wined3d: Consistently use WINED3DRESOURCETYPE.
[wine] / dlls / d3d9 / vshaderdeclaration.c
1 /*
2  * vertex declaration implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d9_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
25
26 /**
27  * DirectX9 SDK download
28  *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
29  *
30  * Exploring D3DX
31  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
32  *
33  * Using Vertex Shaders
34  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
35  *
36  * Dx9 New
37  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
38  *
39  * Dx9 Shaders
40  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
41  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
42  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
43  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
44  *
45  * Dx9 D3DX
46  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
47  *
48  * FVF
49  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
50  *
51  * NVIDIA: DX8 Vertex Shader to NV Vertex Program
52  *  http://developer.nvidia.com/view.asp?IO=vstovp
53  *
54  * NVIDIA: Memory Management with VAR
55  *  http://developer.nvidia.com/view.asp?IO=var_memory_management 
56  */
57
58 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
59     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
60     FIXME("(%p) : stub\n", This);    
61     return D3D_OK;
62 }
63
64 HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
65     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
66     FIXME("(%p) : stub\n", This);    
67     return D3D_OK;
68 }
69
70 HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
71     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
72     FIXME("(%p) : stub\n", This);    
73     return D3D_OK;
74 }