3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include <sys/types.h>
26 #include <sys/fcntl.h>
30 #include <math.h> /* Insomnia - pow() function */
40 #include "wine/windef16.h"
41 #include "wine/debug.h"
44 #include "dsound_private.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
48 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
52 /* the AmpFactors are expressed in 16.16 fixed point */
53 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
54 /* FIXME: dwPan{Left|Right}AmpFactor */
56 /* FIXME: use calculated vol and pan ampfactors */
57 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
58 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
59 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
60 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
62 TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
65 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
69 sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
70 /* calculate the 10ms write lead */
71 dsb->writelead = (dsb->freq / 100) * sw;
74 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
78 LPDSBPOSITIONNOTIFY event;
80 if (dsb->nrofnotifies == 0)
83 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
84 dsb, dsb->buflen, dsb->playpos, len);
85 for (i = 0; i < dsb->nrofnotifies ; i++) {
86 event = dsb->notifies + i;
87 offset = event->dwOffset;
88 TRACE("checking %d, position %ld, event = %d\n",
89 i, offset, event->hEventNotify);
90 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
91 /* OK. [Inside DirectX, p274] */
93 /* This also means we can't sort the entries by offset, */
94 /* because DSBPN_OFFSETSTOP == -1 */
95 if (offset == DSBPN_OFFSETSTOP) {
96 if (dsb->state == STATE_STOPPED) {
97 SetEvent(event->hEventNotify);
98 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
103 if ((dsb->playpos + len) >= dsb->buflen) {
104 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
105 (offset >= dsb->playpos)) {
106 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
107 SetEvent(event->hEventNotify);
110 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
111 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
112 SetEvent(event->hEventNotify);
118 /* WAV format info can be found at: */
120 /* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
121 /* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
123 /* Import points to remember: */
125 /* 8-bit WAV is unsigned */
126 /* 16-bit WAV is signed */
128 static inline INT16 cvtU8toS16(BYTE byte)
130 INT16 s = (byte - 128) << 8;
135 static inline BYTE cvtS16toU8(INT16 word)
137 BYTE b = (word + 32768) >> 8;
142 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
145 if (dsb->wfx.nChannels == 2) {
146 if (dsb->wfx.wBitsPerSample == 8) {
147 /* avoid needless 8->16->8 conversion */
148 if ( (dsound->wfx.wBitsPerSample == 8) && (dsound->wfx.nChannels == 2) ) {
153 fl = cvtU8toS16(*ibuf);
154 fr = cvtU8toS16(*(ibuf + 1));
155 } else if (dsb->wfx.wBitsPerSample == 16) {
156 fl = *((INT16 *)ibuf);
157 fr = *(((INT16 *)ibuf) + 1);
159 } else if (dsb->wfx.nChannels == 1) {
160 if (dsb->wfx.wBitsPerSample == 8) {
161 /* avoid needless 8->16->8 conversion */
162 if ( (dsound->wfx.wBitsPerSample == 8) && (dsound->wfx.nChannels == 1) ) {
166 fl = cvtU8toS16(*ibuf);
168 } else if (dsb->wfx.wBitsPerSample == 16) {
169 fl = *((INT16 *)ibuf);
173 if (dsound->wfx.nChannels == 2) {
174 if (dsound->wfx.wBitsPerSample == 8) {
175 *obuf = cvtS16toU8(fl);
176 *(obuf + 1) = cvtS16toU8(fr);
179 if (dsound->wfx.wBitsPerSample == 16) {
180 *((INT16 *)obuf) = fl;
181 *(((INT16 *)obuf) + 1) = fr;
185 if (dsound->wfx.nChannels == 1) {
187 if (dsound->wfx.wBitsPerSample == 8) {
188 *obuf = cvtS16toU8(fl);
191 if (dsound->wfx.wBitsPerSample == 16) {
192 *((INT16 *)obuf) = fl;
198 /* Now with PerfectPitch (tm) technology */
199 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
201 INT i, size, ipos, ilen;
203 INT iAdvance = dsb->wfx.nBlockAlign;
204 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
206 ibp = dsb->buffer + dsb->buf_mixpos;
209 TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
210 /* Check for the best case */
211 if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
212 (dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
213 (dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
214 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
215 TRACE("(%p) Best case\n", dsb);
216 if (len <= bytesleft )
217 memcpy(obp, ibp, len);
219 memcpy(obp, ibp, bytesleft );
220 memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
225 /* Check for same sample rate */
226 if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
227 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
228 dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
230 for (i = 0; i < len; i += oAdvance) {
231 cp_fields(dsb, ibp, obp );
235 if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
236 ibp = dsb->buffer; /* wrap */
241 /* Mix in different sample rates */
243 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
244 /* Patent Pending :-] */
246 /* Patent enhancements (c) 2000 Ove KÃ¥ven,
247 * TransGaming Technologies Inc. */
249 /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
250 dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
252 size = len / oAdvance;
254 ipos = dsb->buf_mixpos;
255 for (i = 0; i < size; i++) {
256 cp_fields(dsb, (dsb->buffer + ipos), obp);
258 dsb->freqAcc += dsb->freqAdjust;
259 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
260 ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
261 dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
262 ipos += adv; ilen += adv;
263 while (ipos >= dsb->buflen)
270 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
272 INT i, inc = dsb->dsound->wfx.wBitsPerSample >> 3;
274 INT16 *bps = (INT16 *) buf;
276 TRACE("(%p) left = %lx, right = %lx\n", dsb,
277 dsb->cvolpan.dwTotalLeftAmpFactor, dsb->cvolpan.dwTotalRightAmpFactor);
278 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
279 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
280 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
281 return; /* Nothing to do */
283 /* If we end up with some bozo coder using panning or 3D sound */
284 /* with a mono primary buffer, it could sound very weird using */
285 /* this method. Oh well, tough patooties. */
287 for (i = 0; i < len; i += inc) {
293 /* 8-bit WAV is unsigned, but we need to operate */
294 /* on signed data for this to work properly */
296 val = ((val * (i & inc ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
301 /* 16-bit WAV is signed -- much better */
303 val = ((val * ((i & inc) ? dsb->cvolpan.dwTotalRightAmpFactor : dsb->cvolpan.dwTotalLeftAmpFactor)) >> 16);
309 FIXME("MixerVol had a nasty error\n");
314 static void *tmp_buffer;
315 static size_t tmp_buffer_len = 0;
317 static void *DSOUND_tmpbuffer(size_t len)
319 if (len>tmp_buffer_len) {
320 void *new_buffer = realloc(tmp_buffer, len);
322 tmp_buffer = new_buffer;
323 tmp_buffer_len = len;
330 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
332 INT i, len, ilen, temp, field;
333 INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
334 BYTE *buf, *ibuf, *obuf;
335 INT16 *ibufs, *obufs;
338 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
339 temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
340 dsb->nAvgBytesPerSec) -
341 MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
342 dsb->nAvgBytesPerSec);
343 len = (len > temp) ? temp : len;
345 len &= ~3; /* 4 byte alignment */
348 /* This should only happen if we aren't looping and temp < 4 */
350 /* We skip the remainder, so check for possible events */
351 DSOUND_CheckEvent(dsb, dsb->buflen - dsb->buf_mixpos);
353 dsb->state = STATE_STOPPED;
355 dsb->last_playpos = 0;
358 /* Check for DSBPN_OFFSETSTOP */
359 DSOUND_CheckEvent(dsb, 0);
363 /* Been seeing segfaults in malloc() for some reason... */
364 TRACE("allocating buffer (size = %d)\n", len);
365 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
368 TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
370 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
371 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
372 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
373 DSOUND_MixerVol(dsb, ibuf, len);
375 obuf = dsb->dsound->buffer + writepos;
376 for (i = 0; i < len; i += advance) {
377 obufs = (INT16 *) obuf;
378 ibufs = (INT16 *) ibuf;
379 if (dsb->dsound->wfx.wBitsPerSample == 8) {
380 /* 8-bit WAV is unsigned */
381 field = (*ibuf - 128);
382 field += (*obuf - 128);
383 field = field > 127 ? 127 : field;
384 field = field < -128 ? -128 : field;
387 /* 16-bit WAV is signed */
390 field = field > 32767 ? 32767 : field;
391 field = field < -32768 ? -32768 : field;
396 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
397 obuf = dsb->dsound->buffer;
401 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
402 DSOUND_CheckEvent(dsb, ilen);
404 if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
405 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
406 * not the MIX position... but if the sound buffer is bigger than our prebuffering
407 * (which must be the case for the streaming buffers that need this hack anyway)
408 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
412 dsb->buf_mixpos += ilen;
414 if (dsb->buf_mixpos >= dsb->buflen) {
415 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
416 dsb->state = STATE_STOPPED;
418 dsb->last_playpos = 0;
421 DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
424 while (dsb->buf_mixpos >= dsb->buflen)
425 dsb->buf_mixpos -= dsb->buflen;
426 if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
427 dsb->leadin = FALSE; /* HACK: see above */
434 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
437 INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
438 BYTE *buf, *ibuf, *obuf;
439 INT16 *ibufs, *obufs;
441 len &= ~3; /* 4 byte alignment */
443 TRACE("allocating buffer (size = %ld)\n", len);
444 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
447 TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
449 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
450 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
451 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
452 DSOUND_MixerVol(dsb, ibuf, len);
454 /* subtract instead of add, to phase out premixed data */
455 obuf = dsb->dsound->buffer + writepos;
456 for (i = 0; i < len; i += advance) {
457 obufs = (INT16 *) obuf;
458 ibufs = (INT16 *) ibuf;
459 if (dsb->dsound->wfx.wBitsPerSample == 8) {
460 /* 8-bit WAV is unsigned */
461 field = (*ibuf - 128);
462 field -= (*obuf - 128);
463 field = field > 127 ? 127 : field;
464 field = field < -128 ? -128 : field;
467 /* 16-bit WAV is signed */
470 field = field > 32767 ? 32767 : field;
471 field = field < -32768 ? -32768 : field;
476 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
477 obuf = dsb->dsound->buffer;
482 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
484 DWORD size, flen, len, npos, nlen;
485 INT iAdvance = dsb->wfx.nBlockAlign;
486 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
487 /* determine amount of premixed data to cancel */
489 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
490 dsb->primary_mixpos - writepos;
492 TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
494 /* backtrack the mix position */
495 size = primary_done / oAdvance;
496 flen = size * dsb->freqAdjust;
497 len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
498 flen &= (1<<DSOUND_FREQSHIFT)-1;
499 while (dsb->freqAcc < flen) {
501 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
504 npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
505 dsb->buf_mixpos - len;
506 if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
507 /* stop backtracking at startpos */
508 npos = dsb->startpos;
509 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
510 dsb->buf_mixpos - npos;
512 nlen = len / dsb->wfx.nBlockAlign;
513 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
514 nlen *= dsb->dsound->wfx.nBlockAlign;
516 ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
517 dsb->primary_mixpos - nlen;
520 dsb->freqAcc -= flen;
521 dsb->buf_mixpos = npos;
522 dsb->primary_mixpos = writepos;
524 TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
525 dsb->buf_mixpos, dsb->primary_mixpos, len);
527 if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
530 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
533 DWORD i, size, flen, len, npos, nlen;
534 INT iAdvance = dsb->wfx.nBlockAlign;
535 INT oAdvance = dsb->dsound->wfx.nBlockAlign;
536 /* determine amount of premixed data to cancel */
538 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
539 dsb->buf_mixpos - buf_writepos;
542 WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
543 /* since this is not implemented yet, just cancel *ALL* prebuffering for now
544 * (which is faster anyway when there's only a single secondary buffer) */
545 dsb->dsound->need_remix = TRUE;
548 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
550 EnterCriticalSection(&dsb->lock);
551 if (dsb->state == STATE_PLAYING) {
552 #if 0 /* this may not be quite reliable yet */
553 dsb->need_remix = TRUE;
555 dsb->dsound->need_remix = TRUE;
558 LeaveCriticalSection(&dsb->lock);
561 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
564 /* determine this buffer's write position */
565 DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
566 writepos, dsb->primary_mixpos, dsb->buf_mixpos);
567 /* determine how much already-mixed data exists */
569 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
570 dsb->buf_mixpos - buf_writepos;
572 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
573 dsb->primary_mixpos - writepos;
575 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
576 dsb->dsound->mixpos - writepos;
579 TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
580 TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
581 TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
583 TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
585 /* save write position for non-GETCURRENTPOSITION2... */
586 dsb->playpos = buf_writepos;
588 /* check whether CalcPlayPosition detected a mixing underrun */
589 if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
590 /* it did, but did we have more to play? */
591 if ((dsb->playflags & DSBPLAY_LOOPING) ||
592 (dsb->buf_mixpos < dsb->buflen)) {
593 /* yes, have to recover */
594 ERR("underrun on sound buffer %p\n", dsb);
595 TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
597 dsb->primary_mixpos = writepos;
600 /* determine how far ahead we should mix */
601 if (((dsb->playflags & DSBPLAY_LOOPING) ||
602 (dsb->leadin && (dsb->probably_valid_to != 0))) &&
603 !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
604 /* if this is a streaming buffer, it typically means that
605 * we should defer mixing past probably_valid_to as long
606 * as we can, to avoid unnecessary remixing */
607 /* the heavy-looking calculations shouldn't be that bad,
608 * as any game isn't likely to be have more than 1 or 2
609 * streaming buffers in use at any time anyway... */
610 DWORD probably_valid_left =
611 (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
612 ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
613 dsb->probably_valid_to - buf_writepos;
614 /* check for leadin condition */
615 if ((probably_valid_left == 0) &&
616 (dsb->probably_valid_to == dsb->startpos) &&
618 probably_valid_left = dsb->buflen;
619 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
620 dsb->probably_valid_to, probably_valid_left);
621 /* check whether the app's time is already up */
622 if (probably_valid_left < dsb->writelead) {
623 WARN("probably_valid_to now within writelead, possible streaming underrun\n");
624 /* once we pass the point of no return,
625 * no reason to hold back anymore */
626 dsb->probably_valid_to = (DWORD)-1;
627 /* we just have to go ahead and mix what we have,
628 * there's no telling what the app is thinking anyway */
630 /* adjust for our frequency and our sample size */
631 probably_valid_left = MulDiv(probably_valid_left,
632 1 << DSOUND_FREQSHIFT,
633 dsb->wfx.nBlockAlign * dsb->freqAdjust) *
634 dsb->dsound->wfx.nBlockAlign;
635 /* check whether to clip mix_len */
636 if (probably_valid_left < mixlen) {
637 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
638 mixlen = probably_valid_left;
642 /* cut mixlen with what's already been mixed */
643 if (mixlen < primary_done) {
644 /* huh? and still CalcPlayPosition didn't
645 * detect an underrun? */
646 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
649 len = mixlen - primary_done;
650 TRACE("remaining mixlen=%ld\n", len);
652 if (len < dsb->dsound->fraglen) {
653 /* smaller than a fragment, wait until it gets larger
654 * before we take the mixing overhead */
655 TRACE("mixlen not worth it, deferring mixing\n");
659 /* ok, we know how much to mix, let's go */
660 still_behind = (adv_done > primary_done);
662 slen = dsb->dsound->buflen - dsb->primary_mixpos;
663 if (slen > len) slen = len;
664 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
666 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
667 (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
668 still_behind = FALSE;
670 dsb->primary_mixpos += slen; len -= slen;
671 while (dsb->primary_mixpos >= dsb->dsound->buflen)
672 dsb->primary_mixpos -= dsb->dsound->buflen;
674 if ((dsb->state == STATE_STOPPED) || !slen) break;
676 TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
677 TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
678 /* return how far we think the primary buffer can
679 * advance its underrun detector...*/
680 if (still_behind) return 0;
681 if ((mixlen - len) < primary_done) return 0;
682 slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
683 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
686 /* the primary_done and still_behind checks above should have worked */
687 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
693 static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
695 INT i, len, maxlen = 0;
696 IDirectSoundBufferImpl *dsb;
698 TRACE("(%ld,%ld,%ld)\n", playpos, writepos, mixlen);
699 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
700 dsb = dsound->buffers[i];
702 if (!dsb || !(ICOM_VTBL(dsb)))
704 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
705 TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
706 EnterCriticalSection(&(dsb->lock));
707 if (dsb->state == STATE_STOPPING) {
708 DSOUND_MixCancel(dsb, writepos, TRUE);
709 dsb->state = STATE_STOPPED;
711 if ((dsb->state == STATE_STARTING) || recover) {
712 dsb->primary_mixpos = writepos;
713 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
714 dsb->need_remix = FALSE;
716 else if (dsb->need_remix) {
717 DSOUND_MixCancel(dsb, writepos, TRUE);
718 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
719 dsb->need_remix = FALSE;
721 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
722 if (dsb->state == STATE_STARTING)
723 dsb->state = STATE_PLAYING;
724 maxlen = (len > maxlen) ? len : maxlen;
726 LeaveCriticalSection(&(dsb->lock));
733 static void DSOUND_MixReset(DWORD writepos)
736 IDirectSoundBufferImpl *dsb;
739 TRACE("(%ld)\n", writepos);
741 /* the sound of silence */
742 nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
744 /* reset all buffer mix positions */
745 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
746 dsb = dsound->buffers[i];
748 if (!dsb || !(ICOM_VTBL(dsb)))
750 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
751 TRACE("Resetting %p\n", dsb);
752 EnterCriticalSection(&(dsb->lock));
753 if (dsb->state == STATE_STOPPING) {
754 dsb->state = STATE_STOPPED;
756 else if (dsb->state == STATE_STARTING) {
759 DSOUND_MixCancel(dsb, writepos, FALSE);
760 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
761 dsb->need_remix = FALSE;
763 LeaveCriticalSection(&(dsb->lock));
767 /* wipe out premixed data */
768 if (dsound->mixpos < writepos) {
769 memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
770 memset(dsound->buffer, nfiller, dsound->mixpos);
772 memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
775 /* reset primary mix position */
776 dsound->mixpos = writepos;
779 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
781 if (dsound->need_remix) {
782 DSOUND_MixReset(writepos);
783 dsound->need_remix = FALSE;
784 /* maximize Half-Life performance */
785 dsound->prebuf = ds_snd_queue_min;
786 dsound->precount = 0;
789 if (dsound->precount >= 4) {
790 if (dsound->prebuf < ds_snd_queue_max)
792 dsound->precount = 0;
795 TRACE("premix adjust: %d\n", dsound->prebuf);
798 void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
800 if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
801 TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
802 for (; mixq; mixq--) {
803 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
805 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
810 /* #define SYNC_CALLBACK */
812 void DSOUND_PerformMix(void)
818 RtlAcquireResourceShared(&(dsound->lock), TRUE);
820 if (!dsound || !dsound->ref) {
821 /* seems the dsound object is currently being released */
822 RtlReleaseResource(&(dsound->lock));
826 /* the sound of silence */
827 nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
829 /* whether the primary is forced to play even without secondary buffers */
830 forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
832 TRACE("entering at %ld\n", GetTickCount());
833 if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
834 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
835 /* FIXME: document variables */
836 DWORD playpos, writepos, inq, maxq, frag;
838 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
840 RtlReleaseResource(&(dsound->lock));
843 /* Well, we *could* do Just-In-Time mixing using the writepos,
844 * but that's a little bit ambitious and unnecessary... */
845 /* rather add our safety margin to the writepos, if we're playing */
847 writepos += dsound->writelead;
848 while (writepos >= dsound->buflen)
849 writepos -= dsound->buflen;
850 } else writepos = playpos;
853 playpos = dsound->pwplay * dsound->fraglen;
856 writepos += ds_hel_margin * dsound->fraglen;
857 while (writepos >= dsound->buflen)
858 writepos -= dsound->buflen;
861 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
862 playpos,writepos,dsound->playpos,dsound->mixpos);
863 /* wipe out just-played sound data */
864 if (playpos < dsound->playpos) {
865 memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
866 memset(dsound->buffer, nfiller, playpos);
868 memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
870 dsound->playpos = playpos;
872 EnterCriticalSection(&(dsound->mixlock));
874 /* reset mixing if necessary */
875 DSOUND_CheckReset(dsound, writepos);
877 /* check how much prebuffering is left */
878 inq = dsound->mixpos;
880 inq += dsound->buflen;
883 /* find the maximum we can prebuffer */
887 maxq += dsound->buflen;
889 } else maxq = dsound->buflen;
891 /* clip maxq to dsound->prebuf */
892 frag = dsound->prebuf * dsound->fraglen;
893 if (maxq > frag) maxq = frag;
895 /* check for consistency */
897 /* the playback position must have passed our last
898 * mixed position, i.e. it's an underrun, or we have
899 * nothing more to play */
900 TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
902 /* stop the playback now, to allow buffers to refill */
903 if (dsound->state == STATE_PLAYING) {
904 dsound->state = STATE_STARTING;
906 else if (dsound->state == STATE_STOPPING) {
907 dsound->state = STATE_STOPPED;
910 /* how can we have an underrun if we aren't playing? */
911 WARN("unexpected primary state (%ld)\n", dsound->state);
914 /* DSOUND_callback may need this lock */
915 LeaveCriticalSection(&(dsound->mixlock));
917 DSOUND_PrimaryStop(dsound);
919 EnterCriticalSection(&(dsound->mixlock));
922 /* the Stop is supposed to reset play position to beginning of buffer */
923 /* unfortunately, OSS is not able to do so, so get current pointer */
924 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
926 LeaveCriticalSection(&(dsound->mixlock));
927 RtlReleaseResource(&(dsound->lock));
931 playpos = dsound->pwplay * dsound->fraglen;
934 dsound->playpos = playpos;
935 dsound->mixpos = writepos;
937 maxq = dsound->buflen;
938 if (maxq > frag) maxq = frag;
939 memset(dsound->buffer, nfiller, dsound->buflen);
944 frag = DSOUND_MixToPrimary(playpos, writepos, maxq, paused);
945 if (forced) frag = maxq - inq;
946 dsound->mixpos += frag;
947 while (dsound->mixpos >= dsound->buflen)
948 dsound->mixpos -= dsound->buflen;
951 /* buffers have been filled, restart playback */
952 if (dsound->state == STATE_STARTING) {
953 dsound->state = STATE_PLAYING;
955 else if (dsound->state == STATE_STOPPED) {
956 /* the dsound is supposed to play if there's something to play
957 * even if it is reported as stopped, so don't let this confuse you */
958 dsound->state = STATE_STOPPING;
960 LeaveCriticalSection(&(dsound->mixlock));
962 DSOUND_PrimaryPlay(dsound);
963 TRACE("starting playback\n");
967 LeaveCriticalSection(&(dsound->mixlock));
969 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
970 if (dsound->state == STATE_STARTING) {
971 DSOUND_PrimaryPlay(dsound);
972 dsound->state = STATE_PLAYING;
974 else if (dsound->state == STATE_STOPPING) {
975 DSOUND_PrimaryStop(dsound);
976 dsound->state = STATE_STOPPED;
979 TRACE("completed processing at %ld\n", GetTickCount());
980 RtlReleaseResource(&(dsound->lock));
983 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
986 ERR("dsound died without killing us?\n");
987 timeKillEvent(timerID);
988 timeEndPeriod(DS_TIME_RES);
996 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
998 IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
999 TRACE("entering at %ld, msg=%08x\n", GetTickCount(), msg);
1000 if (msg == MM_WOM_DONE) {
1001 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1002 if (This->pwqueue == (DWORD)-1) {
1003 TRACE("completed due to reset\n");
1006 /* it could be a bad idea to enter critical section here... if there's lock contention,
1007 * the resulting scheduling delays might obstruct the winmm player thread */
1008 #ifdef SYNC_CALLBACK
1009 EnterCriticalSection(&(This->mixlock));
1011 /* retrieve current values */
1012 fraglen = dsound->fraglen;
1013 buflen = dsound->buflen;
1014 pwplay = dsound->pwplay;
1015 playpos = pwplay * fraglen;
1016 mixpos = dsound->mixpos;
1017 /* check remaining mixed data */
1018 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1019 mixq = inq / fraglen;
1020 if ((inq - (mixq * fraglen)) > 0) mixq++;
1021 /* complete the playing buffer */
1022 TRACE("done playing primary pos=%ld\n", playpos);
1024 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1025 /* write new values */
1026 dsound->pwplay = pwplay;
1028 /* queue new buffer if we have data for it */
1029 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1030 #ifdef SYNC_CALLBACK
1031 LeaveCriticalSection(&(This->lock));
1034 TRACE("completed\n");