2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
94 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
96 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs);
107 return DDERR_INVALIDPARAMS;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
112 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
114 *obj = ICOM_INTERFACE(This, IDirectDraw7);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
117 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
119 *obj = ICOM_INTERFACE(This, IDirectDraw4);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
122 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
124 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
125 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
127 LeaveCriticalSection(&ddraw_cs);
128 return E_NOINTERFACE;
130 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
132 *obj = ICOM_INTERFACE(This, IDirectDraw2);
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
135 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
137 *obj = ICOM_INTERFACE(This, IDirectDraw);
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
148 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
153 /* Check the surface implementation */
154 if(This->ImplType == SURFACE_UNKNOWN)
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This->ImplType = SURFACE_OPENGL;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
161 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This);
165 /* Should I assert(0) here??? */
167 else if(This->ImplType != SURFACE_OPENGL)
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
173 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
175 This->d3dversion = 1;
176 *obj = ICOM_INTERFACE(This, IDirect3D);
177 TRACE(" returning Direct3D interface at %p.\n", *obj);
179 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
181 This->d3dversion = 2;
182 *obj = ICOM_INTERFACE(This, IDirect3D2);
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
185 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
187 This->d3dversion = 3;
188 *obj = ICOM_INTERFACE(This, IDirect3D3);
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
191 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
193 This->d3dversion = 7;
194 *obj = ICOM_INTERFACE(This, IDirect3D7);
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
199 /* Unknown interface */
202 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
203 LeaveCriticalSection(&ddraw_cs);
204 return E_NOINTERFACE;
207 IUnknown_AddRef( (IUnknown *) *obj );
208 LeaveCriticalSection(&ddraw_cs);
212 /*****************************************************************************
213 * IDirectDraw7::AddRef
215 * Increases the interfaces refcount, basically
217 * DDraw refcounting is a bit tricky. The different DirectDraw interface
218 * versions have individual refcounts, but the IDirect3D interfaces do not.
219 * All interfaces are from one object, that means calling QueryInterface on an
220 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
221 * IDirectDrawImpl object.
223 * That means all AddRef and Release implementations of IDirectDrawX work
224 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
225 * except of IDirect3D7 which thunks to IDirectDraw7
227 * Returns: The new refcount
229 *****************************************************************************/
231 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
233 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
234 ULONG ref = InterlockedIncrement(&This->ref7);
236 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
238 if(ref == 1) InterlockedIncrement(&This->numIfaces);
243 /*****************************************************************************
244 * IDirectDrawImpl_Destroy
246 * Destroys a ddraw object if all refcounts are 0. This is to share code
247 * between the IDirectDrawX::Release functions
250 * This: DirectDraw object to destroy
252 *****************************************************************************/
254 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
256 /* Clear the cooplevel to restore window and display mode */
257 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
261 /* Destroy the device window if we created one */
262 if(This->devicewindow != 0)
264 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
265 DestroyWindow(This->devicewindow);
266 This->devicewindow = 0;
269 /* Unregister the window class */
270 UnregisterClassA(This->classname, 0);
272 EnterCriticalSection(&ddraw_cs);
273 list_remove(&This->ddraw_list_entry);
274 LeaveCriticalSection(&ddraw_cs);
276 /* Release the attached WineD3D stuff */
277 IWineD3DDevice_Release(This->wineD3DDevice);
278 IWineD3D_Release(This->wineD3D);
280 /* Now free the object */
281 HeapFree(GetProcessHeap(), 0, This);
284 /*****************************************************************************
285 * IDirectDraw7::Release
287 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
289 * Returns: The new refcount
290 *****************************************************************************/
292 IDirectDrawImpl_Release(IDirectDraw7 *iface)
294 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
295 ULONG ref = InterlockedDecrement(&This->ref7);
297 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
301 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
302 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
308 /*****************************************************************************
309 * IDirectDraw methods
310 *****************************************************************************/
312 /*****************************************************************************
313 * IDirectDraw7::SetCooperativeLevel
315 * Sets the cooperative level for the DirectDraw object, and the window
316 * assigned to it. The cooperative level determines the general behavior
317 * of the DirectDraw application
319 * Warning: This is quite tricky, as it's not really documented which
320 * cooperative levels can be combined with each other. If a game fails
321 * after this function, try to check the cooperative levels passed on
322 * Windows, and if it returns something different.
324 * If you think that this function caused the failure because it writes a
325 * fixme, be sure to run again with a +ddraw trace.
327 * What is known about cooperative levels (See the ddraw modes test):
328 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
329 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
330 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
331 * DDSCL_FULLSCREEN can be activated
332 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
334 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
335 * DDSCL_SETFOCUSWINDOW (partially),
336 * DDSCL_MULTITHREADED (work in progress)
338 * Unhandled flags, which should be implemented
339 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
340 * expect any difference to a normal window for wine)
341 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
342 * rendering (Possible test case: Half-life)
344 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
346 * These don't seem very important for wine:
347 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
350 * DD_OK if the cooperative level was set successfully
351 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
352 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
353 * (Probably others too, have to investigate)
355 *****************************************************************************/
356 static HRESULT WINAPI
357 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
361 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
364 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
365 DDRAW_dump_cooperativelevel(cooplevel);
367 EnterCriticalSection(&ddraw_cs);
369 /* Get the old window */
370 window = This->dest_window;
372 /* Tests suggest that we need one of them: */
373 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
377 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
378 LeaveCriticalSection(&ddraw_cs);
379 return DDERR_INVALIDPARAMS;
382 /* Handle those levels first which set various hwnds */
383 if(cooplevel & DDSCL_SETFOCUSWINDOW)
385 /* This isn't compatible with a lot of flags */
386 if(cooplevel & ( DDSCL_MULTITHREADED |
391 DDSCL_SETDEVICEWINDOW |
396 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
397 LeaveCriticalSection(&ddraw_cs);
398 return DDERR_INVALIDPARAMS;
400 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
402 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
403 LeaveCriticalSection(&ddraw_cs);
404 return DDERR_HWNDALREADYSET;
407 This->focuswindow = hwnd;
408 /* Won't use the hwnd param for anything else */
411 /* Use the focus window for drawing too */
412 This->dest_window = This->focuswindow;
414 /* Destroy the device window, if we have one */
415 if(This->devicewindow)
417 DestroyWindow(This->devicewindow);
418 This->devicewindow = NULL;
421 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
422 if(cooplevel & DDSCL_NORMAL)
424 /* Can't coexist with fullscreen or exclusive */
425 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
427 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
428 LeaveCriticalSection(&ddraw_cs);
429 return DDERR_INVALIDPARAMS;
432 /* Switching from fullscreen? */
433 if(This->cooperative_level & DDSCL_FULLSCREEN)
435 /* Restore the display mode */
436 IDirectDraw7_RestoreDisplayMode(iface);
438 This->cooperative_level &= ~DDSCL_FULLSCREEN;
439 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
440 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
443 /* Don't override focus windows or private device windows */
445 !(This->focuswindow) &&
446 !(This->devicewindow) &&
449 This->dest_window = hwnd;
452 else if(cooplevel & DDSCL_FULLSCREEN)
454 /* Needs DDSCL_EXCLUSIVE */
455 if(!(cooplevel & DDSCL_EXCLUSIVE) )
457 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
458 LeaveCriticalSection(&ddraw_cs);
459 return DDERR_INVALIDPARAMS;
464 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
465 return DDERR_INVALIDPARAMS;
469 This->cooperative_level &= ~DDSCL_NORMAL;
471 /* Don't override focus windows or private device windows */
473 !(This->focuswindow) &&
474 !(This->devicewindow) &&
477 This->dest_window = hwnd;
480 else if(cooplevel & DDSCL_EXCLUSIVE)
482 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
483 LeaveCriticalSection(&ddraw_cs);
484 return DDERR_INVALIDPARAMS;
487 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
489 /* Don't create a device window if a focus window is set */
490 if( !(This->focuswindow) )
492 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
494 GetSystemMetrics(SM_CXSCREEN),
495 GetSystemMetrics(SM_CYSCREEN),
496 NULL, NULL, GetModuleHandleA(0), NULL);
498 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
499 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
501 This->devicewindow = devicewindow;
502 This->dest_window = devicewindow;
506 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
508 /* Enable thread safety in wined3d */
509 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
512 /* Unhandled flags */
513 if(cooplevel & DDSCL_ALLOWREBOOT)
514 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
515 if(cooplevel & DDSCL_ALLOWMODEX)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
517 if(cooplevel & DDSCL_FPUSETUP)
518 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
520 /* Store the cooperative_level */
521 This->cooperative_level |= cooplevel;
522 TRACE("SetCooperativeLevel retuning DD_OK\n");
523 LeaveCriticalSection(&ddraw_cs);
527 /*****************************************************************************
529 * Helper function for SetDisplayMode and RestoreDisplayMode
531 * Implements DirectDraw's SetDisplayMode, but ignores the value of
532 * ForceRefreshRate, since it is already handled by
533 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
534 * without worrying that ForceRefreshRate will override the refresh rate. For
535 * argument and return value documentation, see
536 * IDirectDrawImpl_SetDisplayMode.
538 *****************************************************************************/
540 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
547 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
548 WINED3DDISPLAYMODE Mode;
550 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
552 EnterCriticalSection(&ddraw_cs);
553 if( !Width || !Height )
555 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
556 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
557 LeaveCriticalSection(&ddraw_cs);
561 /* Check the exclusive mode
562 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
563 return DDERR_NOEXCLUSIVEMODE;
564 * This is WRONG. Don't know if the SDK is completely
565 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
566 * is returned, but Half-Life 1.1.1.1 (Steam version)
571 Mode.Height = Height;
572 Mode.RefreshRate = RefreshRate;
575 case 8: Mode.Format = WINED3DFMT_P8; break;
576 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
577 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
578 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
579 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
582 /* TODO: The possible return values from msdn suggest that
583 * the screen mode can't be changed if a surface is locked
584 * or some drawing is in progress
587 /* TODO: Lose the primary surface */
588 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
589 0, /* First swapchain */
591 LeaveCriticalSection(&ddraw_cs);
594 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
599 /*****************************************************************************
600 * IDirectDraw7::SetDisplayMode
602 * Sets the display screen resolution, color depth and refresh frequency
603 * when in fullscreen mode (in theory).
604 * Possible return values listed in the SDK suggest that this method fails
605 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
606 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
607 * It seems to be valid to pass 0 for With and Height, this has to be tested
608 * It could mean that the current video mode should be left as-is. (But why
612 * Height, Width: Screen dimension
613 * BPP: Color depth in Bits per pixel
614 * Refreshrate: Screen refresh rate
620 *****************************************************************************/
621 static HRESULT WINAPI
622 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
629 if (force_refresh_rate != 0)
631 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
632 RefreshRate = force_refresh_rate;
635 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
639 /*****************************************************************************
640 * IDirectDraw7::RestoreDisplayMode
642 * Restores the display mode to what it was at creation time. Basically.
644 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
645 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
646 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
647 * -> DD_1 is released. The screen should be left at 1024x768x32.
648 * -> DD_2 is released. The screen should be set to 1400x1050x32
649 * This case is unhandled right now, but Empire Earth does it this way.
650 * (But perhaps there is something in SetCooperativeLevel to prevent this)
652 * The msdn says that this method resets the display mode to what it was before
653 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
657 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
663 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
664 TRACE("(%p)\n", This);
666 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
674 /*****************************************************************************
675 * IDirectDraw7::GetCaps
677 * Returns the drives capabilities
679 * Used for version 1, 2, 4 and 7
682 * DriverCaps: Structure to write the Hardware accelerated caps to
683 * HelCaps: Structure to write the emulation caps to
686 * This implementation returns DD_OK only
688 *****************************************************************************/
689 static HRESULT WINAPI
690 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
694 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
696 WINED3DCAPS winecaps;
698 DDSCAPS2 ddscaps = {0, 0, 0, 0};
699 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
701 /* One structure must be != NULL */
702 if( (!DriverCaps) && (!HELCaps) )
704 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
705 return DDERR_INVALIDPARAMS;
708 memset(&caps, 0, sizeof(caps));
709 memset(&winecaps, 0, sizeof(winecaps));
710 caps.dwSize = sizeof(caps);
711 EnterCriticalSection(&ddraw_cs);
712 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
714 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
715 LeaveCriticalSection(&ddraw_cs);
719 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
720 LeaveCriticalSection(&ddraw_cs);
722 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
726 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
727 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
728 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
729 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
730 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
731 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
732 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
733 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
734 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
735 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
736 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
737 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
738 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
739 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
740 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
742 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
745 if(DefaultSurfaceType == SURFACE_GDI) {
746 caps.dwCaps &= ~DDCAPS_3D;
747 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
749 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
750 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
751 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
756 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
759 TRACE("Driver Caps :\n");
760 DDRAW_dump_DDCAPS(DriverCaps);
766 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
769 TRACE("HEL Caps :\n");
770 DDRAW_dump_DDCAPS(HELCaps);
777 /*****************************************************************************
778 * IDirectDraw7::Compact
780 * No idea what it does, MSDN says it's not implemented.
783 * DD_OK, but this is unchecked
785 *****************************************************************************/
786 static HRESULT WINAPI
787 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
789 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
790 TRACE("(%p)\n", This);
795 /*****************************************************************************
796 * IDirectDraw7::GetDisplayMode
798 * Returns information about the current display mode
800 * Exists in Version 1, 2, 4 and 7
803 * DDSD: Address of a surface description structure to write the info to
808 *****************************************************************************/
809 static HRESULT WINAPI
810 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
811 DDSURFACEDESC2 *DDSD)
813 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
815 WINED3DDISPLAYMODE Mode;
817 TRACE("(%p)->(%p): Relay\n", This, DDSD);
819 EnterCriticalSection(&ddraw_cs);
820 /* This seems sane */
823 LeaveCriticalSection(&ddraw_cs);
824 return DDERR_INVALIDPARAMS;
827 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
828 * so one method can be used for all versions (Hopefully)
830 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
835 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
836 LeaveCriticalSection(&ddraw_cs);
841 memset(DDSD, 0, Size);
844 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
845 DDSD->dwWidth = Mode.Width;
846 DDSD->dwHeight = Mode.Height;
847 DDSD->u2.dwRefreshRate = 60;
848 DDSD->ddsCaps.dwCaps = 0;
849 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
850 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
851 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
855 TRACE("Returning surface desc :\n");
856 DDRAW_dump_surface_desc(DDSD);
859 LeaveCriticalSection(&ddraw_cs);
863 /*****************************************************************************
864 * IDirectDraw7::GetFourCCCodes
866 * Returns an array of supported FourCC codes.
868 * Exists in Version 1, 2, 4 and 7
871 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
872 * of enumerated codes
873 * Codes: Pointer to an array of DWORDs where the supported codes are written
877 * Always returns DD_OK, as it's a stub for now
879 *****************************************************************************/
880 static HRESULT WINAPI
881 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
882 DWORD *NumCodes, DWORD *Codes)
884 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
885 WINED3DFORMAT formats[] = {
886 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
887 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
888 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
890 DWORD count = 0, i, outsize;
892 WINED3DDISPLAYMODE d3ddm;
893 WINED3DSURFTYPE type = This->ImplType;
894 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
896 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
900 outsize = NumCodes && Codes ? *NumCodes : 0;
902 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
904 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
905 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
906 WINED3DADAPTER_DEFAULT,
908 d3ddm.Format /* AdapterFormat */,
910 WINED3DRTYPE_SURFACE,
914 if(count < outsize) {
915 Codes[count] = formats[i];
921 TRACE("Returning %u FourCC codes\n", count);
928 /*****************************************************************************
929 * IDirectDraw7::GetMonitorFrequency
931 * Returns the monitor's frequency
933 * Exists in Version 1, 2, 4 and 7
936 * Freq: Pointer to a DWORD to write the frequency to
939 * Always returns DD_OK
941 *****************************************************************************/
942 static HRESULT WINAPI
943 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
946 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
947 TRACE("(%p)->(%p)\n", This, Freq);
949 /* Ideally this should be in WineD3D, as it concerns the screen setup,
950 * but for now this should make the games happy
956 /*****************************************************************************
957 * IDirectDraw7::GetVerticalBlankStatus
959 * Returns the Vertical blank status of the monitor. This should be in WineD3D
960 * too basically, but as it's a semi stub, I didn't create a function there
963 * status: Pointer to a BOOL to be filled with the vertical blank status
967 * DDERR_INVALIDPARAMS if status is NULL
969 *****************************************************************************/
970 static HRESULT WINAPI
971 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
974 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
975 TRACE("(%p)->(%p)\n", This, status);
977 /* This looks sane, the MSDN suggests it too */
978 EnterCriticalSection(&ddraw_cs);
981 LeaveCriticalSection(&ddraw_cs);
982 return DDERR_INVALIDPARAMS;
985 *status = This->fake_vblank;
986 This->fake_vblank = !This->fake_vblank;
987 LeaveCriticalSection(&ddraw_cs);
991 /*****************************************************************************
992 * IDirectDraw7::GetAvailableVidMem
994 * Returns the total and free video memory
997 * Caps: Specifies the memory type asked for
998 * total: Pointer to a DWORD to be filled with the total memory
999 * free: Pointer to a DWORD to be filled with the free memory
1003 * DDERR_INVALIDPARAMS of free and total are NULL
1005 *****************************************************************************/
1006 static HRESULT WINAPI
1007 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1009 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1010 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1014 TRACE("(%p) Asked for memory with description: ", This);
1015 DDRAW_dump_DDSCAPS2(Caps);
1017 EnterCriticalSection(&ddraw_cs);
1019 /* Todo: System memory vs local video memory vs non-local video memory
1020 * The MSDN also mentions differences between texture memory and other
1021 * resources, but that's not important
1024 if( (!total) && (!free) )
1026 LeaveCriticalSection(&ddraw_cs);
1027 return DDERR_INVALIDPARAMS;
1030 if(total) *total = This->total_vidmem;
1031 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1033 LeaveCriticalSection(&ddraw_cs);
1037 /*****************************************************************************
1038 * IDirectDraw7::Initialize
1040 * Initializes a DirectDraw interface.
1043 * GUID: Interface identifier. Well, don't know what this is really good
1047 * Returns DD_OK on the first call,
1048 * DDERR_ALREADYINITIALIZED on repeated calls
1050 *****************************************************************************/
1051 static HRESULT WINAPI
1052 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1055 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1056 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1058 if(This->initialized)
1060 return DDERR_ALREADYINITIALIZED;
1068 /*****************************************************************************
1069 * IDirectDraw7::FlipToGDISurface
1071 * "Makes the surface that the GDI writes to the primary surface"
1072 * Looks like some windows specific thing we don't have to care about.
1073 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1074 * show error boxes ;)
1075 * Well, just return DD_OK.
1078 * Always returns DD_OK
1080 *****************************************************************************/
1081 static HRESULT WINAPI
1082 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1084 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1085 TRACE("(%p)\n", This);
1090 /*****************************************************************************
1091 * IDirectDraw7::WaitForVerticalBlank
1093 * This method allows applications to get in sync with the vertical blank
1095 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1096 * redraw the screen, most likely because of this stub
1099 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1100 * or DDWAITVB_BLOCKEND
1101 * h: Not used, according to MSDN
1104 * Always returns DD_OK
1106 *****************************************************************************/
1107 static HRESULT WINAPI
1108 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1112 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1113 static BOOL hide = FALSE;
1115 /* This function is called often, so print the fixme only once */
1118 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1122 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1123 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1124 return DDERR_UNSUPPORTED; /* unchecked */
1129 /*****************************************************************************
1130 * IDirectDraw7::GetScanLine
1132 * Returns the scan line that is being drawn on the monitor
1135 * Scanline: Address to write the scan line value to
1138 * Always returns DD_OK
1140 *****************************************************************************/
1141 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1143 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1144 static BOOL hide = FALSE;
1145 WINED3DDISPLAYMODE Mode;
1147 /* This function is called often, so print the fixme only once */
1148 EnterCriticalSection(&ddraw_cs);
1151 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1155 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1159 /* Fake the line sweeping of the monitor */
1160 /* FIXME: We should synchronize with a source to keep the refresh rate */
1161 *Scanline = This->cur_scanline++;
1162 /* Assume 20 scan lines in the vertical blank */
1163 if (This->cur_scanline >= Mode.Height + 20)
1164 This->cur_scanline = 0;
1166 LeaveCriticalSection(&ddraw_cs);
1170 /*****************************************************************************
1171 * IDirectDraw7::TestCooperativeLevel
1173 * Informs the application about the state of the video adapter, depending
1174 * on the cooperative level
1177 * DD_OK if the device is in a sane state
1178 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1179 * if the state is not correct(See below)
1181 *****************************************************************************/
1182 static HRESULT WINAPI
1183 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1185 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1187 TRACE("(%p)\n", This);
1189 EnterCriticalSection(&ddraw_cs);
1190 /* Description from MSDN:
1191 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1192 * away from the app with e.g. alt-tab. Windowed apps receive
1193 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1194 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1195 * when the video mode has changed
1198 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1200 /* Fix the result value. These values are mapped from their
1205 case WINED3DERR_DEVICELOST:
1206 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1208 LeaveCriticalSection(&ddraw_cs);
1209 return DDERR_NOEXCLUSIVEMODE;
1213 LeaveCriticalSection(&ddraw_cs);
1214 return DDERR_EXCLUSIVEMODEALREADYSET;
1217 case WINED3DERR_DEVICENOTRESET:
1218 LeaveCriticalSection(&ddraw_cs);
1222 LeaveCriticalSection(&ddraw_cs);
1225 case WINED3DERR_DRIVERINTERNALERROR:
1227 ERR("(%p) Unexpected return value %08x from wineD3D, "
1228 " returning DD_OK\n", This, hr);
1231 LeaveCriticalSection(&ddraw_cs);
1235 /*****************************************************************************
1236 * IDirectDraw7::GetGDISurface
1238 * Returns the surface that GDI is treating as the primary surface.
1239 * For Wine this is the front buffer
1242 * GDISurface: Address to write the surface pointer to
1245 * DD_OK if the surface was found
1246 * DDERR_NOTFOUND if the GDI surface wasn't found
1248 *****************************************************************************/
1249 static HRESULT WINAPI
1250 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1251 IDirectDrawSurface7 **GDISurface)
1253 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1254 IWineD3DSurface *Surf;
1255 IDirectDrawSurface7 *ddsurf;
1258 TRACE("(%p)->(%p)\n", This, GDISurface);
1260 /* Get the back buffer from the wineD3DDevice and search its
1261 * attached surfaces for the front buffer
1263 EnterCriticalSection(&ddraw_cs);
1264 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1266 0, /* first back buffer*/
1267 WINED3DBACKBUFFER_TYPE_MONO,
1270 if( (hr != D3D_OK) ||
1273 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1274 LeaveCriticalSection(&ddraw_cs);
1275 return DDERR_NOTFOUND;
1278 /* GetBackBuffer AddRef()ed the surface, release it */
1279 IWineD3DSurface_Release(Surf);
1281 IWineD3DSurface_GetParent(Surf,
1282 (IUnknown **) &ddsurf);
1283 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1285 /* Find the front buffer */
1286 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1287 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1292 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1295 /* The AddRef is OK this time */
1296 LeaveCriticalSection(&ddraw_cs);
1300 /*****************************************************************************
1301 * IDirectDraw7::EnumDisplayModes
1303 * Enumerates the supported Display modes. The modes can be filtered with
1304 * the DDSD parameter.
1307 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1308 * DDSD: Surface description to filter the modes
1309 * Context: Pointer passed back to the callback function
1310 * cb: Application-provided callback function
1314 * DDERR_INVALIDPARAMS if the callback wasn't set
1316 *****************************************************************************/
1317 static HRESULT WINAPI
1318 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1320 DDSURFACEDESC2 *DDSD,
1322 LPDDENUMMODESCALLBACK2 cb)
1324 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1325 unsigned int modenum, fmt;
1326 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1327 WINED3DDISPLAYMODE mode;
1328 DDSURFACEDESC2 callback_sd;
1329 WINED3DDISPLAYMODE *enum_modes = NULL;
1330 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1332 WINED3DFORMAT checkFormatList[] =
1335 WINED3DFMT_A8R8G8B8,
1336 WINED3DFMT_X8R8G8B8,
1338 WINED3DFMT_X1R5G5B5,
1339 WINED3DFMT_A1R5G5B5,
1340 WINED3DFMT_A4R4G4B4,
1342 WINED3DFMT_A8R3G3B2,
1343 WINED3DFMT_X4R4G4B4,
1344 WINED3DFMT_A2B10G10R10,
1345 WINED3DFMT_A8B8G8R8,
1346 WINED3DFMT_X8B8G8R8,
1347 WINED3DFMT_A2R10G10B10,
1352 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1354 EnterCriticalSection(&ddraw_cs);
1355 /* This looks sane */
1358 LeaveCriticalSection(&ddraw_cs);
1359 return DDERR_INVALIDPARAMS;
1364 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1365 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1368 if(!(Flags & DDEDM_REFRESHRATES))
1370 enum_mode_array_size = 16;
1371 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1374 ERR("Out of memory\n");
1375 LeaveCriticalSection(&ddraw_cs);
1376 return DDERR_OUTOFMEMORY;
1380 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1382 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1388 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1389 WINED3DADAPTER_DEFAULT,
1390 checkFormatList[fmt],
1392 &mode) == WINED3D_OK)
1396 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1397 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1400 if(!(Flags & DDEDM_REFRESHRATES))
1402 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1403 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1404 * to be reduced to a single unique result in such case.
1409 for (i = 0; i < enum_mode_count; i++)
1411 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1412 enum_modes[i].Format == mode.Format)
1422 memset(&callback_sd, 0, sizeof(callback_sd));
1423 callback_sd.dwSize = sizeof(callback_sd);
1424 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1426 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1427 if(Flags & DDEDM_REFRESHRATES)
1429 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1430 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1433 callback_sd.dwWidth = mode.Width;
1434 callback_sd.dwHeight = mode.Height;
1436 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1438 /* Calc pitch and DWORD align like MSDN says */
1439 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1440 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1442 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1443 callback_sd.u2.dwRefreshRate);
1445 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1447 TRACE("Application asked to terminate the enumeration\n");
1448 HeapFree(GetProcessHeap(), 0, enum_modes);
1449 LeaveCriticalSection(&ddraw_cs);
1453 if(!(Flags & DDEDM_REFRESHRATES))
1455 if (enum_mode_count == enum_mode_array_size)
1457 WINED3DDISPLAYMODE *new_enum_modes;
1459 enum_mode_array_size *= 2;
1460 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1462 if (!new_enum_modes)
1464 ERR("Out of memory\n");
1465 HeapFree(GetProcessHeap(), 0, enum_modes);
1466 LeaveCriticalSection(&ddraw_cs);
1467 return DDERR_OUTOFMEMORY;
1470 enum_modes = new_enum_modes;
1473 enum_modes[enum_mode_count++] = mode;
1478 TRACE("End of enumeration\n");
1479 HeapFree(GetProcessHeap(), 0, enum_modes);
1480 LeaveCriticalSection(&ddraw_cs);
1484 /*****************************************************************************
1485 * IDirectDraw7::EvaluateMode
1487 * Used with IDirectDraw7::StartModeTest to test video modes.
1488 * EvaluateMode is used to pass or fail a mode, and continue with the next
1492 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1493 * Timeout: Returns the amount of seconds left before the mode would have
1494 * been failed automatically
1497 * This implementation always DD_OK, because it's a stub
1499 *****************************************************************************/
1500 static HRESULT WINAPI
1501 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1505 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1506 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1508 /* When implementing this, implement it in WineD3D */
1513 /*****************************************************************************
1514 * IDirectDraw7::GetDeviceIdentifier
1516 * Returns the device identifier, which gives information about the driver
1517 * Our device identifier is defined at the beginning of this file.
1520 * DDDI: Address for the returned structure
1521 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1524 * On success it returns DD_OK
1525 * DDERR_INVALIDPARAMS if DDDI is NULL
1527 *****************************************************************************/
1528 static HRESULT WINAPI
1529 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1530 DDDEVICEIDENTIFIER2 *DDDI,
1533 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1534 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1537 return DDERR_INVALIDPARAMS;
1539 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1540 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1541 * to any modern hardware, nor is it interesting for Wine, so ignore it
1544 *DDDI = deviceidentifier;
1548 /*****************************************************************************
1549 * IDirectDraw7::GetSurfaceFromDC
1551 * Returns the Surface for a GDI device context handle.
1552 * Is this related to IDirectDrawSurface::GetDC ???
1555 * hdc: hdc to return the surface for
1556 * Surface: Address to write the surface pointer to
1559 * Always returns DD_OK because it's a stub
1561 *****************************************************************************/
1562 static HRESULT WINAPI
1563 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1565 IDirectDrawSurface7 **Surface)
1567 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1568 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1570 /* Implementation idea if needed: Loop through all surfaces and compare
1571 * their hdc with hdc. Implement it in WineD3D! */
1572 return DDERR_NOTFOUND;
1575 /*****************************************************************************
1576 * IDirectDraw7::RestoreAllSurfaces
1578 * Calls the restore method of all surfaces
1583 * Always returns DD_OK because it's a stub
1585 *****************************************************************************/
1586 static HRESULT WINAPI
1587 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1589 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1590 FIXME("(%p): Stub\n", This);
1592 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1593 * get their parent and call their restore method. Do not implement
1594 * it in WineD3D, as restoring a surface means re-creating the
1600 /*****************************************************************************
1601 * IDirectDraw7::StartModeTest
1603 * Tests the specified video modes to update the system registry with
1604 * refresh rate information. StartModeTest starts the mode test,
1605 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1606 * isn't called within 15 seconds, the mode is failed automatically
1608 * As refresh rates are handled by the X server, I don't think this
1609 * Method is important
1612 * Modes: An array of mode specifications
1613 * NumModes: The number of modes in Modes
1614 * Flags: Some flags...
1617 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1618 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1621 *****************************************************************************/
1622 static HRESULT WINAPI
1623 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1628 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1629 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1631 /* This looks sane */
1632 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1634 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1635 * As it is not, DDERR_TESTFINISHED is returned
1636 * (hopefully that's correct
1638 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1639 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1645 /*****************************************************************************
1646 * IDirectDrawImpl_RecreateSurfacesCallback
1648 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1649 * It re-recreates the WineD3DSurface. It's pretty straightforward
1651 *****************************************************************************/
1653 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1654 DDSURFACEDESC2 *desc,
1657 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1658 IDirectDrawSurface7,
1660 IDirectDrawImpl *This = surfImpl->ddraw;
1662 IParentImpl *parImpl = NULL;
1663 IWineD3DSurface *wineD3DSurface;
1664 IWineD3DSwapChain *swapchain;
1667 IWineD3DClipper *clipper = NULL;
1669 WINED3DSURFACE_DESC Desc;
1670 WINED3DFORMAT Format;
1671 WINED3DRESOURCETYPE Type;
1676 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1677 DWORD MultiSampleQuality;
1681 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1683 /* For the enumeration */
1684 IDirectDrawSurface7_Release(surf);
1686 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1688 /* Get the objects */
1689 swapchain = surfImpl->wineD3DSwapChain;
1690 surfImpl->wineD3DSwapChain = NULL;
1691 wineD3DSurface = surfImpl->WineD3DSurface;
1692 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1693 IUnknown_Release(Parent); /* For the getParent */
1695 /* Is the parent an IParent interface? */
1696 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1698 /* It is a IParent interface! */
1699 IUnknown_Release(Parent); /* For the QueryInterface */
1700 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1701 /* Release the reference the parent interface is holding */
1702 IWineD3DSurface_Release(wineD3DSurface);
1705 /* get the clipper */
1706 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1708 /* Get the surface properties */
1709 Desc.Format = &Format;
1711 Desc.Usage = &Usage;
1714 Desc.MultiSampleType = &MultiSampleType;
1715 Desc.MultiSampleQuality = &MultiSampleQuality;
1716 Desc.Width = &Width;
1717 Desc.Height = &Height;
1719 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1720 if(hr != D3D_OK) return hr;
1723 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1726 parImpl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parImpl));
1727 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1730 Parent = (IUnknown *) parImpl;
1733 /* Create the new surface */
1734 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1735 Width, Height, Format,
1736 TRUE /* Lockable */,
1737 FALSE /* Discard */,
1738 surfImpl->mipmap_level,
1739 &surfImpl->WineD3DSurface,
1745 0 /* SharedHandle */,
1752 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1754 /* Update the IParent if it exists */
1757 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1758 /* Add a reference for the IParent */
1759 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1761 /* TODO: Copy the surface content, except for render targets */
1763 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1767 /* The backbuffers have the swapchain set as well, but the primary
1768 * owns it and destroys it
1770 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1771 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1773 surfImpl->isRenderTarget = FALSE;
1775 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1776 TRACE("Surface released successful, next surface\n");
1778 ERR("Something's still holding the old WineD3DSurface\n");
1781 surfImpl->ImplType = This->ImplType;
1785 IWineD3DClipper_Release(clipper);
1787 return DDENUMRET_OK;
1790 /*****************************************************************************
1791 * IDirectDrawImpl_RecreateAllSurfaces
1793 * A function, that converts all wineD3DSurfaces to the new implementation type
1794 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1795 * new WineD3DSurface, copies the content and releases the old surface
1797 *****************************************************************************/
1799 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1801 DDSURFACEDESC2 desc;
1802 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1804 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1806 /* Should happen almost never */
1807 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1809 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1811 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1813 memset(&desc, 0, sizeof(desc));
1814 desc.dwSize = sizeof(desc);
1816 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1820 IDirectDrawImpl_RecreateSurfacesCallback);
1823 /*****************************************************************************
1824 * D3D7CB_CreateSurface
1826 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1827 * correct mipmap sublevel, and returns it to WineD3D.
1828 * The surfaces are created already by IDirectDraw7::CreateSurface
1831 * With, Height: With and height of the surface
1832 * Format: The requested format
1833 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1834 * level: The mipmap level
1835 * Face: The cube map face type
1836 * Surface: Pointer to pass the created surface back at
1837 * SharedHandle: NULL
1842 *****************************************************************************/
1843 static HRESULT WINAPI
1844 D3D7CB_CreateSurface(IUnknown *device,
1845 IUnknown *pSuperior,
1846 UINT Width, UINT Height,
1847 WINED3DFORMAT Format,
1848 DWORD Usage, WINED3DPOOL Pool, UINT level,
1849 WINED3DCUBEMAP_FACES Face,
1850 IWineD3DSurface **Surface,
1851 HANDLE *SharedHandle)
1853 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1854 IDirectDrawSurfaceImpl *surf = NULL;
1856 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1857 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1859 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1862 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1863 TRACE("Asked for positive x\n");
1864 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1865 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1867 surf = This->tex_root; break;
1868 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1869 TRACE("Asked for negative x\n");
1870 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1871 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1872 TRACE("Asked for positive y\n");
1873 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1874 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1875 TRACE("Asked for negative y\n");
1876 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1877 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1878 TRACE("Asked for positive z\n");
1879 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1880 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1881 TRACE("Asked for negative z\n");
1882 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1883 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1888 IDirectDrawSurface7 *attached;
1889 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1892 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1893 IDirectDrawSurface7_Release(attached);
1895 if(!surf) ERR("root search surface not found\n");
1897 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1900 IDirectDrawSurface7 *attached;
1901 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1904 if(!attached) ERR("Surface not found\n");
1905 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1906 IDirectDrawSurface7_Release(attached);
1910 /* Return the surface */
1911 *Surface = surf->WineD3DSurface;
1913 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1917 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1918 IUnknown* swapChainParent;
1919 TRACE("(%p) call back\n", pSwapChain);
1921 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1922 IUnknown_Release(swapChainParent);
1923 return IUnknown_Release(swapChainParent);
1926 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1927 IUnknown* surfaceParent;
1928 TRACE("(%p) call back\n", pSurface);
1930 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1931 IUnknown_Release(surfaceParent);
1932 return IUnknown_Release(surfaceParent);
1935 /*****************************************************************************
1936 * IDirectDrawImpl_CreateNewSurface
1938 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1939 * with the passed parameters.
1942 * DDSD: Description of the surface to create
1943 * Surf: Address to store the interface pointer at
1948 *****************************************************************************/
1950 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1951 DDSURFACEDESC2 *pDDSD,
1952 IDirectDrawSurfaceImpl **ppSurf,
1956 UINT Width = 0, Height = 0;
1957 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1958 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1960 WINED3DSURFTYPE ImplType = This->ImplType;
1961 WINED3DSURFACE_DESC Desc;
1963 IParentImpl *parImpl = NULL;
1964 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1966 /* Dummies for GetDesc */
1967 WINED3DPOOL dummy_d3dpool;
1968 WINED3DMULTISAMPLE_TYPE dummy_mst;
1972 if (TRACE_ON(ddraw))
1974 TRACE(" (%p) Requesting surface desc :\n", This);
1975 DDRAW_dump_surface_desc(pDDSD);
1978 /* Select the surface type, if it wasn't choosen yet */
1979 if(ImplType == SURFACE_UNKNOWN)
1981 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1982 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1984 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1985 ImplType = SURFACE_OPENGL;
1988 /* Otherwise use GDI surfaces for now */
1991 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1992 ImplType = SURFACE_GDI;
1995 /* Policy if all surface implementations are available:
1996 * First, check if a default type was set with winecfg. If not,
1997 * try Xrender surfaces, and use them if they work. Next, check if
1998 * accelerated OpenGL is available, and use GL surfaces in this
1999 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2000 * was created, always use OpenGL surfaces.
2002 * (Note: Xrender surfaces are not implemented for now, the
2003 * unaccelerated implementation uses GDI to render in Software)
2006 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2007 * be re-created. This could be done with IDirectDrawSurface7::Restore
2009 This->ImplType = ImplType;
2013 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
2014 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
2016 /* We have to change to OpenGL,
2017 * and re-create all WineD3DSurfaces
2019 ImplType = SURFACE_OPENGL;
2020 This->ImplType = ImplType;
2021 TRACE("(%p) Re-creating all surfaces\n", This);
2022 IDirectDrawImpl_RecreateAllSurfaces(This);
2023 TRACE("(%p) Done recreating all surfaces\n", This);
2025 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2027 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2028 /* Do not fail surface creation, only fail 3D device creation */
2032 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
2033 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
2035 /* Tests show surfaces without memory flags get these flags added right after creation. */
2036 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2038 /* Get the correct wined3d usage */
2039 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
2040 DDSCAPS_3DDEVICE ) )
2042 Usage |= WINED3DUSAGE_RENDERTARGET;
2044 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
2046 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
2048 Usage |= WINED3DUSAGE_OVERLAY;
2050 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
2052 /* The depth stencil creation callback sets this flag.
2053 * Set the WineD3D usage to let it know that it's a depth
2056 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
2058 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2060 Pool = WINED3DPOOL_SYSTEMMEM;
2062 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
2064 Pool = WINED3DPOOL_MANAGED;
2065 /* Managed textures have the system memory flag set */
2066 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
2068 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
2070 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2073 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
2076 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
2077 if(Format == WINED3DFMT_UNKNOWN)
2079 ERR("Unsupported / Unknown pixelformat\n");
2080 return DDERR_INVALIDPIXELFORMAT;
2083 /* Create the Surface object */
2084 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2087 ERR("(%p) Error allocating memory for a surface\n", This);
2088 return DDERR_OUTOFVIDEOMEMORY;
2090 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
2091 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
2092 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
2093 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
2094 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
2096 (*ppSurf)->version = 7;
2097 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
2098 (*ppSurf)->ddraw = This;
2099 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
2100 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2101 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2103 /* Surface attachments */
2104 (*ppSurf)->next_attached = NULL;
2105 (*ppSurf)->first_attached = *ppSurf;
2107 /* Needed to re-create the surface on an implementation change */
2108 (*ppSurf)->ImplType = ImplType;
2110 /* For D3DDevice creation */
2111 (*ppSurf)->isRenderTarget = FALSE;
2113 /* A trace message for debugging */
2114 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2116 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2118 /* Render targets and textures need a IParent interface,
2119 * because WineD3D will destroy them when the swapchain
2122 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2125 ERR("Out of memory when allocating memory for a IParent implementation\n");
2126 return DDERR_OUTOFMEMORY;
2129 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2130 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2131 TRACE("Using IParent interface %p as parent\n", parImpl);
2135 /* Use the surface as parent */
2136 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2137 TRACE("Using Surface interface %p as parent\n", *ppSurf);
2140 /* Now create the WineD3D Surface */
2141 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2145 TRUE /* Lockable */,
2146 FALSE /* Discard */,
2148 &(*ppSurf)->WineD3DSurface,
2151 WINED3DMULTISAMPLE_NONE,
2152 0 /* MultiSampleQuality */,
2153 0 /* SharedHandle */,
2159 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2163 /* Set the child of the parent implementation if it exists */
2166 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2167 /* The IParent releases the WineD3DSurface, and
2168 * the ddraw surface does that too. Hold a reference
2170 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2173 /* Increase the surface counter, and attach the surface */
2174 InterlockedIncrement(&This->surfaces);
2175 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2177 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2178 * But this could also be delegated to WineDDraw, as it keeps track of all its
2179 * resources. Not implemented for now, as there are more important things ;)
2182 /* Get the pixel format of the WineD3DSurface and store it.
2183 * Don't use the Format choosen above, WineD3D might have
2186 Desc.Format = &Format;
2187 Desc.Type = &ResType;
2188 Desc.Usage = &Usage;
2189 Desc.Pool = &dummy_d3dpool;
2190 Desc.Size = &dummy_uint;
2191 Desc.MultiSampleType = &dummy_mst;
2192 Desc.MultiSampleQuality = &dummy_dword;
2193 Desc.Width = &Width;
2194 Desc.Height = &Height;
2196 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2197 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2200 ERR("IWineD3DSurface::GetDesc failed\n");
2201 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2205 if(Format == WINED3DFMT_UNKNOWN)
2207 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2209 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2211 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2212 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2213 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2214 * TODO: Test other fourcc formats
2216 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2217 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2219 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2220 if(Format == WINED3DFMT_DXT1)
2222 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2226 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2231 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2232 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2235 /* Application passed a color key? Set it! */
2236 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2238 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2240 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2242 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2244 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2246 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2248 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2250 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2252 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2254 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2256 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2258 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2260 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2262 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2263 if(hr != WINED3D_OK)
2265 /* No need for a trace here, wined3d does that for us */
2266 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2273 /*****************************************************************************
2274 * CreateAdditionalSurfaces
2276 * Creates a new mipmap chain.
2279 * root: Root surface to attach the newly created chain to
2280 * count: number of surfaces to create
2281 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2282 * effects on the caller
2283 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2284 * creates an additional surface without the mipmapping flags
2286 *****************************************************************************/
2288 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2289 IDirectDrawSurfaceImpl *root,
2291 DDSURFACEDESC2 DDSD,
2294 UINT i, j, level = 0;
2296 IDirectDrawSurfaceImpl *last = root;
2298 for(i = 0; i < count; i++)
2300 IDirectDrawSurfaceImpl *object2 = NULL;
2302 /* increase the mipmap level, but only if a mipmap is created
2303 * In this case, also halve the size
2305 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2308 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2309 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2310 /* Set the mipmap sublevel flag according to msdn */
2311 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2315 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2317 CubeFaceRoot = FALSE;
2319 hr = IDirectDrawImpl_CreateNewSurface(This,
2328 /* Add the new surface to the complex attachment array */
2329 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2331 if(last->complex_array[j]) continue;
2332 last->complex_array[j] = object2;
2337 /* Remove the (possible) back buffer cap from the new surface description,
2338 * because only one surface in the flipping chain is a back buffer, one
2339 * is a front buffer, the others are just primary surfaces.
2341 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2346 /*****************************************************************************
2347 * IDirectDraw7::CreateSurface
2349 * Creates a new IDirectDrawSurface object and returns its interface.
2351 * The surface connections with wined3d are a bit tricky. Basically it works
2354 * |------------------------| |-----------------|
2355 * | DDraw surface | | WineD3DSurface |
2357 * | WineD3DSurface |-------------->| |
2358 * | Child |<------------->| Parent |
2359 * |------------------------| |-----------------|
2361 * The DDraw surface is the parent of the wined3d surface, and it releases
2362 * the WineD3DSurface when the ddraw surface is destroyed.
2364 * However, for all surfaces which can be in a container in WineD3D,
2365 * we have to do this. These surfaces are usually complex surfaces,
2366 * so this concerns primary surfaces with a front and a back buffer,
2369 * |------------------------| |-----------------|
2370 * | DDraw surface | | Container |
2372 * | Child |<------------->| Parent |
2373 * | Texture |<------------->| |
2374 * | WineD3DSurface |<----| | Levels |<--|
2375 * | Complex connection | | | | |
2376 * |------------------------| | |-----------------| |
2380 * | |------------------| | |-----------------| |
2381 * | | IParent | |-------->| WineD3DSurface | |
2383 * | | Child |<------------->| Parent | |
2384 * | | | | Container |<--|
2385 * | |------------------| |-----------------| |
2387 * | |----------------------| |
2388 * | | DDraw surface 2 | |
2390 * |<->| Complex root Child | |
2392 * | | WineD3DSurface |<----| |
2393 * | |----------------------| | |
2395 * | |---------------------| | |-----------------| |
2396 * | | IParent | |----->| WineD3DSurface | |
2398 * | | Child |<---------->| Parent | |
2399 * | |---------------------| | Container |<--|
2400 * | |-----------------| |
2402 * | ---More surfaces can follow--- |
2404 * The reason is that the IWineD3DSwapchain(render target container)
2405 * and the IWineD3DTexure(Texture container) release the parents
2406 * of their surface's children, but by releasing the complex root
2407 * the surfaces which are complexly attached to it are destroyed
2408 * too. See IDirectDrawSurface::Release for a more detailed
2412 * DDSD: Description of the surface to create
2413 * Surf: Address to store the interface pointer at
2414 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2415 * aggregation, so it has to be NULL
2419 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2420 * DDERR_* if an error occurs
2422 *****************************************************************************/
2423 static HRESULT WINAPI
2424 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2425 DDSURFACEDESC2 *DDSD,
2426 IDirectDrawSurface7 **Surf,
2429 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2430 IDirectDrawSurfaceImpl *object = NULL;
2432 LONG extra_surfaces = 0;
2433 DDSURFACEDESC2 desc2;
2434 WINED3DDISPLAYMODE Mode;
2436 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2438 /* Some checks before we start */
2439 if (TRACE_ON(ddraw))
2441 TRACE(" (%p) Requesting surface desc :\n", This);
2442 DDRAW_dump_surface_desc(DDSD);
2444 EnterCriticalSection(&ddraw_cs);
2446 if (UnkOuter != NULL)
2448 FIXME("(%p) : outer != NULL?\n", This);
2449 LeaveCriticalSection(&ddraw_cs);
2450 return CLASS_E_NOAGGREGATION; /* unchecked */
2455 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2456 LeaveCriticalSection(&ddraw_cs);
2457 return E_POINTER; /* unchecked */
2460 if (!(DDSD->dwFlags & DDSD_CAPS))
2462 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2463 DDSD->dwFlags |= DDSD_CAPS;
2466 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2468 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2469 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2472 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2474 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2475 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2476 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2479 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2480 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2482 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2484 LeaveCriticalSection(&ddraw_cs);
2485 return DDERR_NOEXCLUSIVEMODE;
2488 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2489 WARN("Application tried to create an explicit front or back buffer\n");
2490 LeaveCriticalSection(&ddraw_cs);
2491 return DDERR_INVALIDCAPS;
2493 /* Check cube maps but only if the size includes them */
2494 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2496 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2497 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2499 WARN("Cube map faces requested without cube map flag\n");
2500 LeaveCriticalSection(&ddraw_cs);
2501 return DDERR_INVALIDCAPS;
2503 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2504 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2506 WARN("Cube map without faces requested\n");
2507 LeaveCriticalSection(&ddraw_cs);
2508 return DDERR_INVALIDPARAMS;
2511 /* Quick tests confirm those can be created, but we don't do that yet */
2512 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2513 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2515 FIXME("Partial cube maps not supported yet\n");
2519 /* According to the msdn this flag is ignored by CreateSurface */
2520 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2521 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2523 /* Modify some flags */
2524 memset(&desc2, 0, sizeof(desc2));
2525 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2526 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2527 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2528 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2530 /* Get the video mode from WineD3D - we will need it */
2531 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2532 0, /* Swapchain 0 */
2536 ERR("Failed to read display mode from wined3d\n");
2537 switch(This->orig_bpp)
2540 Mode.Format = WINED3DFMT_P8;
2544 Mode.Format = WINED3DFMT_X1R5G5B5;
2548 Mode.Format = WINED3DFMT_R5G6B5;
2552 Mode.Format = WINED3DFMT_R8G8B8;
2556 Mode.Format = WINED3DFMT_X8R8G8B8;
2559 Mode.Width = This->orig_width;
2560 Mode.Height = This->orig_height;
2563 /* No pixelformat given? Use the current screen format */
2564 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2566 desc2.dwFlags |= DDSD_PIXELFORMAT;
2567 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2569 /* Wait: It could be a Z buffer */
2570 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2572 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2575 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2578 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2581 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2584 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2587 ERR("Unknown Z buffer bit depth\n");
2592 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2596 /* No Width or no Height? Use the original screen size
2598 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2599 !(desc2.dwFlags & DDSD_HEIGHT) )
2601 /* Invalid for non-render targets */
2602 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2604 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2606 LeaveCriticalSection(&ddraw_cs);
2607 return DDERR_INVALIDPARAMS;
2610 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2611 desc2.dwWidth = Mode.Width;
2612 desc2.dwHeight = Mode.Height;
2615 /* Mipmap count fixes */
2616 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2618 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2620 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2622 /* Mipmap count is given, should not be 0 */
2623 if( desc2.u2.dwMipMapCount == 0 )
2625 LeaveCriticalSection(&ddraw_cs);
2626 return DDERR_INVALIDPARAMS;
2631 /* Undocumented feature: Create sublevels until
2632 * either the width or the height is 1
2634 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2635 desc2.dwWidth : desc2.dwHeight;
2636 desc2.u2.dwMipMapCount = 0;
2639 desc2.u2.dwMipMapCount += 1;
2646 /* Not-complex mipmap -> Mipmapcount = 1 */
2647 desc2.u2.dwMipMapCount = 1;
2649 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2651 /* There's a mipmap count in the created surface in any case */
2652 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2654 /* If no mipmap is given, the texture has only one level */
2656 /* The first surface is a front buffer, the back buffer is created afterwards */
2657 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2659 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2662 /* The root surface in a cube map is positive x */
2663 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2665 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2666 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2669 /* Create the first surface */
2670 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2673 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2674 LeaveCriticalSection(&ddraw_cs);
2677 object->is_complex_root = TRUE;
2679 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2681 /* Create Additional surfaces if necessary
2682 * This applies to Primary surfaces which have a back buffer count
2683 * set, but not to mipmap textures. In case of Mipmap textures,
2684 * wineD3D takes care of the creation of additional surfaces
2686 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2688 extra_surfaces = DDSD->dwBackBufferCount;
2689 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2690 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2694 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2696 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2697 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2698 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2699 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2700 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2701 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2702 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2703 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2704 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2705 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2706 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2707 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2708 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2709 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2710 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2711 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2712 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2715 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2718 /* This destroys and possibly created surfaces too */
2719 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2720 LeaveCriticalSection(&ddraw_cs);
2724 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2725 * But attach the d3ddevice only if the currently created surface was
2726 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2727 * The only case I can think of where this doesn't apply is when a
2728 * 2D app was configured by the user to run with OpenGL and it didn't create
2729 * the render target as first surface. In this case the render target creation
2730 * will cause the 3D init.
2732 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2733 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2735 IDirectDrawSurfaceImpl *target = object, *surface;
2738 /* Search for the primary to use as render target */
2739 LIST_FOR_EACH(entry, &This->surface_list)
2741 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2742 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2743 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2747 TRACE("Using primary %p as render target\n", target);
2752 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2753 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2756 IDirectDrawSurfaceImpl *release_surf;
2757 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2760 /* The before created surface structures are in an incomplete state here.
2761 * WineD3D holds the reference on the IParents, and it released them on the failure
2762 * already. So the regular release method implementation would fail on the attempt
2763 * to destroy either the IParents or the swapchain. So free the surface here.
2764 * The surface structure here is a list, not a tree, because onscreen targets
2765 * cannot be cube textures
2769 release_surf = object;
2770 object = object->complex_array[0];
2771 IDirectDrawSurfaceImpl_Destroy(release_surf);
2773 LeaveCriticalSection(&ddraw_cs);
2776 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2777 IDirectDrawImpl_CreateGDISwapChain(This, object);
2780 /* Addref the ddraw interface to keep an reference for each surface */
2781 IDirectDraw7_AddRef(iface);
2782 object->ifaceToRelease = (IUnknown *) iface;
2784 /* Create a WineD3DTexture if a texture was requested */
2785 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2788 WINED3DFORMAT Format;
2789 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2791 This->tex_root = object;
2793 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2795 /* a mipmap is created, create enough levels */
2796 levels = desc2.u2.dwMipMapCount;
2800 /* No mipmap is created, create one level */
2804 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2805 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2807 Pool = WINED3DPOOL_SYSTEMMEM;
2809 /* Should I forward the MANAGED cap to the managed pool ? */
2811 /* Get the format. It's set already by CreateNewSurface */
2812 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2814 /* The surfaces are already created, the callback only
2815 * passes the IWineD3DSurface to WineD3D
2817 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2819 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2820 DDSD->dwWidth, /* Edgelength */
2825 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2826 0, /* SharedHandle */
2827 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2828 D3D7CB_CreateSurface);
2832 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2833 DDSD->dwWidth, DDSD->dwHeight,
2834 levels, /* MipMapCount = Levels */
2838 (IWineD3DTexture **) &object->wineD3DTexture,
2839 0, /* SharedHandle */
2840 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2841 D3D7CB_CreateSurface );
2843 This->tex_root = NULL;
2846 LeaveCriticalSection(&ddraw_cs);
2850 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2851 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2854 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2855 const DDPIXELFORMAT *provided)
2857 /* Some flags must be present in both or neither for a match. */
2858 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2859 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2860 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2862 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2865 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2868 if (requested->dwFlags & DDPF_FOURCC)
2869 if (requested->dwFourCC != provided->dwFourCC)
2872 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2873 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2874 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2877 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2878 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2879 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2882 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2883 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2886 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2887 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2889 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2892 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2893 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2900 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2901 const DDSURFACEDESC2* provided)
2910 #define CMP(FLAG, FIELD) \
2911 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2912 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2914 static const struct compare_info compare[] =
2916 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2917 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2919 CMP(CKDESTBLT, ddckCKDestBlt),
2920 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2921 CMP(CKSRCBLT, ddckCKSrcBlt),
2922 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2923 CMP(HEIGHT, dwHeight),
2924 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2925 CMP(LPSURFACE, lpSurface),
2926 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2927 CMP(PITCH, u1 /* lPitch */),
2928 /* PIXELFORMAT: manual */
2929 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2930 CMP(TEXTURESTAGE, dwTextureStage),
2931 CMP(WIDTH, dwWidth),
2932 /* ZBUFFERBITDEPTH: "obsolete" */
2939 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2942 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2944 if (requested->dwFlags & compare[i].flag
2945 && memcmp((const char *)provided + compare[i].offset,
2946 (const char *)requested + compare[i].offset,
2947 compare[i].size) != 0)
2951 if (requested->dwFlags & DDSD_PIXELFORMAT)
2953 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2954 &provided->u4.ddpfPixelFormat))
2961 #undef DDENUMSURFACES_SEARCHTYPE
2962 #undef DDENUMSURFACES_MATCHTYPE
2964 /*****************************************************************************
2965 * IDirectDraw7::EnumSurfaces
2967 * Loops through all surfaces attached to this device and calls the
2968 * application callback. This can't be relayed to WineD3DDevice,
2969 * because some WineD3DSurfaces' parents are IParent objects
2972 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2973 * DDSD: Description to filter for
2974 * Context: Application-provided pointer, it's passed unmodified to the
2976 * Callback: Address to call for each surface
2979 * DDERR_INVALIDPARAMS if the callback is NULL
2982 *****************************************************************************/
2983 static HRESULT WINAPI
2984 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2986 DDSURFACEDESC2 *DDSD,
2988 LPDDENUMSURFACESCALLBACK7 Callback)
2990 /* The surface enumeration is handled by WineDDraw,
2991 * because it keeps track of all surfaces attached to
2992 * it. The filtering is done by our callback function,
2993 * because WineDDraw doesn't handle ddraw-like surface
2996 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2997 IDirectDrawSurfaceImpl *surf;
2999 DDSURFACEDESC2 desc;
3000 struct list *entry, *entry2;
3002 all = Flags & DDENUMSURFACES_ALL;
3003 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3005 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
3006 EnterCriticalSection(&ddraw_cs);
3010 LeaveCriticalSection(&ddraw_cs);
3011 return DDERR_INVALIDPARAMS;
3014 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3015 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3017 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3018 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
3020 desc = surf->surface_desc;
3021 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
3022 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
3024 LeaveCriticalSection(&ddraw_cs);
3029 LeaveCriticalSection(&ddraw_cs);
3033 static HRESULT WINAPI
3034 findRenderTarget(IDirectDrawSurface7 *surface,
3035 DDSURFACEDESC2 *desc,
3038 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
3039 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
3041 if(!surf->isRenderTarget) {
3043 IDirectDrawSurface7_Release(surface);
3044 return DDENUMRET_CANCEL;
3047 /* Recurse into the surface tree */
3048 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
3050 IDirectDrawSurface7_Release(surface);
3051 if(*target) return DDENUMRET_CANCEL;
3052 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
3055 /*****************************************************************************
3056 * D3D7CB_CreateRenderTarget
3058 * Callback called by WineD3D to create Surfaces for render target usage
3059 * This function takes the D3D target from the IDirectDrawImpl structure,
3060 * and returns the WineD3DSurface. To avoid double usage, the surface
3061 * is marked as render target afterwards
3064 * device: The WineD3DDevice's parent
3065 * Width, Height, Format: Dimensions and pixelformat of the render target
3066 * Ignored, because the surface already exists
3067 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3069 * ppSurface: Address to pass the surface pointer back at
3070 * pSharedHandle: Ignored
3073 * Always returns D3D_OK
3075 *****************************************************************************/
3076 static HRESULT WINAPI
3077 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
3078 UINT Width, UINT Height,
3079 WINED3DFORMAT Format,
3080 WINED3DMULTISAMPLE_TYPE MultiSample,
3081 DWORD MultisampleQuality,
3083 IWineD3DSurface** ppSurface,
3084 HANDLE* pSharedHandle)
3086 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3087 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
3088 TRACE("(%p) call back\n", device);
3090 if(d3dSurface->isRenderTarget)
3092 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
3093 &target, findRenderTarget);
3097 target = d3dSurface;
3102 target = This->d3d_target;
3103 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3106 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3108 *ppSurface = target->WineD3DSurface;
3109 target->isRenderTarget = TRUE;
3110 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
3114 static HRESULT WINAPI
3115 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
3116 IUnknown *pSuperior,
3119 WINED3DFORMAT Format,
3120 WINED3DMULTISAMPLE_TYPE MultiSample,
3121 DWORD MultisampleQuality,
3123 IWineD3DSurface** ppSurface,
3124 HANDLE* pSharedHandle)
3126 /* Create a Depth Stencil surface to make WineD3D happy */
3127 HRESULT hr = D3D_OK;
3128 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3129 DDSURFACEDESC2 ddsd;
3131 TRACE("(%p) call back\n", device);
3135 /* Create a DirectDraw surface */
3136 memset(&ddsd, 0, sizeof(ddsd));
3137 ddsd.dwSize = sizeof(ddsd);
3138 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3139 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3140 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3141 ddsd.dwHeight = Height;
3142 ddsd.dwWidth = Width;
3145 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
3149 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3152 This->depthstencil = TRUE;
3153 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
3155 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
3157 This->depthstencil = FALSE;
3160 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3163 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
3167 /*****************************************************************************
3168 * D3D7CB_CreateAdditionalSwapChain
3170 * Callback function for WineD3D which creates a new WineD3DSwapchain
3171 * interface. It also creates an IParent interface to store that pointer,
3172 * so the WineD3DSwapchain has a parent and can be released when the D3D
3173 * device is destroyed
3174 *****************************************************************************/
3175 static HRESULT WINAPI
3176 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
3177 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
3178 IWineD3DSwapChain ** ppSwapChain)
3180 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3181 IParentImpl *object = NULL;
3182 HRESULT res = D3D_OK;
3183 IWineD3DSwapChain *swapchain;
3184 IDirectDrawSurfaceImpl *iterator;
3185 TRACE("(%p) call back\n", device);
3187 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3190 FIXME("Allocation of memory failed\n");
3191 *ppSwapChain = NULL;
3192 return DDERR_OUTOFVIDEOMEMORY;
3195 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
3198 res = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice,
3199 pPresentationParameters,
3201 (IUnknown*) ICOM_INTERFACE(object, IParent),
3202 D3D7CB_CreateRenderTarget,
3203 D3D7CB_CreateDepthStencilSurface,
3207 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
3208 HeapFree(GetProcessHeap(), 0 , object);
3209 *ppSwapChain = NULL;
3213 *ppSwapChain = swapchain;
3214 object->child = (IUnknown *) swapchain;
3215 This->d3d_target->wineD3DSwapChain = swapchain;
3216 iterator = This->d3d_target->complex_array[0];
3218 iterator->wineD3DSwapChain = swapchain;
3219 iterator = iterator->complex_array[0];
3226 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
3227 IDirectDrawSurfaceImpl *primary) {
3229 WINED3DPRESENT_PARAMETERS presentation_parameters;
3232 window = This->dest_window;
3234 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
3236 /* Use the surface description for the device parameters, not the
3237 * Device settings. The app might render to an offscreen surface
3239 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
3240 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
3241 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3242 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3243 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3244 presentation_parameters.MultiSampleQuality = 0;
3245 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
3246 presentation_parameters.hDeviceWindow = window;
3247 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3248 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
3249 presentation_parameters.AutoDepthStencilFormat = 0;
3250 presentation_parameters.Flags = 0;
3251 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3252 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3254 This->d3d_target = primary;
3255 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice,
3256 &presentation_parameters,
3257 D3D7CB_CreateAdditionalSwapChain);
3258 This->d3d_target = NULL;
3262 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
3263 primary->wineD3DSwapChain = NULL;
3268 /*****************************************************************************
3269 * IDirectDrawImpl_AttachD3DDevice
3271 * Initializes the D3D capabilities of WineD3D
3274 * primary: The primary surface for D3D
3280 *****************************************************************************/
3282 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3283 IDirectDrawSurfaceImpl *primary)
3286 HWND window = This->dest_window;
3288 WINED3DPRESENT_PARAMETERS localParameters;
3290 TRACE("(%p)->(%p)\n", This, primary);
3292 /* If there's no window, create a hidden window. WineD3D needs it */
3293 if(window == 0 || window == GetDesktopWindow())
3295 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3297 GetSystemMetrics(SM_CXSCREEN),
3298 GetSystemMetrics(SM_CYSCREEN),
3299 NULL, NULL, GetModuleHandleA(0), NULL);
3301 ShowWindow(window, SW_HIDE); /* Just to be sure */
3302 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3306 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3308 This->d3d_window = window;
3310 /* Store the future Render Target surface */
3311 This->d3d_target = primary;
3313 /* Use the surface description for the device parameters, not the
3314 * Device settings. The app might render to an offscreen surface
3316 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3317 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3318 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3319 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3320 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3321 localParameters.MultiSampleQuality = 0;
3322 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3323 localParameters.hDeviceWindow = window;
3324 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3325 localParameters.EnableAutoDepthStencil = TRUE;
3326 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3327 localParameters.Flags = 0;
3328 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3329 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3331 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3333 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3334 * recursive loop until ram or emulated video memory is full
3336 This->d3d_initialized = TRUE;
3338 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3340 D3D7CB_CreateAdditionalSwapChain);
3343 This->d3d_target = NULL;
3344 This->d3d_initialized = FALSE;
3348 This->declArraySize = 2;
3349 This->decls = HeapAlloc(GetProcessHeap(),
3351 sizeof(*This->decls) * This->declArraySize);
3354 ERR("Error allocating an array for the converted vertex decls\n");
3355 This->declArraySize = 0;
3356 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3357 D3D7CB_DestroyDepthStencilSurface,
3358 D3D7CB_DestroySwapChain);
3359 return E_OUTOFMEMORY;
3362 /* Create an Index Buffer parent */
3363 TRACE("(%p) Successfully initialized 3D\n", This);
3367 /*****************************************************************************
3368 * DirectDrawCreateClipper (DDRAW.@)
3370 * Creates a new IDirectDrawClipper object.
3373 * Clipper: Address to write the interface pointer to
3374 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3378 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3379 * E_OUTOFMEMORY if allocating the object failed
3381 *****************************************************************************/
3383 DirectDrawCreateClipper(DWORD Flags,
3384 LPDIRECTDRAWCLIPPER *Clipper,
3387 IDirectDrawClipperImpl* object;
3388 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3390 EnterCriticalSection(&ddraw_cs);
3391 if (UnkOuter != NULL)
3393 LeaveCriticalSection(&ddraw_cs);
3394 return CLASS_E_NOAGGREGATION;
3399 LeaveCriticalSection(&ddraw_cs);
3400 return DDERR_NODIRECTDRAWSUPPORT;
3403 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3404 sizeof(IDirectDrawClipperImpl));
3407 LeaveCriticalSection(&ddraw_cs);
3408 return E_OUTOFMEMORY;
3411 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3413 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3414 if(!object->wineD3DClipper)
3416 HeapFree(GetProcessHeap(), 0, object);
3417 LeaveCriticalSection(&ddraw_cs);
3418 return E_OUTOFMEMORY;
3421 *Clipper = (IDirectDrawClipper *) object;
3422 LeaveCriticalSection(&ddraw_cs);
3426 /*****************************************************************************
3427 * IDirectDraw7::CreateClipper
3429 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3431 *****************************************************************************/
3432 static HRESULT WINAPI
3433 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3435 IDirectDrawClipper **Clipper,
3438 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3439 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3440 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3443 /*****************************************************************************
3444 * IDirectDraw7::CreatePalette
3446 * Creates a new IDirectDrawPalette object
3449 * Flags: The flags for the new clipper
3450 * ColorTable: Color table to assign to the new clipper
3451 * Palette: Address to write the interface pointer to
3452 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3456 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3457 * E_OUTOFMEMORY if allocating the object failed
3459 *****************************************************************************/
3460 static HRESULT WINAPI
3461 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3463 PALETTEENTRY *ColorTable,
3464 IDirectDrawPalette **Palette,
3465 IUnknown *pUnkOuter)
3467 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3468 IDirectDrawPaletteImpl *object;
3469 HRESULT hr = DDERR_GENERIC;
3470 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3472 EnterCriticalSection(&ddraw_cs);
3473 if(pUnkOuter != NULL)
3475 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3476 LeaveCriticalSection(&ddraw_cs);
3477 return CLASS_E_NOAGGREGATION;
3480 /* The refcount test shows that a cooplevel is required for this */
3481 if(!This->cooperative_level)
3483 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3484 LeaveCriticalSection(&ddraw_cs);
3485 return DDERR_NOCOOPERATIVELEVELSET;
3488 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3491 ERR("Out of memory when allocating memory for a palette implementation\n");
3492 LeaveCriticalSection(&ddraw_cs);
3493 return E_OUTOFMEMORY;
3496 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3498 object->ddraw_owner = This;
3500 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3503 HeapFree(GetProcessHeap(), 0, object);
3504 LeaveCriticalSection(&ddraw_cs);
3508 IDirectDraw7_AddRef(iface);
3509 object->ifaceToRelease = (IUnknown *) iface;
3510 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3511 LeaveCriticalSection(&ddraw_cs);
3515 /*****************************************************************************
3516 * IDirectDraw7::DuplicateSurface
3518 * Duplicates a surface. The surface memory points to the same memory as
3519 * the original surface, and it's released when the last surface referencing
3520 * it is released. I guess that's beyond Wine's surface management right now
3521 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3522 * test application to implement this)
3525 * Src: Address of the source surface
3526 * Dest: Address to write the new surface pointer to
3529 * See IDirectDraw7::CreateSurface
3531 *****************************************************************************/
3532 static HRESULT WINAPI
3533 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3534 IDirectDrawSurface7 *Src,
3535 IDirectDrawSurface7 **Dest)
3537 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3538 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3540 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3542 /* For now, simply create a new, independent surface */
3543 return IDirectDraw7_CreateSurface(iface,
3544 &Surf->surface_desc,
3549 /*****************************************************************************
3550 * IDirectDraw7 VTable
3551 *****************************************************************************/
3552 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3555 IDirectDrawImpl_QueryInterface,
3556 IDirectDrawImpl_AddRef,
3557 IDirectDrawImpl_Release,
3558 /*** IDirectDraw ***/
3559 IDirectDrawImpl_Compact,
3560 IDirectDrawImpl_CreateClipper,
3561 IDirectDrawImpl_CreatePalette,
3562 IDirectDrawImpl_CreateSurface,
3563 IDirectDrawImpl_DuplicateSurface,
3564 IDirectDrawImpl_EnumDisplayModes,
3565 IDirectDrawImpl_EnumSurfaces,
3566 IDirectDrawImpl_FlipToGDISurface,
3567 IDirectDrawImpl_GetCaps,
3568 IDirectDrawImpl_GetDisplayMode,
3569 IDirectDrawImpl_GetFourCCCodes,
3570 IDirectDrawImpl_GetGDISurface,
3571 IDirectDrawImpl_GetMonitorFrequency,
3572 IDirectDrawImpl_GetScanLine,
3573 IDirectDrawImpl_GetVerticalBlankStatus,
3574 IDirectDrawImpl_Initialize,
3575 IDirectDrawImpl_RestoreDisplayMode,
3576 IDirectDrawImpl_SetCooperativeLevel,
3577 IDirectDrawImpl_SetDisplayMode,
3578 IDirectDrawImpl_WaitForVerticalBlank,
3579 /*** IDirectDraw2 ***/
3580 IDirectDrawImpl_GetAvailableVidMem,
3581 /*** IDirectDraw3 ***/
3582 IDirectDrawImpl_GetSurfaceFromDC,
3583 /*** IDirectDraw4 ***/
3584 IDirectDrawImpl_RestoreAllSurfaces,
3585 IDirectDrawImpl_TestCooperativeLevel,
3586 IDirectDrawImpl_GetDeviceIdentifier,
3587 /*** IDirectDraw7 ***/
3588 IDirectDrawImpl_StartModeTest,
3589 IDirectDrawImpl_EvaluateMode
3592 /*****************************************************************************
3593 * IDirectDrawImpl_FindDecl
3595 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3596 * if none was found.
3598 * This function is in ddraw.c and the DDraw object space because D3D7
3599 * vertex buffers are created using the IDirect3D interface to the ddraw
3600 * object, so they can be valid across D3D devices(theoretically. The ddraw
3601 * object also owns the wined3d device
3605 * fvf: Fvf to find the decl for
3608 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3611 *****************************************************************************/
3612 IWineD3DVertexDeclaration *
3613 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3617 IWineD3DVertexDeclaration* pDecl = NULL;
3618 int p, low, high; /* deliberately signed */
3619 struct FvfToDecl *convertedDecls = This->decls;
3621 TRACE("Searching for declaration for fvf %08x... ", fvf);
3624 high = This->numConvertedDecls - 1;
3625 while(low <= high) {
3626 p = (low + high) >> 1;
3628 if(convertedDecls[p].fvf == fvf) {
3629 TRACE("found %p\n", convertedDecls[p].decl);
3630 return convertedDecls[p].decl;
3631 } else if(convertedDecls[p].fvf < fvf) {
3637 TRACE("not found. Creating and inserting at position %d.\n", low);
3639 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3641 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3643 if (hr != S_OK) return NULL;
3645 if(This->declArraySize == This->numConvertedDecls) {
3646 int grow = max(This->declArraySize / 2, 8);
3647 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3648 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3649 if(!convertedDecls) {
3650 /* This will destroy it */
3651 IWineD3DVertexDeclaration_Release(pDecl);
3654 This->decls = convertedDecls;
3655 This->declArraySize += grow;
3658 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3659 convertedDecls[low].decl = pDecl;
3660 convertedDecls[low].fvf = fvf;
3661 This->numConvertedDecls++;
3663 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);