2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36 IUnknown_AddRef(iface);
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
46 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
54 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
55 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
61 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
62 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
63 HeapFree(GetProcessHeap(), 0, This);
68 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
71 TRACE("(%p) Relay\n" , This);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
75 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
77 TRACE("(%p) Relay\n", This);
78 return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
81 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
83 TRACE("(%p) Relay\n", This);
84 return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
87 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
88 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
89 TRACE("(%p) Relay\n", This);
90 return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
93 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
94 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
95 TRACE("(%p) Relay\n", This);
96 return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
99 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
100 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
101 TRACE("(%p) Relay\n", This);
102 return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
105 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
106 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
107 TRACE("(%p) Relay\n", This);
108 return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
111 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
112 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
113 TRACE("(%p) Relay\n", This);
114 return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
117 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
118 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
119 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
120 TRACE("(%p) Relay\n", This);
121 return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
124 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
125 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
126 TRACE("(%p) Relay\n", This);
127 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
130 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
131 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
132 TRACE("(%p) Relay\n", This);
133 return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
136 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
137 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
138 TRACE("(%p) Relay\n", This);
139 return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
142 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
143 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
144 TRACE("(%p) Relay\n", This);
145 return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
148 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
149 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
150 TRACE("(%p) Relay\n", This);
151 return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
154 /* IDirect3DCubeTexture9 Interface follow: */
155 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
156 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
157 WINED3DSURFACE_DESC wined3ddesc;
160 TRACE("(%p) Relay\n", This);
162 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
163 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
164 wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
165 wined3ddesc.Usage = &pDesc->Usage;
166 wined3ddesc.Pool = &pDesc->Pool;
167 wined3ddesc.Size = &tmpInt;
168 wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
169 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
170 wined3ddesc.Width = &pDesc->Width;
171 wined3ddesc.Height = &pDesc->Height;
173 return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
176 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
177 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
178 HRESULT hrc = D3D_OK;
179 IWineD3DSurface *mySurface = NULL;
181 TRACE("(%p) Relay\n", This);
183 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
184 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
185 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
186 IWineD3DCubeTexture_Release(mySurface);
191 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
192 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
193 TRACE("(%p) Relay\n", This);
194 return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
197 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
198 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
199 TRACE("(%p) Relay\n", This);
200 return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
203 HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
204 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
205 TRACE("(%p) Relay\n", This);
206 return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
210 const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
213 IDirect3DCubeTexture9Impl_QueryInterface,
214 IDirect3DCubeTexture9Impl_AddRef,
215 IDirect3DCubeTexture9Impl_Release,
216 /* IDirect3DResource9 */
217 IDirect3DCubeTexture9Impl_GetDevice,
218 IDirect3DCubeTexture9Impl_SetPrivateData,
219 IDirect3DCubeTexture9Impl_GetPrivateData,
220 IDirect3DCubeTexture9Impl_FreePrivateData,
221 IDirect3DCubeTexture9Impl_SetPriority,
222 IDirect3DCubeTexture9Impl_GetPriority,
223 IDirect3DCubeTexture9Impl_PreLoad,
224 IDirect3DCubeTexture9Impl_GetType,
225 /* IDirect3DBaseTexture9 */
226 IDirect3DCubeTexture9Impl_SetLOD,
227 IDirect3DCubeTexture9Impl_GetLOD,
228 IDirect3DCubeTexture9Impl_GetLevelCount,
229 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
230 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
231 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
232 IDirect3DCubeTexture9Impl_GetLevelDesc,
233 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
234 IDirect3DCubeTexture9Impl_LockRect,
235 IDirect3DCubeTexture9Impl_UnlockRect,
236 IDirect3DCubeTexture9Impl_AddDirtyRect
242 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
243 HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
244 UINT EdgeLength, UINT Levels, DWORD Usage,
245 D3DFORMAT Format, D3DPOOL Pool,
246 IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
248 IDirect3DCubeTexture9Impl *object;
249 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
252 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d) Shared(%p)" , This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
254 /* Allocate the storage for the device */
255 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
257 if (NULL == object) {
258 FIXME("(%p) allocation of CubeTexture failed\n", This);
259 return D3DERR_OUTOFVIDEOMEMORY;
261 object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
263 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
264 (WINED3DFORMAT)Format, Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
265 D3D9CB_CreateSurface);
270 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
271 HeapFree(GetProcessHeap(), 0, object);
273 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
274 TRACE("(%p) : Created cube texture %p\n", This, object);
277 TRACE("(%p) returning %p\n",This, *ppCubeTexture);