2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
29 /* Context activation is done by the caller. */
30 static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
34 TRACE("texture %p, srgb %#x.\n", texture, srgb);
36 return basetexture_bind(texture, srgb, &dummy);
39 /* Do not call while under the GL lock. */
40 static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb)
42 IWineD3DDeviceImpl *device = texture->resource.device;
43 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
44 struct wined3d_context *context = NULL;
45 BOOL srgb_mode = texture->baseTexture.is_srgb;
46 BOOL srgb_was_toggled = FALSE;
49 TRACE("texture %p, srgb %#x.\n", texture, srgb);
51 if (!device->isInDraw) context = context_acquire(device, NULL);
52 else if (gl_info->supported[EXT_TEXTURE_SRGB] && texture->baseTexture.bindCount > 0)
54 srgb_mode = device->stateBlock->state.sampler_states[texture->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
55 srgb_was_toggled = texture->baseTexture.is_srgb != srgb_mode;
56 texture->baseTexture.is_srgb = srgb_mode;
59 /* If the texture is marked dirty or the srgb sampler setting has changed
60 * since the last load then reload the volumes. */
61 if (texture->baseTexture.texture_rgb.dirty)
63 for (i = 0; i < texture->baseTexture.level_count; ++i)
65 IWineD3DVolume *volume = (IWineD3DVolume *)texture->baseTexture.sub_resources[i];
66 IWineD3DVolume_LoadTexture(volume, i, srgb_mode);
69 else if (srgb_was_toggled)
71 for (i = 0; i < texture->baseTexture.level_count; ++i)
73 IWineD3DVolume *volume = (IWineD3DVolume *)texture->baseTexture.sub_resources[i];
74 volume_add_dirty_box(volume, NULL);
75 IWineD3DVolume_LoadTexture(volume, i, srgb_mode);
80 TRACE("Texture %p not dirty, nothing to do.\n", texture);
83 if (context) context_release(context);
86 texture->baseTexture.texture_rgb.dirty = FALSE;
89 const struct wined3d_texture_ops volumetexture_ops =
92 volumetexture_preload,
95 static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
99 TRACE("(%p) : Cleaning up.\n", This);
101 for (i = 0; i < This->baseTexture.level_count; ++i)
103 IWineD3DVolumeImpl *volume = (IWineD3DVolumeImpl *)This->baseTexture.sub_resources[i];
107 /* Cleanup the container. */
108 volume_set_container(volume, NULL);
109 IWineD3DVolume_Release((IWineD3DVolume *)volume);
112 basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
115 /* *******************************************
116 IWineD3DTexture IUnknown parts follow
117 ******************************************* */
119 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
121 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
122 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
123 if (IsEqualGUID(riid, &IID_IUnknown)
124 || IsEqualGUID(riid, &IID_IWineD3DBase)
125 || IsEqualGUID(riid, &IID_IWineD3DResource)
126 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
127 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
128 IUnknown_AddRef(iface);
133 return E_NOINTERFACE;
136 static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
137 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
138 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
139 return InterlockedIncrement(&This->resource.ref);
142 /* Do not call while under the GL lock. */
143 static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
144 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
146 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
147 ref = InterlockedDecrement(&This->resource.ref);
150 volumetexture_cleanup(This);
151 This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
152 HeapFree(GetProcessHeap(), 0, This);
157 /* ****************************************************
158 IWineD3DVolumeTexture IWineD3DResource parts follow
159 **************************************************** */
160 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
161 REFGUID riid, const void *data, DWORD data_size, DWORD flags)
163 return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
166 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
167 REFGUID guid, void *data, DWORD *data_size)
169 return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
172 static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid)
174 return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
177 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
178 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
181 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
182 return resource_get_priority((IWineD3DResource *)iface);
185 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
187 volumetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
190 /* Do not call while under the GL lock. */
191 static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
193 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
194 TRACE("(%p)\n", This);
196 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
197 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
200 for (i = 0; i < This->baseTexture.level_count; ++i)
202 IWineD3DVolume_UnLoad((IWineD3DVolume *)This->baseTexture.sub_resources[i]);
205 basetexture_unload((IWineD3DBaseTextureImpl *)This);
208 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
209 return resource_get_type((IWineD3DResource *)iface);
212 static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
214 TRACE("iface %p\n", iface);
216 return ((IWineD3DVolumeTextureImpl *)iface)->resource.parent;
219 /* ******************************************************
220 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
221 ****************************************************** */
222 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
223 return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
226 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
227 return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
230 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
232 return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
235 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface,
236 WINED3DTEXTUREFILTERTYPE FilterType)
238 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
241 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface)
243 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
246 static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface)
248 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
251 static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
253 TRACE("iface %p.\n", iface);
258 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface,
259 UINT sub_resource_idx, WINED3DVOLUME_DESC *desc)
261 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
262 IWineD3DVolume *volume;
264 TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
266 if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
268 WARN("Failed to get sub-resource.\n");
269 return WINED3DERR_INVALIDCALL;
272 IWineD3DVolume_GetDesc(volume, desc);
277 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface,
278 UINT sub_resource_idx, IWineD3DVolume **volume)
280 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
283 TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
285 if (!(v= (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
287 WARN("Failed to get sub-resource.\n");
288 return WINED3DERR_INVALIDCALL;
291 IWineD3DVolume_AddRef(v);
294 TRACE("Returning volume %p.\n", *volume);
299 static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
300 UINT sub_resource_idx, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
302 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
303 IWineD3DVolume *volume;
305 TRACE("iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.\n",
306 iface, sub_resource_idx, locked_box, box, flags);
308 if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
310 WARN("Failed to get sub-resource.\n");
311 return WINED3DERR_INVALIDCALL;
314 return IWineD3DVolume_Map(volume, locked_box, box, flags);
317 static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT sub_resource_idx)
319 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
320 IWineD3DVolume *volume;
322 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
324 if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
326 WARN("Failed to get sub-resource.\n");
327 return WINED3DERR_INVALIDCALL;
330 return IWineD3DVolume_Unmap(volume);
333 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
335 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
336 IWineD3DVolume *volume;
338 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
340 if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, 0)))
342 WARN("Failed to get sub-resource.\n");
343 return WINED3DERR_INVALIDCALL;
346 texture->baseTexture.texture_rgb.dirty = TRUE;
347 texture->baseTexture.texture_srgb.dirty = TRUE;
348 volume_add_dirty_box(volume, dirty_box);
353 static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
356 IWineD3DVolumeTextureImpl_QueryInterface,
357 IWineD3DVolumeTextureImpl_AddRef,
358 IWineD3DVolumeTextureImpl_Release,
360 IWineD3DVolumeTextureImpl_GetParent,
361 IWineD3DVolumeTextureImpl_SetPrivateData,
362 IWineD3DVolumeTextureImpl_GetPrivateData,
363 IWineD3DVolumeTextureImpl_FreePrivateData,
364 IWineD3DVolumeTextureImpl_SetPriority,
365 IWineD3DVolumeTextureImpl_GetPriority,
366 IWineD3DVolumeTextureImpl_PreLoad,
367 IWineD3DVolumeTextureImpl_UnLoad,
368 IWineD3DVolumeTextureImpl_GetType,
370 IWineD3DVolumeTextureImpl_SetLOD,
371 IWineD3DVolumeTextureImpl_GetLOD,
372 IWineD3DVolumeTextureImpl_GetLevelCount,
373 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
374 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
375 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
377 IWineD3DVolumeTextureImpl_IsCondNP2,
379 IWineD3DVolumeTextureImpl_GetLevelDesc,
380 IWineD3DVolumeTextureImpl_GetVolumeLevel,
381 IWineD3DVolumeTextureImpl_Map,
382 IWineD3DVolumeTextureImpl_Unmap,
383 IWineD3DVolumeTextureImpl_AddDirtyBox
386 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
387 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
388 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
390 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
391 const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
392 UINT tmp_w, tmp_h, tmp_d;
396 /* TODO: It should only be possible to create textures for formats
397 * that are reported as supported. */
398 if (WINED3DFMT_UNKNOWN >= format_id)
400 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
401 return WINED3DERR_INVALIDCALL;
404 if (!gl_info->supported[EXT_TEXTURE3D])
406 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
407 return WINED3DERR_INVALIDCALL;
410 /* Calculate levels for mip mapping. */
411 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
413 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
415 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
416 return WINED3DERR_INVALIDCALL;
421 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
422 return WINED3DERR_INVALIDCALL;
429 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
430 TRACE("Calculated levels = %u.\n", levels);
433 texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
435 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, &volumetexture_ops,
436 1, levels, WINED3DRTYPE_VOLUMETEXTURE, device, usage, format, pool,
440 WARN("Failed to initialize basetexture, returning %#x.\n", hr);
444 /* Is NP2 support for volumes needed? */
445 texture->baseTexture.pow2Matrix[0] = 1.0f;
446 texture->baseTexture.pow2Matrix[5] = 1.0f;
447 texture->baseTexture.pow2Matrix[10] = 1.0f;
448 texture->baseTexture.pow2Matrix[15] = 1.0f;
449 texture->baseTexture.target = GL_TEXTURE_3D;
451 /* Generate all the surfaces. */
456 for (i = 0; i < texture->baseTexture.level_count; ++i)
458 IWineD3DVolume *volume;
460 /* Create the volume. */
461 hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
462 tmp_w, tmp_h, tmp_d, format_id, pool, usage, &volume);
465 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
466 volumetexture_cleanup(texture);
470 /* Set its container to this texture. */
471 volume_set_container((IWineD3DVolumeImpl *)volume, texture);
472 texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)volume;
474 /* Calculate the next mipmap level. */
475 tmp_w = max(1, tmp_w >> 1);
476 tmp_h = max(1, tmp_h >> 1);
477 tmp_d = max(1, tmp_d >> 1);