (d3d_level >= 8)
2128         return CARD_NVIDIA_GEFORCE3;
2129     if (d3d_level >= 7)
2130         return CARD_NVIDIA_GEFORCE;
2131     if (d3d_level >= 6)
2132         return CARD_NVIDIA_RIVA_TNT;
2133     return CARD_NVIDIA_RIVA_128;
2134 }
2135
2136
2137 struct vendor_card_selection
2138 {
2139     enum wined3d_gl_vendor gl_vendor;
2140     enum wined3d_pci_vendor card_vendor;
2141     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2142     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2143 };
2144
2145 static const struct vendor_card_selection vendor_card_select_table[] =
2146 {
2147     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2148     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2149     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2150     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2151     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2152     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2153     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2154     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2155     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2156 };
2157
2158
2159 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2160         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2161 {
2162     UINT d3d_level;
2163
2164     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2165      * different GPUs with roughly the same features. In most cases GPUs from a
2166      * certain family differ in clockspeeds, the amount of video memory and the
2167      * number of shader pipelines.
2168      *
2169      * A Direct3D device object contains the PCI id (vendor + device) of the
2170      * videocard which is used for rendering. Various applications use this
2171      * information to get a rough estimation of the features of the card and
2172      * some might use it for enabling 3d effects only on certain types of
2173      * videocards. In some cases games might even use it to work around bugs
2174      * which happen on certain videocards/driver combinations. The problem is
2175      * that OpenGL only exposes a rendering string containing the name of the
2176      * videocard and not the PCI id.
2177      *
2178      * Various games depend on the PCI id, so somehow we need to provide one.
2179      * A simple option is to parse the renderer string and translate this to
2180      * the right PCI id. This is a lot of work because there are more than 200
2181      * GPUs just for Nvidia. Various cards share the same renderer string, so
2182      * the amount of code might be 'small' but there are quite a number of
2183      * exceptions which would make this a pain to maintain. Another way would
2184      * be to query the PCI id from the operating system (assuming this is the
2185      * videocard which is used for rendering which is not always the case).
2186      * This would work but it is not very portable. Second it would not work
2187      * well in, let's say, a remote X situation in which the amount of 3d
2188      * features which can be used is limited.
2189      *
2190      * As said most games only use the PCI id to get an indication of the
2191      * capabilities of the card. It doesn't really matter if the given id is
2192      * the correct one if we return the id of a card with similar 3d features.
2193      *
2194      * The code below checks the OpenGL capabilities of a videocard and matches
2195      * that to a certain level of Direct3D functionality. Once a card passes
2196      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2197      * least a GeforceFX. To give a better estimate we do a basic check on the
2198      * renderer string but if that won't pass we return a default card. This
2199      * way is better than maintaining a full card database as even without a
2200      * full database we can return a card with similar features. Second the
2201      * size of the database can be made quite small because when you know what
2202      * type of 3d functionality a card has, you know to which GPU family the
2203      * GPU must belong. Because of this you only have to check a small part of
2204      * the renderer string to distinguishes between different models from that
2205      * family.
2206      *
2207      * The code also selects a default amount of video memory which we will
2208      * use for an estimation of the amount of free texture memory. In case of
2209      * real D3D the amount of texture memory includes video memory and system
2210      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2211      * HyperMemory). We don't know how much system memory can be addressed by
2212      * the system but we can make a reasonable estimation about the amount of
2213      * video memory. If the value is slightly wrong it doesn't matter as we
2214      * didn't include AGP-like memory which makes the amount of addressable
2215      * memory higher and second OpenGL isn't that critical it moves to system
2216      * memory behind our backs if really needed. Note that the amount of video
2217      * memory can be overruled using a registry setting. */
2218
2219     int i;
2220
2221     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2222     {
2223         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2224                 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2225             continue;
2226         TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2227         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2228     }
2229
2230     FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2231             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2232
2233     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2234      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2235      * them a good generic choice. */
2236     *card_vendor = HW_VENDOR_NVIDIA;
2237     d3d_level = d3d_level_from_gl_info(gl_info);
2238     if (d3d_level >= 9)
2239         return CARD_NVIDIA_GEFORCEFX_5600;
2240     if (d3d_level >= 8)
2241         return CARD_NVIDIA_GEFORCE3;
2242     if (d3d_level >= 7)
2243         return CARD_NVIDIA_GEFORCE;
2244     if (d3d_level >= 6)
2245         return CARD_NVIDIA_RIVA_TNT;
2246     return CARD_NVIDIA_RIVA_128;
2247 }
2248
2249 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2250 {
2251     int vs_selected_mode, ps_selected_mode;
2252
2253     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2254     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2255             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2256     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2257     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2258             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2259     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2260     else return &ffp_fragment_pipeline;
2261 }
2262
2263 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2264 {
2265     int vs_selected_mode, ps_selected_mode;
2266
2267     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2269     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2270     return &none_shader_backend;
2271 }
2272
2273 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2274 {
2275     int vs_selected_mode, ps_selected_mode;
2276
2277     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2278     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2279             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2280     else return &ffp_blit;
2281 }
2282
2283 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2284         const struct wined3d_extension_map *map, UINT entry_count)
2285 {
2286     while (*extensions)
2287     {
2288         const char *start;
2289         size_t len;
2290         UINT i;
2291
2292         while (isspace(*extensions))
2293             ++extensions;
2294         start = extensions;
2295         while (!isspace(*extensions) && *extensions)
2296             ++extensions;
2297
2298         len = extensions - start;
2299         if (!len)
2300             continue;
2301
2302         TRACE("- %s.\n", debugstr_an(start, len));
2303
2304         for (i = 0; i < entry_count; ++i)
2305         {
2306             if (len == strlen(map[i].extension_string)
2307                     && !memcmp(start, map[i].extension_string, len))
2308             {
2309                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2310                 gl_info->supported[map[i].extension] = TRUE;
2311                 break;
2312             }
2313         }
2314     }
2315 }
2316
2317 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2318 {
2319 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2320     GL_EXT_FUNCS_GEN;
2321 #undef USE_GL_FUNC
2322
2323 #ifndef USE_WIN32_OPENGL
2324     /* hack: use the functions directly from the TEB table to bypass the thunks */
2325     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2326     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2327 #endif
2328 }
2329
2330 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2331 {
2332     GLfloat gl_floatv[2];
2333     GLint gl_max;
2334
2335     gl_info->limits.blends = 1;
2336     gl_info->limits.buffers = 1;
2337     gl_info->limits.textures = 1;
2338     gl_info->limits.texture_coords = 1;
2339     gl_info->limits.fragment_samplers = 1;
2340     gl_info->limits.vertex_samplers = 0;
2341     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2342     gl_info->limits.vertex_attribs = 16;
2343     gl_info->limits.glsl_vs_float_constants = 0;
2344     gl_info->limits.glsl_ps_float_constants = 0;
2345     gl_info->limits.arb_vs_float_constants = 0;
2346     gl_info->limits.arb_vs_native_constants = 0;
2347     gl_info->limits.arb_vs_instructions = 0;
2348     gl_info->limits.arb_vs_temps = 0;
2349     gl_info->limits.arb_ps_float_constants = 0;
2350     gl_info->limits.arb_ps_local_constants = 0;
2351     gl_info->limits.arb_ps_instructions = 0;
2352     gl_info->limits.arb_ps_temps = 0;
2353
2354     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2355     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2356     TRACE("Clip plane support - max planes %d.\n", gl_max);
2357
2358     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2359     gl_info->limits.lights = gl_max;
2360     TRACE("Light support - max lights %d.\n", gl_max);
2361
2362     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2363     gl_info->limits.texture_size = gl_max;
2364     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2365
2366     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2367     gl_info->limits.pointsize_min = gl_floatv[0];
2368     gl_info->limits.pointsize_max = gl_floatv[1];
2369     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2370
2371     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2372     {
2373         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2374         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2375     }
2376     else
2377     {
2378         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2379     }
2380     if (gl_info->supported[NV_REGISTER_COMBINERS])
2381     {
2382         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2383         gl_info->limits.general_combiners = gl_max;
2384         TRACE("Max general combiners: %d.\n", gl_max);
2385     }
2386     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2387     {
2388         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2389         gl_info->limits.buffers = gl_max;
2390         TRACE("Max draw buffers: %u.\n", gl_max);
2391     }
2392     if (gl_info->supported[ARB_MULTITEXTURE])
2393     {
2394         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2395         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2396         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2397
2398         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2399         {
2400             GLint tmp;
2401             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2402             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2403             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2404             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2405         }
2406         else
2407         {
2408             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2409             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2410         }
2411         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2412         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2413
2414         if (gl_info->supported[ARB_VERTEX_SHADER])
2415         {
2416             GLint tmp;
2417             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2418             gl_info->limits.vertex_samplers = tmp;
2419             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2420             gl_info->limits.combined_samplers = tmp;
2421             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2422             gl_info->limits.vertex_attribs = tmp;
2423
2424             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2425              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2426              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2427              * shader is used with fixed function vertex processing we're fine too because fixed function
2428              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2429              * used we have to make sure that all vertex sampler setups are valid together with all
2430              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2431              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2432              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2433              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2434              * a fixed function pipeline anymore.
2435              *
2436              * So this is just a check to check that our assumption holds true. If not, write a warning
2437              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2438             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2439                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2440             {
2441                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2442                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2443                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2444                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2445                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2446                 else
2447                     gl_info->limits.vertex_samplers = 0;
2448             }
2449         }
2450         else
2451         {
2452             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2453         }
2454         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2455         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2456     }
2457     if (gl_info->supported[ARB_VERTEX_BLEND])
2458     {
2459         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2460         gl_info->limits.blends = gl_max;
2461         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2462     }
2463     if (gl_info->supported[EXT_TEXTURE3D])
2464     {
2465         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2466         gl_info->limits.texture3d_size = gl_max;
2467         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2468     }
2469     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2470     {
2471         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2472         gl_info->limits.anisotropy = gl_max;
2473         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2474     }
2475     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2476     {
2477         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2478         gl_info->limits.arb_ps_float_constants = gl_max;
2479         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2480         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2481         gl_info->limits.arb_ps_native_constants = gl_max;
2482         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2483                 gl_info->limits.arb_ps_native_constants);
2484         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2485         gl_info->limits.arb_ps_temps = gl_max;
2486         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2487         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2488         gl_info->limits.arb_ps_instructions = gl_max;
2489         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2490         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2491         gl_info->limits.arb_ps_local_constants = gl_max;
2492         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2493     }
2494     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2495     {
2496         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2497         gl_info->limits.arb_vs_float_constants = gl_max;
2498         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2499         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2500         gl_info->limits.arb_vs_native_constants = gl_max;
2501         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2502                 gl_info->limits.arb_vs_native_constants);
2503         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2504         gl_info->limits.arb_vs_temps = gl_max;
2505         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2506         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2507         gl_info->limits.arb_vs_instructions = gl_max;
2508         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2509     }
2510     if (gl_info->supported[ARB_VERTEX_SHADER])
2511     {
2512         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2513         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2514         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2515     }
2516     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2517     {
2518         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2519         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2520         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2521         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2522         gl_info->limits.glsl_varyings = gl_max;
2523         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2524     }
2525
2526     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2527         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2528     else
2529         gl_info->limits.shininess = 128.0f;
2530
2531     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2532             && wined3d_settings.allow_multisampling)
2533     {
2534         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2535         gl_info->limits.samples = gl_max;
2536     }
2537 }
2538
2539 /* Context activation is done by the caller. */
2540 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2541 {
2542     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2543     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2544     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2545     enum wined3d_pci_vendor card_vendor;
2546     struct fragment_caps fragment_caps;
2547     const char *WGL_Extensions = NULL;
2548     const char *GL_Extensions = NULL;
2549     enum wined3d_gl_vendor gl_vendor;
2550     enum wined3d_pci_device device;
2551     DWORD gl_version;
2552     HDC hdc;
2553
2554     TRACE("adapter %p.\n", adapter);
2555
2556     ENTER_GL();
2557
2558     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2559     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2560     if (!gl_renderer_str)
2561     {
2562         LEAVE_GL();
2563         ERR("Received a NULL GL_RENDERER.\n");
2564         return FALSE;
2565     }
2566
2567     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2568     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2569     if (!gl_vendor_str)
2570     {
2571         LEAVE_GL();
2572         ERR("Received a NULL GL_VENDOR.\n");
2573         return FALSE;
2574     }
2575
2576     /* Parse the GL_VERSION field into major and minor information */
2577     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2578     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2579     if (!gl_version_str)
2580     {
2581         LEAVE_GL();
2582         ERR("Received a NULL GL_VERSION.\n");
2583         return FALSE;
2584     }
2585     gl_version = wined3d_parse_gl_version(gl_version_str);
2586
2587     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2588     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2589     if (!GL_Extensions)
2590     {
2591         LEAVE_GL();
2592         ERR("Received a NULL GL_EXTENSIONS.\n");
2593         return FALSE;
2594     }
2595
2596     LEAVE_GL();
2597
2598     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2599     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2600
2601     TRACE("GL extensions reported:\n");
2602     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2603             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2604
2605     /* Now work out what GL support this card really has. */
2606     load_gl_funcs( gl_info );
2607
2608     hdc = pwglGetCurrentDC();
2609     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2610     if (GL_EXTCALL(wglGetExtensionsStringARB))
2611         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2612     if (!WGL_Extensions)
2613         WARN("WGL extensions not supported.\n");
2614     else
2615         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2616                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2617
2618     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2619     {
2620         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2621         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2622         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2623         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2624     }
2625
2626     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2627     {
2628         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2629         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2630         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2631         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2632     }
2633
2634     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2635     {
2636         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2637         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2638     }
2639
2640     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2641
2642     if (gl_info->supported[APPLE_FENCE])
2643     {
2644         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2645          * The apple extension interacts with some other apple exts. Disable the NV
2646          * extension if the apple one is support to prevent confusion in other parts
2647          * of the code. */
2648         gl_info->supported[NV_FENCE] = FALSE;
2649     }
2650     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2651     {
2652         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2653          *
2654          * The enums are the same:
2655          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2656          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2657          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2658          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2659          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2660          */
2661         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2662         {
2663             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2664             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2665         }
2666         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2667         {
2668             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2669             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2670         }
2671     }
2672     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2673     {
2674         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2675          * functionality. Prefer the ARB extension */
2676         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2677     }
2678     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2679     {
2680         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2681         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2682     }
2683     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2684     {
2685         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2686         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2687     }
2688     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2689     {
2690         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2691         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2692     }
2693     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2694     {
2695         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2696         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2697     }
2698     if (gl_info->supported[NV_TEXTURE_SHADER2])
2699     {
2700         if (gl_info->supported[NV_REGISTER_COMBINERS])
2701         {
2702             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2703              * are supported. The nv extensions provide the same functionality as the
2704              * ATI one, and a bit more(signed pixelformats). */
2705             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2706         }
2707     }
2708     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2709     {
2710         /* If we have full NP2 texture support, disable
2711          * GL_ARB_texture_rectangle because we will never use it.
2712          * This saves a few redundant glDisable calls. */
2713         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2714     }
2715     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2716     {
2717         /* Disable NV_register_combiners and fragment shader if this is supported.
2718          * generally the NV extensions are preferred over the ATI ones, and this
2719          * extension is disabled if register_combiners and texture_shader2 are both
2720          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2721          * fragment processing support. */
2722         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2723         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2724         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2725         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2726     }
2727     if (gl_info->supported[NV_HALF_FLOAT])
2728     {
2729         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2730         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2731     }
2732
2733     ENTER_GL();
2734
2735     wined3d_adapter_init_limits(gl_info);
2736
2737     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2738         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2739
2740     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2741     {
2742         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2743         unsigned int major, minor;
2744
2745         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2746
2747         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2748         sscanf(str, "%u.%u", &major, &minor);
2749         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2750     }
2751
2752     checkGLcall("extension detection");
2753
2754     LEAVE_GL();
2755
2756     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2757     adapter->shader_backend = select_shader_backend(gl_info);
2758     adapter->blitter = select_blit_implementation(gl_info);
2759
2760     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2761     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2762     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2763
2764     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2765     {
2766         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2767         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2768         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2769         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2770         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2771         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2772         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2773         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2774         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2775         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2776         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2777         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2778         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2779         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2780         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2781         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2782         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2783                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2784         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2785         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2786     }
2787     else
2788     {
2789         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2790         {
2791             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2792             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2793             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2794             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2795             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2796             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2797             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2798             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2799             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2800             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2801             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2802             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2803             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2804             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2805             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2806             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2807                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2808             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2809         }
2810         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2811         {
2812             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2813             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2814         }
2815         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2816         {
2817             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2818         }
2819         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2820         {
2821             gl_info->fbo_ops.glRenderbufferStorageMultisample
2822                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2823         }
2824     }
2825
2826     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2827     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2828     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2829
2830     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2831     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2832
2833     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2834     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2835             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2836     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2837     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2838             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2839     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2840             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2841
2842     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2843     init_driver_info(driver_info, card_vendor, device);
2844     add_gl_compat_wrappers(gl_info);
2845
2846     return TRUE;
2847 }
2848
2849 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2850 {
2851     TRACE("wined3d %p, reporting %u adapters.\n",
2852             wined3d, wined3d->adapter_count);
2853
2854     return wined3d->adapter_count;
2855 }
2856
2857 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2858 {
2859     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2860
2861     return WINED3D_OK;
2862 }
2863
2864 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2865 {
2866     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2867
2868     if (adapter_idx >= wined3d->adapter_count)
2869         return NULL;
2870
2871     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2872 }
2873
2874 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2875      of the same bpp but different resolutions                                  */
2876
2877 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2878 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2879         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2880 {
2881     const struct wined3d_adapter *adapter;
2882     const struct wined3d_format *format;
2883     unsigned int i = 0;
2884     unsigned int j = 0;
2885     UINT format_bits;
2886     DEVMODEW mode;
2887
2888     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2889             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2890
2891     if (adapter_idx >= wined3d->adapter_count)
2892         return 0;
2893
2894     adapter = &wined3d->adapters[adapter_idx];
2895     format = wined3d_get_format(&adapter->gl_info, format_id);
2896     format_bits = format->byte_count * CHAR_BIT;
2897
2898     memset(&mode, 0, sizeof(mode));
2899     mode.dmSize = sizeof(mode);
2900
2901     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2902     {
2903         if (mode.dmFields & DM_DISPLAYFLAGS)
2904         {
2905             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2906                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2907                 continue;
2908
2909             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2910                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2911                 continue;
2912         }
2913
2914         if (format_id == WINED3DFMT_UNKNOWN)
2915         {
2916             /* This is for d3d8, do not enumerate P8 here. */
2917             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2918         }
2919         else if (mode.dmBitsPerPel == format_bits)
2920         {
2921             ++i;
2922         }
2923     }
2924
2925     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2926
2927     return i;
2928 }
2929
2930 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2931 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2932         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2933         UINT mode_idx, struct wined3d_display_mode *mode)
2934 {
2935     const struct wined3d_adapter *adapter;
2936     const struct wined3d_format *format;
2937     UINT format_bits;
2938     DEVMODEW m;
2939     UINT i = 0;
2940     int j = 0;
2941
2942     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2943             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2944
2945     if (!mode || adapter_idx >= wined3d->adapter_count)
2946         return WINED3DERR_INVALIDCALL;
2947
2948     adapter = &wined3d->adapters[adapter_idx];
2949     format = wined3d_get_format(&adapter->gl_info, format_id);
2950     format_bits = format->byte_count * CHAR_BIT;
2951
2952     memset(&m, 0, sizeof(m));
2953     m.dmSize = sizeof(m);
2954
2955     while (i <= mode_idx)
2956     {
2957         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2958         {
2959             WARN("Invalid mode_idx %u.\n", mode_idx);
2960             return WINED3DERR_INVALIDCALL;
2961         }
2962
2963         if (m.dmFields & DM_DISPLAYFLAGS)
2964         {
2965             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2966                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
2967                 continue;
2968
2969             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2970                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2971                 continue;
2972         }
2973
2974         if (format_id == WINED3DFMT_UNKNOWN)
2975         {
2976             /* This is for d3d8, do not enumerate P8 here. */
2977             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2978         }
2979         else if (m.dmBitsPerPel == format_bits)
2980         {
2981             ++i;
2982         }
2983     }
2984
2985     mode->width = m.dmPelsWidth;
2986     mode->height = m.dmPelsHeight;
2987     mode->refresh_rate = DEFAULT_REFRESH_RATE;
2988     if (m.dmFields & DM_DISPLAYFREQUENCY)
2989         mode->refresh_rate = m.dmDisplayFrequency;
2990
2991     if (format_id == WINED3DFMT_UNKNOWN)
2992         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
2993     else
2994         mode->format_id = format_id;
2995
2996     if (!(m.dmFields & DM_DISPLAYFLAGS))
2997         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2998     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
2999         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3000     else
3001         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3002
3003     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3004             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3005
3006     return WINED3D_OK;
3007 }
3008
3009 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3010         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3011 {
3012     const struct wined3d_adapter *adapter;
3013     DEVMODEW m;
3014
3015     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3016             wined3d, adapter_idx, mode, rotation);
3017
3018     if (!mode || adapter_idx >= wined3d->adapter_count)
3019         return WINED3DERR_INVALIDCALL;
3020
3021     adapter = &wined3d->adapters[adapter_idx];
3022
3023     memset(&m, 0, sizeof(m));
3024     m.dmSize = sizeof(m);
3025
3026     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3027     mode->width = m.dmPelsWidth;
3028     mode->height = m.dmPelsHeight;
3029     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3030     if (m.dmFields & DM_DISPLAYFREQUENCY)
3031         mode->refresh_rate = m.dmDisplayFrequency;
3032     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3033
3034     /* Lie about the format. X11 can't change the color depth, and some apps
3035      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3036      * that GetDisplayMode still returns 24 bpp. This should probably be
3037      * handled in winex11 instead. */
3038     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3039     {
3040         WARN("Overriding format %s with stored format %s.\n",
3041                 debug_d3dformat(mode->format_id),
3042                 debug_d3dformat(adapter->screen_format));
3043         mode->format_id = adapter->screen_format;
3044     }
3045
3046     if (!(m.dmFields & DM_DISPLAYFLAGS))
3047         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3048     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3049         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3050     else
3051         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3052
3053     if (rotation)
3054     {
3055         switch (m.u1.s2.dmDisplayOrientation)
3056         {
3057             case DMDO_DEFAULT:
3058                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3059                 break;
3060             case DMDO_90:
3061                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3062                 break;
3063             case DMDO_180:
3064                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3065                 break;
3066             case DMDO_270:
3067                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3068                 break;
3069             default:
3070                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3071                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3072                 break;
3073         }
3074     }
3075
3076     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3077             mode->refresh_rate, debug_d3dformat(mode->format_id),
3078             mode->scanline_ordering);
3079     return WINED3D_OK;
3080 }
3081
3082 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3083         UINT adapter_idx, const struct wined3d_display_mode *mode)
3084 {
3085     struct wined3d_display_mode current_mode;
3086     const struct wined3d_format *format;
3087     struct wined3d_adapter *adapter;
3088     DEVMODEW devmode;
3089     RECT clip_rc;
3090     HRESULT hr;
3091     LONG ret;
3092
3093     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3094             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3095             mode->scanline_ordering);
3096
3097     if (adapter_idx >= wined3d->adapter_count)
3098         return WINED3DERR_INVALIDCALL;
3099
3100     adapter = &wined3d->adapters[adapter_idx];
3101     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3102
3103     memset(&devmode, 0, sizeof(devmode));
3104     devmode.dmSize = sizeof(devmode);
3105     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3106     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3107     devmode.dmPelsWidth = mode->width;
3108     devmode.dmPelsHeight = mode->height;
3109
3110     devmode.dmDisplayFrequency = mode->refresh_rate;
3111     if (mode->refresh_rate)
3112         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3113
3114     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3115     {
3116         devmode.dmFields |= DM_DISPLAYFLAGS;
3117         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3118             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3119     }
3120
3121     /* Only change the mode if necessary. */
3122     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3123     {
3124         ERR("Failed to get current display mode, hr %#x.\n", hr);
3125     }
3126     else if (current_mode.width == mode->width
3127             && current_mode.height == mode->height
3128             && current_mode.format_id == mode->format_id
3129             && (current_mode.refresh_rate == mode->refresh_rate
3130             || !mode->refresh_rate)
3131             && (current_mode.scanline_ordering == mode->scanline_ordering
3132             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3133     {
3134         TRACE("Skipping redundant mode setting call.\n");
3135         return WINED3D_OK;
3136     }
3137
3138     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3139     if (ret != DISP_CHANGE_SUCCESSFUL)
3140     {
3141         if (devmode.dmDisplayFrequency)
3142         {
3143             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3144             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3145             devmode.dmDisplayFrequency = 0;
3146             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3147         }
3148         if (ret != DISP_CHANGE_SUCCESSFUL)
3149             return WINED3DERR_NOTAVAILABLE;
3150     }
3151
3152     /* Store the new values. */
3153     adapter->screen_format = mode->format_id;
3154
3155     /* And finally clip mouse to our screen. */
3156     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3157     ClipCursor(&clip_rc);
3158
3159     return WINED3D_OK;
3160 }
3161
3162 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3163    and fields being inserted in the middle, a new structure is used in place    */
3164 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3165         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3166 {
3167     const struct wined3d_adapter *adapter;
3168     size_t len;
3169
3170     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3171             wined3d, adapter_idx, flags, identifier);
3172
3173     if (adapter_idx >= wined3d->adapter_count)
3174         return WINED3DERR_INVALIDCALL;
3175
3176     adapter = &wined3d->adapters[adapter_idx];
3177
3178     if (identifier->driver_size)
3179     {
3180         const char *name = adapter->driver_info.name;
3181         len = min(strlen(name), identifier->driver_size - 1);
3182         memcpy(identifier->driver, name, len);
3183         identifier->driver[len] = '\0';
3184     }
3185
3186     if (identifier->description_size)
3187     {
3188         const char *description = adapter->driver_info.description;
3189         len = min(strlen(description), identifier->description_size - 1);
3190         memcpy(identifier->description, description, len);
3191         identifier->description[len] = '\0';
3192     }
3193
3194     /* Note that d3d8 doesn't supply a device name. */
3195     if (identifier->device_name_size)
3196     {
3197         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3198                 identifier->device_name_size, NULL, NULL))
3199         {
3200             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3201             return WINED3DERR_INVALIDCALL;
3202         }
3203     }
3204
3205     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3206     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3207     identifier->vendor_id = adapter->driver_info.vendor;
3208     identifier->device_id = adapter->driver_info.device;
3209     identifier->subsystem_id = 0;
3210     identifier->revision = 0;
3211     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3212     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3213     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3214     identifier->video_memory = adapter->TextureRam;
3215
3216     return WINED3D_OK;
3217 }
3218
3219 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3220         struct wined3d_raster_status *raster_status)
3221 {
3222     LONGLONG freq_per_frame, freq_per_line;
3223     LARGE_INTEGER counter, freq_per_sec;
3224     struct wined3d_display_mode mode;
3225     static UINT once;
3226
3227     if (!once++)
3228         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3229                 wined3d, adapter_idx, raster_status);
3230     else
3231         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3232                 wined3d, adapter_idx, raster_status);
3233
3234     /* Obtaining the raster status is a widely implemented but optional
3235      * feature. When this method returns OK StarCraft 2 expects the
3236      * raster_status->InVBlank value to actually change over time.
3237      * And Endless Alice Crysis doesn't care even if this method fails.
3238      * Thus this method returns OK and fakes raster_status by
3239      * QueryPerformanceCounter. */
3240
3241     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3242         return WINED3DERR_INVALIDCALL;
3243     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3244         return WINED3DERR_INVALIDCALL;
3245     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3246         mode.refresh_rate = 60;
3247
3248     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3249     /* Assume 20 scan lines in the vertical blank. */
3250     freq_per_line = freq_per_frame / (mode.height + 20);
3251     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3252     if (raster_status->scan_line < mode.height)
3253         raster_status->in_vblank = FALSE;
3254     else
3255     {
3256         raster_status->scan_line = 0;
3257         raster_status->in_vblank = TRUE;
3258     }
3259
3260     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3261             raster_status->in_vblank, raster_status->scan_line);
3262
3263     return WINED3D_OK;
3264 }
3265
3266 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3267         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3268 {
3269     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3270
3271     /* Float formats need FBOs. If FBOs are used this function isn't called */
3272     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3273
3274     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3275         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3276         {
3277             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3278             return FALSE;
3279         }
3280
3281         if(cfg->redSize < redSize)
3282             return FALSE;
3283
3284         if(cfg->greenSize < greenSize)
3285             return FALSE;
3286
3287         if(cfg->blueSize < blueSize)
3288             return FALSE;
3289
3290         if(cfg->alphaSize < alphaSize)
3291             return FALSE;
3292
3293         return TRUE;
3294     }
3295
3296     /* Probably a RGBA_float or color index mode */
3297     return FALSE;
3298 }
3299
3300 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3301         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3302 {
3303     BYTE depthSize, stencilSize;
3304     BOOL lockable = FALSE;
3305
3306     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3307     {
3308         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3309         return FALSE;
3310     }
3311
3312     /* Float formats need FBOs. If FBOs are used this function isn't called */
3313     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3314
3315     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3316         lockable = TRUE;
3317
3318     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3319      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3320      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3321     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3322         return FALSE;
3323
3324     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3325      * allow more stencil bits than requested. */
3326     if(cfg->stencilSize < stencilSize)
3327         return FALSE;
3328
3329     return TRUE;
3330 }
3331
3332 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3333         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3334         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3335 {
3336     const struct wined3d_format *rt_format;
3337     const struct wined3d_format *ds_format;
3338     const struct wined3d_adapter *adapter;
3339
3340     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3341             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3342             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3343             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3344
3345     if (adapter_idx >= wined3d->adapter_count)
3346         return WINED3DERR_INVALIDCALL;
3347
3348     adapter = &wined3d->adapters[adapter_idx];
3349     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3350     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3351     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3352     {
3353         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3354                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3355         {
3356             TRACE("Formats match.\n");
3357             return WINED3D_OK;
3358         }
3359     }
3360     else
3361     {
3362         const struct wined3d_pixel_format *cfgs;
3363         unsigned int cfg_count;
3364         unsigned int i;
3365
3366         cfgs = adapter->cfgs;
3367         cfg_count = adapter->cfg_count;
3368         for (i = 0; i < cfg_count; ++i)
3369         {
3370             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3371                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3372             {
3373                 TRACE("Formats match.\n");
3374                 return WINED3D_OK;
3375             }
3376         }
3377     }
3378
3379     TRACE("Unsupported format pair: %s and %s.\n",
3380             debug_d3dformat(render_target_format_id),
3381             debug_d3dformat(depth_stencil_format_id));
3382
3383     return WINED3DERR_NOTAVAILABLE;
3384 }
3385
3386 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3387         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3388         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3389 {
3390     const struct wined3d_gl_info *gl_info;
3391
3392     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3393             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3394             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3395             windowed, multisample_type, quality_levels);
3396
3397     if (adapter_idx >= wined3d->adapter_count)
3398         return WINED3DERR_INVALIDCALL;
3399
3400     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3401
3402     if (multisample_type > gl_info->limits.samples)
3403     {
3404         TRACE("Returning not supported.\n");
3405         if (quality_levels)
3406             *quality_levels = 0;
3407
3408         return WINED3DERR_NOTAVAILABLE;
3409     }
3410
3411     if (quality_levels)
3412     {
3413         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3414             /* FIXME: This is probably wrong. */
3415             *quality_levels = gl_info->limits.samples;
3416         else
3417             *quality_levels = 1;
3418     }
3419
3420     return WINED3D_OK;
3421 }
3422
3423 /* Check if we support bumpmapping for a format */
3424 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3425 {
3426     /* Ask the fixed function pipeline implementation if it can deal
3427      * with the conversion. If we've got a GL extension giving native
3428      * support this will be an identity conversion. */
3429     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3430             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3431 }
3432
3433 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3434 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3435         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3436 {
3437     /* Only allow depth/stencil formats */
3438     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3439
3440     /* Blacklist formats not supported on Windows */
3441     switch (ds_format->id)
3442     {
3443         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3444         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3445             TRACE("[FAILED] - not supported on windows.\n");
3446             return FALSE;
3447
3448         default:
3449             break;
3450     }
3451
3452     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3453     {
3454         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3455         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3456     }
3457     else
3458     {
3459         unsigned int i;
3460
3461         /* Walk through all WGL pixel formats to find a match */
3462         for (i = 0; i < adapter->cfg_count; ++i)
3463         {
3464             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3465             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3466                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3467                 return TRUE;
3468         }
3469     }
3470
3471     return FALSE;
3472 }
3473
3474 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3475 {
3476     /* The flags entry of a format contains the filtering capability */
3477     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3478             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3479         return TRUE;
3480
3481     return FALSE;
3482 }
3483
3484 /* Check the render target capabilities of a format */
3485 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3486         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3487 {
3488     /* Filter out non-RT formats */
3489     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3490     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3491     {
3492         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3493         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3494         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3495         unsigned int i;
3496
3497         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3498         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3499
3500         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3501          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3502         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3503         {
3504             TRACE("[FAILED]\n");
3505             return FALSE;
3506         }
3507
3508         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3509          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3510         for (i = 0; i < adapter->cfg_count; ++i)
3511         {
3512             if (cfgs[i].windowDrawable
3513                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3514             {
3515                 TRACE("Pixel format %d is compatible with format %s.\n",
3516                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3517                 return TRUE;
3518             }
3519         }
3520     }
3521     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3522     {
3523         /* For now return TRUE for FBOs until we have some proper checks.
3524          * Note that this function will only be called when the format is around for texturing. */
3525         return TRUE;
3526     }
3527     return FALSE;
3528 }
3529
3530 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3531 {
3532     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3533 }
3534
3535 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3536 {
3537     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3538      * doing the color fixup in shaders.
3539      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3540     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3541     {
3542         int vs_selected_mode;
3543         int ps_selected_mode;
3544         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3545
3546         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3547         {
3548             TRACE("[OK]\n");
3549             return TRUE;
3550         }
3551     }
3552
3553     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3554     return FALSE;
3555 }
3556
3557 /* Check if a format support blending in combination with pixel shaders */
3558 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3559         const struct wined3d_format *format)
3560 {
3561     /* The flags entry of a format contains the post pixel shader blending capability */
3562     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3563
3564     return FALSE;
3565 }
3566
3567 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3568 {
3569     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3570      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3571      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3572      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3573      * capability anyway.
3574      *
3575      * For now lets report this on all formats, but in the future we may want to
3576      * restrict it to some should games need that
3577      */
3578     return TRUE;
3579 }
3580
3581 /* Check if a texture format is supported on the given adapter */
3582 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3583 {
3584     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3585
3586     switch (format->id)
3587     {
3588         /*****
3589          *  supported: RGB(A) formats
3590          */
3591         case WINED3DFMT_B8G8R8_UNORM:
3592             TRACE("[FAILED] - Not enumerated on Windows.\n");
3593             return FALSE;
3594         case WINED3DFMT_B8G8R8A8_UNORM:
3595         case WINED3DFMT_B8G8R8X8_UNORM:
3596         case WINED3DFMT_B5G6R5_UNORM:
3597         case WINED3DFMT_B5G5R5X1_UNORM:
3598         case WINED3DFMT_B5G5R5A1_UNORM:
3599         case WINED3DFMT_B4G4R4A4_UNORM:
3600         case WINED3DFMT_A8_UNORM:
3601         case WINED3DFMT_B4G4R4X4_UNORM:
3602         case WINED3DFMT_R8G8B8A8_UNORM:
3603         case WINED3DFMT_R8G8B8X8_UNORM:
3604         case WINED3DFMT_B10G10R10A2_UNORM:
3605         case WINED3DFMT_R10G10B10A2_UNORM:
3606         case WINED3DFMT_R16G16_UNORM:
3607             TRACE("[OK]\n");
3608             return TRUE;
3609
3610         case WINED3DFMT_B2G3R3_UNORM:
3611             TRACE("[FAILED] - Not supported on Windows.\n");
3612             return FALSE;
3613
3614         /*****
3615          *  Not supported: Palettized
3616          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3617          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3618          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3619          */
3620         case WINED3DFMT_P8_UINT:
3621         case WINED3DFMT_P8_UINT_A8_UNORM:
3622             return FALSE;
3623
3624         /*****
3625          *  Supported: (Alpha)-Luminance
3626          */
3627         case WINED3DFMT_L8_UNORM:
3628         case WINED3DFMT_L8A8_UNORM:
3629         case WINED3DFMT_L16_UNORM:
3630             TRACE("[OK]\n");
3631             return TRUE;
3632
3633         /* Not supported on Windows, thus disabled */
3634         case WINED3DFMT_L4A4_UNORM:
3635             TRACE("[FAILED] - not supported on windows\n");
3636             return FALSE;
3637
3638         /*****
3639          *  Supported: Depth/Stencil formats
3640          */
3641         case WINED3DFMT_D16_LOCKABLE:
3642         case WINED3DFMT_D16_UNORM:
3643         case WINED3DFMT_X8D24_UNORM:
3644         case WINED3DFMT_D24_UNORM_S8_UINT:
3645         case WINED3DFMT_S8_UINT_D24_FLOAT:
3646         case WINED3DFMT_D32_UNORM:
3647         case WINED3DFMT_D32_FLOAT:
3648             return TRUE;
3649
3650         case WINED3DFMT_INTZ:
3651             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3652                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3653                 return TRUE;
3654             return FALSE;
3655
3656         /* Not supported on Windows */
3657         case WINED3DFMT_S1_UINT_D15_UNORM:
3658         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3659             TRACE("[FAILED] - not supported on windows\n");
3660             return FALSE;
3661
3662         /*****
3663          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3664          *  GL_NV_texture_shader). Emulated by shaders
3665          */
3666         case WINED3DFMT_R8G8_SNORM:
3667         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3668         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3669         case WINED3DFMT_R8G8B8A8_SNORM:
3670         case WINED3DFMT_R16G16_SNORM:
3671             /* Ask the shader backend if it can deal with the conversion. If
3672              * we've got a GL extension giving native support this will be an
3673              * identity conversion. */
3674             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3675             {
3676                 TRACE("[OK]\n");
3677                 return TRUE;
3678             }
3679             TRACE("[FAILED]\n");
3680             return FALSE;
3681
3682         case WINED3DFMT_DXT1:
3683         case WINED3DFMT_DXT2:
3684         case WINED3DFMT_DXT3:
3685         case WINED3DFMT_DXT4:
3686         case WINED3DFMT_DXT5:
3687             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3688             {
3689                 TRACE("[OK]\n");
3690                 return TRUE;
3691             }
3692             TRACE("[FAILED]\n");
3693             return FALSE;
3694
3695
3696         /*****
3697          *  Odd formats - not supported
3698          */
3699         case WINED3DFMT_VERTEXDATA:
3700         case WINED3DFMT_R16_UINT:
3701         case WINED3DFMT_R32_UINT:
3702         case WINED3DFMT_R16G16B16A16_SNORM:
3703         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3704         case WINED3DFMT_R10G11B11_SNORM:
3705         case WINED3DFMT_R16:
3706         case WINED3DFMT_AL16:
3707             TRACE("[FAILED]\n"); /* Enable when implemented */
3708             return FALSE;
3709
3710         /*****
3711          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3712          */
3713         case WINED3DFMT_R8G8_SNORM_Cx:
3714             TRACE("[FAILED]\n"); /* Enable when implemented */
3715             return FALSE;
3716
3717         /* YUV formats */
3718         case WINED3DFMT_UYVY:
3719         case WINED3DFMT_YUY2:
3720             if (gl_info->supported[APPLE_YCBCR_422])
3721             {
3722                 TRACE("[OK]\n");
3723                 return TRUE;
3724             }
3725             TRACE("[FAILED]\n");
3726             return FALSE;
3727         case WINED3DFMT_YV12:
3728             TRACE("[FAILED]\n");
3729             return FALSE;
3730
3731         case WINED3DFMT_R16G16B16A16_UNORM:
3732             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3733             {
3734                 TRACE("[FAILED]\n");
3735                 return FALSE;
3736             }
3737             TRACE("[OK]\n");
3738             return TRUE;
3739
3740             /* Not supported */
3741         case WINED3DFMT_B2G3R3A8_UNORM:
3742             TRACE("[FAILED]\n"); /* Enable when implemented */
3743             return FALSE;
3744
3745             /* Floating point formats */
3746         case WINED3DFMT_R16_FLOAT:
3747         case WINED3DFMT_R16G16_FLOAT:
3748         case WINED3DFMT_R16G16B16A16_FLOAT:
3749             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3750             {
3751                 TRACE("[OK]\n");
3752                 return TRUE;
3753             }
3754             TRACE("[FAILED]\n");
3755             return FALSE;
3756
3757         case WINED3DFMT_R32_FLOAT:
3758         case WINED3DFMT_R32G32_FLOAT:
3759         case WINED3DFMT_R32G32B32A32_FLOAT:
3760             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3761             {
3762                 TRACE("[OK]\n");
3763                 return TRUE;
3764             }
3765             TRACE("[FAILED]\n");
3766             return FALSE;
3767
3768         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3769          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3770          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3771          * We can do instancing with all shader versions, but we need vertex shaders.
3772          *
3773          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3774          * to enable instancing. WineD3D doesn't need that and just ignores it.
3775          *
3776          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3777          */
3778         case WINED3DFMT_INST:
3779             TRACE("ATI Instancing check hack\n");
3780             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3781             {
3782                 TRACE("[OK]\n");
3783                 return TRUE;
3784             }
3785             TRACE("[FAILED]\n");
3786             return FALSE;
3787
3788         /* Some weird FOURCC formats */
3789         case WINED3DFMT_R8G8_B8G8:
3790         case WINED3DFMT_G8R8_G8B8:
3791         case WINED3DFMT_MULTI2_ARGB8:
3792             TRACE("[FAILED]\n");
3793             return FALSE;
3794
3795         /* Vendor specific formats */
3796         case WINED3DFMT_ATI2N:
3797             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3798                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3799             {
3800                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3801                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3802                 {
3803                     TRACE("[OK]\n");
3804                     return TRUE;
3805                 }
3806
3807                 TRACE("[OK]\n");
3808                 return TRUE;
3809             }
3810             TRACE("[FAILED]\n");
3811             return FALSE;
3812
3813         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3814          * format MAKEFOURCC('N','V','D','B') is used.
3815          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3816          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3817          * to test value.
3818          */
3819         case WINED3DFMT_NVDB:
3820             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3821             {
3822                 TRACE("[OK]\n");
3823                 return TRUE;
3824             }
3825             TRACE("[FAILED]\n");
3826             return FALSE;
3827
3828         case WINED3DFMT_NVHU:
3829         case WINED3DFMT_NVHS:
3830             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3831              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3832              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3833              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3834              * Applications have to deal with not having NVHS and NVHU.
3835              */
3836             TRACE("[FAILED]\n");
3837             return FALSE;
3838
3839         case WINED3DFMT_NULL:
3840             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3841                 return TRUE;
3842             return FALSE;
3843
3844         case WINED3DFMT_UNKNOWN:
3845             return FALSE;
3846
3847         default:
3848             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3849             break;
3850     }
3851     return FALSE;
3852 }
3853
3854 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3855         const struct wined3d_format *adapter_format,
3856         const struct wined3d_format *check_format,
3857         enum wined3d_surface_type surface_type)
3858 {
3859     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3860     {
3861         switch (check_format->id)
3862         {
3863             case WINED3DFMT_B8G8R8_UNORM:
3864                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3865                 return FALSE;
3866             case WINED3DFMT_B8G8R8A8_UNORM:
3867             case WINED3DFMT_B8G8R8X8_UNORM:
3868             case WINED3DFMT_B5G6R5_UNORM:
3869             case WINED3DFMT_B5G5R5X1_UNORM:
3870             case WINED3DFMT_B5G5R5A1_UNORM:
3871             case WINED3DFMT_B4G4R4A4_UNORM:
3872             case WINED3DFMT_B2G3R3_UNORM:
3873             case WINED3DFMT_A8_UNORM:
3874             case WINED3DFMT_B2G3R3A8_UNORM:
3875             case WINED3DFMT_B4G4R4X4_UNORM:
3876             case WINED3DFMT_R10G10B10A2_UNORM:
3877             case WINED3DFMT_R8G8B8A8_UNORM:
3878             case WINED3DFMT_R8G8B8X8_UNORM:
3879             case WINED3DFMT_R16G16_UNORM:
3880             case WINED3DFMT_B10G10R10A2_UNORM:
3881             case WINED3DFMT_R16G16B16A16_UNORM:
3882             case WINED3DFMT_P8_UINT:
3883                 TRACE("[OK]\n");
3884                 return TRUE;
3885             default:
3886                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3887                 return FALSE;
3888         }
3889     }
3890
3891     /* All format that are supported for textures are supported for surfaces as well */
3892     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3893     /* All depth stencil formats are supported on surfaces */
3894     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3895
3896     /* If opengl can't process the format natively, the blitter may be able to convert it */
3897     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3898             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3899             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3900     {
3901         TRACE("[OK]\n");
3902         return TRUE;
3903     }
3904
3905     /* Reject other formats */
3906     TRACE("[FAILED]\n");
3907     return FALSE;
3908 }
3909
3910 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3911         const struct wined3d_format *format)
3912 {
3913     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3914
3915     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3916         return FALSE;
3917
3918     switch (format->id)
3919     {
3920         case WINED3DFMT_R32G32B32A32_FLOAT:
3921         case WINED3DFMT_R32_FLOAT:
3922             return TRUE;
3923         default:
3924             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3925     }
3926 }
3927
3928 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3929         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3930         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3931         enum wined3d_surface_type surface_type)
3932 {
3933     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3934     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3935     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3936     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3937     DWORD usage_caps = 0;
3938
3939     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3940             "resource_type %s, check_format %s, surface_type %#x.\n",
3941             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3942             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3943             debug_d3dformat(check_format_id), surface_type);
3944
3945     if (adapter_idx >= wined3d->adapter_count)
3946         return WINED3DERR_INVALIDCALL;
3947
3948     switch (resource_type)
3949     {
3950         case WINED3D_RTYPE_CUBE_TEXTURE:
3951             /* Cubetexture allows:
3952              *      - WINED3DUSAGE_AUTOGENMIPMAP
3953              *      - WINED3DUSAGE_DEPTHSTENCIL
3954              *      - WINED3DUSAGE_DYNAMIC
3955              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3956              *      - WINED3DUSAGE_RENDERTARGET
3957              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3958              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3959              */
3960             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3961             {
3962                 TRACE("[FAILED]\n");
3963                 return WINED3DERR_NOTAVAILABLE;
3964             }
3965
3966             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3967             {
3968                 TRACE("[FAILED] - No cube texture support.\n");
3969                 return WINED3DERR_NOTAVAILABLE;
3970             }
3971
3972             if (!CheckTextureCapability(adapter, format))
3973             {
3974                 TRACE("[FAILED] - Cube texture format not supported.\n");
3975                 return WINED3DERR_NOTAVAILABLE;
3976             }
3977
3978             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3979             {
3980                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3981                     /* When autogenmipmap isn't around continue and return
3982                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3983                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3984                 else
3985                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3986             }
3987
3988             /* Always report dynamic locking. */
3989             if (usage & WINED3DUSAGE_DYNAMIC)
3990                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3991
3992             if (usage & WINED3DUSAGE_RENDERTARGET)
3993             {
3994                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3995                 {
3996                     TRACE("[FAILED] - No render target support.\n");
3997                     return WINED3DERR_NOTAVAILABLE;
3998                 }
3999                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4000             }
4001
4002             /* Always report software processing. */
4003             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4004                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4005
4006             if (usage & WINED3DUSAGE_QUERY_FILTER)
4007             {
4008                 if (!CheckFilterCapability(adapter, format))
4009                 {
4010                     TRACE("[FAILED] - No filter support.\n");
4011                     return WINED3DERR_NOTAVAILABLE;
4012                 }
4013                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4014             }
4015
4016             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4017             {
4018                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4019                 {
4020                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4021                     return WINED3DERR_NOTAVAILABLE;
4022                 }
4023                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4024             }
4025
4026             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4027             {
4028                 if (!CheckSrgbReadCapability(adapter, format))
4029                 {
4030                     TRACE("[FAILED] - No sRGB read support.\n");
4031                     return WINED3DERR_NOTAVAILABLE;
4032                 }
4033                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4034             }
4035
4036             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4037             {
4038                 if (!CheckSrgbWriteCapability(adapter, format))
4039                 {
4040                     TRACE("[FAILED] - No sRGB write support.\n");
4041                     return WINED3DERR_NOTAVAILABLE;
4042                 }
4043                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4044             }
4045
4046             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4047             {
4048                 if (!CheckVertexTextureCapability(adapter, format))
4049                 {
4050                     TRACE("[FAILED] - No vertex texture support.\n");
4051                     return WINED3DERR_NOTAVAILABLE;
4052                 }
4053                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4054             }
4055
4056             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4057             {
4058                 if (!CheckWrapAndMipCapability(adapter, format))
4059                 {
4060                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4061                     return WINED3DERR_NOTAVAILABLE;
4062                 }
4063                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4064             }
4065             break;
4066
4067         case WINED3D_RTYPE_SURFACE:
4068             /* Surface allows:
4069              *      - WINED3DUSAGE_DEPTHSTENCIL
4070              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4071              *      - WINED3DUSAGE_RENDERTARGET
4072              */
4073             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4074             {
4075                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4076                 return WINED3DERR_NOTAVAILABLE;
4077             }
4078
4079             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4080             {
4081                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4082                 {
4083                     TRACE("[FAILED] - No depth/stencil support.\n");
4084                     return WINED3DERR_NOTAVAILABLE;
4085                 }
4086                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4087             }
4088
4089             if (usage & WINED3DUSAGE_RENDERTARGET)
4090             {
4091                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4092                 {
4093                     TRACE("[FAILED] - No render target support.\n");
4094                     return WINED3DERR_NOTAVAILABLE;
4095                 }
4096                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4097             }
4098
4099             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4100             {
4101                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4102                 {
4103                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4104                     return WINED3DERR_NOTAVAILABLE;
4105                 }
4106                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4107             }
4108             break;
4109
4110         case WINED3D_RTYPE_TEXTURE:
4111             /* Texture allows:
4112              *      - WINED3DUSAGE_AUTOGENMIPMAP
4113              *      - WINED3DUSAGE_DEPTHSTENCIL
4114              *      - WINED3DUSAGE_DMAP
4115              *      - WINED3DUSAGE_DYNAMIC
4116              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4117              *      - WINED3DUSAGE_RENDERTARGET
4118              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4119              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4120              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4121              */
4122             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4123             {
4124                 TRACE("[FAILED]\n");
4125                 return WINED3DERR_NOTAVAILABLE;
4126             }
4127
4128             if (!CheckTextureCapability(adapter, format))
4129             {
4130                 TRACE("[FAILED] - Texture format not supported.\n");
4131                 return WINED3DERR_NOTAVAILABLE;
4132             }
4133
4134             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4135             {
4136                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4137                     /* When autogenmipmap isn't around continue and return
4138                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4139                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4140                 else
4141                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4142             }
4143
4144             /* Always report dynamic locking. */
4145             if (usage & WINED3DUSAGE_DYNAMIC)
4146                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4147
4148             if (usage & WINED3DUSAGE_RENDERTARGET)
4149             {
4150                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4151                 {
4152                     TRACE("[FAILED] - No render target support.\n");
4153                     return WINED3DERR_NOTAVAILABLE;
4154                 }
4155                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4156             }
4157
4158             /* Always report software processing. */
4159             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4160                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4161
4162             if (usage & WINED3DUSAGE_QUERY_FILTER)
4163             {
4164                 if (!CheckFilterCapability(adapter, format))
4165                 {
4166                     TRACE("[FAILED] - No filter support.\n");
4167                     return WINED3DERR_NOTAVAILABLE;
4168                 }
4169                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4170             }
4171
4172             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4173             {
4174                 if (!CheckBumpMapCapability(adapter, format))
4175                 {
4176                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4177                     return WINED3DERR_NOTAVAILABLE;
4178                 }
4179                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4180             }
4181
4182             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4183             {
4184                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4185                 {
4186                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4187                     return WINED3DERR_NOTAVAILABLE;
4188                 }
4189                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4190             }
4191
4192             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4193             {
4194                 if (!CheckSrgbReadCapability(adapter, format))
4195                 {
4196                     TRACE("[FAILED] - No sRGB read support.\n");
4197                     return WINED3DERR_NOTAVAILABLE;
4198                 }
4199                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4200             }
4201
4202             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4203             {
4204                 if (!CheckSrgbWriteCapability(adapter, format))
4205                 {
4206                     TRACE("[FAILED] - No sRGB write support.\n");
4207                     return WINED3DERR_NOTAVAILABLE;
4208                 }
4209                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4210             }
4211
4212             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4213             {
4214                 if (!CheckVertexTextureCapability(adapter, format))
4215                 {
4216                     TRACE("[FAILED] - No vertex texture support.\n");
4217                     return WINED3DERR_NOTAVAILABLE;
4218                 }
4219                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4220             }
4221
4222             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4223             {
4224                 if (!CheckWrapAndMipCapability(adapter, format))
4225                 {
4226                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4227                     return WINED3DERR_NOTAVAILABLE;
4228                 }
4229                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4230             }
4231
4232             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4233             {
4234                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4235                 {
4236                     TRACE("[FAILED] - No depth/stencil support.\n");
4237                     return WINED3DERR_NOTAVAILABLE;
4238                 }
4239                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4240                 {
4241                     TRACE("[FAILED] - No shadow sampler support.\n");
4242                     return WINED3DERR_NOTAVAILABLE;
4243                 }
4244                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4245             }
4246             break;
4247
4248         case WINED3D_RTYPE_VOLUME_TEXTURE:
4249         case WINED3D_RTYPE_VOLUME:
4250             /* Volume is to VolumeTexture what Surface is to Texture, but its
4251              * usage caps are not documented. Most driver seem to offer
4252              * (nearly) the same on Volume and VolumeTexture, so do that too.
4253              *
4254              * Volumetexture allows:
4255              *      - D3DUSAGE_DYNAMIC
4256              *      - D3DUSAGE_NONSECURE (d3d9ex)
4257              *      - D3DUSAGE_SOFTWAREPROCESSING
4258              *      - D3DUSAGE_QUERY_WRAPANDMIP
4259              */
4260             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4261             {
4262                 TRACE("[FAILED]\n");
4263                 return WINED3DERR_NOTAVAILABLE;
4264             }
4265
4266             if (!gl_info->supported[EXT_TEXTURE3D])
4267             {
4268                 TRACE("[FAILED] - No volume texture support.\n");
4269                 return WINED3DERR_NOTAVAILABLE;
4270             }
4271
4272             if (!CheckTextureCapability(adapter, format))
4273             {
4274                 TRACE("[FAILED] - Format not supported.\n");
4275                 return WINED3DERR_NOTAVAILABLE;
4276             }
4277
4278             /* Filter formats that need conversion; For one part, this
4279              * conversion is unimplemented, and volume textures are huge, so
4280              * it would be a big performance hit. Unless we hit an application
4281              * needing one of those formats, don't advertize them to avoid
4282              * leading applications into temptation. The windows drivers don't
4283              * support most of those formats on volumes anyway, except for
4284              * WINED3DFMT_R32_FLOAT. */
4285             switch (check_format_id)
4286             {
4287                 case WINED3DFMT_P8_UINT:
4288                 case WINED3DFMT_L4A4_UNORM:
4289                 case WINED3DFMT_R32_FLOAT:
4290                 case WINED3DFMT_R16_FLOAT:
4291                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4292                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4293                 case WINED3DFMT_R16G16_UNORM:
4294                     TRACE("[FAILED] - No converted formats on volumes.\n");
4295                     return WINED3DERR_NOTAVAILABLE;
4296
4297                 case WINED3DFMT_R8G8B8A8_SNORM:
4298                 case WINED3DFMT_R16G16_SNORM:
4299                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4300                     {
4301                         TRACE("[FAILED] - No converted formats on volumes.\n");
4302                         return WINED3DERR_NOTAVAILABLE;
4303                     }
4304                     break;
4305
4306                 case WINED3DFMT_R8G8_SNORM:
4307                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4308                     {
4309                         TRACE("[FAILED] - No converted formats on volumes.\n");
4310                         return WINED3DERR_NOTAVAILABLE;
4311                     }
4312                     break;
4313
4314                 case WINED3DFMT_DXT1:
4315                 case WINED3DFMT_DXT2:
4316                 case WINED3DFMT_DXT3:
4317                 case WINED3DFMT_DXT4:
4318                 case WINED3DFMT_DXT5:
4319                     /* The GL_EXT_texture_compression_s3tc spec requires that
4320                      * loading an s3tc compressed texture results in an error.
4321                      * While the D3D refrast does support s3tc volumes, at
4322                      * least the nvidia windows driver does not, so we're free
4323                      * not to support this format. */
4324                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4325                     return WINED3DERR_NOTAVAILABLE;
4326
4327                 default:
4328                     /* Do nothing, continue with checking the format below */
4329                     break;
4330             }
4331
4332             /* Always report dynamic locking. */
4333             if (usage & WINED3DUSAGE_DYNAMIC)
4334                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4335
4336             /* Always report software processing. */
4337             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4338                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4339
4340             if (usage & WINED3DUSAGE_QUERY_FILTER)
4341             {
4342                 if (!CheckFilterCapability(adapter, format))
4343                 {
4344                     TRACE("[FAILED] - No filter support.\n");
4345                     return WINED3DERR_NOTAVAILABLE;
4346                 }
4347                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4348             }
4349
4350             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4351             {
4352                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4353                 {
4354                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4355                     return WINED3DERR_NOTAVAILABLE;
4356                 }
4357                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4358             }
4359
4360             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4361             {
4362                 if (!CheckSrgbReadCapability(adapter, format))
4363                 {
4364                     TRACE("[FAILED] - No sRGB read support.\n");
4365                     return WINED3DERR_NOTAVAILABLE;
4366                 }
4367                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4368             }
4369
4370             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4371             {
4372                 if (!CheckSrgbWriteCapability(adapter, format))
4373                 {
4374                     TRACE("[FAILED] - No sRGB write support.\n");
4375                     return WINED3DERR_NOTAVAILABLE;
4376                 }
4377                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4378             }
4379
4380             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4381             {
4382                 if (!CheckVertexTextureCapability(adapter, format))
4383                 {
4384                     TRACE("[FAILED] - No vertex texture support.\n");
4385                     return WINED3DERR_NOTAVAILABLE;
4386                 }
4387                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4388             }
4389
4390             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4391             {
4392                 if (!CheckWrapAndMipCapability(adapter, format))
4393                 {
4394                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4395                     return WINED3DERR_NOTAVAILABLE;
4396                 }
4397                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4398             }
4399             break;
4400
4401         default:
4402             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4403             return WINED3DERR_NOTAVAILABLE;
4404     }
4405
4406     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4407      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4408      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4409     if (usage_caps == usage)
4410         return WINED3D_OK;
4411     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4412         return WINED3DOK_NOAUTOGEN;
4413
4414     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4415             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4416
4417     return WINED3DERR_NOTAVAILABLE;
4418 }
4419
4420 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4421         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4422 {
4423     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4424             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4425             debug_d3dformat(dst_format));
4426
4427     return WINED3D_OK;
4428 }
4429
4430 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4431         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4432         enum wined3d_format_id backbuffer_format, BOOL windowed)
4433 {
4434     UINT mode_count;
4435     HRESULT hr;
4436
4437     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4438             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4439             debug_d3dformat(backbuffer_format), windowed);
4440
4441     if (adapter_idx >= wined3d->adapter_count)
4442         return WINED3DERR_INVALIDCALL;
4443
4444     /* The task of this function is to check whether a certain display / backbuffer format
4445      * combination is available on the given adapter. In fullscreen mode microsoft specified
4446      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4447      * and display format should match exactly.
4448      * In windowed mode format conversion can occur and this depends on the driver. When format
4449      * conversion is done, this function should nevertheless fail and applications need to use
4450      * CheckDeviceFormatConversion.
4451      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4452
4453     /* There are only 4 display formats. */
4454     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4455             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4456             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4457             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4458     {
4459         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4460         return WINED3DERR_NOTAVAILABLE;
4461     }
4462
4463     /* If the requested display format is not available, don't continue. */
4464     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4465             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4466     if (!mode_count)
4467     {
4468         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4469         return WINED3DERR_NOTAVAILABLE;
4470     }
4471
4472     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4473      * it means 'reuse' the display format for the backbuffer. */
4474     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4475     {
4476         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4477         return WINED3DERR_NOTAVAILABLE;
4478     }
4479
4480     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4481      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4482     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4483     {
4484         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4485                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4486         return WINED3DERR_NOTAVAILABLE;
4487     }
4488
4489     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4490      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4491      * WINED3DFMT_B5G5R5A1_UNORM. */
4492     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4493             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4494     {
4495         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4496                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4497         return WINED3DERR_NOTAVAILABLE;
4498     }
4499
4500     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4501      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4502      * WINED3DFMT_B8G8R8A8_UNORM. */
4503     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4504             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4505     {
4506         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4507                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4508         return WINED3DERR_NOTAVAILABLE;
4509     }
4510
4511     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4512      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4513     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4514             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4515     {
4516         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4518         return WINED3DERR_NOTAVAILABLE;
4519     }
4520
4521     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4522     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4523             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4524     if (FAILED(hr))
4525         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4526                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4527
4528     return hr;
4529 }
4530
4531 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4532         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4533 {
4534     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4535     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4536     int vs_selected_mode;
4537     int ps_selected_mode;
4538     struct shader_caps shader_caps;
4539     struct fragment_caps fragment_caps;
4540     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4541
4542     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4543             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4544
4545     if (adapter_idx >= wined3d->adapter_count)
4546         return WINED3DERR_INVALIDCALL;
4547
4548     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4549
4550     /* ------------------------------------------------
4551        The following fields apply to both d3d8 and d3d9
4552        ------------------------------------------------ */
4553     /* Not quite true, but use h/w supported by opengl I suppose */
4554     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4555     caps->AdapterOrdinal           = adapter_idx;
4556
4557     caps->Caps                     = 0;
4558     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4559                                      WINED3DCAPS2_FULLSCREENGAMMA |
4560                                      WINED3DCAPS2_DYNAMICTEXTURES;
4561     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4562         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4563
4564     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4565                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4566                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4567
4568     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4569                                      WINED3DPRESENT_INTERVAL_ONE;
4570
4571     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4572                                      WINED3DCURSORCAPS_LOWRES;
4573
4574     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4575                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4576                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4577                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4578                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4579                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4580                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4581                                      WINED3DDEVCAPS_PUREDEVICE          |
4582                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4583                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4584                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4585                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4586                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4587                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4588                                      WINED3DDEVCAPS_RTPATCHES;
4589
4590     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4591                                      WINED3DPMISCCAPS_CULLCCW               |
4592                                      WINED3DPMISCCAPS_CULLCW                |
4593                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4594                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4595                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4596                                      WINED3DPMISCCAPS_MASKZ                 |
4597                                      WINED3DPMISCCAPS_BLENDOP               |
4598                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4599                                     /* TODO:
4600                                         WINED3DPMISCCAPS_NULLREFERENCE
4601                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4602                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4603                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4604
4605     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4606         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4607     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4608         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4609
4610     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4611                                      WINED3DPRASTERCAPS_PAT       |
4612                                      WINED3DPRASTERCAPS_WFOG      |
4613                                      WINED3DPRASTERCAPS_ZFOG      |
4614                                      WINED3DPRASTERCAPS_FOGVERTEX |
4615                                      WINED3DPRASTERCAPS_FOGTABLE  |
4616                                      WINED3DPRASTERCAPS_STIPPLE   |
4617                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4618                                      WINED3DPRASTERCAPS_ZTEST     |
4619                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4620                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4621                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4622
4623     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4624     {
4625         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4626                              WINED3DPRASTERCAPS_ZBIAS         |
4627                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4628     }
4629     if (gl_info->supported[NV_FOG_DISTANCE])
4630     {
4631         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4632     }
4633                         /* FIXME Add:
4634                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4635                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4636                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4637                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4638                            WINED3DPRASTERCAPS_WBUFFER */
4639
4640     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4641                       WINED3DPCMPCAPS_EQUAL        |
4642                       WINED3DPCMPCAPS_GREATER      |
4643                       WINED3DPCMPCAPS_GREATEREQUAL |
4644                       WINED3DPCMPCAPS_LESS         |
4645                       WINED3DPCMPCAPS_LESSEQUAL    |
4646                       WINED3DPCMPCAPS_NEVER        |
4647                       WINED3DPCMPCAPS_NOTEQUAL;
4648
4649     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4650                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4651                            WINED3DPBLENDCAPS_DESTALPHA       |
4652                            WINED3DPBLENDCAPS_DESTCOLOR       |
4653                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4654                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4655                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4656                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4657                            WINED3DPBLENDCAPS_ONE             |
4658                            WINED3DPBLENDCAPS_SRCALPHA        |
4659                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4660                            WINED3DPBLENDCAPS_SRCCOLOR        |
4661                            WINED3DPBLENDCAPS_ZERO;
4662
4663     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4664                            WINED3DPBLENDCAPS_DESTCOLOR       |
4665                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4666                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4667                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4668                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4669                            WINED3DPBLENDCAPS_ONE             |
4670                            WINED3DPBLENDCAPS_SRCALPHA        |
4671                            WINED3DPBLENDCAPS_SRCCOLOR        |
4672                            WINED3DPBLENDCAPS_ZERO;
4673     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4674      * according to the glBlendFunc manpage
4675      *
4676      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4677      * legacy settings for srcblend only
4678      */
4679
4680     if (gl_info->supported[EXT_BLEND_COLOR])
4681     {
4682         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4683         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4684     }
4685
4686
4687     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4688                           WINED3DPCMPCAPS_EQUAL        |
4689                           WINED3DPCMPCAPS_GREATER      |
4690                           WINED3DPCMPCAPS_GREATEREQUAL |
4691                           WINED3DPCMPCAPS_LESS         |
4692                           WINED3DPCMPCAPS_LESSEQUAL    |
4693                           WINED3DPCMPCAPS_NEVER        |
4694                           WINED3DPCMPCAPS_NOTEQUAL;
4695
4696     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4697                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4698                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4699                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4700                            WINED3DPSHADECAPS_COLORFLATRGB       |
4701                            WINED3DPSHADECAPS_FOGFLAT            |
4702                            WINED3DPSHADECAPS_FOGGOURAUD         |
4703                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4704
4705     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4706                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4707                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4708                           WINED3DPTEXTURECAPS_BORDER             |
4709                           WINED3DPTEXTURECAPS_MIPMAP             |
4710                           WINED3DPTEXTURECAPS_PROJECTED          |
4711                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4712
4713     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4714     {
4715         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4716                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4717     }
4718
4719     if (gl_info->supported[EXT_TEXTURE3D])
4720     {
4721         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4722                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4723         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4724         {
4725             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4726         }
4727     }
4728
4729     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4730     {
4731         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4732                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4733         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4734         {
4735             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4736         }
4737     }
4738
4739     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4740                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4741                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4742                                WINED3DPTFILTERCAPS_MINFPOINT        |
4743                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4744                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4745                                WINED3DPTFILTERCAPS_LINEAR           |
4746                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4747                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4748                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4749                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4750                                WINED3DPTFILTERCAPS_NEAREST;
4751
4752     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4753     {
4754         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4755                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4756     }
4757
4758     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4759     {
4760         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4761                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4762                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4763                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4764                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4765                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4766                                        WINED3DPTFILTERCAPS_LINEAR           |
4767                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4768                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4769                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4770                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4771                                        WINED3DPTFILTERCAPS_NEAREST;
4772
4773         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4774         {
4775             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4776                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4777         }
4778     }
4779     else
4780     {
4781         caps->CubeTextureFilterCaps = 0;
4782     }
4783
4784     if (gl_info->supported[EXT_TEXTURE3D])
4785     {
4786         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4787                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4788                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4789                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4790                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4791                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4792                                          WINED3DPTFILTERCAPS_LINEAR           |
4793                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4794                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4795                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4796                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4797                                          WINED3DPTFILTERCAPS_NEAREST;
4798     }
4799     else
4800     {
4801         caps->VolumeTextureFilterCaps = 0;
4802     }
4803
4804     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4805                                  WINED3DPTADDRESSCAPS_CLAMP  |
4806                                  WINED3DPTADDRESSCAPS_WRAP;
4807
4808     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4809     {
4810         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4811     }
4812     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4813     {
4814         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4815     }
4816     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4817     {
4818         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4819     }
4820
4821     if (gl_info->supported[EXT_TEXTURE3D])
4822     {
4823         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4824                                            WINED3DPTADDRESSCAPS_CLAMP  |
4825                                            WINED3DPTADDRESSCAPS_WRAP;
4826         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4827         {
4828             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4829         }
4830         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4831         {
4832             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4833         }
4834         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4835         {
4836             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4837         }
4838     }
4839     else
4840     {
4841         caps->VolumeTextureAddressCaps = 0;
4842     }
4843
4844     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4845                       WINED3DLINECAPS_ZTEST         |
4846                       WINED3DLINECAPS_BLEND         |
4847                       WINED3DLINECAPS_ALPHACMP      |
4848                       WINED3DLINECAPS_FOG;
4849     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4850      * idea how generating the smoothing alpha values works; the result is different
4851      */
4852
4853     caps->MaxTextureWidth = gl_info->limits.texture_size;
4854     caps->MaxTextureHeight = gl_info->limits.texture_size;
4855
4856     if (gl_info->supported[EXT_TEXTURE3D])
4857         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4858     else
4859         caps->MaxVolumeExtent = 0;
4860
4861     caps->MaxTextureRepeat = 32768;
4862     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4863     caps->MaxVertexW = 1.0f;
4864
4865     caps->GuardBandLeft = 0.0f;
4866     caps->GuardBandTop = 0.0f;
4867     caps->GuardBandRight = 0.0f;
4868     caps->GuardBandBottom = 0.0f;
4869
4870     caps->ExtentsAdjust = 0.0f;
4871
4872     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4873                           WINED3DSTENCILCAPS_INCRSAT |
4874                           WINED3DSTENCILCAPS_INVERT  |
4875                           WINED3DSTENCILCAPS_KEEP    |
4876                           WINED3DSTENCILCAPS_REPLACE |
4877                           WINED3DSTENCILCAPS_ZERO;
4878     if (gl_info->supported[EXT_STENCIL_WRAP])
4879     {
4880         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4881                               WINED3DSTENCILCAPS_INCR;
4882     }
4883     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4884     {
4885         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4886     }
4887
4888     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4889
4890     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4891     caps->MaxActiveLights = gl_info->limits.lights;
4892
4893     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4894     caps->MaxVertexBlendMatrixIndex   = 0;
4895
4896     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4897     caps->MaxPointSize = gl_info->limits.pointsize_max;
4898
4899
4900     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4901     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4902                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4903                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4904                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4905                                   WINED3DVTXPCAPS_VERTEXFOG         |
4906                                   WINED3DVTXPCAPS_TEXGEN;
4907
4908     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4909     caps->MaxVertexIndex      = 0xfffff;
4910     caps->MaxStreams          = MAX_STREAMS;
4911     caps->MaxStreamStride     = 1024;
4912
4913     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4914     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4915                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4916     caps->MaxNpatchTessellationLevel        = 0;
4917     caps->MasterAdapterOrdinal              = 0;
4918     caps->AdapterOrdinalInGroup             = 0;
4919     caps->NumberOfAdaptersInGroup           = 1;
4920
4921     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4922
4923     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4924                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4925                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4926                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4927     caps->VertexTextureFilterCaps             = 0;
4928
4929     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4930     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4931
4932     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4933     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4934
4935     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4936      * Ignore shader model capabilities if disabled in config
4937      */
4938     if (vs_selected_mode == SHADER_NONE)
4939     {
4940         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4941         caps->VertexShaderVersion          = 0;
4942         caps->MaxVertexShaderConst         = 0;
4943     }
4944     else
4945     {
4946         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4947         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4948     }
4949
4950     if (ps_selected_mode == SHADER_NONE)
4951     {
4952         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4953         caps->PixelShaderVersion           = 0;
4954         caps->PixelShader1xMaxValue        = 0.0f;
4955     } else {
4956         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4957         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4958     }
4959
4960     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4961     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4962     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4963
4964     /* The following caps are shader specific, but they are things we cannot detect, or which
4965      * are the same among all shader models. So to avoid code duplication set the shader version
4966      * specific, but otherwise constant caps here
4967      */
4968     if (caps->VertexShaderVersion >= 3)
4969     {
4970         /* Where possible set the caps based on OpenGL extensions and if they
4971          * aren't set (in case of software rendering) use the VS 3.0 from
4972          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4973          * VS3.0 value. */
4974         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4975         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4976         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4977         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4978         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4979         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4980
4981         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4982         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4983     }
4984     else if (caps->VertexShaderVersion == 2)
4985     {
4986         caps->VS20Caps.caps = 0;
4987         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4988         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4989         caps->VS20Caps.static_flow_control_depth = 1;
4990
4991         caps->MaxVShaderInstructionsExecuted    = 65535;
4992         caps->MaxVertexShader30InstructionSlots = 0;
4993     }
4994     else
4995     { /* VS 1.x */
4996         caps->VS20Caps.caps = 0;
4997         caps->VS20Caps.dynamic_flow_control_depth = 0;
4998         caps->VS20Caps.temp_count = 0;
4999         caps->VS20Caps.static_flow_control_depth = 0;
5000
5001         caps->MaxVShaderInstructionsExecuted    = 0;
5002         caps->MaxVertexShader30InstructionSlots = 0;
5003     }
5004
5005     if (caps->PixelShaderVersion >= 3)
5006     {
5007         /* Where possible set the caps based on OpenGL extensions and if they
5008          * aren't set (in case of software rendering) use the PS 3.0 from
5009          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5010          * PS 3.0 value. */
5011
5012         /* Caps is more or less undocumented on MSDN but it appears to be
5013          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5014          * cards from Windows */
5015         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5016                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5017                 WINED3DPS20CAPS_PREDICATION          |
5018                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5019                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5020         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5021         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5022         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5023         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5024         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5025         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5026         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5027
5028         caps->MaxPShaderInstructionsExecuted = 65535;
5029         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5030                 adapter->gl_info.limits.arb_ps_instructions);
5031     }
5032     else if(caps->PixelShaderVersion == 2)
5033     {
5034         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5035         caps->PS20Caps.caps = 0;
5036         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5037         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5038         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5039         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5040         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5041
5042         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5043         caps->MaxPixelShader30InstructionSlots  = 0;
5044     }
5045     else /* PS 1.x */
5046     {
5047         caps->PS20Caps.caps = 0;
5048         caps->PS20Caps.dynamic_flow_control_depth = 0;
5049         caps->PS20Caps.temp_count = 0;
5050         caps->PS20Caps.static_flow_control_depth = 0;
5051         caps->PS20Caps.instruction_slot_count = 0;
5052
5053         caps->MaxPShaderInstructionsExecuted    = 0;
5054         caps->MaxPixelShader30InstructionSlots  = 0;
5055     }
5056
5057     if (caps->VertexShaderVersion >= 2)
5058     {
5059         /* OpenGL supports all the formats below, perhaps not always
5060          * without conversion, but it supports them.
5061          * Further GLSL doesn't seem to have an official unsigned type so
5062          * don't advertise it yet as I'm not sure how we handle it.
5063          * We might need to add some clamping in the shader engine to
5064          * support it.
5065          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5066         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5067                           WINED3DDTCAPS_UBYTE4N   |
5068                           WINED3DDTCAPS_SHORT2N   |
5069                           WINED3DDTCAPS_SHORT4N;
5070         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5071         {
5072             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5073                                WINED3DDTCAPS_FLOAT16_4;
5074         }
5075     }
5076     else
5077     {
5078         caps->DeclTypes = 0;
5079     }
5080
5081     /* Set DirectDraw helper Caps */
5082     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5083                                         WINEDDCKEYCAPS_SRCBLT;
5084     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5085                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5086                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5087                                         WINEDDFXCAPS_BLTROTATION90          |
5088                                         WINEDDFXCAPS_BLTSHRINKX             |
5089                                         WINEDDFXCAPS_BLTSHRINKXN            |
5090                                         WINEDDFXCAPS_BLTSHRINKY             |
5091                                         WINEDDFXCAPS_BLTSHRINKXN            |
5092                                         WINEDDFXCAPS_BLTSTRETCHX            |
5093                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5094                                         WINEDDFXCAPS_BLTSTRETCHY            |
5095                                         WINEDDFXCAPS_BLTSTRETCHYN;
5096     blit_caps =                         WINEDDCAPS_BLT                      |
5097                                         WINEDDCAPS_BLTCOLORFILL             |
5098                                         WINEDDCAPS_BLTDEPTHFILL             |
5099                                         WINEDDCAPS_BLTSTRETCH               |
5100                                         WINEDDCAPS_CANBLTSYSMEM             |
5101                                         WINEDDCAPS_CANCLIP                  |
5102                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5103                                         WINEDDCAPS_COLORKEY                 |
5104                                         WINEDDCAPS_COLORKEYHWASSIST         |
5105                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5106     pal_caps =                          WINEDDPCAPS_8BIT                    |
5107                                         WINEDDPCAPS_PRIMARYSURFACE;
5108
5109     /* Fill the ddraw caps structure */
5110     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5111                                         WINEDDCAPS_PALETTE                  |
5112                                         blit_caps;
5113     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5114                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5115                                         WINEDDCAPS2_PRIMARYGAMMA            |
5116                                         WINEDDCAPS2_WIDESURFACES            |
5117                                         WINEDDCAPS2_CANRENDERWINDOWED;
5118     caps->ddraw_caps.color_key_caps = ckey_caps;
5119     caps->ddraw_caps.fx_caps = fx_caps;
5120     caps->ddraw_caps.pal_caps = pal_caps;
5121     caps->ddraw_caps.svb_caps = blit_caps;
5122     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5123     caps->ddraw_caps.svb_fx_caps = fx_caps;
5124     caps->ddraw_caps.vsb_caps = blit_caps;
5125     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5126     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5127     caps->ddraw_caps.ssb_caps = blit_caps;
5128     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5129     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5130
5131     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5132                                         WINEDDSCAPS_BACKBUFFER              |
5133                                         WINEDDSCAPS_FLIP                    |
5134                                         WINEDDSCAPS_FRONTBUFFER             |
5135                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5136                                         WINEDDSCAPS_PALETTE                 |
5137                                         WINEDDSCAPS_PRIMARYSURFACE          |
5138                                         WINEDDSCAPS_SYSTEMMEMORY            |
5139                                         WINEDDSCAPS_VIDEOMEMORY             |
5140                                         WINEDDSCAPS_VISIBLE;
5141     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5142
5143     /* Set D3D caps if OpenGL is available. */
5144     if (adapter->opengl)
5145     {
5146         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5147                                         WINEDDSCAPS_MIPMAP                  |
5148                                         WINEDDSCAPS_TEXTURE                 |
5149                                         WINEDDSCAPS_ZBUFFER;
5150         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5151     }
5152
5153     return WINED3D_OK;
5154 }
5155
5156 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5157         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5158         struct wined3d_device **device)
5159 {
5160     struct wined3d_device *object;
5161     HRESULT hr;
5162
5163     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5164             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5165
5166     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5167      * number and create a device without a 3D adapter for 2D only operation. */
5168     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5169         return WINED3DERR_INVALIDCALL;
5170
5171     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5172     if (!object)
5173     {
5174         ERR("Failed to allocate device memory.\n");
5175         return E_OUTOFMEMORY;
5176     }
5177
5178     hr = device_init(object, wined3d, adapter_idx, device_type,
5179             focus_window, flags, surface_alignment, device_parent);
5180     if (FAILED(hr))
5181     {
5182         WARN("Failed to initialize device, hr %#x.\n", hr);
5183         HeapFree(GetProcessHeap(), 0, object);
5184         return hr;
5185     }
5186
5187     TRACE("Created device %p.\n", object);
5188     *device = object;
5189
5190     device_parent->ops->wined3d_device_created(device_parent, *device);
5191
5192     return WINED3D_OK;
5193 }
5194
5195 static void WINE_GLAPI invalid_func(const void *data)
5196 {
5197     ERR("Invalid vertex attribute function called\n");
5198     DebugBreak();
5199 }
5200
5201 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5202 {
5203     ERR("Invalid texcoord function called\n");
5204     DebugBreak();
5205 }
5206
5207 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5208  * the extension detection and are used in drawStridedSlow
5209  */
5210 static void WINE_GLAPI position_d3dcolor(const void *data)
5211 {
5212     DWORD pos = *((const DWORD *)data);
5213
5214     FIXME("Add a test for fixed function position from d3dcolor type\n");
5215     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5216             D3DCOLOR_B_G(pos),
5217             D3DCOLOR_B_B(pos),
5218             D3DCOLOR_B_A(pos));
5219 }
5220
5221 static void WINE_GLAPI position_float4(const void *data)
5222 {
5223     const GLfloat *pos = data;
5224
5225     if (pos[3] != 0.0f && pos[3] != 1.0f)
5226     {
5227         float w = 1.0f / pos[3];
5228
5229         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5230     }
5231     else
5232     {
5233         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5234     }
5235 }
5236
5237 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5238 {
5239     DWORD diffuseColor = *((const DWORD *)data);
5240
5241     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5242             D3DCOLOR_B_G(diffuseColor),
5243             D3DCOLOR_B_B(diffuseColor),
5244             D3DCOLOR_B_A(diffuseColor));
5245 }
5246
5247 static void WINE_GLAPI specular_d3dcolor(const void *data)
5248 {
5249     DWORD specularColor = *((const DWORD *)data);
5250     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5251             D3DCOLOR_B_G(specularColor),
5252             D3DCOLOR_B_B(specularColor)};
5253
5254     specular_func_3ubv(d);
5255 }
5256
5257 static void WINE_GLAPI warn_no_specular_func(const void *data)
5258 {
5259     WARN("GL_EXT_secondary_color not supported\n");
5260 }
5261
5262 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5263 {
5264     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5265     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5266     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5267     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5268     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5269     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5270     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5271     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5272     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5273     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5274     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5275     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5276     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5277     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5278     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5279     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5280     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5281
5282     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5283     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5284     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5285     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5286     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5287     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5288     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5289     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5290     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5291     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5292     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5293     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5294     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5295     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5296     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5297     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5298     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5299
5300     /* No 4 component entry points here */
5301     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5302     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5303     if (gl_info->supported[EXT_SECONDARY_COLOR])
5304     {
5305         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5306     }
5307     else
5308     {
5309         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5310     }
5311     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5312     if (gl_info->supported[EXT_SECONDARY_COLOR])
5313     {
5314         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5315         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5316     }
5317     else
5318     {
5319         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5320     }
5321     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5322     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5323     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5324     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5325     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5326     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5327     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5328     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5329     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5330     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5331     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5332     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5333
5334     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5335      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5336      */
5337     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5338     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5339     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5340     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5341     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5342     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5343     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5344     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5345     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5346     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5347     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5348     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5349     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5350     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5351     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5352     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5353     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5354
5355     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5356     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5357     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5358     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5359     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5360     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5361     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5362     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5363     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5364     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5365     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5366     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5367     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5368     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5369     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5370     if (gl_info->supported[NV_HALF_FLOAT])
5371     {
5372         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5373         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5374         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5375     } else {
5376         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5377         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5378     }
5379 }
5380
5381 /* Do not call while under the GL lock. */
5382 static BOOL InitAdapters(struct wined3d *wined3d)
5383 {
5384     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5385     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5386     static HMODULE mod_gl;
5387     BOOL ret;
5388     int ps_selected_mode, vs_selected_mode;
5389
5390     /* No need to hold any lock. The calling library makes sure only one thread calls
5391      * wined3d simultaneously
5392      */
5393
5394     TRACE("Initializing adapters\n");
5395
5396     if(!mod_gl) {
5397         mod_gl = LoadLibraryA("opengl32.dll");
5398         if(!mod_gl) {
5399             ERR("Can't load opengl32.dll!\n");
5400             goto nogl_adapter;
5401         }
5402     }
5403
5404 /* Load WGL core functions from opengl32.dll */
5405 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5406     WGL_FUNCS_GEN;
5407 #undef USE_WGL_FUNC
5408
5409 /* Dynamically load all GL core functions */
5410 #ifdef USE_WIN32_OPENGL
5411 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5412     ALL_WGL_FUNCS
5413 #undef USE_GL_FUNC
5414 #else
5415     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5416     {
5417         HDC hdc = GetDC( 0 );
5418         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5419         ReleaseDC( 0, hdc );
5420         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5421         gl_info->gl_ops.gl = wgl_driver->gl;
5422     }
5423 #endif
5424
5425     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5426     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5427
5428     /* For now only one default adapter */
5429     {
5430         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5431         struct wined3d_pixel_format *cfgs;
5432         int iPixelFormat;
5433         int res;
5434         DISPLAY_DEVICEW DisplayDevice;
5435         HDC hdc;
5436
5437         TRACE("Initializing default adapter\n");
5438         adapter->ordinal = 0;
5439         adapter->monitorPoint.x = -1;
5440         adapter->monitorPoint.y = -1;
5441
5442         if (!AllocateLocallyUniqueId(&adapter->luid))
5443         {
5444             DWORD err = GetLastError();
5445             ERR("Failed to set adapter LUID (%#x).\n", err);
5446             goto nogl_adapter;
5447         }
5448         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5449                 adapter->luid.HighPart, adapter->luid.LowPart);
5450
5451         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5452         {
5453             ERR("Failed to get a gl context for default adapter\n");
5454             goto nogl_adapter;
5455         }
5456
5457         ret = wined3d_adapter_init_gl_caps(adapter);
5458         if(!ret) {
5459             ERR("Failed to initialize gl caps for default adapter\n");
5460             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5461             goto nogl_adapter;
5462         }
5463         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5464         if(!ret) {
5465             ERR("Failed to init gl formats\n");
5466             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5467             goto nogl_adapter;
5468         }
5469
5470         hdc = fake_gl_ctx.dc;
5471
5472         adapter->TextureRam = adapter->driver_info.vidmem;
5473         adapter->UsedTextureRam = 0;
5474         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5475
5476         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5477         DisplayDevice.cb = sizeof(DisplayDevice);
5478         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5479         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5480         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5481
5482         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5483         {
5484             GLint cfg_count;
5485             int attribute;
5486             int attribs[11];
5487             int values[11];
5488             int nAttribs = 0;
5489
5490             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5491             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5492             adapter->cfg_count = cfg_count;
5493
5494             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5495             cfgs = adapter->cfgs;
5496             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5497             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5498             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5499             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5500             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5501             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5502             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5503             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5504             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5505             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5506             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5507
5508             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5509             {
5510                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5511
5512                 if(!res)
5513                     continue;
5514
5515                 /* Cache the pixel format */
5516                 cfgs->iPixelFormat = iPixelFormat;
5517                 cfgs->redSize = values[0];
5518                 cfgs->greenSize = values[1];
5519                 cfgs->blueSize = values[2];
5520                 cfgs->alphaSize = values[3];
5521                 cfgs->colorSize = values[4];
5522                 cfgs->depthSize = values[5];
5523                 cfgs->stencilSize = values[6];
5524                 cfgs->windowDrawable = values[7];
5525                 cfgs->iPixelType = values[8];
5526                 cfgs->doubleBuffer = values[9];
5527                 cfgs->auxBuffers = values[10];
5528
5529                 cfgs->numSamples = 0;
5530                 /* Check multisample support */
5531                 if (gl_info->supported[ARB_MULTISAMPLE])
5532                 {
5533                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5534                     int value[2];
5535                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5536                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5537                         * value[1] = number of multi sample buffers*/
5538                         if(value[0])
5539                             cfgs->numSamples = value[1];
5540                     }
5541                 }
5542
5543                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5544                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5545                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5546                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5547                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5548                 cfgs++;
5549             }
5550         }
5551         else
5552         {
5553             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5554             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5555             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5556
5557             cfgs = adapter->cfgs;
5558             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5559             {
5560                 PIXELFORMATDESCRIPTOR ppfd;
5561
5562                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5563                 if(!res)
5564                     continue;
5565
5566                 /* We only want HW acceleration using an OpenGL ICD driver.
5567                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5568                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5569                  */
5570                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5571                 {
5572                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5573                     continue;
5574                 }
5575
5576                 cfgs->iPixelFormat = iPixelFormat;
5577                 cfgs->redSize = ppfd.cRedBits;
5578                 cfgs->greenSize = ppfd.cGreenBits;
5579                 cfgs->blueSize = ppfd.cBlueBits;
5580                 cfgs->alphaSize = ppfd.cAlphaBits;
5581                 cfgs->colorSize = ppfd.cColorBits;
5582                 cfgs->depthSize = ppfd.cDepthBits;
5583                 cfgs->stencilSize = ppfd.cStencilBits;
5584                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5585                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5586                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5587                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5588                 cfgs->numSamples = 0;
5589
5590                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5591                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5592                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5593                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5594                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5595                 cfgs++;
5596                 adapter->cfg_count++;
5597             }
5598
5599             /* We haven't found any suitable formats. This should only happen
5600              * in case of GDI software rendering, which is pretty useless
5601              * anyway. */
5602             if (!adapter->cfg_count)
5603             {
5604                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5605
5606                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5607                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5608                 goto nogl_adapter;
5609             }
5610         }
5611
5612         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5613
5614         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5615         fillGLAttribFuncs(&adapter->gl_info);
5616         adapter->opengl = TRUE;
5617     }
5618     wined3d->adapter_count = 1;
5619     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5620
5621     return TRUE;
5622
5623 nogl_adapter:
5624     /* Initialize an adapter for ddraw-only memory counting */
5625     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5626     wined3d->adapters[0].ordinal = 0;
5627     wined3d->adapters[0].opengl = FALSE;
5628     wined3d->adapters[0].monitorPoint.x = -1;
5629     wined3d->adapters[0].monitorPoint.y = -1;
5630
5631     wined3d->adapters[0].driver_info.name = "Display";
5632     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5633     if (wined3d_settings.emulated_textureram)
5634         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5635     else
5636         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5637
5638     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5639
5640     wined3d->adapter_count = 1;
5641     return FALSE;
5642 }
5643
5644 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5645
5646 const struct wined3d_parent_ops wined3d_null_parent_ops =
5647 {
5648     wined3d_null_wined3d_object_destroyed,
5649 };
5650
5651 /* Do not call while under the GL lock. */
5652 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5653 {
5654     wined3d->dxVersion = version;
5655     wined3d->ref = 1;
5656     wined3d->flags = flags;
5657
5658     if (!InitAdapters(wined3d))
5659     {
5660         WARN("Failed to initialize adapters.\n");
5661         if (version > 7)
5662         {
5663             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5664             return E_FAIL;
5665         }
5666     }
5667
5668     return WINED3D_OK;
5669 }