2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
59 IUnknown_AddRef((IUnknown*)*ppv);
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *This = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&This->refcount);
78 TRACE("%p decreasing refcount to %u\n", This, refcount);
82 if (This->wined3d_device)
83 wined3d_device_decref(This->wined3d_device);
89 /* IUnknown methods */
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
93 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
99 struct d3d10_device *This = impl_from_ID3D10Device(iface);
100 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
105 struct d3d10_device *This = impl_from_ID3D10Device(iface);
106 return IUnknown_AddRef(This->outer_unk);
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
111 struct d3d10_device *This = impl_from_ID3D10Device(iface);
112 return IUnknown_Release(This->outer_unk);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
120 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121 iface, start_slot, buffer_count, buffers);
124 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
125 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
127 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128 iface, start_slot, view_count, views);
131 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
132 ID3D10PixelShader *shader)
134 struct d3d10_device *This = impl_from_ID3D10Device(iface);
135 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
137 TRACE("iface %p, shader %p\n", iface, shader);
139 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
142 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
143 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
145 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146 iface, start_slot, sampler_count, samplers);
149 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
150 ID3D10VertexShader *shader)
152 struct d3d10_device *This = impl_from_ID3D10Device(iface);
153 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
155 TRACE("iface %p, shader %p\n", iface, shader);
157 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
160 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
161 UINT start_index_location, INT base_vertex_location)
163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
165 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166 iface, index_count, start_index_location, base_vertex_location);
168 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
169 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
172 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
173 UINT start_vertex_location)
175 struct d3d10_device *This = impl_from_ID3D10Device(iface);
177 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178 iface, vertex_count, start_vertex_location);
180 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
183 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
184 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
186 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187 iface, start_slot, buffer_count, buffers);
190 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
191 ID3D10InputLayout *input_layout)
193 struct d3d10_device *This = impl_from_ID3D10Device(iface);
194 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
196 TRACE("iface %p, input_layout %p\n", iface, input_layout);
198 wined3d_device_set_vertex_declaration(This->wined3d_device,
199 layout ? layout->wined3d_decl : NULL);
202 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
203 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
205 struct d3d10_device *This = impl_from_ID3D10Device(iface);
208 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209 iface, start_slot, buffer_count, buffers, strides, offsets);
211 for (i = 0; i < buffer_count; ++i)
213 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
215 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
216 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
220 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
221 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
223 struct d3d10_device *This = impl_from_ID3D10Device(iface);
224 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
226 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227 iface, buffer, debug_dxgi_format(format), offset);
229 wined3d_device_set_index_buffer(This->wined3d_device,
230 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
231 wined3dformat_from_dxgi_format(format));
232 if (offset) FIXME("offset %u not supported.\n", offset);
235 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
236 UINT instance_index_count, UINT instance_count, UINT start_index_location,
237 INT base_vertex_location, UINT start_instance_location)
239 struct d3d10_device *device = impl_from_ID3D10Device(iface);
241 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
242 "\tbase_vertex_location %d, start_instance_location %u.\n",
243 iface, instance_index_count, instance_count, start_index_location,
244 base_vertex_location, start_instance_location);
246 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
247 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
248 instance_index_count, start_instance_location, instance_count);
251 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
252 UINT instance_vertex_count, UINT instance_count,
253 UINT start_vertex_location, UINT start_instance_location)
255 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
256 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
257 start_vertex_location, start_instance_location);
260 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
261 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
263 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
264 iface, start_slot, buffer_count, buffers);
267 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
269 struct d3d10_device *device = impl_from_ID3D10Device(iface);
270 struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
272 TRACE("iface %p, shader %p.\n", iface, shader);
274 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
277 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
278 D3D10_PRIMITIVE_TOPOLOGY topology)
280 struct d3d10_device *This = impl_from_ID3D10Device(iface);
282 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
284 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
287 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
288 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
290 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
291 iface, start_slot, view_count, views);
294 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
295 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
297 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
298 iface, start_slot, sampler_count, samplers);
301 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
303 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
306 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
307 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
309 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
310 iface, start_slot, view_count, views);
313 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
314 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
316 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
317 iface, start_slot, sampler_count, samplers);
320 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
321 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
322 ID3D10DepthStencilView *depth_stencil_view)
324 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
325 iface, render_target_view_count, render_target_views, depth_stencil_view);
328 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
329 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
331 struct d3d10_device *device = impl_from_ID3D10Device(iface);
333 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
334 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
336 device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
337 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
338 device->sample_mask = sample_mask;
341 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
342 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
344 struct d3d10_device *device = impl_from_ID3D10Device(iface);
346 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
347 iface, depth_stencil_state, stencil_ref);
349 device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
350 device->stencil_ref = stencil_ref;
353 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
354 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
356 struct d3d10_device *device = impl_from_ID3D10Device(iface);
357 unsigned int count, i;
359 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
361 count = min(target_count, 4);
362 for (i = 0; i < count; ++i)
364 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
366 wined3d_device_set_stream_output(device->wined3d_device, i,
367 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
370 for (i = count; i < 4; ++i)
372 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
376 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
378 FIXME("iface %p stub!\n", iface);
381 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
383 struct d3d10_device *device = impl_from_ID3D10Device(iface);
385 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
387 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
390 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
391 UINT viewport_count, const D3D10_VIEWPORT *viewports)
393 struct d3d10_device *device = impl_from_ID3D10Device(iface);
394 struct wined3d_viewport wined3d_vp;
396 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
398 if (viewport_count > 1)
399 FIXME("Multiple viewports not implemented.\n");
404 wined3d_vp.x = viewports[0].TopLeftX;
405 wined3d_vp.y = viewports[0].TopLeftY;
406 wined3d_vp.width = viewports[0].Width;
407 wined3d_vp.height = viewports[0].Height;
408 wined3d_vp.min_z = viewports[0].MinDepth;
409 wined3d_vp.max_z = viewports[0].MaxDepth;
411 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
414 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
415 UINT rect_count, const D3D10_RECT *rects)
417 struct d3d10_device *device = impl_from_ID3D10Device(iface);
419 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
422 FIXME("Multiple scissor rects not implemented.\n");
427 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
430 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
431 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
432 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
434 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
435 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
436 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
437 src_resource, src_subresource_idx, src_box);
440 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
441 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
443 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
446 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
447 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
448 const void *data, UINT row_pitch, UINT depth_pitch)
450 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
451 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
454 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
455 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
457 struct d3d10_device *This = impl_from_ID3D10Device(iface);
458 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
459 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
461 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
462 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
464 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
467 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
468 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
470 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
471 iface, depth_stencil_view, flags, depth, stencil);
474 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
476 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
479 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
480 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
481 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
483 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
484 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
485 iface, dst_resource, dst_subresource_idx,
486 src_resource, src_subresource_idx, debug_dxgi_format(format));
489 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
490 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
492 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
493 iface, start_slot, buffer_count, buffers);
496 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
497 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
499 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
500 iface, start_slot, view_count, views);
503 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
505 struct d3d10_device *device = impl_from_ID3D10Device(iface);
506 struct d3d10_pixel_shader *shader_impl;
507 struct wined3d_shader *wined3d_shader;
509 TRACE("iface %p, shader %p.\n", iface, shader);
511 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
517 shader_impl = wined3d_shader_get_parent(wined3d_shader);
518 *shader = &shader_impl->ID3D10PixelShader_iface;
519 ID3D10PixelShader_AddRef(*shader);
522 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
523 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
525 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
526 iface, start_slot, sampler_count, samplers);
529 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
531 struct d3d10_device *device = impl_from_ID3D10Device(iface);
532 struct d3d10_vertex_shader *shader_impl;
533 struct wined3d_shader *wined3d_shader;
535 TRACE("iface %p, shader %p.\n", iface, shader);
537 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
543 shader_impl = wined3d_shader_get_parent(wined3d_shader);
544 *shader = &shader_impl->ID3D10VertexShader_iface;
545 ID3D10VertexShader_AddRef(*shader);
548 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
549 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
551 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
552 iface, start_slot, buffer_count, buffers);
555 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
557 struct d3d10_device *device = impl_from_ID3D10Device(iface);
558 struct wined3d_vertex_declaration *wined3d_declaration;
559 struct d3d10_input_layout *input_layout_impl;
561 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
563 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
565 *input_layout = NULL;
569 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
570 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
571 ID3D10InputLayout_AddRef(*input_layout);
574 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
575 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
577 struct d3d10_device *device = impl_from_ID3D10Device(iface);
580 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
581 iface, start_slot, buffer_count, buffers, strides, offsets);
583 for (i = 0; i < buffer_count; ++i)
585 struct wined3d_buffer *wined3d_buffer;
586 struct d3d10_buffer *buffer_impl;
588 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
589 &wined3d_buffer, &offsets[i], &strides[i])))
590 ERR("Failed to get vertex buffer.\n");
598 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
599 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
600 ID3D10Buffer_AddRef(buffers[i]);
604 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
605 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
607 struct d3d10_device *device = impl_from_ID3D10Device(iface);
608 enum wined3d_format_id wined3d_format;
609 struct wined3d_buffer *wined3d_buffer;
610 struct d3d10_buffer *buffer_impl;
612 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
614 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
615 *format = dxgi_format_from_wined3dformat(wined3d_format);
616 *offset = 0; /* FIXME */
623 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
624 *buffer = &buffer_impl->ID3D10Buffer_iface;
625 ID3D10Buffer_AddRef(*buffer);
628 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
629 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
631 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
632 iface, start_slot, buffer_count, buffers);
635 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
637 struct d3d10_device *device = impl_from_ID3D10Device(iface);
638 struct d3d10_geometry_shader *shader_impl;
639 struct wined3d_shader *wined3d_shader;
641 TRACE("iface %p, shader %p.\n", iface, shader);
643 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
649 shader_impl = wined3d_shader_get_parent(wined3d_shader);
650 *shader = &shader_impl->ID3D10GeometryShader_iface;
651 ID3D10GeometryShader_AddRef(*shader);
654 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
655 D3D10_PRIMITIVE_TOPOLOGY *topology)
657 struct d3d10_device *This = impl_from_ID3D10Device(iface);
659 TRACE("iface %p, topology %p\n", iface, topology);
661 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
664 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
665 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
667 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
668 iface, start_slot, view_count, views);
671 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
672 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
674 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
675 iface, start_slot, sampler_count, samplers);
678 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
679 ID3D10Predicate **predicate, BOOL *value)
681 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
684 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
685 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
687 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
688 iface, start_slot, view_count, views);
691 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
692 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
694 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
695 iface, start_slot, sampler_count, samplers);
698 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
699 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
701 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
702 iface, view_count, render_target_views, depth_stencil_view);
705 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
706 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
708 struct d3d10_device *device = impl_from_ID3D10Device(iface);
710 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
711 iface, blend_state, blend_factor, sample_mask);
713 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
714 ID3D10BlendState_AddRef(*blend_state);
715 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
716 *sample_mask = device->sample_mask;
719 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
720 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
722 struct d3d10_device *device = impl_from_ID3D10Device(iface);
724 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
725 iface, depth_stencil_state, stencil_ref);
727 if ((*depth_stencil_state = device->depth_stencil_state
728 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
729 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
730 *stencil_ref = device->stencil_ref;
733 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
734 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
736 struct d3d10_device *device = impl_from_ID3D10Device(iface);
739 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
740 iface, buffer_count, buffers, offsets);
742 for (i = 0; i < buffer_count; ++i)
744 struct wined3d_buffer *wined3d_buffer;
745 struct d3d10_buffer *buffer_impl;
747 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
753 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
754 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
755 ID3D10Buffer_AddRef(buffers[i]);
759 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
761 struct d3d10_device *device = impl_from_ID3D10Device(iface);
763 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
765 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
766 ID3D10RasterizerState_AddRef(*rasterizer_state);
769 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
770 UINT *viewport_count, D3D10_VIEWPORT *viewports)
772 struct d3d10_device *device = impl_from_ID3D10Device(iface);
773 struct wined3d_viewport wined3d_vp;
775 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
783 if (!*viewport_count)
786 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
788 viewports[0].TopLeftX = wined3d_vp.x;
789 viewports[0].TopLeftY = wined3d_vp.y;
790 viewports[0].Width = wined3d_vp.width;
791 viewports[0].Height = wined3d_vp.height;
792 viewports[0].MinDepth = wined3d_vp.min_z;
793 viewports[0].MaxDepth = wined3d_vp.max_z;
795 if (*viewport_count > 1)
796 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
799 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
801 struct d3d10_device *device = impl_from_ID3D10Device(iface);
803 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
814 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
816 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
819 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
821 FIXME("iface %p stub!\n", iface);
826 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
828 FIXME("iface %p, flags %#x stub!\n", iface, flags);
833 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
835 FIXME("iface %p stub!\n", iface);
840 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
841 REFGUID guid, UINT *data_size, void *data)
843 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
844 iface, debugstr_guid(guid), data_size, data);
849 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
850 REFGUID guid, UINT data_size, const void *data)
852 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
853 iface, debugstr_guid(guid), data_size, data);
858 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
859 REFGUID guid, const IUnknown *data)
861 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
866 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
868 FIXME("iface %p stub!\n", iface);
871 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
873 FIXME("iface %p stub!\n", iface);
876 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
877 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
879 struct d3d10_device *This = impl_from_ID3D10Device(iface);
880 struct d3d10_buffer *object;
883 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
885 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
888 ERR("Failed to allocate D3D10 buffer object memory\n");
889 return E_OUTOFMEMORY;
892 hr = d3d10_buffer_init(object, This, desc, data);
895 WARN("Failed to initialize buffer, hr %#x.\n", hr);
896 HeapFree(GetProcessHeap(), 0, object);
900 *buffer = &object->ID3D10Buffer_iface;
902 TRACE("Created ID3D10Buffer %p\n", object);
907 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
908 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
910 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
915 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
916 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
917 ID3D10Texture2D **texture)
919 struct d3d10_device *This = impl_from_ID3D10Device(iface);
920 struct d3d10_texture2d *object;
923 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
925 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
928 ERR("Failed to allocate D3D10 texture2d object memory\n");
929 return E_OUTOFMEMORY;
932 hr = d3d10_texture2d_init(object, This, desc);
935 WARN("Failed to initialize texture, hr %#x.\n", hr);
936 HeapFree(GetProcessHeap(), 0, object);
940 *texture = &object->ID3D10Texture2D_iface;
942 TRACE("Created ID3D10Texture2D %p\n", object);
947 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
948 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
949 ID3D10Texture3D **texture)
951 struct d3d10_device *device = impl_from_ID3D10Device(iface);
952 struct d3d10_texture3d *object;
955 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
957 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
960 ERR("Failed to allocate D3D10 texture3d object memory.\n");
961 return E_OUTOFMEMORY;
964 hr = d3d10_texture3d_init(object, device, desc);
967 WARN("Failed to initialize texture, hr %#x.\n", hr);
968 HeapFree(GetProcessHeap(), 0, object);
972 TRACE("Created 3D texture %p.\n", object);
973 *texture = &object->ID3D10Texture3D_iface;
978 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
979 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
981 struct d3d10_shader_resource_view *object;
984 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
986 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
989 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
990 return E_OUTOFMEMORY;
993 if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
995 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
996 HeapFree(GetProcessHeap(), 0, object);
1000 TRACE("Created shader resource view %p.\n", object);
1001 *view = &object->ID3D10ShaderResourceView_iface;
1006 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
1007 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
1009 struct d3d10_rendertarget_view *object;
1012 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
1014 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1017 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1018 return E_OUTOFMEMORY;
1021 hr = d3d10_rendertarget_view_init(object, resource, desc);
1024 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
1025 HeapFree(GetProcessHeap(), 0, object);
1029 TRACE("Created rendertarget view %p.\n", object);
1030 *view = &object->ID3D10RenderTargetView_iface;
1035 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
1036 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
1038 struct d3d10_depthstencil_view *object;
1041 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1043 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1046 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1047 return E_OUTOFMEMORY;
1050 if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
1052 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
1053 HeapFree(GetProcessHeap(), 0, object);
1057 TRACE("Created depthstencil view %p.\n", object);
1058 *view = &object->ID3D10DepthStencilView_iface;
1063 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
1064 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
1065 const void *shader_byte_code, SIZE_T shader_byte_code_length,
1066 ID3D10InputLayout **input_layout)
1068 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1069 struct d3d10_input_layout *object;
1072 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1073 "\tshader_byte_code_length %lu, input_layout %p\n",
1074 iface, element_descs, element_count, shader_byte_code,
1075 shader_byte_code_length, input_layout);
1077 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1080 ERR("Failed to allocate D3D10 input layout object memory\n");
1081 return E_OUTOFMEMORY;
1084 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
1085 shader_byte_code, shader_byte_code_length);
1088 WARN("Failed to initialize input layout, hr %#x.\n", hr);
1089 HeapFree(GetProcessHeap(), 0, object);
1093 TRACE("Created input layout %p.\n", object);
1094 *input_layout = &object->ID3D10InputLayout_iface;
1099 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
1100 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
1102 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1103 struct d3d10_vertex_shader *object;
1106 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1107 iface, byte_code, byte_code_length, shader);
1109 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1112 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1113 return E_OUTOFMEMORY;
1116 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
1119 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1120 HeapFree(GetProcessHeap(), 0, object);
1124 TRACE("Created vertex shader %p.\n", object);
1125 *shader = &object->ID3D10VertexShader_iface;
1130 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1131 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1133 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1134 struct d3d10_geometry_shader *object;
1137 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1138 iface, byte_code, byte_code_length, shader);
1140 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1143 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1144 return E_OUTOFMEMORY;
1147 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
1150 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1151 HeapFree(GetProcessHeap(), 0, object);
1155 TRACE("Created geometry shader %p.\n", object);
1156 *shader = &object->ID3D10GeometryShader_iface;
1161 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1162 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1163 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1165 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1166 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1167 iface, byte_code, byte_code_length, output_stream_decls,
1168 output_stream_decl_count, output_stream_stride, shader);
1173 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1174 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1176 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1177 struct d3d10_pixel_shader *object;
1180 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1181 iface, byte_code, byte_code_length, shader);
1183 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1186 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1187 return E_OUTOFMEMORY;
1190 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1193 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1194 HeapFree(GetProcessHeap(), 0, object);
1198 TRACE("Created pixel shader %p.\n", object);
1199 *shader = &object->ID3D10PixelShader_iface;
1204 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1205 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1207 struct d3d10_blend_state *object;
1210 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1212 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1215 ERR("Failed to allocate D3D10 blend state object memory.\n");
1216 return E_OUTOFMEMORY;
1219 hr = d3d10_blend_state_init(object);
1222 WARN("Failed to initialize blend state, hr %#x.\n", hr);
1223 HeapFree(GetProcessHeap(), 0, object);
1227 TRACE("Created blend state %p.\n", object);
1228 *blend_state = &object->ID3D10BlendState_iface;
1233 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1234 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1236 struct d3d10_depthstencil_state *object;
1239 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1241 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1244 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1245 return E_OUTOFMEMORY;
1248 hr = d3d10_depthstencil_state_init(object);
1251 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1252 HeapFree(GetProcessHeap(), 0, object);
1256 TRACE("Created depthstencil state %p.\n", object);
1257 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1262 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1263 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1265 struct d3d10_rasterizer_state *object;
1268 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1270 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1273 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1274 return E_OUTOFMEMORY;
1277 hr = d3d10_rasterizer_state_init(object);
1280 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1281 HeapFree(GetProcessHeap(), 0, object);
1285 TRACE("Created rasterizer state %p.\n", object);
1286 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1291 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1292 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1294 struct d3d10_sampler_state *object;
1297 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1299 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1302 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1303 return E_OUTOFMEMORY;
1306 hr = d3d10_sampler_state_init(object);
1309 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1310 HeapFree(GetProcessHeap(), 0, object);
1314 TRACE("Created sampler state %p.\n", object);
1315 *sampler_state = &object->ID3D10SamplerState_iface;
1320 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1321 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1323 struct d3d10_query *object;
1326 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1328 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1331 ERR("Failed to allocate D3D10 query object memory.\n");
1332 return E_OUTOFMEMORY;
1335 hr = d3d10_query_init(object);
1338 WARN("Failed to initialize query, hr %#x.\n", hr);
1339 HeapFree(GetProcessHeap(), 0, object);
1343 TRACE("Created query %p.\n", object);
1344 *query = &object->ID3D10Query_iface;
1349 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1350 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1352 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1357 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1358 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1360 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1365 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1366 DXGI_FORMAT format, UINT *format_support)
1368 FIXME("iface %p, format %s, format_support %p stub!\n",
1369 iface, debug_dxgi_format(format), format_support);
1374 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1375 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1377 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1378 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1383 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1385 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1388 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1389 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1390 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1392 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1393 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1394 iface, desc, type, active_counters, name, name_length,
1395 units, units_length, description, description_length);
1400 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1402 FIXME("iface %p stub!\n", iface);
1407 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1408 HANDLE resource_handle, REFIID guid, void **resource)
1410 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1411 iface, resource_handle, debugstr_guid(guid), resource);
1416 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1418 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1421 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1423 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1426 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1428 /* IUnknown methods */
1429 d3d10_device_QueryInterface,
1430 d3d10_device_AddRef,
1431 d3d10_device_Release,
1432 /* ID3D10Device methods */
1433 d3d10_device_VSSetConstantBuffers,
1434 d3d10_device_PSSetShaderResources,
1435 d3d10_device_PSSetShader,
1436 d3d10_device_PSSetSamplers,
1437 d3d10_device_VSSetShader,
1438 d3d10_device_DrawIndexed,
1440 d3d10_device_PSSetConstantBuffers,
1441 d3d10_device_IASetInputLayout,
1442 d3d10_device_IASetVertexBuffers,
1443 d3d10_device_IASetIndexBuffer,
1444 d3d10_device_DrawIndexedInstanced,
1445 d3d10_device_DrawInstanced,
1446 d3d10_device_GSSetConstantBuffers,
1447 d3d10_device_GSSetShader,
1448 d3d10_device_IASetPrimitiveTopology,
1449 d3d10_device_VSSetShaderResources,
1450 d3d10_device_VSSetSamplers,
1451 d3d10_device_SetPredication,
1452 d3d10_device_GSSetShaderResources,
1453 d3d10_device_GSSetSamplers,
1454 d3d10_device_OMSetRenderTargets,
1455 d3d10_device_OMSetBlendState,
1456 d3d10_device_OMSetDepthStencilState,
1457 d3d10_device_SOSetTargets,
1458 d3d10_device_DrawAuto,
1459 d3d10_device_RSSetState,
1460 d3d10_device_RSSetViewports,
1461 d3d10_device_RSSetScissorRects,
1462 d3d10_device_CopySubresourceRegion,
1463 d3d10_device_CopyResource,
1464 d3d10_device_UpdateSubresource,
1465 d3d10_device_ClearRenderTargetView,
1466 d3d10_device_ClearDepthStencilView,
1467 d3d10_device_GenerateMips,
1468 d3d10_device_ResolveSubresource,
1469 d3d10_device_VSGetConstantBuffers,
1470 d3d10_device_PSGetShaderResources,
1471 d3d10_device_PSGetShader,
1472 d3d10_device_PSGetSamplers,
1473 d3d10_device_VSGetShader,
1474 d3d10_device_PSGetConstantBuffers,
1475 d3d10_device_IAGetInputLayout,
1476 d3d10_device_IAGetVertexBuffers,
1477 d3d10_device_IAGetIndexBuffer,
1478 d3d10_device_GSGetConstantBuffers,
1479 d3d10_device_GSGetShader,
1480 d3d10_device_IAGetPrimitiveTopology,
1481 d3d10_device_VSGetShaderResources,
1482 d3d10_device_VSGetSamplers,
1483 d3d10_device_GetPredication,
1484 d3d10_device_GSGetShaderResources,
1485 d3d10_device_GSGetSamplers,
1486 d3d10_device_OMGetRenderTargets,
1487 d3d10_device_OMGetBlendState,
1488 d3d10_device_OMGetDepthStencilState,
1489 d3d10_device_SOGetTargets,
1490 d3d10_device_RSGetState,
1491 d3d10_device_RSGetViewports,
1492 d3d10_device_RSGetScissorRects,
1493 d3d10_device_GetDeviceRemovedReason,
1494 d3d10_device_SetExceptionMode,
1495 d3d10_device_GetExceptionMode,
1496 d3d10_device_GetPrivateData,
1497 d3d10_device_SetPrivateData,
1498 d3d10_device_SetPrivateDataInterface,
1499 d3d10_device_ClearState,
1501 d3d10_device_CreateBuffer,
1502 d3d10_device_CreateTexture1D,
1503 d3d10_device_CreateTexture2D,
1504 d3d10_device_CreateTexture3D,
1505 d3d10_device_CreateShaderResourceView,
1506 d3d10_device_CreateRenderTargetView,
1507 d3d10_device_CreateDepthStencilView,
1508 d3d10_device_CreateInputLayout,
1509 d3d10_device_CreateVertexShader,
1510 d3d10_device_CreateGeometryShader,
1511 d3d10_device_CreateGeometryShaderWithStreamOutput,
1512 d3d10_device_CreatePixelShader,
1513 d3d10_device_CreateBlendState,
1514 d3d10_device_CreateDepthStencilState,
1515 d3d10_device_CreateRasterizerState,
1516 d3d10_device_CreateSamplerState,
1517 d3d10_device_CreateQuery,
1518 d3d10_device_CreatePredicate,
1519 d3d10_device_CreateCounter,
1520 d3d10_device_CheckFormatSupport,
1521 d3d10_device_CheckMultisampleQualityLevels,
1522 d3d10_device_CheckCounterInfo,
1523 d3d10_device_CheckCounter,
1524 d3d10_device_GetCreationFlags,
1525 d3d10_device_OpenSharedResource,
1526 d3d10_device_SetTextFilterSize,
1527 d3d10_device_GetTextFilterSize,
1530 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1532 /* IUnknown methods */
1533 d3d10_device_inner_QueryInterface,
1534 d3d10_device_inner_AddRef,
1535 d3d10_device_inner_Release,
1538 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1540 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1542 d3d10_subresource_destroyed,
1545 /* IWineDXGIDeviceParent IUnknown methods */
1547 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1549 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1552 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1553 REFIID riid, void **ppv)
1555 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1556 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1559 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1561 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1562 return IUnknown_AddRef(device->outer_unk);
1565 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1567 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1568 return IUnknown_Release(device->outer_unk);
1571 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1572 IWineDXGIDeviceParent *iface)
1574 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1575 return &device->device_parent;
1578 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1580 /* IUnknown methods */
1581 dxgi_device_parent_QueryInterface,
1582 dxgi_device_parent_AddRef,
1583 dxgi_device_parent_Release,
1584 /* IWineDXGIDeviceParent methods */
1585 dxgi_device_parent_get_wined3d_device_parent,
1588 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1590 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1593 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1594 struct wined3d_device *wined3d_device)
1596 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1598 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1600 wined3d_device_incref(wined3d_device);
1601 device->wined3d_device = wined3d_device;
1604 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1606 TRACE("device_parent %p.\n", device_parent);
1609 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1610 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1611 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
1613 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1615 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1616 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1617 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
1619 return wined3d_surface_create(device->wined3d_device, width, height, format, usage, pool,
1620 WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1621 &d3d10_null_wined3d_parent_ops, surface);
1624 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1625 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1626 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1628 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1629 struct wined3d_resource *sub_resource;
1630 struct d3d10_texture2d *texture;
1631 D3D10_TEXTURE2D_DESC desc;
1634 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1635 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1636 device_parent, container_parent, width, height, format_id, usage,
1637 multisample_type, multisample_quality, surface);
1639 FIXME("Implement DXGI<->wined3d usage conversion\n");
1642 desc.Height = height;
1645 desc.Format = dxgi_format_from_wined3dformat(format_id);
1646 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1647 desc.SampleDesc.Quality = multisample_quality;
1648 desc.Usage = D3D10_USAGE_DEFAULT;
1649 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1650 desc.CPUAccessFlags = 0;
1653 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1654 (ID3D10Texture2D **)&texture);
1657 ERR("CreateTexture2D failed, returning %#x\n", hr);
1661 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1662 *surface = wined3d_surface_from_resource(sub_resource);
1663 wined3d_surface_incref(*surface);
1664 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1669 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1670 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1671 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1675 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1676 "format %#x, pool %#x, usage %#x, volume %p.\n",
1677 device_parent, container_parent, width, height, depth,
1678 format, pool, usage, volume);
1680 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1681 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1684 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1691 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1692 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1694 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1695 IWineDXGIDevice *wine_device;
1698 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1700 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1701 (void **)&wine_device);
1704 ERR("Device should implement IWineDXGIDevice\n");
1708 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1709 IWineDXGIDevice_Release(wine_device);
1712 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1719 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1721 device_parent_wined3d_device_created,
1722 device_parent_mode_changed,
1723 device_parent_create_swapchain_surface,
1724 device_parent_create_texture_surface,
1725 device_parent_create_volume,
1726 device_parent_create_swapchain,
1729 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1731 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1732 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1733 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1734 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1735 device->refcount = 1;
1736 /* COM aggregation always takes place */
1737 device->outer_unk = outer_unknown;