2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
22 static HWND create_window(void)
25 wc.lpfnWndProc = &DefWindowProc;
26 wc.lpszClassName = "d3d9_test_wc";
29 return CreateWindow("d3d9_test_wc", "d3d9_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
35 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36 IDirect3D9 *d3d9_ptr = 0;
37 IDirect3DDevice9 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
41 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43 if (!d3d9_create) return NULL;
45 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
47 if (!d3d9_ptr) return NULL;
49 ZeroMemory(&present_parameters, sizeof(present_parameters));
50 present_parameters.Windowed = TRUE;
51 present_parameters.hDeviceWindow = create_window();
52 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
54 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
55 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
56 ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr);
61 static void test_surface_get_container(IDirect3DDevice9 *device_ptr)
63 IDirect3DTexture9 *texture_ptr = 0;
64 IDirect3DSurface9 *surface_ptr = 0;
68 hr = IDirect3DDevice9_CreateTexture(device_ptr, 128, 128, 1, 0,
69 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr, 0);
70 ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
71 "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
72 if (!texture_ptr || FAILED(hr)) goto cleanup;
74 hr = IDirect3DTexture9_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
75 ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
76 "Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
77 if (!surface_ptr || FAILED(hr)) goto cleanup;
79 /* These should work... */
80 container_ptr = (void *)0x1337c0d3;
81 hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
82 ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
83 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
84 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
86 container_ptr = (void *)0x1337c0d3;
87 hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DResource9, &container_ptr);
88 ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
89 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
90 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
92 container_ptr = (void *)0x1337c0d3;
93 hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture9, &container_ptr);
94 ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
95 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
96 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
98 container_ptr = (void *)0x1337c0d3;
99 hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DTexture9, &container_ptr);
100 ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
101 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
102 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
104 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
105 container_ptr = (void *)0x1337c0d3;
106 hr = IDirect3DSurface9_GetContainer(surface_ptr, &IID_IDirect3DSurface9, &container_ptr);
107 ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
108 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
109 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
112 if (texture_ptr) IDirect3DTexture9_Release(texture_ptr);
113 if (surface_ptr) IDirect3DSurface9_Release(surface_ptr);
116 static void test_surface_alignment(IDirect3DDevice9 *device_ptr)
118 IDirect3DSurface9 *surface_ptr = 0;
121 /* Test a sysmem surface as those aren't affected by the hardware's np2 restrictions */
122 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device_ptr, 5, 5, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface_ptr, 0);
123 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
127 D3DLOCKED_RECT lockedRect;
128 hr = IDirect3DSurface9_LockRect(surface_ptr, &lockedRect, NULL, 0);
129 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
130 ok(!(lockedRect.Pitch & 3), "Surface pitch %d is not 32-bit aligned\n", lockedRect.Pitch);
132 /* Some applications also depend on the exact pitch, rather than just
133 * the alignment. However, this test will fail or succeed depending
134 * on the NP2 mode we're using. */
135 ok(lockedRect.Pitch == 12, "Got pitch %d, expected 12\n", lockedRect.Pitch);
137 hr = IDirect3DSurface9_UnlockRect(surface_ptr);
138 IDirect3DSurface9_Release(surface_ptr);
145 IDirect3DDevice9 *device_ptr;
147 d3d9_handle = LoadLibraryA("d3d9.dll");
150 trace("Could not load d3d9.dll, skipping tests\n");
154 device_ptr = init_d3d9(d3d9_handle);
155 if (!device_ptr) return;
157 test_surface_get_container(device_ptr);
158 test_surface_alignment(device_ptr);