msi/tests: Skip some source tests if a required product key cannot be created.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69     ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73  * IUnknown Methods
74  *****************************************************************************/
75
76 /*****************************************************************************
77  * IDirectDraw7::QueryInterface
78  *
79  * Queries different interfaces of the DirectDraw object. It can return
80  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82  * method.
83  * The returned interface is AddRef()-ed before it's returned
84  *
85  * Used for version 1, 2, 4 and 7
86  *
87  * Params:
88  *  refiid: Interface ID asked for
89  *  obj: Used to return the interface pointer
90  *
91  * Returns:
92  *  S_OK if an interface was found
93  *  E_NOINTERFACE if the requested interface wasn't found
94  *
95  *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98                                REFIID refiid,
99                                void **obj)
100 {
101     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105     /* Can change surface impl type */
106     EnterCriticalSection(&ddraw_cs);
107
108     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109     *obj = NULL;
110
111     if(!refiid)
112     {
113         LeaveCriticalSection(&ddraw_cs);
114         return DDERR_INVALIDPARAMS;
115     }
116
117     /* Check DirectDraw Interfaces */
118     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120     {
121         *obj = This;
122         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123     }
124     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125     {
126         *obj = &This->IDirectDraw4_vtbl;
127         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128     }
129     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130     {
131         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133         *obj = NULL;
134         LeaveCriticalSection(&ddraw_cs);
135         return E_NOINTERFACE;
136     }
137     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138     {
139         *obj = &This->IDirectDraw2_vtbl;
140         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141     }
142     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143     {
144         *obj = &This->IDirectDraw_vtbl;
145         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146     }
147
148     /* Direct3D
149      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151      * who had this idea and why. The older interfaces can query and IDirect3D version
152      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153      * and messy to implement with the common creation function, so it has been left out here.
154      */
155     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
156               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159     {
160         /* Check the surface implementation */
161         if(This->ImplType == SURFACE_UNKNOWN)
162         {
163             /* Apps may create the IDirect3D Interface before the primary surface.
164              * set the surface implementation */
165             This->ImplType = SURFACE_OPENGL;
166             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167         }
168         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169         {
170             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171             ERR(" (%p) You may want to contact wine-devel for help\n", This);
172             /* Should I assert(0) here??? */
173         }
174         else if(This->ImplType != SURFACE_OPENGL)
175         {
176             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177             /* Do not abort here, only reject 3D Device creation */
178         }
179
180         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
181         {
182             This->d3dversion = 1;
183             *obj = &This->IDirect3D_vtbl;
184             TRACE(" returning Direct3D interface at %p.\n", *obj);
185         }
186         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
187         {
188             This->d3dversion = 2;
189             *obj = &This->IDirect3D2_vtbl;
190             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191         }
192         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
193         {
194             This->d3dversion = 3;
195             *obj = &This->IDirect3D3_vtbl;
196             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197         }
198         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
199         {
200             This->d3dversion = 7;
201             *obj = &This->IDirect3D7_vtbl;
202             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203         }
204     }
205     else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206     {
207         *obj = &This->device_parent_vtbl;
208     }
209
210     /* Unknown interface */
211     else
212     {
213         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214         LeaveCriticalSection(&ddraw_cs);
215         return E_NOINTERFACE;
216     }
217
218     IUnknown_AddRef( (IUnknown *) *obj );
219     LeaveCriticalSection(&ddraw_cs);
220     return S_OK;
221 }
222
223 /*****************************************************************************
224  * IDirectDraw7::AddRef
225  *
226  * Increases the interfaces refcount, basically
227  *
228  * DDraw refcounting is a bit tricky. The different DirectDraw interface
229  * versions have individual refcounts, but the IDirect3D interfaces do not.
230  * All interfaces are from one object, that means calling QueryInterface on an
231  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232  * IDirectDrawImpl object.
233  *
234  * That means all AddRef and Release implementations of IDirectDrawX work
235  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236  * except of IDirect3D7 which thunks to IDirectDraw7
237  *
238  * Returns: The new refcount
239  *
240  *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref7);
246
247     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249     if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251     return ref;
252 }
253
254 /*****************************************************************************
255  * IDirectDrawImpl_Destroy
256  *
257  * Destroys a ddraw object if all refcounts are 0. This is to share code
258  * between the IDirectDrawX::Release functions
259  *
260  * Params:
261  *  This: DirectDraw object to destroy
262  *
263  *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267     IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
268     IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
269
270     /* Destroy the device window if we created one */
271     if(This->devicewindow != 0)
272     {
273         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274         DestroyWindow(This->devicewindow);
275         This->devicewindow = 0;
276     }
277
278     EnterCriticalSection(&ddraw_cs);
279     list_remove(&This->ddraw_list_entry);
280     LeaveCriticalSection(&ddraw_cs);
281
282     /* Release the attached WineD3D stuff */
283     IWineD3DDevice_Release(This->wineD3DDevice);
284     IWineD3D_Release(This->wineD3D);
285
286     /* Now free the object */
287     HeapFree(GetProcessHeap(), 0, This);
288 }
289
290 /*****************************************************************************
291  * IDirectDraw7::Release
292  *
293  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
294  *
295  * Returns: The new refcount
296  *****************************************************************************/
297 static ULONG WINAPI
298 IDirectDrawImpl_Release(IDirectDraw7 *iface)
299 {
300     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
301     ULONG ref = InterlockedDecrement(&This->ref7);
302
303     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
304
305     if(ref == 0)
306     {
307         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
308         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
309     }
310
311     return ref;
312 }
313
314 /*****************************************************************************
315  * IDirectDraw methods
316  *****************************************************************************/
317
318 /*****************************************************************************
319  * IDirectDraw7::SetCooperativeLevel
320  *
321  * Sets the cooperative level for the DirectDraw object, and the window
322  * assigned to it. The cooperative level determines the general behavior
323  * of the DirectDraw application
324  *
325  * Warning: This is quite tricky, as it's not really documented which
326  * cooperative levels can be combined with each other. If a game fails
327  * after this function, try to check the cooperative levels passed on
328  * Windows, and if it returns something different.
329  *
330  * If you think that this function caused the failure because it writes a
331  * fixme, be sure to run again with a +ddraw trace.
332  *
333  * What is known about cooperative levels (See the ddraw modes test):
334  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
335  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
336  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
337  * DDSCL_FULLSCREEN can be activated
338  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
339  *
340  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
341  *                DDSCL_SETFOCUSWINDOW (partially),
342  *                DDSCL_MULTITHREADED (work in progress)
343  *
344  * Unhandled flags, which should be implemented
345  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
346  *  expect any difference to a normal window for wine)
347  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
348  *  rendering (Possible test case: Half-Life)
349  *
350  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
351  *
352  * These don't seem very important for wine:
353  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
354  *
355  * Returns:
356  *  DD_OK if the cooperative level was set successfully
357  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
358  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
359  *   (Probably others too, have to investigate)
360  *
361  *****************************************************************************/
362 static HRESULT WINAPI
363 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
364                                     HWND hwnd,
365                                     DWORD cooplevel)
366 {
367     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
368     HWND window;
369
370     TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
371     DDRAW_dump_cooperativelevel(cooplevel);
372
373     EnterCriticalSection(&ddraw_cs);
374
375     /* Get the old window */
376     window = This->dest_window;
377
378     /* Tests suggest that we need one of them: */
379     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
380                       DDSCL_NORMAL         |
381                       DDSCL_EXCLUSIVE      )))
382     {
383         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384         LeaveCriticalSection(&ddraw_cs);
385         return DDERR_INVALIDPARAMS;
386     }
387
388     /* Handle those levels first which set various hwnds */
389     if(cooplevel & DDSCL_SETFOCUSWINDOW)
390     {
391         /* This isn't compatible with a lot of flags */
392         if(cooplevel & ( DDSCL_MULTITHREADED   |
393                          DDSCL_FPUSETUP        |
394                          DDSCL_FPUPRESERVE     |
395                          DDSCL_ALLOWREBOOT     |
396                          DDSCL_ALLOWMODEX      |
397                          DDSCL_SETDEVICEWINDOW |
398                          DDSCL_NORMAL          |
399                          DDSCL_EXCLUSIVE       |
400                          DDSCL_FULLSCREEN      ) )
401         {
402             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403             LeaveCriticalSection(&ddraw_cs);
404             return DDERR_INVALIDPARAMS;
405         }
406         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
407         {
408             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409             LeaveCriticalSection(&ddraw_cs);
410             return DDERR_HWNDALREADYSET;
411         }
412
413         This->focuswindow = hwnd;
414         /* Won't use the hwnd param for anything else */
415         hwnd = NULL;
416
417         /* Use the focus window for drawing too */
418         This->dest_window = This->focuswindow;
419
420         /* Destroy the device window, if we have one */
421         if(This->devicewindow)
422         {
423             DestroyWindow(This->devicewindow);
424             This->devicewindow = NULL;
425         }
426     }
427     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428     if(cooplevel & DDSCL_NORMAL)
429     {
430         /* Can't coexist with fullscreen or exclusive */
431         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
432         {
433             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
434             LeaveCriticalSection(&ddraw_cs);
435             return DDERR_INVALIDPARAMS;
436         }
437
438         /* Switching from fullscreen? */
439         if(This->cooperative_level & DDSCL_FULLSCREEN)
440         {
441             This->cooperative_level &= ~DDSCL_FULLSCREEN;
442             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
443             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
444
445             IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
446         }
447
448         /* Don't override focus windows or private device windows */
449         if( hwnd &&
450             !(This->focuswindow) &&
451             !(This->devicewindow) &&
452             (hwnd != window) )
453         {
454             This->dest_window = hwnd;
455         }
456     }
457     else if(cooplevel & DDSCL_FULLSCREEN)
458     {
459         /* Needs DDSCL_EXCLUSIVE */
460         if(!(cooplevel & DDSCL_EXCLUSIVE) )
461         {
462             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
463             LeaveCriticalSection(&ddraw_cs);
464             return DDERR_INVALIDPARAMS;
465         }
466         /* Need a HWND
467         if(hwnd == 0)
468         {
469             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
470             return DDERR_INVALIDPARAMS;
471         }
472         */
473
474         This->cooperative_level &= ~DDSCL_NORMAL;
475
476         /* Don't override focus windows or private device windows */
477         if( hwnd &&
478             !(This->focuswindow) &&
479             !(This->devicewindow) &&
480             (hwnd != window) )
481         {
482             HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
483             if (FAILED(hr))
484             {
485                 ERR("Failed to acquire focus window, hr %#x.\n", hr);
486                 LeaveCriticalSection(&ddraw_cs);
487                 return hr;
488             }
489             This->dest_window = hwnd;
490         }
491     }
492     else if(cooplevel & DDSCL_EXCLUSIVE)
493     {
494         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
495         LeaveCriticalSection(&ddraw_cs);
496         return DDERR_INVALIDPARAMS;
497     }
498
499     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
500     {
501         /* Don't create a device window if a focus window is set */
502         if( !(This->focuswindow) )
503         {
504             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
505                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
506                     NULL, NULL, NULL, NULL);
507             if (!devicewindow)
508             {
509                 ERR("Failed to create window, last error %#x.\n", GetLastError());
510                 LeaveCriticalSection(&ddraw_cs);
511                 return E_FAIL;
512             }
513
514             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
515             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
516
517             This->devicewindow = devicewindow;
518             This->dest_window = devicewindow;
519         }
520     }
521
522     if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
523     {
524         /* Enable thread safety in wined3d */
525         IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
526     }
527
528     /* Unhandled flags */
529     if(cooplevel & DDSCL_ALLOWREBOOT)
530         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
531     if(cooplevel & DDSCL_ALLOWMODEX)
532         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
533     if(cooplevel & DDSCL_FPUSETUP)
534         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
535
536     /* Store the cooperative_level */
537     This->cooperative_level |= cooplevel;
538     TRACE("SetCooperativeLevel retuning DD_OK\n");
539     LeaveCriticalSection(&ddraw_cs);
540     return DD_OK;
541 }
542
543 /*****************************************************************************
544  *
545  * Helper function for SetDisplayMode and RestoreDisplayMode
546  *
547  * Implements DirectDraw's SetDisplayMode, but ignores the value of
548  * ForceRefreshRate, since it is already handled by
549  * IDirectDrawImpl_SetDisplayMode.  RestoreDisplayMode can use this function
550  * without worrying that ForceRefreshRate will override the refresh rate.  For
551  * argument and return value documentation, see
552  * IDirectDrawImpl_SetDisplayMode.
553  *
554  *****************************************************************************/
555 static HRESULT
556 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
557                                          DWORD Width,
558                                          DWORD Height,
559                                          DWORD BPP,
560                                          DWORD RefreshRate,
561                                          DWORD Flags)
562 {
563     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
564     WINED3DDISPLAYMODE Mode;
565     HRESULT hr;
566     TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
567
568     EnterCriticalSection(&ddraw_cs);
569     if( !Width || !Height )
570     {
571         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
572         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
573         LeaveCriticalSection(&ddraw_cs);
574         return DD_OK;
575     }
576
577     /* Check the exclusive mode
578     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
579         return DDERR_NOEXCLUSIVEMODE;
580      * This is WRONG. Don't know if the SDK is completely
581      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
582      * is returned, but Half-Life 1.1.1.1 (Steam version)
583      * depends on this
584      */
585
586     Mode.Width = Width;
587     Mode.Height = Height;
588     Mode.RefreshRate = RefreshRate;
589     switch(BPP)
590     {
591         case 8:  Mode.Format = WINED3DFMT_P8_UINT;          break;
592         case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;   break;
593         case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM;     break;
594         case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM;     break;
595         case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;   break;
596     }
597
598     /* TODO: The possible return values from msdn suggest that
599      * the screen mode can't be changed if a surface is locked
600      * or some drawing is in progress
601      */
602
603     /* TODO: Lose the primary surface */
604     hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
605                                        0, /* First swapchain */
606                                        &Mode);
607     LeaveCriticalSection(&ddraw_cs);
608     switch(hr)
609     {
610         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
611         default:                            return hr;
612     }
613 }
614
615 /*****************************************************************************
616  * IDirectDraw7::SetDisplayMode
617  *
618  * Sets the display screen resolution, color depth and refresh frequency
619  * when in fullscreen mode (in theory).
620  * Possible return values listed in the SDK suggest that this method fails
621  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
622  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
623  * It seems to be valid to pass 0 for With and Height, this has to be tested
624  * It could mean that the current video mode should be left as-is. (But why
625  * call it then?)
626  *
627  * Params:
628  *  Height, Width: Screen dimension
629  *  BPP: Color depth in Bits per pixel
630  *  Refreshrate: Screen refresh rate
631  *  Flags: Other stuff
632  *
633  * Returns
634  *  DD_OK on success
635  *
636  *****************************************************************************/
637 static HRESULT WINAPI
638 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
639                                DWORD Width,
640                                DWORD Height,
641                                DWORD BPP,
642                                DWORD RefreshRate,
643                                DWORD Flags)
644 {
645     if (force_refresh_rate != 0)
646     {
647         TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
648         RefreshRate = force_refresh_rate;
649     }
650
651     return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
652                                                     RefreshRate, Flags);
653 }
654
655 /*****************************************************************************
656  * IDirectDraw7::RestoreDisplayMode
657  *
658  * Restores the display mode to what it was at creation time. Basically.
659  *
660  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
661  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
662  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
663  *  -> DD_1 is released. The screen should be left at 1024x768x32.
664  *  -> DD_2 is released. The screen should be set to 1400x1050x32
665  * This case is unhandled right now, but Empire Earth does it this way.
666  * (But perhaps there is something in SetCooperativeLevel to prevent this)
667  *
668  * The msdn says that this method resets the display mode to what it was before
669  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
670  *
671  * Returns
672  *  DD_OK on success
673  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
674  *
675  *****************************************************************************/
676 static HRESULT WINAPI
677 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
678 {
679     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
680     TRACE("(%p)\n", This);
681
682     return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
683             This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
684 }
685
686 /*****************************************************************************
687  * IDirectDraw7::GetCaps
688  *
689  * Returns the drives capabilities
690  *
691  * Used for version 1, 2, 4 and 7
692  *
693  * Params:
694  *  DriverCaps: Structure to write the Hardware accelerated caps to
695  *  HelCaps: Structure to write the emulation caps to
696  *
697  * Returns
698  *  This implementation returns DD_OK only
699  *
700  *****************************************************************************/
701 static HRESULT WINAPI
702 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
703                         DDCAPS *DriverCaps,
704                         DDCAPS *HELCaps)
705 {
706     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
707     DDCAPS caps;
708     WINED3DCAPS winecaps;
709     HRESULT hr;
710     DDSCAPS2 ddscaps = {0, 0, 0, 0};
711     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
712
713     /* One structure must be != NULL */
714     if( (!DriverCaps) && (!HELCaps) )
715     {
716         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
717         return DDERR_INVALIDPARAMS;
718     }
719
720     memset(&caps, 0, sizeof(caps));
721     memset(&winecaps, 0, sizeof(winecaps));
722     caps.dwSize = sizeof(caps);
723     EnterCriticalSection(&ddraw_cs);
724     hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
725     if(FAILED(hr)) {
726         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
727         LeaveCriticalSection(&ddraw_cs);
728         return hr;
729     }
730
731     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
732     LeaveCriticalSection(&ddraw_cs);
733     if(FAILED(hr)) {
734         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
735         return hr;
736     }
737
738     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
739     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
740     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
741     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
742     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
743     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
744     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
745     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
746     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
747     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
748     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
749     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
750     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
751     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
752     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
753
754     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
755      * not to use it
756      */
757     if(DefaultSurfaceType == SURFACE_GDI) {
758         caps.dwCaps &= ~DDCAPS_3D;
759         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
760     }
761     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
762         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
763         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
764     }
765
766     if(DriverCaps)
767     {
768         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
769         if (TRACE_ON(ddraw))
770         {
771             TRACE("Driver Caps :\n");
772             DDRAW_dump_DDCAPS(DriverCaps);
773         }
774
775     }
776     if(HELCaps)
777     {
778         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
779         if (TRACE_ON(ddraw))
780         {
781             TRACE("HEL Caps :\n");
782             DDRAW_dump_DDCAPS(HELCaps);
783         }
784     }
785
786     return DD_OK;
787 }
788
789 /*****************************************************************************
790  * IDirectDraw7::Compact
791  *
792  * No idea what it does, MSDN says it's not implemented.
793  *
794  * Returns
795  *  DD_OK, but this is unchecked
796  *
797  *****************************************************************************/
798 static HRESULT WINAPI
799 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
800 {
801     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
802     TRACE("(%p)\n", This);
803
804     return DD_OK;
805 }
806
807 /*****************************************************************************
808  * IDirectDraw7::GetDisplayMode
809  *
810  * Returns information about the current display mode
811  *
812  * Exists in Version 1, 2, 4 and 7
813  *
814  * Params:
815  *  DDSD: Address of a surface description structure to write the info to
816  *
817  * Returns
818  *  DD_OK
819  *
820  *****************************************************************************/
821 static HRESULT WINAPI
822 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
823                                DDSURFACEDESC2 *DDSD)
824 {
825     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
826     HRESULT hr;
827     WINED3DDISPLAYMODE Mode;
828     DWORD Size;
829     TRACE("(%p)->(%p): Relay\n", This, DDSD);
830
831     EnterCriticalSection(&ddraw_cs);
832     /* This seems sane */
833     if (!DDSD)
834     {
835         LeaveCriticalSection(&ddraw_cs);
836         return DDERR_INVALIDPARAMS;
837     }
838
839     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
840      * so one method can be used for all versions (Hopefully)
841      */
842     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
843                                       0 /* swapchain 0 */,
844                                       &Mode);
845     if( hr != D3D_OK )
846     {
847         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
848         LeaveCriticalSection(&ddraw_cs);
849         return hr;
850     }
851
852     Size = DDSD->dwSize;
853     memset(DDSD, 0, Size);
854
855     DDSD->dwSize = Size;
856     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
857     DDSD->dwWidth = Mode.Width;
858     DDSD->dwHeight = Mode.Height;
859     DDSD->u2.dwRefreshRate = 60;
860     DDSD->ddsCaps.dwCaps = 0;
861     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
862     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
863     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
864
865     if(TRACE_ON(ddraw))
866     {
867         TRACE("Returning surface desc :\n");
868         DDRAW_dump_surface_desc(DDSD);
869     }
870
871     LeaveCriticalSection(&ddraw_cs);
872     return DD_OK;
873 }
874
875 /*****************************************************************************
876  * IDirectDraw7::GetFourCCCodes
877  *
878  * Returns an array of supported FourCC codes.
879  *
880  * Exists in Version 1, 2, 4 and 7
881  *
882  * Params:
883  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
884  *            of enumerated codes
885  *  Codes: Pointer to an array of DWORDs where the supported codes are written
886  *         to
887  *
888  * Returns
889  *  Always returns DD_OK, as it's a stub for now
890  *
891  *****************************************************************************/
892 static HRESULT WINAPI
893 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
894                                DWORD *NumCodes, DWORD *Codes)
895 {
896     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
897     WINED3DFORMAT formats[] = {
898         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
899         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
900         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
901     };
902     DWORD count = 0, i, outsize;
903     HRESULT hr;
904     WINED3DDISPLAYMODE d3ddm;
905     WINED3DSURFTYPE type = This->ImplType;
906     TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
907
908     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
909                                   0 /* swapchain 0 */,
910                                   &d3ddm);
911
912     outsize = NumCodes && Codes ? *NumCodes : 0;
913
914     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
915
916     for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
917         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
918                                         WINED3DADAPTER_DEFAULT,
919                                         WINED3DDEVTYPE_HAL,
920                                         d3ddm.Format /* AdapterFormat */,
921                                         0 /* usage */,
922                                         WINED3DRTYPE_SURFACE,
923                                         formats[i],
924                                         type);
925         if(SUCCEEDED(hr)) {
926             if(count < outsize) {
927                 Codes[count] = formats[i];
928             }
929             count++;
930         }
931     }
932     if(NumCodes) {
933         TRACE("Returning %u FourCC codes\n", count);
934         *NumCodes = count;
935     }
936
937     return DD_OK;
938 }
939
940 /*****************************************************************************
941  * IDirectDraw7::GetMonitorFrequency
942  *
943  * Returns the monitor's frequency
944  *
945  * Exists in Version 1, 2, 4 and 7
946  *
947  * Params:
948  *  Freq: Pointer to a DWORD to write the frequency to
949  *
950  * Returns
951  *  Always returns DD_OK
952  *
953  *****************************************************************************/
954 static HRESULT WINAPI
955 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
956                                     DWORD *Freq)
957 {
958     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
959     TRACE("(%p)->(%p)\n", This, Freq);
960
961     /* Ideally this should be in WineD3D, as it concerns the screen setup,
962      * but for now this should make the games happy
963      */
964     *Freq = 60;
965     return DD_OK;
966 }
967
968 /*****************************************************************************
969  * IDirectDraw7::GetVerticalBlankStatus
970  *
971  * Returns the Vertical blank status of the monitor. This should be in WineD3D
972  * too basically, but as it's a semi stub, I didn't create a function there
973  *
974  * Params:
975  *  status: Pointer to a BOOL to be filled with the vertical blank status
976  *
977  * Returns
978  *  DD_OK on success
979  *  DDERR_INVALIDPARAMS if status is NULL
980  *
981  *****************************************************************************/
982 static HRESULT WINAPI
983 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
984                                        BOOL *status)
985 {
986     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
987     TRACE("(%p)->(%p)\n", This, status);
988
989     /* This looks sane, the MSDN suggests it too */
990     EnterCriticalSection(&ddraw_cs);
991     if(!status)
992     {
993         LeaveCriticalSection(&ddraw_cs);
994         return DDERR_INVALIDPARAMS;
995     }
996
997     *status = This->fake_vblank;
998     This->fake_vblank = !This->fake_vblank;
999     LeaveCriticalSection(&ddraw_cs);
1000     return DD_OK;
1001 }
1002
1003 /*****************************************************************************
1004  * IDirectDraw7::GetAvailableVidMem
1005  *
1006  * Returns the total and free video memory
1007  *
1008  * Params:
1009  *  Caps: Specifies the memory type asked for
1010  *  total: Pointer to a DWORD to be filled with the total memory
1011  *  free: Pointer to a DWORD to be filled with the free memory
1012  *
1013  * Returns
1014  *  DD_OK on success
1015  *  DDERR_INVALIDPARAMS of free and total are NULL
1016  *
1017  *****************************************************************************/
1018 static HRESULT WINAPI
1019 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1020 {
1021     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1022     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1023
1024     if(TRACE_ON(ddraw))
1025     {
1026         TRACE("(%p) Asked for memory with description: ", This);
1027         DDRAW_dump_DDSCAPS2(Caps);
1028     }
1029     EnterCriticalSection(&ddraw_cs);
1030
1031     /* Todo: System memory vs local video memory vs non-local video memory
1032      * The MSDN also mentions differences between texture memory and other
1033      * resources, but that's not important
1034      */
1035
1036     if( (!total) && (!free) )
1037     {
1038         LeaveCriticalSection(&ddraw_cs);
1039         return DDERR_INVALIDPARAMS;
1040     }
1041
1042     if(total) *total = This->total_vidmem;
1043     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1044
1045     LeaveCriticalSection(&ddraw_cs);
1046     return DD_OK;
1047 }
1048
1049 /*****************************************************************************
1050  * IDirectDraw7::Initialize
1051  *
1052  * Initializes a DirectDraw interface.
1053  *
1054  * Params:
1055  *  GUID: Interface identifier. Well, don't know what this is really good
1056  *   for
1057  *
1058  * Returns
1059  *  Returns DD_OK on the first call,
1060  *  DDERR_ALREADYINITIALIZED on repeated calls
1061  *
1062  *****************************************************************************/
1063 static HRESULT WINAPI
1064 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1065                            GUID *Guid)
1066 {
1067     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1068     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1069
1070     if(This->initialized)
1071     {
1072         return DDERR_ALREADYINITIALIZED;
1073     }
1074     else
1075     {
1076         return DD_OK;
1077     }
1078 }
1079
1080 /*****************************************************************************
1081  * IDirectDraw7::FlipToGDISurface
1082  *
1083  * "Makes the surface that the GDI writes to the primary surface"
1084  * Looks like some windows specific thing we don't have to care about.
1085  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1086  * show error boxes ;)
1087  * Well, just return DD_OK.
1088  *
1089  * Returns:
1090  *  Always returns DD_OK
1091  *
1092  *****************************************************************************/
1093 static HRESULT WINAPI
1094 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1095 {
1096     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1097     TRACE("(%p)\n", This);
1098
1099     return DD_OK;
1100 }
1101
1102 /*****************************************************************************
1103  * IDirectDraw7::WaitForVerticalBlank
1104  *
1105  * This method allows applications to get in sync with the vertical blank
1106  * interval.
1107  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1108  * redraw the screen, most likely because of this stub
1109  *
1110  * Parameters:
1111  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1112  *         or DDWAITVB_BLOCKEND
1113  *  h: Not used, according to MSDN
1114  *
1115  * Returns:
1116  *  Always returns DD_OK
1117  *
1118  *****************************************************************************/
1119 static HRESULT WINAPI
1120 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1121                                      DWORD Flags,
1122                                      HANDLE h)
1123 {
1124     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1125     static BOOL hide = FALSE;
1126
1127     /* This function is called often, so print the fixme only once */
1128     if(!hide)
1129     {
1130         FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1131         hide = TRUE;
1132     }
1133
1134     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1135     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1136         return DDERR_UNSUPPORTED; /* unchecked */
1137
1138     return DD_OK;
1139 }
1140
1141 /*****************************************************************************
1142  * IDirectDraw7::GetScanLine
1143  *
1144  * Returns the scan line that is being drawn on the monitor
1145  *
1146  * Parameters:
1147  *  Scanline: Address to write the scan line value to
1148  *
1149  * Returns:
1150  *  Always returns DD_OK
1151  *
1152  *****************************************************************************/
1153 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1154 {
1155     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1156     static BOOL hide = FALSE;
1157     WINED3DDISPLAYMODE Mode;
1158
1159     /* This function is called often, so print the fixme only once */
1160     EnterCriticalSection(&ddraw_cs);
1161     if(!hide)
1162     {
1163         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1164         hide = TRUE;
1165     }
1166
1167     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1168                                   0,
1169                                   &Mode);
1170
1171     /* Fake the line sweeping of the monitor */
1172     /* FIXME: We should synchronize with a source to keep the refresh rate */
1173     *Scanline = This->cur_scanline++;
1174     /* Assume 20 scan lines in the vertical blank */
1175     if (This->cur_scanline >= Mode.Height + 20)
1176         This->cur_scanline = 0;
1177
1178     LeaveCriticalSection(&ddraw_cs);
1179     return DD_OK;
1180 }
1181
1182 /*****************************************************************************
1183  * IDirectDraw7::TestCooperativeLevel
1184  *
1185  * Informs the application about the state of the video adapter, depending
1186  * on the cooperative level
1187  *
1188  * Returns:
1189  *  DD_OK if the device is in a sane state
1190  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1191  *  if the state is not correct(See below)
1192  *
1193  *****************************************************************************/
1194 static HRESULT WINAPI
1195 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1196 {
1197     TRACE("iface %p.\n", iface);
1198
1199     return DD_OK;
1200 }
1201
1202 /*****************************************************************************
1203  * IDirectDraw7::GetGDISurface
1204  *
1205  * Returns the surface that GDI is treating as the primary surface.
1206  * For Wine this is the front buffer
1207  *
1208  * Params:
1209  *  GDISurface: Address to write the surface pointer to
1210  *
1211  * Returns:
1212  *  DD_OK if the surface was found
1213  *  DDERR_NOTFOUND if the GDI surface wasn't found
1214  *
1215  *****************************************************************************/
1216 static HRESULT WINAPI
1217 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1218                               IDirectDrawSurface7 **GDISurface)
1219 {
1220     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1221     IWineD3DSurface *Surf;
1222     IDirectDrawSurface7 *ddsurf;
1223     HRESULT hr;
1224     DDSCAPS2 ddsCaps;
1225     TRACE("(%p)->(%p)\n", This, GDISurface);
1226
1227     /* Get the back buffer from the wineD3DDevice and search its
1228      * attached surfaces for the front buffer
1229      */
1230     EnterCriticalSection(&ddraw_cs);
1231     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1232                                       0, /* SwapChain */
1233                                       0, /* first back buffer*/
1234                                       WINED3DBACKBUFFER_TYPE_MONO,
1235                                       &Surf);
1236
1237     if( (hr != D3D_OK) ||
1238         (!Surf) )
1239     {
1240         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1241         LeaveCriticalSection(&ddraw_cs);
1242         return DDERR_NOTFOUND;
1243     }
1244
1245     /* GetBackBuffer AddRef()ed the surface, release it */
1246     IWineD3DSurface_Release(Surf);
1247
1248     IWineD3DSurface_GetParent(Surf,
1249                               (IUnknown **) &ddsurf);
1250     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1251
1252     /* Find the front buffer */
1253     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1254     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1255                                                 &ddsCaps,
1256                                                 GDISurface);
1257     if(hr != DD_OK)
1258     {
1259         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1260     }
1261
1262     /* The AddRef is OK this time */
1263     LeaveCriticalSection(&ddraw_cs);
1264     return hr;
1265 }
1266
1267 /*****************************************************************************
1268  * IDirectDraw7::EnumDisplayModes
1269  *
1270  * Enumerates the supported Display modes. The modes can be filtered with
1271  * the DDSD parameter.
1272  *
1273  * Params:
1274  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1275  *  DDSD: Surface description to filter the modes
1276  *  Context: Pointer passed back to the callback function
1277  *  cb: Application-provided callback function
1278  *
1279  * Returns:
1280  *  DD_OK on success
1281  *  DDERR_INVALIDPARAMS if the callback wasn't set
1282  *
1283  *****************************************************************************/
1284 static HRESULT WINAPI
1285 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1286                                  DWORD Flags,
1287                                  DDSURFACEDESC2 *DDSD,
1288                                  void *Context,
1289                                  LPDDENUMMODESCALLBACK2 cb)
1290 {
1291     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1292     unsigned int modenum, fmt;
1293     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1294     WINED3DDISPLAYMODE mode;
1295     DDSURFACEDESC2 callback_sd;
1296     WINED3DDISPLAYMODE *enum_modes = NULL;
1297     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1298
1299     WINED3DFORMAT checkFormatList[] =
1300     {
1301         WINED3DFMT_B8G8R8X8_UNORM,
1302         WINED3DFMT_B5G6R5_UNORM,
1303         WINED3DFMT_P8_UINT,
1304     };
1305
1306     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1307
1308     EnterCriticalSection(&ddraw_cs);
1309     /* This looks sane */
1310     if(!cb)
1311     {
1312         LeaveCriticalSection(&ddraw_cs);
1313         return DDERR_INVALIDPARAMS;
1314     }
1315
1316     if(DDSD)
1317     {
1318         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1319             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1320     }
1321
1322     if(!(Flags & DDEDM_REFRESHRATES))
1323     {
1324         enum_mode_array_size = 16;
1325         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1326         if (!enum_modes)
1327         {
1328             ERR("Out of memory\n");
1329             LeaveCriticalSection(&ddraw_cs);
1330             return DDERR_OUTOFMEMORY;
1331         }
1332     }
1333
1334     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1335     {
1336         if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1337         {
1338             continue;
1339         }
1340
1341         modenum = 0;
1342         while(IWineD3D_EnumAdapterModes(This->wineD3D,
1343                                         WINED3DADAPTER_DEFAULT,
1344                                         checkFormatList[fmt],
1345                                         modenum++,
1346                                         &mode) == WINED3D_OK)
1347         {
1348             if(DDSD)
1349             {
1350                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1351                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1352             }
1353
1354             if(!(Flags & DDEDM_REFRESHRATES))
1355             {
1356                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1357                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1358                  * to be reduced to a single unique result in such case.
1359                  */
1360                 BOOL found = FALSE;
1361                 unsigned i;
1362
1363                 for (i = 0; i < enum_mode_count; i++)
1364                 {
1365                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1366                        enum_modes[i].Format == mode.Format)
1367                     {
1368                         found = TRUE;
1369                         break;
1370                     }
1371                 }
1372
1373                 if(found) continue;
1374             }
1375
1376             memset(&callback_sd, 0, sizeof(callback_sd));
1377             callback_sd.dwSize = sizeof(callback_sd);
1378             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1379
1380             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1381             if(Flags & DDEDM_REFRESHRATES)
1382             {
1383                 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1384                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1385             }
1386
1387             callback_sd.dwWidth = mode.Width;
1388             callback_sd.dwHeight = mode.Height;
1389
1390             PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1391
1392             /* Calc pitch and DWORD align like MSDN says */
1393             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1394             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1395
1396             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1397               callback_sd.u2.dwRefreshRate);
1398
1399             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1400             {
1401                 TRACE("Application asked to terminate the enumeration\n");
1402                 HeapFree(GetProcessHeap(), 0, enum_modes);
1403                 LeaveCriticalSection(&ddraw_cs);
1404                 return DD_OK;
1405             }
1406
1407             if(!(Flags & DDEDM_REFRESHRATES))
1408             {
1409                 if (enum_mode_count == enum_mode_array_size)
1410                 {
1411                     WINED3DDISPLAYMODE *new_enum_modes;
1412
1413                     enum_mode_array_size *= 2;
1414                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1415
1416                     if (!new_enum_modes)
1417                     {
1418                         ERR("Out of memory\n");
1419                         HeapFree(GetProcessHeap(), 0, enum_modes);
1420                         LeaveCriticalSection(&ddraw_cs);
1421                         return DDERR_OUTOFMEMORY;
1422                     }
1423
1424                     enum_modes = new_enum_modes;
1425                 }
1426
1427                 enum_modes[enum_mode_count++] = mode;
1428             }
1429         }
1430     }
1431
1432     TRACE("End of enumeration\n");
1433     HeapFree(GetProcessHeap(), 0, enum_modes);
1434     LeaveCriticalSection(&ddraw_cs);
1435     return DD_OK;
1436 }
1437
1438 /*****************************************************************************
1439  * IDirectDraw7::EvaluateMode
1440  *
1441  * Used with IDirectDraw7::StartModeTest to test video modes.
1442  * EvaluateMode is used to pass or fail a mode, and continue with the next
1443  * mode
1444  *
1445  * Params:
1446  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1447  *  Timeout: Returns the amount of seconds left before the mode would have
1448  *           been failed automatically
1449  *
1450  * Returns:
1451  *  This implementation always DD_OK, because it's a stub
1452  *
1453  *****************************************************************************/
1454 static HRESULT WINAPI
1455 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1456                              DWORD Flags,
1457                              DWORD *Timeout)
1458 {
1459     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1460     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1461
1462     /* When implementing this, implement it in WineD3D */
1463
1464     return DD_OK;
1465 }
1466
1467 /*****************************************************************************
1468  * IDirectDraw7::GetDeviceIdentifier
1469  *
1470  * Returns the device identifier, which gives information about the driver
1471  * Our device identifier is defined at the beginning of this file.
1472  *
1473  * Params:
1474  *  DDDI: Address for the returned structure
1475  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1476  *
1477  * Returns:
1478  *  On success it returns DD_OK
1479  *  DDERR_INVALIDPARAMS if DDDI is NULL
1480  *
1481  *****************************************************************************/
1482 static HRESULT WINAPI
1483 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1484                                     DDDEVICEIDENTIFIER2 *DDDI,
1485                                     DWORD Flags)
1486 {
1487     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1488     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1489
1490     if(!DDDI)
1491         return DDERR_INVALIDPARAMS;
1492
1493     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1494      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1495      * to any modern hardware, nor is it interesting for Wine, so ignore it.
1496      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1497      * bytes too long. So only copy the relevant part of the structure
1498      */
1499
1500     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1501     return DD_OK;
1502 }
1503
1504 /*****************************************************************************
1505  * IDirectDraw7::GetSurfaceFromDC
1506  *
1507  * Returns the Surface for a GDI device context handle.
1508  * Is this related to IDirectDrawSurface::GetDC ???
1509  *
1510  * Params:
1511  *  hdc: hdc to return the surface for
1512  *  Surface: Address to write the surface pointer to
1513  *
1514  * Returns:
1515  *  Always returns DD_OK because it's a stub
1516  *
1517  *****************************************************************************/
1518 static HRESULT WINAPI
1519 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1520                                  HDC hdc,
1521                                  IDirectDrawSurface7 **Surface)
1522 {
1523     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1524     IWineD3DSurface *wined3d_surface;
1525     HRESULT hr;
1526
1527     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
1528
1529     if (!Surface) return E_INVALIDARG;
1530
1531     hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
1532     if (FAILED(hr))
1533     {
1534         TRACE("No surface found for dc %p.\n", hdc);
1535         *Surface = NULL;
1536         return DDERR_NOTFOUND;
1537     }
1538
1539     IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface);
1540     TRACE("Returning surface %p.\n", Surface);
1541     return DD_OK;
1542 }
1543
1544 /*****************************************************************************
1545  * IDirectDraw7::RestoreAllSurfaces
1546  *
1547  * Calls the restore method of all surfaces
1548  *
1549  * Params:
1550  *
1551  * Returns:
1552  *  Always returns DD_OK because it's a stub
1553  *
1554  *****************************************************************************/
1555 static HRESULT WINAPI
1556 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1557 {
1558     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1559     FIXME("(%p): Stub\n", This);
1560
1561     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1562      * get their parent and call their restore method. Do not implement
1563      * it in WineD3D, as restoring a surface means re-creating the
1564      * WineD3DDSurface
1565      */
1566     return DD_OK;
1567 }
1568
1569 /*****************************************************************************
1570  * IDirectDraw7::StartModeTest
1571  *
1572  * Tests the specified video modes to update the system registry with
1573  * refresh rate information. StartModeTest starts the mode test,
1574  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1575  * isn't called within 15 seconds, the mode is failed automatically
1576  *
1577  * As refresh rates are handled by the X server, I don't think this
1578  * Method is important
1579  *
1580  * Params:
1581  *  Modes: An array of mode specifications
1582  *  NumModes: The number of modes in Modes
1583  *  Flags: Some flags...
1584  *
1585  * Returns:
1586  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1587  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1588  *  otherwise DD_OK
1589  *
1590  *****************************************************************************/
1591 static HRESULT WINAPI
1592 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1593                               SIZE *Modes,
1594                               DWORD NumModes,
1595                               DWORD Flags)
1596 {
1597     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1598     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1599
1600     /* This looks sane */
1601     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1602
1603     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1604      * As it is not, DDERR_TESTFINISHED is returned
1605      * (hopefully that's correct
1606      *
1607     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1608      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1609      */
1610
1611     return DD_OK;
1612 }
1613
1614 /*****************************************************************************
1615  * IDirectDrawImpl_RecreateSurfacesCallback
1616  *
1617  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1618  * It re-recreates the WineD3DSurface. It's pretty straightforward
1619  *
1620  *****************************************************************************/
1621 HRESULT WINAPI
1622 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1623                                          DDSURFACEDESC2 *desc,
1624                                          void *Context)
1625 {
1626     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1627     IDirectDrawImpl *This = surfImpl->ddraw;
1628     IUnknown *Parent;
1629     IWineD3DSurface *wineD3DSurface;
1630     IWineD3DSwapChain *swapchain;
1631     HRESULT hr;
1632     IWineD3DClipper *clipper = NULL;
1633
1634     WINED3DSURFACE_DESC     Desc;
1635     WINED3DFORMAT           Format;
1636     DWORD                   Usage;
1637     WINED3DPOOL             Pool;
1638
1639     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1640     DWORD                   MultiSampleQuality;
1641     UINT                    Width;
1642     UINT                    Height;
1643
1644     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1645
1646     /* For the enumeration */
1647     IDirectDrawSurface7_Release(surf);
1648
1649     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1650
1651     /* Get the objects */
1652     swapchain = surfImpl->wineD3DSwapChain;
1653     surfImpl->wineD3DSwapChain = NULL;
1654     wineD3DSurface = surfImpl->WineD3DSurface;
1655
1656     /* get the clipper */
1657     IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1658
1659     /* Get the surface properties */
1660     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1661     if(hr != D3D_OK) return hr;
1662
1663     Format = Desc.format;
1664     Usage = Desc.usage;
1665     Pool = Desc.pool;
1666     MultiSampleType = Desc.multisample_type;
1667     MultiSampleQuality = Desc.multisample_quality;
1668     Width = Desc.width;
1669     Height = Desc.height;
1670
1671     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1672
1673     /* Create the new surface */
1674     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1675             TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1676             MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1677     IUnknown_Release(Parent);
1678     if (FAILED(hr))
1679     {
1680         surfImpl->WineD3DSurface = wineD3DSurface;
1681         return hr;
1682     }
1683
1684     IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1685
1686     /* TODO: Copy the surface content, except for render targets */
1687
1688     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1689      * the swapchain
1690      */
1691     if(swapchain) {
1692         /* The backbuffers have the swapchain set as well, but the primary
1693          * owns it and destroys it
1694          */
1695         if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1696             IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1697         }
1698         surfImpl->isRenderTarget = FALSE;
1699     } else {
1700         if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1701             TRACE("Surface released successful, next surface\n");
1702         else
1703             ERR("Something's still holding the old WineD3DSurface\n");
1704     }
1705
1706     surfImpl->ImplType = This->ImplType;
1707
1708     if(clipper)
1709     {
1710         IWineD3DClipper_Release(clipper);
1711     }
1712     return DDENUMRET_OK;
1713 }
1714
1715 /*****************************************************************************
1716  * IDirectDrawImpl_RecreateAllSurfaces
1717  *
1718  * A function, that converts all wineD3DSurfaces to the new implementation type
1719  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1720  * new WineD3DSurface, copies the content and releases the old surface
1721  *
1722  *****************************************************************************/
1723 static HRESULT
1724 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1725 {
1726     DDSURFACEDESC2 desc;
1727     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1728
1729     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1730     {
1731         /* Should happen almost never */
1732         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1733         /* Shutdown d3d */
1734         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1735     }
1736     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1737
1738     memset(&desc, 0, sizeof(desc));
1739     desc.dwSize = sizeof(desc);
1740
1741     return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1742 }
1743
1744 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1745     IUnknown* swapChainParent;
1746     TRACE("(%p) call back\n", pSwapChain);
1747
1748     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1749     IUnknown_Release(swapChainParent);
1750     return IUnknown_Release(swapChainParent);
1751 }
1752
1753 /*****************************************************************************
1754  * IDirectDrawImpl_CreateNewSurface
1755  *
1756  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1757  * with the passed parameters.
1758  *
1759  * Params:
1760  *  DDSD: Description of the surface to create
1761  *  Surf: Address to store the interface pointer at
1762  *
1763  * Returns:
1764  *  DD_OK on success
1765  *
1766  *****************************************************************************/
1767 static HRESULT
1768 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1769                                  DDSURFACEDESC2 *pDDSD,
1770                                  IDirectDrawSurfaceImpl **ppSurf,
1771                                  UINT level)
1772 {
1773     HRESULT hr;
1774     UINT Width, Height;
1775     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1776     DWORD Usage = 0;
1777     WINED3DSURFTYPE ImplType = This->ImplType;
1778     WINED3DSURFACE_DESC Desc;
1779     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1780
1781     if (TRACE_ON(ddraw))
1782     {
1783         TRACE(" (%p) Requesting surface desc :\n", This);
1784         DDRAW_dump_surface_desc(pDDSD);
1785     }
1786
1787     /* Select the surface type, if it wasn't choosen yet */
1788     if(ImplType == SURFACE_UNKNOWN)
1789     {
1790         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1791         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1792         {
1793             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1794             ImplType = SURFACE_OPENGL;
1795         }
1796
1797         /* Otherwise use GDI surfaces for now */
1798         else
1799         {
1800             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1801             ImplType = SURFACE_GDI;
1802         }
1803
1804         /* Policy if all surface implementations are available:
1805          * First, check if a default type was set with winecfg. If not,
1806          * try Xrender surfaces, and use them if they work. Next, check if
1807          * accelerated OpenGL is available, and use GL surfaces in this
1808          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1809          * was created, always use OpenGL surfaces.
1810          *
1811          * (Note: Xrender surfaces are not implemented for now, the
1812          * unaccelerated implementation uses GDI to render in Software)
1813          */
1814
1815         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1816          * be re-created. This could be done with IDirectDrawSurface7::Restore
1817          */
1818         This->ImplType = ImplType;
1819     }
1820     else
1821     {
1822         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1823                 && (This->ImplType != SURFACE_OPENGL)
1824                 && DefaultSurfaceType == SURFACE_UNKNOWN)
1825         {
1826             /* We have to change to OpenGL,
1827              * and re-create all WineD3DSurfaces
1828              */
1829             ImplType = SURFACE_OPENGL;
1830             This->ImplType = ImplType;
1831             TRACE("(%p) Re-creating all surfaces\n", This);
1832             IDirectDrawImpl_RecreateAllSurfaces(This);
1833             TRACE("(%p) Done recreating all surfaces\n", This);
1834         }
1835         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1836         {
1837             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1838             /* Do not fail surface creation, only fail 3D device creation */
1839         }
1840     }
1841
1842     if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1843         !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1844     {
1845         /* Tests show surfaces without memory flags get these flags added right after creation. */
1846         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1847     }
1848     /* Get the correct wined3d usage */
1849     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1850                                  DDSCAPS_3DDEVICE       ) )
1851     {
1852         Usage |= WINED3DUSAGE_RENDERTARGET;
1853
1854         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1855     }
1856     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1857     {
1858         Usage |= WINED3DUSAGE_OVERLAY;
1859     }
1860     if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1861     {
1862         /* The depth stencil creation callback sets this flag.
1863          * Set the WineD3D usage to let it know that it's a depth
1864          * Stencil surface.
1865          */
1866         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1867     }
1868     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1869     {
1870         Pool = WINED3DPOOL_SYSTEMMEM;
1871     }
1872     else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1873     {
1874         Pool = WINED3DPOOL_MANAGED;
1875         /* Managed textures have the system memory flag set */
1876         pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1877     }
1878     else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1879     {
1880         /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1881          * and texturemanage
1882          */
1883         pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1884     }
1885
1886     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1887     if(Format == WINED3DFMT_UNKNOWN)
1888     {
1889         ERR("Unsupported / Unknown pixelformat\n");
1890         return DDERR_INVALIDPIXELFORMAT;
1891     }
1892
1893     /* Create the Surface object */
1894     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1895     if(!*ppSurf)
1896     {
1897         ERR("(%p) Error allocating memory for a surface\n", This);
1898         return DDERR_OUTOFVIDEOMEMORY;
1899     }
1900     (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1901     (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1902     (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1903     (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1904     (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1905     (*ppSurf)->ref = 1;
1906     (*ppSurf)->version = 7;
1907     TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1908     (*ppSurf)->ddraw = This;
1909     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1910     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1911     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1912
1913     /* Surface attachments */
1914     (*ppSurf)->next_attached = NULL;
1915     (*ppSurf)->first_attached = *ppSurf;
1916
1917     /* Needed to re-create the surface on an implementation change */
1918     (*ppSurf)->ImplType = ImplType;
1919
1920     /* For D3DDevice creation */
1921     (*ppSurf)->isRenderTarget = FALSE;
1922
1923     /* A trace message for debugging */
1924     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1925
1926     /* Now create the WineD3D Surface */
1927     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1928             TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1929             Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1930             (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1931
1932     if(hr != D3D_OK)
1933     {
1934         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1935         return hr;
1936     }
1937
1938     /* Increase the surface counter, and attach the surface */
1939     InterlockedIncrement(&This->surfaces);
1940     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1941
1942     /* Here we could store all created surfaces in the DirectDrawImpl structure,
1943      * But this could also be delegated to WineDDraw, as it keeps track of all its
1944      * resources. Not implemented for now, as there are more important things ;)
1945      */
1946
1947     /* Get the pixel format of the WineD3DSurface and store it.
1948      * Don't use the Format choosen above, WineD3D might have
1949      * changed it
1950      */
1951     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1952     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1953     if(hr != D3D_OK)
1954     {
1955         ERR("IWineD3DSurface::GetDesc failed\n");
1956         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1957         return hr;
1958     }
1959
1960     Format = Desc.format;
1961     Width = Desc.width;
1962     Height = Desc.height;
1963
1964     if(Format == WINED3DFMT_UNKNOWN)
1965     {
1966         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1967     }
1968     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1969
1970     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1971      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1972      * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1973      * TODO: Test other fourcc formats
1974      */
1975     if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1976        Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1977     {
1978         (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1979         if(Format == WINED3DFMT_DXT1)
1980         {
1981             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1982         }
1983         else
1984         {
1985             (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1986         }
1987     }
1988     else
1989     {
1990         (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1991         (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1992     }
1993
1994     /* Application passed a color key? Set it! */
1995     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1996     {
1997         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1998                                     DDCKEY_DESTOVERLAY,
1999                                     (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2000     }
2001     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2002     {
2003         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2004                                     DDCKEY_DESTBLT,
2005                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2006     }
2007     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2008     {
2009         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2010                                     DDCKEY_SRCOVERLAY,
2011                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2012     }
2013     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2014     {
2015         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2016                                     DDCKEY_SRCBLT,
2017                                     (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2018     }
2019     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2020     {
2021         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2022         if(hr != WINED3D_OK)
2023         {
2024             /* No need for a trace here, wined3d does that for us */
2025             IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2026             return hr;
2027         }
2028     }
2029
2030     return DD_OK;
2031 }
2032 /*****************************************************************************
2033  * CreateAdditionalSurfaces
2034  *
2035  * Creates a new mipmap chain.
2036  *
2037  * Params:
2038  *  root: Root surface to attach the newly created chain to
2039  *  count: number of surfaces to create
2040  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2041  *        effects on the caller
2042  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2043  *                creates an additional surface without the mipmapping flags
2044  *
2045  *****************************************************************************/
2046 static HRESULT
2047 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2048                          IDirectDrawSurfaceImpl *root,
2049                          UINT count,
2050                          DDSURFACEDESC2 DDSD,
2051                          BOOL CubeFaceRoot)
2052 {
2053     UINT i, j, level = 0;
2054     HRESULT hr;
2055     IDirectDrawSurfaceImpl *last = root;
2056
2057     for(i = 0; i < count; i++)
2058     {
2059         IDirectDrawSurfaceImpl *object2 = NULL;
2060
2061         /* increase the mipmap level, but only if a mipmap is created
2062          * In this case, also halve the size
2063          */
2064         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2065         {
2066             level++;
2067             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2068             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2069             /* Set the mipmap sublevel flag according to msdn */
2070             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2071         }
2072         else
2073         {
2074             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2075         }
2076         CubeFaceRoot = FALSE;
2077
2078         hr = IDirectDrawImpl_CreateNewSurface(This,
2079                                               &DDSD,
2080                                               &object2,
2081                                               level);
2082         if(hr != DD_OK)
2083         {
2084             return hr;
2085         }
2086
2087         /* Add the new surface to the complex attachment array */
2088         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2089         {
2090             if(last->complex_array[j]) continue;
2091             last->complex_array[j] = object2;
2092             break;
2093         }
2094         last = object2;
2095
2096         /* Remove the (possible) back buffer cap from the new surface description,
2097          * because only one surface in the flipping chain is a back buffer, one
2098          * is a front buffer, the others are just primary surfaces.
2099          */
2100         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2101     }
2102     return DD_OK;
2103 }
2104
2105 /*****************************************************************************
2106  * IDirectDraw7::CreateSurface
2107  *
2108  * Creates a new IDirectDrawSurface object and returns its interface.
2109  *
2110  * The surface connections with wined3d are a bit tricky. Basically it works
2111  * like this:
2112  *
2113  * |------------------------|               |-----------------|
2114  * | DDraw surface          |               | WineD3DSurface  |
2115  * |                        |               |                 |
2116  * |        WineD3DSurface  |-------------->|                 |
2117  * |        Child           |<------------->| Parent          |
2118  * |------------------------|               |-----------------|
2119  *
2120  * The DDraw surface is the parent of the wined3d surface, and it releases
2121  * the WineD3DSurface when the ddraw surface is destroyed.
2122  *
2123  * However, for all surfaces which can be in a container in WineD3D,
2124  * we have to do this. These surfaces are usually complex surfaces,
2125  * so this concerns primary surfaces with a front and a back buffer,
2126  * and textures.
2127  *
2128  * |------------------------|               |-----------------|
2129  * | DDraw surface          |               | Container       |
2130  * |                        |               |                 |
2131  * |                  Child |<------------->| Parent          |
2132  * |                Texture |<------------->|                 |
2133  * |         WineD3DSurface |<----|         |          Levels |<--|
2134  * | Complex connection     |     |         |                 |   |
2135  * |------------------------|     |         |-----------------|   |
2136  *  ^                             |                               |
2137  *  |                             |                               |
2138  *  |                             |                               |
2139  *  |    |------------------|     |         |-----------------|   |
2140  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2141  *  |    |                  |               |                 |   |
2142  *  |    |            Child |<------------->| Parent          |   |
2143  *  |    |                  |               |       Container |<--|
2144  *  |    |------------------|               |-----------------|   |
2145  *  |                                                             |
2146  *  |   |----------------------|                                  |
2147  *  |   | DDraw surface 2      |                                  |
2148  *  |   |                      |                                  |
2149  *  |<->| Complex root   Child |                                  |
2150  *  |   |              Texture |                                  |
2151  *  |   |       WineD3DSurface |<----|                            |
2152  *  |   |----------------------|     |                            |
2153  *  |                                |                            |
2154  *  |    |---------------------|     |      |-----------------|   |
2155  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2156  *  |    |                     |            |                 |   |
2157  *  |    |               Child |<---------->| Parent          |   |
2158  *  |    |---------------------|            |       Container |<--|
2159  *  |                                       |-----------------|   |
2160  *  |                                                             |
2161  *  |             ---More surfaces can follow---                  |
2162  *
2163  * The reason is that the IWineD3DSwapchain(render target container)
2164  * and the IWineD3DTexure(Texture container) release the parents
2165  * of their surface's children, but by releasing the complex root
2166  * the surfaces which are complexly attached to it are destroyed
2167  * too. See IDirectDrawSurface::Release for a more detailed
2168  * explanation.
2169  *
2170  * Params:
2171  *  DDSD: Description of the surface to create
2172  *  Surf: Address to store the interface pointer at
2173  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2174  *            aggregation, so it has to be NULL
2175  *
2176  * Returns:
2177  *  DD_OK on success
2178  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2179  *  DDERR_* if an error occurs
2180  *
2181  *****************************************************************************/
2182 static HRESULT WINAPI
2183 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2184                               DDSURFACEDESC2 *DDSD,
2185                               IDirectDrawSurface7 **Surf,
2186                               IUnknown *UnkOuter)
2187 {
2188     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2189     IDirectDrawSurfaceImpl *object = NULL;
2190     HRESULT hr;
2191     LONG extra_surfaces = 0;
2192     DDSURFACEDESC2 desc2;
2193     WINED3DDISPLAYMODE Mode;
2194     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2195
2196     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2197
2198     /* Some checks before we start */
2199     if (TRACE_ON(ddraw))
2200     {
2201         TRACE(" (%p) Requesting surface desc :\n", This);
2202         DDRAW_dump_surface_desc(DDSD);
2203     }
2204     EnterCriticalSection(&ddraw_cs);
2205
2206     if (UnkOuter != NULL)
2207     {
2208         FIXME("(%p) : outer != NULL?\n", This);
2209         LeaveCriticalSection(&ddraw_cs);
2210         return CLASS_E_NOAGGREGATION; /* unchecked */
2211     }
2212
2213     if (Surf == NULL)
2214     {
2215         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2216         LeaveCriticalSection(&ddraw_cs);
2217         return E_POINTER; /* unchecked */
2218     }
2219
2220     if (!(DDSD->dwFlags & DDSD_CAPS))
2221     {
2222         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2223         DDSD->dwFlags |= DDSD_CAPS;
2224     }
2225
2226     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2227     {
2228         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2229         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2230     }
2231
2232     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2233     {
2234         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2235         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2236         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2237     }
2238
2239     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2240        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2241     {
2242         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2243         *Surf = NULL;
2244         LeaveCriticalSection(&ddraw_cs);
2245         return DDERR_NOEXCLUSIVEMODE;
2246     }
2247
2248     if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2249         WARN("Application tried to create an explicit front or back buffer\n");
2250         LeaveCriticalSection(&ddraw_cs);
2251         return DDERR_INVALIDCAPS;
2252     }
2253
2254     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2255     {
2256         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2257         WARN("Application tries to put the surface in both system and video memory\n");
2258         LeaveCriticalSection(&ddraw_cs);
2259         *Surf = NULL;
2260         return DDERR_INVALIDCAPS;
2261     }
2262
2263     /* Check cube maps but only if the size includes them */
2264     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2265     {
2266         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2267            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2268         {
2269             WARN("Cube map faces requested without cube map flag\n");
2270             LeaveCriticalSection(&ddraw_cs);
2271             return DDERR_INVALIDCAPS;
2272         }
2273         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2274            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2275         {
2276             WARN("Cube map without faces requested\n");
2277             LeaveCriticalSection(&ddraw_cs);
2278             return DDERR_INVALIDPARAMS;
2279         }
2280
2281         /* Quick tests confirm those can be created, but we don't do that yet */
2282         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2283            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2284         {
2285             FIXME("Partial cube maps not supported yet\n");
2286         }
2287     }
2288
2289     /* According to the msdn this flag is ignored by CreateSurface */
2290     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2291         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2292
2293     /* Modify some flags */
2294     memset(&desc2, 0, sizeof(desc2));
2295     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2296     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2297     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2298     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2299
2300     /* Get the video mode from WineD3D - we will need it */
2301     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2302                                        0, /* Swapchain 0 */
2303                                        &Mode);
2304     if(FAILED(hr))
2305     {
2306         ERR("Failed to read display mode from wined3d\n");
2307         switch(This->orig_bpp)
2308         {
2309             case 8:
2310                 Mode.Format = WINED3DFMT_P8_UINT;
2311                 break;
2312
2313             case 15:
2314                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2315                 break;
2316
2317             case 16:
2318                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2319                 break;
2320
2321             case 24:
2322                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2323                 break;
2324
2325             case 32:
2326                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2327                 break;
2328         }
2329         Mode.Width = This->orig_width;
2330         Mode.Height = This->orig_height;
2331     }
2332
2333     /* No pixelformat given? Use the current screen format */
2334     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2335     {
2336         desc2.dwFlags |= DDSD_PIXELFORMAT;
2337         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2338
2339         /* Wait: It could be a Z buffer */
2340         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2341         {
2342             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2343             {
2344                 case 15:
2345                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2346                     break;
2347                 case 16:
2348                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2349                     break;
2350                 case 24:
2351                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2352                     break;
2353                 case 32:
2354                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2355                     break;
2356                 default:
2357                     ERR("Unknown Z buffer bit depth\n");
2358             }
2359         }
2360         else
2361         {
2362             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2363         }
2364     }
2365
2366     /* No Width or no Height? Use the original screen size
2367      */
2368     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2369        !(desc2.dwFlags & DDSD_HEIGHT) )
2370     {
2371         /* Invalid for non-render targets */
2372         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2373         {
2374             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2375             *Surf = NULL;
2376             LeaveCriticalSection(&ddraw_cs);
2377             return DDERR_INVALIDPARAMS;
2378         }
2379
2380         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2381         desc2.dwWidth = Mode.Width;
2382         desc2.dwHeight = Mode.Height;
2383     }
2384
2385     /* Mipmap count fixes */
2386     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2387     {
2388         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2389         {
2390             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2391             {
2392                 /* Mipmap count is given, should not be 0 */
2393                 if( desc2.u2.dwMipMapCount == 0 )
2394                 {
2395                     LeaveCriticalSection(&ddraw_cs);
2396                     return DDERR_INVALIDPARAMS;
2397                 }
2398             }
2399             else
2400             {
2401                 /* Undocumented feature: Create sublevels until
2402                  * either the width or the height is 1
2403                  */
2404                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2405                             desc2.dwWidth : desc2.dwHeight;
2406                 desc2.u2.dwMipMapCount = 0;
2407                 while( min )
2408                 {
2409                     desc2.u2.dwMipMapCount += 1;
2410                     min >>= 1;
2411                 }
2412             }
2413         }
2414         else
2415         {
2416             /* Not-complex mipmap -> Mipmapcount = 1 */
2417             desc2.u2.dwMipMapCount = 1;
2418         }
2419         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2420
2421         /* There's a mipmap count in the created surface in any case */
2422         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2423     }
2424     /* If no mipmap is given, the texture has only one level */
2425
2426     /* The first surface is a front buffer, the back buffer is created afterwards */
2427     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2428     {
2429         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2430     }
2431
2432     /* The root surface in a cube map is positive x */
2433     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2434     {
2435         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2436         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2437     }
2438
2439     /* Create the first surface */
2440     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2441     if( hr != DD_OK)
2442     {
2443         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2444         LeaveCriticalSection(&ddraw_cs);
2445         return hr;
2446     }
2447     object->is_complex_root = TRUE;
2448
2449     *Surf = (IDirectDrawSurface7 *)object;
2450
2451     /* Create Additional surfaces if necessary
2452      * This applies to Primary surfaces which have a back buffer count
2453      * set, but not to mipmap textures. In case of Mipmap textures,
2454      * wineD3D takes care of the creation of additional surfaces
2455      */
2456     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2457     {
2458         extra_surfaces = DDSD->dwBackBufferCount;
2459         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2460         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2461         desc2.dwBackBufferCount = 0;
2462     }
2463
2464     hr = DD_OK;
2465     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2466     {
2467         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2468         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2469         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2470         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2471         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2472         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2473         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2474         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2475         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2476         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2477         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2478         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2479         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2480         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2481         hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2482         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2483         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2484     }
2485
2486     hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2487     if(hr != DD_OK)
2488     {
2489         /* This destroys and possibly created surfaces too */
2490         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2491         LeaveCriticalSection(&ddraw_cs);
2492         return hr;
2493     }
2494
2495     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2496      * But attach the d3ddevice only if the currently created surface was
2497      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2498      * The only case I can think of where this doesn't apply is when a
2499      * 2D app was configured by the user to run with OpenGL and it didn't create
2500      * the render target as first surface. In this case the render target creation
2501      * will cause the 3D init.
2502      */
2503     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2504         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2505     {
2506         IDirectDrawSurfaceImpl *target = object, *surface;
2507         struct list *entry;
2508
2509         /* Search for the primary to use as render target */
2510         LIST_FOR_EACH(entry, &This->surface_list)
2511         {
2512             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2513             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2514                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2515             {
2516                 /* found */
2517                 target = surface;
2518                 TRACE("Using primary %p as render target\n", target);
2519                 break;
2520             }
2521         }
2522
2523         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2524         hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2525         if(hr != D3D_OK)
2526         {
2527             IDirectDrawSurfaceImpl *release_surf;
2528             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2529             *Surf = NULL;
2530
2531             /* The before created surface structures are in an incomplete state here.
2532              * WineD3D holds the reference on the IParents, and it released them on the failure
2533              * already. So the regular release method implementation would fail on the attempt
2534              * to destroy either the IParents or the swapchain. So free the surface here.
2535              * The surface structure here is a list, not a tree, because onscreen targets
2536              * cannot be cube textures
2537              */
2538             while(object)
2539             {
2540                 release_surf = object;
2541                 object = object->complex_array[0];
2542                 IDirectDrawSurfaceImpl_Destroy(release_surf);
2543             }
2544             LeaveCriticalSection(&ddraw_cs);
2545             return hr;
2546         }
2547     } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2548         IDirectDrawImpl_CreateGDISwapChain(This, object);
2549     }
2550
2551     /* Addref the ddraw interface to keep an reference for each surface */
2552     IDirectDraw7_AddRef(iface);
2553     object->ifaceToRelease = (IUnknown *) iface;
2554
2555     /* Create a WineD3DTexture if a texture was requested */
2556     if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2557     {
2558         UINT levels;
2559         WINED3DFORMAT Format;
2560         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2561
2562         This->tex_root = object;
2563
2564         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2565         {
2566             /* a mipmap is created, create enough levels */
2567             levels = desc2.u2.dwMipMapCount;
2568         }
2569         else
2570         {
2571             /* No mipmap is created, create one level */
2572             levels = 1;
2573         }
2574
2575         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2576         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2577         {
2578             Pool = WINED3DPOOL_SYSTEMMEM;
2579         }
2580         /* Should I forward the MANAGED cap to the managed pool ? */
2581
2582         /* Get the format. It's set already by CreateNewSurface */
2583         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2584
2585         /* The surfaces are already created, the callback only
2586          * passes the IWineD3DSurface to WineD3D
2587          */
2588         if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2589         {
2590             hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2591                     levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2592                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2593         }
2594         else
2595         {
2596             hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2597                     0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2598                     (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2599         }
2600         This->tex_root = NULL;
2601     }
2602
2603     LeaveCriticalSection(&ddraw_cs);
2604     return hr;
2605 }
2606
2607 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2608 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2609
2610 static BOOL
2611 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2612                                     const DDPIXELFORMAT *provided)
2613 {
2614     /* Some flags must be present in both or neither for a match. */
2615     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2616         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2617         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2618
2619     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2620         return FALSE;
2621
2622     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2623         return FALSE;
2624
2625     if (requested->dwFlags & DDPF_FOURCC)
2626         if (requested->dwFourCC != provided->dwFourCC)
2627             return FALSE;
2628
2629     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2630                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2631         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2632             return FALSE;
2633
2634     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2635                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2636         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2637             return FALSE;
2638
2639     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2640         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2641             return FALSE;
2642
2643     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2644     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2645                               |DDPF_BUMPDUDV))
2646         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2647             return FALSE;
2648
2649     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2650         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2651             return FALSE;
2652
2653     return TRUE;
2654 }
2655
2656 static BOOL
2657 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2658                            const DDSURFACEDESC2* provided)
2659 {
2660     struct compare_info
2661     {
2662         DWORD flag;
2663         ptrdiff_t offset;
2664         size_t size;
2665     };
2666
2667 #define CMP(FLAG, FIELD)                                \
2668         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2669           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2670
2671     static const struct compare_info compare[] =
2672     {
2673         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2674         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2675         CMP(CAPS, ddsCaps),
2676         CMP(CKDESTBLT, ddckCKDestBlt),
2677         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2678         CMP(CKSRCBLT, ddckCKSrcBlt),
2679         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2680         CMP(HEIGHT, dwHeight),
2681         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2682         CMP(LPSURFACE, lpSurface),
2683         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2684         CMP(PITCH, u1 /* lPitch */),
2685         /* PIXELFORMAT: manual */
2686         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2687         CMP(TEXTURESTAGE, dwTextureStage),
2688         CMP(WIDTH, dwWidth),
2689         /* ZBUFFERBITDEPTH: "obsolete" */
2690     };
2691
2692 #undef CMP
2693
2694     unsigned int i;
2695
2696     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2697         return FALSE;
2698
2699     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2700     {
2701         if (requested->dwFlags & compare[i].flag
2702             && memcmp((const char *)provided + compare[i].offset,
2703                       (const char *)requested + compare[i].offset,
2704                       compare[i].size) != 0)
2705             return FALSE;
2706     }
2707
2708     if (requested->dwFlags & DDSD_PIXELFORMAT)
2709     {
2710         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2711                                                 &provided->u4.ddpfPixelFormat))
2712             return FALSE;
2713     }
2714
2715     return TRUE;
2716 }
2717
2718 #undef DDENUMSURFACES_SEARCHTYPE
2719 #undef DDENUMSURFACES_MATCHTYPE
2720
2721 /*****************************************************************************
2722  * IDirectDraw7::EnumSurfaces
2723  *
2724  * Loops through all surfaces attached to this device and calls the
2725  * application callback. This can't be relayed to WineD3DDevice,
2726  * because some WineD3DSurfaces' parents are IParent objects
2727  *
2728  * Params:
2729  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2730  *  DDSD: Description to filter for
2731  *  Context: Application-provided pointer, it's passed unmodified to the
2732  *           Callback function
2733  *  Callback: Address to call for each surface
2734  *
2735  * Returns:
2736  *  DDERR_INVALIDPARAMS if the callback is NULL
2737  *  DD_OK on success
2738  *
2739  *****************************************************************************/
2740 static HRESULT WINAPI
2741 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2742                              DWORD Flags,
2743                              DDSURFACEDESC2 *DDSD,
2744                              void *Context,
2745                              LPDDENUMSURFACESCALLBACK7 Callback)
2746 {
2747     /* The surface enumeration is handled by WineDDraw,
2748      * because it keeps track of all surfaces attached to
2749      * it. The filtering is done by our callback function,
2750      * because WineDDraw doesn't handle ddraw-like surface
2751      * caps structures
2752      */
2753     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2754     IDirectDrawSurfaceImpl *surf;
2755     BOOL all, nomatch;
2756     DDSURFACEDESC2 desc;
2757     struct list *entry, *entry2;
2758
2759     all = Flags & DDENUMSURFACES_ALL;
2760     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2761
2762     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2763     EnterCriticalSection(&ddraw_cs);
2764
2765     if(!Callback)
2766     {
2767         LeaveCriticalSection(&ddraw_cs);
2768         return DDERR_INVALIDPARAMS;
2769     }
2770
2771     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2772     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2773     {
2774         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2775         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2776         {
2777             desc = surf->surface_desc;
2778             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2779             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2780             {
2781                 LeaveCriticalSection(&ddraw_cs);
2782                 return DD_OK;
2783             }
2784         }
2785     }
2786     LeaveCriticalSection(&ddraw_cs);
2787     return DD_OK;
2788 }
2789
2790 static HRESULT WINAPI
2791 findRenderTarget(IDirectDrawSurface7 *surface,
2792                  DDSURFACEDESC2 *desc,
2793                  void *ctx)
2794 {
2795     IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2796     IDirectDrawSurfaceImpl **target = ctx;
2797
2798     if(!surf->isRenderTarget) {
2799         *target = surf;
2800         IDirectDrawSurface7_Release(surface);
2801         return DDENUMRET_CANCEL;
2802     }
2803
2804     /* Recurse into the surface tree */
2805     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2806
2807     IDirectDrawSurface7_Release(surface);
2808     if(*target) return DDENUMRET_CANCEL;
2809     else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2810 }
2811
2812 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2813                                                          IDirectDrawSurfaceImpl *primary) {
2814     HRESULT hr;
2815     WINED3DPRESENT_PARAMETERS presentation_parameters;
2816     HWND window;
2817
2818     window = This->dest_window;
2819
2820     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2821
2822     /* Use the surface description for the device parameters, not the
2823      * Device settings. The app might render to an offscreen surface
2824      */
2825     presentation_parameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2826     presentation_parameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2827     presentation_parameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2828     presentation_parameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2829     presentation_parameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2830     presentation_parameters.MultiSampleQuality              = 0;
2831     presentation_parameters.SwapEffect                      = WINED3DSWAPEFFECT_FLIP;
2832     presentation_parameters.hDeviceWindow                   = window;
2833     presentation_parameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2834     presentation_parameters.EnableAutoDepthStencil          = FALSE; /* Not on GDI swapchains */
2835     presentation_parameters.AutoDepthStencilFormat          = 0;
2836     presentation_parameters.Flags                           = 0;
2837     presentation_parameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2838     presentation_parameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2839
2840     This->d3d_target = primary;
2841     hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2842     This->d3d_target = NULL;
2843
2844     if (hr != D3D_OK)
2845     {
2846         FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2847         primary->wineD3DSwapChain = NULL;
2848     }
2849     return hr;
2850 }
2851
2852 /*****************************************************************************
2853  * IDirectDrawImpl_AttachD3DDevice
2854  *
2855  * Initializes the D3D capabilities of WineD3D
2856  *
2857  * Params:
2858  *  primary: The primary surface for D3D
2859  *
2860  * Returns
2861  *  DD_OK on success,
2862  *  DDERR_* otherwise
2863  *
2864  *****************************************************************************/
2865 static HRESULT
2866 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2867                                 IDirectDrawSurfaceImpl *primary)
2868 {
2869     HRESULT hr;
2870     HWND                  window = This->dest_window;
2871
2872     WINED3DPRESENT_PARAMETERS localParameters;
2873
2874     TRACE("(%p)->(%p)\n", This, primary);
2875
2876     /* If there's no window, create a hidden window. WineD3D needs it */
2877     if(window == 0 || window == GetDesktopWindow())
2878     {
2879         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2880                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2881                 NULL, NULL, NULL, NULL);
2882         if (!window)
2883         {
2884             ERR("Failed to create window, last error %#x.\n", GetLastError());
2885             return E_FAIL;
2886         }
2887
2888         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2889         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2890     }
2891     else
2892     {
2893         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2894     }
2895     This->d3d_window = window;
2896
2897     /* Store the future Render Target surface */
2898     This->d3d_target = primary;
2899
2900     /* Use the surface description for the device parameters, not the
2901      * Device settings. The app might render to an offscreen surface
2902      */
2903     localParameters.BackBufferWidth                 = primary->surface_desc.dwWidth;
2904     localParameters.BackBufferHeight                = primary->surface_desc.dwHeight;
2905     localParameters.BackBufferFormat                = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2906     localParameters.BackBufferCount                 = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2907     localParameters.MultiSampleType                 = WINED3DMULTISAMPLE_NONE;
2908     localParameters.MultiSampleQuality              = 0;
2909     localParameters.SwapEffect                      = WINED3DSWAPEFFECT_COPY;
2910     localParameters.hDeviceWindow                   = window;
2911     localParameters.Windowed                        = !(This->cooperative_level & DDSCL_FULLSCREEN);
2912     localParameters.EnableAutoDepthStencil          = TRUE;
2913     localParameters.AutoDepthStencilFormat          = WINED3DFMT_D16_UNORM;
2914     localParameters.Flags                           = 0;
2915     localParameters.FullScreen_RefreshRateInHz      = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2916     localParameters.PresentationInterval            = WINED3DPRESENT_INTERVAL_DEFAULT;
2917
2918     TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2919
2920     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2921      * recursive loop until ram or emulated video memory is full
2922      */
2923     This->d3d_initialized = TRUE;
2924
2925     hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2926     if(FAILED(hr))
2927     {
2928         This->d3d_target = NULL;
2929         This->d3d_initialized = FALSE;
2930         return hr;
2931     }
2932
2933     This->declArraySize = 2;
2934     This->decls = HeapAlloc(GetProcessHeap(),
2935                             HEAP_ZERO_MEMORY,
2936                             sizeof(*This->decls) * This->declArraySize);
2937     if(!This->decls)
2938     {
2939         ERR("Error allocating an array for the converted vertex decls\n");
2940         This->declArraySize = 0;
2941         hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2942         return E_OUTOFMEMORY;
2943     }
2944
2945     /* Create an Index Buffer parent */
2946     TRACE("(%p) Successfully initialized 3D\n", This);
2947     return DD_OK;
2948 }
2949
2950 /*****************************************************************************
2951  * DirectDrawCreateClipper (DDRAW.@)
2952  *
2953  * Creates a new IDirectDrawClipper object.
2954  *
2955  * Params:
2956  *  Clipper: Address to write the interface pointer to
2957  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2958  *            NULL
2959  *
2960  * Returns:
2961  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2962  *  E_OUTOFMEMORY if allocating the object failed
2963  *
2964  *****************************************************************************/
2965 HRESULT WINAPI
2966 DirectDrawCreateClipper(DWORD Flags,
2967                         LPDIRECTDRAWCLIPPER *Clipper,
2968                         IUnknown *UnkOuter)
2969 {
2970     IDirectDrawClipperImpl* object;
2971     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2972
2973     EnterCriticalSection(&ddraw_cs);
2974     if (UnkOuter != NULL)
2975     {
2976         LeaveCriticalSection(&ddraw_cs);
2977         return CLASS_E_NOAGGREGATION;
2978     }
2979
2980     if (!LoadWineD3D())
2981     {
2982         LeaveCriticalSection(&ddraw_cs);
2983         return DDERR_NODIRECTDRAWSUPPORT;
2984     }
2985
2986     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2987                      sizeof(IDirectDrawClipperImpl));
2988     if (object == NULL)
2989     {
2990         LeaveCriticalSection(&ddraw_cs);
2991         return E_OUTOFMEMORY;
2992     }
2993
2994     object->lpVtbl = &IDirectDrawClipper_Vtbl;
2995     object->ref = 1;
2996     object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2997     if(!object->wineD3DClipper)
2998     {
2999         HeapFree(GetProcessHeap(), 0, object);
3000         LeaveCriticalSection(&ddraw_cs);
3001         return E_OUTOFMEMORY;
3002     }
3003
3004     *Clipper = (IDirectDrawClipper *) object;
3005     LeaveCriticalSection(&ddraw_cs);
3006     return DD_OK;
3007 }
3008
3009 /*****************************************************************************
3010  * IDirectDraw7::CreateClipper
3011  *
3012  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3013  *
3014  *****************************************************************************/
3015 static HRESULT WINAPI
3016 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3017                               DWORD Flags,
3018                               IDirectDrawClipper **Clipper,
3019                               IUnknown *UnkOuter)
3020 {
3021     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3022     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3023     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3024 }
3025
3026 /*****************************************************************************
3027  * IDirectDraw7::CreatePalette
3028  *
3029  * Creates a new IDirectDrawPalette object
3030  *
3031  * Params:
3032  *  Flags: The flags for the new clipper
3033  *  ColorTable: Color table to assign to the new clipper
3034  *  Palette: Address to write the interface pointer to
3035  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3036  *            NULL
3037  *
3038  * Returns:
3039  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3040  *  E_OUTOFMEMORY if allocating the object failed
3041  *
3042  *****************************************************************************/
3043 static HRESULT WINAPI
3044 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3045                               DWORD Flags,
3046                               PALETTEENTRY *ColorTable,
3047                               IDirectDrawPalette **Palette,
3048                               IUnknown *pUnkOuter)
3049 {
3050     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3051     IDirectDrawPaletteImpl *object;
3052     HRESULT hr = DDERR_GENERIC;
3053     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3054
3055     EnterCriticalSection(&ddraw_cs);
3056     if(pUnkOuter != NULL)
3057     {
3058         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3059         LeaveCriticalSection(&ddraw_cs);
3060         return CLASS_E_NOAGGREGATION;
3061     }
3062
3063     /* The refcount test shows that a cooplevel is required for this */
3064     if(!This->cooperative_level)
3065     {
3066         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3067         LeaveCriticalSection(&ddraw_cs);
3068         return DDERR_NOCOOPERATIVELEVELSET;
3069     }
3070
3071     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3072     if(!object)
3073     {
3074         ERR("Out of memory when allocating memory for a palette implementation\n");
3075         LeaveCriticalSection(&ddraw_cs);
3076         return E_OUTOFMEMORY;
3077     }
3078
3079     object->lpVtbl = &IDirectDrawPalette_Vtbl;
3080     object->ref = 1;
3081     object->ddraw_owner = This;
3082
3083     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3084             ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3085     if(hr != DD_OK)
3086     {
3087         HeapFree(GetProcessHeap(), 0, object);
3088         LeaveCriticalSection(&ddraw_cs);
3089         return hr;
3090     }
3091
3092     IDirectDraw7_AddRef(iface);
3093     object->ifaceToRelease = (IUnknown *) iface;
3094     *Palette = (IDirectDrawPalette *)object;
3095     LeaveCriticalSection(&ddraw_cs);
3096     return DD_OK;
3097 }
3098
3099 /*****************************************************************************
3100  * IDirectDraw7::DuplicateSurface
3101  *
3102  * Duplicates a surface. The surface memory points to the same memory as
3103  * the original surface, and it's released when the last surface referencing
3104  * it is released. I guess that's beyond Wine's surface management right now
3105  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3106  * test application to implement this)
3107  *
3108  * Params:
3109  *  Src: Address of the source surface
3110  *  Dest: Address to write the new surface pointer to
3111  *
3112  * Returns:
3113  *  See IDirectDraw7::CreateSurface
3114  *
3115  *****************************************************************************/
3116 static HRESULT WINAPI
3117 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3118                                  IDirectDrawSurface7 *Src,
3119                                  IDirectDrawSurface7 **Dest)
3120 {
3121     IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3122     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3123
3124     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3125
3126     /* For now, simply create a new, independent surface */
3127     return IDirectDraw7_CreateSurface(iface,
3128                                       &Surf->surface_desc,
3129                                       Dest,
3130                                       NULL);
3131 }
3132
3133 /*****************************************************************************
3134  * IDirectDraw7 VTable
3135  *****************************************************************************/
3136 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3137 {
3138     /*** IUnknown ***/
3139     IDirectDrawImpl_QueryInterface,
3140     IDirectDrawImpl_AddRef,
3141     IDirectDrawImpl_Release,
3142     /*** IDirectDraw ***/
3143     IDirectDrawImpl_Compact,
3144     IDirectDrawImpl_CreateClipper,
3145     IDirectDrawImpl_CreatePalette,
3146     IDirectDrawImpl_CreateSurface,
3147     IDirectDrawImpl_DuplicateSurface,
3148     IDirectDrawImpl_EnumDisplayModes,
3149     IDirectDrawImpl_EnumSurfaces,
3150     IDirectDrawImpl_FlipToGDISurface,
3151     IDirectDrawImpl_GetCaps,
3152     IDirectDrawImpl_GetDisplayMode,
3153     IDirectDrawImpl_GetFourCCCodes,
3154     IDirectDrawImpl_GetGDISurface,
3155     IDirectDrawImpl_GetMonitorFrequency,
3156     IDirectDrawImpl_GetScanLine,
3157     IDirectDrawImpl_GetVerticalBlankStatus,
3158     IDirectDrawImpl_Initialize,
3159     IDirectDrawImpl_RestoreDisplayMode,
3160     IDirectDrawImpl_SetCooperativeLevel,
3161     IDirectDrawImpl_SetDisplayMode,
3162     IDirectDrawImpl_WaitForVerticalBlank,
3163     /*** IDirectDraw2 ***/
3164     IDirectDrawImpl_GetAvailableVidMem,
3165     /*** IDirectDraw3 ***/
3166     IDirectDrawImpl_GetSurfaceFromDC,
3167     /*** IDirectDraw4 ***/
3168     IDirectDrawImpl_RestoreAllSurfaces,
3169     IDirectDrawImpl_TestCooperativeLevel,
3170     IDirectDrawImpl_GetDeviceIdentifier,
3171     /*** IDirectDraw7 ***/
3172     IDirectDrawImpl_StartModeTest,
3173     IDirectDrawImpl_EvaluateMode
3174 };
3175
3176 /*****************************************************************************
3177  * IDirectDrawImpl_FindDecl
3178  *
3179  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3180  * if none was found.
3181  *
3182  * This function is in ddraw.c and the DDraw object space because D3D7
3183  * vertex buffers are created using the IDirect3D interface to the ddraw
3184  * object, so they can be valid across D3D devices(theoretically. The ddraw
3185  * object also owns the wined3d device
3186  *
3187  * Parameters:
3188  *  This: Device
3189  *  fvf: Fvf to find the decl for
3190  *
3191  * Returns:
3192  *  NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3193  *  fvf otherwise.
3194  *
3195  *****************************************************************************/
3196 IWineD3DVertexDeclaration *
3197 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3198                          DWORD fvf)
3199 {
3200     HRESULT hr;
3201     IWineD3DVertexDeclaration* pDecl = NULL;
3202     int p, low, high; /* deliberately signed */
3203     struct FvfToDecl *convertedDecls = This->decls;
3204
3205     TRACE("Searching for declaration for fvf %08x... ", fvf);
3206
3207     low = 0;
3208     high = This->numConvertedDecls - 1;
3209     while(low <= high) {
3210         p = (low + high) >> 1;
3211         TRACE("%d ", p);
3212         if(convertedDecls[p].fvf == fvf) {
3213             TRACE("found %p\n", convertedDecls[p].decl);
3214             return convertedDecls[p].decl;
3215         } else if(convertedDecls[p].fvf < fvf) {
3216             low = p + 1;
3217         } else {
3218             high = p - 1;
3219         }
3220     }
3221     TRACE("not found. Creating and inserting at position %d.\n", low);
3222
3223     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3224             (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3225     if (hr != S_OK) return NULL;
3226
3227     if(This->declArraySize == This->numConvertedDecls) {
3228         int grow = max(This->declArraySize / 2, 8);
3229         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3230                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3231         if(!convertedDecls) {
3232             /* This will destroy it */
3233             IWineD3DVertexDeclaration_Release(pDecl);
3234             return NULL;
3235         }
3236         This->decls = convertedDecls;
3237         This->declArraySize += grow;
3238     }
3239
3240     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3241     convertedDecls[low].decl = pDecl;
3242     convertedDecls[low].fvf = fvf;
3243     This->numConvertedDecls++;
3244
3245     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3246     return pDecl;
3247 }
3248
3249 /* IWineD3DDeviceParent IUnknown methods */
3250
3251 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3252 {
3253     return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3254 }
3255
3256 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3257 {
3258     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3259     return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3260 }
3261
3262 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3263 {
3264     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3265     return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3266 }
3267
3268 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3269 {
3270     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3271     return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3272 }
3273
3274 /* IWineD3DDeviceParent methods */
3275
3276 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3277 {
3278     TRACE("iface %p, device %p\n", iface, device);
3279 }
3280
3281 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3282         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3283         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3284 {
3285     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3286     IDirectDrawSurfaceImpl *surf = NULL;
3287     UINT i = 0;
3288     DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3289
3290     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3291             "\tpool %#x, level %u, face %u, surface %p\n",
3292             iface, superior, width, height, format, usage, pool, level, face, surface);
3293
3294     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3295     switch(face)
3296     {
3297         case WINED3DCUBEMAP_FACE_POSITIVE_X:
3298             TRACE("Asked for positive x\n");
3299             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3300             {
3301                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3302             }
3303             surf = This->tex_root; break;
3304         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3305             TRACE("Asked for negative x\n");
3306             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3307         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3308             TRACE("Asked for positive y\n");
3309             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3310         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3311             TRACE("Asked for negative y\n");
3312             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3313         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3314             TRACE("Asked for positive z\n");
3315             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3316         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3317             TRACE("Asked for negative z\n");
3318             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3319         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3320     }
3321
3322     if (!surf)
3323     {
3324         IDirectDrawSurface7 *attached;
3325         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3326         surf = (IDirectDrawSurfaceImpl *)attached;
3327         IDirectDrawSurface7_Release(attached);
3328     }
3329     if (!surf) ERR("root search surface not found\n");
3330
3331     /* Find the wanted mipmap. There are enough mipmaps in the chain */
3332     while (i < level)
3333     {
3334         IDirectDrawSurface7 *attached;
3335         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3336         if(!attached) ERR("Surface not found\n");
3337         surf = (IDirectDrawSurfaceImpl *)attached;
3338         IDirectDrawSurface7_Release(attached);
3339         ++i;
3340     }
3341
3342     /* Return the surface */
3343     *surface = surf->WineD3DSurface;
3344     IWineD3DSurface_AddRef(*surface);
3345
3346     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3347
3348     return D3D_OK;
3349 }
3350
3351 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3352         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3353         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3354 {
3355     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3356     IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3357     IDirectDrawSurfaceImpl *target = NULL;
3358
3359     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3360             "\tmultisample_quality %u, lockable %u, surface %p\n",
3361             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3362
3363     if (d3d_surface->isRenderTarget)
3364     {
3365         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3366     }
3367     else
3368     {
3369         target = d3d_surface;
3370     }
3371
3372     if (!target)
3373     {
3374         target = This->d3d_target;
3375         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3376     }
3377
3378     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3379
3380     *surface = target->WineD3DSurface;
3381     IWineD3DSurface_AddRef(*surface);
3382     target->isRenderTarget = TRUE;
3383
3384     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3385
3386     return D3D_OK;
3387 }
3388
3389 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3390         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3391         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3392 {
3393     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3394     IDirectDrawSurfaceImpl *ddraw_surface;
3395     DDSURFACEDESC2 ddsd;
3396     HRESULT hr;
3397
3398     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3399             "\tmultisample_quality %u, discard %u, surface %p\n",
3400             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3401
3402     *surface = NULL;
3403
3404     /* Create a DirectDraw surface */
3405     memset(&ddsd, 0, sizeof(ddsd));
3406     ddsd.dwSize = sizeof(ddsd);
3407     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3408     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3409     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3410     ddsd.dwHeight = height;
3411     ddsd.dwWidth = width;
3412     if (format)
3413     {
3414         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3415     }
3416     else
3417     {
3418         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3419     }
3420
3421     This->depthstencil = TRUE;
3422     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3423     This->depthstencil = FALSE;
3424     if(FAILED(hr))
3425     {
3426         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3427         return hr;
3428     }
3429
3430     *surface = ddraw_surface->WineD3DSurface;
3431     IWineD3DSurface_AddRef(*surface);
3432     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3433
3434     return D3D_OK;
3435 }
3436
3437 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3438         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3439         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3440 {
3441     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3442                 iface, superior, width, height, depth, format, pool, usage, volume);
3443
3444     ERR("Not implemented!\n");
3445
3446     return E_NOTIMPL;
3447 }
3448
3449 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3450         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3451 {
3452     struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3453     IDirectDrawSurfaceImpl *iterator;
3454     IParentImpl *object;
3455     HRESULT hr;
3456
3457     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3458
3459     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3460     if (!object)
3461     {
3462         FIXME("Allocation of memory failed\n");
3463         *swapchain = NULL;
3464         return DDERR_OUTOFVIDEOMEMORY;
3465     }
3466
3467     object->lpVtbl = &IParent_Vtbl;
3468     object->ref = 1;
3469
3470     hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3471             swapchain, (IUnknown *)object, This->ImplType);
3472     if (FAILED(hr))
3473     {
3474         FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3475         HeapFree(GetProcessHeap(), 0 , object);
3476         *swapchain = NULL;
3477         return hr;
3478     }
3479
3480     object->child = (IUnknown *)*swapchain;
3481     This->d3d_target->wineD3DSwapChain = *swapchain;
3482     iterator = This->d3d_target->complex_array[0];
3483     while (iterator)
3484     {
3485         iterator->wineD3DSwapChain = *swapchain;
3486         iterator = iterator->complex_array[0];
3487     }
3488
3489     return hr;
3490 }
3491
3492 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3493 {
3494     /* IUnknown methods */
3495     device_parent_QueryInterface,
3496     device_parent_AddRef,
3497     device_parent_Release,
3498     /* IWineD3DDeviceParent methods */
3499     device_parent_WineD3DDeviceCreated,
3500     device_parent_CreateSurface,
3501     device_parent_CreateRenderTarget,
3502     device_parent_CreateDepthStencilSurface,
3503     device_parent_CreateVolume,
3504     device_parent_CreateSwapChain,
3505 };