2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IDirect3D9Ex_AddRef(iface);
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
38 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
60 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
72 EnterCriticalSection(&d3d9_cs);
73 IWineD3D_Release(This->WineD3D);
74 LeaveCriticalSection(&d3d9_cs);
75 HeapFree(GetProcessHeap(), 0, This);
81 /* IDirect3D9 Interface follow: */
82 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
83 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
85 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89 LeaveCriticalSection(&d3d9_cs);
93 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
94 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
98 EnterCriticalSection(&d3d9_cs);
99 hr = IWineD3D_GetAdapterCount(This->WineD3D);
100 LeaveCriticalSection(&d3d9_cs);
104 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
105 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106 WINED3DADAPTER_IDENTIFIER adapter_id;
109 /* dx8 and dx9 have different structures to be filled in, with incompatible
110 layouts so pass in pointers to the places to be filled via an internal
112 adapter_id.Driver = pIdentifier->Driver;
113 adapter_id.Description = pIdentifier->Description;
114 adapter_id.DeviceName = pIdentifier->DeviceName;
115 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
116 adapter_id.VendorId = &pIdentifier->VendorId;
117 adapter_id.DeviceId = &pIdentifier->DeviceId;
118 adapter_id.SubSysId = &pIdentifier->SubSysId;
119 adapter_id.Revision = &pIdentifier->Revision;
120 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
121 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
123 EnterCriticalSection(&d3d9_cs);
124 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
125 LeaveCriticalSection(&d3d9_cs);
129 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
130 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
132 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
134 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
135 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
141 LeaveCriticalSection(&d3d9_cs);
145 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
146 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
148 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
149 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
150 It's supposed to fail anyway, so no harm returning failure. */
151 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
152 return D3DERR_INVALIDCALL;
154 EnterCriticalSection(&d3d9_cs);
155 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
156 Mode, (WINED3DDISPLAYMODE *) pMode);
157 LeaveCriticalSection(&d3d9_cs);
159 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
164 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
165 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
168 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
169 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
174 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
175 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
176 D3DFORMAT BackBufferFormat, BOOL Windowed) {
177 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
179 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
180 BackBufferFormat, Windowed ? "true" : "false");
182 EnterCriticalSection(&d3d9_cs);
183 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
184 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
185 LeaveCriticalSection(&d3d9_cs);
189 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
190 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
191 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
192 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
196 EnterCriticalSection(&d3d9_cs);
197 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
198 Usage, RType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
199 LeaveCriticalSection(&d3d9_cs);
203 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
204 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
205 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
206 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
210 EnterCriticalSection(&d3d9_cs);
211 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
212 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
213 LeaveCriticalSection(&d3d9_cs);
217 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
218 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
219 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
220 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
224 EnterCriticalSection(&d3d9_cs);
225 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
226 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
227 wined3dformat_from_d3dformat(DepthStencilFormat));
228 LeaveCriticalSection(&d3d9_cs);
232 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
233 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
237 EnterCriticalSection(&d3d9_cs);
238 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
239 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
240 LeaveCriticalSection(&d3d9_cs);
244 void filter_caps(D3DCAPS9* pCaps)
247 DWORD textureFilterCaps =
248 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
249 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
250 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
251 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
252 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
253 pCaps->TextureFilterCaps &= textureFilterCaps;
254 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
255 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
258 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
259 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
260 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
261 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
262 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
263 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
264 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
267 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
268 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
271 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
272 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
273 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
274 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
275 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
276 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
279 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
280 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
281 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
284 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
285 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
287 pCaps->VertexProcessingCaps &=
288 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
289 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
290 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
292 pCaps->TextureCaps &=
293 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
294 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
295 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
296 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
297 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
298 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
301 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
302 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
303 HRESULT hrc = D3D_OK;
304 WINED3DCAPS *pWineCaps;
306 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
309 return D3DERR_INVALIDCALL;
311 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
312 if(pWineCaps == NULL){
313 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
315 memset(pCaps, 0, sizeof(*pCaps));
316 EnterCriticalSection(&d3d9_cs);
317 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
318 LeaveCriticalSection(&d3d9_cs);
319 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
320 HeapFree(GetProcessHeap(), 0, pWineCaps);
322 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
323 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
327 TRACE("(%p) returning %p\n", This, pCaps);
331 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
332 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
336 EnterCriticalSection(&d3d9_cs);
337 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
338 LeaveCriticalSection(&d3d9_cs);
342 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
343 IDirect3DSurface9Impl* surfaceParent;
344 TRACE("(%p) call back\n", pSurface);
346 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
347 surfaceParent->isImplicit = FALSE;
348 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
349 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
352 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
353 IDirect3DSwapChain9Impl* swapChainParent;
354 TRACE("(%p) call back\n", pSwapChain);
356 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
357 swapChainParent->isImplicit = FALSE;
358 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
359 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
362 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
363 IDirect3DSurface9Impl* surfaceParent;
364 TRACE("(%p) call back\n", pSurface);
366 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
367 surfaceParent->isImplicit = FALSE;
368 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
369 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
372 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
373 HWND hFocusWindow, DWORD BehaviourFlags,
374 D3DPRESENT_PARAMETERS* pPresentationParameters,
375 IDirect3DDevice9** ppReturnedDeviceInterface) {
377 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
378 IDirect3DDevice9Impl *object = NULL;
379 WINED3DPRESENT_PARAMETERS *localParameters;
382 TRACE("(%p) Relay\n", This);
384 /* Check the validity range of the adapter parameter */
385 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
386 *ppReturnedDeviceInterface = NULL;
387 return D3DERR_INVALIDCALL;
390 /* Allocate the storage for the device object */
391 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
392 if (NULL == object) {
393 FIXME("Allocation of memory failed\n");
394 *ppReturnedDeviceInterface = NULL;
395 return D3DERR_OUTOFVIDEOMEMORY;
398 object->lpVtbl = &Direct3DDevice9_Vtbl;
399 object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
401 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
403 /* Allocate an associated WineD3DDevice object */
404 EnterCriticalSection(&d3d9_cs);
405 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
406 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
408 HeapFree(GetProcessHeap(), 0, object);
409 *ppReturnedDeviceInterface = NULL;
410 LeaveCriticalSection(&d3d9_cs);
414 TRACE("(%p) : Created Device %p\n", This, object);
416 if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
420 IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
421 count = caps.NumberOfAdaptersInGroup;
424 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
425 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
428 localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
429 for (i = 0; i < count; ++i)
431 localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
432 localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
433 localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
434 localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
435 localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
436 localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
437 localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
438 localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
439 localParameters[i].Windowed = pPresentationParameters[i].Windowed;
440 localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
441 localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
442 localParameters[i].Flags = pPresentationParameters[i].Flags;
443 localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
444 localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
445 localParameters[i].AutoRestoreDisplayMode = TRUE;
448 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
450 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
451 HeapFree(GetProcessHeap(), 0, object);
452 *ppReturnedDeviceInterface = NULL;
455 for (i = 0; i < count; ++i)
457 pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
458 pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
459 pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
460 pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
461 pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
462 pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
463 pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
464 pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
465 pPresentationParameters[i].Windowed = localParameters[i].Windowed;
466 pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
467 pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
468 pPresentationParameters[i].Flags = localParameters[i].Flags;
469 pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
470 pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
472 HeapFree(GetProcessHeap(), 0, localParameters);
474 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
475 * can be used without further checking
477 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
478 LeaveCriticalSection(&d3d9_cs);
483 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
484 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
485 FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
486 return D3DERR_DRIVERINTERNALERROR;
489 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
490 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
491 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
492 return D3DERR_DRIVERINTERNALERROR;
495 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
496 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
497 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
498 return D3DERR_DRIVERINTERNALERROR;
501 static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
502 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
503 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
504 *ppReturnedDeviceInterface = NULL;
505 return D3DERR_DRIVERINTERNALERROR;
508 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
509 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
510 FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
511 return D3DERR_DRIVERINTERNALERROR;
515 const IDirect3D9ExVtbl Direct3D9_Vtbl =
518 IDirect3D9Impl_QueryInterface,
519 IDirect3D9Impl_AddRef,
520 IDirect3D9Impl_Release,
522 IDirect3D9Impl_RegisterSoftwareDevice,
523 IDirect3D9Impl_GetAdapterCount,
524 IDirect3D9Impl_GetAdapterIdentifier,
525 IDirect3D9Impl_GetAdapterModeCount,
526 IDirect3D9Impl_EnumAdapterModes,
527 IDirect3D9Impl_GetAdapterDisplayMode,
528 IDirect3D9Impl_CheckDeviceType,
529 IDirect3D9Impl_CheckDeviceFormat,
530 IDirect3D9Impl_CheckDeviceMultiSampleType,
531 IDirect3D9Impl_CheckDepthStencilMatch,
532 IDirect3D9Impl_CheckDeviceFormatConversion,
533 IDirect3D9Impl_GetDeviceCaps,
534 IDirect3D9Impl_GetAdapterMonitor,
535 IDirect3D9Impl_CreateDevice,
537 IDirect3D9ExImpl_GetAdapterModeCountEx,
538 IDirect3D9ExImpl_EnumAdapterModesEx,
539 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
540 IDirect3D9ExImpl_CreateDeviceEx,
541 IDirect3D9ExImpl_GetAdapterLUID